# SOME DESCRIPTIVE TITLE.
# Copyright (C) 2008 THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the PACKAGE package.
# FIRST AUTHOR <dragonfly65th@yahoo.co.jp>, 2008.
#
msgid ""
msgstr ""
"Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: http://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2010-04-19 18:06+0200\n"
"PO-Revision-Date: 2010-09-24 16:30+0900\n"
"Last-Translator: R.N <dragonfly65th@yahoo.co.jp>\n"
"Language-Team: Japanese Translation Team\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#. [message]: speaker=narrator
#. [scenario]: id=13x_Inter
#: Invasion_from_the_Unknown/_main.cfg:57
#: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg:5
#: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg:102
msgid "Invasion from the Unknown"
msgstr "未知よりの侵略"

#: Invasion_from_the_Unknown/_main.cfg:61
msgid "(Expert level, 13 scenarios.)"
msgstr "（熟練者レベル、13シナリオ）"

#: Invasion_from_the_Unknown/_main.cfg:63
msgid "Version:"
msgstr "バージョン："

#: Invasion_from_the_Unknown/_main.cfg:64
msgid "(requires Battle for Wesnoth 1.7.7 or later, or Wesnoth 1.8.x)"
msgstr "（Battle for Wesnoth 1.7.7 以降、又は Wesnoth 1.8 以降に対応）"

#. [campaign]
#: Invasion_from_the_Unknown/_main.cfg:70
msgid "Episode I: Seeking the Light"
msgstr "エピソードI：光を求めて"

#. [campaign]
#: Invasion_from_the_Unknown/_main.cfg:70
msgid ""
"Long after the Fall, the last forest elves are forced to abandon their safe "
"valley, and find themselves resorting to the dark means of necromancy in "
"order to survive the perils and challenges of this new harsh world. May they "
"finally free the Great Continent from its chaos, or perish in the foolish "
"attempt of restoring peace and life to the lands."
msgstr ""
"「滅び」の遥か後、森のエルフの最後の者達は、彼らの安全な谷を捨てる事を余儀な"
"くされ、そしてこの新しく過酷な世界の危難と挑戦から生き残るために、自分達が魔"
"術の闇の手法に頼っている事に気が付いた。最終的に、巨大な大陸とその混沌から逃"
"れるか、または、大地に平和と生命を回復するための、愚かな試みの中で滅びるが良"
"い。"

#. [campaign]
#: Invasion_from_the_Unknown/_main.cfg:73
msgid "IftU-1"
msgstr "IftU-1"

#. [campaign]
#: Invasion_from_the_Unknown/_main.cfg:76
#: Invasion_from_the_Unknown/_main.cfg:86
msgid "difficulty_menu^Captain"
msgstr "隊長"

#. [campaign]
#: Invasion_from_the_Unknown/_main.cfg:76
#: Invasion_from_the_Unknown/_main.cfg:86
msgid "difficulty_menu^Fighter"
msgstr "戦士"

#. [campaign]
#: Invasion_from_the_Unknown/_main.cfg:76
#: Invasion_from_the_Unknown/_main.cfg:86
msgid "difficulty_menu^Marshal"
msgstr "元帥"

#. [campaign]
#: Invasion_from_the_Unknown/_main.cfg:76
#: Invasion_from_the_Unknown/_main.cfg:86
msgid "(Easy)"
msgstr "（簡単）"

#. [campaign]
#: Invasion_from_the_Unknown/_main.cfg:76
#: Invasion_from_the_Unknown/_main.cfg:86
msgid "(Normal)"
msgstr "（普通）"

#. [campaign]
#: Invasion_from_the_Unknown/_main.cfg:76
#: Invasion_from_the_Unknown/_main.cfg:86
msgid "(Difficult)"
msgstr "（困難）"

#. [campaign]
#: Invasion_from_the_Unknown/_main.cfg:79
msgid ""
"As the shadow of Chaos covers the entire continent, an assorted group of "
"foolish heroes prepares a counter-attack to the Empire, with one unique goal "
"in their minds: defeat the evil Emperor, whoever it is. Lead these "
"courageous living and non-living warriors to victory, and rediscover lost "
"secrets of the history."
msgstr ""
"混沌の影が大陸全体を覆う時、愚かな英雄達の雑多な集団が、その心に唯一の目標を"
"抱いて帝国への反撃を準備した： それが誰でも、邪悪な皇帝を倒す事。これらの勇敢"
"な生者と死者の戦士達を勝利に導き、失われた歴史の秘密を再発見せよ。"

#. [campaign]
#: Invasion_from_the_Unknown/_main.cfg:79
msgid "Episode II: Armageddon"
msgstr "エピソードII：最終戦争"

#. [campaign]
#: Invasion_from_the_Unknown/_main.cfg:82
msgid "IftU-2"
msgstr "IftU-2"

#. [endlevel]
#: Invasion_from_the_Unknown/_main.cfg:56
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:179
msgid "To be continued..."
msgstr "続く……"

#. [about]
#: Invasion_from_the_Unknown/about.cfg:13
msgid "Creator and Lead Designer"
msgstr "製作及び主デザイナー"

#. [about]
#: Invasion_from_the_Unknown/about.cfg:22
msgid "Campaign Maintenance"
msgstr "キャンペーンメインテナンス"

#. [about]
#: Invasion_from_the_Unknown/about.cfg:40
msgid "Non-maintainer Uploads"
msgstr "管理者以外"

#. [about]
#: Invasion_from_the_Unknown/about.cfg:47
msgid "English text revisions"
msgstr "英文改訂"

#. [about]
#: Invasion_from_the_Unknown/about.cfg:62
msgid "Graphics"
msgstr "グラフィクス"

#. [about]
#: Invasion_from_the_Unknown/about.cfg:202
msgid "Music"
msgstr "音楽"

#. [about]
#: Invasion_from_the_Unknown/about.cfg:214
msgid "Translations"
msgstr "翻訳"

#. [entry]
#: Invasion_from_the_Unknown/about.cfg:216
msgid "The WesCamp-i18n project"
msgstr "WesCamp-i18n プロジェクト"

#. [about]
#: Invasion_from_the_Unknown/about.cfg:220
msgid "SVN services, maintenance toolkit and primary hosting"
msgstr "SVN サービス、メインテナンスツールキットと主なホスティング"

#. [entry]
#: Invasion_from_the_Unknown/about.cfg:222
msgid "Coordinated Wesnoth UMC Development Project"
msgstr "Wesnoth UMC 開発プロジェクトによる"

#. [about]
#: Invasion_from_the_Unknown/about.cfg:229
msgid "IRC Bots"
msgstr "IRC ボット"

#. [about]
#: Invasion_from_the_Unknown/about.cfg:239
msgid "Additional thanks to"
msgstr "更なる感謝を"

#. [entry]
#: Invasion_from_the_Unknown/about.cfg:283
msgid "All those who gave me valuable feedback"
msgstr "有益な評価を与えてくれた全ての人々"

#. [entry]
#: Invasion_from_the_Unknown/about.cfg:286
msgid "All those who reported and/or fixed bugs in this campaign"
msgstr "このキャンペーンのバグを報告し、修正してくれた人達"

#. [entry]
#: Invasion_from_the_Unknown/about.cfg:289
msgid "You, for playing this campaign"
msgstr "このキャンペーンをプレイしているあなた"

#. [entry]
#: Invasion_from_the_Unknown/about.cfg:292
msgid "Anyone else I could forget to mention"
msgstr "私が言及し忘れた、それ以外の誰か"

#: Invasion_from_the_Unknown/base-rc.cfg:35
msgid "Cyan"
msgstr "シアン"

#: Invasion_from_the_Unknown/base-rc.cfg:36
msgid "Yellow"
msgstr "イエロー"

#: Invasion_from_the_Unknown/base-rc.cfg:37
msgid "Pink"
msgstr "ピンク"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/base-utils.cfg:113
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:469
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:501
msgid "Crystal Glyph"
msgstr "結晶碑"

#. [message]: speaker=narrator
#. [side]: type=Master of Darkness, id=Shadow Master
#: Invasion_from_the_Unknown/base-utils.cfg:121
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:8
msgid "Shadow Master"
msgstr "影の主"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/base-utils.cfg:130
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:737
msgid "Looming Voice coming from Everywhere"
msgstr "どこからともなく声が響く"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/base-utils.cfg:139
msgid "Voice of Uria"
msgstr "Uria の声"

#. [editor_group]: id=wesnoth-UMC-Invasion_from_the_Unknown
#: Invasion_from_the_Unknown/editor-loader.cfg:26
msgid "Invasion from the Unknown (custom terrains)"
msgstr "未知よりの侵略（特殊地形）"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:9
#: Invasion_from_the_Unknown/macros/storytxt.cfg:23
msgid "Warning"
msgstr "警告"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:14
msgid ""
"Some scenarios of this campaign work in a dramatically different way to that "
"of Wesnoth's common gameplay. Therefore, it is especially important to pay "
"close attention to the mission objectives and to not necessarily try to kill "
"every single enemy, especially in shrouded maps, or in places where enemies "
"seem to respawn continuously.\n"
"\n"
"Although not strictly a requirement, I recommend for players to have played "
"or read the storylines behind <i>Descent into Darkness</i> and <i>Under the "
"Burning Suns</i>, to be familiar with some characters and historical events."
msgstr ""
"このキャンペーンの幾つかのシナリオは、Wesnoth の一般的なゲームプレイとは劇的"
"に異なった方法で動きます。従って、任務の目的に細心の注意を払う事が非常に重要"
"であり、敵を全滅させる事は必ずしもそうではありません。特に、覆い隠されたマッ"
"プや、敵が絶え間なく再生されるように見える場所では。\n"
"\n"
"断然必要という訳ではありませんが、プレーヤーは<b>「闇へ堕ちて」</b>と<b>「燃"
"える太陽の下で」</b>をプレイしたか話の筋を読み終え、何人かのキャラクターと、"
"歴史的な出来事に親しんでいる事をお勧めします。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:26
msgid ""
"Also, you should play Episode II only if you have played Episode I at least "
"once; otherwise, you might get lost trying to understand the plot."
msgstr ""
"また、少なくとも一度はエピソードIをプレイしてから、エピソードIIをプレイするべ"
"きです。さもなければ、あなたは話の流れを理解しようとしながら、迷子になるかも"
"しれません。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:42
msgid ""
"I am here to tell you a history, a history of what transpired long after the "
"Fall. Of how evil possessed the devastated Great Continent and came near to "
"sinking the wide green world into an abyss of eternal suffering and strife. "
"And of how a small, courageous band of various origins forestalled the great "
"chaos. A history revealing that the Quenoth elves were not the only ones who "
"survived the Elven War. The history of the last elves in the Great "
"Continent, who had to abandon their old way of life for a new era, and who "
"found themselves forced to tolerate necromancy for the sake of a new future."
msgstr ""
"私はここに、あなたに歴史を伝えるためにいる。「滅び」の遥か後に、何が起きたの"
"かを。邪悪がどのように荒廃した巨大な大陸に取り憑いたか、広大な緑の世界を、永"
"遠の苦しみと闘争の深淵に沈めかけたかを。そして様々な出自の小さく勇敢な一団が、"
"どのように非常な混沌の機先を制したかについてを。Quenoth エルフ族が、エルフ戦"
"争を生き延びた唯一の者達では無かった事を明らかにする歴史を。新しい時代のため"
"に、彼らの昔からの生き方を捨てなければならず、新たな将来のために、黒魔術を容"
"認せざるを得なかった自分達に気づいた、巨大な大陸の、最後のエルフ達の物語を。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:45
msgid ""
"Our story begins long after the era known by most people as the Golden Age, "
"with the adventures of the last forest elves in the Great Continent. They "
"lived hidden in a valley in the far East, their peace only disrupted by "
"occasional outsider incursions. Until that certain fateful day when shadows "
"enveloped their sheltered home."
msgstr ""
"我々の物語は、殆どの人々に黄金時代として知られる時代のずっと後、巨大な大陸の"
"森のエルフの最後の者達の冒険から始まる。彼らは、遠い東の谷に隠れて住んでい"
"た。彼らの平和は、時折部外者の侵入によって妨げられるに過ぎなかった。とある運"
"命の日、彼らの隠れ家を、影が包み込むまでは。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:48
msgid ""
"To tell you about it, I shall refer to the most authentic records of that "
"time, records that I obtained only by great difficulty. Hear now the journal "
"of Master Galas, the leader of the elves' militia. I shall read its first "
"part. Listen. . . ."
msgstr ""
"それをあなたに伝えるため、私は、当時の最も信ずべき記録、入手する事が、ひたす"
"ら巨大な困難であった記録を参照するつもりだ。では、エルフの民兵の指揮官、指導"
"者 Galas の日誌に耳を傾けて。私は、初めから読むつもりだ。聞きなさい……"

# ######################

#. [scenario]: id=01_Border_Patrol
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:5
msgid "Border Patrol"
msgstr "国境警備"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:52
msgid ""
"'Over the years, protecting our valley became increasingly difficult. The "
"attacks of occasional necromancers and fugitive bands have become more than "
"a mere nuisance. We have not lost the combat and archery styles of our "
"ancestors, so in response our leaders have begun to send out patrol groups. "
"The patrollers ward the valley's frontiers. I never knew my mother; the "
"elders said she died in childbirth. My father had led our warriors into "
"battle since I was a little boy, so it was no surprise to my friends that I "
"followed in his footsteps and became a patrol leader myself."
msgstr ""
"数年に渡り、我々の谷を守る事は、どんどん困難になっていった。時折の黒魔術師と"
"逃亡者の一団の攻撃は、単なる厄介以上の物になった。我々は、先祖の戦闘と弓術の"
"流儀を失ってはいない。そうして対応する中で、我々の指導者達は巡視隊を送り始め"
"た。巡視隊は谷の国境を防御する。私は、自分の母を全く知らない。長老達は、彼女"
"は出産で死んだのだと言った。私が幼い少年であった頃から、私の父は、戦士達を率"
"いて戦っていた。それで、私が父の先例に倣って巡視隊の隊長になった事は、私の友"
"人達にとって驚きでは無かった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:55
msgid ""
"On an evil day he was killed by a band of nomadic humans. A sling bullet "
"broke his skull while he defended an injured comrade. At the time I was "
"shocked by his death, a graceless end to a valiant life. I cried for the "
"last time at his funeral. On memory of him I swore to become the best, "
"advancing beyond the ranks of my comrades until I was one of the best "
"fighters and commanders among my people, despite my age."
msgstr ""
"ある不吉な日に、彼は人間の放浪者の一団に殺された。彼が傷ついた仲間を守ってい"
"る時、投石機の弾が彼の頭蓋骨を破壊した。当時、彼の死、勇敢な人生の野卑な終わ"
"りに、私は衝撃を受けさせられた。彼の葬儀の最後に、私は泣いた。彼の思い出に掛"
"けて、私は一番になる事を、最高の戦士の一人になるまで、仲間達の階級を追い抜い"
"て昇進し、そして年齢に関係なく、同胞の中で指揮官になる事を誓った。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:58
msgid ""
"I grew up patrolling the frontiers every week. Anlindë, a sorceress, has "
"taken care of me like her own son since before I can remember. She has been "
"to me the mother I never had, often spending far too much time caring for me "
"rather than her own duties."
msgstr ""
"毎週国境を巡視しながら、私は成長した。魔法使いの Anlindë は、私が思い出せるよ"
"り前から、彼女自身の息子の様に私の世話をしていた。彼女は私にとって、私が持っ"
"た事の無い母親だった。度々彼女は、彼女自身の義務よりも、むしろ私の世話をする"
"ために、はるかに多くの時間を費やしていた。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:61
msgid ""
"Recently, the frequency and intensity of incursions has increased. We can "
"detect no single hand behind them, but it is as if they were thrust into our "
"domains by some force greater than their own petty greed and rage. They "
"throw themselves onto our blades and arrows as if death were a better "
"alternative than retreat. Our patrol groups are growing in size to resist, "
"but the pace of recruiting is becoming harder to maintain. Most people do "
"not crave the chance to risk their lives in combat against such determined "
"foes."
msgstr ""
"最近、侵入の頻度と強度が増加している。我々は、それらの背後に単一の支配力を感"
"知する事は出来ないが、しかし、それは彼ら自身の、ささいな強欲や憤激よりも大き"
"な、何らかの力が我々の領域に押し入って来たかの様だ。彼らは、まるで死が退却の"
"代わりのより良い手段ででもあるかのように、我々の刀と矢の先に彼ら自身を投げ出"
"す。我々の巡視隊は、抵抗するため大きさにおいて成長したが、募集の速度はより維"
"持し難くなって来ている。殆どの人々は、その様に断固とした敵に対する戦闘に、彼"
"らの命を賭ける機会を切望したりはしないものだ。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:64
msgid ""
"Then one day, we discovered the source of the outsiders' frenzy. A massive "
"human army arrived at the mouth of our valley on that day. That day. . . ."
msgstr ""
"そんなある日、我々は、部外者の狂乱の源を発見した。その日、大規模な人間の軍隊"
"が、我々の谷の入口に到着した。その日……"

#. [side]: type=Elvish Hero, id=Galas
#. [side]: type=Elvish Fighter, id=Galas
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:41
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:32
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:43
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:17
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:19
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:39
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:25
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:22
#: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:19
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:33
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:25
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:61
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:32
#: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg:60
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:19
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:41
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:37
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:43
#: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:16
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:23
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:23
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:22
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:22
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:40
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:20
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:48
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:37
#: Invasion_from_the_Unknown/scenarios/23Cx_Finale.cfg:19
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:25
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:19
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:45
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:48
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:30
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:36
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:30
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:16
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:21
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:22
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:34
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:55
msgid "Galas"
msgstr "Galas"

# #: 01_Border_Patrol.cfg:46
#. [side]: type=Elvish Hero, id=Galas
#. [side]: type=Elvish Fighter, id=Galas
#. [side]: type=Elvish Lord, id=Lédinor
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:49
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:52
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:31
#: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg:66
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:47
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:43
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:71
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:29
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:28
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:28
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:50
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:57
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:52
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:31
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:54
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:27
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:28
msgid "team_name^Elves"
msgstr "エルフ"

#. [side]: type=Chaos Advanced Crossbowman, id=Surhan
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:58
msgid "Surhan"
msgstr "Surhan"

#. [side]: type=Chaos Heavy Longbowman, id=Vor Mègwyn
#. [side]: type=Iron Mauler, id=Kagwlen the Hulk
#. [side]: type=Chaos Razerman, id=Jurdaan
#. [side]: type=Chaos Advanced Crossbowman, id=Surhan
#. [side]: id=Grumnyr, type=Doom Guard
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:119
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:146
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:171
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:67
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:89
msgid "team_name^Humans"
msgstr "人間"

#. [side]: id=Grumnyr, type=Doom Guard
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:79
msgid "Grumnyr"
msgstr "Grumnyr"

#. [side]
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:109
msgid "team_name^Wild animals"
msgstr "野性の生き物"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:160
msgid "Hold out as long as possible."
msgstr "出来るだけ長く持ち堪える"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:205
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:353
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:203
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:303
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:433
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:496
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:46
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:24
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:51
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:97
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:434
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:550
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:641
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1394
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:300
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:374
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:560
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:573
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:88
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:204
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:236
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:194
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:143
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:318
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:424
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:507
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:836
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:870
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:975
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:304
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:802
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:287
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:804
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:108
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:24
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:339
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:435
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:562
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:628
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:161
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:254
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:281
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:328
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:481
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:497
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:385
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1001
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1107
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:281
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:691
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:889
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:907
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1126
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:135
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:388
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:403
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:155
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:642
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:695
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:176
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:252
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:306
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:314
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:949
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1083
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:281
msgid "Death of Galas"
msgstr "Galas の死"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:163
msgid "Start recruiting just in case."
msgstr "万一に備え、雇用を始めよ。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:315
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:172
msgid ""
"Do you want to see a brief description of the characters the first time you "
"select them on the map?"
msgstr ""
"最初にマップ上のキャラクターを選択する時、彼らに関する簡潔な人物描写を見たい"
"ですか？"

#. [message]: speaker=Grumnyr
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:189
msgid "Move on, you sluggards. Let's claim these lands for the Master!"
msgstr "動け、怠け者ども。ご主人様のためにこの土地を手に入れるのだ！"

#. [message]: speaker=Surhan
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:194
msgid "Be careful, we were warned that there are still elves in this valley."
msgstr "気をつけろ、この谷にはまだエルフが残っていると警告を受けている。"

#. [message]: speaker=Grumnyr
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:199
msgid "That doesn't matter. We'll tear them to pieces if they dare oppose us!"
msgstr ""
"どうでもいい。奴らが敢えて我らに反抗するというなら、粉々に引き裂いてやる！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:204
msgid ""
"Humans in the southern dunes... It has been quite a long time since any of "
"them have wandered here."
msgstr ""
"人間達が南の砂丘にいる…… 彼らがここを彷徨くようになってから、かなり長い時"
"が経つ。"

#. [message]
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:209
msgid "What should we do?"
msgstr "我々に何が出来るでしょう？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:214
msgid ""
"The Law says that we should always grant refuge to wanderers. But I think I "
"sense hostility from this group. In any case, let us wait before doing "
"anything."
msgstr ""
"掟は、我々はいつでも放浪者に避難所を与えるべきだと言う。しかし、私はこの集団"
"から敵意を感じると思う。いずれにせよ、何かする前に待ってみよう。"

#. [message]: role=a2
#. [message]: speaker=Galas
#. [message]: speaker=unit
#. [message]
#. [message]: speaker=Mal Keshar
#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:306
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:320
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:377
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2336
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:402
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:797
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:219
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1638
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:412
msgid "Very well."
msgstr "いいでしょう。"
#msgstr "結構です。"

#. [message]
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:239
msgid "Attack! Leave no one alive!"
msgstr "攻撃だ！ 一人も生かして逃すな！"

#. [message]: role=shouter
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:244
msgid "They are attacking us!"
msgstr "奴らは我々を攻撃している！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:249
msgid ""
"Our laws are very clear and strict on this matter. We shall not let hostile "
"outsiders enter our valley. We must defeat their leaders!"
msgstr ""
"我々の掟は、この件に関して非常に明確で厳しい。我々は、敵対的な部外者を我々の"
"谷に入れてはならない。彼らの指揮官を倒さなければならない！"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:253
msgid "Defeat both enemy leaders"
msgstr "両方の敵のリーダーを倒す"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:209
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:357
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:206
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:29
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:56
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:101
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:437
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:554
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:645
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1397
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:375
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:564
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:577
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:92
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:207
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:198
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:147
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:322
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:428
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:511
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:840
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:874
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:979
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:307
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:805
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:290
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:807
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:111
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:29
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:344
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:440
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:567
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:633
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:255
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:285
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:332
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:487
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:501
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:388
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1004
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1110
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:285
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:695
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:893
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:911
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1130
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:139
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:392
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:407
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:159
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:645
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:698
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:178
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:254
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:308
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:318
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:953
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1087
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:285
msgid "Turns run out"
msgstr "時間切れ"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:328
msgid "*Argh* I have been...defeated..."
msgstr "アーッ　私は…… 倒された……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:339
msgid ""
"Oh no, their reinforcements have arrived! Our group is not strong enough to "
"defend the valley against a full-sized army!"
msgstr ""
"何という事だ、奴らの援軍が到着した！ 我々の部隊は、完全編成の軍を相手に、谷を"
"守れるほどに強くは無い！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg:347
msgid ""
"We defeated them in time. That raiding party was quite large for a tribe of "
"humans. I hope that my fears are wrong."
msgstr ""
"我々は、時間内に彼らを倒した。あの襲撃隊は、人間の一部族にしては、かなり大き"
"かった。私の恐れが間違っている事を望む。"

# ######################

#. [scenario]: id=02_A_Real_Confrontation, (id=Lédinor) 2.5}, (id=Galas) 2}, (id=Anlindë) 1.5}, (id=Lédinor) 4}, (id=Galas) 3}, (id=Anlindë) 2}, (id=Lédinor) 6}, (id=Galas) 5}, (id=Anlindë) 4}
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:5
msgid "A Real Confrontation"
msgstr "本物の衝突"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:73
msgid ""
"It was quite a success, but the fighting technique of those humans was more "
"professional, coordinated, and accurate than those of the regular nomadic "
"skirmisher. That worried me initially, and I would have organized a scouting "
"party into the desert if we had been in any condition to do so."
msgstr ""
"思ったより上首尾に終わったが、それらの人間達の戦闘技術は、いつもの放浪者との"
"小競り合いよりも連携が取れ、正確で専門的なものであった。それは当初私を心配さ"
"せ、我々がそう出来る状態であったなら、私は砂漠へ、偵察隊の派遣を計画しただろ"
"う。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:76
msgid ""
"Our group was greatly weakened by that battle, so we withdrew back to the "
"main keep of the valley. Another patrol group substituted for us in the "
"meantime, and was scheduled to come back in three days. That was not what "
"took place. Instead, enemies came to us with our kin's skulls on their "
"banner-poles. Driving them forth would not be easy."
msgstr ""
"我々の部隊がその戦いで酷く弱体化したため、我々は、谷の本拠地へと撤退した。そ"
"の間、別の巡視隊が我々の代わりをし、三日後に戻る予定だった。そんな事は起こら"
"なかった。その代わりに、旗印の上に我々の親族の頭蓋骨を載せ、我々の元に敵がや"
"って来た。奴らを外へ追い出すのは、簡単では無かった。"

#. [unit]: type=Elvish Lord, id=Lédinor
#. [side]: type=Elvish Lord, id=Lédinor
#. [unit]: type=Shadow Courier, id=Corrupted Lédinor
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:588
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:49
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:596
msgid "Lédinor"
msgstr "Lédinor"

#. [side]: type=Chaos Heavy Longbowman, id=Vor Mègwyn
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:95
msgid "Vor Mègwyn"
msgstr "Vor Mègwyn"

#. [side]: type=Iron Mauler, id=Kagwlen the Hulk
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:125
msgid "Kagwlen the Hulk"
msgstr "大男 Kagwlen"

#. [side]: type=Chaos Razerman, id=Jurdaan
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:152
msgid "Jurdaan"
msgstr "Jurdaan"

#. [label]
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:214
msgid "Peak of the Beholder"
msgstr "Beholder の頂"

#. [label]
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:218
msgid "South-eastern Outpost"
msgstr "南東の前哨地点"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:231
msgid "Resist until turns run out"
msgstr "ターンが尽きるまで抵抗する"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:233
msgid "Defeat all enemy leaders. (Heroic bonus)"
msgstr "全ての敵のリーダーを倒す（英雄的ボーナス）"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:356
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:436
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:499
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:49
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:28
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:55
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:100
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:553
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:644
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:91
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:235
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:284
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:694
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:892
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:910
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1129
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:158
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:284
msgid "Death of Lédinor"
msgstr "Lédinor の死"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:204
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:304
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:205
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:237
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:319
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:425
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:508
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:837
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:871
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:976
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:305
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:803
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:288
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:805
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:109
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:282
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:329
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:386
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1002
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1108
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:177
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:253
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:307
msgid "Death of Anlindë"
msgstr "Anlindë の死"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:238
msgid "Less than $essential_villages_count elven villages are left standing."
msgstr "健在なまま残されたエルフの村が、 $essential_villages_count 以下になる"

#. [unit]: id=Anlindë, type=Anlinde Elvish Ascetic
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:244
msgid "Anlindë"
msgstr "Anlindë"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:301
msgid ""
"The patrol group that was sent to replace yours on the southern zone should "
"have arrived this morning. I begin to worry about them."
msgstr ""
"南の領域に、お前達と交代するために送られた巡視隊は、今朝到着する筈だった。私"
"は彼らの事が心配になってきた。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:306
msgid "Fire! Fire on the horizon! Call out the fighters, invaders draw near!"
msgstr "火が！ 地平線に火が！ 戦士達を呼べ、侵略者が近くまで来ている！"

#. [unit]: type=Elvish Scout, type=Elvish Rider, id=Vólrand
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:334
msgid "Vólrand"
msgstr "Vólrand"

#. [message]: speaker=Vólrand
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:347
msgid ""
"Indeed, sir! It's an entire human army, and they are burning forests and "
"pillaging villages in the border hills! They have even impaled the skulls of "
"our fallen kin on their banners!"
msgstr ""
"その通りです、隊長！ 奴らは完全編成の人間の軍隊で、森を焼き、国境の丘の村を略"
"奪しています！ 奴らは倒された我々の仲間の頭蓋骨を、自分達の旗印に突き刺しさえ"
"しました！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:352
msgid ""
"An entire army? That's impossible; humans are not capable of raising troops "
"in such numbers!"
msgstr ""
"完全編成の軍隊？ それはあり得ません。人間達はそんな数の兵士を募る事は出来ませ"
"ん！"

#. [message]: role=supporter
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:357
msgid "So that is what befell them... Those invaders will not go unpunished!"
msgstr ""
"そう、それが彼らに起こった事なら…… 侵略者どもは、罰を免れないだろう！"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:362
msgid ""
"We must prepare to fight. We will not allow even an army to dispossess us. "
"Men, to arms!"
msgstr ""
"我々は戦いの準備をしなければならない。軍隊であろうと、我々を思い通りにさせる"
"事を許す訳には行かない。兵士達よ、武器を取れ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:367
msgid ""
"But my lord, if these invaders could trap our best patrollers, how can we "
"prevail against them when so short of recruits and supplies?"
msgstr ""
"しかし閣下、もしこれらの侵略者が我々の最良の巡視隊を捕らえたなら、補充兵と補"
"給が非常に不足している今、我々は、どうすれば彼らに打ち勝つ事が出来るでしょう"
"か？"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:372
msgid ""
"Young Galas, I understand your worries. But it is time for you to learn the "
"first duty of a commander, which is to not be defeated in mind before you "
"are engaged in battle."
msgstr ""
"若き Galas よ、お前の心配は理解出来る。しかし、戦いに臨む前に心の中で敗れては"
"ならないという、指揮官の最初の義務を学ぶべき時だ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:377
msgid "I accept your instruction."
msgstr "肝に銘じます。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:383
msgid ""
"Anlindë's mastery of magic allows you to control forest faeries. They have "
"both a melee and ranged attack which inflicts 'fire' damage on foes. The "
"drawback, however, is that they are weak and can be easily killed by enemies "
"in a one-to-one fight. Never send them against your adversaries without "
"protection!"
msgstr ""
"Anlindë の熟達した魔法は、森の妖精達の制御を可能にします。彼らは、格闘と投射"
"の両方の攻撃で、敵に「炎」の損害を与える力を持っています。もっとも、欠点とし"
"て、彼らは弱く、一対一の戦いでは、敵に簡単に殺されてしまいます。決して護衛無"
"しに彼らを敵に対して送り出してはなりません。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:389
msgid ""
"From the valley's main keep you can recruit citizens to aid you in battle. "
"Most of them have basic training in the use of the sword and the bow; "
"however, they still lack the experience required to put them into effective "
"use. But remember: they are not charging you for their services yet."
msgstr ""
"戦いを支援するために、谷の砦から市民を雇用する事が出来ます。彼らの大部分は、"
"剣と弓を使うための、基礎的な訓練を受けています。とは言え、彼らはそれを効果的"
"に使うために必要な経験を欠いています。但し、覚えておいて下さい。彼らはまだ、"
"軍務のための費用を請求しません。"

#. [message]: role=scared_one
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:429
msgid "What was that!?"
msgstr "あれは何だ！？"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:434
msgid "Bright Gods...what is that thing?"
msgstr "賢き神よ…… あのものは何ですか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:439
msgid ""
"I sense a great evil coming from there. Whatever it is, I fear that these "
"foes may overwhelm us."
msgstr ""
"私は、あそこから巨大な邪悪が生じているのを感じます。それが何であれ、私は、"
"敵が私達を圧倒するのではないかと不安です。"

#. [message]: role=scared_one
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:458
msgid "I do not think we can resist them!"
msgstr "奴らに抵抗出来るとは思えない！"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:463
msgid ""
"So, there is yet human civilization on this continent. I wonder why we have "
"not encountered them before?"
msgstr ""
"そう、この大陸にはまだ人間の文明がある。我々が以前に、それらと遭遇した事が無"
"かったのはなぜだろう？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:468
msgid ""
"It must be that they are a new tribe, only recently come into its power..."
"and that power is an evil not of our world. Look!"
msgstr ""
"彼らが、ごく最近に力をつけた、新しい部族であるからに違いありません…… そし"
"て、その力は、私達の世界に対してだけではなく、邪悪です。見て！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:471
msgid "Garya"
msgstr "Garya"

#. [event]
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:473
msgid "Quiryn"
msgstr "Quiryn"

#. [event]
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:475
msgid "Nolok"
msgstr "Nolok"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:490
msgid "Would that my fears had proven false..."
msgstr "私の不安が杞憂であれば良いのだが……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:524
msgid "The humans are retreating, after having almost defeated us?"
msgstr "人間達が撤退している。我々をほぼ打ち負かした後なのに？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:530
msgid ""
"It seemed that their numbers were never-ending, but we have nevertheless "
"defeated them."
msgstr "彼らの数は尽きる事が無いように思えたが、それでも我々は彼らを撃退した。"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:537
msgid ""
"Probably they are regrouping for a more concerted assault, now that they "
"know we will not be easily defeated."
msgstr ""
"彼らは多分、我々を容易に破る事は出来ないと知って、より協調した襲撃のために、"
"再編成しているのだろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:542
msgid "Not a calming thought. What should we do?"
msgstr "穏やかではいられない考えです。我々はどうすべきでしょう？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:547
msgid ""
"They were not expecting serious resistance; this was, I think, a mere "
"scouting group and not the bulk of their army. I do not think we will hold "
"against their full power. Thus, I recommend against staying in this valley "
"any longer."
msgstr ""
"彼らは真剣な抵抗を予想していなかった。私が思うに、これは彼らの軍の主力ではな"
"く、単なる偵察隊に過ぎません。私は、彼らの全力を相手にして、私達が支えられる"
"とは思いません。従って、私は、もうこれ以上この谷に留まらないよう勧めます。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:552
msgid "Do you say that we should abandon our home? And where to go then?"
msgstr ""
"あなたは、我々は故郷を捨てて逃げるべきだ、と言うのですか？ それならそれで、ど"
"こへ行けと？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:557
msgid ""
"We certainly will not survive in the desert from whence the humans came, "
"especially since we don't know how many more human warriors follow their "
"back trail. Therefore, I suggest withdrawing to the northern cave system "
"that goes beneath the sands. We can block the entrance so they won't be able "
"to pursue us, then we will make our way into the northern lands well away "
"from them."
msgstr ""
"確かに、そこから人間が来ているのだから、私達は、砂漠では生き延びられないで"
"しょう。どれほどの人間の戦士達が、さらに後に続いて来るのか、私達には分から"
"ないから尚更です。それ故に私は、砂漠の下へと向かう、北の洞窟網へ退く事を提"
"案します。私達が入口を塞げるので、彼らは追跡出来なくなるでしょう。そして彼"
"らから上手く離れて、北の土地へと向かいましょう。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:562
msgid ""
"All of the groups we have spotted so far come from the south of here. That "
"probably means that they do not inhabit the far North. If we depart in that "
"direction, we might find a new home to settle in. If we fail, at least we "
"will die with our heads high."
msgstr ""
"私達がこれまでの所で見つけた全ての集団が、ここより南から来ています。恐らくそ"
"れは、遠い北の地方には、彼らが生息していない事を意味するのでしょう。そちらに"
"向かって出発すれば、私達は定住するための新しい故郷を見つけられるかも知れませ"
"ん。もし失敗するなら、少なくとも頭を上げて死にましょう。"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:567
msgid "You bring hard counsel, but I see its wisdom."
msgstr "あなたは困難な助言を齎したが、しかし、それが賢明だろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:572
msgid "The darkness... Who knows what perils await us there?"
msgstr ""
"暗闇…… そこでどんな危険が我々を待ち受けているか、分かる者がいるのだろうか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:577
msgid ""
"We are in a narrow place between the peril of the caves and the certainty of "
"death at the hands of that...thing...the humans command."
msgstr ""
"私達は、洞窟の危険と、その生き物…… 人間の部隊の手にかかって……確実に死ぬ"
"事との間の、狭間にいるのです。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:582
msgid ""
"Most of our people are not experienced in moving at night, let alone in the "
"darkness and depths of a cavern!"
msgstr ""
"我々の同胞の大部分は、夜動く事に慣れていません。ましてや、洞窟の奥底の暗闇の"
"中なんて！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:587
msgid ""
"I fear we have no other alternative left. Unless you civilians think it a "
"better course to stand and fight to our death, and be expunged from the "
"green world without trace?"
msgstr ""
"私が恐れるのは、私達には、他の選択肢が全く残されていないと言う事です。あなた"
"達民間人が、立ち止まって我々の死と戦い、そして、跡形もなく抹殺される方がより"
"良い方針なのだ、とでも考えない限り。"

#. [unit_type]: id=Elvish Civilian, race=elf
#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/units/elves-wood/Civilian.cfg:5
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:593
msgid "Elvish Civilian"
msgstr "エルフの市民"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:594
msgid "No, my lady. We will follow you for the sake of our survival."
msgstr "いいえ、ご婦人。我々は生存のために、あなたについて行くでしょう。"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:599
msgid ""
"It will be necessary, however, to distract our foes until we evacuate all of "
"our people to the caves. Have you thought on that, my lady?"
msgstr ""
"我々が、同胞の全てを洞窟に避難させるまでの間、敵の気を逸らす、何らかの方法が"
"必要になるだろう。貴女はそれについては考えましたか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:604
msgid "I had not."
msgstr "いいえ。"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:609
msgid "Someone must stay here to spoil their attack, I shall do it.."
msgstr ""
"敵の攻撃を無駄に終わらせるため、誰かがここに留まる必要がある。私がやろう……"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:614
msgid "But..."
msgstr "でも……"

# Galas
#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:619
msgid "My lord...why?"
msgstr "閣下…… 何故です？"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:624
msgid ""
"Because it's all I can do for our future. I am too old to long survive in "
"the desert, but here I can die well. Galas, you are a brave warrior, albeit "
"unseasoned -- and more to the point, you have the intelligence to *lead* "
"brave warriors. I pass to you the war-leadership of the elves of the Valley "
"of Elynia."
msgstr ""
"何故なら、それが我々の未来のために、私が出来る事の全てだからだ。私は、砂漠で"
"長く生きるには年を取り過ぎている。しかし、ここでなら上手く死ねる。Galas よ、"
"お前は勇敢な戦士だ ── たとえ経験不足であったとしても。そして、なお適切な事"
"に、お前には勇敢な戦士達を率いる知性がある。私は、Elynia 谷のエルフ達の戦争の"
"指導者としての地位を、お前に渡す。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:629
msgid "I...cannot. I'm not ready for this!"
msgstr "私には…… 出来ません。私はこれの準備が出来ていない！"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:634
msgid ""
"None of us are ever ready for such a burden. But we must bear it "
"nevertheless."
msgstr ""
"誰一人、その様な重責の準備が出来ている者などいない。しかし、それでも、我々は"
"それに耐えなければならない。"

#. [message]
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:643
msgid "Hail, Galas!"
msgstr "Galas に幸あれ！"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:648
msgid "Now, go! May Fate reunite us in time, young Galas."
msgstr "さぁ、行け！ 運命がやがて我々を再会させるだろう、若き Galas よ。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:666
msgid "*Ugh* I am finished."
msgstr "＊ウッ＊ 私は終わりです。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:678
msgid "Anlindë! No! We need you! Who will guide us with wisdom now?!"
msgstr ""
"Anlindë！ 駄目です！ 我々にはあなたが必要です！ 今、誰が我々を英知で導いてく"
"れるでしょう？！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:692
msgid "It is my end..."
msgstr "私の最後か……"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:697
msgid "Galas? Galas, no!"
msgstr "Galas？ Galas 駄目!"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:702
msgid "Ugh."
msgstr "ウッ"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:723
msgid ""
"I have fallen this day. But, young Galas, you are the brightest of our "
"young. Lead our people in my place!"
msgstr ""
"私は、今日死ぬ。しかし、若き Galas よ、お前は、我々の最も有望な若者だ。私の跡"
"を継ぎ、我らの民を率いよ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:735
msgid "Lédinor, no!"
msgstr "Lédinor、駄目です！"

#. [then]
#. [message]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:843
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:761
msgid "Leave nothing standing! Burn them alive with their villages!"
msgstr "何一つ立ったままで残すな！ 奴らを村ごと、生きたまま焼き尽くせ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:809
msgid ""
"We could not protect enough of our civilians. They have been burned alive "
"with their villages!"
msgstr "我々は民間人を十分に守れなかった。彼らは村ごと、生きたまま焼かれた！"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg:814
msgid ""
"We have failed to protect our people and the legacy of our civilization."
msgstr "我々は、人々と、我々の文明の遺産を守る事に失敗した。"

# ##################

#. [scenario]: id=03_Memories_from_the_Depths
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:5
msgid "Memories from the Depths"
msgstr "深層からの記憶"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:85
msgid ""
"During the evacuation, we were shocked when we tallied our numbers. Barely a "
"thousand of us survived the battle in the valley. Most of the dead likely "
"perished in the villages burnt by our foes, helpless and frightened. Alas, "
"they met one of the most painful deaths one could ever imagine."
msgstr ""
"避難する間、自分達の数を数えた時、我々は衝撃を受けた。辛うじて千人が、谷"
"での戦闘を生き延びた。死者の大部分は、敵に燃やされた村の中で死んだ。無力"
"で、怯えて。あぁ、彼らは想像出来る中で、最も苦しい死に出会ったのだ。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:88
msgid ""
"When I thought about what forced us out of our ancient home, the one place "
"we had lived in safety on this war-torn and barren world, I felt my stomach "
"clench in terror. Anlindë was a wise sorceress, but I regretted not being "
"strong enough to ignore her counsel. I could not help but think that if we "
"had stayed, we could have fought back and somehow emerged victorious."
msgstr ""
"我々の古くからの故郷、この戦争に引き裂かれた不毛な世界の中で、我々が安全に暮"
"らしていた、唯一の場所を出るよう強制された事を考える時、私は、恐怖で胃が縮こ"
"まるのを感じた。Anlindë は思慮深い魔法使いだったが、私は、彼女の助言を無視出"
"来る程には強くない事を後悔した。我々が留まれば、攻撃を食い止め、どうにかして"
"勝利を明らかにする事も出来たかも知れないと、思わずにはいられなかった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:91
msgid ""
"I but hope that fleeing to this cave was a wise decision, and that Lédinor's "
"efforts are not wasted."
msgstr ""
"私はしかし、この洞窟に逃げ込むのは、賢明な決定であり、そして、Lédinor の努力"
"は無駄ではなかった事を望んでいる。"

#. [unit]: id=Mal Keshar, type=Ancient Lich
#. [side]: type=Ancient Lich, id=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:228
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:959
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:37
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:555
msgid "Mal Keshar"
msgstr "Mal Keshar"

#. [side]: type=Ancient Lich, id=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:43
msgid "team_name^Enemies"
msgstr "敵"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:175
msgid "Explore the caves."
msgstr "洞窟を調査する"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:187
msgid ""
"After the remaining survivors entered the cave, and Galas and Anlindë went "
"in, she collapsed the cave entrance with a spell. Her hope was that this "
"would buy them time to find a northward exit."
msgstr ""
"生き残った者達が洞窟に入り、Galas と Anlindë も入った後、彼女は呪文で洞窟の入"
"り口を崩壊させた。彼女は、これが北への出口を見つけるための時間を稼いでくれる"
"だろう、と期待していた。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:191
msgid ""
"We lost our home...many of our children and elders...and our lord, at the "
"hands of those fiends...what will we do now? Where will we go?"
msgstr ""
"我々は、鬼畜どもの手で家を…… 沢山の子供達と長老達を…… そして我々の首長を"
"なくした。今我々は、どうすればいいのか？ 我々は、どこへ向かうべきなのか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:195
msgid ""
"Don't despair, Galas. This is not the first time we have lost our home, and "
"we always have found a new one. I think it will be no different this time."
msgstr ""
"Galas、諦めてはいけません。私達が家をなくしたのは、これが初めてではありませ"
"ん。そして、私達はいつも、新しい家を見つけて来ました。私は、今回も同じ様にな"
"るだろうと思っています。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:199
msgid ""
"I profoundly hope so. We must continue down these caves, then. But Anlindë, "
"you mentioned something about an evil force before counselling flight.  What "
"did you mean?"
msgstr ""
"心からそう願います。それで、我々は、この洞窟を下り続けなければなりません。し"
"かし、Anlindë、あなたは脱出を勧める前に、邪悪な力について何か言っていました"
"ね。あれはどういう意味ですか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:203
msgid ""
"I meant there was some great evil aiding the humans. Not merely ordinary "
"necromancers and war-beasts, but something worse. Something I believed we "
"had already vanquished...but now I realize we had not, at least not "
"completely..."
msgstr ""
"私は、人間に助力する、大いなる邪悪が存在すると言いました。単なる普通の黒魔術"
"師や、戦闘用の獣ではない、でも、何か不吉なもの。私達が、既に打ち負かしたと信"
"じていた何か…… しかし、今では私達がそうしなかったと、少なくとも完全にはそ"
"うしなかったと、私には分かります。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:207
msgid "I still don't understand. Of what foe do you speak?"
msgstr "私は、まだ理解出来ません。あなたは、どんな敵について話しているんです？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:211
msgid ""
"Nothing you should know, impudent boy! Do not ask of it again; some truths "
"should go unrevealed save in dire necessity, and this is no such an "
"occasion. Now I suggest we find an exit before they discover how to reopen "
"the cave entrance. There is no looking back - our valley is probably in "
"ruins by now. It saddens me, but we must live with it."
msgstr ""
"あなたが知るべきではない事ですよ、生意気な坊や！ 二度と尋かないで。いくつか"
"の真実は、差し迫った必要性があるなら別として、暴露しないままにしておくべきで"
"す。そして、これはそんな機会ではありません。私は今、彼らが洞窟の入口を再び開"
"く方法を見つける前に、出口を探す事を提案します。振り返ってはなりません ─ 私"
"達の谷は、多分今ごろ廃墟になっているでしょう。それは私を悲しませますが、私達"
"は、それと共に生きなければなりません。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:215
msgid ""
"I suppose so... Let us find an exit. If we but can...this cave system has "
"never been explored before."
msgstr ""
"そうですね…… 出口を見つけましょう。我々だけではなく…… この洞窟網は、以前"
"に調査された事は一度もありません。"

#. [message]: role=supporter
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:219
msgid ""
"Would that we had more experience at moving in this darkness. This will be a "
"long exploration."
msgstr ""
"私達が暗闇に入って来るのに、もっと経験があれば良かったのですが。これは、長い"
"探検になるでしょう。"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:237
msgid "Undead! There are undead here!"
msgstr "アンデッドだ！ ここにはアンデッドがいる！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:241
msgid "We were not aware of undead roaming these caves!"
msgstr "この洞窟に、アンデッドが歩き回っているとは気付かなかった！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:245
msgid "We shall have to deal with them before finding the exit."
msgstr "私達は、出口を見つける前に、それらに対処しなければならないでしょう。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:251
msgid "Find the undead enemy leader."
msgstr "アンデッドのリーダーを発見せよ"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:270
msgid "Who is this foul enemy that seeks our death?"
msgstr "我々の死を求める、この汚らわしい敵は何者だ？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:275
msgid "I am Mal Keshar, and I will avenge myself upon you all!"
msgstr "私は Mal Keshar。そして、私はお前達全てに対し、自分自身の仇を取る！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:279
msgid "Keshar? That name..."
msgstr "Keshar？ その名前は……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:283
msgid ""
"Your kind has tried numerous times to vanquish me, but you cannot. I am more "
"powerful than you or those foul orcs! Now, prepare to die."
msgstr ""
"お前達の種族は、私を破ろうと何度も試み、しかし、果たせなかった。私は、お前達"
"や汚らわしいオーク共より、ずっと強いからだ！ さぁ、死ぬ用意をせよ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:769
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:287
msgid "Anlindë?"
msgstr "Anlindë？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:291
msgid ""
"I could swear I read his name in old scrolls about the Golden Age, but I'm "
"not sure."
msgstr ""
"黄金時代に関する古い巻物で、彼の名を読んだ事は、誓っても良いですが、しかし、"
"私には確信がありません。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:295
msgid ""
"If that is true, then we are facing a foe that may be indestructible. Is "
"there any other option?"
msgstr ""
"もし、それが本当なら、我々は、不滅の敵に直面しているのかも知れない。何か、他"
"の選択肢はありますか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:299
msgid ""
"We cannot go back, there is no way of escape except this one. We must defeat "
"him before he destroys us!"
msgstr ""
"私達は引き返せません。これ以外に、脱出する方法はありません。彼が私達を滅ぼす"
"前に、私達が彼を倒さなければなりません！"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:305
msgid "Defeat Mal Keshar."
msgstr "Mal Keshar を倒す"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:389
msgid ""
"I cannot believe it. I have been defeated. My long battle against the orcs "
"is lost! But, I still stand..."
msgstr ""
"信じられん。私は敗れた。オーク共相手の、私の永きに渡る戦いは失われた！ しか"
"し、私は未だに立っている……"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:393
msgid ""
"So it is you, Mal Keshar, formerly known as Malin Keshar. The one who fell "
"to the darkness for fighting in a noble cause with tainted means. You have "
"been used as a warning to our children for centuries, and are the unliving "
"proof that the glories of the Golden Age are dead."
msgstr ""
"そう、あなたは Mal Keshar。以前は Malin Keshar として知られていました。気高い"
"理由から、堕落した手段で戦い、暗黒に堕ちた人。あなたは、何世紀もの間、子供達"
"に対する警告として使われています。そして、黄金時代の栄光は消えたと言う、生き"
"てはいない証拠です。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:397
msgid ""
"Ignorant elf! I am no mere shambling revenant, but a lich of power. I still "
"think, feel, and am aware of the current situation of Wesnoth."
msgstr ""
"無知なエルフめ！ 私は、単なるよろよろ歩きの亡霊ではなく、強力なリッチだ。私"
"は、考え続け、感じ続け、そして Wesnoth の現在の状況に気付いている！"

# Galas
#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:401
msgid "Wesnoth? What is that?"
msgstr "Wesnoth？ それは何です？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:405
msgid ""
"Long ago, it was the name of the land south of the Swamps of Dread, and west "
"from the Silver Lands."
msgstr "それは昔、恐怖の沼地の南、銀の土地から西の地方の名前でした。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:409
msgid ""
"Aye, and my thirst for orcish death will never be satisfied. For I can no "
"longer go to the surface now that the land is under the control of the "
"forces of Evil."
msgstr ""
"然り。そして、オークの死に対する私の渇望は、決して満たされぬであろう。大地は"
"邪悪な力の支配下にあり、私は今や、地上にまで行けぬからな。"

#. [message]: speaker=Elynia
#. [message]: speaker=Erathan
#. [message]: speaker=Galas
#. [message]: speaker=boss2
#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:142
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:560
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:287
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1423
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:503
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:413
msgid "What?"
msgstr "何と？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:417
msgid ""
"Your kind always punished necromancers for disturbing the dead. You thought "
"us the foulest evil imaginable, but you were wrong. I have seen and learned "
"of things that even I consider abominations. For all these centuries, after "
"the Fall, I have been hiding here, but I send minions to the outer world "
"from time to time, to collect news from there."
msgstr ""
"お前達の種族は、死者の平穏を乱すからと、いつも黒魔術師を処罰していた。お前達"
"は、我らを、想像出来る限り最も汚らわしい邪悪であると考えていたが、それは間"
"違っていた。私は憎悪を考察するのと同じほどに、事共を見、学んだ。「滅び」以降"
"の全ての世紀、私はここに潜んでいたが、しかし、時折近況を収集するため、ここか"
"ら外界に下僕を送っていたのだ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:421
msgid ""
"Some centuries ago, a malign shadow issuing from the vast Ocean covered the "
"lands, and an evil presence began to swallow every living creature. After "
"some time, monstrosities from the underworld began raiding and destroying "
"what human, elvish and orcish encampments were left in the desert. These "
"monsters were called, in my time, demons. I suppose you remember them, do "
"you?"
msgstr ""
"数世紀前、広大な海から発生した悪意の影が大地を覆った。そして、悪霊が、全ての"
"生き物を飲み込み始めた。いつしか後、砂漠に残された人間やエルフやオークの居留"
"地に、地下世界からの怪異の襲撃と破壊が始まった。これらの怪物は、私の時代に"
"は、悪鬼と呼ばれていた。私は、お前がそれを憶えていると思うが？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:425
msgid ""
"We do, but it is not possible! The demon lord was vanquished by the Lady of "
"Light a long time ago!"
msgstr ""
"そうですが、しかし、それはあり得ません！ 悪鬼の支配者は、ずっと昔に光の淑女に"
"よって滅ぼされました！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:429
msgid "What are you talking about?"
msgstr "何の話ですか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:433
msgid ""
"But that was a mere foretaste of our doom. Something or someone opened a "
"portal to the very heart of Hell, unleashing the forces of Evil and allowing "
"them to cross the void-barriers into our world. I suspect the Wesnothian "
"magi, in their arrogance and pride, of wreaking a greater evil than I ever "
"did. Whoever the culprits were, they cast us into this chaotic future, "
"reshaping the landscape and raising up the two burning suns."
msgstr ""
"しかし、それは我々の運命の、単なる前触れに過ぎない。何かが、もしくは何者か"
"が、地獄の、正に中心への正門を開いた。邪悪の力を解放し、我々の世界への、虚空"
"の障壁を越える事を許した。私は、Wesnoth の博士を疑っている。彼らの傲慢と矜持"
"とで、かつての私よりも、ずっと邪悪な害を為しているのではないかと。犯人が誰で"
"あれ、その者は風景を作り替え、二つの燃える太陽を上げ、我々を、この混沌の未来"
"へと投げ込んだのだ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:437
msgid "So that is what attacked us in our valley..."
msgstr "それで、我々の谷で、我々を攻撃したと……"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:441
msgid ""
"We need to escape from these caves - but supposing we can, we'll but need to "
"face the evil that roams above us. What could we do?"
msgstr ""
"私達はこの洞窟から脱出する必要があります ─ 私達がそう出来るとして、私達の"
"上を歩き回っている邪悪と出会わずに。私達に何が出来るでしょう？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:445
msgid ""
"You would be killed, tortured or converted by them in matter of hours, "
"perhaps minutes, even seconds. You are few to their many; nor do you have "
"the powers necessary to fight against the demons."
msgstr ""
"お前達は、数時間の内に、恐らくは数分、事によると数秒で、彼らによって拷問され"
"るか、改造されるか、殺されるだろう。彼らは多く、お前達は少ない。そしてまた、"
"お前達には、悪鬼共と戦うために必要な力もないだろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:449
msgid "But you do, don't you?"
msgstr "しかし、あなたはそうするんでしょう？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:453
msgid ""
"I am unsure. Centuries have passed since I fought - but I do not fear an end "
"to my un-death. I have nothing left; all that I once loved has been scoured "
"away by pitiless time."
msgstr ""
"さてな。私が戦って、数世紀が経過した ─ 私は、私の不死が終わる事を恐れない。"
"私に残されたものは何もない。私がかつて愛したものは全て、無慈悲な時によって押"
"し流された。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:457
msgid "We'll find a new and safe home, save we vanquish those fiends."
msgstr "我々は、それらの鬼畜を破り、新しい安全な故郷を見つけるつもりです。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:461
msgid ""
"I agree. But our kin tried before, we have become the witnesses to their "
"failure. We have no aid or craft that they did not."
msgstr ""
"その通りです。でも、以前私達の血族が試みて、私達は、彼らの失敗の証人になりま"
"した。私達には、何の助けも、彼らが行わなかった術策もありません。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:465
msgid ""
"Can it be that the Elves have forgotten? The force you need is the power of "
"the Union."
msgstr ""
"エルフが忘れた、等という事が有り得るのか？ お前達に必要なのは、同盟の力だ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:469
msgid "The Union?"
msgstr "同盟？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:473
msgid ""
"Your elder druids and sorceresses should know very well that this Lady of "
"Light did not save you alone from that evil. What won your victory was "
"nothing else than the power of the Union, at hands of the Master of Darkness "
"and the Lady of Light - a human and an elven lady. And you should know that "
"they were somehow blessed - or cursed - with eternal life."
msgstr ""
"お前達の年長のドルイドや魔法使いは、光の淑女が単独でその邪悪からお前達を救っ"
"たのでは無い事を、良く知っている筈だ。お前達に勝利を齎したのは、暗闇の精通者"
"と光の淑女による、同盟の力以外の何者でも無かった ─ 人間と、エルフの淑女の。"
"そしてお前達は、彼らが永遠の命に恵まれた ─ もしくは呪われた ─ 事を知ってい"
"る筈だ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:477
msgid ""
"I know they went to a place, a place very deep in the heart of the world. I "
"felt their presences descending into the depths. However, I lost track of "
"one of them, the Master of Darkness. Although I cannot say anything about "
"him, I believe the Lady of Light remains in this world, in that place, just "
"sleeping. If you could awaken her, you would have half the power possibly "
"necessary to defeat whoever is the mastermind of this dark plot."
msgstr ""
"彼らがそこへ、世界の中心の非常に深い所へ行った事を私は知っている。私は、彼ら"
"の存在が奥底へと降りて行くのを感じた。とは言え、彼らの一人、暗闇の精通者を私"
"は見失った。彼に付いては何とも言えないが、私は、光の淑女は、この世界に残り、"
"ただその場所で眠り続けているのだと信じている。もし、お前達が彼女を目覚めさせ"
"る事が出来れば、この残酷な陰謀の首謀者が誰であれ、打ち負かすのに必要な力の、"
"事によると、半分を得られるだろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:481
msgid "But we don't know how or where she is."
msgstr "しかし、我々は彼女がどこでどうしているか知りません。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:485
msgid "Right, but you could lead us, couldn't you, Mal Keshar?"
msgstr "正に。でも、Mal Keshar、あなたは私達を導く事が出来ますね？"

#. [message]: role=supporter
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:489
msgid ""
"What?! But lady, he is a lich, a necromancer! We cannot have such an "
"abomination in our side!"
msgstr ""
"何ですって？！ しかし、ご婦人、彼はリッチで、黒魔術師です！ 我々は、自分達の"
"側に、その様な忌まわしい者を置く事は出来ません！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:493
msgid ""
"Times have changed, and so have our needs and methods. Today I see no other "
"way to survive without help of this necromancer, and he should be the only "
"one left capable of locating our saviors. After all, weren't you fighting "
"for a noble cause, Malin Keshar?"
msgstr ""
"時代が変わりました。そして、私達の必要性も、やり方もそうです。今日私は、この"
"黒魔術師の助力なしで、助かる方法を見つける事が出来ません。そして彼は、私達に"
"残された、私達の救い主と成り得る唯一の存在でしょう。何と言っても、Malin "
"Keshar、あなたは崇高な理由で戦っていたのではありませんか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:497
msgid ""
"Aye, but I see that my cause was a doomed one, now. I'm not sure it was the "
"right one, as it led me to this undead state. I'd prefer to do some real "
"good before the world ends."
msgstr ""
"そうだ。しかし、今になって、私の動機は運命付けられたものである事が分かった。"
"私は自分を、この不死の状態にした時、それが正しい事なのか確信が持てなかった。"
"私は、世界が終わる前に、いくつか本当に良い事をしたいと思う。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:501
msgid "Will you fight for our cause, then?"
msgstr "では、私達の目的のために戦いますね？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:505
msgid "I shall."
msgstr "そうしよう。"

#. [message]: role=supporter
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:509
msgid "This is madness!"
msgstr "これは気違い沙汰だ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:513
msgid ""
"Keep your mouth shut. This is the decision of a high sorceress, we must "
"respect it."
msgstr ""
"口を閉じていろ。これは、高位の魔法使いの決定で、我々はそれを尊重しなければな"
"らない。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:517
msgid ""
"Thanks for your kindness. You are the first beings with which I have spoken "
"words without blood since I arrived here. I place myself and my powers to "
"your service, elves."
msgstr ""
"親切に感謝を。お前は、私がここに来て以来、初めて血を見ずに私と会話した生き物"
"だ。私は、私自身と私の力をお前達の戦いに委ねよう。エルフ達よ。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:525
msgid "You can now recruit undead units!"
msgstr "あなたは今、アンデッドのユニットを雇用出来るようになりました！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:530
msgid "Where must we go?"
msgstr "我々はどこへ向かうべきですか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:534
msgid ""
"We must head West. North-east from the former home of the Wesmere Elves are "
"the mountains where your saviors went to - the caves of Knalga, an ancient, "
"fallen kingdom. It may be that passing through the place where the Wesmere "
"forest used to be will take there faster, but it is currently infested by "
"those damned creatures. I'd rather avoid it while we gather the necessary "
"power to fight against them."
msgstr ""
"西へ向かわねばならん。以前、Wesmere エルフ族の国だった所の北東に山脈がある。"
"お前達の救い主が行った ─ Knalga の洞窟、古代の滅んだ王国が。我々が以前の"
"様に Wesmere の森を通れば、より早くそこに到達出来るだろうが、今では、忌ま"
"わしい化け物が蔓延っている。奴らと戦うのに必要な力を集めるまで、避けて通っ"
"た方が良いだろう。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:538
msgid "Then northwest we shall go."
msgstr "では、北西に行きましょう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:542
msgid ""
"This subterranean river leads to an exit to a valley in the West. It is a "
"long and dark way, so follow me carefully and don't stray from the path."
msgstr ""
"この地下の川は、西にある谷の出口へと続いている。長く暗い道のりだから、慎重に"
"私の後をつけて、道から外れるな。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:585
msgid "Maeglin the Black"
msgstr "黒の Maeglin"

#. [event]
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:585
msgid "Cheating, huh?"
msgstr "イカサマか、えっ？"

#. [event]
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:587
msgid "Deserves a lock."
msgstr "閉じ込められて当然だ。"

#. [scenario]: id=03_Memories_from_the_Depths
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:591
msgid "ACME SignPost(TM) Serial Number: 91MM3159XAAG021:K314"
msgstr "ACME SignPost(TM) シリアルナンバー: 91MM3159XAAG021:K314"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:540
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:638
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:717
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:622
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:648
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:670
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:912
msgid "Touchplate triggered. A wall moves."
msgstr "仕掛けが起動し、壁が動いた。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:696
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:529
msgid "Touchplate triggered. Two walls move."
msgstr "仕掛けが起動し、二枚の壁が動いた。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:724
msgid "Touchplate triggered. A road rises from the abyss, and a wall moves."
msgstr "仕掛けが起動し、深淵から通路が上昇して壁が動いた。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:754
msgid "Dang, this chest is empty!"
msgstr "ちぇ、この箱は空だ！"

# ################
#. [scenario]: id=04_Over_the_Sands, id=Lanya, type=Fugitive, id=Gledd, type=Huntsman, id=Karun Baghar, type=Orcish Warrior, type=Mudcrawler
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:5
msgid "Over the Sands"
msgstr "砂漠を越えて"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:100
msgid ""
"Even after thousands of years dead, the necromancer still had scraps of "
"flesh on his body and traces of hair on his head. We elves had fought "
"necromancers before, but this one. . . . This one was different."
msgstr ""
"死後数千年経ってさえ、その黒魔術師の体には、肉の欠片と、毛髪の名残りがあっ"
"た。我々エルフは以前にも黒魔術師と戦った事があったが、この…… 人は違って"
"いた。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:103
msgid ""
"According to Anlindë, he was a tormented soul. A man who had fought for a "
"noble cause in a way that tainted and twisted and destroyed him. I felt "
"uneasy with undead by our side. We elves, even in our most ancient "
"histories, had never fought on the same side as necromancers. Even our own "
"kind who learned the dark arts we executed, as the humans do. Now, after "
"traveling with this . . . man, I wonder if our actions in the past were "
"just. . . ."
msgstr ""
"Anlindë によると、彼は悩める魂であった。崇高な目的のために、汚れ、捻れた方法"
"で戦い、自分自身を滅ぼした人物。私は、我々の側にアンデッドがいる事に不安を感"
"じた。我々エルフの最も古い歴史の中にさえ、黒魔術師と同じ側で戦った事は、決し"
"て無かった。人間と同じように闇の術を学び、我々に処刑された、我が種族の者でさ"
"え。今、この…… 人との旅が始まった後、私は、我々の過去の振る舞いが正当であった"
"かを知りたいと思う……"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:106
msgid ""
"Regardless, it seemed that this one was not completely evil. He could be a "
"great help to our cause if he is being honest with us. My people sometimes "
"said that the closest of friends may turn into your worst enemies. I had no "
"great friends, except Anlindë, so I hoped that was not true."
msgstr ""
"とにかく、この人物は、完全な邪悪ではないように思えた。彼が我々に誠実で在り続"
"けるなら、我々の目的のための大きな助けになるだろう。私の同胞は時々、「最も近"
"い友人は、最大の敵に成り得る」と言った。私には Anlindë を除いて大きな味方はい"
"なかったので、それが真実ではない事を願った。"

#. [side]
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:63
msgid "team_name^Neutral humans"
msgstr "中立の人間"

#. [side]
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:84
msgid "team_name^Human barbarians"
msgstr "野蛮人"

#. [side]
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:106
msgid "team_name^Orcish barbarians"
msgstr "野蛮なオーク"

#. [side]
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:144
msgid "team_name^Roaming ghosts"
msgstr "さまよえる幽霊"

#. [side]
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:162
msgid "team_name^Roaming creatures"
msgstr "さまよえる化け物"

#. [scenario]: id=04_Over_the_Sands, id=Lanya, type=Fugitive, id=Gledd, type=Huntsman, id=Karun Baghar, type=Orcish Warrior, type=Mudcrawler
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:210
msgid "Lanya"
msgstr "Lanya"

#. [scenario]: id=04_Over_the_Sands, id=Lanya, type=Fugitive, id=Gledd, type=Huntsman, id=Karun Baghar, type=Orcish Warrior, type=Mudcrawler
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:226
msgid "Gledd"
msgstr "Gledd"

#. [scenario]: id=04_Over_the_Sands, id=Lanya, type=Fugitive, id=Gledd, type=Huntsman, id=Karun Baghar, type=Orcish Warrior, type=Mudcrawler
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:241
msgid "Karun Baghar"
msgstr "Karun Baghar"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:384
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1106
msgid ""
"Galas, Anlindë, or Mal Keshar must reach the northwest border of the map."
msgstr ""
"Galas、Anlindë、Mal Keshar のいずれかが、マップの北西の端に着かなければならな"
"い"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:207
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:355
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:205
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:305
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:435
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:498
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:48
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:27
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:54
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:99
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:436
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:552
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:643
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1396
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:303
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:562
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:575
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:90
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:206
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:196
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:145
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:320
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:426
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:509
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:838
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:872
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:977
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:306
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:804
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:289
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:806
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:110
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:26
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:341
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:437
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:564
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:630
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:283
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:330
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:483
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:499
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:387
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1003
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1109
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:283
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:693
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:891
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:909
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1128
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:137
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:390
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:405
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:157
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:644
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:697
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:316
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:951
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1085
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:283
msgid "Death of Mal Keshar"
msgstr "Mal Kashar の死"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:389
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1005
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1111
msgid "Dehydration applies to living units."
msgstr "生きているユニットには、「脱水症状」が適用されます。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:397
msgid ""
"Here you are, the outside. Not too different from the last report of some "
"years ago... or perhaps centuries. I cannot tell which."
msgstr ""
"さぁ、外だ。最後の報告と、そう変わってはいない様だ。数年前の…… それとも数"
"世紀前だったか。どちらか分からん。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:402
msgid ""
"Everything in the distance is so...dry... There is no plant that could "
"thrive in this heat!"
msgstr ""
"遥か向こうまで、全てが…… 渇いている…… この暑さの中で成長出来る植物は存在"
"しない！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:407
msgid ""
"That is why our people moved to that valley, to protect themselves from "
"death in the desert. Not all of them found the valley, though. We have "
"always wondered what happened to the other group."
msgstr ""
"それが、同胞達があの谷へ移った理由です。砂漠の死から身を守るために。もっと"
"も、彼らが全て、谷を見つけたという訳ではありません。私達はいつも、別の集団は"
"どうなっただろうと思っていました。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:412
msgid ""
"They could only have died in the desert. The harsh suns and the lack of "
"water and food are peril enough; savage orcs or nomadic human bandits "
"complete the tale."
msgstr ""
"彼らは、砂漠で死んだだけだろう。過酷な太陽と、水や食料の不足は十分に危険だ。"
"野蛮なオークか放浪する人間の山賊が、物語を仕上げる。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:417
msgid ""
"I suppose so. But, where are we? The ancient records will have nothing to "
"say of this desert, which was likely a forest before the Fall."
msgstr ""
"多分、そうでしょう。しかし、我々がいるのはどこですか？ 古代の記録には、この砂"
"漠に関して何の言及もないでしょう。「滅び」の前には、恐らく森であったとしか。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:422
msgid ""
"Indeed it was! If I remember correctly, we are standing on Lintanir Forest, "
"the southwestern part of the Northern Elves' homeland...but probably nothing "
"is left of it, of course. Many eons ago, these dry mountains did not even "
"exist."
msgstr ""
"その通りだ！ 私の記憶が確かなら、我々は北部エルフの本土の南西部、Lintanir "
"の森に立っている…… しかし、恐らく何も残されてはいないだろう。当然の事だ。"
"遥か昔には、こんな乾いた山脈など、存在すらしていなかった。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:427
msgid ""
"Over time, supporting our people will be more difficult, especially here in "
"the desert. Breeding horses for mounts is already difficult for want of "
"fodder."
msgstr ""
"時が経つにつれ、こんな砂漠の中では特に、私達の同胞を養う事は、さらに難しくな"
"るでしょう。乗るための馬を飼育する事は、まぐさが足りないため、既に不可能で"
"す。"

#. [message]: role=supporter
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:432
msgid ""
"So, what now, necromancer? We have never been so far from the green of our "
"valley! We will surely perish on these sands!"
msgstr ""
"それで、黒魔術師よ、今度は何と？ 我々は未だかつて、自分達の谷の緑から離れた"
"事はなかった！ 我々は間違いなく、この砂漠で死ぬ事になるだろう！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:437
msgid ""
"You must fill your water reserves at this oasis before departing towards the "
"Northwest. Make sure your healers are prepared to assist your soldiers. We "
"should be able to find more water sources in these sands. I'll summon my "
"scouts to explore the path ahead."
msgstr ""
"お前達は、北西に向かって出発する前に、このオアシスで水の蓄えを一杯にしなけれ"
"ばならない。癒し手が兵士を助ける準備が出来ているか、確認しろ。我々は、この砂"
"漠の中で、もっと多くの水源を見付けなければならないだろう。私は、進路を調べる"
"ために斥候を召喚するつもりだ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:467
msgid ""
"Come back to this world, from your eternal dream of battles, elvish hero of "
"long past times! I call upon you!"
msgstr ""
"遠い昔のエルフの英雄よ、永遠なる戦いの夢から、この世に戻れ！ 私はお前を呼び出"
"す！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:490
msgid "At your service, masters!"
msgstr "仰せのままに！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:495
msgid ""
"But, but, that's an elven warrior! Quite pale and... translucid, though. "
"What is this, Mal Keshar?"
msgstr ""
"いや、しかし、あれはエルフの戦士です！ もっとも、すっかり青ざめて…… 透けて"
"はいますが。Mal Keshar、これは何ですか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:500
msgid ""
"This is one of your fallen kinsmen from battles past. In contrast with most "
"of my minions, this elvish spirit does not fight unwillingly; he has been "
"following you all this time, and while not having the power to materialize "
"by himself, he has been waiting for the opportunity to fight for you once "
"again. He just needed a little help from an expert, such as myself."
msgstr ""
"かつて戦いに破れて死んだ、お前達の血族の一人だ。私の下僕の大部分とは違い、こ"
"のエルフの魂は、嫌々戦うのではない。彼は、いつでもお前達の後を追い、そして、"
"自分では実体化する力を持っていない間、もう一度お前達を守るために戦う機会を待"
"ち続けている。彼は、私のような専門家の、ちょっとした手助けを必要としていた。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:505
msgid "Are you saying that he has his own will, then?"
msgstr "では、あなたが言うのは、彼には彼自身の意思が有る、という事ですか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:510
msgid ""
"Exactly. Note that these spirits are stronger and deadlier when fighting in "
"forests. Unfortunately, I am not sure whether there are any left in this age."
msgstr ""
"その通りだ。これらの魂は、森の中で戦う時、より強く、致命的になる事に注意し"
"ろ。残念ながら、この時代に、使える者がどれだけ残されているかは、確かではな"
"い。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:533
msgid ""
"(shakes head) I see it but I don't believe it... Undead fighting for our "
"cause..."
msgstr ""
"（頭を振りながら）この目で見ても信じられない…… アンデッドが、我々の目的の"
"ために戦うなんて。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:538
msgid "At some point you'll get accustomed to that."
msgstr "どこかの時点で、お前はそれに慣れるだろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:556
msgid "A ghost?"
msgstr "幽霊か？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:561
msgid "It seems hostile. Mal Keshar, can you do anything about it?"
msgstr "敵意があるようですね。Mal Keshar、何とか出来ませんか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:566
msgid ""
"No. These ghosts have free will, and roam about these sands due to their "
"painful deaths."
msgstr ""
"駄目だ。これらの幽霊は、自由意志を持っている。突然の死の結果、この砂漠をあち"
"こち放浪する。"

# Unit1
#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:598
msgid "Oh...elves? I must be hallucinating again..."
msgstr "おぅ…… エルフだと？ 俺は、また幻覚を見てるに違いねぇ……"

# Unit2
#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:603
msgid "This doesn't look good..."
msgstr "これは不味い……"

# Unit1
#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:608
msgid ""
"But I never had hallucinations that could speak. Intruders! And they are "
"elves! Go get 'em!"
msgstr ""
"しかし、俺は、喋る事が出来る幻覚なんて見た事がねぇ。侵入者だ！ そんで、そいつ"
"らはエルフだ！ 奴らを捕まえろ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:613
msgid "Anyone who dares oppose us shall perish, whether it be orc or human."
msgstr "オークにせよ人間にせよ、敢えて我々に立ち向かい、殺そうとするのか。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:618
msgid "Orcs... Good. It has been a long time since I defeated one myself!"
msgstr "オークか…… 良いぞ。私が自分で一体を仕留めてから、長い時が経っている！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:623
msgid ""
"We could ignore them and continue our journey, but I'm not sure if it would "
"be a good idea."
msgstr ""
"無視して旅を続ける事も出来るだろうが、しかし、私はそれが良い考えかどうか、確"
"信が持てない。"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:629
msgid "Undead! Everyone, to arms! It's an invasion!"
msgstr "アンデッドだ！ みんな、武器を取れ！ 侵略だ！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:634
msgid ""
"Somebody should catch that idiot and cut out his tongue. Now that he has "
"given alarm to his friends, we will have to deal with them!"
msgstr ""
"誰かがあの馬鹿者を捕らえて、舌を切るべきだな。さて、奴が仲間に警告したからに"
"は、我々は、奴らに対処せねばならん！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:657
msgid "Argh! I'm vanquished by these puny invaders!"
msgstr "アーッ! こんなちっぽけな侵入者にやられるとは！"

#. [message]: speaker=$capable_speaker
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:688
msgid ""
"This orc kept some gold in his tent. It is not more than a few dozen, but it "
"is better than nothing."
msgstr ""
"このオークは、テントの中に幾らか金を持っていた。数十枚に過ぎないが、無いより"
"は良い。"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:703
msgid "Rooaargh!!"
msgstr "グルァー！！"

#. [message]: speaker=$elvish_speaker
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:726
msgid ""
"I have seen and heard about odd things in my life, but that is just "
"ridiculous! A crawling glob of mud?"
msgstr ""
"人生の内に色んな奇妙なものを見聞きして来たが、あれはひたすら馬鹿げてる！ 這"
"い回る泥の塊だと？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:733
msgid ""
"Crawling, yes. But it is not a simple glob of mud - it has been animated by "
"magic means. Although they are not especially tough, if you get surrounded "
"by a pack of them you will have serious trouble. Especially if you have been "
"under these suns for too long. He, he."
msgstr ""
"確かに這い回るがな、それは単なる泥の塊ではない ─ 魔術によって動かされている"
"のだ。特に怖くは無いとは言え、奴らの群れに取り囲まれると、厄介な事になるぞ。"
"特に、お前が長い間太陽の下に居過ぎたのならな。くっくっ。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:790
msgid ""
"This is <i>our</i> oasis. Go away or we'll crush your skulls into the sand!"
msgstr ""
"これは<b>俺達</b>のオアシスだ。消えな。さもなきゃお前達の頭を砕いて、砂漠に"
"突っ込んでやる！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:809
msgid "As if those damned bats weren't enough. Get away from our territory!"
msgstr "くそったれなコウモリじゃ、足りなかったか。俺達の縄張りから出てけ！"

#. [message]: role=filthy
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:913
msgid "Ha, ha, ha! We got you! There is no way out now!"
msgstr "ハッハッハ！ 見つけた！ もう逃げ場は無いぞ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:931
msgid "Aaah! Help!"
msgstr "あぁーっ！ 助けて！"

#. [message]: role=filthy
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:952
msgid ""
"Hey, wait, is that an elf? I thought they were long gone from the face of "
"earth!"
msgstr ""
"おい待てよ、それはエルフか？ ずっと前に地上から消えたんじゃなかったのか！"

#. [message]
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:964
msgid "These pointy-eared demons just impossible to get rid of."
msgstr "この尖り耳の悪霊を駆除するのは、不可能に思える。"

#. [message]: role=filthy
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:969
msgid "It matters little now. Kill it!"
msgstr "今はどうでもいい。殺せ！"

#. [message]: role=filthy
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:975
msgid "Undead! These damned abominations pursue us again!"
msgstr "アンデッド！ このクソ忌々しい連中が、また俺達に付き纏ってる！"

#. [message]
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:987
msgid "Ah, but I love the sound of smashing skeletons!"
msgstr "あぁ、だけど俺は、骸骨どもを叩き潰す音が大好きだ！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:994
msgid ""
"They are blocking our path through the mountains. We must defeat them before "
"continuing."
msgstr ""
"彼らは、私達の山脈への進路を阻んでいます。進み続ける前に、私達は、彼らを破ら"
"なければなりません。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1000
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1105
msgid "Defeat the leader of the bandits who control the northwestern pass."
msgstr "北西の峠を支配する、山賊のリーダーを倒す"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1026
msgid "Ouch! Noo...I'm finished...and we have lost...our precious valley..."
msgstr "痛ぇ！ ダメだ…… お終いだ…… 俺達の大事な谷も…… 無くしちまった……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1031
msgid "The irony in this is unsettling."
msgstr "これに含まれる皮肉には、動揺させられる。"

#. [message]: speaker=second_unit
#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1065
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1071
msgid ""
"These bandits seem to have accumulated some gold. It's not a great amount, "
"but it will do for our needs."
msgstr ""
"この山賊達は、いくらか溜め込んでいたようです。多くはありませんが、我々の必要"
"性には足しになるでしょう。"

# convienient→convenient
#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1095
msgid ""
"This seems to have been a colossal elvish fortress very long ago before the "
"sand buried it in the ground. It is in a very convienient location - but we "
"cannot tarry here for much longer, lest we become prey of better prepared "
"barbarians."
msgstr ""
"これは、砂で大地に埋もれる前には、大昔の、エルフの巨大な砦であったように思わ"
"れる。大変に都合の良い位置にあるが ─ さらに良い準備を整えた野蛮人の餌食にな"
"るといけないので、我々は、これ以上ここでぐずぐずしては居られない。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1100
msgid ""
"At least we can replenish our supplies here and heal the wounded before "
"continuing."
msgstr ""
"ともかく、先に進む前にここで物資を補給して、怪我人を治療する事が出来ます。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1152
msgid ""
"After all this time, the old elven roads still exist under the sands. It is "
"unfortunate that they cannot guide us anywhere now."
msgstr ""
"今となってもエルフの古い道は、未だに砂の下に存在している。今ではそれが我々を"
"どこにも導く事が出来ないのは残念だ。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1193
msgid ""
"Ah, the ruins of ancient elven castles. I wish they could still provide us "
"with shelter from the harsh light of the suns."
msgstr ""
"あぁ、エルフの古代の城跡だ。それがまだ、我々に強烈な太陽の光からの避難所を提"
"供してくれれば良いんだが。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1229
msgid "We can't continue without defeating these bandits first!"
msgstr "まず第一に、この山賊を破らなければ、進み続ける事は出来ない！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1235
msgid "The river continues to the northwest."
msgstr "川は、北西に向かって流れている。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1240
msgid ""
"We should follow this river. Although I cannot know exactly where it leads, "
"I suspect it should get us close to the Heart Mountains. It will also be "
"easier for you to travel across the sands with an unlimited water supply by "
"your side."
msgstr ""
"我々は、川に沿って行かなければならない。私は、それがどこに続いているのか、正"
"確に知る事は出来ないが、中央山脈の近くへ出られる筈だ。それに、お前達にとって"
"は、砂漠を横断するのに、傍に無制限の水の供給がある方が楽だろう。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1273
msgid ""
"Ahhh, the refreshing feel of my feet in the water of this oasis... I wish I "
"could spend all the day here, instead of <i>fighting</i> enemies over the "
"sands. Oh, how much I miss our peaceful valley..."
msgstr ""
"あぁ、オアシスの水に入れた足の爽やかな感触…… 砂漠で敵と<b>戦う</b>代わり"
"に、ここで丸一日過ごせたら良いのに。おぉ、我々の平和な谷が、どれほど恋しい"
"か……"

#. [message]
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1335
msgid "Halt there, strangers! Do you come to our valley in peace, or not?"
msgstr ""
"余所者ども、そこで止まれ！ お前達は俺達の谷を荒らしに来たのか、それともそう"
"じゃないのか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1340
msgid "Is that a trick question?"
msgstr "それは引っ掛け問題か？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1345
msgid ""
"We come in peace. We are just looking for water, food, and safe passage to "
"the northwest."
msgstr ""
"我々は荒らしに来た訳ではありません。我々はただ、水と食料、北西への安全な道を"
"求めているだけです。"

# BUG $free_value→$fee_value
#. [message]: speaker=Lanya
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1350
msgid ""
"We have plenty of water and food here, but if you want to bring your men "
"here, you will have to give us $free_value pieces of gold first. We need to "
"be sure whether your intentions are good or not."
msgstr ""
"俺達はここに、水も食料もたっぷり持ってる。だが、もしおまえの兵隊をここに連"
"れて来たいのなら、まず最初に、俺達に金貨で $fee_value 枚払って貰わなきゃ"
"ならん。お前の狙いが良いものかどうか、確かめる必要があるからな。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1355
msgid ""
"If they actually have so much resources, why do they need our gold at all?"
msgstr ""
"本当に連中がそれ程の資源を持っているのなら、一体何故、我々の金貨を必要とす"
"るのかな？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1360
msgid "I do not know. It might be a local custom."
msgstr "分かりません。地元の風習なのかもしれません。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:295
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:517
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1401
msgid "Um..."
msgstr "うむむ……"

#. [option]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1403
msgid "Very well. Here is the gold."
msgstr "良いでしょう。ここに金があります。"

#. [message]: speaker=Lanya
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1417
msgid ""
"You are welcome, then. As long as you don't start pillaging our villages, "
"that is. Know that if you do so, you'll encounter only problems."
msgstr ""
"それなら歓迎だ。お前達が俺達の村を略奪でもしない限りはな。憶えとけよ、もし"
"お前達がそんな事をしたら、ひたすら厄介な事になるぞ。"

#. [option]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1437
msgid "I have changed my mind. We have come to take over your valley."
msgstr "気が変わった。我々は、お前達の谷を占領する事にする。"

#. [option]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1447
msgid "I think we'll just leave for the moment."
msgstr "今はとりあえず、立ち去る事にしよう。"

#. [message]: speaker=Galas
#. [message]: speaker=Lanya
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:285
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1457
msgid "Very well, then."
msgstr "それなら、結構。"

#. [option]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1470
msgid "Unfortunately, we don't have that much gold."
msgstr "残念ながら、私達はそれだけの金を持っていません。"

#. [message]: speaker=Lanya
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1480
msgid ""
"That's unfortunate indeed. Please leave our valley immediately, or we might "
"have to take action."
msgstr ""
"そりゃあホントに残念だ。今すぐ俺達の谷から出て行ってくれよ。さもなきゃ俺達"
"は何かしなくちゃならなくなる。"

#. [message]: speaker=Lanya
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1502
msgid ""
"We already told you to leave our valley unless you are willing to pay! Get "
"rid of these invaders!"
msgstr ""
"お前達が払いたくないってんなら、俺達の谷から出てけと言っただろ！ この侵略者"
"どもを駆除しろ！"

#. [message]: speaker=Lanya
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1515
msgid ""
"I should have known you could not be trusted. Get rid of the invaders, now!"
msgstr ""
"お前達は信用ならないと、知っておくべきだったな。今すぐこの侵略者どもを駆除"
"しろ！"

#. [message]: speaker=Lanya
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1560
msgid ""
"Curse you, invaders... Think about... what you've done to...our people..."
msgstr ""
"呪われろ、侵略者どもめ…… お前達が俺達に何をしたか…… 考えろ……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1585
msgid "There is a cave entrance here. I wonder where it leads."
msgstr "ここに洞窟の入口がある。どこに続いているのだろう。"

#. [message]: speaker=Lanya
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1590
msgid ""
"That path leads to an old mountain pass that goes high above the ground, "
"where still the height of the surrounding peaks does not allow sunlight to "
"illuminate it most of the time. We believe it leads to the Mountains of the "
"West - but I'd recommend you to avoid that pass. It is said that strange "
"things happen and can be glimpsed at night."
msgstr ""
"その道は、地上を遥かに越える高さなのにも関わらず、周囲の山頂の高さによっ"
"て、大部分の時間帯で日が差す事も無い、古い山道へと続く。それは西の山脈へ"
"至る筈だ ─ しかし、その道は避ける事をお勧めする。夜になると奇妙な事が起"
"きるのが見られる、と言われている。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1620
msgid "So what do you choose, Galas? Should we go this way or not?"
msgstr "それで、Galas よ、どうする？ この道を進むのか、否か？"

#. [message]: speaker=unit
#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:325
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1625
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:374
msgid "Uh..."
msgstr "うぅ……"

#. [option]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1627
msgid "Yes, let's go through the mountain pass."
msgstr "えぇ、山道を通りましょう。"

#. [option]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1634
msgid "No. Perhaps later, if I change my mind."
msgstr "否です。あるいは後で気が変わるかもしれませんが。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1662
msgid ""
"We are too far from our home region, yet these sand dwellers talk about our "
"race as if they had met us recently.  After so many eons, shouldn't they "
"have at least forgotten the name of our race?"
msgstr ""
"我々は、自分達の土地から余りにも遠く離れているのに、これらの砂漠の住人達は、"
"我々の種族について、まるで最近会った事があるかのように話す。遥かな時が経過し"
"た後、少なくとも我々の種族の名前は忘れているはずではないのか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:1667
msgid ""
"I suppose that due to their nomadic nature and better resistance to the heat "
"of the desert, the barbarians we have fought here may have already met our "
"hunters and guards before. Anyway, we should not let small questions such as "
"this delay us any further."
msgstr ""
"私達がここで戦った野蛮人は、彼らの遊牧民的な性質と、砂漠の熱に対するより良い"
"抵抗力のために、以前既に、私たちの猟師や護衛と出会った事があるのかもしれませ"
"ん。とにかく、私達は、こんな些細な疑問によって、これ以上遅れさせられるべきで"
"はありません。"

# ####################
#. [scenario]: id=05a_Crossfire
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:5
msgid "Crossfire"
msgstr "十字砲火"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:117
msgid ""
"We followed the river along the southern side. As we traveled we could see "
"small tributaries coming from the far North feeding into the river, "
"increasing the speed and depth of the water as we passed."
msgstr ""
"我々は、川の南側に沿って進んだ。我々が旅をしている時、北からの小さな支流"
"が、その川に注ぎ込んでいるのが見え、我々が通る時には、速さと深さを増してい"
"た。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:121
msgid ""
"To many of us it was a symbol that life, however little remained in this "
"harsh world, still existed outside of our valley."
msgstr ""
"僅かにしか残されていないとは言え、我々の多くにとって、谷の外のこの厳しい世界"
"に未だに存在する、それは生命の象徴だった。"

# canot can not
#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:124
msgid ""
"Mal Keshar would often look at the stream in a nostalgic way. I wondered "
"what he thought of as he watched the murky water flow down the riverbank. "
"The world had changed drastically from the so-called Golden Age, or so he "
"said when he spoke of it. He blamed the humans of old Wesnoth, as Anlindë "
"did. I did not know much about history or old legends, so I could not judge "
"the truth for myself."
msgstr ""
"Mal Keshar は、しばしば郷愁を持って流れを見つめていた。川岸の下の、暗い水の"
"流れを見ていた時、彼は何を思っていたのだろうか？ いわゆる黄金時代から、もし"
"くは、そう彼がそれらについて話していた時から、世界は徹底的に変わってしまっ"
"た。彼は、古の Wesnoth の人々を、Anlindë がそうしたように非難する。私は、歴"
"史について、または古い伝説について良く知らなかったので、自分では真実を判断"
"出来なかった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:127
msgid ""
"Their resentment had bloody consequences. We came upon another small human "
"encampment, in a more fertile stretch of the river valley. Our leaders "
"commanded our men to slay them all. Perhaps I should have acted, but I felt "
"paralyzed."
msgstr ""
"彼らの憤激には、血塗れの結末があった。我々は、流域のもっと肥沃な広い所で、別"
"の人間達の小さな陣地に出くわした。我々の指揮官達は、彼らを皆殺しにするよう兵"
"士達に命じた。恐らく、私は行動すべきだったのだろうが、しかし、私は麻痺した様"
"に感じていた。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:130
msgid ""
"Having skeletons, corpses, and ghosts fighting by our side was dreadful "
"enough to make most of our opponents flee in terror. But some men did not "
"flee. Instead they joined our side out of fear, curiosity, or attraction to "
"the forbidden magic."
msgstr ""
"骸骨や死体、幽霊を我々の側で戦わせるのは、相手の大部分が怯えて逃げ出すのに十"
"分な程の恐ろしさだった。しかし、逃げなかった者達もいた。その代わりに、彼ら"
"は、恐怖や好奇心から、もしくは禁制の魔法に引き付けられて、我々の側に加わっ"
"た。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:134
msgid ""
"There came a night when we made camp by the river, to rest and replenish our "
"water supplies. Fortunately for us, the water there was pure enough to be "
"apt for drinking. Perhaps not as cool and fresh as the water in our valley's "
"lake, but it served its purpose well enough."
msgstr ""
"我々が、休んで水を補給するために川の側に天幕を張った時、夜がやって来た。幸い"
"な事に、水は澄んでいて、十分飲用に適していた。多分、我々の谷の湖程には冷たく"
"も新鮮でもなかったが、それは十分目的のために役立った。"

#. [side]: type=Lich, id=Jala Nekhar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:56
msgid "Jala Nekhar"
msgstr "Jala Nekhar"

#. [side]: type=Death Knight, id=Tanstafaal
#. [side]: type=Orcish Slurbow, id=Tan Zalfargat
#. [side]: type=Ancient Lich, id=Mal Hekuba
#. [side]: type=Lich, id=Jala Nekhar
#. [side]
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:86
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:118
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:145
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:86
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:38
msgid "team_name^Undead"
msgstr "アンデッド"

#. [side]: type=Chaos Advanced Crossbowman, id=Zemkor
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:93
msgid "Zemkor"
msgstr "Zemkor"

#. [side]
#. [side]: type=Chaos Warlord, id=Elyssa
#. [side]: type=Chaos Advanced Crossbowman, id=Zemkor
#. [side]: id=Armiza'ar, type=Chaos Lore
#. [side]: id=Oddis, type=Chaos Soulhunter
#. [side]: id=Casper, type=Hell Guardian
#. [side]: id=Alazar, type=Chaos Cataphract
#. [side]: id=Wygerm, type=Chaos Heavy Longbowman
#. [side]: type=Goliath, id=ZA-K314
#. [side]: type=Hell Overlord, id=Benthos
#. [side]: type=Chaos Lore, id=Darkozun
#. [side]: type=Psy Mindraider, id=Uzgarphatgshar
#. [side]: type=Psy Mindraider, id=Elká
#. [side]: type=Demon Zephyr, id=Vulcar
#. [side]: type=Hell Overlord, id=Qualshezif
#. [side]: type=Hell Guardian, id=Limzer
#. [side]: type=Gutwrencher Imp, id=Laveri
#. [side]: type=Shaxthal Sentry Drone
#. [side]: type=Chaos Razerman, id=Renan
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:52
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:155
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:134
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:117
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:159
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:175
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:192
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:236
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:246
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:138
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:157
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:175
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:212
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:99
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:122
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:147
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:171
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:39
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:52
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:90
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:87
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:104
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:61
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:81
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:66
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:116
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:132
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:81
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:99
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:115
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:50
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:79
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:39
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:72
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:101
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:110
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:55
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:112
msgid "team_name^Loyalists"
msgstr "王党派"

#. [side]: type=Fugitive, id=Murlin
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:141
msgid "Murlin"
msgstr "Murlin"

#. [side]: type=Fugitive, id=Murlin
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:158
msgid "team_name^Fugitives"
msgstr "逃亡者"

#. [event]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:178
msgid "Sylith"
msgstr "Sylith"

#. [event]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:180
msgid "Korzar"
msgstr "Korzar"

#. [event]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:181
msgid "Lara"
msgstr "Lara"

#. [event]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:183
msgid "Demor"
msgstr "Demor"

#. [event]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:186
msgid "Irvyn"
msgstr "Irvyn"

#. [event]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:187
msgid "Anyra"
msgstr "Anyra"

#. [event]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:189
msgid "Tan"
msgstr "Tan"

#. [event]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:190
msgid "Gryn"
msgstr "Gryn"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:200
msgid "Vanquish the lich and the loyalist leader"
msgstr "リッチと王党派のリーダーを打ち破る"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:201
msgid "Make sure no loyalist units are left alive"
msgstr "王党派のユニットが、生きたまま残らない様にする"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:202
msgid "Defeat the fugitive leader (bonus)"
msgstr "逃亡者のリーダーを倒す（ボーナス）"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:215
msgid ""
"After a long journey, the party made camp on the shore of the ancient river "
"and rested from their journey. But they were not alone."
msgstr ""
"長旅の後、一行は古代の川の岸に野営し、一休みしていた。しかし、彼らは単独では"
"なかった。"

#. [message]: speaker=Murlin
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:220
msgid ""
"Get you gone from our encampment, foul undead! What have you done with our "
"people?"
msgstr ""
"俺達の陣地から出て行け、汚らわしいアンデッドめ！ お前は俺達の仲間に何をしや"
"がったんだ？"

#. [message]: speaker=Jala Nekhar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:224
msgid ""
"It's your fault for leaving them to go hunting alone. Now they are "
"voiceless, and you will be next if you don't flee now."
msgstr ""
"彼らを単独で狩りに出かけさせた、お前の落ち度だ。彼らはもう話せない。そして、"
"今すぐ逃げ出さないなら、次はお前の番だ。"

#. [message]: speaker=Murlin
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:228
msgid "Never! We shall get our revenge on you all, bastards!"
msgstr "誰が！ 俺達は、お前達全員に復讐してやる、この下衆が！"

#. [message]: speaker=Jala Nekhar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:232
msgid "Then so be it. Prepare for..."
msgstr "それならそれで良い。覚悟しろ……"

#. [message]: speaker=Zemkor
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:236
msgid ""
"So undead control this river. Well, it's time to get rid of them and claim "
"these lands for the Master!"
msgstr ""
"なんだ、アンデッドがこの川を支配している。さて、連中を駆除して、この土地をご"
"主人様に返還させる時だ！"

#. [message]: speaker=Jala Nekhar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:240
msgid ""
"Oh, the rumors are true then. The humans have organized and coordinated "
"their forces to take over all useful lands in the desert... It does not "
"matter much, they shall perish anyway, whatever their number is."
msgstr ""
"ほう、噂は正しかった。人間共は、砂漠の中で使える土地を、全て占領するため、軍"
"を組織し動かしたという事か…… やつらの数がどれほどだろうと、どうせ死ぬのだ"
"から、大して重要な事ではない。"

#. [message]: speaker=Murlin
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:244
msgid "Blast it, the loyalists! This might be worse than I thought."
msgstr "忌々しい王党派が！ これは、俺が思ったよりも悪いかも知れん。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:249
msgid "Loyalists? Loyal to what? Who could they be working for?"
msgstr "王党派？ 何の忠誠か？ 彼らは、誰のために働いているのか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:253
msgid ""
"It is not as important as what will happen to us if we fail to defeat them "
"all. If they really are working for a 'Master', then we must make sure they "
"never learn about what happens here."
msgstr ""
"それは、我々が彼らを破る事に失敗した時に、我々に何が起こるかという事程には重"
"要ではない。彼らが本当に「ご主人様」のために働いているなら、我々は、ここで何"
"が起こったか、絶対に知られないようにしなければならない。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:257
msgid "So, should we kill all of them?"
msgstr "では、皆殺しにすべきだと？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:261
msgid ""
"Indeed. Additionally, we must destroy that lich in order to gain access to "
"the mountain pass to the northern fields."
msgstr ""
"いかにも。付け加えるなら、我々は、北方の山道を通れるように、リッチを滅ぼさな"
"ければならない。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:265
msgid "And what about the fugitives?"
msgstr "では、逃亡者達については？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:269
msgid ""
"They are not a great threat by themselves for they are an unorganized bunch "
"- numerically inferior to us. We could just ignore them for the time being; "
"however, vanquishing them might bring us some benefits. You decide."
msgstr ""
"彼らは組織化されていない集団で、我々より数で劣る ─ 単独では大きな脅威ではな"
"い。当分の間は、単に無視出来るだろう。一方、彼らを破れば、我々にとって何らか"
"の利益になるかもしれない。お前が決めろ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:273
msgid ""
"I just hope these fiends are easier to defeat than what we faced in our "
"valley. With conditions as they are now, recruiting new fighters will be "
"very difficult."
msgstr ""
"私は、この鬼畜共が我々の谷で出くわしたものよりも、倒し易い事だけを願ってい"
"ます。今、奴らが居る状況で、新しい戦士を募る事は非常に難しくなるでしょう。"

#. [message]: speaker=Zemkor
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:277
msgid ""
"Oh, what do we have here? Why it's the filthy elves who escaped from the "
"assault troops sent to their valley! Never mind, we shall take care of them "
"quite easily."
msgstr ""
"おぉ、ここにいるのは何だ？ どうして汚いエルフ共が、奴らの谷に送った襲撃隊か"
"ら逃れられたんだ！ まぁ、良い。簡単にあしらってやろう。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:283
msgid ""
"Humans of the desert, impressed with the power and might of the undead, have "
"joined Mal Keshar and have become his disciples. From now on you may recruit "
"Dark Adepts!"
msgstr ""
"アンデッドの大いなる力に感銘を受けた砂漠の民が、Mal Keshar の弟子として加わ"
"りました。あなたは、暗黒僧を雇用出来るようになりました！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:291
msgid "There is still the fugitive leader left. What should we do?"
msgstr "逃亡者の指揮官は、まだ残っている。どうする？"

#. [option]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:297
msgid "Let's finish them now!"
msgstr "彼らに止めを刺そう！"

#. [option]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:311
msgid "Ignore them for now and let them flee."
msgstr "今は無視して、逃してやろう。"

#. [message]
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:325
msgid "Retreat!"
msgstr "退却だ！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:331
msgid ""
"The fugitives quickly flee back to the desert. The battle finally has ended, "
"and the party continues the long journey heading northwest."
msgstr ""
"逃亡者達は、素早く砂漠へと逃げ去った。ようやく闘いは終わり、一行は北西へ向"
"かって、長い旅を続けた。"

#. [message]: speaker=Jala Nekhar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:351
msgid ""
"It is said that these beasts are impossible to kill. Let us see whether that "
"is true or not."
msgstr ""
"この野獣共は、殺せないと言われている。それが本当かどうか、確かめてやろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:372
msgid "Attack! For our fallen people!"
msgstr "攻撃だ！ 倒れた仲間のために！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:387
msgid "You killed my brethren! Die!"
msgstr "お前は俺の兄弟を殺した！ 死ね！"

#. [message]: speaker=Jala Nekhar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:398
msgid "Heh heh, we are already dead. Do you not see?"
msgstr "ふふん、我々はとっくに死んでいる。そんな事も分からないのか？"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:404
msgid "We shall see who dies first!"
msgstr "誰が最初に死ぬか見てやろう！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:421
msgid "Damn loyalists, I am finished!"
msgstr "くそっ、王党派め、私はお終いだ！"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:426
msgid "Ha, ha, ha!"
msgstr "ハッハッハ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:441
msgid "Begone, foul undead! I shall not be your servant - Ugh."
msgstr ""
"どっかへ行け、汚らわしいアンデッドめ！ 俺はお前の奴隷にはならんぞ ─ ウッ"

#. [message]: speaker=Jala Nekhar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:447
msgid "You are done, my friend. Anyone else dare to oppose me?"
msgstr "我が友よ、お前は既に死んでいる。他に、敢えて私に反抗する者はいるか？"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:462
msgid "Die now!"
msgstr "では、死ね！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:467
msgid ""
"No! Wait! I have something, something that could help you on your way! Just "
"don't kill me or the rest of my people!"
msgstr ""
"イヤだ！ 待ってくれ！ 俺は何か、何かそれなりにお前達のためになれると思う！俺"
"も、俺の仲間も殺すのは止めてくれ！"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:472
msgid "Leader?"
msgstr "隊長？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:477
msgid "He does not seem to be lying. What do you think, Master Galas?"
msgstr "彼は嘘を付いている様には見えない。Galas 隊長、お前はどう思う？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:482
msgid "Um... well."
msgstr "む…… そうだな。"

#. [option]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:484
msgid ""
"We shall hear your offer. Just swear you will never cause us trouble again."
msgstr ""
"お前の申し出を聞き入れよう。ただ、二度と我々に問題を引き起こさないと誓え。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:492
msgid "I swear. Now, take my reserve, 95 gold pieces."
msgstr "誓う。さぁ、俺の蓄えを受け取ってくれ。金貨で95枚ある。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:497
msgid ""
"Also, take this ring. It is a ring of regeneration, it might be of some use "
"to you."
msgstr "この指輪も受け取ってくれ。再生の指輪だ。あんたの役に立つだろう。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:508
msgid ""
"The fugitives flee back to the desert. Meanwhile, Galas's people wonder "
"about the ring."
msgstr ""
"逃亡者達は、砂漠へと逃げて行った。その間、Galas の仲間達は、指輪について訝っ"
"ていた。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:532
msgid "A ring of regeneration? Anlindë, do you know anything about this?"
msgstr "再生の指輪？ Anlindë、あなたはこれに付いて何か知っていますか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:536
msgid ""
"Yes, I do. It is said that these kind of artifacts have some healing magic "
"that keeps the bearer healthy and strong. They are rare, though, so we "
"should carefully choose who should take it."
msgstr ""
"えぇ。この様な遺物には、身に着けた者を、健康で強く保つ、何らかの回復の魔法が"
"かかっていると言われています。もっとも、それは貴重なので、私達はそれを手に入"
"れるべき者を、注意深く選ばなければならないでしょう。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:555
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:373
msgid "Should this unit pick up the artifact?"
msgstr "このユニットが遺物を拾いますか？"

#. [object]: id=ring_regeneration
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:561
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:379
msgid "Ring of Regeneration"
msgstr "再生の指輪"

#. [object]: id=ring_regeneration
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:564
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:382
msgid ""
"This ring heals the bearer a little each turn, and increases their strength."
msgstr "この指輪は、毎ターン毎に身に着けた者を少し回復させ、体力を増強します。"

#. [object]: id=ring_regeneration
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:565
msgid ""
"The Ring of Regeneration may only be used by living creatures, that are not "
"bats, faeries, or suchlike."
msgstr ""
"再生の指輪は、生きている者にしか使えません。また、それはコウモリや妖精の類で"
"あってはなりません。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:603
msgid ""
"As you introduce the ring in your finger, a feeling of healthiness and "
"strength overwhelms you. Shortly, all your wounds are magically healed by "
"the ring's power."
msgstr ""
"指輪に指を差し入れると、健康と、強さの感覚があなたを圧倒します。ほどなく、あ"
"なたの全ての傷が、指輪の力で魔法の様に回復します。"

#. [option]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:659
msgid "Your kind cannot be trusted. Any other last words?"
msgstr "お前の様な者を信用する事は、出来ない。他に、最後に言うべき事は？"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:666
msgid "Fools! But you will never catch me!"
msgstr "馬鹿が！ だが、お前達は俺を捕まえられん！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:671
msgid "I do not think so. Quickly, get him!"
msgstr "私はそうは思わん。急いで奴を捕らえよ！"

#. [message]: role=killer
#. [message]: speaker=killer
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:698
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:720
msgid "As you command, master."
msgstr "仰せのままに。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:706
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:728
msgid "Argh!"
msgstr "あーっ！"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:744
msgid "At least he left some of his gold behind."
msgstr "少なくとも、彼は隠してあった金を残した。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:783
msgid "Ugh. Inform... the... commander *ack*."
msgstr "ぐっ。上官に…… 知らせ……（ガクッ）"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:788
msgid "Let none of his men escape!"
msgstr "彼の部下は、一人も逃すな！"

#. [message]: speaker=Jala Nekhar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:799
msgid "The same, and do not forget those elves and the bandit scum!"
msgstr "同じだ。そして、エルフと、穀潰しの山賊を忘れるな！"

#. [message]: speaker=Murlin
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:811
msgid ""
"Kill all the loyalist bastards, leave no one alive! And destroy the "
"disgusting intruders!"
msgstr ""
"王党派の下衆は、全員殺せ。一人も生かして残すな！ それと、うざったい侵入者も全"
"滅させろ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:827
msgid "No! I have been defeated!"
msgstr "駄目だ！ 私は倒された！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:948
msgid ""
"It's over, at last. Now we should set up camp in the undead's keep and rest "
"for a while. Our men are exhausted with all of this battle."
msgstr ""
"ついに終わった。さて、我々はアンデッドの砦に野営地を設営して、暫く休むべきだ"
"ろう。我々の兵士達は、この闘いで疲れ果てているだろう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:952
msgid ""
"Of course they are. Neither you nor my minions are used to fighting on the "
"sands, under these suns, and against these abominations!"
msgstr ""
"無論、彼らはそうだろう。お前達にしても、私の下僕にしても、砂の上で、太陽の下"
"で、そして、この様な忌まわしい者達を相手に戦う事に、慣れてはいないからな！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:957
msgid ""
"The group then rested for a while before continuing. After passing through "
"the mountain wall west from the river's keep, they were surprised to see "
"fully-grown plants and animals again. They had left the desert."
msgstr ""
"進み続ける前に、一行は暫く休んだ。川に従って山腹を西へ抜けた後、彼らは、生い"
"茂る植物と動物を再び目にして驚いた。彼らは砂漠を抜けたのだ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1003
msgid "Green grass again! Is this an oasis?"
msgstr "緑の草が！ これはオアシスか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1007
msgid ""
"No, it is not. It is just the end of the desert. It seems plants have "
"managed to survive and evolve under the harsh suns after the Fall. Not all "
"is dried up then. (looks at Anlindë)"
msgstr ""
"いいや、違う。それは正しく、砂漠の終わりだ。植物は、「滅び」の後の厳しい太陽"
"の下で、なんとか生き延びて進化したのだろう。その時に、全てが干上がってしまっ"
"た訳ではない。（Anlindë の方を見る）"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1011
msgid "What? Why are you looking at me?!"
msgstr "何です？ なぜ私を見るのですか？！"

#. [message]: role=talkative_guy
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1015
msgid ""
"I feel refreshed! It has been so long since we've been among the trees and "
"grass and other plants..."
msgstr ""
"生き返る様だ！ 木や草や、その他の植物の間に居た頃から、とても長い時が経っ"
"た……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1019
msgid ""
"Be wary. If plants have grown up in the land it means that there is water. "
"And if there is water, there are living beings. This must be why the humans "
"have grown in number since the last time my explorers reported to me."
msgstr ""
"油断するな。植物が成長出来る土地ならば、水がある事を意味する。そして、水があ"
"るのなら、そこには生き物が住んでいる。これが、私の偵察隊が、最後に報告して来"
"た時以来、人間の数が増えている理由なのかもしれない。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1023
msgid "Like, the world is reviving?"
msgstr "世界は蘇りつつある、とか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1027
msgid ""
"Exactly. This is part bad news and part good. The good news is you elves "
"will have what you need to survive. The bad is that our enemies probably do "
"as well. We must hurry, for we do not know how far they have gone in their "
"thirst for conquering."
msgstr ""
"その通りだ。これは、部分的には悪い知らせで、部分的には良い知らせだ。良い方"
"は、お前達エルフが生き延びるのに必要な物が得られるだろうという事。悪い方は、"
"恐らく、我々の敵にとっても同様だろうという事だ。我々は急がなければならん。彼"
"らが征服への渇望に入ってから、どの位経ったのかが分からんからな。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1031
msgid "How far are those mountains you spoke of - Knalga?"
msgstr "あなたが言っていた山 ─ Knalgaでしたか ─ まで、後どの位ですか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1035
msgid "Not far. A minimum of three days from here - at continuous march."
msgstr "遠くはない。ここから最小限で三日だ ─ 歩き続ければだが。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1039
msgid "Then, time to go, men!"
msgstr "それでは皆、出発の時だ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg:1051
msgid "(shakes head) I can hardly believe what I see..."
msgstr "（首を振り）自分の見ているものが信じられない……"

# ######################

#. [scenario]: id=05b_Cursed_Plateau
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:5
msgid "Cursed Plateau"
msgstr "呪われた高原"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:145
msgid ""
"The hidden path we chose was unguarded; there was no sign of the ancient "
"empire we had believed to be nearby."
msgstr ""
"我々が選んだ隠し通路は、無防備だった。我々が近づいているはずの、古代の帝国の"
"痕跡は何もなかった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:148
msgid ""
"The only possible explanation was that they had burnt and destroyed our "
"valley until nothing but rocks, ashes, and dirt remained. They probably "
"thought they had killed us all. They believed there were no longer any elves "
"left, that no one else would dare to enter their domain."
msgstr ""
"有りそうな唯一の解釈は、彼らが、岩と灰と土だけを残して、我々の谷を焼き、破壊"
"した、という事だ。彼らは多分、我々を皆殺しにしたと思ったのだ。彼らは、最早エ"
"ルフは一人も残っていない、その領域に敢えて立ち入る者は誰もいない、と考えたの"
"だ。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:151
msgid ""
"Although it might have appeared the situation was in our favor, the harsh "
"truth was that starting a real fight with the loyalists would be the death "
"of us. The odds of survival appeared to be against us regardless of "
"strategy, unless we did as the necromancer suggested: rediscover the ancient "
"champions of our people."
msgstr ""
"状況は我々にとって有利に思われたかも知れないが、現実は厳しく、王党派と本格"
"的に戦いを始めれば、我々に死を齎すだろう。もし、黒魔術師が勧めたように、古"
"の我々の同胞の擁護者を、再発見しなかったとしたら、戦略の如何を問わず、我々"
"が生き残る可能性は低いと思われた。"

#. [side]: type=Psy Mindraider, id=Elká
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:56
msgid "Elká"
msgstr "Elká"

#. [side]: type=Demon Zephyr, id=Vulcar
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:76
msgid "Vulcar"
msgstr "Vulcar"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:107
msgid ""
"Galas, Anlindë, or Mal Keshar must reach the northern end of the mountain "
"pass"
msgstr ""
"Galas、Anlindë、Mal Keshar のいずれかが、山道の北端に着かなければならない"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:134
msgid ""
"This pass becomes colder and darker the further we walk. I begin to regret "
"my choice. Could we..."
msgstr ""
"この山道は、我々が遠くへ歩けば歩くほど、寒く、暗くなって行く。私は自分の選択"
"を後悔し始めている。我々に出来るのか……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:138
msgid ""
"Retreat to the desert plains? No. Going back will only delay and weaken us. "
"At least here we are safe from the savages and can find streams of clean "
"water."
msgstr ""
"平らな砂漠へ後退するか？ 駄目だ。戻るのは、我々を遅らせ、弱らせるだけだろう。"
"ここは少なくとも野蛮人からは安全だし、綺麗な水の流れを見つける事も出来る。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:142
msgid "Yes, but..."
msgstr "えぇ、しかし……"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:146
msgid ""
"I think that Mal Keshar is right, Galas. We have better odds of surviving "
"here than in the heat of the desert. And if we do have to fight, we'll do "
"better here than on the plains."
msgstr ""
"Galas、私は Mal Keshar が正しいと思います。私達は、砂漠の暑さの中より、ここ"
"の方が生き残れる可能性が高いでしょう。そして、もし我々が戦わなければならない"
"のだとしたら、平地よりここの方が、より上手く戦えるでしょう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:150
msgid "Very well. Let's replenish our supplies and continue traveling..."
msgstr "承知しました。物資を補給して、旅を続けましょう……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:154
msgid ""
"North. If we go north we shall eventually find the end of this pass in a big "
"valley, shaped like a quarter moon, where an entrance to the once-great, "
"underground kingdom of Knalga lies. It is a long and winding way, but it is "
"better than the western road.  That would only return us to the desert."
msgstr ""
"北だ。北へ行けば、やがてはこの大きな三日月型をした谷の出口を見つけられるだろ"
"う。かつての偉大な地下の王国、Knalga が横たわっている所への入口を。長く、曲"
"がりくねった道だが、しかし、西の道よりは良い。そちらは我々を砂漠へ戻すだけだ"
"ろう。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:160
msgid ""
"Humans of the desert, impressed with the power and might of the undead, have "
"joined Mal Keshar and become his disciples. From now on you may recruit Dark "
"Adepts!"
msgstr ""
"アンデッドの大いなる力に感銘を受けた砂漠の民が、Mal Keshar の弟子として加わ"
"りました。あなたは、暗黒僧を雇用出来るようになりました！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:173
msgid "I wonder where that path leads to..."
msgstr "あの道はどこに続いているのだろう……"

#. [event]: id=Galas, id=Anlindë, id=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:197
msgid ""
"We should not enter there and investigate. We have a clear purpose to "
"fulfill, and we must not let small things such as curiousity distract us."
msgstr ""
"我々は、そこに入って調査するべきではないはずだ。我々には明確な目的が有るし、"
"好奇心のような小さなものに、気を散らすべきではない。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:222
msgid "Finally, I can see... Oh, bright gods!"
msgstr "ようやく、見える…… おぉ、賢き神よ！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:228
msgid "Finally, I can see... Wow! This... Wow."
msgstr "ようやく、見える…… おぉ！ これは……おぉ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:232
msgid "What is it?"
msgstr "何です？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:238
msgid "The valley... It looks green and full of life!"
msgstr "谷だ…… 緑と生物に満ちている！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:242
msgid "Are you sure it is not a mirage? Is it actually real?"
msgstr "蜃気楼ではありませんか？ 本当に実在していますか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:246
msgid ""
"It...it seems so. This is wonderful! The wide green world is restoring "
"itself!"
msgstr ""
"それは…… そう見えます。素晴らしい！ 広い緑の世界が、復元して来ている！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:250
msgid ""
"I would not celebrate yet. If plants have grown up in the land it means "
"there is water. And if there is water, there are living beings. This may be "
"why the humans have grown in number since my explorers reported to me last. "
"I hope they have not reached these parts yet, or we could find ourselves "
"walking into a trap."
msgstr ""
"喜ぶにはまだ早い。植物が成長出来る土地ならば、水がある事を意味する。そして、"
"水があるなら、そこには生き物が住んでいる。これが、私の偵察隊が、最後に報告し"
"て来た時以来、人間の数が増えている理由なのかもしれない。奴らが、まだこの辺り"
"に到達していない事を願う。さもなければ、我々は罠に掛かった事に気付くだろう。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:254
msgid ""
"I too hope that they have not. Now, let's move and find the entrance to the "
"caves of which you spoke."
msgstr ""
"私も、彼らがまだそうしていない事を願っています。さて、あなたが言った洞窟の入"
"り口を見つけましょう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:258
msgid "Ah, yes. Let's go."
msgstr "あぁ、そうだな。行こう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:262
msgid "Time to go, men!"
msgstr "出発だ、皆！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:277
msgid "Aaaaaaye!!"
msgstr "アァァァァァーッ！！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1267
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1062
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:293
msgid "A wall moves."
msgstr "壁が動く"

#. [message]: race=elf
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:297
msgid "What was that? Eh, look! The gate there has opened!"
msgstr "あれは何だ？ え、見ろ！ 門が開いてる！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:301
msgid ""
"Well, well. This monster seems to have been protecting that cave. I wonder "
"what is in there?"
msgstr "さてさて、この怪物は、洞窟を守っていたようだ。中には何があるのかな？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:305
msgid ""
"Perhaps we should investigate it. It might be unwise to leave an unknown "
"threat to our backs. What do you think, Anlindë?"
msgstr ""
"恐らく、我々はそれを調査すべきだろう。我々の背後に、正体不明の脅威を残してお"
"くのは、利口ではないかもしれない。Anlindë、あなたはどう思いますか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:309
msgid "Your caution is well founded. Be equally cautious as you explore."
msgstr "あなたの用心ももっともです。調査も、同じ位に慎重にして下さい。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:334
msgid ""
"A dead end, it seems. But hold, I have found something. It is a ring, red as "
"blood, and it appears to have an inscription carved on it. But I cannot read "
"it, I don't know this language."
msgstr ""
"行き止まりのようだ。いや待て、何か見つけた。血の様に赤い指輪だ。銘が彫られて"
"いるように見える。しかし、私はこの言語を知らないので、それは読めない。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:340
msgid ""
"A dead end, it seems. But hold... I have found something. It is a ring, red "
"as blood, and it appears to have an inscription carved on it. But I cannot "
"read it, I do not know this language."
msgstr ""
"行き止まりのようだ。いや待て…… 何か見つけた。血の様に赤い指輪だ。銘が彫ら"
"れているように見える。しかし、私はこの言語を知らないので、それは読めない。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:346
msgid ""
"I should be able to translate it. It is in the ancient tongue of the men of "
"Wesnoth. The inscription reads: 'By the blessing of the Lords of Light, this "
"ring gives strength and heals all wounds.'"
msgstr ""
"私はそれを翻訳出来るでしょう。それは Wesnoth の人々の古語です。銘文は、「こ"
"の指輪は、光の支配者の恩恵によって力を与え傷を癒す」と読めます。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:350
msgid ""
"It is a ring of regeneration. There is magic in these to keep the bearer "
"healthy and strong. They are rare, though, so we should carefully choose who "
"should bear it."
msgstr ""
"それは再生の指輪です。身に着けた者を、健康で強く保つ、魔法の力があります。こ"
"れは貴重です。もっとも、そう、私達は、これを身につける者を、注意深く選ぶ必要"
"があるでしょうが。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:354
msgid "Coming here was worth the effort, after all."
msgstr "結局、ここに来る努力には価値が有ったという事だな。"

#. [object]: id=ring_regeneration
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:383
msgid ""
"The Ring of Regeneration may only be used by living creatures that are not "
"bats, faeries, and so forth."
msgstr ""
"再生の指輪は、生きている者にしか使えません。また、それはコウモリや妖精の類で"
"あってはなりません。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg:420
msgid ""
"As you put the ring on your finger, a feeling of healthiness and strength "
"suffuses you. Shortly, all your wounds are magically healed by the ring's "
"power."
msgstr ""
"指輪を填めると、健康と強さの感覚があなたを覆います。ほどなく、あなたの全ての"
"傷は、指輪の力で魔法の様に治ります。"

# ######################

#. [scenario]: id=06_The_Moon_Valley
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:5
msgid "The Moon Valley"
msgstr "月の谷"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:162
msgid ""
"We continued northwest, the mountains growing taller and steeper. The green "
"missing from the lowlands was all around us now; a new hope filled our "
"hearts as we saw how well the forest plants flourished beneath the suns."
msgstr ""
"我々は北西へ進み続け、山脈はより高く、急峻になって行った。我々が低地で見逃し"
"ていた緑が、今や周りに広がっていた。森の植物がどれ程上手く太陽の下で繁栄して"
"いるかを見た時、新たな希望が我々の心を満たした。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:166
msgid ""
"If the loyalists had made it to this corner of the world, they would have no "
"doubt destroyed this revivifying beauty. The landscape revealed that we were "
"some steps ahead of their thirst for chaos and conquest."
msgstr ""
"もし、王党派が世界のこの地方を手に入れていたなら、疑いなく、彼らはこの復活し"
"つつある美しさを破壊していただろう。景色は、我々が、彼らの混沌と征服への渇望"
"の、数歩手前にいる事を明らかにしていた。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:170
msgid ""
"We marched for three days, departing from the Longlier River, at the end of "
"which we entered a wide valley. This valley was not unlike our old home, "
"except for being slightly smaller perhaps and with sparser vegetation. "
"Initially it seemed to be uninhabited, but later we were to meet the owners "
"in a battle we did not seek."
msgstr ""
"Longlier 川を出発して三日の間歩き、広い谷に入った所で我々は止まった。この谷"
"は、恐らくやや小さく、植物が疎らな点を除けば、我々の故郷に似ていなくもなかっ"
"た。最初、そこは無人に思えたが、後に、我々が望まぬ戦いの中で、持ち主と出会う"
"事になった。"

#. [side]: type=Orcish Warrior, id=Durbaghar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:54
msgid "Durbaghar"
msgstr "Durbaghar"

#. [side]: type=Orcish Warrior, id=Durbaghar
#. [side]: type=Orcish Sovereign, id=Kal Magar
#. [side]: type=Orcish Slurbow, id=Barglor
#. [side]: type=Orcish Crossbowman, id=Diglet
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:60
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:80
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:105
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:125
msgid "team_name^Orcs"
msgstr "オーク"

#. [side]: type=Orcish Sovereign, id=Kal Magar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:74
msgid "Kal Magar"
msgstr "Kal Magar"

#. [side]: type=Orcish Slurbow, id=Barglor
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:99
msgid "Barglor"
msgstr "Barglor"

#. [side]: type=Orcish Crossbowman, id=Diglet
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:119
msgid "Diglet"
msgstr "Diglet"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:203
msgid "Secure the valley (defeat all enemy leaders)"
msgstr "谷を確保する（全ての敵のリーダーを倒す）"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:215
msgid ""
"This is it, the valley of the Moon. Many millennia ago, the people then "
"living near here believed the end of the world had come.  Rocks fell from "
"the sky, which was dark for many days thereafter.  There were earthquakes "
"and other signs.  When the sun returned, there being at that time only one, "
"they found a vast smoking crater here; and that night there was blood on the "
"face of the Greater Moon."
msgstr ""
"ここが、月の谷だ。数万年前の事、この辺りに住んでいた者達は、世界の終わりが来"
"たと信じた。空から岩が降り注ぎ、その後何日間も暗くなった。地震や、その他の兆"
"候があった。太陽が戻ったその時に、彼らが見付けたのはただ一つ、煙を吹いている"
"広漠としたクレーターだけだった。そしてその夜、巨大な月の表面は血の様に赤かっ"
"た。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:219
msgid "If I remember correctly, I was about three years old when that..."
msgstr "私の記憶が確かなら、その時私は、およそ三歳だった……"

#. [message]: speaker=Diglet
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:227
msgid "Intruders! Alert the chieftain!"
msgstr "侵入者だ！ 大首領に警告しろ！！"

#. [message]: speaker=Elynia
#. [message]: speaker=Supporter
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:638
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:231
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:160
msgid "Did you hear that?"
msgstr "あれを聞いた？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:235
msgid "Orcs! This valley is infested with orcs!"
msgstr "オーク！ この谷は、オークが荒らし回っています！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:239
msgid "I suspected that."
msgstr "そうではないかと思っていた。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:243
msgid "What should we do? Are you sure of what you are doing, Keshar?"
msgstr ""
"我々はどうすべきですか？ Keshar、あなたは、自分のしている事を確信しています"
"か？"

#. [message]: role=Supporter
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:247
msgid "I think he has sent us to our doom deliberately!"
msgstr "彼は計画的に、我々を破滅へと追いやったのだと思う！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:251
msgid ""
"Fools! I could have killed you all while you were sleeping if I had desired "
"your deaths!"
msgstr ""
"馬鹿め！ 私がお前達の死を望んでいたなら、眠っている間に全員殺していただろう！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:255
msgid ""
"I would really appreciate it if you both controlled your temper. Now, do we "
"have a plan?"
msgstr ""
"あなた達が互いに短気を抑えてくれたなら、本当に有難いのですが。それで、何か計"
"画は有りますか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:259
msgid ""
"Yes. We should charge ahead, slay the leader that blocks our entrance to the "
"cave system, and continue."
msgstr ""
"有る。我々は前方に突撃し、洞窟網の入口を塞いでいる指揮官を倒し、進み続ける。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:263
msgid "Easier said than done."
msgstr "言うは易く、行うは難しだな。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:267
msgid "Or, we could advance slowly and wipe out the entire pack."
msgstr "または、我々はゆっくりと前進し、全部隊を一掃しても良い。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:271
msgid ""
"I don't think we have the troops to do that, but I guess retreat is no "
"longer an option."
msgstr ""
"我々にそれをするだけの軍勢があるとは思えない。しかし、退却は、既に選択肢では"
"ないだろう。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:275
msgid ""
"Indeed. We have come this far and the sands we left behind hold no promise. "
"We must fight, but after entering the caves, what will we do then?"
msgstr ""
"本当に。私達は、これほど遠くに来ましたし、私達が後に残して来た砂漠には、何の"
"希望も有りません。私達は戦わなくてはなりません。しかし、洞窟に入った後、次に"
"私達は何をする事になるのでしょう？"

# Keshar
#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:279
msgid "Pray the enemy has not infested the caves before us?"
msgstr "我々より前に、敵が洞窟に蔓延っていない事を祈れば良かろう？"

#. [message]: speaker=Mal Keshar
#. [message]: speaker=Anlindë
#. [message]: speaker=Elynia
#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:747
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:283
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:476
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:484
msgid "..."
msgstr "……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:287
msgid ""
"I am not really sure where we must search first! If I could go in and "
"concentrate a little..."
msgstr ""
"我々が最初に捜索すべき場所について、私には本当に確信がない！ もし、私が中に"
"入って、少し集中する事が出来れば……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:291
msgid "Fair enough. To arms!"
msgstr "十分です。武器を取れ！"

#. [message]: speaker=Galas
#. [message]: role=Supporter
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:434
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:295
msgid "To arms!"
msgstr "武器を取れ！"

#. [message]: speaker=Kal Magar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:313
msgid ""
"So we have got intruders, huh? Get rid of them before I behead you idiots!"
msgstr ""
"ふん、侵入者だと？ 俺がお前達の首を刎ねる前に、そいつらを駆除しろ、馬鹿共！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:322
msgid ""
"And so, not knowing what perils were awaiting them in the dark heart of the "
"world, the group entered the caves searching for the power that might save "
"them."
msgstr ""
"そうして、世界の暗い中心にどんな危険が待っているか知らないまま、一行は、彼ら"
"を救うかも知れない力を探し求め、洞窟へと入って行った。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:330
msgid "We have defeated them. To the caves!"
msgstr "我々は、彼らを破った。洞窟へ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:343
msgid "Ouch! I'm vanquished..."
msgstr "痛！ やられた……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:354
msgid "Yelp!! *ack*"
msgstr "ギャーッ！！ ガクッ"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:365
msgid "Nooo!! Why nobody protects mee..."
msgstr "止めろ－っ！ なぜ誰も俺を守らんのだ……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:376
msgid ""
"All that gold spent on minions to protect me, and they fail when I need them "
"the most. Incompetent moronic fools. *ugh*"
msgstr ""
"俺を守るために、あれほど手下に金を払ったのに、一番必要な時に失敗しやがった。"
"役立たずで無能な馬鹿共が。うっ"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:404
msgid ""
"Those towers look vacant, but there is something about them I mistrust. Be "
"careful, for it may be a trap of the orcs."
msgstr ""
"あれらの塔は空っぽに見えるが、何かが居る疑いがある。注意しろ、オークの罠かも"
"知れない。"

#. [message]: speaker=Kal Magar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:417
msgid ""
"So, my incompetent warriors could not stop you from entering my fortress. No "
"matter - my bodyguards will send you to hell! Haw, haw, haw!"
msgstr ""
"そうか、無能な手下共は、お前達が俺の要塞に入るのを止める事が出来なかったか。"
"まぁ良い ─ 俺の護衛が、お前達を地獄に送るだろう！ ハァーッハッハ"

#. [event]
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:424
msgid "Vagkar"
msgstr "Vagkar"

#. [event]
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:425
msgid "Krislo"
msgstr "Krislo"

#. [event]
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:426
msgid "Urdo"
msgstr "Urdo"

#. [event]
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:427
msgid "Gremle"
msgstr "Gremle"

#. [event]
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:428
msgid "Fir"
msgstr "Fir"

#. [event]
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:429
msgid "Ewurk"
msgstr "Ewurk"

#. [event]
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:430
msgid "Ceel"
msgstr "Ceel"

#. [message]: speaker=Mal Keshar
#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:106
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:448
msgid "Uh-oh."
msgstr "うおぅ"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:452
msgid ""
"The lad was right. It was a trap, and look - the orcs are calling upon "
"reinforcements!"
msgstr "若いのが正しかったな。罠だ。そして見ろ ─ オークが援軍を呼んでいる！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:455
msgid "Turgan"
msgstr "Turgan"

#. [event]
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:456
msgid "Akir"
msgstr "Akir"

#. [event]
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:459
msgid "Cur"
msgstr "Cur"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:474
msgid ""
"Hey, I see something in there. Could it be another entrance to the caves?"
msgstr "おい、そこに何か見えるぞ。もしかして、洞窟への別の入口じゃないか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:478
msgid ""
"Perhaps, but I'd prefer not to wander around here. If the orcs are not "
"guarding that cave, it might be because they found great peril in there."
msgstr ""
"あるいは。しかし、この辺をうろつかない方がいいだろう。オークが洞窟を警備して"
"いないのは、奴らが、そこで非常な危険を見つけたからだろう。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:491
msgid "Um...this definitely doesn't look like another entrance to the caves."
msgstr "うーん…… これは間違っても、洞窟への別の入口じゃない。"

#. [unit]: type=Yeti, id=White Giant
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:497
msgid "White Giant"
msgstr "白い巨人"

#. [message]: speaker=White Giant
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:503
msgid "Rooaarlg, raaar!"
msgstr "ローァァラァァア！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:507
msgid "Wha..."
msgstr "な……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:511
msgid "Help!"
msgstr "助けて！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:515
msgid ""
"I have heard and read old stories of creatures as big as that one, but I had "
"thought they were only myths!"
msgstr ""
"私は、こんな大きな怪物の、古い話を聞いたり読んだりしましたが、でも、それは単"
"なる神話だと思っていました！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:519
msgid ""
"Retreat! We must lure the creature out, surround it, and strike it down. "
"Quickly now!"
msgstr ""
"後退しろ！ 我々は、その怪物をそこから誘い出して取り囲んでから倒さなければな"
"らない。急げ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:523
msgid "Sounds like a good plan!"
msgstr "良い考えに思えます！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:531
msgid ""
"The Short Darkness starts to cover the land, giving the orcs a new advantage."
msgstr "短い夜が大地を覆い始め、オークに新たな有利を与えている。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:535
msgid "Yes, but the undead also fight better during night."
msgstr "そうだが、アンデッドもまた、夜間には上手く戦える。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:539
msgid ""
"The combination of the might of the undead and the effectiveness of our "
"hunters will be a great help in surviving the darkness in this valley."
msgstr ""
"アンデッドの力と、私達の猟師の有効性の組み合わせは、この谷での闇を生き延びる"
"ために、大きな助けとなるでしょう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg:547
msgid ""
"Ahh, the Long Darkness, at last! It is my opportunity to teach the orcish "
"species a lesson to remember. May the undead hordes rise and swallow their "
"attack forces!"
msgstr ""
"あぁ、ようやく長き夜が来た！ オークという種族に、忘れられぬ教訓を与える好機"
"だ！アンデッドの群れが立ち上がり、奴らの攻撃隊を飲み込みますように！"

# ######################

#. [scenario]
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:4
msgid "The Elf versus Goliath"
msgstr "エルフ対巨人"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:180
msgid ""
"And so we entered the caves, leaving the bulk of our people behind so that "
"we could explore without risking them all. The people left outside were "
"instructed to mount a careful guard, and to collapse the cave's entrance if "
"we failed to return in two days' time. And if the worst was to occur, they "
"were to defeat the remaining orcs and set that valley as their new home, at "
"least until they could find a safer place."
msgstr ""
"そうして、彼ら全員を危険に晒さず調査出来る様に、同胞の大部分を後に残して、"
"我々は洞窟に入った。後に残る者達は、慎重に見張りを立て、もし我々が二日経っ"
"ても戻らないようなら、洞窟の入口を崩壊させるよう命じられた。そして、もし最"
"悪の事態が起きたなら、彼らは残っているオークを倒して、この谷を新しい住み処"
"に定める事になっていた。少なくとも、より安全な場所を見つけるまでの間は。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:183
msgid ""
"Only Anlindë, the Lich, and I planned on entering the caves, but some of our "
"people would not hear of us going in alone, and instead accompanied us down "
"into the darkness."
msgstr ""
"Anlindë とリッチ、そして私だけが洞窟に入る事を計画していたが、仲間の幾人か"
"は、我々だけで行く事を聞こうとしなかった。そして、その代わりに、我々に同行し"
"て、暗闇へと降りた。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:186
msgid ""
"The cave walls looked artificial while the floor was covered by smooth "
"tiles; this indicated civilization of a high degree. I noticed that Anlindë "
"and Mal Keshar seemed uneasy, but I had no experience with magical arts, and "
"so could not tell what exactly they felt or detected."
msgstr ""
"洞窟の壁は人工的に見え、同時に床は滑らかなタイルで覆われていた。これは高度な"
"文明を示している。私は、Anlindë と Mal Keshar が不安そうに見える事に気付いた"
"が、私には魔法に付いての経験が全く無くて、彼らが一体何を感じ、または見つけた"
"のか、何も分からなかった。"

#. [unit]: id=Verne
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:96
msgid "Verne"
msgstr "Verne"

#. [event]
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:252
msgid "Chamber Guard"
msgstr "室内警備"

#. [unit]: type=Blood Imp, id=Gurglo
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:287
msgid "Gurglo"
msgstr "Gurglo"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:303
msgid "Investigate the place"
msgstr "この場所を調査する"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:341
msgid ""
"I feel some kind of strong presence in this place. We should be determine "
"its nature before we allow our people to follow."
msgstr ""
"ここには何らかの、強い存在を感じます。私達は、同胞が続く事を許可する前に、そ"
"の本質を確かめなければならないでしょう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:345
msgid "Wait, I hear steps, many steps..."
msgstr "待て、足音が聞こえる。沢山の足音が……"

#. [event]
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:356
msgid "Kyra"
msgstr "Kyra"

#. [event]
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:367
msgid "Zilla"
msgstr "Zilla"

#. [event]
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:378
msgid "Kairus"
msgstr "Kairus"

#. [message]: speaker=Kyra
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:382
msgid "Surprise, forest-dwellers. Didn't expect us here, uh?"
msgstr "驚いた、森の住人だ。予想外だな、えぇ？"

#. [message]: speaker=Kairus
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:386
msgid "Kill them, it's the Master's command!"
msgstr "殺せ、それがご主人様の命令だ！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:390
msgid "Blast it, as I suspected. These worms made it here before us."
msgstr "忌々しい、思った通りだ。このウジ虫共は、我々より先に、ここに来ていた。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:394
msgid "What about our lady?"
msgstr "我らが淑女は？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:398
msgid ""
"I don't think she is in danger yet, but we should clear these pests out of "
"our way as quickly as we may."
msgstr ""
"彼女が既に危険に遭っているとは思わんが、出来る限り迅速に、この害虫共を我々の"
"進路から追い出すべきだろう。"

#. [message]: speaker=Verne
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:445
msgid ""
"Ha, ha, the elves want to find her. But we won't allow them to step any "
"further into our future domain, ha ha! Pitiful creatures..."
msgstr ""
"ハッハ、エルフどもは彼女を見付けたがってる。だが、我らの将来の領土にこれ以上"
"奴らを入らせるつもりは無いぞ！ ハッハ！ 惨めな生き物め……"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:500
msgid "Touchgem activated. A door opens."
msgstr "石の仕掛けが起動した。扉が開いた。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:509
msgid "Touchgem already activated."
msgstr "石の仕掛けは、既に起動している。"

#. [scenario]
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:543
msgid ""
"Thy journey is mine; but keep close to light, for light will be thy shine."
msgstr "汝の旅は我のもの。光から離れる事無かれ。光は汝の輝きとなるなればなり。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:565
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:606
msgid "Hidden touchplate triggered. A wall moves."
msgstr "隠された仕掛けが働き、壁が動いた。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:581
msgid ""
"It looks like there used to be something else in this passage, but the path "
"is now blocked by large rocks. We can't continue this way."
msgstr ""
"この通路には以前、他の何かがあったように思えるが、今は大きな岩で塞がれてい"
"る。我々はこの道を進む事は出来ない。"

#. [scenario]
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:647
msgid ""
"This bottle seems to contain a potion of strength. It is said that these can "
"turn even weaklings into dangerous fighters. I just wish it was a bigger "
"flask - it contains only one dose. We should carefully choose who should "
"drink it."
msgstr ""
"この瓶には、強さの秘薬が入っている様に見える。それは、虚弱な者でさえ、危険な"
"戦士に変える事が出来ると言われている。もっと大きな瓶でさえあれば。それは、一"
"回分しか入っていない。我々は、誰がそれを飲むか、慎重に選ぶべきだろう。"

#. [object]: id=strength_potion_25_1
#. [object]: id=e1l7_strength_potion
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:746
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:651
msgid "Potion of Strength"
msgstr "強さの秘薬"

#. [object]: id=e1l7_strength_potion
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:655
msgid ""
"The drinker's strength is increased for a while, adding 2 damage points to "
"their melee attacks, and adding 8 points to their total HP."
msgstr ""
"飲んだ者の体力は暫くの間増加し、格闘で与えるダメージは2増え、最大HPが8増えま"
"す。"

#. [object]: id=strength_potion_25_1
#. [object]: id=deftness_potion_25_1
#. [object]: id=e1l7_strength_potion
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:750
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:795
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:656
msgid "This potion can only be used by living beings. Let another take it."
msgstr "この秘薬は、生きた者にだけ使えます。他の者に飲ませて下さい。"

#. [message]: speaker=unit
#. [message]: speaker=boss2
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:738
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:510
msgid "What is this?"
msgstr "これは何だ？"

#. [event]
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:747
msgid "Colossal Automaton"
msgstr "巨大な自動人形"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:772
msgid ""
"You find yourself before a giant metal-sheathed humanoid of unknown origin."
msgstr ""
"気がつくと、あなたは起源不明な、金属で覆われた巨大な人もどきの前にいます。"

#. [message]: speaker=boss1
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:776
msgid "Nice to meet you, enemies of the Master."
msgstr "ご機嫌はいかがかな、主の敵よ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:780
msgid "The... pleasure is all ours..."
msgstr "どうも……どういたしまして……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:784
msgid ""
"Argh, just what we need - gigantic foes capable of crushing us like insects."
msgstr ""
"おっと。正に我々が求めていた ─ 我々を虫けらの様に潰す、巨大な敵だ。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:788
msgid ""
"We have come this far... We shall not surrender to this creature, whatever "
"it is. It shall not stop us!"
msgstr ""
"私達は、こんなに遠くに来ました…… それが何であれ、私達はこの化け物に降伏しは"
"しません。私達を止める事は出来ません！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:792
msgid ""
"Of course it won't, but what about its pals? Surely it is not the only one "
"of its kind..."
msgstr ""
"無論、奴には出来ないが、そのお仲間はどうかな？ まさか、奴がこの種の唯一の存在"
"と言う訳でもあるまい……"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:796
msgid "Then they all shall suffer the same fate. Attack, now!"
msgstr "それなら、彼らは全員同じ目に遭うでしょう。直ちに攻撃しなさい！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:838
msgid "At last, it's over."
msgstr "ようやく、終わった。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:842
msgid ""
"That was a close call. How many other metallic giants might there be lurking "
"in here?"
msgstr "危機一髪でした。ここには他に、何体の金属の巨人が潜んでいるのでしょう？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:846
msgid ""
"This could only be the work of those foul creatures. They must have brought "
"these goliaths to crush us. Let's leave this chamber and continue exploring, "
"but be on your keenest guard."
msgstr ""
"これがこの汚らわしい怪物共の、唯一の仕事なのかもしれない。奴らは、我々を壊滅"
"させるために、この巨人共を連れて来たのに違いない。この部屋を出て、捜索を続け"
"よう。まぁ、最高に熱心な警備があるだろうが。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:872
msgid ""
"Look, this wall opened after we killed that beast. Should we go this way?"
msgstr ""
"見て下さい、我々があの怪物を殺した後で、この壁は開きました。我々はこの道を進"
"むべきでしょうか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:876
msgid "I don't see any alternative. By that way then we shall go."
msgstr "他の選択肢は見当たらない。そうであれば、我々は進むべきだろう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:913
msgid "I thought I had seen everything, but what is that thing?!"
msgstr "私は、あらゆる事物を見て来たと思っていたが、あれは何だ？！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:917
msgid ""
"I have never read or heard about the existence of such a creature. I suppose "
"its another foe sent to obstruct our path."
msgstr ""
"私は、あの様な生き物の存在について、読んだ事も聞いた事もありません。私達の進"
"路を妨害するために送られた、別の敵なのでしょう。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:986
msgid ""
"Look out! The enemy is calling upon reinforcements, and they are after us. "
"We must make haste and get out of their reach."
msgstr ""
"注意して！ 敵は援軍を呼んでいて、それは私達の後ろにいます。私達は、急いで彼ら"
"の手の届かない所に脱出しなければなりません。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg:992
msgid "We should make haste. The enemy may bring reinforcements at any moment."
msgstr "急がなければ。いつ何時、敵の援軍が到着するかも知れません。"

# ######################

#. [scenario]: id=08_Errand_of_Hope
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:5
msgid "An Errand of Hope"
msgstr "希望の使い"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:196
msgid ""
"After exploring for a while, we emerged at nightfall to tell our people to "
"follow us in. It was a difficult decision, but we feared leaving our poorly-"
"trained civilians between the pursuing scouts and the cliffs."
msgstr ""
"暫く調査をした後、我々に続いて入って来るよう同胞に告げるため、我々は、日暮れ"
"に洞窟を出た。それは難しい決定だったが、追って来る偵察隊と崖との間に、訓練不"
"十分な民間人を残して行く事を、我々は恐れた。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:199
msgid ""
"The very thought of approaching the place were the Lady of Light and the "
"Lord of Darkness had been seen - or detected - for the last time was good "
"for morale. It was well that the ancient tale lit a flame in our hearts, for "
"there was little other light to be had in those forsaken tunnels."
msgstr ""
"光の淑女の居る、そして闇の主が最後に見られた ─ もしくは感知された ─ 場所に近"
"付いていると考えるだけでも、士気にとっては良かった。見捨てられた隧道には、他に"
"光は殆ど存在しなかったので、古代の物語が我々の心に炎を灯すのは望ましかった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:202
msgid ""
"None of us understood why Mal Keshar was different from the necromancers our "
"people had faced and defeated in the past. Not even Anlindë seemed to "
"understand it completely."
msgstr ""
"我々の誰も、Mal Keshar が、我々が以前出会いそして倒して来た黒魔術師とは違う理"
"由を理解していなかった。Anlindë でさえ、完全に分かっている様には見えなかった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:205
msgid ""
"As we went deeper and deeper, the places where the light of the suns could "
"reach the cavern's floor through contrived openings in the ceiling became "
"more and more scarce. By contrast, the subterranean water streams became "
"more abundant, both in quantity and volume. Oh, the irony! In the caves we "
"had all the water we had so sorely lacked in the desert, but we had to "
"struggle to see our steps."
msgstr ""
"我々が深く、より深く進むにつれ、天井の不自然な穴を通して太陽の光が洞窟の床に"
"届く場所は、ますます少なくなって行った。対照的に、地下水の流れは、量も嵩も、"
"より豊富になった。皮肉なものだ！ 我々は洞窟の中で、砂漠ではあまりに酷く不足し"
"ていた水だけは持っていたが、自分達の足元を見るために努力しなければならなかっ"
"た。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:208
msgid ""
"Under the world's skies we could see the moon tracing out its cycle by night "
"- by day, the suns would announce the time. Here we had no notion of how "
"much time was passing as we traveled underground. It was as if time itself "
"had been frozen and bound to the rocks."
msgstr ""
"空の下の世界では、夜には月が循環を辿るのを、昼には太陽が時を告げるのを見る事"
"が出来た。ここでは、我々が地下を旅するようになってから、どの位の時が経過した"
"のかに関して、何も分からなかった。まるで、時間自体が止まり、岩に結びつけられ"
"てしまったかの様だった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:211
msgid ""
"Creatures inhabited the depths around us: large or small, soft or rough, "
"harmless or incredibly strong - creatures I had never seen before. Anlindë "
"and the Lich knew of them and how to frighten them away, though. There came "
"one particular day, or night, in which I gained valuable experience in these "
"matters. . . ."
msgstr ""
"我々の周囲の深淵には、生き物が住んで居た。大きく、小さく、滑らかで、ざらざら"
"で、無害で、信じられないほど強い、私が一度も見た事のない生き物達が。もっとも、"
"Anlindë とリッチは、それらと、それらをどう追い払うかを知っていた。私がこれら"
"の事柄に関する貴重な経験を得た、ある特別な日、もしくは夜がやって来た……"

#. [side]: id=King Asthorgar, type=Dwarvish Lord
#. [side]: id=Denathor, type=Dwarvish Explorer
#. [side]: id=Furrin, type=Dwarvish Dragonguard
#. [side]
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:55
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:133
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:209
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:45
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:65
msgid "team_name^Dwarves"
msgstr "ドワーフ"

#. [side]
#. [side]: id=Kwurg, type=Troll Warrior
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:127
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:157
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:81
msgid "team_name^Trolls"
msgstr "トロル"

#. [side]: id=Kwurg, type=Troll Warrior
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:144
msgid "Kwurg"
msgstr "Kwurg"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:286
msgid "Explore the caves and defeat any enemies you find"
msgstr "洞窟を調査し、発見したあらゆる敵を倒す"

#. [message]: role=Supporter
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:298
msgid ""
"These caves are too dark to see, even with our torches. And I do not feel "
"well accompanied by the undead."
msgstr ""
"この洞窟は、松明があってさえ見えないほど暗い。それに、アンデッドが一緒なのは"
"気持ちが良くない。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:303
msgid ""
"Are you elves afraid of the darkness? That's really amusing - for a race "
"whose archers are said to be as accurate and deadly at night as they are "
"under the light of the suns..."
msgstr ""
"お前達エルフは、暗闇を恐れているのか？ 実際おかしな事だな ─ その弓手は、夜"
"でも日の光の下と同様、正確で致命的だと言われる種族にしては……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:308
msgid "Where exactly are we, Mal Keshar?"
msgstr "Mal Keshar、我々は、正確にはどこにいるんですか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:313
msgid ""
"Under these mountains, there was a dwarven kingdom, Knalga. A kingdom that "
"was relocated and rebuilt countless times. I do not know if it still exists, "
"but those smug midgets weren't very helpful to outsiders. So, unless their "
"numbers are very reduced or they changed their minds after all this time "
"isolated underground, do not expect any help from them."
msgstr ""
"この山の下には、ドワーフの王国があった。幾度となく移動し再建された、Knalga "
"の王国が。それが未だに存在するのか、私には判らないが、あの独善的な小人達は、"
"部外者に取っては、さほど助けにはならなかった。従って、彼らの人数が酷く減って"
"いたり、あるいは彼らが地下で孤立して、これだけの時間が経過した後に、考えを改"
"めたのでも無い限り、彼らからはいかなる援助も期待するな。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:318
msgid ""
"I believe that they might agree to help us if we offer them something in "
"exchange. If they are struggling to keep control of their underground "
"domains, then they are most likely fighting trolls and other vermin, which "
"we could wipe out of these tunnels with the help of the undead."
msgstr ""
"私は、もし私達が何か交換を申し出れば、彼らは私達を援助する事に同意するだろう"
"と確信しています。もし彼らが、地下の領土を支配するのに苦労しているなら、最も"
"ありそうなのは、トロルやその他の害虫との戦いでしょうし、私達は、アンデッドの"
"助けを借りて、これらの隧道から一掃する事が出来るでしょう。"

# interfer→interfere
#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:323
msgid ""
"Or we could just get rid of those pesky dwarves if they interfer with our "
"plans. You are actually expecting them to cooperate with a band of elves who "
"work with necromancers?"
msgstr ""
"もしくは、我々の計画を妨げるのなら、それらの厄介なドワーフ達を、ちょいと排"
"除する、と言う事も有り得る。お前は、彼らが黒魔術師と行動を共にしているエル"
"フの一団に協力する事を、本当に期待しているのか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:328
msgid ""
"We can try to negotiate with them. If we are to find the Lady of Light in "
"this darkness, we'll need help from those who live in it. If that is not "
"possible, then we might run out of provisions and never see the light of the "
"suns again."
msgstr ""
"彼らと交渉すべく努力する事は出来ます。この闇の中で光の淑女を見付けるつもりな"
"らば、私達にはそこの住人の助けが必要でしょう。そう出来なければ、私達は食料を"
"使い果たし、二度と日の光を見る事は無いのかも知れません。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:347
msgid ""
"Um... these gates seem to be magical in nature. They gently glow in a "
"blueish tone, and I cannot even touch them."
msgstr ""
"うぅむ…… この門は本質的に魔術のようだ。青っぽい色で静かに光を放っているが、"
"私はそれに触れる事さえ出来ない。"

# Narrator
#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:392
msgid ""
"The cave's floor collapses, leaving the poor unit with no ground to stand "
"on, thus falling down into the depths of the world. Who knows what fate "
"awaits them at the chasm's bottom?"
msgstr ""
"洞窟の床が崩壊し、立つための地面が無くなった、哀れなユニットを乗せたまま、世"
"界の深淵へと落ちて行った。割れ目の底でどんな運命が待っているか、知る者が居る"
"だろうか？"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:396
msgid "AAAAAAaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh..."
msgstr "あああああぁぁぁぁぁぁぁぁぁぁぁぁぁぁーーーーーーーーーーーーー……"

# particularily→particularly
#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:424
msgid "Woah, the cave's floor here looks particularly weak."
msgstr "うわ、洞窟の床のこの部分は、とりわけ脆いようだ。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:430
msgid "Neep, neep, neeeeep! (translated: 'Cave floor weak, cave floor weak!')"
msgstr ""
"キィーッ、キィーッ、キィーーッ、（翻訳：洞窟の床は脆い、洞窟の床は脆い！）"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:453
msgid "Elves? You treacherous ones, begone, now, or we kill you!"
msgstr "エルフだと？ 裏切り者め、去れ、今すぐ。さもなければ殺す！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:473
msgid "Undead! Begone creepy one, or we crush you!"
msgstr "アンデッド！ 消えろ薄気味悪い奴め、さもなきゃ叩き潰す！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:489
msgid "Ugh. It hurts a lot..."
msgstr "ぐぅ。傷が多過ぎる……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:507
msgid ""
"Is it really necessary to do this? Kill every foe we stumble upon... "
"Shouldn't there be another way?"
msgstr ""
"本当にこうする必要が有るのだろうか？ 偶然見つけた敵を全て殺すなんて…… 他のや"
"り方も有るのでは？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:512
msgid ""
"Unless you want to suffer the same fate at their hands... no. Besides, they "
"can become more helpful after passing on. He he."
msgstr ""
"お前が、奴らの手によって同じ運命を辿りたくないのであれば…… 否だ。その上、奴"
"らは死んだ後にもっと役に立つ事も出来る。ククッ。"

#. [unit]: id=Qwirg, type=Great Troll
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:535
msgid "Qwirg"
msgstr "Qwirg"

#. [unit]: id=Hazor, type=Chaos Razerman
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:546
msgid "Hazor"
msgstr "Hazor"

#. [unit]: id=Zoltar, type=Chaos Lore
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:556
msgid "Zoltar"
msgstr "Zoltar"

#. [unit]: id=Althurin, type=Dwarvish Arcanister
#. [unit]: id=Althurin, type=Dwarvish Runemaster_alt
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:262
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:566
msgid "Althurin"
msgstr "Althurin"

#. [unit]: id=Aetilaes, type=Dwarvish Pathfinder
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:582
msgid "Aetilaes"
msgstr "Aetilaes"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:709
msgid "Bright gods!"
msgstr "賢き神よ！"

#. [message]
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:723
msgid ""
"What? It is impossible! The Goliath was supposed to have killed you all! "
"How..."
msgstr "何？ 有り得ない！ 巨人がお前達を皆殺しにしたはずだ！ どうやって……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:727
msgid "We defeated the Colossal Automaton, if that is what you're asking."
msgstr "我々は巨大な自動人形を倒した。それがお前の聞きたい事なら。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:732
msgid ""
"Argh... damn you, heathens. It is time for you to learn not to seek trouble "
"from us anymore."
msgstr ""
"あぁ…… 呪われろ、異教徒め。これ以上、俺達と揉め事を起こそうとしないって事"
"を学ぶ時だ。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:738
msgid ""
"If the Goliath could not deal with them, then finish them off yourselves!"
msgstr "巨人が処理出来ないのなら、自分自身で始末をつけろ！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:746
msgid "Your command is Law, my liege."
msgstr "あなたの命令は掟です、我が君。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:749
msgid ""
"Blasted humans. So they made it here before us, but wait... What is this? "
"They are fighting with the dwarves!"
msgstr ""
"呪われた人間共め。この通り、奴らは我々より先に来ていた。しかし、待て…… こ"
"れは何だ？ 奴らはドワーフと戦っている！"

#. [message]: race=dwarf
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:753
msgid ""
"Elves? And with undead marching amongst their ranks? 'Tis a strange sight "
"indeed, for I thought that yer race was still an enemy of necromancy and "
"their practitioners. Though, ye helped us when the trolls invaded our city "
"centuries ago. Would ye help us now?"
msgstr ""
"エルフだと？ しかも、アンデッドが列に混じって歩いてるだと？ 実際おかしな眺め"
"だ。お前達の種族は黒魔術師の敵で、今でも教義を実践していると思ったが。とは言"
"え、何世紀か前にトロルが俺達の都市に侵入した時、お前達は俺達を助けてくれた。"
"今度は助けてくれるだろうか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:757
msgid ""
"Centuries ago? I don't understand. Our people have never been out of our "
"valley since the Fall!"
msgstr ""
"数世紀前？ 私には分からない。我々の同胞は「滅び」以降、谷を出た事はない！"

#. [message]: race=dwarf
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:761
msgid ""
"What's that ye say? I always thought yer people came from the vast Southern "
"Desert..."
msgstr ""
"お前は何を言ってるんだ？ 俺はいつも、お前の仲間は広大な南の砂漠から来たと思っ"
"ていたが……"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:765
msgid "This explains a lot of things actually. We shall help you."
msgstr ""
"これで実際に、多くの事が分かりました。私達は、あなた達を助けるつもりです。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:773
msgid "Sssh."
msgstr "しーっ。"

#. [message]: race=dwarf
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:777
msgid ""
"Excellent. As ye can see, there are these foul men from the lands of Chaos, "
"tryin' to take over our tunnels. But to our rear we have some rampant trolls "
"who wish to do the same. It'd be a boon if ye can defeat both of 'em."
msgstr ""
"素晴らしい。知っての通り、ここに、混沌の土地の汚らわしい奴らが、俺達の隧道を"
"占領しようとしている。しかも、俺達の背後には、同じ様な事をしようとしているト"
"ロルが蔓延っている。お前達が両方を倒せるなら、俺は嬉しくなるんだが。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:781
msgid "We shall do our best."
msgstr "最善を尽くします。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:789
msgid "What is going on? Elves from the desert? Anlindë, might they be..."
msgstr "どうなっているんだ？ 砂漠から来たエルフ？ Anlindë、彼らの言う……"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:793
msgid ""
"I believe that is a discussion for another time, when we have finished our "
"new job here."
msgstr "別の機会に話し合うべきです。私達がここで新しい仕事を終えた後に。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:803
msgid "Defeat all enemy leaders"
msgstr "全ての敵のリーダーを倒す"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:821
msgid ""
"Friend elves, I must report this news to the king. Please stand fast, I "
"shall be back with ye soon."
msgstr ""
"エルフの友よ、俺はこの知らせを王に報告しなければならん。しっかり守ってくれ、"
"俺はすぐに戻ってくる。"

#. [unit]: type=Dwarvish Fighter, id=FAKEDWARFLEADER
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:836
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:893
msgid "King Foo-Bar"
msgstr "何とか王"

#. [unit]: type=Dwarvish Fighter, id=FAKEDWARFLEADER
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:838
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:896
msgid ""
"NO ONE SHOULD BE HERE\n"
"-- Shadow Master"
msgstr ""
"ここでは誰も生きるべきではない\n"
"── 影の主"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:856
msgid "He just might be escaping from the battlefield..."
msgstr "彼は単に、戦場から逃れただけではないのか……"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:860
msgid ""
"No... I don't think so. Dwarves have always been very war-like. They would "
"not leave a battle just to let others do the dirty work, it would be going "
"against their pride."
msgstr ""
"いいえ…… 私はそうは思いません。ドワーフはいつでも非常に好戦的です。他の者"
"に嫌な仕事をさせて、自分は戦闘を放棄しようとする事はないでしょう。それは彼ら"
"の誇りに反する事になるのです。"

#. [message]
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:878
msgid "Althurin, sir. You are seriously injured!"
msgstr "Althurin、あなたは酷く負傷しています！"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:882
msgid ""
"Argh... I need... I need to report this news to the king. I'm severely "
"injured, but I hafta make it there. Please stand fast, friend elves. I shall "
"be back with ye soon."
msgstr ""
"ハァハァ…… 俺は…… 俺は、この知らせを王に報告する必要が有る。俺は重傷を負"
"ったが、しかし、行かなきゃならん。しっかり守ってくれ、エルフの友よ。俺はすぐ"
"に戻ってくる。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:996
msgid ""
"Dwarf-friends, ye made it. Now, follow me to the Throne Room, King Asthorgar "
"awaits. He'll be pleased to hear and see news of ye and yer kind again."
msgstr ""
"ドワーフの友よ、でかしたな。さぁ、玉座の間まで俺について来い。Asthorgar 王"
"がお待ちだ。お前とお前の種族の知らせを再び見聞きして、お喜びになるだろう。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1026
msgid ""
"Oh my, who could have left behind such a precious amount of gold! 190 "
"pieces... Not bad, huh?"
msgstr ""
"おぉ、誰かが貴重な額の金を後に残して行ったのかもしれないぞ！ 金貨190枚か…… 悪"
"くないな、えぇ？"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1062
msgid "Ah! Giant insects!"
msgstr "あっ！ 巨大な昆虫が！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1066
msgid "Ants, but they are bigger than a tiger! What happened to them?"
msgstr "蟻だけど、虎より大きいなんて！ 彼らに何が起こったのでしょう？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1070
msgid ""
"In the darkness of the depths of the world, most animals and insects grow "
"far beyond their usual sizes. So have a care, there may be more dangerous "
"freaks in this place."
msgstr ""
"世界の底の闇の中では、大抵の動物や昆虫が、普通より遥かに大きく成長するのだ。"
"だから注意しろ、ここにはもっと危険な化け物がいるかも知れん。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1103
msgid ""
"It must be common in these caverns to stumble on giant ants such as these..."
msgstr "こんな風な大きな蟻に出くわすのは、この洞窟では普通の事に違いない……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:1119
msgid "This coffin is empty."
msgstr "この棺桶は空だ。"

# ######################

#. [scenario]: id=08x_Interlude
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:5
msgid "A Royal Meeting"
msgstr "王との対面"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:224
msgid ""
"This dwarf, Althurin by name, led us through curving tunnels that opened "
"upon a great cavern. There lay a sprawling city, the capital of their "
"kingdom."
msgstr ""
"Althurin と言う名前のこのドワーフは、曲がりくねった隧道を通って、我々を巨大"
"な洞窟へと導いた。そこには不規則に広がった都市、彼らの王国の首都があった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:227
msgid ""
"This greedy race was despised by our ancestors, a loathing passed down for "
"generations, because of their disinterest in protecting the beautiful and "
"green places of their world. Indeed, it was said amongst us that the dwarves "
"would destroy the beauty of the world for wealth and power. And yet, their "
"masons shaped structures of great beauty from rock, their smiths fashioned "
"marvelous wonders out of metal and other materials they found underground - "
"these were things that we elves could not help but admire. . . . They were a "
"strange people, indeed."
msgstr ""
"この貪欲な種族は、彼らの世界の、美しい緑の土地を守る事に対する無関心さによっ"
"て我々の祖先に軽蔑され、嫌悪は世代を越えて伝えられてきた。実際、我々の間では、"
"ドワーフは富と力のために世界の美を破壊するだろうと言われていた。それなのに、"
"彼らの石工は岩石から素晴らしい建造物を形作り、彼らの鍛冶屋は、地下で見付けた"
"金属やその他の材料から、驚くべき物を創り出した ─ これは、我々エルフが賞賛せ"
"ざるを得ない何かだ…… 彼らは本当に奇妙な者達だった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:230
msgid ""
"Their mastery of ancient magic was also remarkable. By carving runes onto "
"surfaces such as shields, hammers, or even walls, they could work spells "
"which might have been beyond any elven sorcerer's ability. Some of these "
"rune-workings were used as defensive shields against enemies, and had to be "
"temporarily suppressed in order to allow our sorceresses access into the "
"heart of the city - the castle of the King."
msgstr ""
"また、彼らの古代魔法の習熟ぶりも驚くべきものだった。彼らは、盾や鎚の表面、ま"
"たは壁にさえルーンを彫る事によって、エルフの魔術師の能力を越えていたかも知れ"
"ない程の呪文を扱う事が出来た。これらのルーンの作用の幾つかが、敵に対する防御"
"用の盾として使われていて、我々の魔術師達を、都市の中心 ─ 王城に入れる事を許"
"すために、一時的に抑えなければならなかった。"

#. [unit]: id=King Asthorgar, type=Dwarvish Lord
#. [side]: id=King Asthorgar, type=Dwarvish Lord
#. [side]: type=Dwarvish Lord, id=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:244
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:43
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:708
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:31
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:31
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:59
msgid "King Asthorgar"
msgstr "Asthorgar王"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:136
msgid ""
"Welcome, friends. It's been a long time since yer kinsmen last visited us. "
"But tell me, what're yer names? What brings ye here to the depths of New "
"Knalga?"
msgstr ""
"ようこそ、友よ。お前達の血族が最後に儂らを訪ねてから、長い時が経っている。そ"
"れより聞かせてくれ、名前は？ 何がここ、新しい Knalga の深みへと、お前達を来"
"させたのか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:141
msgid "I am Galas, leader of the elves from the Valley of Elynia."
msgstr "私は Galas、Elynia の谷から来たエルフの指揮官です。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1396
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:146
msgid "Anlindë, First Advisor of Galas."
msgstr "Anlindë、Galas の第一の助言者です。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:151
msgid "Mal Keshar, necromancer and tour guide for these elves."
msgstr "Mal Keshar、黒魔術師で、このエルフ達の旅の案内人だ。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:156
msgid ""
"You, necromancer - 'tis well recorded by our historians that ye killed many "
"of our comrades centuries ago. However, since ye came here by the side of "
"the people of Quenoth, I suppose we can tolerate yer presence."
msgstr ""
"貴様、黒魔術師 ─ 数世紀前、お前達に儂らの仲間が大勢殺された事は、儂らの歴史"
"家によって、はっきりと記録されている。とは言え、Quenoth の者達と共に来たから"
"には、お前の存在も大目に見る事が出来るだろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:161
msgid ""
"Begging your pardon, Your Highness, but what are you talking about? What is "
"Quenoth?"
msgstr ""
"お許しを願います、陛下。しかし、あなたは何の事を言ってらっしゃるんです？ "
"Quenoth とは何ですか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:166
msgid ""
"I believe I know what he is talking about. King, your fellow dwarves spoke "
"of elves from the desert when they first met us. You now mention these "
"people of Quenoth. Does that mean that our kind has already visited your "
"realm? Did they truly come from the desert?"
msgstr ""
"私は、彼が何について話しているのか知っていると思います。王よ、あなたの仲間の"
"ドワーフが私達と最初に出会った時、砂漠から来たエルフについて話していました。"
"今、あなたは Quenoth の者達について言及しました。それは、私達の種族が、あな"
"たの領土を既に訪れていた事を意味するのではありませんか？ 彼らは本当に砂漠から"
"来たのでしょうか？"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:171
msgid ""
"Aye, indeed. It must've been more than six of our generations ago. My great-"
"grandfather didn't even exist then! 'Tis known by us that they opened the "
"route for the restoration of Knalga."
msgstr ""
"いかにもその通りだ。儂らの六世代以上前の事に間違いない。儂の曾祖父も、その時"
"には存在さえしなかった！ 儂らは、彼らが Knalga の回復のために道を開いた事を"
"知っている。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:176
msgid ""
"They certainly did at that, by forcin' the foul trolls to retreat back to "
"the tunnels from whence they came. That's just one o' their many great deeds."
msgstr ""
"彼らは間違いなくそうしたし、その上、汚らわしいトロルを、そいつらがやって来た"
"隧道に力ずくで叩き返した。それは、彼らの数多の偉業の内の一つに過ぎん。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:181
msgid ""
"So, from whence do ye come? I hadn't stopped to wonder why ye bring "
"completely different weapons and clothes with ye. I suppose ye're not from "
"the desert then?"
msgstr ""
"それで、お前達はどこから来たのか？ 儂は、何故お前達は全く違う武器を持ち、全"
"く違う服を着て来たのだろうかと考え続けている。そんな訳で、儂が思うに、お前達"
"は砂漠から来たのではないのではないか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:186
msgid ""
"We actually come from a valley far from here, surrounded by the vast lands "
"that we call 'The Unknown'. Our ancestors departed ways shortly after "
"putting an end to a certain...war, due to political disputes. Two different "
"groups separated - one group found the valley from which we were just "
"expelled. We are their direct descendants, but I suspect the other group, "
"whom you have probably met, managed to eke out their lives in the desert."
msgstr ""
"実の所、私達はここから遥か遠くの、私達が「未知」と呼ぶ、広大な土地に囲まれた"
"谷から来ました。私達の祖先は、政治的な争いが原因の、とある…… 戦争に終止符"
"を打った直後に道を分かちました。二つの異なる集団が分離し ─ 一つの集団は、私"
"達が追い出されて来た谷を見付けました。私達は彼らの直系の子孫ですが、あなた達"
"が出会ったであろう、もう一つの集団も、どうにか砂漠で生き長らえる事が出来たの"
"でしょう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:191
msgid ""
"That would explain why the orcs were aware of the existence of our brethren "
"in the desert and why the savage human tribes were afraid of our hunters."
msgstr ""
"何故砂漠でオークが我々の仲間の存在に気付いていたのか、何故野蛮な人間の部族が"
"我々の猟師を恐れていたのか、多分それで説明が付く。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:196
msgid ""
"But the question remains: were the Quenoth elves the only ones? Could other "
"groups have survived in the desert or elsewhere?"
msgstr ""
"それでも疑問は残ります。Quenoth のエルフ達は、唯一の存在だったのか？ 他の集"
"団も、砂漠かどこかで生き延びる事が出来たのではないか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:201
msgid ""
"How could they have survived in the desert in the first place? Elves have "
"always been a race bound to their green forests. They're the last ones I'd "
"expect to walk through hot sands even if forced to."
msgstr ""
"そもそも、彼らはどうして砂漠で生き延びる事が出来たのだ？ エルフとは、常に緑"
"の森に結びつけられた種族だった。強制されたとしても、熱い砂の上を歩くなど、最"
"後までしない者達だと私は思っている。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:206
msgid ""
"An intriguing matter indeed. Recently we've sent scouts that report life has "
"managed to flourish in the desert, and that oases have now become forests. "
"But back then, none of that existed; it was just plain desert. Anyway, the "
"elves we're talking about appeared all of a sudden when we were losing a war "
"against the troll invaders. Selflessly, they killed the troll chieftains and "
"drove back the well-organized troll marauders."
msgstr ""
"実に興味深い問題だ。最近送った斥候は、生命は砂漠でどうにか繁栄して、オアシス"
"は今や森になったと報告してきた。しかし、当時そんなものはどこにも無かった。た"
"だ何もない砂漠があった。ともかく、儂らの言うエルフは、儂らがトロルの侵略者と"
"の戦争に負けかけていた時、突然現れたのだ。無私無欲でトロルの酋長を倒し、十分"
"に組織化されたトロルの略奪者達を追い払ったのだ。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:211
msgid ""
"A boy, Kaleh, was leading these elves to find a new home in the far North, "
"supposedly reserved for 'em by a goddess named 'Eloh'."
msgstr ""
"一人の小僧、Kaleh が、そのエルフ達を「Eloh」と言う女神が彼らのために用意した"
"らしい、遥か北の新しい住み処へと導いた。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:216
msgid "Eloh? I have read that name before..."
msgstr "Eloh ですか？ 以前にも聞いた事があります……"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:221
msgid ""
"But wait, I haven't finished! They left us, but we sent one of our men to "
"escort them safely outta our caves. Our ancestors didn't have word of him "
"for years, until he made it back with interesting news."
msgstr ""
"まぁ待て。儂の話は終わっとらん！ 彼らは去ったが、彼らを洞窟から安全に抜け出"
"させるために、儂らは部下を一人同行させたのだ。彼が面白い話を持って戻って来る"
"まで、儂らの先祖は、彼について長い間何の知らせも受けなかった。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:226
msgid ""
"After escaping from a flood in the northern caves, they were surrounded by "
"the same humans who killed and thwarted most of our scouting expeditions. "
"They gave 'em a bloody fight, and somehow found themselves upon the shores "
"of the Vast Sea, rescuing some trapped merfolk from execution in a bloody "
"ritual to a human deity. But some elves turned against Kaleh's boys, under "
"the influence of this 'Eloh' monster. And I say monster 'cause she turned "
"out to be the dreaded Eater of Souls, Yechnagoth."
msgstr ""
"北の洞窟の氾濫から逃れた後、彼らは儂らの斥候の遠征隊を妨害し、殺したのと同じ"
"人間共に包囲された。人間の神のための流血の儀式が実行される中、罠に捕らわれた"
"幾人かの海の民を救い、血みどろの戦いの後、気がつけば、どうにかして大海洋の岸"
"辺に彼らは居た。とは言え、この「Eloh の怪物共」の影響を受けて、Kaleh の部下に"
"反抗したエルフも居た。そして、儂が怪物と言うのはだ、彼女は恐るべき魂喰らい、"
"Yechnagoth であると判明したたからだ。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:231
msgid "That name... Not enough time has passed for me to hear that name again."
msgstr ""
"その名を…… 再び耳にするには、私にとって時間の経過が足りなかったようです。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:236
msgid ""
"The brave elves traveled to a lone isle in the ocean, Zocthanol, with the "
"help of the merfolk. In the end, they slew the fake goddess, who was somehow "
"controlling many creatures in an impressively broad area. Humans and orcs of "
"the Continent and even sea creatures were under her control! Even our kind "
"and the trolls deep underground were almost affected by her influence."
msgstr ""
"勇敢なエルフ達は、海の民の助けを借りて、絶海の孤島 Zocthanol へと旅立った。"
"結局の所、印象的なほどに広大な地域の、多様な生き物を何らかの方法で制御して"
"いた偽の女神を、彼らは殺した。大陸の人間やオーク、海の生き物でさえ彼女の支"
"配下にあったのだ！ 儂らの種族やトロル、地下深くでさえ、危うく彼女の影響を受"
"ける所だった。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:241
msgid "So, did these elves survive?"
msgstr "それで、そのエルフ達は生き延びたと？"

# scourt scout
# Asthorgar
#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:246
msgid ""
"Aye. When this escort returned years later with the good news, we began to "
"send scouts to the surface again. We set up new trade routes and "
"relationships 'tween the human country in the far North and our kingdom, "
"thereby helping Knalga experience a new rebirth."
msgstr ""
"いかにも。この同行者が数年後に良い知らせと共に戻って来た時、儂らは再び地上へ"
"と斥候を送り始めた。儂らは極北の人間達と儂らの王国との間に、通商路を立ち上げ"
"た。そうする事で、Knalga の復興を助けたのだ。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:251
msgid ""
"However, we discovered that the evil humans didn't stop their wicked "
"dealings after Yechnagoth's fall. A conflict 'tween the southern humans and "
"the northern lands began, and most of us had to retreat back to our caves to "
"avoid the crossfire. We were eventually forced to abandon our southern "
"tunnels and block the paths that led to 'em. Course, we're still thriving "
"but our development is certainly slower since the flames of war were "
"rekindled. I'd say the same of the northern humans. Nonetheless, if ye're "
"looking for a new home like yer distant relatives, the far North should "
"welcome yer people."
msgstr ""
"その一方、儂らは邪悪な人間達が、Yechnagoth が滅んだ後も質の悪い行いを止めな"
"い事に気付いた。南の人間達と北の土地との間で衝突が始まって、儂らの殆どは、"
"十字砲火を避けるために洞窟へと退かなければならなかった。結局、南の隧道を放"
"棄し、そこに続く道を塞ぐ事を余儀なくされた。もちろん、儂らはまだ栄えている"
"が、戦争の炎が再燃して以来、儂らの発展は確実に遅くなっておる。北の者共も同"
"じだろう。それでもだ、お前達が遠縁の親戚の様に新しい住み処を探しているのな"
"ら、遠い北の地は、お前達を歓迎する筈だ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:256
msgid ""
"We certainly need a new home. A great army of blood-thirsty human warriors "
"destroyed ours with their fire-spitting demons."
msgstr ""
"確かに、私達には新しい住み処が必要です。血に飢えた人間の戦士達の大軍が、火"
"を吐く悪鬼を使って、我々の住み処を破壊したので。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:261
msgid ""
"And those soldiers of Uria are here as well. As Althurin might have told "
"you, the forces of Chaos have arrived at the doors of Knalga, literally."
msgstr ""
"そして、それら Uria の兵士達は、同じ様にここにも居ます。Althurin があなた"
"に言ったであろう様に、混沌の軍勢は、文字通り Knalga の戸口に到着しました。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:266
msgid ""
"Soldiers of Uria ye say? I wasn't informed of the presence of demons in "
"their ranks! Althurin, how's this possible?"
msgstr ""
"Uria の兵士と言ったか？ 奴らの兵員に悪鬼が存在するとは、儂は知らされていな"
"かった！ Althurin、これはどういう事だ？"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:271
msgid ""
"My apologies, Sire, but we decided not to spread the word 'til we could "
"confirm our suspicions, to avoid causin' unnecessary panic amongst our "
"brethren. 'Tis a very delicate issue, as I hope ye understand."
msgstr ""
"申し訳ございません、陛下。しかし、我らの同胞の間での無用な恐慌の原因となら"
"ぬ様、疑惑に確証が得られるまでの間、我らは話を広めない事に決めました。御理"
"解頂けると思いますが、これは非常に微妙な問題です。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:276
msgid ""
"Course I do! Hmpf. But ye could've at least had the decency of giving me "
"complete reports, not partially obscured ones!"
msgstr ""
"当然だ！ ふん。しかし、せめて儂に完全な報告書を寄越すだけの礼儀があっても良"
"かったな。部分的に曖昧にするのではなくだ！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:281
msgid ""
"Those warriors even control some alien war beasts. We just defeated one of "
"their most powerful creatures - the Mechanical Goliath, we call it."
msgstr ""
"その戦士達は、何種類かの異邦の戦闘獣さえ操ります。私達は彼らの最も強力な化"
"物 ─ 私達が機械の巨人と呼んでいる ─ その一体をようやく倒しました。"

# craftmen → craftsmen
#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:286
msgid ""
"Our best craftmen have worked on such gigantic metallic warriors before. "
"They're just machines. We believe that some prototypes were left behind when "
"we moved from the southern caves, for we haven't found 'em in centuries. "
"Mayhap those were used as the basis for the enemy's constructs."
msgstr ""
"儂らの最高の職人が、以前その手の巨大な機械の戦士を研究した事がある。あれはた"
"だの機械だったが。儂らが南の洞窟から移動した時に、幾つかの試作品が取り残され"
"たのだと思う。なぜなら、それらは数世紀の間見つかっていないのだからな。恐らく"
"は、それが敵が構築したものの基礎として使われたのだろう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:291
msgid "That's *really* bad news! How could you leave them behind?"
msgstr ""
"それは「本当に」悪い知らせだな！ なぜそんな物を残したのだ？"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:296
msgid "How can ye speak in such a tone to the King?!"
msgstr ""
"貴様、王に対してよくもそんな口を利けるものだな？！"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:301
msgid ""
"Nay, let him. 'Twas a great fault. A disastrous one that we cannot change, "
"of course, but one we certainly should be ashamed of. Now that we know that "
"our enemy has improved their armies in unthinkable ways, what're we going to "
"do to remedy it?"
msgstr ""
"良い、言わせておけ。あれは大失敗だった。悲惨な事で、無論、儂らには変えられな"
"くはあったが、間違いなく儂らにとって恥ずべき事でもある。敵が、思いも寄らぬ方"
"法で軍勢を強化した事を知ったからには、儂らは状況を改善するために、何を成すべ"
"きかな？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:306
msgid "Well, we have a plan that could help all of us, if we can carry it out."
msgstr ""
"そうだな、それを成し遂げる事が出来るのなら、我々全員にとって救いとなる計画が"
"ある。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:311
msgid ""
"One of the many wars that took place after the Fall was caused by a creature "
"similar to the one that troubles us all now. A demon, who was vanquished by "
"two individuals alone, the Master of Darkness and the Lady of Light. "
"According to our friendly necromancer, both of them descended into the "
"depths of the earth for some purpose. Although the Master of Darkness has "
"disappeared, we can sense the presence of the Lady of Light, Elynia, "
"somewhere in the deepest caves of this system."
msgstr ""
"「滅び」の後に起こった戦争の内の一つは、現在私達全員を悩ませているのと同じ種"
"類の生き物によって引き起こされました。悪鬼は、ただ二人の個人によって打ち負か"
"されました。暗闇の精通者と光の淑女です。私達の友人である黒魔術師によれば、二"
"人共に、幾つかの目的のため、世界の深淵に降りて行きました。暗闇の精通者は姿を"
"消したとは言え、私達は、この洞窟網の最深部のどこかに、光の淑女 Elynia の存在"
"を感じる事が出来ます。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:316
msgid ""
"That's very curious. My master once told me a fascinatin' story of what he "
"found while explorin' the unknown parts of these caves. He was but a lad, "
"but well-versed in the art of runecraftin'. He was seekin' rare metals that "
"could serve for craftin' powerful and sophisticated weapons."
msgstr ""
"それは酷く奇妙だな。俺の師匠は以前、これらの洞窟の未知の部分を探索していた時"
"に見付けた、興味深いものの話をしてくれた。彼は若かったにも関わらず、ルーンの"
"業には精通していた。強力で、洗練された武器の製作に役立てるために、最高の材料"
"を探していた。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:321
msgid ""
"In those parts there're indeed rare materials waitin' to be excavated, but "
"there're also strange monsters waitin' for prey. He barely escaped from "
"there alive. However, with his runic artifacts he could detect a strong "
"power hidden deeper within the earth. He dubbed it 'the source of Light "
"itself'."
msgstr ""
"その辺りには、実に貴重な材料が掘り出されるのを待っているんだが、見慣れぬ怪物"
"共もまた、餌を待っている。彼は辛うじて生きて脱出する事が出来た。その一方、彼"
"のルーンによる作品で、強大な力が地中のより深い所に隠されている事を見出したの"
"だ。彼はそれを、「光の源」と呼んでいた。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:326
msgid "If yer Lady of Light's so powerful, it could've been her presence."
msgstr ""
"お前達の光の淑女がそれほど強力なら、それは彼女の居る所だったのかもしれない。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:331
msgid ""
"Certainly. If we can find her alive and awaken her the power she controls "
"alone could be an invaluable help against these foes. We shall descend to "
"find her."
msgstr ""
"確かに。彼女が生きているのを見付け出し、目覚めさせる事が出来たなら、彼女が一"
"人で制御する力は、これらの敵に対抗する計り知れない助けとなるかも知れません。"
"私達は彼女を見付けるために、降りるべきでしょう。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:336
msgid ""
"I daresay, lads and lady, that would be suicidal. As Althurin has said, his "
"master was young and 'twas extremely risky to wander those depths. Even the "
"trolls know that nobody is welcome there. Ye could find death there, or "
"something worse... I certainly wouldn't risk troops on a fool's quest."
msgstr ""
"敢えて言わせてもらうが、若いのと御婦人。それは自殺も同然だぞ。Althurin が言"
"った様に、彼の師匠は若かったのだし、あの深みを歩き回るのは恐ろしく危険だ。"
"トロルでさえも、そこでは誰も歓迎されない事を知っている。お前達は死ぬかも知"
"れんし、あるいはもっと悪い事になるかも知れん…… 儂は間違いなく、愚かな探索"
"のために、軍を危険に晒す事はしないだろう。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:341
msgid "My King, I'll go with them, if you'll allow me to do so."
msgstr "陛下、そうする事をお許しになるなら、私は彼らと共に行きます。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:346
msgid "Althurin, what motivates ye to do such a thing?"
msgstr "Althurin、何がお前をその様に駆り立てるのだ？"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:351
msgid ""
"Our loremasters have registered the history of this sorceress, Elynia. From "
"what I can figure she's probably the most powerful one ever seen by any "
"dwarf, orc, or even elf. 'Tis said she was cursed to live for the rest of "
"eternity as a punishment for the arts she delved into."
msgstr ""
"我らの博士達は、この Elynia と言う魔法使いの物語りを記録していました。自分の"
"推測ですが、彼女は恐らく、ドワーフ、オーク、そしてエルフの中でさえも、これま"
"でで最強の魔法使いです。彼女が深く研究した魔術の罰として、彼女は永遠に生きる"
"ように呪われたと言われています。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:356
msgid ""
"We're indebted to these elves. *I* owe 'em personally for the help they gave "
"us 'gainst the followers of Uria. The least I can do is go with 'em and "
"guide 'em through the dense darkness. Otherwise, I fear that they'll never "
"return from those pits."
msgstr ""
"我らはこのエルフ達に恩義があります。「俺」も個人的に Uria の信奉者共との対決"
"で、助けてもらった借りがあります。自分に出来る最低の事は、彼らと一緒に行き、"
"濃い闇の中を案内する事です。そうしなければ、彼らは二度と立坑から戻って来ない"
"恐れがあります。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:361
msgid ""
"You're currently the head of the Order of Runesmiths. If ye don't return, "
"we'll miss ye sorely. But if ye feel ye must, then go. I'll not impede yer "
"duty to the elves."
msgstr ""
"お前は現在、ルーンの使い手の序列第一位だ。もし、お前が帰らなければ、儂らにと"
"って手痛い損失になるだろう。だが、お前がやらなければならないと感じているのな"
"らば、行くが良い。お前のエルフに対する義務を、邪魔するつもりは無い。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:366
msgid ""
"Friends, be on yer guard, and listen to Althurin's advice - he's easily the "
"wisest runecrafter we have. You'll need all the support you can get down "
"there. I wish ye the best of luck in yer mission, and know that yer rear "
"will be safe. We'll defend Knalga with our teeth if necessary."
msgstr ""
"友よ、警戒を怠らず、Althurin の助言に耳を傾けよ ─ 彼は確かに、儂らの中で最も"
"博識なルーンの使い手である。下の方では、お前達は得られる限りの支援を必要とす"
"るだろう。お前たちの使命と、背後が安全であると分かる事に幸運を願う。必要とあ"
"らば自分達の歯を使ってでも、儂らは Knalga を守ろう。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:371
msgid "Thank you, Your Majesty."
msgstr "ありがとうございます、陛下。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:374
#msgid ""
#"NOTE FOR TRANSLATORS: Mal Keshar is trying to say 'save your asses' in the "
#"next string."
#msgstr "翻訳者のための注意： 次の文字列で Mal Keshar が言おうとしているのは、"
#"「お前のケツを守る」って事です。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg:378
msgid ""
"Hmm. Well you know you can count on my undead minions to save your a... "
"*Ahem* aid you in the depths. This is going to be fun..."
msgstr ""
"ふむ。そうだな、お前は私のアンデッドの下僕が当てに出来る事を知っている。ケツ"
"を…… ＊ゲホン＊ 下の方で助けになるだろう。これは面白くなりそうだ……"

# ######################

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:5
msgid "The Library"
msgstr "図書館"

#. [side]: type=Goblin Rouser, id=Lilo
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:79
msgid "Lilo"
msgstr "Lilo"

#. [side]: type=Goblin Rouser, id=Lilo
#. [side]: type=Goblin Knight, id=Pryll
#. [side]: type=Orcish Warrior, id=Varghor
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:88
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:110
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:132
msgid "team_name^Cave dwellers"
msgstr "洞窟の住人"

#. [side]: type=Goblin Knight, id=Pryll
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:101
msgid "Pryll"
msgstr "Pryll"

#. [side]: type=Orcish Warrior, id=Varghor
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:123
msgid "Varghor"
msgstr "Varghor"

#. [side]
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:144
msgid "team_name^Spirits"
msgstr "亡霊"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:279
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:326
msgid ""
"Explore the Library and proceed straight south with Galas, Anlindë, or Mal "
"Keshar"
msgstr ""
"図書館を調査し、Galas、Anlindë、Mal Keshar のいずれかが、さらに真南へ進む"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:280
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:327
msgid "Optional: Defeat all enemy leaders (Bonus)"
msgstr "任意：全ての敵のリーダーを倒す（ボーナス）"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:305
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:321
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:427
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:510
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:839
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:873
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:978
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:28
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:343
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:439
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:566
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:632
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:284
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:331
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:486
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:496
msgid "Death of Althurin"
msgstr "Althurin の死"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:239
msgid ""
"And so we entered the darkness of the deepest places of the known world. "
"Proceeding into unthinkable depths - the very heart of the earth perhaps."
msgstr ""
"そうして我々は、知られている限り最も深い場所の暗闇へ、同時に未知の場所へ入っ"
"て行った。想像を絶する深さへ進入する ─ 恐らくは、世界の、正しく中心部へ。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:242
msgid ""
"To our wonder and amazement, we came to a place that looked like the remains "
"of a long-lost civilization. Well-decorated hallways, pristine silver "
"statues, and marble tiles on the floor and walls indicated they had been "
"advanced, not a mere tribe of savages."
msgstr ""
"驚いた事に、我々は、遠い昔に失われた文明が残っている様に見える場所へやって来"
"た。よく飾られた廊下と素朴な銀の像、床や壁は大理石のタイルで、それが単なる野"
"蛮人の一団ではなく、高度なものである事を示していた。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:293
msgid ""
"This place gives me chills. What is this? It appears to be the ruins of an "
"ancient city."
msgstr ""
"ここは寒気がします。これは何でしょう？ 古代の都市の遺跡のように見えますが。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:297
msgid ""
"Indeed it is. I am not sure who or what lived here, but it looks like it was "
"an intelligent civilization, judging by the runes carved on the buildings."
msgstr ""
"本当だ。ここに住んでいたのが誰か、もしくは何か、私には確実には分からないが、"
"しかしそれは、建物に彫られたルーンから判断するに、知的な文明であったのだと思"
"う。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:301
msgid "Hmm, interestin'. They're not dwarvish."
msgstr "ふむ。面白い。ドワーフによるものでは無いのか。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:305
msgid ""
"I think we should investigate the place. Perhaps we can find valuable "
"information on the location of our sages."
msgstr ""
"我々は、ここを調査すべきだと思う。多分、我々の賢者の所在地に関する、価値ある"
"情報を得られるだろう。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:309
msgid ""
"Well let us explore then, but be careful. Ancient civilizations are not "
"always friendly to those of the present - there might be traps or "
"enchantments set to protect these ruins. Besides, it is very likely that "
"they already have some hostile visitors, such as orcs or trolls."
msgstr ""
"さて、それでは調査しましょう。但し、気を付けて。古代の文明は、常に現代のそれ"
"に好意的という訳ではないでしょう。この遺跡を守るための罠か、魔法が仕掛けられ"
"ているかも知れません。その上、既にオークやトロルの様な、敵対的な訪問者がいる"
"事も、非常に有りそうです。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:315
msgid ""
"Note: Galas is becoming used to moving in caves, so his movement cost in "
"caves is reduced 1 unit."
msgstr ""
"注意：Galas は洞窟での動きに慣れてきたので、洞窟での彼の移動コストは、1削減さ"
"れます。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:578
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:333
msgid "You have defeated all enemy leaders."
msgstr "あなたは全ての敵のリーダーを破りました"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:354
msgid "This path goes even deeper underground. I hesitate to continue."
msgstr "この道は、さらに地下深くへと続いている。進むのは躊躇われる。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:358
msgid "Let's not hesitate. Wherever the Lady of Light is, we shall be safe."
msgstr ""
"躊躇ってはなりません。光の淑女がいれば、どこであっても我々は安全になるでしょ"
"う。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:362
msgid "I hope so..."
msgstr "そう願います……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:366
msgid "I feel that we must continue that way. Our goal must be very close."
msgstr ""
"私は、我々が進み続けなければならぬと感じる。我々の目的地は、直ぐそこに違いな"
"い。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:370
msgid "Then that's where we shall go."
msgstr "それでは、そこへ向かいましょう。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:447
msgid "Hidden touchplate triggered. Walls are heard moving in the distance."
msgstr "隠された仕掛けが働いた。遠くの方で壁が動いた音が聞こえた。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:474
msgid ""
"Long ago, during a forgotten era, the beings of Light and Darkness were "
"fighting an endless war, which ended when Yarae the Arcane Lord appeared to "
"take his place as an arbiter between both sides. He created ten guardians or "
"<i>demons</i> to protect the factions from destroying each other. Each "
"guardian was bestowed control over different classes of powers and beings. "
"More demons were created as necessary to help the Original Ten with their "
"task."
msgstr ""
"遥か昔、忘れられた時代、光と闇の存在は、秘神 Yarae が現れ、双方の仲裁人たる"
"席に着くまで、終わりの無い戦いを続けていた。彼は、双方の派閥を互いの破壊から"
"守るため、十体の守護者、すなわち<i>悪鬼</i>を創った。各々の守護者には、別々"
"の種類の力と存在に対する管理が与えられた。原初の十体と、彼らの務めを助けるた"
"めに、必要に応じてさらに多くの悪鬼が創られた。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:476
msgid ""
"Yarae had great powers that could control or restrain the chaotic nature of "
"the Light and Darkness factions. He used his powers moderately and wisely "
"for eons, bringing peace and prosperity to all - until he was corrupted by "
"unknown forces."
msgstr ""
"Yarae は、光と闇の派閥の混沌とした性質を、制御もしくは抑制出来る、巨大な力を"
"持っていた。彼は自身の力を、永劫にも等しい間、賢く控え目に使って、全ての者に"
"平和と繁栄を齎した ─ 未知の軍勢によって堕落させられるまでは。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:478
msgid ""
"As he was corrupted, so were the Original Ten. Yarae commanded them and the "
"rest of the demonkind to bring chaos upon all that existed. A significant "
"part of all that existed was corrupted by the touch of the Original Ten "
"until the gods of Light and Darkness figured out a way to combine their "
"forces in a single entity capable of fighting the new evil. The Avatar of "
"the Union of Light and Darkness was born."
msgstr ""
"彼が堕落したので、原初の十体もそうなった。Yarae は彼らと残りの悪鬼の眷属に、"
"存在する全ての者に混沌を齎せと命じた。光と闇の神が、彼らの軍勢を新たな敵と戦"
"う事の出来る、一つの存在にまとめ上げる方法を把握するまでの間に、存在した者達"
"のかなりの部分が、原初の十体の接触により堕落した。光と闇の同盟の化身が生まれ"
"た。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:480
msgid ""
"With the power of the Union, they managed to significantly weaken Yarae and "
"trap him in the Void between worlds. Soon his ten servants were defeated as "
"well, but not all of them could be destroyed, as the Union was also weakened "
"by the fight. Those of the Original Ten who survived were purified and made "
"to serve more lawful purposes. The powers of those who were destroyed were "
"lost, although it is believed they may come into existence again by binding "
"to newborn creatures."
msgstr ""
"彼らは同盟の力を用いて Yarae を著しく弱め、何とか世界の狭間の虚空へ捕らえた。"
"間もなく彼の十の下僕も同様に破られたが、戦いによって同盟も弱まっていたため、"
"その全てを破壊出来た訳ではなかった。生き残りの原初の十体は浄化され、より正し"
"い目的のために役立てられた。破壊された者達の力は失われた。けれども、生まれた"
"ての生き物に結びつく事によって、再び誕生すると信じられている。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:482
msgid ""
"Uria of the Original Ten was charged with the task of guarding the corrupted "
"worlds with the help of the rest of the demonkind. The power of the Union "
"was lastly used to separate the corrupted worlds from the rest almost "
"completely into the space of Inferno. As the power of the Union faded away, "
"the Body of the Union and the Globes of Light and Darkness were left behind. "
"As it was feared that the Original Ten could become corrupted again, or "
"Yarae could escape his imprisonment, the three objects were hidden in "
"different locations about which demonkind did not know. Those locations were "
"in the worlds of Ethea, Irdya and Norsula, respectively."
msgstr ""
"原初の十体の Uria は、残された悪鬼の眷属の力を借りて、崩壊した世界を守る勤め"
"を課されていた。同盟の力は最後に、崩壊した世界を地獄のような空間と、それ以外"
"とに、殆ど完全に切り離す事に使われた。同盟の力が消え去った時、同盟の遺体と、"
"光と闇の球体が後に残された。原初の十体が再び堕落する、あるいは Yarae が牢獄か"
"ら抜け出す可能性を恐れて、それら三つの対象は、悪鬼の眷属が知らない、別々の場"
"所へと隠された。それぞれの場所は、Ethea の世界、Irdya の世界、そして Norsula "
"の世界である。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:484
msgid ""
"When the era comes in which one or more of the Original Ten become corrupted "
"again, two beings shall be born, each one in the places were the Globes were "
"hidden. The powers of Light and Darkness shall bind to each one, and once "
"both beings join their spirits, they shall become the new Avatars of the "
"Union. And the cycle shall repeat in the case one of them is destroyed."
msgstr ""
"原初の十体の一体でも、再び堕落する時代が来たなら、二つの存在は、それぞれの球"
"体が隠された場所に生まれるだろう。光と闇の力はそれぞれに結びつき、一度双方の"
"存在がその精神を結合させたなら、彼らは新しい同盟の化身となる。そして、彼らの"
"一人が滅ぼされたなら、この連鎖は繰り替えされるだろう。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:507
msgid ""
"These crystal glyphs were created by us, the Argazars, so that our knowledge "
"and technology could be preserved until the end of this planet's existence. "
"Each one may contain a different message, may have a special ability, or "
"cause various effects in its surroundings, included, but not limited to, "
"providing light sources of unlimited lifespan."
msgstr ""
"これらの結晶碑は我等 Argazars によって、この惑星が存在する限り、我等の知識と"
"技術を保存出来るよう作られた。各々が、異なる書信を内包するか、特別な効能を持"
"つか、もしくは、無限の寿命の光源を含むだけではなく、環境に様々な効果をもたら"
"すだろう。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:509
msgid ""
"It is our final hope that all of this accumulated knowledge, technology, and "
"history will not be used for malign purposes."
msgstr ""
"これら全ての蓄積された知識と技術、歴史が、悪い目的に使われない事、それが我ら"
"の最後の願いである。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:511
msgid ""
"These crystals were created by us, the Argazars, so that future generations "
"would learn of our past and present. Most of the information was gathered by "
"us, from even more ancient scrolls, stones and ruins."
msgstr ""
"これらの結晶は、我等 Argazars によって、将来の世代が、我等の過去と現在を学べ"
"るよう作られた。殆どの情報が、さらに古代の巻物や石碑、廃墟から、我等によって"
"収集されたものである。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:513
msgid ""
"The three components of the Union are believed to have been hidden in the "
"worlds of Ethea, Irdya and Norsula."
msgstr ""
"同盟の三つの構成要素が、Ethea の世界、Irdya の世界、Norsula の世界に隠された"
"と信じられている。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:515
msgid ""
"Ancient legends state that demonkind is not necessarily evil by nature. "
"However, the great powers wielded by the inhabitants of Inferno make it more "
"likely that they shall be used for evil acts."
msgstr ""
"古代の伝説によれば、悪鬼の眷属は、必ずしも生まれながらにして邪悪という訳では"
"ない。しかしながら彼らは、地獄の住民が行使する強大な力に、よって邪悪な行為に"
"使われる事になりがちである。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:517
msgid ""
"A prophecy was made about the day when the Union of Light and Darkness shall "
"be formed again."
msgstr "光と闇の同盟が、再び形成される日に関する予言がなされた。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:519
msgid ""
"Long ago during a forgotten era, the beings of Light and Darkness were "
"fighting an endless war, which ended when Yarae the Arcane Lord appeared to "
"take his place as an arbiter between both sides."
msgstr ""
"遥か昔、忘れられた時代の中、光と闇の存在は、秘神 Yarae が現れ、双方の仲裁"
"人たる席に着くまで、終わりの無い戦いを続けていた。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:521
msgid "Mal Si'ah was here."
msgstr "Mal Si'ah はここに。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:523
msgid ""
"There are permanent gateways to Inferno hidden in many different worlds, "
"protected by the chosen Gatekeepers of Iluvia."
msgstr ""
"選ばれし Iluvia の門番によって守られ、多くの別世界に隠された、地獄への恒久的"
"な入口がある。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:525
msgid ""
"The prophecy of the Union has been passed from generation to generation. Its "
"definitive origin is still uncertain."
msgstr ""
"同盟の予言は、代々受け継がれてきた。その最終的な起源は、未だ不確かである。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:527
msgid ""
"Uria: one of the Original Ten Guardians, the exact powers she possesses are "
"still unknown."
msgstr ""
"Uria： 原初の守護者十体の内の一体であり、彼女が持つ正確な力は、今なお不明で"
"ある。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:529
msgid ""
"Two beings shall be born, each one in the places were the Globes of Light "
"and Darkness were hidden. The powers of Light and Darkness shall bind to "
"each one, and once both beings join their spirits, they shall become the new "
"Avatars of the Union."
msgstr ""
"二つの存在は、光と闇の球体が隠された場所に生まれるだろう。光と闇の力はそれぞ"
"れに結びつき、一度双方の存在がその精神を結合させたなら、彼らは新しい同盟の化"
"身となる。"

#. [scenario]: id=09_The_Library
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:531
msgid ""
"A cataclysm destroyed our civilization and creations, except for a few of us "
"who survived long enough to set a secret city underground."
msgstr ""
"地下に秘密の都市を建設出来る程長く生き延びた僅かな者達を除き、大災害は我らの"
"文明と創造物を破壊した。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:546
msgid "Groaar!!"
msgstr "グォーッ！！"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:550
msgid "Aaah! Living fire!"
msgstr "うわっ！ 生きている炎だ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:554
msgid "Living fire? How can that be possible...?"
msgstr "生きている炎？ どうしたらそんな事が出来るんだ……？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:558
msgid ""
"There is strong magic at work here, the magic of the nature elements. "
"Everything is alive...the cave walls, the fire, the darkness...even the dust."
msgstr ""
"ここでは強い魔法が働いているのだ。自然の元素の魔法がな。全てが生きている……洞"
"窟の壁、炎、暗闇…… 埃でさえもが。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:562
msgid ""
"Physical weapons are unlikely to be of any use against them. Be careful."
msgstr ""
"それらに対して、物理的な武器は使えそうにありません。注意して下さい。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:579
msgid "Skreeech!!"
msgstr "シュキィーーーーッ!!"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:584
msgid ""
"That thing looks like a reptilian creature that was somehow rid of its "
"eyes... Awful."
msgstr "あれはどうにかして目を無くした爬虫類の様だ…… 恐ろしい。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:589
msgid ""
"I bet the civilization that settled here in these caves did monstrous "
"experiments on them. I can not help but wonder what other kinds of "
"abominations hide in here."
msgstr ""
"この洞窟を住み処と定めた文明が、それらに奇怪な実験をした事は間違いない。他"
"に、どんな種類の忌まわしいものがここに潜んでいるのかと思わざるを得ん。"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:606
msgid "Animated rocks. Oh great!"
msgstr "動く岩だ。凄い！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:611
msgid ""
"Surely spears, swords, or arrows will not do well against these rocky beings."
msgstr ""
"この岩のような生き物を相手に、槍や剣、矢では、上手くやる事は出来ないのは間違"
"いない。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:620
msgid "Die, elves!"
msgstr "死ね、エルフ共！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:625
msgid "Darn, they have followed us this far?!"
msgstr "くそっ、奴らはこんな遠くまで追って来たのか？！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:630
msgid ""
"Not good. Here in the deepest places of the earth they are stronger than our "
"elvish fighters."
msgstr ""
"良くありません。ここ、大地の最深部では、彼らは私達エルフの戦士よりも強いで"
"す。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:635
msgid "Pah. They are no challenge for my minions!"
msgstr "ふん。私の下僕の相手にはならんな！"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:640
msgid ""
"Lemme crush one with my hammer. I wanna see how well they fare against "
"ancient dwarven magic!"
msgstr ""
"俺の鎚で一匹叩き潰させろ。奴らがドワーフの古代魔術に対してどの位やれるのか見"
"てみたい！"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:655
msgid ""
"What is their skin made of? It doesn't seem like it can really withstand "
"that much damage."
msgstr ""
"奴らの皮は、何で出来てるんだ？ これほどの損傷に、実際に耐えられる様には思え"
"ない。"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:670
msgid "Begone, foul monstrosity!"
msgstr "逝っちまえ、汚らわしい化け物め！"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:688
msgid ""
"You, creatures who dare to stand in our way... Who are you working for, and "
"for what purpose? Speak!"
msgstr ""
"貴様、敢えて我々の邪魔をする化け物め…… お前は誰のために、そして、何のため"
"に働いているのか？ 話せ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:693
msgid "*ack* Heh heh. We'll...never tell...you..."
msgstr "くっ…… へへっ。お前に…… 教えるつもりは…… ない……"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:711
msgid ""
"I should have known. No truthful information can be obtained from these "
"worms."
msgstr ""
"知っていなければならなかったな。この虫けら共から、本物の情報は得られないと。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg:730
msgid "I wonder where these holes in the ground lead to."
msgstr "この地面の穴は、どこに続いているんだろう？"

# ######################

#. [scenario]: id=10_The_Source_of_Light
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:5
msgid "The Source of Light"
msgstr "光の源"

# これ、メスだった
#. [side]: id=Mena, type=Demon Warrior
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:38
msgid "Mena"
msgstr "Mena"

#. [side]: id=Mena, type=Demon Warrior
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:48
msgid "team_name^Demons"
msgstr "悪鬼"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:317
msgid "Find the 'Source of Light'"
msgstr "「光の源」を探せ"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:251
msgid ""
"The sound of the undead warriors' armor and footsteps were the only noises "
"in that immense void of darkness."
msgstr ""
"アンデッドの戦士の鎧の音と踏み出す足音だけが、広大で空虚な暗闇を騒がせていた。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:254
msgid ""
"I could not tell how much time had passed since we destroyed that metallic "
"beast and entered these caves, nor could I speculate on how long we had been "
"marching in darkness upon leaving Knalga's capital. We had lost the notion "
"of the passing of time with no suns or moon to use as reference; and I, for "
"one, could only feel uneasy, being barely able to see my feet by the light "
"of the torches."
msgstr ""
"金属の獣を破壊し洞窟に入ってから、どの位の時が経過したのか分からなかった。そ"
"してまた、Knalga の首都を出発した後、どの位の間暗闇を進み続けているのか推測す"
"る事も出来なかった。照合するための太陽や月は無く、我々は、時間の経過に関する"
"観念を失った。そして私は、自分の足が松明の光で辛うじて見える事に個人的に不安"
"を感じるのみであった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:257
msgid ""
"For as long as our histories had been recorded, we forest elves have feared "
"the darkness - possibly due to the abominations that sheltered within its "
"mysterious embrace. But the real reason has not been stated clearly "
"anywhere, as far as I know."
msgstr ""
"我々の歴史に記録されている限り、我々森のエルフは暗闇を恐れてきた。恐らくは、"
"その謎めいた抱擁の内側に守られた、忌まわしい者共のために。しかし、私が知る限"
"り、本当の理由は、どこにも明確に述べられてはいない。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:260
msgid ""
"It could be related to the demons in some way. Their power and toughness "
"increased in the darkness, making them extremely dangerous for us. I could "
"only thank the dwarves for letting our people stay with them in Knalga; if "
"they would have followed us, more than half of them would have already been "
"decimated by these fiends."
msgstr ""
"それは、何らかの道筋で悪鬼と関係しているのだろう。彼らの力と耐久力は、闇の中"
"で増加し、我々にとって極めて危険になる。ドワーフが我々の仲間達を Knalga に滞"
"在させてくれた事には感謝するしかなかった。もし、彼らが我々の後について来てい"
"たら、既にその半数以上がこの鬼畜共に殺されていただろう。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:263
msgid ""
"The chasm around us started to narrow along the way, until we came to a real "
"tunnel, rather than a bridge, in the infinite darkness. Anlindë and Mal "
"Keshar immediately noticed something I could not. . . ."
msgstr ""
"我々の周りの溝は、道沿いに狭くなり始めた。我々が本物の隧道へ来るまでの間の、"
"果てしない暗闇の中の橋よりも。Anlindëと Mal Keshar は、直ぐに私が気付けなかっ"
"た何かに気が付いた……"

#. [message]
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:330
msgid "It is...an enormous power. It fills the entire place!"
msgstr "莫大な力が……。それがここの全てを満たしている！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:334
msgid ""
"I feel it. It is the Source of Light. Her presence is weak in comparison to "
"when she was on the surface, but still strong nonetheless."
msgstr ""
"私もそれを感じる。光の源だ。彼女の存在は、地上にいた頃より弱いが、しかし、そ"
"れでもなお強力だ。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:338
msgid "She is here. We have arrived, finally..."
msgstr "彼女はここです。私達は、ついに辿り着きました……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:342
msgid "You magic-skilled people can perceive things which are beyond me."
msgstr ""
"あなた達、魔法に熟達した人々は、私の理解力が及ばない何かに気が付きます。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:346
msgid ""
"Indeed, lad. Magic experience grants ye the ability to perceive the "
"existence of things which are ignored by common folk. My runic detectors "
"indicate that an ancient magic affects these tunnels, a magic unknown to "
"dwarves of the present age."
msgstr ""
"その通りだ、若いの。魔術の経験を積むと、普通の連中が無視しちまう存在に気が付"
"く能力を与えられる。俺のルーンによる探知機は、古代の魔法がこの隧道に影響して"
"いる事を示している。今の俺達ドワーフにとっては、未知の魔法がな。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:350
msgid ""
"Fair enough, find the Source. We should not waste too much time in this "
"search, for we do not know when those fiends will let themselves fall upon "
"Knalga."
msgstr ""
"それで充分です。源を探して下さい。我々はこの捜索に、あまり時間を浪費するべき"
"ではない。あの鬼畜共がいつ Knalga に向かって行くか、我々には分からないから。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:354
msgid "If they have not already."
msgstr "もし、まだそうしていなければ、だな。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:358
msgid ""
"I hope they haven't. Our economy is thrivin', but it's still less than "
"adequate for supportin' us in a full-scale war."
msgstr ""
"そうでない事を願う。俺達の経済は繁栄しているが、まだ全面戦争には十分じゃない。"

#. [message]: role=boyscout
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:363
msgid "Less chatter and more scouting, people, before the walls cave in on us!"
msgstr ""
"皆さん、お喋りは控えてもっと偵察すべきでしょう。壁が我々に崩壊して来る前に！"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:378
msgid "Surely I could use some help here!"
msgstr "確かに、ここではその方が良い！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:382
msgid "Die, microscopic vermin!"
msgstr "死ね、ちっぽけな害虫め！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:398
msgid "The elves! Damn, the rearguard could not hold against them!"
msgstr "エルフか！ くそっ、後衛は連中を止められなかったらしい！"

#. [message]: speaker=Mena
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:402
msgid ""
"Persistent fools. But it matters little; we shall destroy them, shan't we? "
"For the Emperor!"
msgstr ""
"しつこい馬鹿共だ。まぁ大した事じゃあ無い。あたしらは奴らを滅ぼす。そうだ"
"ろ？ 皇帝陛下のために！"

#. [message]: speaker=second_unit
#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:406
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1978
msgid "Oh."
msgstr "うわ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:410
msgid "They must be after our savior. They want to stop us!"
msgstr ""
"彼らは、我々の救い主を追っているに違いない。彼らは我々を止めたがっている！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:414
msgid ""
"Their master must be aware of what fate lies in store for them if we call "
"upon the power of the Union. And it looks like they have a never-ending "
"supply of grunt attackers, too."
msgstr ""
"彼らの主人は、我々が同盟の力を呼び出したなら、どんな運命が待っているかを恐れ"
"ているに違いない。それに、彼らは無限に下級兵士の攻撃隊を供給出来るかの様に見"
"える。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:418
msgid ""
"We must try to defeat this group now, before they can invoke reinforcements "
"and secure these caves. I hope we can manage it."
msgstr ""
"奴らが増援を呼んで、この洞窟を確保する前に、今すぐこの集団を破らなければなら"
"ない。何とか出来るといいが。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:423
msgid "Defeat the demon leader"
msgstr "悪鬼のリーダーを倒す"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:442
msgid "Oh, Master... I have...failed..."
msgstr "ご主人様…… 私は…… 失敗しました……"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:454
msgid "Die, you fiend! And stay dead!"
msgstr "死ね、鬼畜が！ そのまま死んでいろ！"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:486
msgid "Oooh! What the... Hey, look! The cave wall there has raised!"
msgstr "おおぅ！ 何が…… おい、見ろ！ そこの洞窟の壁が上がった！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:500
msgid "Let's continue."
msgstr "進もう。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:506
msgid "Explore the main chamber and find the 'Source of Light'"
msgstr "主洞窟を調査し、「光の源」を探す"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:799
msgid "The earth shakes! It must be a volcanic eruption!"
msgstr "大地が震動している！ 火山の噴火に違いない！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:803
msgid ""
"No, it is not. We are just awakening the forces of nature by merely being "
"here. Which indicates no one has been in these caves for a very long time, "
"possibly for millions of years."
msgstr ""
"いいや、そうではない。我々がここに単に存在する事で、自然の力を呼び覚ましてい"
"るだけの事だ。そしてそれは、長い間、恐らくは数百万年の間、誰もここに入る事が"
"無かった事を示している。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:807
msgid ""
"Except the Lady of Light, whose energy comes from the walls at the center of "
"the chamber!"
msgstr "光の淑女ではないとしても、洞窟の中央の壁から何かの力を感じます！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:811
msgid ""
"Right... This was her final resting place. She bound and sealed herself "
"within this chamber, for she probably thought nobody would need her again. "
"Hmph. An elegant manner of killing oneself temporarily, indeed."
msgstr ""
"その通り…… ここは彼女が最後の眠りについた場所だ。彼女はこの洞窟に自分自身"
"を拘束し、封印した。恐らく、誰かが彼女を必要とする事は二度と無いと、彼女は"
"考えたからだ。ふむ。実際、一時的に自殺するには洗練された方法だな。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:815
msgid "What should we do? These walls are impassable!"
msgstr "我々はどうすべきなんだ？ この壁は通り抜けられない！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:819
msgid ""
"There must be a way to open these walls. The chamber is shaped around a "
"hexagonal center, and its corners look strangely clean. The runes carved in "
"each one of them must indicate something, and being all different in each "
"corner, it might mean that we have to activate them from six different "
"places, away from the chamber."
msgstr ""
"この壁を開く方法が有るに違いない。この洞窟は、六角形を中心に作られていて、"
"その角は妙に綺麗に見える。それぞれに彫られたルーンは、何かを示しているに違"
"いないし、それぞれの角で全く違っているのは、我々がこの洞窟からは離れて、別"
"々の六ヶ所から、それらを作動させなければならない事を意味するのかも知れん。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:823
msgid ""
"Yes, runic glyphs! They activate on contact, and the most important "
"chambers, gates, and tunnels were designed to be opened with this same sort "
"of glyph. But, where are they?"
msgstr ""
"そうだ、ルーンの標だ！ 触れば起動する。そして、最重要の洞窟、門、隧道の殆ど"
"は、この種の標を通して開かれる様に設計されていた。だが、それらはどこにあるん"
"だ？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:827
msgid "We'll have to explore to find their locations."
msgstr "我々は、それらの在り処を見付けなければならない。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:831
msgid ""
"We ought to be careful. We are not welcome here. I can sense dangerous "
"creatures of all kinds roaming about."
msgstr ""
"我々は慎重であるべきだ。我々は、ここでは歓迎されていない。私には、各種の危"
"険な化け物が彷徨いているのを感じ取れる。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:835
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:869
msgid "Find the 6 glyphs that should open the central chamber."
msgstr "中央洞窟を開くであろう、６つの標を探せ"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:861
msgid ""
"Perhaps if I can concentrate for a while, I could figure out the location of "
"each glyph."
msgstr ""
"多分、もし暫くの間集中する事が出来れば、私は標の位置を割り出せるだろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:865
msgid "Really? That would be a great help."
msgstr "本当ですか？ それは大いに助かります。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:875
msgid ""
"Let Mal Keshar rest for three turns and he'll reveal the location of each "
"magic glyph."
msgstr ""
"Mal Keshar を3ターン休息させて下さい、そうすれば、彼はそれぞれの魔法の標の位"
"置を明らかにするでしょう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:941
msgid "Ah. Got it."
msgstr "あぁ。見つけたぞ。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:970
msgid ""
"My thanks. This will ease our search greatly. Now we just have to find a way "
"to get to each location."
msgstr ""
"有り難う。これは、私達の捜索を大いに楽にするでしょう。今や私達は、それぞれの"
"場所への道を見つけるだけです。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:974
msgid "Activate the 6 glyphs that should open the central chamber."
msgstr "中央洞窟を開くであろう、６つの標を作動させよ"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1020
msgid "Glyph activated."
msgstr "標が作動した"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1132
msgid "All glyphs have been activated. The earth shakes!"
msgstr "全ての標が作動した。大地が震える！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1185
msgid "This is it!"
msgstr "これがそうだ！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1190
msgid "She is there, let us go."
msgstr "彼女はあそこだ。行こう。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1195
msgid "I have been waiting for this for too long."
msgstr "私はこれを、余りにも長い間待っていました。"

#. [message]
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1248
msgid "Hello there! Anybody at home?"
msgstr "今日は！ 誰かいますか？"

#. [message]: type=Wose
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1253
msgid "Intruders! Protect the Lady of Light!"
msgstr "侵入者だ！ 光の淑女を守れ！"

#. [message]
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1266
msgid "Argh!! Yelp..."
msgstr "あっ！！ ギャーッ……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1276
msgid "Woses in this place? How odd."
msgstr "こんな所にウーズが？ 妙だな。"

#. [message]: type=Wose
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1281
msgid "Destroy the necromancer!!"
msgstr "黒魔術師を滅ぼせ！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1286
msgid "Huh? Nay, prepare to meet *your* fate, you..."
msgstr "ふん？ その前に覚悟するんだな、お前は……"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1291
msgid "Stop! We are the Elves of the Valley of Elynia. You must let us pass!"
msgstr ""
"待ちなさい！ 私達は Elynia の谷のエルフです。あなたは私達を通さなければなり"
"ません！"

#. [message]: type=Wose
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1296
msgid ""
"The elvish race was extinguished by the events after the Fall. You cannot be "
"elves. Impostors!"
msgstr ""
"エルフ族は、「滅び」後の出来事によって絶滅させられたはずだ。お前達がエルフで"
"ある筈が無い。詐欺師め！"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1301
msgid "Aaah, they're gonna crush us!"
msgstr "あぁあ、奴ら俺達を踏み潰す気だ！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1306
msgid ""
"I call upon the powers of Light! May they awaken our savior from her "
"millennial sleep!"
msgstr "我は光の力を求めん！ 千年の眠りから、我らの救い主を目覚めさせ給え！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1320
msgid ""
"As Anlindë pronounced the spell, the great tree at the center of the chamber "
"disappeared and a beautiful elven lady materialized in its place, lying on "
"the grass floor. Big dragonfly wings on her back, and pale red hair and eyes "
"made it obvious that she was not any elf, but the Lady of Light. Half-"
"asleep, her powers were still strong enough to illuminate the surroundings "
"without requiring any effort from her."
msgstr ""
"Anlindë が呪文を唱えると、洞窟の中央の巨大な木は消え、草の上に横たわったエル"
"フの美しい女性がその場所に現れた。背中に蜻蛉の様な大きな羽を持ち、薄赤い髪と"
"瞳は、彼女が只のエルフではなく、光の淑女である事を明らかにしていた。半分眠っ"
"てはいるが、彼女の力は、最小限の努力も必要とせず周囲を照らし出すのに、いまだ"
"十分に強力であった。"

#. [unit]: type=Lady of Light, id=Elynia
#. [unit]: type=Sylvan Warden, id=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:215
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:885
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1333
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1823
msgid "Elynia"
msgstr "Elynia"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1351
msgid "Who has...awakened me?"
msgstr "誰が…… 私を起こしたの？"

#. [message]: id=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1356
msgid "We are..."
msgstr "私達が……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1361
msgid "Elves? Ehm... That's not possible. I may be still asleep..."
msgstr ""
"エルフ？ んん…… そんな筈は無い…… 私は、まだ眠ってなくちゃ……"

#. [message]: id=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1366
msgid "Actually, no."
msgstr "いいや、そうではない。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1371
msgid ""
"A necromancer? No, I do not allow any of your kind in my dreams! Say your "
"last words!"
msgstr ""
"黒魔術師？ いいえ、お前の様な者は、夢の中でも許さない！ 言い残す事があれば"
"言いなさい！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1376
msgid "No, do not destroy him! He is our ally!"
msgstr "彼を滅ぼさないでください！ 彼は私達の盟友です！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1381
msgid ""
"Who are you? What do you want from me, and why do you allow the undead to "
"join your ranks?"
msgstr ""
"あなた達は何者？ 私にどうすべきだと言うの？ それに、どうしてアンデッドに肩を"
"並べる事を許しているの？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1386
msgid ""
"I am Galas, leader of the elves who inhabited your valley, my Lady. This "
"is..."
msgstr ""
"私は Galas、あなたの谷に住むエルフ達の指揮官です、御前。こちらは……"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1391
msgid "Althurin, High Dwarven Runemaster to the Kingdom of Knalga."
msgstr "Althurin、Knalga 王国のドワーフの高位ルーン使いだ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1401
msgid ""
"Mal Keshar, necromancer extraordinaire, and I obviously would not be here "
"with these weaklings if I could have chosen otherwise."
msgstr ""
"Mal Keshar、非凡なる黒魔術師だ。仮に別の選択肢があったなら、こんなひ弱な連"
"中とここにいる事が無かった事は明らかだ。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1404
msgid ""
"And I'm Igor! But...I'm afraid I don't have any interesting occupations "
"nowadays..."
msgstr ""
"そして俺が Igor だ！ まぁ…… 残念ながら、近頃ちっとも面白い仕事はしてない"
"けどな……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1408
msgid ""
"I was certainly not informed of having a valley of my own. And you have not "
"answered my question yet. What is the necromancer doing by your side?"
msgstr ""
"確かに、自分の谷を持ってるなんて知らされた事は無いわね。それに貴方達は、まだ"
"私の質問に答えていない。黒魔術師があなたたちの側で何をしているの？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1413
msgid ""
"He has assisted us along the way to find you, my lady, and saved our lives "
"multiple times. You are the Lady of Light, are you not?"
msgstr ""
"彼はあなたを探すための道中で私達を助け、何度も私達の命を救いました、御前。"
"あなたは、光の淑女で間違い有りませんね？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1418
msgid ""
"That is what my people used to call me. And how can I trust your word, "
"dreadful cultist?"
msgstr ""
"私の仲間が、私を呼ぶ時にそう言っていました。それで、どうすればあなた達の様な"
"酷い狂信者の言葉を信じる事が出来ると言うの？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1428
msgid ""
"I might have been asleep for all this time but my memory still serves me "
"very well, Galas. I can sense Telchior's blood flowing through your veins - "
"he was a real fool by sparing the life of this elf. But I suppose we could "
"set our differences aside and talk. Why did you come here? What do you need?"
msgstr ""
"Galas、私はここのところずっと眠り込んでいたかもしれないけれど、記憶はまだま"
"だ確かよ。私にはあなたの血管に流れる、Telchior の血を感じる事が出来る ─ 彼"
"はこのエルフの命を救う事に関しては、本当に愚かだった。ただ、意見の相違は横に"
"置いて、私達は話し合う事が出来るでしょう。何故、あなた達はここに来たのか？ "
"あなた達は何を必要としているのか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1433
msgid ""
"After you parted ways with our people, and those now known as desert elves, "
"we found a new home in a valley located in the far East, which we named in "
"your honor and lived there for a long time. However, recent events forced us "
"to flee from there and find a new home. That is when we met Keshar..."
msgstr ""
"あなたが我々の仲間と、今では砂漠のエルフとして知られている者達とに進路を分"
"けた後、我々はあなたの栄誉にちなんで命名された、遠い東の谷を住み処に定め、"
"長い間そこで暮らしていました。けれど、最近の出来事で、我々はそこから逃げ、"
"新しい住み処を探す事を余儀なくされました。それで、我々が Keshar と出会った"
"所……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1438
msgid "Mal Keshar, please."
msgstr "Mal Keshar で頼む。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1443
msgid ""
"...and he led us here to ask you for help in our war against those vile "
"creatures called 'demons'..."
msgstr ""
"……彼はあの「悪鬼」と呼ばれる、卑しむべき化け物との戦いに、あなたの助けを"
"求めるために、我々をここへ導きました……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1448
msgid "Demons... Are you speaking the truth, Galas?"
msgstr "悪鬼…… Galas、本当ですか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1453
msgid "We would not lie about these matters, my lady."
msgstr "御前、我々はこの問題で嘘をつこうとは思いません。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1458
msgid ""
"I cannot believe this. I personally made sure that they would never return "
"to Irdya on their own... We sealed Zhangor...we closed the portal..."
msgstr ""
"信じられない。彼らだけでは二度と Irdya には戻れない事を、私は自分で直接確"
"かめた…… 私達は Zhangor を封じた…… 扉は閉じたのに……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1463
msgid "Zhangor? I do not understand..."
msgstr "Zhangor？ 私には分からない……"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1468
msgid ""
"It is a sad history that was forbidden to be told to new generations. You "
"would not understand it and the huge implications those events bring."
msgstr ""
"それは、新しい世代には話す事を禁じられた、悲しい歴史です。それらの出来事が"
"齎した巨大な影響を、あなたは理解出来ないでしょう。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1473
msgid ""
"True enough. But you cannot blindly face an unknown enemy on the battlefield "
"- that would only bring you a harsh defeat. These are not regular foes. "
"These are wicked monsters that do not feel, do not listen, and most "
"certainly do not love."
msgstr ""
"確かに。でも、戦場で闇雲に未知の敵に立ち向かう事は出来ないわ ─ そんな事をす"
"れば、無慈悲な敗北が待っているだけ。これは普通の敵ではないの。奴らは感じず、"
"聞かず、そして間違いなく愛さない、最低の化け物なのよ。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1479
msgid "A minute of silence followed."
msgstr "暫しの沈黙が続いた。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1484
msgid ""
"I can feel the suffering of your people. I know... Those creatures almost "
"destroyed the last remnants of the elvish civilization. We are facing the "
"danger of extermination at their hands again."
msgstr ""
"私は、あなたの民が苦しんでいる事が理解出来る。私には分かる…… その化け物は、"
"エルフの文明の最後に残されたものを、もう少しで破壊する所だった。私達は彼らの"
"手によって、再び絶滅の危機に瀕している。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1489
msgid ""
"And you, necromancer Mal Keshar. I long sought to destroy you for your "
"crimes. You attacked innocent travelers, peaceful villages, and attempted to "
"put an end to the orcish tribes of the North, even when they were a part of "
"the Northern Alliance! But you are tired of your evil ways. Your soul is "
"corrupted, but you seek redemption."
msgstr ""
"そして、黒魔術師の Mal Keshar。あなたの罪によって、私は長い間あなたを滅ぼそ"
"うとして来ました。あなたは罪の無い旅人を、平和な村を攻撃し、そして彼らが北"
"部同盟の一員であった時にさえ、オークの一族を滅ぼそうとした！ けれども、あな"
"たは自分の邪悪なやり方にうんざりしている。あなたの魂は堕落したけれど、あなた"
"は贖いを求めている。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1494
msgid "How do you- What do you mean?"
msgstr "何の─ どういう意味だ？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1499
msgid "My lady, have you met the demons before?"
msgstr ""
"御前、あなたは以前、悪鬼と出会った事があるのですか？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1504
msgid ""
"Not in great numbers. The only demon I ever met was a powerful ruler of "
"their kind... What, Anlindë? I hope you understand that we cannot continue "
"to conceal that episode of our lives from Galas and this necromancer. They "
"need to know the nature of the forces they have encountered. So, the time to "
"tell the story of the demon lord Zhangor has come."
msgstr ""
"それほど多くはないけれどね。私がかつて出会った唯一の悪鬼は、彼らの種族の強"
"力な支配者だった…… なぁに、Anlindë？ 自分達の生涯におけるあの出来事を、"
"Galas や黒魔術師に隠したままで進み続ける事なんて、私達には出来ないと理解し"
"て欲しいわね。彼らには、自分達が遭遇した力の本質を知る必要がある。そう、悪"
"鬼の支配者、Zhangor の話をする時が来たのよ。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1509
msgid ""
"I am not sure it is necessary. You may not trust me, and I do not care, but "
"I really do not wish to see such conflicts occur again!"
msgstr ""
"それが必要かどうか、私には分かりません。あなたは私を信用しないかも知れません"
"が、私は気にしません。けれど、私は本当に、あの様な紛争が起きるのを、二度と見"
"たくはありません！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1514
msgid ""
"I trust this brave warrior. Very few can face and survive a slaughter, and "
"not lose their sanity. As for you, Anlindë, you know well the story so it "
"does not matter. And the necromancer does not represent any authority for "
"other elves - whatever he says will not be taken into account by them - so "
"he is not a threat, as far as I am concerned."
msgstr ""
"私はこの勇敢な戦士を信用します。虐殺に直面して生き延び、分別を失わないでいら"
"れる者はごく僅かです。あなたについては Anlindë、その話をよく知っているから、"
"問題にはならない。そして黒魔術師は、他のエルフ達に対して何の権威もない ─ 彼"
"が何を言おうと、考慮に入れる者はいない ─ だから私に関する限り、彼は脅威じゃ"
"ない。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1524
msgid "Should I just...go?"
msgstr "俺は…… ちょいと席を外そうか？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1529
msgid ""
"Hmm... You are a lonely goblin. I guess it would not hurt if you listen as "
"well. Your people may have forgotten or just never learned the history, but "
"I see no problem in teaching it to you. Perhaps someday you may return to "
"them and remind them of the horrors of the past which we should all avoid in "
"the future. For good."
msgstr ""
"うーん…… あなたは一人っきりのゴブリンね。あなたが同じ様に聞いたとしても、"
"胸は痛まないでしょうね。あなたの仲間は忘れてしまったか、それとも単に歴史を学"
"ばなかったのかも知れないけれど、それを教える事に問題があるとは、私には思えな"
"いわね。多分、いつの日にかあなたは彼らの元に戻って、全ての者達が将来において"
"回避しなけなければならない、過去の恐怖を思い出させるでしょう。永遠にね。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1534
msgid ""
"Oh, many thanks Lady! I have never been treated as an equal by non-goblins! "
"Many thanks!"
msgstr ""
"おぉ、有難てぇ、御前！ 俺はゴブリンじゃない奴らに平等に扱われた事は、一度も"
"なかった！ どうも有難う！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1541
msgid ""
"No other elf should listen to this conversation. Now, you will probably want "
"to sit down on the grass to relax and listen. This is a very long history "
"that you ought to know."
msgstr ""
"それ以外のエルフは、誰もこの話し合いを聞いてはいけません。さて、あなた達は"
"草の上に座って、くつろいで聞いてね。これはあなた達が知っているべき、とても"
"長い歴史よ。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1574
msgid ""
"Galas ordered the rest of his kinsmen to patrol the caves, while Mal Keshar "
"commanded his minions to protect the main chamber and make sure no one could "
"listen in on the conversation they were having with Elynia."
msgstr ""
"Galas が残された彼の縁者に洞窟を見廻るよう命じ、その上 Mal Keshar は、彼の下"
"僕に、主洞窟を守り、誰も彼らと Elynia の会話を聞く事が出来ない事を確認せよと"
"命じた。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1584
msgid ""
"We should start with the old story of the Golden Age. The continent was "
"mostly dominated by humans, who had established the Empire of Wesnoth eons "
"ago in the Central lands. The elves were distributed throughout the "
"northeastern, northwestern, and southwestern forests, although small groups "
"also wandered around Wesnoth or lived in the smaller forested areas. The "
"dwarves controlled all the mountains, hills, and so forth, usually competing "
"with the fierce orcs and trolls who also favored those regions, and trading "
"their precious ores with us elves, and the humans of Wesnoth."
msgstr ""
"黄金時代の、古い話から始めるべきでしょうね。大陸の大部分は、遥か昔、中央部に"
" Wesnoth の帝国を築いた、人間達に支配されていた。エルフは北東部、北西部、そ"
"して南西部の森の全体に分布していたけれど、小さな集団も Wesnoth を彷徨ったり、"
"小さな森林地帯にも住んでいた。ドワーフは山や丘や以下同様な所を支配し、大抵の"
"場合、同じ様にその手の地形を好む、凶暴なオークやトロルと争い、貴重な鉱石を、"
"私達エルフや Wesnoth の人間と取り引きしていた。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1589
msgid ""
"The forests south of the Dwarven Kingdom of Knalga were known as the Wesmere "
"forest. Eons ago, they established themselves as the sole authority for "
"elves of all other countries. We valued our sages for their knowledge, more "
"than for their age, martial skill, or magic power - although power comes "
"from knowledge, and knowledege from age, more often than not."
msgstr ""
"Knalga のドワーフ王国の南にある森は、Wesmere の森として知られていました。遥"
"か昔、彼らは自分達がエルフを代表するの唯一の権威であると、他の全ての国々に"
"認めさせました。彼らは年齢や戦争の技術、魔法の力より、その知識のために、賢者"
"を高く評価しました ─ とは言え、少なからず、力は知識から、知識は年齢から生じ"
"るものだけれど。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1594
msgid ""
"The elves that lived there considered knowledge the most valuable thing in "
"the world, they were highly enthusiastic in investigating every secret world "
"had to offer. Each and every one, including the darkest ones... Though that "
"gave our civilization a great deal of order, discipline, and safety for "
"eons, it would not last forever."
msgstr ""
"そこで暮らしていたエルフ達は、知識を世界で最も価値のあるものだと考えて、こ"
"の世に現れる、あらゆる秘密を研究する事に、極めて熱心でした。誰も彼も、最も"
"腹黒い者も含めて…… それが長い間私たちの文明に、秩序と規律、そして安全を齎"
"したとは言え、永遠には続きませんでした。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1599
msgid ""
"Still, the first step toward chaos was taken by the humans of Wesnoth. More "
"specifically, by the Emperor of Wesnoth, who demanded the creation of a "
"second sun right after a major invasion of undead, led by the necromancer "
"there by your side..."
msgstr ""
"それでも、混沌への第一歩を踏み出したのは、Wesnoth の人間達でした。具体的に"
"言えば、Wesnoth の皇帝が、第二の太陽を作るように要求したのです。あなたの側"
"に居るような黒魔術師に率いられた、アンデッドの大規模な侵入の直後に……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1604
msgid ""
"Hey, I was targeting orcs, not humans or elves. You just got in my way as "
"always."
msgstr ""
"おい、私は人間でもエルフでもなく、オーク共を狙っていたのだ。お前はいつもの"
"様に、私の邪魔をしていただろう。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1609
msgid ""
"Indeed. But that would be because the orcs whom you fought against were part "
"of an ancient alliance established amongst the civilizations of the northern "
"lands. Your pointless skirmishes are partly to blame for the sad condition "
"of this Continent at present. And for some reason, the Emperor of Wesnoth "
"issued the decree with specific instructions to conceal his witless decision "
"from me, while I was in the field trying to locate *you*. He rejected my "
"duty as his advisor!"
msgstr ""
"なるほど。でも、それはあなたが戦ったオーク達が、北の地の文明の間に結ばれた、"
"古の盟約の一員だったからでしょう。今日の大陸の嘆かわしい状況は、あなたの無"
"意味な小競り合いの所為でもある。私が「あなた」を探し出すために出かけていた"
"間に、Wesnoth の皇帝は、何らかの理由で 彼の馬鹿げた決定を私から隠すよう具体"
"的に命じ、同時に法律として公布した。彼の助言者としての私の職務を、彼は拒絶"
"したのよ！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1614
msgid ""
"I could do nothing since I was too far from Wesnoth to stop the ritual. They "
"gathered all their magi, students and masters alike, to obtain the power "
"necessary to lift a mountain and fixate its path in the skies. That is your "
"second sun, Naia. Created with the sole purpose of destroying darkness and "
"evil forever. And it certainly worked for a time, but not forever."
msgstr ""
"儀式を止めさせるには Wesnoth から離れすぎていて、私には何も出来なかった。"
"彼らは、博士や学生、修士まで全てを一様にかき集めて、山を持ち上げ空に軌道を"
"固定するために必要な力を手に入れた。それが二番目の太陽、Naia よ。闇と邪悪"
"を滅ぼすと言う、ただ一つの目的のために作られた。そして確かに、しばらくの間"
"は働いたけれど、永遠にでは無かった。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1619
msgid ""
"Many centuries later, something horrible occurred in the elvish lands. No "
"one that is still alive remembers exactly how it happened, nor would they "
"want to, for the most skilled sorcerers of Wesmere had somehow opened a "
"portal to a different world during one of their many experiments. But things "
"went awry, and they awoke an evil and powerful force along with it. This "
"force adopted the form of a young elf seer and became the incarnation known "
"as Zhangor. He told them that a great evil was going to swallow the lands "
"and destroy the elvish civilization in its entirety, taking with it all the "
"knowledge they had collected over the years."
msgstr ""
"何世紀も後、何か恐ろしい事がエルフの土地で起こり始めた。それがどの様に起こ"
"ったのか、まだ生きていて、正確に覚えている者は誰もいないし、どうやら望んで"
"いた者もいなかったにも関わらず、Wesmere の、最も熟練した魔術師達が、数多の"
"実験の中で、どうした訳か別の世界への扉を開いた。でも、物事は上手く行かなく"
"て、彼らは邪悪で強大な力も一緒に目覚めさせてしまった。この力が若きエルフの"
"預言者の姿を借り、Zhangor として知られる化身となった。彼は、巨大な邪悪が大"
"地を飲み込み、エルフの文明を完全に破壊するだろうと告げる事によって、彼らが"
"長年に渡って収集した、全ての知識を手に入れた。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1624
msgid ""
"Predictably enough, he said that he would protect them if they worshiped him "
"as a god. He also promised them unlimited knowledge and power to seal the "
"pact - just what they had always wanted. Ambition blinded the minds of the "
"Lords of Wesmere, so they agreed to the pact, even though Zhangor demanded "
"blood sacrifices as a part of it. Those who disagreed with the decision of "
"the Ka'lian died as the first sacrifices to the demon lord."
msgstr ""
"分かりきった事だけれど、彼は、自分を神として崇拝するなら、彼らを守るであろ"
"うと言い出した。彼はまた、契約に調印するために、無制限の知識と力 ─ 正に彼"
"らが常に欲しがっていたもの ─ を与えるとも約束した。野心が Wesmere の領主達"
"の目を眩ませ、Zhangor が契約の一部として血の生贄を要求したにも関わらず、彼"
"らは同意した。Ka'lian の決定に同意しなかった者達が、悪鬼の支配者への、最初"
"の生け贄となって死んだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1629
msgid ""
"For a long time, these events remained a secret to the rest of the world, "
"including the foreign elvish lands. The Ka'lian used any means necessary to "
"make sure that the news would not spread out of Wesmere. But something else "
"was happening in non-elvish lands..."
msgstr ""
"これらの出来事は、Wesmere 以外のエルフの土地を含め、世界の残りの部分には秘密"
"のままにされました。Ka'lian はこの情報が絶対に Wesmere の外へ漏れない様に、"
"必要なあらゆる手段を用いた。けれども、エルフのものではない土地では、別の何か"
"が起こっていた……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1634
msgid ""
"The Emperor that ruled Wesnoth in those days died of poisoning six years "
"after Zhangor's appearance in Wesmere. Some thought that he effectively "
"committed suicide. Others were certain that he would not have done such a "
"thing, and that the new Emperor of Wesnoth - a nobleman by the name of "
"Dantair, whom I met a decade or two before - was behind it. He confirmed "
"those fears himself, just two years after the beginning of his rule, when he "
"demanded the creation of a third sun describing it as 'an essential step "
"allowing for further growth and prosperity in Wesnoth'. He was so confident "
"in the power of Wesnoth's magi and in his own political influence that he "
"believed people would recognize him as a 'rightful' ruler once a third sun "
"was in the sky."
msgstr ""
"Zhangor が Wesmere に現れてから六年後の事、当時 Wesnoth を支配していた皇帝"
"が、中毒で死にました。ある者達は、彼が事実上、自殺を遂げたのだと考えた。他の"
"者達は、彼はそんな事をしなかったと、しかも、Wesnoth の新しい皇帝 ─ その十年"
"か二十年前に私が会った時には、Dantair と言う名の貴族だった ─ がその背後にい"
"たのだと確信していた。彼の支配が始まって、たったの二年後、彼はそれらの懸念を"
"自分自身で確認した。「Wesnoth の更なる発展と繁栄を考慮すれば、欠く事の出来ぬ"
"処置だ」と説明して、第三の太陽を作る事を要求した時にね。彼は Wesnoth の博士"
"達の力と、自分の政治的な影響力に大変な自信があったので、一旦第三の太陽が空に"
"上がりさえすれば、人々は彼を「正当な」支配者だと認めるだろうと信じていた。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1639
msgid ""
"But his confidence was too great. Since no necromancers or chaotic orcs had "
"actually threatened Wesnoth's safety during the centuries since Naia's "
"creation, the orders of the magi had grown corrupt, and very few humans "
"continued the serious pursuit of magic. The masters of old had passed away, "
"and the new apprentices who came to take their place were a lazy and "
"arrogant bunch. Nonetheless, Dantair went ahead with his plan."
msgstr ""
"でも、彼の自信は大き過ぎた。Naia が作られてからの数世紀、黒魔術師にせよ無秩"
"序なオークにせよ、実際に Wesnoth の安全を脅かす者はいなかったために、博士達"
"の規律は腐敗するようになって、極少数の人間が本気で魔法の研究を続けていた。"
"老いた師匠は亡くなり、彼らの後を嗣いだ徒弟達は、怠惰で尊大な一団だった。それ"
"にも関わらず、Dantair は彼の計画を推し進めた。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1644
msgid ""
"Bloody politicians. They always manage to manipulate and convince people "
"into doing crazy things!"
msgstr ""
"忌々しい政治屋共だな。奴らはいつだって、人々を操って、狂った事をするのを納"
"得させちまうんだよ！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1649
msgid ""
"When the rumors reached me, I made haste to force him to give up. However, "
"he must have predicted that, since he sent some of his best troops to stop "
"me from reaching him. When I finally arrived at the valley of Weldyn, it was "
"too late. The creation of Gaia was being attempted and, to my heart's pain, "
"I witnessed all that transpired that fateful day."
msgstr ""
"噂が届いた時、私は、無理にでも彼を諦めさせようと急いだ。けれども、私が彼に"
"連絡出来ない様、最精鋭の部隊をいくつか送ってきた所を見ると、彼はそれを予測"
"していたのね。私がようやく Weldyn の谷に着いた時には、もう手遅れだった。Gaia "
"の創造が試みられて、心が痛む事に、その運命の日に起こった、全ての事を私は目"
"撃した。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1654
msgid "Ugh...that day. I had to move to another home since mine was..."
msgstr ""
"うむ…… あの日か。私は、自分が居た所から、別の住み処へと移動しなければなら"
"なかった……"

# Elynia
#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1659
msgid ""
"If you'll let me continue... As I said, the human magi's mastery of magic "
"arts was not as strong as it used to be, and their attempt to lift and send "
"Gaia to the skies was a total disaster. Their powers were not great enough "
"to tether Gaia high in the skies, so the mountain fell, crashing down onto "
"Weldyn, the empire's capital, and giving rise to a huge cataclysm that "
"destroyed cities, valleys, and even mountains. The earth-shattering force of "
"the impact reshaped the land and altered even the coastline. All that was "
"beautiful and of worth was ruined. I quickly returned to my home in "
"Lintanir, the northeastern elvish forest, in an attempt to keep order amidst "
"the chaos."
msgstr ""
"続けさせてもらえれば…… 私が言ったように、人間の魔法使い達は、そう思われて"
"いた程には、魔術に習熟しても、強力でもなかった。そして、彼らの Gaia を持ち"
"上げ、空へ送る試みは、完全な大失敗だった。彼らの力は、Gaia を空の高みに留め"
"る程に強くはなかったので、山は王国の首都 Weldyn の上へと落下し、崩れ落ち、"
"街や谷、山脈でさえも破壊する、巨大な変動を引き起こした。衝撃による驚天動地"
"の力が、大地の形を変え、海岸線を様変わりさせた。美しく、価値のあるもの全て"
"が、破壊されました。混沌の中に秩序を保とうとして、私は Lintanir に、北東の"
"エルフの森の自分の住み処に急いで戻った。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1664
msgid ""
"The humans struggled to survive, the prey of panic, and they swiftly killed "
"the Emperor, the magi, and their families in response to their acts. I "
"suppose that for the most of the ignorant citizens, magic was turned into "
"taboo. Horrible wars flared amongst elves, dwarves, orcs, and trolls "
"altogether. Each kind would fight the other for the scarce resources left, "
"except us... At least, for a time."
msgstr ""
"人間達は生き残るために争い、彼らは素早く恐慌の犠牲、および行った事の報いと"
"して、皇帝と博士達、それに彼らの家族も殺しました。無知な市民の大部分にとっ"
"て、魔法は禁忌に変わったのだと私は思います。エルフやドワーフ、オーク、それ"
"にトロルも、全ての者の間に恐ろしい戦争が突発した。私達を除いて、それぞれの"
"種族は、残された乏しい資源のために他と戦おうとした…… 少なくとも、暫くの"
"間は。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1669
msgid ""
"Naia and Sela scorched all known lands drying up rivers and lakes, fields "
"and forests. Zhangor's power made Wesmere Forest stand intact, however; "
"green and seemingly peaceful. But he demanded unnatural sacrifices once "
"more, and the Ka'lian agreed to his demands and executed his orders. All "
"foreign species, including elves from other forests, were declared heretics, "
"not worthy of living."
msgstr ""
"Naia と Sela は、知られている土地の全てを焦がし、川や湖、野原や森を干上がら"
"せた。けれども、Zhangor の力は Wesmere の森を無傷に、見掛けは緑で平和なまま"
"にした。但し、彼はもう一度異常な生け贄を要求し、Ka'lian は同意して、命令を"
"実行した。他の森から来たエルフを含み、外の種は、全て異端であり、生きる価値"
"が無いと宣言された。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1674
msgid ""
"So, as creatures from other races, or elves from foreign forests came to "
"Wesmere seeking shelter, the dark cultists sacrificed them to Zhangor. The "
"pain and agony were feeding him, making his power stronger and stronger. "
"When no more refugees came there out of fear, he ordered raiding parties "
"organized to search for elves, humans, orcs, or whatever they could find in "
"the outside lands."
msgstr ""
"そうして、他の種族から生き物が提供され、外の森からエルフ達が避難所を求めて "
"Wesmere にやって来たので、闇の崇拝者達は彼らを Zhangor の生け贄にしました。"
"痛みと苦しみが餌となり、彼の力を強く大きくしていった。けれど、恐怖でそれ以"
"上難民が来なくなった時、彼は、エルフや人間、オーク、その他、外の土地で見つ"
"ける事が出来る者なら何でも捕らえるために、襲撃隊を組織する事を命じました。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1679
msgid ""
"We, the elves of the Lintanir forest, had to abandon our home for it would "
"support life no longer. And so Argan and I led my people out of the northern "
"forests. We eventually stumbled upon the Wesmere Forest."
msgstr ""
"私達 Lintanir の森のエルフは、これ以上生命を支える事が出来なくなったので、"
"自分達の故郷を放棄しなければなりませんでした。そこで Argan と私は同胞を率い"
"て、北の森を出たの。結局の所、私達は Wesmere の森に行き当たった。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1684
msgid ""
"Unaware of the corruption at the forest's heart, we decided to ask refuge of "
"the Ka'lian. However, we were ambushed at night during our travel to the "
"capital. Many of us died, elders and children included. Either killed during "
"the fight, or kidnapped and sacrificed for Zhangor, as my husband Argan "
"would later find out. He risked his own life to reach the capital and spy on "
"the cultists."
msgstr ""
"森の中心部の腐敗に気付かず、私達は Ka'lian に避難所を求めると決めた。ところ"
"が、首都へ移動する途中の夜に、私達は待ち伏せにあった。長老や子供を含む、多"
"くの者が殺された。私の夫の Argan がその後発見した様に、戦いの最中に殺された"
"か、攫われて Zhangor の生け贄にされたか。彼は、命懸けで首都に辿り着き、密か"
"に狂信者達を調査した。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1689
msgid ""
"So we found ourselves faced with a difficult choice - stop our brethren, the "
"Wesmere elves, and free them from the great evil at all costs, or flee to "
"safety and let them continue their rule of cruelty, and eventually control "
"the whole continent. Painfully, I chose the first and started the lengthy "
"War of Wesmere. That was the last war fought on the Continent, for we were "
"the last civilization still standing back then, to the best of my knowledge."
msgstr ""
"それで、私達は難しい選択を迫られている事に気付いた ─ 自分達の仲間、Wesmere "
"のエルフを止め、あらゆる犠牲を払ってでも彼らを巨大な邪悪から解放するか、も"
"しくは、安全のために逃げ出して、彼らの残虐な統治を続けさせ、結局は大陸全体"
"を支配されるのか。苦しんだ末に、私は最初の選択肢を選び、Wesmere の長期に渡"
"る戦いを始めた。それは大陸で行われる、最後の戦争だった。なぜなら、私が知っ"
"ている限りにおいて、私達がその時に依然として存在していた、最後の文明だった"
"から。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1694
msgid ""
"Even though our numbers were superior, their religious frenzy, obsession, "
"and fear of destruction almost led the Wesmere elves to victory. We fought "
"with all our might, but that only called upon the fury of the demon lord, "
"who eventually appeared in his true form to attack us from the skies."
msgstr ""
"私達は数で優っていたけれど、彼らの宗教的な熱狂、破壊への執念と恐れは、もう少"
"しで Wesmere のエルフ達を勝利へと導く所だった。私達は全力で戦っていたけれど、"
"それは、ついに正体を現した悪鬼の支配者の激怒をさせ、私達を空から攻撃させるだ"
"けの事だった。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1699
msgid ""
"With little chance of prevailing, Argan and I had to call upon the power of "
"the Union, risking destruction by our own power. The Union of the Darkness "
"and the Light was not powerful enough to destroy the demon, however, at "
"least not entirely for his powers of regeneration were stronger."
msgstr ""
"勝てる見込みは殆ど無くて、Argan と私は、自分達自身の力による破壊の危険を冒"
"してでも、同盟の力に訴えなければならなかった。とは言え、闇と光の同盟は、悪"
"鬼を滅ぼすために、十分に強力ではなかった。少なくとも、彼の再生力を完全に上"
"回る程に強くはなかったの。"

# surrended → surrendered
#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1704
msgid ""
"Finally we managed to tear apart his body, sealing all the pieces with "
"magic, then sent them back to the underworld, destroying the portal as our "
"final act. Victory was ours. Wesmere, however, was a wreck, nothing living "
"remained in the forest except for a few survivors - less than one hundred "
"elves. The few remaining Wesmere elves surrended and begged for forgiveness. "
"We spared the civilians' lives, but most priests and warriors left were "
"executed and burned to ashes. We could not risk the possibility of another "
"civil war, and we had to prevent the priests from summoning forces from the "
"underworld again at all costs."
msgstr ""
"最終的に、私達は何とか彼の体を引き裂き、全ての破片に魔法の封印をかけ、その"
"後、それらを地獄へと送り返して、最後の務めに入口を破壊した。勝利は私達のも"
"のだった。けれども、Wesmere は廃墟だった。僅かな生き残り ─ 百人以下のエル"
"フ達を除けば、森には生命は残されていなかった。Wesmere のエルフの、僅かな生"
"き残りは降伏し、許しを乞うた。私達は民間人の命は惜しんだけれど、残された司"
"祭と戦士の殆どは処刑され、焼かれて灰になった。私達には、別の内戦だなんて危"
"険を冒す事は出来なかったし、いかなる犠牲を払っても、司祭達が再び地獄から力"
"を召喚する事を防がなければならなかった。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1709
msgid ""
"It is ironic how we elves have always despised humans because of their "
"moral, intellectual, and physical inferiority. The humans may have doomed "
"all the world of Irdya to chaos, but our own kin were the only ones "
"responsible for the end of the ancient elvish civilization. Though our "
"civilization rarely suffers from a lapse in judgement, the fact that the "
"results are always enormously catastrophic is unsettling. That is why I fear "
"this may happen yet again. Zhangor was not the first false spiritual guide "
"that inflicted massive harm on our people, but certainly the worst."
msgstr ""
"私達エルフが、いつだって彼らの倫理や知性、肉体的に劣っている事を理由にして、"
"どんな風に人間を軽蔑していたかを考えると、皮肉なものね。人間達は Irdra の全"
"世界を破滅させなければ気が済まないのかも知れないけれど、古代のエルフの文明"
"の終焉に責任があるのは、私達自身の血族だけよ。たとえ私達の文明が判断を誤っ"
"て苦しむ事が稀だとは言っても、結果がいつでも極端なまでに破滅的だと言う事実"
"には、不安になるわ。そんな訳で、私はこんな事が再び起こるんじゃないかと、恐"
"れているの。Zhangor は、私達の同胞に大規模な損害を与えた、最初の不実な精神"
"的指導者ではかったけれど、最悪ではあった。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1714
msgid ""
"To keep our civilization in one piece, we had to forbid telling the story, "
"and execute anyone who would dare to tell it. But we were never sure whether "
"we had killed every cultist or not. Of course, we know that one of them "
"escaped execution, since one of the commanders spared her life... She "
"assured him that she was just a simple, ignorant follower, not a devout "
"cultist. I felt she had to be executed, but unfortunately, the rest of my "
"people did not agree."
msgstr ""
"私達の文明を何事もなく維持するために、私達はこの秘密を語る事を禁じ、敢えて"
"それを話す者は、誰であろうと処刑しなければならなかった。けれど、私達には、"
"自分達が全ての狂信者を殺したのかどうか、はっきりとした確信がなかった。もち"
"ろん、私達は彼らの内の一人が、処刑を免れた事を知っています。指揮官の一人が"
"彼女の命を惜しんだから…… 彼女は、自分は敬虔な狂信者ではなく、単なる無知"
"な信者だと、彼を安心させました。私は、彼女を処刑しなければならないと感じて"
"いたけれど、残念ながら私の仲間の残りの者達は同意しませんでした。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1719
msgid "Anlindë? But...but, she..."
msgstr "Anlindë が？ しかし…… しかし、彼女は……"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1724
msgid ""
"I was a priestess, yes, but not willing. He would have killed me and the "
"rest of my family if I had rejected his rule! Of course, at the end, he "
"killed them nonetheless. I realize now that I only delayed their inevitable "
"fate."
msgstr ""
"そうです、私は司祭でしたが、望んだ訳ではありません。もし彼の支配を拒んだら、"
"彼は私と家族を殺したでしょう！ 無論、それでも最後には彼らは殺されました。"
"今では私も、自分は避けられない運命を遅らせただけだったのだと、理解していま"
"す。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1729
msgid "Why did the elves part ways?"
msgstr "なぜエルフ達は道を分けたんだ？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1734
msgid ""
"Anlindë wanted them to return to the Northeast. She said that we should have "
"explored the unknown instead of retreating south. Of course, not every "
"commander agreed, so eventually we went our separate ways, leaving both "
"sides feeling wronged. Argan and I decided that our people no longer needed "
"us, for Telchior and Anlindë would not listen to us. Quetor'el went south "
"with his small group, but after the war I felt too weakened to travel with "
"them across the desert. So Argan and I came here, to the depths, to live in "
"peace. I am still surprised that Telchior and Anlindë managed to find a "
"valley with life in the far East - I was wrong after all."
msgstr ""
"Anlindë は彼らに北東部へ戻って欲しかった。彼女は、私達は南へ退く代わりに、"
"未知の土地を調査すべきだと言いました。もちろん、全ての指揮官の同意は得られ"
"ず、それで最終的に、私達は分離する道を進み、両方の側が間違っていると感じな"
"がら出発しました。Argan と私は、Telchior も Anlindë も私達の言葉を聞かなか"
"ったのだから、私達の同胞はもう自分達を必要としていないのだと判断を下した。"
"Quetor'el と彼の小さな集団は南へ向かったけれど、戦いの後で、私は彼らと共に"
"砂漠を横断する旅をするには、自分は弱くなり過ぎたと感じていた。それで、Argan "
"と私は、静かに暮らすために、この深みへと来たの。私は未だに、Telchior と "
"Anlindë が、どうにか遠い東に生命のある谷を見つけられた事に驚いている ─ 結"
"局の所、私が間違っていたんでしょうね。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1739
msgid ""
"However, on the way to this place, an earthquake tore a rift in the ground "
"near us. Argan fell into the darkness, and I could not follow him... "
"Faithfully, I waited years and years for him... I thought he could have "
"survived that disaster...he always managed to escape the worst situations... "
"But then, I realized that I was waiting for the impossible. I decided to "
"sleep for the rest of eternity, since I...needed him. And he was no more."
msgstr ""
"けれども、ここへ来る途中、地震が私たちの近くの地面を引き裂いた。Argan は闇"
"に落ちて、私は彼の後を追えなかった…… 私は何年も何年も、信じて彼を待った"
"…… 私は、彼はあの災害を生き延びられたと考えた…… 彼はいつだって、最悪の"
"状況からどうにか逃れていた…… けれどその後、私は、自分が有り得ない出来事"
"を待っているのだと悟った。私は永遠に眠る事に決めた。私には…… 彼が必要だ"
"った。そして彼はもういない。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1744
msgid "That's...horrible..."
msgstr "それは…… 災難で……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1749
msgid "My deepest condolences."
msgstr "心からの哀悼を。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1754
msgid "Then, all hope is lost..."
msgstr "では、全ての希望は潰えました……"

#. [event]
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1757
msgid "Oh no, what are we gonna do now?"
msgstr "参ったな、どうすればいいんだ？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1761
msgid ""
"Don't despair. Although the force of the Union has been lost forever, I will "
"try to help you in any way that is possible. Still, I can't avoid being "
"disturbed by the fact that someone opened a portal and possibly summoned "
"Zhangor back into this world. The person responsible must have known this "
"history in some way...or did it by accident, which is far less likely. I "
"certainly hope that the one who is orchestrating this chaos is not Zhangor "
"himself, or any other being of his kind."
msgstr ""
"諦めないで。たとえ同盟の力が永遠に失われたとしても、私は可能な限りあなた達"
"を助けるつもりよ。その上、誰かが入口を開いて、恐らくは Zhangor をこの世界に"
"呼び戻したと言う事実によって、私は不安にならずにはいられない。この事に責任"
"を負っている人物は、何らかの方法でこの史実を知った…… もしくは、可能性は遥"
"かに低いけれど、偶然によってそれを行った。もちろん私は、この混沌を画策して"
"いるのが Zhangor 自身や、彼と同種の存在では無い事を願ってる。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1766
msgid ""
"The individual responsible for this may be related in some way to "
"Yechnagoth. She also knew of Zhangor somehow, or that's what we had been "
"told by our hero, Rogrimir."
msgstr ""
"これに責任のある個人は、どこかで Yechnagoth と関連しているのかも知れん。彼女"
"もまた、どうにかして Zhangor の事を知っていた。と言うか、それが我々の英雄、"
"Rogrimir から俺達が聞かされていた事だ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1771
msgid ""
"Yechnagoth, the Eater of Souls? But she's just an ancient legend told by "
"mothers to scare their children - but with times as they are, I suppose you "
"can expect anything."
msgstr ""
"魂喰らいの Yechnagoth ですか？ しかし、彼女は母親が子供達を怖がらせるために"
"話す、大昔の伝説に過ぎません ─ けれど、有り体に言って、あなたは何でも有り得"
"ると覚悟しているようですね。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1776
msgid ""
"Aye. Accordin' to the history, the Quenoth desert elves led by Kalehssar - "
"nephew of Tanuil, and direct descendant of Quetor'el - defeated her on an "
"isle far to the west, in the middle of the Vast Sea. She could corrupt all "
"souls from that place, includin' humans, orcs, nagas, and saurians. After "
"bein' defeated, though, that influence was gone. But a large fraction of "
"humans were still controlled by a powerful group of followers; I'd bet they "
"are the ones behind this plot. The 'loyalists'. They probably want to expand "
"their empire by takin' over these lands and others yet to be discovered."
msgstr ""
"そうだ。歴史によると、Quenoth の砂漠のエルフ達は、Kalehssar ─ Tanuil の甥、"
" Quetor'el の直系の子孫 ─ に導かれ、遠い西の、大海洋の中央の島で彼女を破っ"
"た。彼女はその場所から、人間やオーク、ナーガ、そしてトカゲを含む、全ての魂"
"を堕落させる事が出来た。もっとも、破られた後には、その影響は無くなった。し"
"かし、人間達の大部分は未だに信奉者の集団に支配されている。賭けてもいいが、"
"この筋書きの背後には奴らがいる。「王党派」だ。恐らく、奴らはこれらの土地や"
"その他のやがて発見されるだろう土地を占領する事で、連中の帝国を拡大したがっ"
"ているんだろう。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1781
msgid ""
"Interesting. So other elves survived and even managed to perform no small "
"feat. But somehow I fear they did not really destroy her. It may have been a "
"decoy; as far as I know, many ancient legends tell of brave, lonely heroes "
"slaying her. If the existence of Yechnagoth turns out to be true, what can "
"be said of those tales? Perhaps her power is greater than we could suspect."
msgstr ""
"興味深いわね。そうして他のエルフたちが生き残って、決して小さからぬ偉業を成"
"し遂げた。でもどういう訳か、実は、彼らは彼女を滅ぼさなかったのではないかと、"
"私は恐れてる。それは囮だったのかもしれない。私の知る限り、多くの古の伝説が、"
"勇敢で孤独な勇者が彼女を倒したと伝えてる。Yechnagoth の存在が、結局は真実"
"であるとしたら、それらの物語りについてはどうなのか？ 恐らく、彼女の力は、"
"私達がそうではないかと考えていたよりも大きいのよ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1786
msgid ""
"I also cannot believe that simple humans could control the forces of the "
"underworld. There must be something more powerful behind this."
msgstr ""
"只の人間が地獄の力を制御出来ただなんて事も、私には信じられない。何か他の、"
"もっと強力な者が、背後に存在するに違いないわ。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1791
msgid ""
"It is an intriguing matter, indeed. Unfortunately, the knowledge amassed by "
"our people and the humans' lore masters has been lost forever. If only we "
"could have accessed it; we might have been able to find a glimmer of light "
"to guide us in this dark new world."
msgstr ""
"確かにそれは興味深い問題です。残念な事に、私達の同胞と、人間の識者によって"
"蓄えられた知識は、永遠に失われました。もしも私達がそれを利用出来たなら、こ"
"の暗く新しい世界の中で、私達を導く仄かな光を見付ける事も出来たかもしれない"
"のに。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1796
msgid "I think we should move and quit wasting time here. The world needs us!"
msgstr ""
"私が思うに、我々はここで時間を浪費するのを止めて、移動すべきだろう。世界が"
"我々を必要としているのだ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1801
msgid "Very well, let us go, I cannot wait to get out of these tunnels."
msgstr "よろしい、行きましょう。私は、この隧道から出るのを待ちきれません。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1806
msgid "Neither can I."
msgstr "私も待ちきれません。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1811
msgid ""
"We'll see the sunlight again? It's been so long... So long since I've seen "
"the surface..."
msgstr ""
"俺達はもう一回お日様を見られるよな？ 長ぇよ…… 俺が地表を見てから随分経っ"
"た……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1861
msgid ""
"Wow. This place has plenty of water, deep and shallow. The small fords "
"should allow us to cross it, but they appear to be well guarded by water "
"spirits and other creatures which have some affinity with water. This will "
"not be easy, but shouldn't prove to be too hard."
msgstr ""
"わぉ。この場所は水が豊富だ。深かったり浅かったり。我々が渡れそうな小さな浅"
"瀬が幾つか有るが、しかし、そこは水の精やその他の水と関係する何種類かの生き"
"物によって上手く守られているらしい。これは、簡単過ぎる事はないだろうが、試"
"せない程に難し過ぎる事もないだろう。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1882
msgid ""
"There are lava streams down here from which hot air rises and warms this "
"cave. Interesting - there must be a volcano near this cave system, or "
"perhaps we are inside one."
msgstr ""
"この下には溶岩の流れがあり、熱気が洞窟を温めている。面白い ─ この洞窟網の"
"側には、火山があるに違いない。と言うか、我々は正にその中にいるのかもしれな"
"い。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1932
msgid ""
"This strange potion bottle gives me the chills. A label with a skull on it "
"makes it clear that it is a bad thing, but for some reason it does not smell "
"like poison. This scroll I found next to it explains that it is a draining "
"potion - that while it makes the drinker much weaker, but it also grants "
"them the draining ability with their melee attacks. I am not sure if it is "
"really worth the exchange, but draining my opponent's vital energy certainly "
"attracts me."
msgstr ""
"この奇妙な薬の瓶は、私に寒気を催させる。頭蓋骨が描かれた貼り紙は、それが悪い"
"物である事を明確にしている。しかしなぜだか、毒の様な匂いはしない。すぐ側で見"
"付けた巻き物には、これは「吸収の秘薬」だと説明されている ─ 飲んだ者をはるか"
"に弱くするにも関わらず、格闘攻撃に吸収の能力を与えると説明されている。それに"
"本当に引き換えにするだけの価値があるかどうか確信はないが、相手の命に関わる活"
"力を消耗させるというのは、確かに私を惹き付ける。"

#. [option]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1934
msgid "I think it is worthwhile. Let me have it."
msgstr "これは無駄ではないと思う。私に飲ませて下さい。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1940
msgid ""
"The unit drinks the potion, feeling immediately dazed and confused. Then, "
"its vital energy lowers but its melee weapons gain the draining specialty."
msgstr ""
"ユニットは薬を飲み、直ちに幻惑と混乱を感じます。そして、その活力は減退し、し"
"かし、その格闘武器は、吸収の特技を得ます。"

#. [object]: id=Drainer Potion
#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1952
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1993
msgid "Drainer Potion"
msgstr "吸収の秘薬"

#. [object]: id=Drainer Potion
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1954
msgid ""
"This potion adds the Draining ability to this unit's melee attacks, and "
"makes it quite stronger against arcane attacks."
msgstr ""
"この秘薬は、このユニットの格闘攻撃に吸収の能力を加え、秘術による攻撃に対し"
"て、非常に強くします。"

#. [option]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1983
msgid "On a second thought, I don't like the idea. It is revolting."
msgstr "考え直してみると、その考えは気に入らない。ぞっとする。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:1995
msgid ""
"This potion would add the Draining ability to this unit's melee attacks, but "
"only if it was a living unit. You might want to bring a living unit to it "
"instead."
msgstr ""
"この秘薬は、それが「生きている」ユニットである場合にのみ、そのユニットの格闘"
"攻撃に吸収の能力を与えるでしょう。このユニットの代わりに、生きているユニット"
"をそこへ移動させた方が良いでしょう。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2056
msgid ""
"What a beautiful flask for a potion! Reddish in color, I open and smell it, "
"and immediately feel euphoric and energized. It must be one of those ancient "
"'berserk' potions, which make the drinker stronger and frenetically lethal "
"to their enemies. This implies many risks in combat, as berserk attacks "
"don't allow you to get protection and so forth during combat. However, it "
"might prove to be useful in our war against the demons."
msgstr ""
"何と美しい薬瓶だろう！ 赤みを帯びていて、それを開けて匂いを嗅ぐと、たちまち"
"高揚し、力が漲ってくるのを感じる。それは、飲んだ者を強くし、その敵に対して熱"
"狂的で致命的にする、古代の「凶暴」の秘薬の内の一つに違いない。狂的攻撃におい"
"て、戦っている間は防御等する事は許されず、これは戦闘においては、多くの危険を"
"意味する。とは言え、悪鬼に対する我々の戦いには役立つ事が判明するのかもしれな"
"い。"

#. [option]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2058
msgid "I'll take it. I do not fear death!"
msgstr "私はそれを飲むつもりだ。私は死を恐れない！"

#. [object]: id=Berserk Potion
#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2070
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2131
msgid "Berserk Potion"
msgstr "狂戦士の秘薬"

#. [object]: id=Berserk Potion
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2072
msgid ""
"For the remainder of this scenario, this potion adds the Berserk ability to "
"this unit's melee attacks (which also gain strength), and makes it stronger "
"against impact, blade, and fire attacks. Also, the unit increases its "
"maximum hitpoints by 10% of the current maximum."
msgstr ""
"この秘薬は、このシナリオの終わりまで、このユニットの格闘攻撃（それもまた強"
"化される）に、狂戦士の能力を与え、打撃や斬撃、火炎による攻撃に対して強くな"
"る。また、最大 HP も、現在の最大値よりも 10% 増加する。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2100
msgid "Great! I now feel invincible!"
msgstr "すごい！ まるで無敵になった様な感じだ！"

#. [message]
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2108
msgid "Oh really? Let's see if you really are invincible!"
msgstr "へぇ、そうなんだ？ 本当に無敵なのか、見せてみて！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2112
msgid "Uh-oh. I might be in trouble. Or perhaps not."
msgstr "うぉう。困った事になったかもしれない。いや、多分そうではない。"

#. [option]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2118
msgid ""
"On the other hand, I do not want to give up control of my emotions during "
"battle."
msgstr "とは言うものの、私は、戦闘の間でも自分の感情の制御を放棄したくはない。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2133
msgid ""
"This potion would add the Berserk ability to this unit's melee attacks, if "
"only it was a strong and skillful fighter unit, living or not. Spirits "
"certainly cannot count as strong fighters, since they don't even have a "
"solid body. Elvish shamans and other faerie beings do not count either, "
"lacking combat prowess. A bat should never use this kind of potion for "
"digestive reasons."
msgstr ""
"この秘薬は、強く熟練した戦士であれば、生きていてもそうでなくとも、ユニット"
"の格闘攻撃に狂戦士の能力を与えるでしょう。もちろん、精霊は確固たる体を持っ"
"てさえいないので、強い戦士と見做す事は出来ません。エルフの巫女や、その他の"
"妖精などの存在も、戦闘の才能に欠けるため、同様に数に入りません。コウモリは"
"この手の秘薬を消化する事が出来ないため、使用すべきではありません。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2162
msgid "Touchplate triggered. A magical gate opens."
msgstr "仕掛けが起動した。魔法の門が開く。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2195
msgid "Go 'way!! We're like, closed or somethin'!!!"
msgstr "あっちへ行け！！ 閉まってるか何か、そんな様なもんだ！！！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2199
msgid "Um...okay."
msgstr "うむ…… 了解。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2225
msgid ""
"You have found a pretty interesting building, albeit crude in design. You "
"may want to get a unit that is not a bat or walking corpse to check it out."
msgstr ""
"あなたは粗雑な設計ではあるけれど、ちょっと面白い建物を発見しました。コウモ"
"リや歩く死体以外のユニットで、それを確かめてみるのも良いかも知れません。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2252
msgid ""
"It is strange to find a house here in the deep, but it appears that someone "
"lives there, judging by the condition of the exterior. The decorations to "
"this cave also appear to be recent. What should I do - leave or see if "
"somebody is still living there?"
msgstr ""
"こんな深い所で家を発見するのは奇妙な事ですが、外見から判断すると、誰かがそ"
"こに住んでいるように思われます。この洞窟の装飾も、新しく見えます。どうする"
"べきか ─ 逃げるか、それとも、誰かがまだここに住んでいるか確かめるのか？"

#. [option]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2254
msgid "Shout and see."
msgstr "叫んで、確かめる"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2258
msgid "Hellooooo! Anybody at home?"
msgstr "こんにちはー！ 誰かいますか？"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:170
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2263
msgid "(silence)"
msgstr "（しーん）"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2267
msgid "I said HELLO!!!"
msgstr "こんにちはって言ってるんだ！！！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2272
msgid "(yet more silence)"
msgstr "（それでも、しーん）"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2276
msgid "Should I insist another time, or abandon the cave?"
msgstr "別の時にやってみるべきか、それともこの洞窟を離れるか？"

#. [option]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2278
msgid "Insist again."
msgstr "もう一度やってみる"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2282
msgid "Very well, let me break in..."
msgstr "いいだろう、押し入らせてもらおう……"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2287
msgid "(*BOOM!!! CRASH!!! CRACK! CLANG! CRASH!!! BAM!!*)"
msgstr ""
"バーン！！！ ドカッ！！！ バキッ！ ガラン！ ドカッ！！！ バン！！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2291
msgid "So, anybody at home now?"
msgstr "それで、今は誰かいますか？"

#. [unit]: id=Igor, type=Wolf Rider
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:280
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2295
msgid "Igor"
msgstr "Igor"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2312
msgid "Awww. Can't I even find a safe place to live??"
msgstr ""
"あぅぅ。俺には生きるための安全な場所を見つける事さえ出来ないってのか？"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2316
msgid "A goblin? How did you get here?"
msgstr "ゴブリン？ どうやってここへ来たんだ？"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2320
msgid ""
"It's a long story. I used to live in the northlands, in a small town with my "
"fellows. However, it just so happened those foul 'loyalists' invaded it, "
"ransacked it, killed my people, and left me with no home to live in. I "
"couldn't believe I survived that night, I just wish they had the same luck. "
"Fearing for my life, I decided to enter the caves and find the deepest one "
"possible, looking for safety and peace."
msgstr ""
"長い話さ。昔は、仲間と一緒に、北の小さな街に住んでたもんだ。ところが、汚ら"
"わしい「王党派」の連中が侵入して、略奪し、俺の身内を殺して、住み処も無くし"
"て去って行く、なんて事が起こった。その夜を生き延びられた事が信じられなかっ"
"たよ。俺はただ、仲間にも同じ運があった事を願ってる。命が心配で、俺は、出来"
"るだけ深く洞窟へ入って、平和で安全な場所を見つけると決めたのさ。"

# dang=damn
#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2324
msgid ""
"So I found these caverns, and set up home here. However, the dang humans "
"appeared again with their filthy cronies, but this time I managed to hide my "
"cave from them. Now that you unhid it, I'll surely perish."
msgstr ""
"それで、この洞窟を見つけて、ここを住み処と定めた。ところが、またもや糞った"
"れの人間共が、汚らわしいお仲間と一緒に現れて、俺はどうにか、奴らからこの洞"
"窟を隠す事が出来た。今は、お前がそれを暴いたから、俺はきっと死ぬだろう。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2328
msgid ""
"I see. Well, would you like to perhaps follow us, rather than staying in "
"these perilous pits? We could provide protection for you from the "
"loyalists..."
msgstr ""
"なるほど。しかし、多分、あなたはこの危険な穴に留まり、王党派の犠牲者となる代"
"わりに、我々と共に来る事を好むのではないですか？ 我々はあなたを王党派から守"
"る事が出来ます。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2332
msgid ""
"Oh really? Wait a second, let me prepare my baggage and I shall go with you!"
msgstr ""
"おぉ、本当か？ ちょっと待ってくれ、荷物を用意させてくれ。そうしたら、俺はお"
"前達と一緒に行くからよ！"

#. [option]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2341
msgid "Abandon."
msgstr "立ち去る"

#. [option]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2347
msgid "I think it would be safer to keep away from this cave."
msgstr "私は、この洞窟を避けた方が、より安全だと思う。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2392
msgid ""
"Hmm... These gates seem to be magical in nature. They gently glow in a "
"blueish tone, and I cannot even touch them."
msgstr ""
"うむ…… この門は本質的に魔術のようだ。青っぽい色で静かに鳴動しているが、私"
"はそれに触れる事さえ出来ない。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg:2396
msgid "There must be a way to open them somewhere."
msgstr "それを開く方法が、どこかに有るに違いない。"

# ######################

#. [scenario]: id=11_Strike_on_New_Knalga
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:4
msgid "Strike on New Knalga"
msgstr "新 Knalga への攻撃"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:272
msgid ""
"It was difficult to tell whether Elynia was an elven lady or not. According "
"to Anlindë, she had been bound more to her faerie bloodline rather than the "
"elven. Thus she looked more like a girl than a wise woman that had lived for "
"millennia, not only because of her youthful appearance, but for her behavior "
"as well. I had always been the shy sort, and the only elvish lady that I "
"knew well was Anlindë, because she had taken care of me for as long as I "
"could recall, but I . . . felt something about Elynia."
msgstr ""
"Elynia がエルフの女性であったかどうかを言うのは難しい。Anlindë によれば、彼"
"女は、エルフよりもむしろ妖精の血統を留めていると言う。だから、若々しい見か"
"けのためだけではなく、その振る舞いによっても、彼女は千年を生きた賢者と言う"
"よりも、むしろ少女の様に見える。私はいつも内気な質だったし、私がよく知って"
"いる唯一のエルフの女性と言えば、私が思い出せるよりも前から私の世話をしてい"
"た Anlindë だろうが、しかし私は…… Elynia に対して何かを感じる。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:275
msgid ""
"That aside, the way back to Knalga's capital felt shorter with the help of "
"the light that Elynia's power provided us with. But as we were approaching "
"the city, we noticed that something was wrong. Instead of the bustling "
"dwarven city we had seen before, we now beheld toppled ruins and blood in "
"the streets - signs of battle were everywhere. They had arrived."
msgstr ""
"それはさておき、Knalga の首都へ戻る道は、Elynia の力が与える光に助けられ、"
"より短く感じられた。しかし、我々が街へと近づいた時、何かがおかしい事に気付"
"いた。我々が以前見た賑やかなドワーフの街の代わりに、今や崩壊しかけた廃墟と、"
"血塗れの通りを見る事になった ─ 至る所に戦いの兆候があった。奴らが来たのだ。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:278
msgid ""
"We made haste towards the main tunnels, in fear that we had arrived too "
"late. . . ."
msgstr ""
"我々は主洞窟の方へ急いだ。我々の到着は、遅過ぎたのではないかと恐れながら……"

#. [side]: id=Armiza'ar, type=Chaos Lore
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:107
msgid "Armiza'ar"
msgstr "Armiza'ar"

#. [side]: id=Denathor, type=Dwarvish Explorer
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:124
msgid "Denathor"
msgstr "Denathor"

#. [side]: id=Oddis, type=Chaos Soulhunter
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:150
msgid "Oddis"
msgstr "Oddis"

#. [side]: id=Casper, type=Hell Guardian
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:166
msgid "Casper"
msgstr "Casper"

#. [side]: id=Alazar, type=Chaos Cataphract
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:182
msgid "Alazar"
msgstr "Alazar"

#. [side]: id=Furrin, type=Dwarvish Dragonguard
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:199
msgid "Furrin"
msgstr "Furrin"

#. [side]: id=Wygerm, type=Chaos Heavy Longbowman
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:227
msgid "Wygerm"
msgstr "Wygerm"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:298
msgid "Resist until turns run out."
msgstr "ターンが尽きるまで抵抗する"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:299
msgid "Defeat all enemy leaders, if you can. (Bonus)"
msgstr "可能であれば、全ての敵のリーダーを倒す（ボーナス）"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:301
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:27
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:342
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:438
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:565
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:631
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:485
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:495
msgid "Death of King Asthorgar"
msgstr "Asthorgar 王の死"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:206
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:354
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:304
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:434
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:497
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:47
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:25
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:52
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:98
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:435
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:551
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:642
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1395
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:302
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:561
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:574
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:89
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:195
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:144
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:25
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:340
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:436
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:563
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:629
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:482
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:498
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:282
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:692
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:890
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:908
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1127
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:136
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:389
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:404
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:156
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:643
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:696
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:315
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:950
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1084
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:282
msgid "Death of Elynia"
msgstr "Elynia の死"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:315
msgid "Look, Knalga's capital is under siege!"
msgstr "見ろ、Knalga の首都が包囲されている！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:319
msgid ""
"The bastards! As I feared, they made it here before us. It matters little, "
"we shall drive them out of these caves regardless."
msgstr ""
"くそっ！ 恐れていた通り、奴らは我々より先に辿り着いたか。どうであろうと、"
"奴らをこの洞窟から追い出すのだから、大した事ではないがな。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:323
msgid ""
"So those are the demons? They are smaller than I was expecting. It is clear "
"that there are no chiefs amongst them."
msgstr ""
"で、そいつらは悪鬼なの？ 私が思っていたより少ないけれど。この中に、大物が"
"いない事は明らかね。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:327
msgid ""
"They shall pay with their accursed blood if our king was assassinated or "
"harmed in any way..."
msgstr ""
"我が王が刺客に倒されたか、もしくは、どんな形であれ傷つけられていれば、奴ら"
"は自身の、呪われた血の報いを受けるだろう……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:331
msgid "Look! There in the main keep! He is still alive and apparently safe..."
msgstr "見ろ！ 本丸にいる！ 彼はまだ生きているし、どうやら無事らしい……"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:335
msgid ""
"Althurin! Our allies! They've made it back, and they've found the Lady of "
"Light!"
msgstr "Althurin か！ 味方も！ 彼らは戻って来たし、光の淑女も見付けて来た！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:339
msgid "Indeed we have, sir. What's the current situation?"
msgstr "いかにも、我々はそうしました陛下。現在の状況はどうですか？"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:343
msgid ""
"We are in dire need of all the help we can muster. Our main defense force "
"has been defeated by these intruders, who brought the bulk of their army "
"from out of nowhere. Most of our other cities have been destroyed, and I "
"doubt we can hold them away from the main keep for much longer!"
msgstr ""
"儂らには、集められる限りの助けが緊急に必要だ。儂らの主な守備隊は、この、大"
"半がどこからともなくやって来た、侵入者共の軍勢に破られてしまった。他の街は"
"大部分が破壊されたし、儂は、奴らをこの本丸の向こうに、これ以上長く抑えてお"
"けるとは思わない！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:347
msgid ""
"We will help you, Your Excellency, and we shall die fighting if it is "
"necessary."
msgstr ""
"お助けします、陛下。そして、必要とあらば、我々は戦いながら死ぬつもりです。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:351
msgid ""
"What?! This is suicidal! We have already discussed this - we cannot fight "
"against a true army, you know that better than I! Remember our losses at the "
"valley. Do you want to sacrifice us all?"
msgstr ""
"何ですって？！ これは自殺的です！ この事は既に話し合ったでしょう ─ 私達は、"
"本物の軍隊を相手には戦えません。あなたはそれを、私よりも良く知っているはず"
"です！ 谷での私達の損害を思い出して。あなたは、私達全員を生け贄にしたいので"
"すか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:355
msgid ""
"I can not leave the dwarves to perish alone! We are in debt to them. If it "
"wasn't for them, or at least for their king and Althurin, we would never "
"have found Elynia!"
msgstr ""
"私には、ドワーフを見捨て、彼らだけ滅びさせる事は出来ません！ 我々は彼らに借"
"りがある。彼らか、少なくとも彼らの王と Althurin がいなければ、我々は決して "
"Elynia を見つける事は出来なかった！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:359
msgid ""
"Anlindë, you should have already learned that there are some things more "
"important than life itself, and some things worse than death. We will not "
"let ourselves fall before the demons, no matter what happens."
msgstr ""
"Anlindë、あなたは既に、命よりも大切なものがあり、そして、死ぬよりももっと"
"酷い事がある事を学んだでしょう。どんな事があっても、悪鬼よりも先に自分達が"
"倒れる訳にはいかないわ。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:363
msgid ""
"(sighs) Then I guess that is what we must do. But, our forces are still weak."
msgstr ""
"（ため息）では、私達はやらなければならないのでしょう。でも、私達の部隊は、"
"まだ弱いのです。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:367
msgid ""
"You elves might be weak, but my minions shall never be, as long as I stand."
msgstr ""
"お前達エルフは弱いのかも知れんが、私が立っている限り、私の下僕はそうでは無い"
"だろう。"

#. [message]: speaker=Alazar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:377
msgid ""
"Your doom is at hand. Surrender, dwarf king! If you do so now, the Master "
"might have mercy on some of your underlings and spare their lives."
msgstr ""
"お前達の破滅は近い。降伏しろ、ドワーフの王よ！ 今すぐお前がそうするなら、"
"主人はお前の部下の何人かに情けをかけて、助命して下さるかも知れん。"

#. [message]: speaker=Wygerm
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:381
msgid "We'll rip you to pieces if you don't accept our offer!"
msgstr ""
"お前が我らの申し出を受け入れないならば、我らはお前達を、粉々に引き裂くだろ"
"う！"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:385
msgid ""
"We'll never surrender, loathsome vermin! May Knalga be destroyed and "
"forgotten first, but our kind will never let an inferior race take over our "
"caves!"
msgstr ""
"儂らは決して降伏するつもりはないぞ、忌まわしい害虫め！ Knalga は破壊され、"
"真っ先に忘れられるのかも知れんが、我が種族は、決して儂らの洞窟を下劣な連中"
"が占領したままにはしない！"

#. [message]: speaker=Alazar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:389
msgid ""
"Then so be it. You have rejected our mercy with your pride and arrogance. "
"All men, attack! Use any methods you deem necessary and effective to wipe "
"these bearded children out. For the Master! For the Empire!"
msgstr ""
"では、そうしていろ。お前は、傲慢と自惚れで我々の慈悲を拒絶した。皆の者、"
"攻撃だ！ 髭の生えた餓鬼共を一掃するため、必要か、効果的だと思える、あらゆ"
"る手段を使え。主人のために！ 帝国のために！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:391
#msgid "NOTE FOR TRANSLATORS: the 'Blessed One' is Elynia"
#msgstr "翻訳者のための注意：the 'Blessed One'とは Elynia の事です"

#. [message]: speaker=Oddis
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:394
msgid ""
"Hey, look! Those are the elves! And they made it back with the Blessed One!"
msgstr ""
"おい、見ろ！ エルフじゃないか！ そして奴らは神聖な者と一緒に戻って来た！"

#. [message]: speaker=Armiza'ar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:398
msgid ""
"Oh that incompetent fool, Mena... So her expedition failed to vanquish the "
"pointy-eared rats! Well, it's our turn now. Let it be known that you shall "
"pay with blood for your bold, yet pitiful, repeated attempts to defeat us! "
"You shall not escape this time!"
msgstr ""
"あぁ、無能で愚かな Mena め…… 遠征隊は、尖り耳のネズミ共を全滅させる事に"
"失敗した！ いいだろう、今度は我々の番だ。我々を破ろうと繰り返された、大胆"
"で、しかし哀れな試みは、お前達の血で贖わなければならないと知る事になるだろ"
"う！ お前達は、今度は逃げられん！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:402
msgid ""
"That is easy to say, foul sorcerer of forbidden arts, but we have a strong, "
"new power on our side this time. We won't let you accomplish your goals, not "
"now, nor ever after this battle!"
msgstr ""
"言うのは簡単だ、禁じられた魔術の汚らわしい使い手よ。だが、今回は我々の側に、"
"新しい強力な力が有る。我々はお前達に目的を達成させるつもりは無い。今も、そ"
"してこの戦いの後もずっとだ！"

#. [message]: speaker=Casper
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:406
msgid ""
"Prepare to die, dwarves and allies! We shall flood this cavern with your "
"blood!"
msgstr ""
"死ぬ準備をしろ、ドワーフとその同盟者よ！ この洞窟を、お前達の血で溢れさせて"
"やる！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:411
msgid "What was that?"
msgstr "あれは何です？"

#. [event]
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:413
msgid "Uldrex"
msgstr "Uldrex"

#. [event]
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:420
msgid "Odel"
msgstr "Odel"

#. [event]
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:424
msgid "Fyria"
msgstr "Fyria"

#. [message]: speaker=Uldrex
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:431
msgid "Prepare to die, sub-creatures of the depths!"
msgstr "死ぬ準備をしろ、深層の下等生物！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:435
msgid "Heh, heh. There's your greater demon, Elynia."
msgstr "くっくっ。Elynia、お前の言う大物だぞ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:439
msgid "I suppose I spoke too soon..."
msgstr "早とちりだったかしら……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:447
msgid ""
"I don't want to be pessimistic, but the circumstances are strongly in favor "
"of the enemy, so far. They have an overwhelming numerical advantage."
msgstr ""
"悲観的になりたいとは思わないが、これまでの所、状況は全面的に敵が有利だ。奴"
"らには、圧倒的な数の優位がある。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:451
msgid ""
"The only thing we can do then is resist. There are not many resources here "
"to feed and keep their troops in good shape. At some point their forces will "
"become exhausted, so if we use our reserves wisely we may gain an advantage. "
"At least dwarves and undead don't need so much rest as us elves."
msgstr ""
"それなら私達に出来るのは、耐える事だけね。奴らの軍勢に食べさせて、望ましい"
"状態を保つ程に多くの資源はここには無い。どこかの時点で彼らの力は消耗するで"
"しょうし、もし私達が蓄えを上手く使えたなら、私達に有利になるかも知れない。"
"少なくとも、ドワーフもアンデッドも、私達エルフ程多くの休息を必要としないか"
"ら。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:455
msgid ""
"If I might make a suggestion - using the corpses of the fallen as a barrier "
"could delay the enemy forces enough to let our best fighters do their duty "
"from the safety of the best cave positions."
msgstr ""
"私に提案させて貰うなら ─ 倒された者達の遺体を障壁として使えば、我々の最高"
"の戦士達に、洞窟の、最も安全な位置から任務を果たさせるに十分な程に、敵の軍"
"勢を遅らせる事が出来るだろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:459
msgid ""
"I'll admit, the idea sounds pretty awful to me, as many of the corpses will "
"be those of our kinsmen. But I can see that there is no other option left "
"now... Very well."
msgstr ""
"遺体の多くは、我々の血族の者がなるだろうから、その考えは、どうしてもかなり"
"酷いものに思える事を認めなければならない。しかし、今や他の選択肢は残されて"
"いない事も理解出来る…… いいでしょう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:463
msgid "Very well!"
msgstr "結構だ！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:471
msgid ""
"What is it with this 'Empire'? Do they have some sort of unlimited supply "
"for recruits and freaks?"
msgstr ""
"この「帝国」と共にあるのは何なのか？ 奴らには、新兵と異常者のための、何ら"
"かの無限の供給があるのか？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:475
msgid ""
"The homeworld of these creatures, which we called 'Inferno' in my time, is "
"exactly that - they are the spawn of a greater creature, Uria. We do not "
"know much of her, however."
msgstr ""
"私達の頃には「地獄」と呼んでいた、この化け物達の生息する世界が、正しくそ"
"れでしょうね ─ 奴らは、より巨大な化け物、Uria が生んだのよ。とは言って"
"も、彼女については、よく知らないんだけれど。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:483
msgid "At last, we have defeated them! They are retreating!"
msgstr "ついに我々は奴らを破った！ 奴らは退却している！"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:487
msgid ""
"No, I don't think so. They must be preparin' for retaliation. The way they "
"fight, I doubt we've seen even a hair of their main assault force yet."
msgstr ""
"いいや、俺はそうは思わん。奴らは報復の準備をしているに違いない。奴らの戦い"
"方は、俺達が奴らの主力部隊の、頭の毛でさえ、まだ見たとは思えんぞ。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:508
msgid ""
"Retreat! We underestimated these persistent worms. It is time to execute the "
"backup plan!"
msgstr ""
"後退しろ！ 我々は、このしつこい虫を過小評価していた。予備の計画を実行すべき"
"時だ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:511
msgid "Strange. The enemy troops retreat!"
msgstr "妙だ。敵の軍が退却した！"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:515
msgid ""
"This doesn't sound good. They must be preparin' for retaliation. We have not "
"weakened their forces enough yet."
msgstr ""
"こいつは不味い。奴らは報復の準備をしているに違いない。俺達はまだ、奴らの軍"
"勢を、十分に弱めてはいない。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:579
msgid ""
"This is looking hopeless. Their numbers keep coming - looks like they have "
"brought a good deal of their reserves with them."
msgstr ""
"これは絶望的だな。奴らの人数は増え続けている ─ 奴らは、大量の物資と共にや"
"って来たように見える。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:583
msgid "We must persevere. We cannot lose this battle!"
msgstr "我々は、耐えなければならない。この戦いに負ける訳には行かない！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:595
msgid ""
"I do not see any other option but to leave these mountains. All of us. "
"Including the dwarves."
msgstr ""
"私は、この山を去る以外のどんな選択肢も無いと思う。私達全員が。ドワーフも"
"含めて。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:599
msgid ""
"What? That is sheer madness. We've lived in these mountains for millennia, "
"and have never even tried to venture outside. We'd be defenseless there, "
"vulnerable."
msgstr ""
"何だと？ これは全く気違い沙汰だ。儂らは数千年の間この山に住んできて、外に"
"乗り出そうなんて、しようとした事さえもない。儂らはそこでは、無防備で脆弱"
"だ。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:603
msgid ""
"If ye might allow me to say so, my lord, stayin' here would only ensure our "
"death, or worse. The loyalists are already aware of our presence here and "
"they won't stop until they have Knalga and our lives along with it. Why "
"they're so obsessed with these mountains is unknown to me, but anyone can "
"see they have a plan brewin'."
msgstr ""
"お許しを得て申し上げます。陛下、ここに留まれば、我々は死ぬか、もしくはもっ"
"と悪い事になるのを確実にするだけでしょう。王党派は、既に我々の存在に気付い"
"ていて、Knalga と一緒に我々の命を奪い取るまで、止まりはしないでしょう。何故"
"奴らがこの山に取り憑かれているのか、私には分かりませんが、奴らが計画を遂行"
"しようとしている事は、誰にでも分かります。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:607
msgid ""
"If my memory serves, you told us about friendly humans in the far North. "
"Would they still stand in opposition to the Empire?"
msgstr ""
"私の記憶が確かなら、あなたは、遥か北の地の好意的な人間達について語っていま"
"したね。彼らは、いまだ帝国に抵抗しているでしょうか？"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:611
msgid ""
"Yes, although I don't see any chance for them to succeed in a real war "
"against the Chaos Empire. There are many skilled fighters and wisemen on "
"their side, but that'll never be enough. If we dwarves couldn't resist the "
"enemy forces with our most advanced technology, then there is no possibility "
"those less-advanced outsiders could manage it."
msgstr ""
"そうだが、混沌の帝国を相手にした本物の戦争に、彼らが成功する見込みは全く無"
"い。彼らの側には、多くの熟練した戦士と賢人がいるが、しかし、それは決して十"
"分ではない。儂らドワーフが、最先端の技術を持ってしても敵の軍勢に抵抗出来な"
"かったのだから、それほど進んでいない外部の者達が何とか出来る可能性は、全く"
"無いぞ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:615
msgid ""
"(whispering) 'Our most advanced technology'... Phaw. Such a large amount of "
"arrogance coming from such a tiny thing..."
msgstr ""
"（囁き声で）「儂らの最先端の技術」…… ふぅ。これほど小さな生き物から、こ"
"れほどまでの傲慢が生み出されるとはな……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:619
msgid ""
"Not by themselves, at least. What if we could contact them and build a "
"stronger army of dwarves, elves, and humans to defeat the Empire?"
msgstr ""
"少なくとも単独じゃないわ。もし、私達が彼らと連絡を取る事が出来て、帝国を破"
"るために、ドワーフ、エルフ、そして人間からなる、より強力な軍を構築する事が"
"出来たならどう？"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:623
msgid ""
"That is far from possible. Dwarves, elves, and humans have never allied "
"under a single banner. Never."
msgstr ""
"可能からは程遠い。ドワーフ、エルフ、そして人間が、一つの旗の下に同盟した事"
"は一度も無い。一度もだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:627
msgid ""
"Incorrect. When I was just an apprentice, I witnessed and participated in a "
"war during which a great alliance was forged - it even included the orcish "
"tribes of the North. We were fighting against a necromancer who had "
"coincidentally established his own empire, the First Empire of Wesnoth. I am "
"deeply disappointed; I didn't figure on you forgetting those events."
msgstr ""
"間違ってる。単なる見習いだった頃、私は、巨大な同盟が ─ それには北部のオー"
"クの部族さえ含まれていた ─ 結成された戦争に参加し、目の当たりにした。私達"
"は、黒魔術師を相手に戦っていた。それは同時に、彼自身の帝国、Wesnoth の最初"
"の帝国を築いた黒魔術師でもあったけれど。あなた達がその事を忘れているだなん"
"て思ってもみなかった。すごくがっかりだわ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:631
msgid ""
"I know, times have changed. However, I am certain that we can form a new "
"super-alliance to defeat the Chaos Empire and put an end to this great evil "
"that has befallen the world. We shall never have peace, or time for our own "
"disputes, if this menace is not stopped before our complete annihilation."
msgstr ""
"分かってる。時代が変わったのよね。それでも私は、混沌の帝国を打ち破って、世"
"界に降りかかった、この巨大な邪悪に終止符を打つための「超同盟」を結ぶ事は可"
"能だって確信してる。もし、私達が完全に絶滅する前にこの厄介者を止められなけ"
"れば、当然、私達には平和も、自分達で争う時間も無いでしょうね。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:635
msgid "Well then, so ye propose we escape to the northlands?"
msgstr "そうだな。それでお前は、北へ脱出しようと言うんだな？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:639
msgid ""
"Yes. Elves can search for aid in the midlands, and you dwarves can explore "
"the hills and mountains, and establish a new home if necessary. And then, "
"when the rest of us are ready, we will call upon you to assist us in battle "
"once again."
msgstr ""
"ええ。エルフは中部地方に助けを求めに行く事が出来るし、あなた達ドワーフは、"
"新しい住み処を築くために、必要なら丘や山を探索する事が出来るでしょう。その"
"次に、残りの者達の準備が出来た時、私達はもう一度、あなた達に助勢してほしい"
"と頼むつもりよ。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:643
msgid ""
"I understand and agree, but how are we going to make sure the demons don't "
"follow us? We can block the tunnels, but with their machines it'd be just a "
"small delay in the end. We need a distraction, a decoy."
msgstr ""
"分かった、同意しよう。しかし、悪鬼共が儂らを追って来ない事を、どうやって確"
"実にする？ 隧道を塞ぐ事は出来るが、奴らの機械にとって結局は、小さな遅れに"
"過ぎんだろう。儂らには気を逸らすものが必要だ。囮がな。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:647
msgid "I can set a trap for them, with the help of the dead."
msgstr "死者の助けがあれば、私は彼らを罠に掛けられます。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:651
msgid ""
"What? But Anlindë, you'll be trapped in this castle to fight them alone. "
"Chances are you won't be able to get out of here - ever."
msgstr ""
"何ですって？ しかし、Anlindë、敵と単独で戦えば、あなたはこの城に閉じ込めら"
"れます。あなたがここから出られる見込みはありません ─ 全く無い。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:655
msgid ""
"I know, but as Elynia said there are some things more important than life. "
"For me, our people's safety is much more important than my own. And death "
"itself is not the worst thing that can happen to me. I have indirectly "
"committed great crimes in the past, sacrificing our people for an evil "
"cause. I cannot erase my past. If I am going to die, then I would prefer it "
"be by sacrificing myself for our people - this time for a just cause. It is "
"the best I can do to repair the damage I caused back then."
msgstr ""
"知っています。けれど、Elynia が言ったように、命よりも大切なものも有ります。"
"それなら、私にとっては同胞の安全が、私自身のそれよりも遥かにずっと大切です。"
"そして、死それ自体は、私に起こるかも知れない、最悪の事ではありません。私は"
"昔、間接的に大罪を犯しました。邪な理由で同胞を生け贄にしたのです。自分の過"
"去は消せません。もし私が死ぬ事になるならば、同胞のために犠牲になりたいと思"
"います ─ 今度は正しい理由です。それが、当時私によって齎された損害を償うた"
"めに、私に出来る最高の事です。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:659
msgid "I see now that nothing I say will change your mind."
msgstr "私が何を言っても、あなたの決心を変える事は出来ない様ですね。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:663
msgid ""
"It was not necessary to take my words to heart, but if you feel so guilty "
"about the past I suppose we cannot do much for you, other than help you "
"realize your last wishes."
msgstr ""
"私の言葉を真面目に受け取る必要は無かったけど、あなたが過去の事で酷く気が咎"
"めると感じるなら、あなたの最後の望みを叶えてあげる以上の事は、私達には出来"
"ないんでしょう。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:667
msgid ""
"M'lady, it's a pleasure to have met ye, though bein' for so short a time. "
"But now what're ye gonna do?"
msgstr ""
"ご婦人、とても短い間ではあったが、あなたに会えたのは喜びだった。それにして"
"も、あなたは何をどうするつもりなのか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:671
msgid ""
"My plan is to stay here fighting and distracting the demons, with a little "
"help from Keshar's power over the deceased. Only me and the dead, while you "
"flee to the outside unnoticed. I'll fight for as long as possible, and try "
"to find the assault commander to vanquish him, if possible. That way you "
"would have already escaped north by the time they learn that you are missing."
msgstr ""
"私の計画は、ここに留まって、死者に対する Keshar の支配力の助けを少々借り、"
"悪鬼と戦い注意を逸らす事です。あなた達が気付かれずに外部へ逃げるまでの間、"
"私と死者だけでです。私は出来るだけ長く戦い、もし可能であれば、襲撃隊の指揮"
"官を探して倒すつもりです。その方法なら、あなた達が逃げた事に彼らが気付く頃"
"には、あなた達は北へ脱出しているでしょう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:675
msgid ""
"In that case, I'll set some of my minions to aid you. And I wish you the "
"best of luck - may your soul rest in peace when all this is over."
msgstr ""
"それならば、お前を支援するために下僕を何体か配置しておこう。そして、お前に"
"最上の幸運を、全てが終わった後、お前の魂が安らかに眠れる様に願おう。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:679
msgid ""
"It saddens me to see what must happen so that our kind survives. I swear "
"that I'll not rest until the last of those fiends is turned to cinders on "
"the ground."
msgstr ""
"私達の種族が生き残るために、何が起こらなければならないかを知っているのは悲"
"しいものね。あの鬼畜共の、最後の一人が灰になって土に還るまで、休まない事を"
"私は誓う。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:683
msgid ""
"Ye're really brave. Surprising, for an elvish lady. We've really "
"underestimated yer people."
msgstr ""
"あなたは本当に勇敢だ。エルフの女性にしては、驚くべき事だ。それにしても、儂"
"らはお前達の仲間を過小評価していたな。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:687
msgid ""
"Farewell Anlindë, you were like a mother to me, and my best adviser. But why "
"shouldn't I make the sacrifice instead?"
msgstr ""
"お別れです、Anlindë。あなたは私にとって母親の様で、そして私の最高の助言者"
"でした。しかし、なぜ私が代わりに犠牲を払ってはいけないのでしょうか？"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:691
msgid ""
"You are still a young and brave warrior, Galas. Your time to lead our people "
"to glory is approaching. I, in contrast, have already passed that time, "
"though I have never been a warrior. With my crimes I cannot be a leader; but "
"you, your future is to be a leader."
msgstr ""
"Galas、あなたはまだ若く、そして勇敢な戦士です。あなたが私達の同胞を栄光へ"
"と導くべき時が近付いています。私は、対照的に、その時は既に過ぎ去りました。"
"私は戦士ではなかったけれど。私の罪によって、私は指導者たり得ない。でもあな"
"たは、あなたの未来は、指導者である事です。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:695
msgid ""
"But let us not delay this any longer. Our enemies are preparing for a final "
"assault, and so should we. May you succeed in vanquishing this evil, and "
"have obtain peace in the future!"
msgstr ""
"さぁ、もうこれ以上遅らせるのは止めましょう。私達の敵は、最後の突入の準備を"
"しているし、私達もそうするべきです。あなた達がこの邪悪を打ち負かす事に成功"
"します様に。そして、あなた達の未来に平和があります様に！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:745
msgid "Apologies, my lord. I could not..."
msgstr "お詫びします、陛下。私には出来ませんでした……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:757
msgid "You may crush my corpse, but my brethren's hearts will stand!"
msgstr "お前達は私の死体を押し潰すかも知れんが、私の同胞の心は耐えるだろう！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:769
msgid "A curse upon you, heretics!"
msgstr "呪われろ、異端者共め！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:781
msgid "May Yechnagoth swallow your souls!"
msgstr "Yechnagoth がお前達の魂を飲み尽くすだろう！"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:786
msgid "Yechnagoth is long gone, you fool!"
msgstr "馬鹿め、Yechnagoth はとっくに死んだ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:798
msgid "I shall return in the form of your worst nightmare!"
msgstr "私は、お前達の最悪の悪夢の形で戻って来るだろう！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:810
msgid "Today, you might have won the battle, but you'll never win the war!"
msgstr ""
"今日、お前達は戦闘に勝ったかも知れない。しかしお前達が戦争に勝つ事は、決し"
"て無いだろう！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:822
msgid ""
"*ack* You can kill me, but that shall not save you. You are just delaying "
"the inevitable!"
msgstr ""
" ウック お前達は俺を殺せるが、それでお前達が助かる事は無い。お前達はただ、必"
"然の運命を遅らせているだけだ！"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:834
msgid "Ahh! How dare you..."
msgstr "アーッ！ よくも……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:846
msgid ""
"I never thought such a pretty and innocent-looking faerie could have that "
"mastery and skill at fighting."
msgstr ""
"こんなに可憐で無垢な見かけの妖精が、戦いに精通し、戦技を持つ事が出来るとは"
"思っても見なかった。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg:851
msgid "Neither did I. We obviously underestimated the girl."
msgstr "私も思わなかった。我々は、明らかにこの少女を過小評価していた。"

# ######################

#. [scenario]: id=12_The_Escape
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:4
msgid "The Escape"
msgstr "脱出"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:287
msgid ""
"And so I had to bid farewell to Anlindë, the closest person to a mother I "
"ever had."
msgstr ""
"そうして、私は Anlindë に、最も母親に近い人に、別れを告げなければならなかっ"
"た。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:290
msgid ""
"It saddened me deeply, as she had always been there to guide me since my "
"father's death. She had taught me valuable lessons, even until that last "
"moment, when I learned that sometimes one must sacrifice a few for the "
"survival of the many. It was the most painful lesson I had ever learned, and "
"I would have wept if I could, but that would have only weakened my people's "
"morale. If their leader failed to demonstrate resilience, strength, and "
"confidence they would have given up all hope of survival. Anlindë's "
"sacrifice would have then been in vain."
msgstr ""
"それは私を深く悲しませた。父が亡くなってから、彼女は常に私を導いてくれてい"
"たのだ。彼女は、その最後の瞬間にさえ貴重な教訓を与えてくれて、大部分を生き"
"延びるさせるために、時には少数を犠牲にしならなければならない、と言う事を私"
"は学んだ。それは、今まで学んだ中で最も辛い教訓だった。出来るものなら泣きた"
"かったが、それは同胞の士気を弱めるだけだろう。指導者が、元気や強さ、そして"
"自信を示せなければ、彼らは生き残る望みを全て諦めてしまうだろう。それでは "
"Anlindë の犠牲が無駄になってしまう。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:293
msgid ""
"Although Elynia had tried to appear dispassionate under those circumstances, "
"I could tell solely by looking at her eyes that she was sad indeed; possibly "
"feeling as guilty as I for this new loss."
msgstr ""
"そんな訳で、Elynia は冷静だと思われようとしていたが、単に彼女の目を見るだ"
"けでも、私は、彼女が実際は悲しんでいたと言う事が出来る。この新たな喪失に、"
"恐らく私と同じ位の罪の意識を感じているのだろう。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:296
msgid ""
"Would this ever end? How many more of us would have to give up their lives "
"to protect the rest from the enemy until this nightmare was over? I "
"sometimes wished I could simply go away and hide in the few remaining "
"forests, in those caves, or even amongst the hot sands; but as always, my "
"duty was to protect my people. I could not deceive them - this was my "
"predetermined fate - and I could do nothing but do my duty."
msgstr ""
"これはいつか終わるのだろうか？ この悪夢が終わるまでに、敵から他の者を守る"
"ために、これ以上どれだけの者達が命を諦めなければならなくなるのか？ 時々、"
"私は単純に逃げ出して、残された僅かな森や、この洞窟、もしくは熱い砂の中にさ"
"え、隠れていられれば良いのにと思う事があった。しかし、いつでも常に、私の義"
"務は同胞を守る事だった。それを誤魔化す事は、私には出来なかった ─ これがあ"
"らかじめ準備されていた、私の運命だった ─ そして、私には義務を果たす以外の"
"事は出来なかった。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:23
msgid "Galas, Elynia, or Mal Keshar must reach the exit to the northlands."
msgstr ""
"Galas、Elynia、Mal Keshar のいずれかが、北部地方への出口に到達しなければな"
"らない"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:171
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:172
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:173
msgid "Roaming Ant"
msgstr "うろつく蟻"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:176
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:382
msgid "Roaming Spider"
msgstr "うろつく蜘蛛"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:194
msgid ""
"The exit's to the north. Though it's been a long time since these caves were "
"last explored."
msgstr ""
"出口は北だ。もっとも、最後にこの洞窟が探検されてから長い時間が経っているが。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:198
msgid ""
"You mean we cannot be certain of what lies ahead? We have grown quite "
"accustomed to that."
msgstr ""
"あなたは、我々の行く手に何が待っているか、分かる筈が無いと言っているんです"
"ね？ 我々はそれにはかなり慣れました。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:202
msgid ""
"We must make haste. We don't know how much longer Anlindë will be able to "
"distract our enemies. I just hope that her sacrifice is not in vain."
msgstr ""
"急がなきゃならないわ。どれ位の間 Anlindë が敵の気を逸らしていられるか分から"
"ない。私はただ、彼女の犠牲が無駄にならないよう願ってる。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:206
msgid "We shall make sure it is not. Now, let's go."
msgstr "我々は、絶対にそうならないようにするつもりです。さぁ、行きましょう。"

#. [unit_type]: id=Mother Mudcrawler, race=monster
#. [event]
#: Invasion_from_the_Unknown/units/monsters/Mother_Mudcrawler.cfg:5
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:226
msgid "Mother Mudcrawler"
msgstr "泥蟲の母親"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:227
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:228
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:229
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:231
msgid "Mudcrawler"
msgstr "泥蟲"

#. [message]: id=Mother Mudcrawler
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:236
msgid "Groaaaar!!"
msgstr "グロォォオ！！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:241
msgid "I have seen giant mudcrawlers, but this thing is..."
msgstr "巨大な泥蟲は見た事がある。けれどこれは……"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:246
msgid "I was not aware these kinds o' things were roamin' around 'ere."
msgstr "この手の奴らがこの辺りをうろついているとは気付かなかったな。"

#. [unit]: type=Troll Warrior, id=Karshas
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:283
msgid "Karshas"
msgstr "Karshas"

#. [unit]: type=Troll Rocklobber, id=Burg
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:291
msgid "Burg"
msgstr "Burg"

#. [unit]: type=Chaos Soulhunter, id=Yreul
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:300
msgid "Yreul"
msgstr "Yreul"

#. [message]: speaker=Karshas
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:313
msgid ""
"Damned creatures. You slaughtered our women and children! You'll pay with "
"your blood!"
msgstr ""
"呪われた生き物め、お前達は俺達の女や子供を殺した！ お前達は、血で代償を払う"
"だろう！"

#. [message]: speaker=Yreul
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:317
msgid "Not if we crush you to dirt first. Attack, underlings!"
msgstr ""
"俺達がお前を叩き潰して、真っ先に土に還さなければ、な。攻撃しろ、手下共！"

#. [message]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:321
msgid ""
"Hey, hey, what do we have here? Da elfses and dwarfses are tryin to escape "
"thru da backdoor!"
msgstr ""
"おい、おい、ここに何かいるぞ？ エルフとドワーフが裏口から逃げようとしてる！"

#. [message]: speaker=Yreul
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:329
msgid ""
"They are tough for rats, but we can deal with them. The assault chieftain "
"will be very pleased to see their heads impaled on our banners."
msgstr ""
"鼠にしてはしぶとい奴らだが、俺達は対処出来る。奴らの頭が俺達の旗印に刺さっ"
"てるのを見れば、襲撃隊長も大喜びだろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:333
msgid ""
"We'll have to deal with this scum first, otherwise they might report news of "
"us to their superiors. The trolls are not that important to us, but be "
"cautious."
msgstr ""
"我々はまず、この人間の屑に対処しなければならない。そうでなければ、彼らは上"
"司に我々の事を報告するかもしれない。トロルはそれほど重要ではないが、注意し"
"なければ。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:338
msgid "Defeat Yreul"
msgstr "Yreul を倒す"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:355
msgid "Defeated...by rats!"
msgstr "鼠共に…… やられた！"

#. [message]: type=Goliath
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:422
msgid "The vermin must die! Affirmative!"
msgstr "害虫は死ななければならない！ 賛成！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:426
msgid "Aaah! Another one of these metallic beasts!"
msgstr "あっ！ 他にも金属製の野獣が！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:430
msgid "This is becoming harder than it was supposed to be."
msgstr "これは、思ったより難しくなってきたな。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:434
msgid "Defeat the Goliath"
msgstr "巨人を倒す"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:462
msgid "... Aaaaaaargh, no!"
msgstr "……あぁぁーーっ、止めろ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:468
msgid "Urrrgh..."
msgstr "グルル……"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:524
msgid "Rearguard Tracker"
msgstr "後衛の追跡者"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:525
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:527
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:529
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:531
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:533
msgid "Rearguard Droid"
msgstr "後衛の人もどき"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:535
msgid "Zelthok"
msgstr "Zelthok"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:536
msgid "Aravez"
msgstr "Aravez"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:537
msgid "Lilith"
msgstr "Lilith"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:540
msgid "Orcyn"
msgstr "Orcyn"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:541
msgid "Caror"
msgstr "Caror"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:542
msgid "Yelk"
msgstr "Yelk"

#. [message]: speaker=Rearguard Tracker
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:545
msgid "Hizzoh! Aizkta kalmzarh ixthalamah!"
msgstr "Hizzoh! Aizkta kalmzarh ixthalamah!"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:549
msgid "I have no idea what that means, but it can't be good."
msgstr "何を言っているのか分からないが、良い事の訳が無い。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:553
msgid "Darn it, how did they get here?"
msgstr "くそっ、奴らはどうやってここに着いたんだ？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:557
msgid ""
"They must be the rearguard of our 'friends'. It is a must that we defeat "
"their captain."
msgstr ""
"奴らは、我々の「友人」の後衛に違いない。我々は、奴らの指揮官を倒す必要があ"
"る。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:561
msgid "Locate and defeat the rearguard captain."
msgstr "後衛の指揮官を突き止め、倒す"

#. [unit]: type=Gutwrencher Imp, id=Lagonus
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:589
msgid "Lagonus"
msgstr "Lagonus"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:598
msgid "Darko"
msgstr "Darko"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:600
msgid "Zerk"
msgstr "Zerk"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:601
msgid "Her"
msgstr "Her"

#. [message]: speaker=Lagonus
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:607
msgid "You're ours, by Uria you shall not pass any further!"
msgstr "お前達は捕まった。Uria にかけて、この先には通さない！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:611
msgid "Wishful thinking, filth!"
msgstr "希望的観測だな、悪党！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:615
msgid ""
"I have seen many imps by now, but this one looks stronger and smarter than "
"the others."
msgstr "既に沢山の子鬼を見て来たけれど、これは他の奴より強くて賢そうだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:619
msgid "Ugh, it is drooling, and it stinks."
msgstr "うっ、涎を垂らしてる。それにひどい臭い。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:623
msgid "Be careful. That slime looks and smells poisonous."
msgstr "気を付けろ。あの粘液は毒のような臭いがする。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:627
msgid "Defeat Lagonus, the rearguard captain."
msgstr "後衛の指揮官、Lagonus を倒す"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:644
msgid "How could I fail? Forgive me, Master..."
msgstr "どうして失敗したんだ？ お許しを、ご主人様……"

#. [event]
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:656
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:657
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:658
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:659
msgid "Lagonus's body"
msgstr "Lagonus の死体"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:663
msgid "Its body is tearing apart and dissolving into slime!"
msgstr "奴の体は、ばらばらに裂けてどろどろに溶けた！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:667
msgid "Disgusting... I feel like vomiting."
msgstr "胸が悪くなる…… 吐きそう。"

#. [message]: role=otherone
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:721
msgid ""
"Wait, we still have to defeat these beasts that pursue us, otherwise they "
"will report our position to their leaders!"
msgstr ""
"待て、我々はまだ、我々を追跡するこの獣共を破らなければ。そうしないと、奴"
"らは我々の位置を指揮官に報告するだろう！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:727
msgid "The way out... It's this way, people!"
msgstr "出口だ…… この道がそうだ、みんな！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:740
msgid ""
"Oh no! Their main assault force has found us! Anlindë, I am sorry. We have "
"failed."
msgstr ""
"しまった！ 奴らの攻撃隊の主力に見つかった！ Anlindë、申し訳ない。我々は失敗"
"しました。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:754
msgid "The earth shakes."
msgstr "地面が揺れる。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg:758
msgid "I wonder what that could be..."
msgstr "何が起こるのだろう……"

# ######################

#. [scenario]: id=12x_Interlude
#: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:4
msgid "Outside"
msgstr "外へ"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:112
msgid "We made it! And there is no sign of demons around here."
msgstr "やった！ それに、周囲に悪鬼の気配は無い。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:116
msgid ""
"Ah, I can feel the wind in my hair again... It has been a really long time. "
"It is a little cold, but still nice after centuries of being underground."
msgstr ""
"あぁ、もう一度髪に風を感じられる…… 本当に長い時間が経った。ちょっと寒いけ"
"ど、何世紀も地下で過ごしたから、それでも気持ちが良いわ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:120
msgid ""
"You know, I do not feel very pleased to be on the surface again, but good "
"for you. At least it is not a desert, I don't think anything could be worse "
"for me than leagues of sand and no trees to protect me from the suns."
msgstr ""
"知っての通り、私は再び地表にいても、凄く嬉しくは感じないが、しかし、良くや"
"った。少なくとも砂漠ではないし、私にとってどこまでも続く砂と、太陽から守っ"
"てくれる植物が無い事以上に悪い事など、ある筈はないだろうからな。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:124
msgid ""
"I wish Anlindë was here with us to enjoy the landscape and breathe the fresh "
"air. I'll never stop feeling guilty for deliberately abandoning her there in "
"the caves. She was...she was the only one who could have replaced the loss "
"of my mother..."
msgstr ""
"Anlindë がここに、景色や新鮮な空気を吸って楽しむために、我々と共に居てくれ"
"たら。私は、意図的に彼女を洞窟の中に見捨てて来た事に、罪の意識を感じる事を"
"決して止められない。彼女は…… 彼女は失った母の後を継ぐ事の出来た、ただ一人"
"の人だった。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:128
msgid ""
"Do not feel guilty, Galas. As she said, that was the best she could do to "
"fix her past crimes. Let's not dishonor her memory failing, we have a "
"mission to complete."
msgstr ""
"Galas、罪の意識を感じないで。彼女が言った様に、それは過去の罪を償うために彼"
"女に出来た、最善の事だった。私達には果たすべき任務がある。失敗して彼女の思"
"い出を汚さないようにしましょう。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:133
msgid "And so they signaled the rest of the group to emerge from the caverns."
msgstr "そうして、彼らは残りの集団に、洞窟から出てくるよう合図した。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:138
msgid ""
"The fate of Anlindë was to be unknown to all of them; albeit legends of her "
"last battle, her courage, and purposefulness were to be remembered for the "
"rest of time. Only a few would truly know what happened that fateful day, in "
"the depths of the ruins of New Knalga."
msgstr ""
"彼女の最後の闘いの伝説、彼女の勇気と固い決意が、残りの時に記憶される事にな"
"ったにもかかわらず、Anlindë に何が起こったのか、彼ら全てにとって不明となっ"
"た。その運命的な日、新しい Knalga の廃墟の深層で実際に何が起きたのか、極少"
"数の者だけが知っているだろう。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg:142
msgid "May your soul rest in peace for the rest of eternity, Anlindë."
msgstr "Anlindë、あなたの魂が、今後永遠に安らかであります様に。"

# ######################

#. [scenario]
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:4
msgid "Face your Fate"
msgstr "運命と向き合え"

#. [story]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:303
#msgid ""
#"TRANSLATORS NOTE: The following 4 strings are spoken by the Shadow Master"
#msgstr ""

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:306
msgid " - The darkness. . . ."
msgstr " ─ 闇が……"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:309
msgid " - The fear. . . ."
msgstr " ─ 恐怖が……"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:312
msgid ""
" - They feed me. . . . I grow stronger with them. . . . Galas . . . you "
"cannot escape them . . . thus, you cannot escape Me. . . ."
msgstr ""
" ─ それらが私を養う…… 私をより強くする…… Galas…… お前はそれらから逃"
"れられない…… だから私からも逃げられない……"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:315
msgid ""
" - And your friend, the sorceress, could not either . . . she could "
"not. . . . You will suffer her fate as well if you do not join Me. . . ."
msgstr ""
" ─ そしてお前の仲間の、女魔術師もそう出来なかった…… 彼女も出来なかった…"
"… 私と一緒にならなければ、お前も彼女と同じ運命に苦しむだろう……"

#. [side]: type=Gutwrencher Imp, id=Laveri
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:69
msgid "Laveri"
msgstr "Laveri"

#. [event]
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:176
msgid "Pelaes"
msgstr "Pelaes"

#. [event]
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:177
msgid "Pelcatsil"
msgstr "Pelcatsil"

#. [event]
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:179
msgid "Merlin"
msgstr "Merlin"

#. [event]
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:180
msgid "Durcanthil"
msgstr "Durcanthil"

#. [event]
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:183
msgid "Izkotep"
msgstr "Izkotep"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:188
msgid "Resist for $survival_turns turns"
msgstr "$survival_turns ターンの間抵抗する"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:189
msgid "Death of Anlindë before $survival_turns turns have passed"
msgstr "$survival_turns ターンが経過する前に Anlindë が死ぬ"

#. [message]
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:198
msgid "Shrieek!"
msgstr "シュリィーツッ！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:203
msgid "What are those creatures doing?"
msgstr "あの化け物達は、何をしているのでしょう？"

#. [message]: speaker=Durcanthil
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:208
msgid ""
"I am not sure, but they seem to be layin' their larvae on the cavern's floor "
"then eatin' it."
msgstr ""
"確かではありませんが、奴らは洞窟に奴らの幼生を横たえ、床を食わせている様で"
"す。"

#. [message]: speaker=Merlin
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:213
msgid ""
"M'lady, we shall not let these invaders take over Knalga without givin' up a "
"bloody fight first. We'll fight for ya. May glory be our tomb this day."
msgstr ""
"ご婦人、我々はまず何よりも、血みどろの戦いを提供する事無しに、この侵略者共"
"に Knalga を占領させるつもりはありません。我々はあなたのために戦います。こ"
"の日、我らの墓に栄光があります様に。"

#. [message]: speaker=Laveri
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:218
msgid ""
"Ah, the smell of death only increases my thirst for blood. With the dwarven "
"defenses crippled by the drones, taking over the keep shall be easy."
msgstr ""
"あぁ、死の匂いは俺の血に対する欲望を、大きくするのみだ。ドワーフの守備隊が"
"無人機に蹂躙されたからには、本丸を占領するのは簡単だろう。"

#. [message]: speaker=Izkotep
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:223
msgid "Look, the elvish witch!"
msgstr "見ろ、エルフの魔女だ！"

#. [message]: speaker=Laveri
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:228
msgid ""
"Graaargh, kill her! And the elf leader too! Find the filthy fairy but heed "
"the commands of the Master; trap her, but don't touch, torture, or kill her "
"- even by accident!"
msgstr ""
"グラァァァアッ、殺せ！ エルフの指揮官もだ！ 汚らわしい妖精を探せ。だが、主人"
"の命令を忘れるな。捕らえろ、だが彼女には触れるな。拷問も、殺すのも無しだ ─ "
"例え事故だとしてもだ！"

#. [message]: speaker=Izkotep
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:233
msgid "Attack now! You know what to do!"
msgstr "今だ、攻撃しろ！ 何をすべきか分かっているな！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:238
msgid ""
"Their final assault has started. I hope we can give Galas and the rest "
"enough time to escape unnoticed."
msgstr ""
"最終的な攻撃が始まりました。Galas と残りの者達に、見付からずに逃げるだけの時"
"間を与えられると良いのですが。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:251
msgid ""
"Aaargh. Killing me shall have no effect on our forces. We are unstoppable!"
msgstr ""
"あぁぁーっ。俺を殺しても俺達の軍勢には何の影響もない。俺達は止められない！"

#. [unit]: type=Chaos Warlord, id=boss2
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:329
msgid "Assault Commander"
msgstr "襲撃隊長"

#. [then]
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:334
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:335
msgid "udesc^Goliath"
msgstr "巨人"

#. [then]
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:336
msgid "udesc^Protector Drone"
msgstr "防御用無人機"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:349
msgid ""
"The commander, at last! Come and fight with me, fiendish one! This place "
"shall be your grave!"
msgstr ""
"ようやく指揮官が！ 私と戦いに来なさい、悪魔め！ ここがお前の墓場になるでしょ"
"う！"

#. [message]: speaker=boss2
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:354
msgid ""
"Hah! You'd better run away, little worm, or I shall tear your tiny body to "
"pieces and delight in your suffering!"
msgstr ""
"はぁ、逃げた方が良いぞ、虫けらめ。さもなければ、私はお前の小さな体をばらばら"
"に切り刻んで、お前の苦しみを楽しんでやる！"

#. [message]: speaker=boss2
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:359
msgid ""
"I can read your mind, so I know where your friends are. Your little "
"sacrifice here doesn't fool the Shadow Master, nor will it save the cowards "
"from His wrath! We'll find them all, and your pitiful efforts will have been "
"wasted in vain."
msgstr ""
"私は、お前の心を読む事が出来る。それでお前の仲間の居所も知っている。この場"
"に於ける、お前のちっぽけな犠牲では影の主を騙す事は出来ないし、彼の怒りから"
"臆病者共を救う事も出来ない。私達は連中を全員見つける。そして、お前の哀れな"
"努力は虚しく潰えてしまうだろう。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:364
msgid "Not if I can stop you first! May it be at the cost of my life."
msgstr ""
"まずは、あなたを止める事が出来なければの話です！ それなら私の命を費やす事に"
"なるでしょう。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:370
msgid "Defeat the commander"
msgstr "指揮官を倒せ"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:405
msgid "It...is impossible!"
msgstr "これは…… 無理です！"

#. [message]: speaker=boss2
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:410
msgid "Your mundane weapons and pathetic spells are not enough to destroy me."
msgstr "お前達のありふれた武器や、無価値な呪文では、私を倒すには不足だ。"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:415
msgid "Then I'll figure out another way to destroy you."
msgstr "それでは、あなたを倒すための別の方法を見つけ出しましょう。"

#. [message]: speaker=boss2
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:420
msgid ""
"Ha, ha, I don't think you're going to have enough time for that before I "
"kill you!"
msgstr ""
"はっはっは、私に殺される前にお前がそうするための、十分な時間が有るとは思え"
"ないな。"

#. [message]: speaker=boss2
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:425
msgid ""
"By the power you have given me, Uria, may the spells that keep the undead "
"animated be cancelled now!"
msgstr ""
"Uria よ、あなたが私に授けた力により、アンデッドを生かし続けている呪文が無効化"
"されます様に！"

#. [message]: speaker=Anlindë
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:443
msgid ""
"This is actual proof Mal Keshar has no power against these fiends. I must "
"get rid of this masked being somehow or they will be lost against it!"
msgstr ""
"これは、Mal Keshar がこれらの悪鬼に対して何の力も持っていないと言う事の、実"
"際の証拠です。何とかして、この仮面の生き物を駆除しなければ。さもないと、彼ら"
"が困る事になるでしょう！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:466
msgid "I am sorry...Galas... I...failed..."
msgstr "御免なさい…… Galas…… 私は…… 失敗しました……"

#. [message]: speaker=boss2
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:493
msgid "Now, which extremity do you want to see removed first?"
msgstr "さて、お前は最初にどの手足が切り落とされるのを見たいのかな？"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:498
msgid "You should not...waste more of your time...here..."
msgstr "あなた達は…… ここでこれ以上…… 時間を無駄にするべきではなかった……"

#. [message]: speaker=boss2
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:517
msgid "But... The cave's roof! No!"
msgstr "何を…… 洞窟の天井が！ 駄目だ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:522
msgid "Yes, I shall not depart alone!"
msgstr "えぇ、私は一人で逝くつもりは無い！"

#. [message]: speaker=boss2
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:527
msgid "You are mad!"
msgstr "お前は狂ってる！"

#. [message]: speaker=Laveri
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:532
msgid "Aiyeee!! Retreat!! No, wait... aaargh!"
msgstr "アイィィイ！！ 退却しろ！！ いや、待て…… アーッ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:544
msgid "Death will take all of us now..."
msgstr "今、死が私達皆を連れていく……"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg:575
msgid "And so it ended."
msgstr "そうして、それは終わった。"

# ######################

# 13x
#. [option]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg:106
msgid "Continue playing to Episode II"
msgstr "引き続きエピソード II をプレーする"

#. [option]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg:121
msgid "End the game"
msgstr "ゲームを終える"

# ######################

#. [scenario]: id=14_Bye_and_Behold
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:4
msgid "Bye and Behold"
msgstr "さよなら、そして注視せよ"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:329
msgid ""
"I found myself in a place brimming with life, at long last. Where the trees "
"covered me in a refreshing shade, where the birds sang as I was used to "
"hearing in our former home, and where the suns' heat was not enough to "
"vaporize water in an instant. It was like being at home once again. . . ."
msgstr ""
"ついに私は、自分が生命であふれている場所にいる事に気付いた。木々が生き生き"
"とした影で覆っている所。我々の以前の家でよく聞いていた様に、鳥が囀る所。そ"
"して、水を瞬時に蒸発させるには、太陽の熱が足りていない所に。それは再び故郷"
"にいるかの様だった……"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:332
msgid ""
"Elynia and Mal Keshar had not seen such a landscape in thousands, perhaps "
"millions, of years as they rejoiced at the view with the fresh northern "
"winds in their faces. The dwarvish people were, on the other hand, too used "
"to their tunnels underground to feel anything close to comfort with the "
"great outside. I understood them, and knew they obviously could not "
"accompany us on this new journey on the surface. They would be safer "
"underground, and they could establish a new home elsewhere in the northern "
"lands afterwards."
msgstr ""
"北からの新鮮な風が吹いてくる光景を顔に受けて喜んでいたから、Elynia と Mal "
"Keshar は、数千年、もしかすると数百万年の間、その様な景色を見ていなかったの"
"だ。その一方ドワーフの人々は、広大な外部で快適に近い何かを感じるには、あま"
"りにも地下の隧道に慣れ過ぎていた。私はそれを理解出来た。それに、彼らは明ら"
"かに、地表でのこの新たな旅に、我々と同行する事は出来なかった。彼らは地下の"
"方がより安全だし、後で、新しい住み処を北部以外のどこかに作る事が出来るかも"
"しれない。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:335
msgid ""
"The rest of our men, however, were either severely injured or killed during "
"the siege of New Knalga and the hasty evacuation; they would not be able to "
"fight for a rather long time. Not even our shamans' magic could heal the "
"grave wounds caused by those abominations."
msgstr ""
"しかしながら、残りの我々の兵士達は、新しい Knalga の包囲と急な避難の間に殺"
"されたか、もしくは重傷を負った。彼らは、ある程度長い間、戦う事が出来ないだ"
"ろう。我々の巫女の魔法でさえ、それら忌まわしき者達の手による重大な怪我を、"
"癒す事は出来なかった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:338
msgid ""
"I was surprised to see that their enthusiasm could not be completely "
"extinguished by the recent events - it seemed to me that Anlindë's departure "
"could only increase it, as it had within myself. I did not like the sound of "
"'vengeance', but I could not suppress my desire for it."
msgstr ""
"最近の出来事が、彼らの熱意を完全に失わせる事は出来なかったのに私は驚かされ"
"た ─ 私の心にとってそうだった様に、Anlindë の離脱は、それを増加させる一方"
"の様に思われた。復讐という考えは好きではなかったが、私はその欲求を抑える事"
"が出来なかった。"

#. [side]: id=Grilock, type=Saurian Flanker
#. [side]: id=Arklos, type=Steppe Bladesman
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:62
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:96
msgid "team_name^Barbarians"
msgstr "野蛮人"

#. [side]: id=Grilock, type=Saurian Flanker
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:67
msgid "Grilock"
msgstr "Grilock"

#. [side]
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:86
msgid "team_name^Aragwaithi"
msgstr "アラグウェイシ族"

#. [side]: id=Arklos, type=Steppe Bladesman
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:101
msgid "Arklos"
msgstr "Arklos"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:203
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:302
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:192
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:479
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:493
msgid "Defeat all enemy leaders."
msgstr "全ての敵のリーダーを倒す"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:335
msgid ""
"Galas has gained experience since the start of his journey in the last "
"episode. You may now choose what advancement path he should follow from here "
"onwards. Remember that every path has its own advantages and disadvantages."
msgstr ""
"Galas は以前のエピソードでの旅の始まり以来、経験を積んでいます。現在あなた"
"は、彼が今後どの様に成長するか、方針を選ぶ事が出来ます。どの方針にも、それ"
"自身の利点と欠点がある事を忘れないで下さい。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:356
msgid ""
"Now what d'ye want us to do, Master Galas? We've certainly lost our home to "
"the hands of those fiends, just as yer folk have."
msgstr ""
"さて、Galas 隊長、何か俺達にして欲しい事はあるか？ 俺達はお前達同様、あの鬼"
"畜共の手で決定的に住み処を無くした。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:360
msgid ""
"(sighs) I know, and I feel guilty for that. They never would have raided "
"Knalga if they had not been pursuing us. I am deeply sorry."
msgstr ""
"（ため息）知っています。そして、私は罪の意識を感じています。もし奴らが我々"
"を追跡して来なければ、決して奴らが Knalga を襲う事は無かったでしょう。本当"
"に残念です。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:364
msgid ""
"Ah don't be sorry, 'twould have happened sooner or later. If you hadn't "
"warned us of the impending menace, we wouldn't have been prepared for the "
"invasion, and would've likely perished in there - all our race exterminated "
"in a few days..."
msgstr ""
"あぁ、済まなく思わんで良い。それは遅かれ早かれ起こっただろう。もし、お前達"
"が差し迫った脅威について警告してくれなかったなら、儂らは、侵略に対する準備"
"も出来ずに、多分そこで滅びていただろう ─ 儂らの種族全てが、数日の内に絶滅"
"させられてな……"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:368
msgid ""
"That's true. Yer errand did us more good than harm, Galas. I think it showed "
"us the cruel reality of the surface world, somethin' that we were mostly "
"unaware of all this time."
msgstr ""
"その通りだ。お前の使いは俺達にとって害より良い事の方が多かったぞ、Galas。"
"それは俺達が今までずっと、ほとんど気付く事のなかった、地表の世界の非情な現"
"実を見せてくれたと俺は思う。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:372
msgid ""
"Now, as ye said before all we can do now is hunt for a new home in these "
"lands. But are ye sure ye'll be safe out there without us?"
msgstr ""
"お前が以前言った様に、今儂らに出来るのは、この地で新しい住み処を見つける事"
"だけだ。しかしお前は、儂ら抜きで無事でいられる自信があるのか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:376
msgid ""
"I thank you for your help, Majesty, but we are now surrounded by forests, "
"the kind of terrain we elves have been used to for millennia. There in the "
"darkness we were helpless on our own, but here it reminds us of home. I am "
"sure you're anxious to explore the mountains and regain protection "
"underground. I don't want to hold you to a mission that you did not ask for."
msgstr ""
"あなたの助力に感謝します、陛下。しかし我々は現在、森に囲まれています。我々"
"エルフが、数千年の間慣れ親しんだ地勢に。暗闇の中では、我々単独では無力でし"
"たが、ここは故郷を思い出させます。あなた達は、山を調査し、地下で防備を回復"
"させたがっていると、私は確信しています。あなた達を、求めもしなかった任務に"
"縛り付けるような事はしたくありません。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:380
msgid ""
"So be it. Farewell to ye, Lord of the Elves of the Forests, we shall "
"remember ye. May our paths meet again in better times."
msgstr ""
"それなら仕方ない。さらばだ、森のエルフの主よ。儂らはお前達を忘れない。儂らの"
"道が、もっと良い時代に再び交わります様に。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:404
msgid ""
"To show ye our gratitude, I crafted this chainmail armor, light and strong, "
"specially for Galas. 'Tis made of a special metal that is rarely used for "
"craftin' weaponry or armor 'cause of its difficult extraction and forgin'. "
"I'm sure 'twill be necessary at some point in the future."
msgstr ""
"俺達の謝意を示そうと、特に Galas のために、俺はこの軽くて強い鎖帷子を作っ"
"た。精製するのも鍛えるのも難しいために、武器や鎧を作る事には滅多に使われな"
"い、特殊な金属で出来ている。将来どこかの時点で、間違いなく必要になるだろう。"

#. [object]: id=dwarven_chainmail_armor
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:413
msgid "Dwarven Chainmail Armor"
msgstr "ドワーフの鎧帷子"

#. [object]: id=dwarven_chainmail_armor
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:419
msgid ""
"This shiny and mysterious light chainmail armor, increases the unit's "
"resistances as follows:\n"
"Blade: +20%\n"
"Pierce: +30%\n"
"Impact: +10%\n"
"Fire: +30%"
msgstr ""
"この光輝く不思議な軽い鎖帷子は、ユニットの抵抗値を以下の様に増加させます：\n"
"斬撃： +20%\n"
"貫通： +30%\n"
"打撃： +10%\n"
"火炎： +30%"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:433
msgid ""
"My thanks, dwarven master. Surely it will help me should I run into trouble "
"when fighting at close range. Those fiends don't seem to possess good "
"blacksmiths to forge effective weapons or armor for them."
msgstr ""
"ありがとう、ドワーフの名匠。近距離で戦う時、私が困難に陥ると、きっと役に立"
"つでしょう。あの鬼畜共に、奴らのために効果的な武器や鎧を作る、良い鍛冶屋が"
"居るとは思えない。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:441
msgid ""
"Farewell, Elynia. I wish I had more time to learn more of yer people and yer "
"skill with magic."
msgstr ""
"さらばだ、Elynia。俺がお前達や、お前達の魔法の技術について、学ぶ時間がもっと"
"有ればと思うぞ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:445
msgid "Bye, Althurin. May we meet a second time."
msgstr "さようなら、Althurin。もう一度会えます様に。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:467
msgid "The dwarves leave."
msgstr "ドワーフ達は去った"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:471
msgid "So the plan is to find the humans and ally with them, right Galas?"
msgstr "それで、人間を見つけて彼らと同盟する計画って事で良いの、Galas？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:475
msgid "Yes, my lady. That is the best plan I could come up with."
msgstr "はい、御前。それが私に思いつけた、最良の計画です。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:479
msgid ""
"Galas, there is really no need to treat me as a superior. Treat me just as "
"you would a friend."
msgstr ""
"Galas、私を偉い人扱いする必要は、本当に無いの。ただの友達にするようにして。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:483
msgid ""
"I don't think they'll like my presence, let alone our companions... My "
"companions...you know."
msgstr ""
"私は、彼らが私の存在を好きになるとは思わん。ましてや我らの仲間…… 私の仲間"
"を…… そうだろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:487
msgid "That is a very good point. But..."
msgstr "それは非常にいい所を突いていると思います。しかし……"

#. [side]: type=Aragwaith Strongbow, id=Erathan
#. [unit]: type=Aragwaith Strongbow, id=Erathan
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:85
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:499
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:40
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:318
msgid "Erathan"
msgstr "Erathan"

#. [event]: (id=Galas) ()}
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:519
msgid "Blynyr"
msgstr "Blynyr"

#. [event]: (id=Galas) ()}
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:527
msgid "Zednal"
msgstr "Zendal"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:532
msgid "(whispering) I feel we'll find out soon enough..."
msgstr "（囁き声で）十分に早く、答えを見付けられそうだな……"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:536
msgid "Halt! Who goes there?"
msgstr "止まれ！ そこで動いているのは誰だ？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:540
msgid "Uhm... We, we are elves. We come in peace, as refugees."
msgstr "えー…… 我、我々はエルフです。我々は難民として平和に来ました。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:544
msgid ""
"Elves? And refugees, you say. Mwa ha! Elves, indeed. Creatures that don't "
"exist but in tall tales of the past times."
msgstr ""
"エルフだと？ そして難民だと言ったな。お、ほう。エルフだ、確かに。昔の古い物"
"語にだけ存在する生き物だ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:548
msgid "(whispering) Perhaps seducing him might be a better idea..."
msgstr "（ヒソヒソと）多分、彼を口説くのは良い考えかも……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:552
msgid "(whispering) Or killing him..."
msgstr "（ヒソヒソと）もしくは殺すか……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:556
msgid "Sssht, quiet!"
msgstr "しーっ、静かに！"

#. [message]: speaker=Zednal
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:564
msgid ""
"Erathan, although we have only heard of them in stories, I recall the fiends "
"mentioning 'elfses'. I guess they meant 'elves', these elves. So it's "
"unlikely a trap; they must be refugees indeed."
msgstr ""
"Erathan、俺達は連中の事をおとぎ話で聞いただけだが、鬼畜共が「ゑるふ」の事を"
"話していたのを思い出した。奴らが言うのは「エルフ」、このエルフ達の事だった"
"んじゃないかな。そう、罠じゃなさそうだ。連中は実際、難民に違いない。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:568
msgid "Are you refugees then? Why? And what is that thing doing behind you?"
msgstr ""
"それで、お前達は難民なんだな？ どうしたんだ？ そして、その物体はお前の後ろで"
"何をしてるんだ？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:572
msgid "This..."
msgstr "これは……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:576
msgid ""
"I have been called by many names, but none as disturbing as 'That Thing'..."
msgstr ""
"私は多くの名前で呼ばれて来たが、しかし、「その物体」ほどに不穏だった事は無"
"い……"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:580
msgid ""
"Ho! A necromancer. Our law is very strict on what we rangers should do with "
"black magic and all its foul practitioners. You had best have a magnificent "
"story for us, else we summon the local garrison. Or perhaps you wish to be "
"judged by our authorities, and thrown in prison?"
msgstr ""
"ほう！ 黒魔術師か。黒魔術と、その汚らわしい実践者全てに対して、俺達遊撃隊"
"はどうすべきか、俺達の掟はとても厳しい。俺達に対する、素晴らしい話を持って"
"いれば最高だが、さもないと地元の駐屯地を召集するぞ。と言うか、お前達はひょ"
"っとして、俺達の当局の裁きを受け、投獄されたいのか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:584
msgid "Well, we..."
msgstr "そうですね、我……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:588
msgid ""
"Perhaps we can make a deal. These seem to be difficult times for your "
"country. Surely you would not pass up the opportunity to let us aid you in "
"your battles, especially since both of us want to get rid of a common enemy "
"- the enemy that pushed us from our homes."
msgstr ""
"多分、私達は取り引き出来る。これは、あなたの国にとって大変な時期だと思う。"
"あなたはまさか、あなた達の戦いに私達の助力を得る機会を見逃しはしないでしょ"
"う。特に、私達双方が共通の敵を駆逐したいのだから ─ 私達を故郷から追い出し"
"た敵を。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:592
msgid "That depends on which enemy you are talking about, of course."
msgstr "それはもちろん、お前が言う敵にもよる。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:596
msgid ""
"The demons. The loyalists. The damned Empire of Chaos and all the usurpers "
"of the former glory of Wesnoth!"
msgstr "悪鬼。王党派。呪われた混沌の帝国と、Wesnoth の過去の栄光の簒奪者達だ！"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:600
msgid ""
"So, you escape from those fiends then. Funny thing, necromancers always flee "
"as cowards when they stumble upon a stronger opponent."
msgstr ""
"それにしても、お前達はその鬼畜共から逃げて来たんだろう。おかしな事だ。いつ"
"だって、黒魔術師は強い相手に遭遇すると、臆病者みたいに慌てて逃げる。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:604
msgid "(grumbling) I'd like to hear him say that while I'm slitt-"
msgstr "（不満げに）私が奴を切り裂いたら何と言うか、聞いて─"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:608
msgid "*Ahem* Sir Ranger, can we concentrate on the real subject please?"
msgstr "えへん。遊撃隊の御方。真の話題に集中しましょう？"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:612
msgid ""
"Hmm...alright. Elves with a necromancer... The race of elves is almost "
"extinct. They were formerly recognized as a great civilization, but now that "
"I look at you, it's just...pathetic. Do you think you'll gain anything in "
"exchange for serving us as allies? We don't have much to offer..."
msgstr ""
"うむ…… 承知した。黒魔術師と一緒に居るエルフ……エルフと言う種族は殆ど絶滅"
"している。以前は偉大な文明だと認められていたが、今お前達を見ると、正に……"
"哀れだ。お前は、俺達の同盟者として役に立つ事と引き換えに、何が得られると思"
"うんだ？ 俺達に提供出来るものは、多くは無い……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:616
msgid "Shelter."
msgstr "避難所を。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:620
msgid ""
"Shelter? Uh...only the Grand Council can decide whether you can live in our "
"country or not."
msgstr ""
"避難所？ うー…… 最高評議会だけが、お前達が俺達の国に住めるかどうかを決める"
"事が出来る。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:624
msgid ""
"If you cannot grant us shelter, we at least need your help in our fight "
"against this common enemy."
msgstr ""
"もし、あなた達が我々に避難所を提供出来ないとしても、我々は少なくとも、この共"
"通の敵に対する戦いに、あなた達の助力が必要です。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:628
msgid ""
"The Empire of Chaos is a real nuisance for us, but it isn't enough of a "
"reason to start an actual war, which seems to be what you suggest. We have "
"resisted their forces all these years. Why should we send them an ultimatum "
"when we are no condition to strike, and perhaps will never be?"
msgstr ""
"混沌の帝国は、俺達にとって確かに厄介者だが、それだけではお前達の言う通りに実"
"際に戦争を始める理由にはならん。俺達はここ何年もずっと、奴らの軍勢に抵抗して"
"来た。俺達は攻撃出来る状況では無く、恐らく決してそうなる事もないだろう時に、"
"なぜ、俺達が奴らに最後通牒を送らなければならないんだ？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:632
msgid ""
"Because the forces of Chaos are increasing. The Emperor currently has an "
"entire continent under his control, and any survivors are slaughtered if "
"they do not join him. As we have just managed to escape from a major "
"assault, I can tell you of the great darkness that approaches. You will not "
"survive long with this defensive attitude - eventually the enemy will "
"destroy your natural resources, take over your country, and exterminate the "
"survivors. You ought to admit it: the only chance we have to avoid "
"obliteration is to obliterate the Chaos Empire. And since they do not expect "
"any major opposition to remain, time is of the essence."
msgstr ""
"なぜなら、混沌の軍勢がますます増えているから。現在、皇帝は大陸全体を支配下"
"に収めていて、彼の下に加わらなかった生き残りを、全て虐殺している。今、私達"
"は大規模な攻撃隊からどうにか逃げて来た所だから、あなたに巨大な闇が近付いて"
"来ていると言う事が出来る。こんな守勢でいるなら、あなた達が生き延びられるの"
"も、長い事じゃないでしょう ─ 結局の所、敵はあなた達の天然資源を破壊して、"
"あなた達の国を占領し、そして、生き残りを皆殺しにするでしょう。あなたはそれ"
"を認めるべきよ。私達が消滅を避けられる唯一の可能性は、混沌の帝国を撃破する"
"事にあるの。そして、奴らはどんな大きな敵対者も残っているとは思っていないか"
"ら、時間こそが最も重要なの。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:636
msgid ""
"Wise words. Very wise, indeed. But who are you anyway? Or more specifically, "
"what are you? You look like one of those treacherous faeries. They like to "
"trick our people to satisfy their whimsical demands."
msgstr ""
"賢明な言い分だ。実際、非常に賢明だ。それはともかく、お前は誰なんだ？ いや、"
"もっと具体的に、お前な何なんだ？ お前は、例の信用出来ない妖精の一人の様に見"
"える。奴らは、気まぐれな欲求を満足させるために、俺達の仲間を騙すのが好きだ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:640
msgid ""
"She is Elynia - also known as Eloh for certain elves, the 'Source of Light' "
"for the dwarves, or the 'Lady of Light' for us humans."
msgstr ""
"彼女は Elynia ─ 一部のエルフには Eloh の別名で知られ、ドワーフには「光の源"
"」として、あるいは、我々人間にとっては「光の淑女」でもある。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:644
msgid ""
"The Lady of Light? Pah, that's just an old myth. She never truly existed. "
"Even if she had, that would have been dozens of centuries ago. She'd be a "
"relic by now."
msgstr ""
"光の淑女だと？ ふーむ…… それは只の古い神話だ。彼女は決して実在しなかった。"
"それに、もし居たとしても、何千年も前に死んでしまったはずだ。今頃は、骨にな"
"ってるだろう。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:648
msgid ""
"That is as much of an insult to me as it is to our ancient elvish lore. It "
"is obvious that you never suffered the horrors of the Fall, unlike my people "
"and I. Not surprising since you are just a youth. Time passes and humans, as "
"usual, either forget or distort the history."
msgstr ""
"それは私に対するのと同じ位、古代のエルフの伝承をも侮辱してるわね。あなたが"
"私や私の仲間とは違って、いまだかつて「滅び」の恐怖に苦しまなかった事は分か"
"りきってる。あなたは正に若いのだから、驚きはしない。時間は過ぎるし、いつだ"
"って、人間は歴史を忘れるか歪曲する。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:652
msgid ""
"Well, I suppose we cannot be the judge of whether you are telling us the "
"truth or not. However, if you'd come with us to the capital for a meeting "
"with the Grand Council we could settle this doubt."
msgstr ""
"なるほど。お前達が真実を話しているのかどうか、俺達では判断出来ないと思う。"
"だが、お前達が最高評議会と話し合うために首都まで来るなら、俺達はこの疑問に"
"けりをつける事が出来るだろう。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:656
msgid "That sounds reasonable."
msgstr "妥当な所ね。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:660
msgid "Agreed, then."
msgstr "では、決まりだ。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:664
msgid ""
"Ah, but not so fast. First, I must see proof that you are reliable. As you "
"said, you'd help us defeat our enemies. At the moment these woods are "
"infested with orcs, invaders who came from the northern steppes. If you can "
"defeat them, I'll be pleased to arrange the meeting for you."
msgstr ""
"あぁ、そうはうまく行かん。まず初めに、お前達が信頼出来るか、調べて見なきゃ"
"ならん。お前が言った様に、お前達は俺達の敵を倒すのを手伝うんだろ。ちょうど"
"今、この森には、北の大草原から来た侵入者、オーク共が蔓延っている。もし、お"
"前達が奴らを倒せたなら、俺は喜んで話し合いの手筈をつけよう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:668
msgid "Orcs? Hah! Agreed."
msgstr "オークですか？ ほう！ 承知です。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:672
msgid ""
"Oh my, I almost forgot... A colony of saurians is allied with the orcs. But "
"then, they shouldn't be a major problem for you. Right?"
msgstr ""
"おっと、もう少しで忘れる所だった…… トカゲの集落がオークと同盟してるんだ。"
"とは言っても、奴らはお前達にとって大した問題じゃないはずだ。そうだろ？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:676
msgid "Eh..."
msgstr "えっ……"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:680
msgid ""
"I thought not. We'll be watching you from close range in any case, so don't "
"attempt to do anything...stupid. Hah ha!"
msgstr ""
"俺はそうは思わんがな。とにかく、俺達は近くからお前達を見ていよう。そう、何も"
"しようとせずにな…… 馬鹿が。はっは！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:728
msgid ""
"Not the friendliest of natives. I even feel like they are toying with us. "
"They did not even bother to tell us specifically where the pests are; I see "
"no signs of them around."
msgstr ""
"非友好的な種類の原住民だ。私は、彼らが我々を弄んでいるとすら感じる。彼らは害"
"虫がどこにいるのかさえ、敢えて明確には伝えなかった。私は、周囲に奴らの痕跡を"
"まったく見かけない。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:732
msgid ""
"There is something very suspicious here... Can we be certain they're not "
"under the influence of the demons, or mercenaries under the demons' employ?"
msgstr ""
"ここには何か、非常に疑わしいものがある…… 彼らが悪鬼の影響下に無いと、もし"
"くは、彼らが悪鬼のために働く、傭兵の様なものでは無いと、我々は確信出来るだ"
"ろうか？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:736
msgid ""
"I doubt it is either of those options. Their attitude is peculiar, though. "
"Let us be wary."
msgstr ""
"私は、その選択肢の、どちらでもないと思う。だけど、彼らの態度は変ね。用心し"
"ましょう。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:748
msgid ""
"Are we gonna kill orcs? Oh my, what should I do? I don't want to slay my "
"kinsmen."
msgstr ""
"俺達はオークを殺すのか？ おぉ、俺はどうすべきなんだ？ 俺は、親類を殺したく無"
"い。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:752
msgid ""
"Igor, your kinsmen are unlikely to recognize you as an ally alone anyway. So "
"it matters little, as I see it."
msgstr ""
"Igor、あなたの親類があなたをただ同盟者だと認める事は、どっちみち有りそうに無"
"いわ。それに、私の見る所では、それは大した問題じゃない。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:756
msgid ""
"I guess so. Anyway I owe you my life, so I'll follow your orders until I "
"stop breathing."
msgstr ""
"そうなんだろう。とにかく、俺は命の借りが有るから、息が出来る間はお前の命令に"
"従おう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:763
msgid ""
"Well, now... This mission will be pleasant to accomplish - for me at least."
msgstr ""
"あぁ、さて…… この任務を達成すれば愉快になるだろう ─ 少なくとも私にとって"
"はな。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:767
msgid "What are those creatures he mentioned, the 'saurians'?"
msgstr "彼が言っていた生き物、「トカゲ」でしたか、それは何ですか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:771
msgid ""
"Treacherous little pests that love to frolic in swampy waters and impale you "
"with their rusty spears from below the surface. They often pose no great "
"threat on their own - the problem is they fight along side those dirty orcs "
"most of the time. Hired mercenaries indeed."
msgstr ""
"湿地帯の水に浮かれて騒ぐのが好きで、水面下から錆びた槍で誰かを突き刺す、信"
"用出来ない、小さな厄介者だ。大抵の場合、彼ら単独では大した脅威にはならない "
"─ 問題は、奴らは殆ど常に、あの汚らわしいオークと共に戦うと言う事だ。全くの"
"傭兵だ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:775
msgid "Well, let's be about it then."
msgstr "さて、それでは取り掛かりましょうか。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:803
msgid "We did it. Now what?"
msgstr "我々はやり遂げた。さて、どうかな？"

#. [message]: role=doubtful_elf
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:807
msgid ""
"That was not too difficult. But why did they ask us to do the dirty work for "
"them, I wonder? If they have really fought worse enemies than demons, why "
"couldn't they handle a bunch of orcs and lizards?"
msgstr ""
"さほど難しくは無かった。しかし、なぜ彼らは我々に汚い仕事をするよう要求した"
"のか、知りたいものだな？ もし彼らが、本当に悪鬼共より酷い敵と戦ったのなら、"
"なぜオークとトカゲの一味に対処出来なかったのだろう？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:811
msgid ""
"I suppose they were testing our skills. They seem to consider us weaklings "
"in comparison. What is the matter with these arrogant people?"
msgstr ""
"我々の力を試していたのだと思う。彼らは、我々が比較的弱いと思っている様だ。"
"この尊大な人々は、どうかしてるんじゃないのか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:817
msgid ""
"That was not too difficult. I suppose they were testing our skills. They "
"seem to consider us weaklings in comparison. What is the matter with these "
"arrogant people?"
msgstr ""
"さほど難しくは無かった。我々の力を試していたのだと思う。彼らは、我々が比較"
"的弱いと思っている様だ。この尊大な人々は、どうかしてるんじゃないのか？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:824
msgid ""
"They are the Aragwaithi. Nobody knows where they came from, nor why. But as "
"far as I know, they seem to be descendants of a fallen noble race. They have "
"always sat apart from other humans or any other races on this continent. And "
"there seems to be a more important distinction now."
msgstr ""
"彼らはアラグウェイシ族。彼らがどこから、そしてまたなぜやって来たのか、誰も"
"知らない。だけど、私の知ってる限りでは、彼らは落ちぶれた高貴な種族の末裔ら"
"しいわ。彼らは常に、他の人間や、この大陸の他のどの種族からも離れていた。そ"
"して、今ではその区別は、さらに重要になったみたい。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:829
msgid ""
"I also wonder how they came to be here. It was some time before the "
"barbarians that they arrived and claimed lands as their own. They might have "
"been refugees themselves of some distant war in an unknown land."
msgstr ""
"私もまた、彼らがどこからここに来たのかと思う。それは野蛮人が来て、彼ら自身"
"の土地だと主張するよりもかなり前だ。彼ら自身が、未知の土地での、幾分時間が"
"隔たった戦争による避難民だったのかも知れない。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:861
msgid ""
"I must admit, I'm surprised after witnessing your performance in battle. I "
"have arranged a meeting with the Grand Council for you, as agreed. Now "
"follow us, we shall take you to our capital city, Raelthyn."
msgstr ""
"俺は、戦闘でのお前達の能力を目の当たりにして、驚いた事を認めなければならな"
"い。同意した様に、お前達と最高評議会との話し合いを手配した。さて、俺達につ"
"いて来い。俺達の首都、Raelthyn へ案内しよう。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:874
msgid "(whispering) Zednal?"
msgstr "（囁き声で）Zednal？"

#. [message]: speaker=Zednal
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:878
msgid "(whispering) Yes, sir."
msgstr "（囁き声で）はい、隊長。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:882
msgid ""
"(whispering) Just for safety, I want the escort to follow the faerie lass "
"closely. I don't trust her."
msgstr ""
"（囁き声で）正に安全のためだ、護衛に妖精のお嬢ちゃんの後をぴったりつけさせ"
"ろ。俺は彼女を信用しない。"

#. [message]: speaker=Zednal
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:886
msgid "(whispering) As you command, sir."
msgstr "（囁き声で）命令に従います、隊長"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:901
msgid ""
"There they are! But...they do not seem to be ordinary orcs. Beware, we don't "
"know what sort of tricks these foes have in store for us."
msgstr ""
"奴らがそこに！ しかし…… 奴らは普通のオークとは思えない。注意しろ、敵がど"
"んな罠を用意しているか、我々には分からない。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:905
msgid ""
"What? Are those elves? With undead? What the... Let's be careful. Those are "
"not ordinary enemies!"
msgstr ""
"何だ？ アレはエルフか？ それにアンデッド？ 何が…… 気をつけろ。アレは普通"
"の敵じゃねぇ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:916
msgid "Gaaargh... How could this happen to me!"
msgstr "ガアァァーッ…… どうして俺がこんな目に！"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:920
msgid "I'm really sorry, brother... I have new...friends."
msgstr "本当に済まないな、兄弟…… 俺には新しい…… 友がいるんだ。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:931
msgid "Aiyeee...!"
msgstr "アイィィィ……！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:951
msgid "Danger! Bridge no longer maintained. Use at own risk."
msgstr "危険！ この橋は、最早保守されていない。使うなら自分自身の責任で。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:956
msgid "So this is why it broke in half. Heh, the sign is outdated then."
msgstr "それで、これが半分に壊れた理由か。ふん。今では標識は期限切れだな。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:966
msgid "Look, a tiny bunny! Awww... What a cute little furball!"
msgstr ""
"見て、小さなうさぎよ！ あぅぅぅ…… 何て小さくて可愛い毛玉なのかしら！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg:970
msgid "Blargh, get that thing out of my sight!"
msgstr "うるさい、私の視界からそいつを放り出せ！"

# ######################

#. [scenario]: id=14x_The_Aragwaithi_Part_A
#. [scenario]: id=14x_The_Aragwaithi_Part_B
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:4
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:4
msgid "The Aragwaithi"
msgstr "アラグウェイシ族"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:347
msgid ""
"I grew up listening to horror stories about savage humans who murdered "
"anything alive just so they could have food in the desert. I never had the "
"opportunity to see for myself whether that was true or not. I probably would "
"not have believed my eyes even if it was, for I was just beginning to set "
"aside our biased opinions of the humans. These northern people were actually "
"very educated and possessed an integrity very much like our own people."
msgstr ""
"ただ単に、砂漠で食料を手に入れるために、生きている物なら何でも殺戮する、野"
"蛮な人間達の、恐ろしい物語を聞きながら私は成長した。それが本当かどうかを、"
"自分自身で目にする機会は一度も無かった。私は今では、我々の人間達に対する偏"
"見を脇へやるのに慣れたので、もし有ったとしても、恐らく自分の目を信じないだ"
"ろう。実際、これらの北の地方の人々は、非常に教養があり、我々の様な、大変な"
"高潔さを備えていた。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:350
msgid ""
"Although we were occasionally treated like prisoners, Erathan tried to make "
"the trip as comfortable for us as possible. It was a long journey from where "
"they had found us to the city, where the so-called Grand Council was located."
msgstr ""
"時折囚人の様に扱われたとは言え、Erathan は我々のために、出来るだけ快適な旅"
"にしようとしていた。彼らが我々を発見した所から、最高評議会と呼ばれるものが"
"置かれた都市までは、長い旅だった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:354
msgid "At last we could see an ominous castle dominating the view."
msgstr "ようやく、我々は不気味な城が視界に聳え立つのを見る事が出来た。"

#. [side]: type=Aragwaith Ancient Banner, id=De'Arthian
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:30
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:31
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:28
msgid "De'Arthian"
msgstr "De'Arthian"

#. [unit]: type=Aragwaith Swordsman, id=Burinor
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:42
msgid "Burinor"
msgstr "Burinor"

#. [unit]: type=Aragwaith Swordsman, id=Ruffin
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:48
msgid "Ruffin"
msgstr "Ruffin"

#. [unit]: type=Aragwaith Guardian, id=Tandel
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:54
msgid "Tandel"
msgstr "Tandel"

#. [unit]: type=Aragwaith Flagbearer, id=Sirius
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:60
msgid "Sirius"
msgstr "Sirius"

#. [unit]: type=Aragwaith Guard, id=Erinor
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:66
msgid "Eirnor"
msgstr "Eirnor"

#. [unit]: type=Aragwaith Guard, id=Wyrcyn
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:72
msgid "Wyrcyn"
msgstr "Wyrcyn"

#. [unit]: type=Aragwaith Guardian, id=Emalor
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:78
msgid "Emalor"
msgstr "Emalor"

#. [side]: type=Aragwaith Pikeman, id=Quor
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:106
msgid "Quor"
msgstr "Quor"

#. [unit]: type=Aragwaith Longswordsman, id=Cain
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:112
msgid "Cain"
msgstr "Cain"

#. [unit]: type=Aragwaith Pikeman, id=Sryn
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:118
msgid "Sryn"
msgstr "Sryn"

#. [unit]: type=Aragwaith Longswordsman, id=Devyn
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:124
msgid "Devyn"
msgstr "Devyn"

#. [unit]: type=Aragwaith Strongbow, id=Sircyn
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:130
msgid "Sircyn"
msgstr "Sircyn"

#. [unit]: type=Aragwaith Slayer, id=Owaecyn
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:136
msgid "Owaecyn"
msgstr "Owaecyn"

#. [unit]: type=Aragwaith Shield Guard, id=Delfyn
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:142
msgid "Delfyn"
msgstr "Delfyn"

#. [unit]: type=Aragwaith Shield Guard, id=Olurin
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:148
msgid "Olurin"
msgstr "Olurin"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:180
msgid "Behold! This is our capital city, Raelthyn."
msgstr "見ろ！ これが俺達の首都、Raelthyn だ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:184
msgid "It is a really beautiful city, indeed. Where are we going?"
msgstr "なるほど、実に素晴らしい都市ですね。我々はどこへ向かうのですか？"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:188
msgid ""
"I have arranged a meeting for you with the Grand Council. Only your leader, "
"the lady, and the necromancer may enter."
msgstr ""
"俺は、お前達のために最高評議会との会談を手配した。お前達の指導者とご婦人、黒"
"魔術師だけ参加して良い。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:192
msgid "I am just glad to know that you did not leave me out."
msgstr "お前が私を除け者にしなかったと知って、何よりだ。"

#. [message]: speaker=Quor
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:196
msgid "Hold on! Who goes there?"
msgstr "待て！ そこを行くのは誰だ？"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:200
msgid ""
"It is I, Erathan. I bring the strangers with me for a meeting with the "
"Council."
msgstr "俺だ、Erathan だ。評議会との会談のために、余所者を連れて行く所だ。"

#. [message]: speaker=Cain
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:204
msgid "Odd, but you may pass."
msgstr "妙だが、通ってもいい。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:208
msgid "And what about our people?"
msgstr "それで、我々の仲間は？"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:212
msgid ""
"They will have to remain in town. We can't risk the security of our lords."
msgstr ""
"彼らは町に留まらなければならんだろう。俺達は、領主達を危険に晒す事は出来ん。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:216
msgid "I understand."
msgstr "分かりました。"

#. [message]: speaker=Emalor
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:224
msgid "Erathan, old friend! Who are they, and what is their business here?"
msgstr "Erathan、古き友よ！ そいつらは何者で、ここに何の用だ？"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:228
msgid ""
"These are the strangers I spoke of, those that I found in the southern "
"mountains. I have brought them for the meeting with the Grand Council."
msgstr ""
"彼らは、俺が南の山で見付けたと言っていた余所者だ。最高評議会との会談のために"
"連れて来た。"

#. [message]: speaker=Emalor
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:232
msgid ""
"Be welcome then, strangers, to the Council's Palace. The lords are waiting "
"for you in the meeting chamber."
msgstr "それなら評議会の宮殿にようこそ、余所の人々。領主達が議場で待っている。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg:236
msgid "Follow me."
msgstr "付いて来い。"

#. [side]: type=Aragwaith Sorcerer, id=Illana
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:54
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:59
msgid "Illana"
msgstr "Illana"

#. [side]: type=Aragwaith Sorcerer, id=Arnesius
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:82
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:87
msgid "Arnesius"
msgstr "Arnesius"

#. [side]: type=Aragwaith Slayer, id=Delarel
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:95
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:100
msgid "Delarel"
msgstr "Delarel"

#. [side]: type=Aragwaith Swordmaster, id=Torancyn
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:108
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:113
msgid "Torancyn"
msgstr "Torancyn"

#. [side]: type=Aragwaith Shield Guard, id=Aleazar
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:121
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:126
msgid "Aleazar"
msgstr "Aleazar"

#. [message]: speaker=De'Arthian
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:146
msgid ""
"Welcome, elves, to the Grand Council. It has been a very long time since the "
"last of your kind was seen on this continent. Please, consider this as your "
"home."
msgstr ""
"ようこそ最高評議会へ、エルフよ。この大陸で、お前達の種族の最後の者が見られて"
"以来、実に長い時が経った。どうかここを自分の家だと思ってくれ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:150
msgid ""
"Thanks for your hospitality, my lord. It is a pleasure to meet such fine "
"people."
msgstr ""
"おもてなしに感謝します、閣下。かくも立派な方々に会えて、嬉しく思います。"

#. [message]: speaker=Aleazar
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:154
msgid ""
"The pleasure is ours, as well; we have always admired your kind. But tell "
"us, what business has brought you here? Why have we not seen you for "
"centuries?"
msgstr ""
"こちらこそ嬉しいぞ。我々は常に、お前達の種族には敬服して来た。そんな事より"
"話してくれ、どんな厄介事がお前達をここへ連れて来たのか？ 何故、我々は何世"
"紀もお前達に出会わなかったのか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:158
msgid ""
"The lands south from here, where we used to live, changed and became a vast "
"desert. We had to find refuge in a valley far to the east and had lived "
"there since some time after the Fall."
msgstr ""
"ここから南の、昔我々が住んでいた土地は、広大な砂漠へと変容しました。我々は"
"遠く東の谷に避難所を見付けなければならなくて、「滅び」の暫く後から、そこに"
"住んでいました。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:162
msgid ""
"We usually had to fend off nomadic tribes of savage humans or orcs, but then "
"we found ourselves faced with an organized, full-scale army of humans and "
"were forced to flee."
msgstr ""
"我々は通常、野蛮な人間やオークの、遊牧部族の攻撃を払いのけていました。とは"
"言え、組織化された完全編成の人間の軍隊に直面している事に気付いたからには、"
"避難せざるを得ませんでした。"

#. [message]: speaker=Torancyn
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:166
msgid "The loyalists."
msgstr "王党派だな。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:170
msgid ""
"Yes. We hid our people underground, with little hope of survival, until we "
"found Mal Keshar, who volunteered to help us find..."
msgstr ""
"はい。私達の捜索を助けると、自ら申し出てくれた、Mal Keshar を見つけるまでの"
"間、我々は、ほんの僅かな生き延びる望みと共に、仲間を地下に隠しました……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:174
msgid "Elynia? I don't remember that part."
msgstr "Elynia、私はそれに憶えが無いが？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:178
msgid ""
"If you don't mind... As I was saying, he guided us all the way to the "
"Dwarven Kingdom of Knalga, south from here, in the great mountains."
msgstr ""
"気にしないでください…… 私が言った様に、彼は我々を、ここから南の大きな"
"山の中、Knalga のドワーフの王国まで、はるばる案内しました。"

#. [message]: speaker=Arnesius
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:182
msgid "You contacted the dwarves, then? Interesting."
msgstr "それで、お前はドワーフと連絡を取ったのか？ 興味深い。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:186
msgid ""
"Yes, we did. And so we sought out Elynia to aid us, but meanwhile, the "
"demons had found us. Our escape was paid for by the sacrifice of one of our "
"best sorceresses, to distract them while we escaped North."
msgstr ""
"えぇ、そうしました。それで我々は Elynia を見付け出しました。しかしその一方"
"、悪鬼共も我々を見付けました。北へ逃れるまでの間、彼らの目を逸すため、我々"
"の最高の女魔法使いの内の一人を犠牲にする事によって、我々の脱出は贖われまし"
"た。"

#. [message]: speaker=Torancyn
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:190
msgid "So, you seek our protection? What do we receive in exchange?"
msgstr ""
"それで、お前達は保護を求めているのか？ 我々は引き換えに何を得るのだ？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:194
msgid "I never said that..."
msgstr "私はそうは言いません……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:198
msgid ""
"What he means to say is we want to defeat the evil ones once and for all. I "
"especially wish this to happen; however, we don't have the numerical power "
"to do so."
msgstr ""
"彼が言うのは、私達は思い切って、邪悪な者を打ち破る必要が有るって事。私は特"
"に、そうなって欲しいと思ってる。けれども、私達にはそれをするだけの数の力が"
"無いの。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:202
msgid ""
"Although Erathan has said you no longer consider them an important threat, I "
"am convinced that after their repeated failures against our people they will "
"be readying their legions to march here. They seek to annihilate any "
"remaining rebels, which includes you and any others that haven't succumbed "
"to their army."
msgstr ""
"Erathan は、あなた達はもう彼らを重大な脅威だとは考えていないと言ったけれど、"
"私達の仲間に対する度重なる失敗の後、彼らは、ここへ進軍する準備をしてる事は"
"間違いない。彼らはあなた達や、彼らの軍に屈しなかった他の者達を含む、残され"
"た全ての反逆者を絶滅させようとしている。"

#. [message]: speaker=Illana
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:206
msgid ""
"An interesting theory; one that we have already considered. Are you "
"suggesting full-scale war then? We, Aragwaithi, do not have the power, "
"numerical or magical, to help you - not alone, at least."
msgstr ""
"興味深い意見ですね。私達も既に検討したものだけれど。それで、あなたは全面戦"
"争を勧めているのですか？ 私達アラグウェイシは、あなた達を助けるための、数や"
"魔法の力を持ってはいません ─ 少なくとも単独ではね。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:210
msgid "Yes but we have-"
msgstr "はい、しかし我々には─"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:214
msgid "-the Lady of Light on our side. That should be a good start."
msgstr "─光の淑女がいる。我々の側に。出だしは良い筈だ。"

#. [message]: speaker=Arnesius
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:218
msgid ""
"Yes, we know. However, though I feel the Sylvan Essence on her, its power "
"seems to have been lessened by the period underground."
msgstr ""
"あぁ、それは知っている。しかしながら、私は彼女に森の真髄を感じるとは言え、そ"
"の力は、地下で過ごした年月のために低下している様だ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:222
msgid ""
"Yes, that is how I feel. It appears that the darkness has had a great "
"influence on me."
msgstr "ええ、私もそう感じる。暗闇が私にかなりの影響を及ぼした様ね。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:226
msgid ""
"Yet I am sure that if we join forces we can vanquish the evil ones. Do you "
"really prefer to continue defending your country from occasional raiders, "
"while a trained legion of hellish creatures is sent here to obliterate your "
"race? I for one do not, and that is why I have risked saving my people, "
"fleeing from our home valley. That is why many lives have already been lost, "
"and that is the only thing we can do to make sure our dead rest in peace."
msgstr ""
"それでも、もし我々が力を合わせるなら、邪悪な者に打ち勝つ事が出来ると、私は"
"確信しています。地獄の化け物の訓練された軍勢が送られて来て、あなたの種族を"
"全滅させるまでの期間を、時々来る侵略者から国を守り続ける事を、本当にお好み"
"ですか？ 私は、個人的にはそうしないし、それが仲間達救うために危険を冒し、我"
"々の故郷の谷を逃れた理由です。これが、沢山の命が既に失われた理由、そして死"
"者が安らかに眠れるように、我々に出来る唯一の事です。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:230
msgid ""
"As I have seen firsthand, once the enemy observes the ineffectiveness of it "
"raiding groups, it launches a large full-scale assault to crush its prey in "
"matter of days, or even hours. We barely escaped to witness this method of "
"operation."
msgstr ""
"私が直接見て来た様に、敵は、一旦その襲撃隊が効果無しだと気付くと、その餌食"
"を粉砕するため、数日もしくは数時間の内にさえ、全面的な大攻撃に着手します。"
"我々は、この軍事行動の手法を証言するために、辛うじて脱出しました。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:234
msgid ""
"The Continent was once free from evils such as these, and all races were "
"free men without worries of impending doom or of battles with demonic "
"beasts. We elves have wished and wished for the Continent to return to as it "
"once was; but as we have seen, nothing can be done without the help of all. "
"We want to see free people again, free lands clean of evil."
msgstr ""
"かつて大陸は、この様な邪悪とは無縁でした。そして全ての種族が、差し迫った破"
"滅や、悪魔的な獣との戦いの心配など無い、自由な民でした。我々エルフは、大陸"
"がかつてそうで有った姿に戻る事を祈り、願いました。しかし、お分かりの様に、"
"あらゆる助けが無ければ、成し遂げられる事など何も有りません。我々は、再び自"
"由な人々を、邪悪が一掃された、自由な大地を見たいと思います。"

#. [message]: speaker=Torancyn
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:238
msgid ""
"Brave words, elf, but the fact remains we don't have the strength, and "
"certainly you don't either."
msgstr ""
"勇ましい言葉だが、エルフよ、我々には力が無いと言う事実に変わりはないし、間"
"違い無く、お前達も持ってはいない。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:242
msgid "We can call upon the dwarves, they surely will help us!"
msgstr ""
"我々はドワーフに呼びかける事が出来るし、彼らはきっと助けてくれるだろう！"

#. [message]: speaker=Illana
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:246
msgid ""
"I doubt that would be enough. However, I too would very much like to hear of "
"peace and freedom again in this age - as the continent once was."
msgstr ""
"それで充分かは疑問ですね。とは言え、この時代に、再び自由と平和を耳にしたい"
"と、私も思います ─ 大陸がかつてそうだった様に。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:250
msgid "As would I."
msgstr "俺もです。"

#. [message]: speaker=De'Arthian
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:254
msgid "I suppose the effort and sacrifice will be worth the results."
msgstr "努力と犠牲には、結果として価値が有るだろう。"

#. [message]: speaker=Aleazar
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:258
msgid ""
"We have been recognized in the past for our capability as warriors. I "
"suppose future generations would be ashamed to know that we assembled here "
"to do nothing but talk."
msgstr ""
"かつて我々は、戦士としての能力で認められたものだ。我々がここ集まって、話す"
"だけで何もしなかったと知ったら、将来の世代が恥じるのではないかと思う。"

#. [message]: speaker=Arnesius
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:262
msgid "Well said."
msgstr "良く言った。"

#. [message]: speaker=Torancyn
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:266
msgid "(sighs) I presume voting would be a waste of time."
msgstr "（ため息）採決は、時間の無駄だろうな。"

#. [message]: speaker=Illana
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:270
msgid ""
"But if we are really going to undertake such a large enterprise, the most "
"help we can get the better. And, although you might not like the idea, I "
"declare we should get the orcs to join our side."
msgstr ""
"でも、もし私達が本当にそれほど大きな計画引き受けるつもりなら、私達が手に入"
"れられる限りの助けが有る方が良いでしょう。そして、あなた達は気に入らないか"
"もしれないけれど、私は、オークを私達の側に加えるべきだと断言します。"

#. [message]: speaker=Torancyn
#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:274
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:278
msgid "What the...?!"
msgstr "何だと……？！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:282
msgid ""
"The orcs? But they are just one step below the demons! We can't let those "
"beasts have an opportunity to kill us when we've got our guards down!"
msgstr ""
"オークを？ しかし、奴らは悪鬼とはほんの一歩の差です！ あれらの野獣に、我々"
"の護衛が疲れている時に、我々を殺す機会を与える事は出来ません！"

#. [message]: speaker=Illana
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:286
msgid ""
"The orcs' savage instinct is impossible to pacify except with promises of "
"wealth and power. Most of the Great Continent has already been taken over by "
"the Chaos Empire. If we defeat the Emperor, their hierarchy will be beheaded "
"instantly, and the Empire will fall to pieces. With the orcs fighting by our "
"side we will quickly vanquish the remaining loyalists, and then we bestow "
"all that territory, and whatever is left in it, upon the orcish council."
msgstr ""
"富と力を約束する以外に、オークの野蛮な本能を静める事は不可能です。巨大な大陸"
"の大部分は、混沌の帝国によって既に併合されました。もし、私達が皇帝を破れば、"
"その階級組織は、即座に首を切られるでしょう。そして帝国はばらばらにされます。"
"オークが私達の側で戦い、私達は残された王党派を、素早く打ち破ります。その後、"
"そういった全ての領土と、そこに残された物は何でも、オークの議会に与える事が出"
"来ます。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:290
msgid "This is madness..."
msgstr "気違い沙汰だ……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:294
msgid ""
"A smart idea, indeed. I suppose it's safe to have them on our side if a good "
"bargain is involved. They'll probably want money or jewels in advance."
msgstr ""
"洗練された構想ね、本当に。私は、良い取り引きを結ぶ事が出来るなら、彼らを私"
"達の味方にするのが安全だと思う。彼らは多分、前もってお金か宝石を欲しがるで"
"しょう。"

#. [message]: speaker=De'Arthian
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:298
msgid ""
"Money is not an issue for our country. With the passage of time we have "
"collected possibly the greatest amount of gold ever seen."
msgstr ""
"金は我が国にとって問題ではない。我々は、時の経過と共に、恐らくこれまでに見ら"
"れた最大の額の金貨を集めた。"

#. [message]: speaker=Illana
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:302
msgid ""
"Tomorrow we shall send emissaries to the orcish tribes, and your group will "
"be one of them. You will be sent to speak with one of the major tribes "
"nearby the Silent Forest. Now, you must be tired. Your journey has been "
"long, and more challenges await you on your path."
msgstr ""
"明日、オークの部族に特使を送りましょう。あなたの集団は、その一員になります。"
"あなた達は、沈黙の森付近で最大の部族と話し合うために送られます。今、あなた"
"達は休まなければなりません。あなた達の旅は長く、そして、あなた達の進路には、"
"より多くの難関が待っています。"

#. [message]: speaker=Arnesius
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg:306
msgid ""
"Yes, rest. Soon no one will have time to sleep, once the war truly begins."
msgstr ""
"そうだ、休め。本当に戦争が始まったら、すぐに誰も眠る暇はなくなるだろう。"

# ######################

#. [scenario]: id=15_Shadows_of_Time, (id=Mal Hekuba)}
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:5
msgid "Shadows of Time"
msgstr "時の影"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:364
msgid ""
"And so we rested for that night in the safety and hospitality of the castle "
"of Raelthyn. Or at least most of us did. Elynia did not sleep that night; "
"and every time I was awakened by the wind entering through the window she "
"would be there on the balcony, gazing at the moon in a melancholy way."
msgstr ""
"そうして、我々はその夜、Raelthyn の城の安全と歓待の中で休息した。もしくは、"
"少なくとも、我々の大部分はそうした。Elynia はその夜眠らず、私は窓から風が入"
"ってくる度に目を覚ましたが、いつでも彼女はそこに、バルコニーに居て、物憂げ"
"に月を見ていた。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:368
msgid ""
"When dawn broke we immediately prepared for our journey into orcish "
"territory. We headed towards the Silent Forest, a place that supposedly was "
"once home to forest elves in the past. But there was no evidence that their "
"domain had ever existed except for a few ivy-covered ruins."
msgstr ""
"夜が明けると、我々は直ちにオークの領域への旅の準備をした。我々は沈黙の森へ、"
"恐らく、過去において一度は森のエルフの住み処だったであろう場所へと向かった。"
"しかしそこには、幾つかの蔦で被われた廃墟を除いて、かつて彼らの領地が存在し"
"た形跡は無かった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:371
msgid ""
"There we met Quogar Ratham, the local orcish chieftain. I had never been "
"this close enough to speak to one, other than fighting, of course. . . ."
msgstr ""
"そこで我々は Quogar Ratham に、現地のオークの酋長に会った。当然ながら、話せ"
"る程にオークに近付いた事は、戦いを除けば、私には一度も無かった……"

#. [side]: type=Elvish Hero, id=Galas
#. [side]: type=Steppe Khan, id=Quogar Ratham
#. [side]
#. [side]: type=Dwarvish Lord, id=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:37
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:55
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:67
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:81
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:104
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:49
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:74
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:29
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:53
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:68
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:42
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:40
msgid "team_name^Allies"
msgstr "同盟者"

#. [side]: type=Steppe Khan, id=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:59
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:56
msgid "Quogar Ratham"
msgstr "Quogar Ratham"

#. [side]: type=Death Knight, id=Tanstafaal
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:90
msgid "Tanstafaal"
msgstr "Tanstafaal"

#. [side]: type=Orcish Slurbow, id=Tan Zalfargat
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:122
msgid "Tan Zalfargat"
msgstr "Tan Zalfargat"

#. [side]: type=Ancient Lich, id=Mal Hekuba
#. [unit]: type=Ancient Lich, id=Mal Hekuba
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:149
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:221
msgid "Mal Hekuba"
msgstr "Mal Hekuba"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:204
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:193
msgid "Defeat of orcish allies"
msgstr "オークの同盟者が倒される"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:208
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:563
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:576
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:197
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:146
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:484
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:500
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:138
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:391
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:406
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:317
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:952
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1086
msgid "Death of Erathan"
msgstr "Erathan の死"

#. [message]: speaker=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:232
msgid ""
"Your bargain is rather tempting - for other orcs, not us. We are not dogs "
"who 'help' inferior creatures for gold and territory; if we want them we "
"take them by fighting, not marking bits of paper."
msgstr ""
"お前達の取り引きは、思ったよりも魅力的だ ─ 俺達ではなく、他のオークになら"
"な。俺達は、金や領土のために、劣った生き物を「助ける」ほど怠け者ではない。"
"紙切れに印をつけたりせず、欲しければ戦って手に入れるだろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:236
msgid "'Inferior' creatures, you say?"
msgstr "「劣った」生き物と言ったか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:240
msgid ""
"I knew we would not get much else from your kind, sickening orc. At least "
"not by using words and diplomacy!"
msgstr ""
"お前達オークからは、うんざりさせられる事以外に得られる物は無いだろうと、分"
"かってはいた。少なくとも、言葉も礼儀も知らんだろうとな！"

#. [message]: speaker=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:244
msgid ""
"Ha, and what would you do then? Kill us? What benefit would that bring you?"
msgstr ""
"ハ、それでどうするつもりだ？ 俺達を殺すか？ それでお前に何の得があるんだ？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:248
msgid "It would quench my thirst, of course..."
msgstr "無論、私の渇望が癒されるだろう……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:252
msgid ""
"Quit your folly! This is not the time for resuming our ancient conflicts. We "
"must concentrate on the real enemy that threatens all life on the Continent "
"- including you, orcs."
msgstr ""
"馬鹿な事は止めなさい！ 大昔の争いを再開している場合じゃないわ。私達は、この"
"大陸の ─ あなた達オークも含む ─ 全ての生き物を脅かす、本物の敵に集中しな"
"ければならないのよ。"

#. [message]: speaker=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:256
msgid ""
"I will never believe these worthless stories, fairy. It is obvious that you "
"are trying to trick us to get cheap war-beasts for your inane purposes."
msgstr ""
"妖精よ、俺はこんな無益な物語を絶対に信用しないだろう。お前達の馬鹿げた目的"
"のために、安い戦闘用の獣を手に入れようと、俺達を騙そうとしているのは明らか"
"だ。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:260
msgid ""
"Those inane purposes shall be yours too, sooner or later. If you don't want "
"to accept our bargain we'll not further insist, but you shall receive no "
"help from us when you and your people encounter the truth."
msgstr ""
"遅かれ早かれ、お前もその馬鹿げた目的を得る事になるだろう。お前が取り引きを"
"受け入れたくないなら、俺達もこれ以上是非にとは言わん。しかし、お前とお前の"
"仲間達が現実に直面する時には、お前達は俺達から何の援助も受けられないだろう。"

#. [message]: speaker=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:264
msgid "It matters not - you won't survive to see that day..."
msgstr "大した事じゃない。お前達は、その日を見るまで生きてはいない……"

#. [message]: speaker=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:276
msgid "Wardrums? I have not given the order YET!"
msgstr "陣太鼓？ 俺はまだ命令していないぞ！"

#. [message]: speaker=Tan Zalfargat
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:290
msgid ""
"Hold there, 'friend'! Time has come for you to bite the dust in your grave!"
msgstr "そこで待ってろ、「友」よ！ お前達が墓の中に倒される時が来た！"

#. [message]: speaker=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:294
msgid ""
"What are you doing in *my* territory?! I have banished you many times "
"already, are you a really a complete fool?"
msgstr ""
"お前は、「俺様」の領地で何をしやがってるんだ？！ もう何度も追い出されたっ"
"てのに、お前は本物のバカなのか？"

#. [message]: speaker=Tan Zalfargat
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:298
msgid ""
"Heh, see who speaks - the one who deals with human worms and those weaklings "
"of the forests. Sorry, but this time I have brought the support of my 'new' "
"friends..."
msgstr ""
"へっ、誰が喋ってるかと思えば ─ 人間の虫けらや森の虚弱者と取り引きしてる"
"奴かよ。気の毒だが、今回は俺の「新しい」友人の支援も有るんだ……"

#. [message]: speaker=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:320
msgid ""
"Ah, so you deal with those stinkin' necromancers too? That makes very little "
"difference, if any at all."
msgstr ""
"あぁそうか、お前はその鼻持ちならん黒魔術師とも取り引きしたのか？ もし有って"
"も、ほんの僅かな違いにしかならんぞ。"

#. [message]: speaker=Mal Hekuba
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:324
msgid ""
"I see that the Emperor was right in his suspicions. The elves have escaped "
"from their doom once again."
msgstr ""
"皇帝の疑惑が正しかったと分かった。エルフ達は、またもや破滅から逃れた。"

#. [message]: speaker=Mal Hekuba
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:328
msgid ""
"Very well, heathens. This is the last time your kind escapes the power of "
"the Dark Lady. I will not allow you to humiliate me once again for failing "
"the Iron Council's will and might."
msgstr ""
"結構だ、異教徒共。お前達の種族が暗黒の淑女の力から逃れるのも、これが最後"
"だ。鉄の議会の力と意思を裏切り、再びお前達に私を晒し者にさせる事を許すつも"
"りは無い。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:332
msgid "What is that dirty necromancer ranting about?"
msgstr "その薄汚い黒魔術師は、何を大げさに喚いてるんだ？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:336
msgid ""
"Dark Lady? Iron Council? Funny, those names sound surprisingly familiar to "
"me... Beware, for this is one of the foulest priests to Yechnagoth!"
msgstr ""
"暗黒の淑女？ 鉄の議会？ 妙だな、私にはそれらの名前が驚くほど馴染み深く聞こ"
"える…… 注意しろ、これは Yechnagoth の最も汚らわしい司祭の事だぞ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:340
msgid "Yechnagoth? But... She was vanquished..."
msgstr "Yechnagoth だと？ しかし…… 彼女は打ち負かされたはずだ……"

#. [message]: speaker=Mal Hekuba
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:344
msgid ""
"Those are truly lies made up by heretics like you, elf. Her power still "
"lives, and is greater than ever! Tanstafaal! Give them a taste of her power!"
msgstr ""
"それは正に、お前達のような異端者共によって捏造された偽りだ、エルフよ。彼女"
"の力はまだ生きていて、そして、今までで最も強い！ Tanstafaal！ 奴らに彼女の"
"力を味わわせてやれ！"

#. [message]: speaker=Tanstafaal
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:348
msgid ""
"As you command, my master. By Eloh I shall make you suffer for your "
"worthless betrayal!"
msgstr ""
"仰せのままに、ご主人様。Eloh にかけて、私はお前達を、無意味な裏切りのため"
"に罰するだろう！"

#. [unit]: id=Zel'ruel, type=Elvish Ancestor
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:359
msgid "Zel'ruel"
msgstr "Zel'ruel"

#. [unit]: id=Galnea, type=Elvish Ancestor
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:373
msgid "Galnea"
msgstr "Galnea"

#. [unit]: id=Prodel'na, type=Elvish Warrior Spirit, type=Elvish Ancestor
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:388
msgid "Prodel'na"
msgstr "Prodel'na"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:406
msgid ""
"Curse Uria...those are elvish warriors! What is this new enemy we're facing?"
msgstr ""
"Uria に呪いを…… 彼らはエルフの戦士だ！ 我々が直面している、この新しい敵"
"は何者だ？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:410
msgid ""
"I think Althurin mentioned a betrayal by a fraction of the Quenoth elves who "
"were controlled by Yechnagoth; no one else but Tanuil's people would worship "
"Eloh otherwise. I fear that we have no choice but to fight against our own "
"people."
msgstr ""
"私が思うに、Althurin が言っていた、Yechnagoth に操られた、Quenoth エルフ族"
"の、ほんの僅かな裏切り者達でしょう。Tanuil の人々以外に、別のやり方で Eloh "
"を崇拝する者は、誰もいなかった筈よ。私は、私達自身の仲間と戦う以外の選択肢"
"が無い事を心配してる。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:414
msgid ""
"I don't like the sound of this. Orc, you'd better flee from this battle. It "
"is not yours to fight!"
msgstr ""
"この感じは気に入らない。オークよ、お前はこの戦いから逃げた方が良い。これは"
"お前のための戦いではない！"

#. [message]: speaker=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:418
msgid ""
"Bah, I'm not running away like a little elf just because of a horde of "
"undead. I shall fight by your side. Odds are you will perish without our "
"'help', heh heh."
msgstr ""
"フフン、俺はアンデッドの大群だからと言って、ちっぽけなエルフの様に逃げたり"
"はせんのだ。俺は、お前達の側で戦うだろう。俺達の「助け」無しでは、お前達は"
"滅びる気配が濃厚だからな、はっは。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:422
msgid "Miserable piece of-"
msgstr "哀れな程愚かな─"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:426
msgid ""
"Malin, for the sake of our survival, put your personal conflict with the "
"orcs aside for a while!"
msgstr ""
"Malin、私達が生き残るために、オークとの個人的な対立は、暫くの間とって置い"
"て頂戴！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:430
msgid "Hmph."
msgstr "ふん。"

#. [message]: speaker=Mal Hekuba
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:438
msgid ""
"By the power granted to me, I call upon the might of the Dark Lady! May "
"these plains be devoid of joy and peace! May they be replaced by darkness "
"and decay!"
msgstr ""
"私に許された権限を持って、暗黒の淑女の力を喚起する！ この平野から喜びと平"
"和が奪われますように！ それらが暗黒と腐敗に置き換わりますように！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:549
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:564
msgid "Argh. This was not supposed to be my final day..."
msgstr "あぁーっ。これが俺の最後の日だとは思わなかった……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:553
msgid ""
"The orcs have lost their leader. Without him they'll never agree to the "
"deal. Our mission has failed!"
msgstr ""
"オークは彼らの指導者を失った。彼無しでは、彼らは絶対に取り引きを受け入れな"
"いでしょう。私達の使命は失敗よ！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:561
msgid ""
"I wish ridding the world of Yechnagoth's damage was easier. We must have an "
"entire empire of hers left to deal with."
msgstr ""
"世界から Yechnagoth の被害を取り除くのが、もっと簡単だったら良いのに。私達"
"は彼女の帝国を丸ごと処理しなければならない。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:565
msgid ""
"I don't know much of Yechnagoth, but from what I gather she was just a "
"legend of ancient times. What does the Eater of Souls have to do with this "
"necromancer and his squire?"
msgstr ""
"俺は Yechnagoth の事は良く知らないが、俺が知ってる範囲では、彼女は古代の伝"
"説に過ぎない。魂を喰らう者とこの黒魔術師や奴の従者と、何の関係が有るんだ？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:569
msgid ""
"She is not just a legend. Some time ago she had influenced most of the known "
"civilization with her powers, and I'm fairly sure your country was under her "
"control as well."
msgstr ""
"彼女は単なる伝説ではない。かつて彼女は、既知の文明の大部分に、彼女の力で影響"
"を及ぼしていた。そして私は、お前の国も同様に彼女の影響下にあったと、かなりの"
"所確信している。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:573
msgid ""
"Well, I'm no historian but I remember stories about an era of darkness and "
"strife. Perhaps the two are related."
msgstr ""
"なるほど、俺は歴史家じゃないが、暗闇と闘争の時代の話は憶えている。恐らく、"
"双方は関係している。"

#. [message]: speaker=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:582
msgid ""
"Well well, now you are finished. Your undead companions have either been "
"smashed to dust or have fled in shame, and we have got you cornered. Any "
"last words?"
msgstr ""
"さてさて、お前はもうお終いだ。お前のアンデッドの仲間は、塵に還ったか、恥じ"
"入って逃げたかしたし、俺達はお前を追い詰めた。最後に言う事はあるか？"

#. [message]: speaker=Tan Zalfargat
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:586
msgid ""
"Bah, I still stand on my feet - that is enough to defeat you! This time I "
"will not be merciful with you or your kin!"
msgstr ""
"馬鹿が、俺はまだ自分の足で立っている ─ お前を倒すのにはそれで十分だ！ 今回"
"俺は、お前やお前の一族に情けをかけてやるつもりは無い！"

#. [message]: speaker=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:590
msgid "I think that is for me to say..."
msgstr "俺の台詞だろう……"

#. [message]: speaker=Mal Hekuba
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:616
msgid ""
"Ha ha ha! I have got the news I needed for the Master. To the inferno with "
"you, damned heathens!"
msgstr ""
"ハハハ！ 主が私を必要としているとの知らせを受け取った。地獄に堕ちるが良い、"
"忌々しい異教徒共め！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:629
msgid "I cannot hold against this dense darkness!"
msgstr "こんなに濃い暗闇が相手じゃ、持ちこたえられないわ！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:660
msgid "He escaped since we couldn't see anything. Blast!"
msgstr "奴は、我々が何も見る事が出来ない内に逃げた。忌々しい！"

#. [message]: speaker=Tan Zalfargat
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:664
msgid ""
"What?! I should have known I couldn't trust a lich. I guess I'll have to "
"finish this by myself."
msgstr ""
"何だと？！ リッチは信用出来ないと知っておくべきだったか。独力では、俺はお終"
"いだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:712
msgid ""
"Rest in peace, Tanstafaal. Even if you betrayed our kinsmen, roaming the "
"world as undead is not a fate I would condemn upon anyone."
msgstr ""
"安らかに眠りなさい、Tanstafaal。たとえあなたが私達の親類を裏切ったのだとし"
"ても、アンデッドとしてこの世を彷徨う運命だなんて判決を下される人はいないで"
"しょうに。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:716
msgid ""
"It is disturbing to see that the shade of Yechnagoth is still present in our "
"world, inflicting damage and suffering on lesser creatures."
msgstr ""
"Yechnagoth の陰が未だに我々の世界に存在し、より小さな生き物に、損害と苦痛を与"
"えているのを目にすれば、穏やかではいられない。"

#. [message]: speaker=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:735
msgid ""
"Well, strangers. You have proved yourselves to be both useful and honorable. "
"Although you may not trust our race, we ourselves know and appreciate the "
"value of such an ally."
msgstr ""
"さて、余所者達よ。お前達は役に立つ事、尊敬出来る事の両方を自ら証明した。お"
"前達が俺達の種族を信用出来ないのだとしても、俺達自身は、そういった同盟者の"
"価値を知っているし、評価する。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:739
msgid "Does this mean you agree with the bargain of the Grand Council?"
msgstr "これは、あなた達が最高評議会との取り引きに同意する事を意味するのか？"

#. [message]: speaker=Quogar Ratham
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:743
msgid "Of course. As long as you honor it, so shall we."
msgstr "もちろんだ。お前達がそれを尊重する限り、俺達もそうするだろう。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:751
msgid "Why that look, Malin?"
msgstr "Malin、なぜそんな目つきをするの？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:755
msgid "Bah, nothing that you care about."
msgstr "ふん、お前が気にするような事ではない。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg:759
msgid "Well, pardon me..."
msgstr "おや、失礼……"

# ######################

#. [scenario]: id=16_Arrival_of_the_Battalion
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:4
msgid "Arrival of the Battalion"
msgstr "大部隊の到着"

# march lands→marchlands かな？
#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:380
msgid ""
"After a few weeks had passed, rumors of an invasion in the march lands "
"reached Raelthyn, brought there by peasants, wayfarers, and tradesmen. We "
"decided to go and investigate the frontier, but not before obtaining "
"adequate reinforcements - our own men were still too weak after the past few "
"battles."
msgstr ""
"数週間が過ぎ、辺境地方が侵略されたと言う噂が、農民や旅人、行商人によって "
"Raelthyn まで到着した。我々は、辺境地域を調査しに行く事を決意したが、それは"
"十分な増援が得られた後に、だった ─ 我々自身の兵士達は、それまでの数回の戦"
"闘によって、あまりにも弱体化したままだった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:383
msgid ""
"However, we could not get support from the officers. They claimed that they "
"would not send troops anywhere until the Grand Council convened and ordered "
"them to do so. Unfortunately, waiting for them to meet would be a grave "
"waste of time. . . ."
msgstr ""
"しかし、我々は士官達の支持を得られなかった。彼らは、最高評議会が召集され、"
"そうするように命じるまでは、どこにも兵士を派遣しないと主張した。生憎な事に、"
"彼らが話し合うまで待つのは、重大な時間の無駄になるだろう……"

# march lands→marchlands かな？
#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:386
msgid ""
"So Erathan gathered some of his fellow rangers to support us and we traveled "
"to the march lands in aid of the poor peasants in the region."
msgstr ""
"そこで Erathan は、我々を支援するため、彼の仲間の遊撃隊員をいくらか集め、我々"
"は、あたりの貧しい農民達を助けるために、辺境地帯へと向かった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:389
msgid ""
"Unfortunately, the rumors were certainly true. It was the prelude of a "
"larger invasion."
msgstr ""
"残念ながら、噂は確かに本当だった。それは大規模な侵略の序曲だったのだ。"

#. [side]: type=Goliath, id=ZA-K314
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:81
msgid "ZA-K314"
msgstr "ZA-K314"

#. [side]: type=Hell Overlord, id=Benthos
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:105
msgid "Benthos"
msgstr "Benthos"

#. [side]: type=Chaos Lore, id=Darkozun
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:128
msgid "Darkozun"
msgstr "Darkozun"

#. [side]: type=Psy Mindraider, id=Uzgarphatgshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:153
msgid "Uzgarphatgshar"
msgstr "Uzgarphatgshar"

#. [message]: speaker=Darkozun
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:219
msgid ""
"The elves! They made it from Knalga alive with that filthy faerie! You shall "
"pay for what your witch has done to our high warlord!"
msgstr ""
"エルフだ！ 奴らは汚い妖精と共に、Knalga から生き延びたんだ！ お前達は、魔女"
"が我らの大将軍にした事の報いを受けるだろう！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:223
msgid "Anlindë? What's happened to her?!"
msgstr "Anlindë の事か？ 彼女はどうなったんだ？！"

# he ではなく she のはずなんだが……
#. [message]: speaker=Benthos
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:227
msgid ""
"I am afraid that she tried with all her might to stop us by crushing our "
"warlord, along with herself, in those stinky caves. She failed - our warlord "
"is still alive - however, he is now seriously injured and you shall pay for "
"that with your blood."
msgstr ""
"彼女は、あの不快な洞窟の中で、自分自身と共に我らの将軍を潰す事によって、我"
"々を止めようと、全力で試みた様だ。彼女は失敗した ─ 我らの将軍はまだ生きて"
"いる ─ とは言え、彼は重傷を負った。そしてお前達は、血でその代価を払うだろ"
"う。"

#. [message]: speaker=Darkozun
#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:231
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:528
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1109
msgid "Aye."
msgstr "承知。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:235
msgid ""
"If there is anything to be paid in blood, it is our debt to Anlindë. And we "
"shall pay - with your blood!"
msgstr ""
"血で払わなければならない何かが有るとするなら、それは、我々の Anlindë に対する"
"負債だろう。そして我々は払うだろう ─ お前達の血で！"

#. [message]: speaker=Darkozun
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:239
msgid ""
"Courageous words, yet foolish ones that cannot save your lives. You defy us, "
"and that shall not be tolerated. Let's see who falls first."
msgstr ""
"勇敢な言葉だが、お前達の命を救う事は出来ない、愚かな一言だ。お前達は我々に逆"
"らい、そして、それは許されるべきではない。誰が最初に倒れるか見てみよう。"

#. [message]: speaker=Benthos
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:243
msgid "Mwa ha ha, to arms!"
msgstr "ムァッハッハ、武器を取れ！"

#. [message]: speaker=Uzgarphatgshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:247
msgid "Shrieeeeek!"
msgstr "シュリィィィィイ！"

#. [message]: speaker=ZA-K314
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:251
msgid "Die. Die! DIE!!!"
msgstr "死ね。 しね！ シネ！！！"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:255
msgid "Aah! Another one of those things!"
msgstr "あぁっ！ あの物体が他にも！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:259
msgid ""
"It seems that no matter how many of these automatons we knock out, there are "
"always more to replace them."
msgstr ""
"我々が、どれほどあれらの自動人形を倒しても、常にそれ以上の交換品がある様だ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:263
msgid ""
"It is official. The invasion from the unknown lands of Chaos has started."
msgstr "未知の混沌の地からの侵略が始まりました。公式に。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:267
msgid "There's no need to remind me that you were right, fairy..."
msgstr "妖精よ、お前が正しかった事を、俺に思い出させる必要は無いぞ……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:279
msgid ""
"I see it but I don't believe it... Orcs and goblins fighting for our cause."
msgstr ""
"この目で見ても信じられない…… オークとゴブリンが我々の目的のために戦ってい"
"るだなんて。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:283
msgid "Déjà vu."
msgstr "デジャヴュ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:291
msgid ""
"You happen to say something very similar to what you said in the desert when "
"I made my minions fight for you. Remember?"
msgstr ""
"お前は偶然、私が砂漠でお前達のために下僕を戦わせた時にお前が言った事と、非常"
"に良く似た事を言った。憶えているか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:295
msgid "Ah yes, indeed."
msgstr "あぁそうですね、確かに。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:299
msgid ""
"It's hard for me to believe my eyes as well. Orcs and elves seemed to be "
"eternal enemies in my time, probably because of some historic event."
msgstr ""
"同じ様に、私にとっても自分の目を信じるのは難しいわ。私の時代には、オークと"
"エルフは永遠の敵に思えた。多分、幾つかの歴史的な出来事のせいで。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:303
msgid "Does that mean you see me as one of your own?"
msgstr "それはつまり、あんたにとっては、俺も敵に見えるって事かい？"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:325
msgid ""
"Well, it was not immortal, at least. But what is this? I just made a small "
"hole in its armor and I can see living flesh inside, although it smells as "
"if it was a rotten corpse. At first, one would think that it was yet another "
"one of those animated iron golems, but it now appears to be a half-living "
"creature covered by a hard metal shell. Removing more pieces of metal I can "
"see a mangled body, but I cannot distinguish what creature it pertains to. "
"What kind of evil magic is this?"
msgstr ""
"さて、少なくとも不死身では無かった訳だ。しかし、これは何だ？ ちょっとそいつ"
"の鎧に小さな穴を開けたら、腐った死体と同じ臭いがするけれども、中には生身の"
"肉体が見える。初めは、また別の動く金属人形かと思ったが、今では、生き物を硬"
"い金属の殻で覆った、半生物の様に思われる。さらに金属片を取り除く事によって、"
"潰された体を見る事が出来るが、私はそれを、それが属するどんな生き物にも分類"
"する事が出来ない。これは、如何なる邪悪な魔法だろう？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:331
msgid ""
"Well, it was not immortal, at least. But what is this? I just made a small "
"hole in its armor and I can see living flesh, although its texture is like "
"that of a rotten corpse. At first, one would think that it was yet another "
"one of those animated iron golems, but it now appears to be a half-living "
"creature covered by a hard metal shell. Removing more pieces of metal I can "
"see a mangled body, but I cannot distinguish what creature it pertains to. "
"What kind of evil magic is this?"
msgstr ""
"さて、少なくとも不死身では無かった訳だ。しかし、これは何だ？ ちょっとそいつ"
"の鎧に小さな穴を開けたら、表面の感じは腐った死体の様だが、生身の肉体が見え"
"る。初めは、また別の動く金属人形かと思ったが、今では、生き物を硬い金属の殻"
"で覆った、半生物の様に思われる。さらに金属片を取り除く事によって、潰された"
"体を見る事が出来るが、私はそれを、それが属するどんな生き物にも分類する事が"
"出来ない。これは、如何なる邪悪な魔法だろう？"

#. [message]: speaker=Quogar Ratham
#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:340
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:346
msgid ""
"I have no idea. We have never stumbled across anything like this before. "
"Looks like the enemy is getting new recruits from somewhere."
msgstr ""
"さっぱり分からん。俺達は以前、これに似た様な奴に遭遇した事は一度もない。敵"
"がどこかから新手を調達したんじゃないのか。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:352
msgid ""
"I cannot imagine what foul creature would have done this atrocity. At least "
"this being will now have its deserved eternal rest."
msgstr ""
"一体、どんな邪悪な生き物になら、こんな極悪非道な事が出来るのか、私には想像"
"もつかないわ。少なくとも、この生き物は今、それに値する永遠の眠りに付いた。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:357
msgid "Unless... Heh hee hee..."
msgstr "但し…… クックック……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:361
msgid "No!"
msgstr "ダメよ！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:365
msgid "Awwww..."
msgstr "あぅぅぅ……"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:373
msgid ""
"We are done here. Now let's go back to Raelthyn and report the news to the "
"Grand Council."
msgstr ""
"俺達は、ここでやり遂げた。直ぐに Raelthyn に戻って、最高評議会に報告しよう。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:388
msgid "Gruaaaargh..."
msgstr "グルァァァアァ……"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:399
msgid ""
"The colossal automaton falls to the floor, making the earth rumble around "
"him."
msgstr "巨大な自動人形は、周囲に地響きを立てて地面に倒れた。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:403
msgid "Ha!"
msgstr "ハ！"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:412
msgid "I really, really don't want to see one of those again!"
msgstr "俺は本当に、こんな奴には本当に、二度とお目にかかりたくないよ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:416
msgid "I can assure you it will not be the last time we fight those giants."
msgstr ""
"保証しても良いが、これは我々がこの種の巨人と戦う最後の機会では無いだろう。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:420
msgid "Oh, great..."
msgstr "へぇ、そりゃ凄ぇ……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:433
msgid "Aiyeeeee!!!"
msgstr "アィィィィイ！！！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:443
msgid "Die, you bastard!"
msgstr "死ね、ろくでなしめ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:454
msgid ""
"Heathens, let it be known that your small victory against me only means that "
"the fury of the Master will fall upon you all and vanquish your "
"insignificant species!"
msgstr ""
"異教徒共め、お前達の私に対する小さな勝利は、主の激怒がお前達全員に降りかか"
"り、お前達ちっぽけな種族に打ち勝つ事以外の、何物をも意味しないと知るが良い！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:458
msgid "Bah, shut his mouth now. No, better yet - rip his head off."
msgstr ""
"ふん、今すぐ奴の口を閉じさせろ。いや、もっと良い事がある ─ 奴の頭を切り落"
"とせ。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:463
msgid "Darkozun is beheaded as Mal Keshar gives the command to his minions."
msgstr "Mal Keshar が彼の下僕に命じ、Darkozun は首を刎ねられた。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:474
msgid ""
"Your boldness has signaled your doom. The Master has sent the entire "
"Imperial army after you, and there is nothing you can do to stop the process "
"now!"
msgstr ""
"お前達の大胆さは、破滅の合図だ。主はお前達を狙って、全帝国軍を送った。そし"
"て、今やお前達が過程を止めるために出来る事は、何も無い！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:478
msgid "Process? What process?"
msgstr "過程？ 何の過程？"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:482
msgid "I am not telling you anything..."
msgstr "お前には何も言わない……"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:487
msgid "Benthos commits suicide."
msgstr "Benthos は自殺しました。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:497
msgid "Why did he have to go and do that?"
msgstr "彼は何故、あそこまでしなければならなかったのかしら？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:501
msgid ""
"There must be a dark pact of fealty to their master. All these fiends are "
"nothing but puppets to the real mastermind, which we'll have to stop by "
"ourselves."
msgstr ""
"彼らの主人との、忠誠に関する暗い契約があるに違いありません。これら全ての鬼"
"畜共は、我々が自分達自身で止めなければならない、本当の首謀者の操り人形に過"
"ぎません。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:505
msgid "What do you mean, elf?"
msgstr "エルフよ、どういう意味だ？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:509
msgid ""
"The Aragwaithi and the orcs might start a full-scale war, but I'm afraid "
"that the devotion and fanatism of these vassals will assure our defeat. I "
"suggest sneaking through their lines at the most adequate moment, and slay "
"him as soon as possible. The moral impact will force the Chaos Empire to "
"surrender immediately."
msgstr ""
"アラグウェイシ族とオーク達は全面戦争を始めるかもしれませんが、これらの家臣"
"達の献身と熱狂は、我々の敗北を保証する事になるでしょう。私は、最も適切な時"
"に彼らの戦列を潜り抜け、出来るだけ早く彼を殺す事を提案します。士気に対する"
"衝撃によって、混沌の帝国は、降伏を余儀なくさせられるでしょう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:513
msgid ""
"It is suicidal. It is madness. Almost no possibility to escape from "
"obliteration. I like it."
msgstr ""
"それは自殺的だ。狂気の沙汰だ。全滅を逃れる可能性は殆ど無い。私好みだが。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:517
msgid ""
"That sounds like a devious plan. I am not sure... We could easily attempt to "
"do it by ourselves, but what about the other elves?"
msgstr ""
"それは邪道だって気がする。確信は無いけど…… 自分達自身でなら、それをやっ"
"てみるのは簡単な事だけど、他のエルフ達にとってはどうかしら？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:521
msgid ""
"I will speak with the Council and make sure they have room to stay in these "
"lands, in any case. If we fail, they'll at least have additional time to "
"escape from the Continent to the unknown lands beyond the vast sea. If we "
"succeed, good; they can then migrate and make a home in the other unoccupied "
"regions of this continent, once the storm has passed on."
msgstr ""
"私は評議会と話して、どんな場合でも、彼らにはこの地に留まるための、余裕があ"
"る事を確認しました。我々が失敗したとしても、彼らは少なくとも、大陸から広大"
"な海を越えて、未知の土地へと脱出するための余分な時間を持つ事になるでしょう。"
"我々が成功すれば良し。その時には、一旦嵐が通り過ぎた後に、この大陸の持ち主"
"のいない別な地域に移動して、住み処を定める事が出来ます。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:525
msgid "Will we do this together? If not, at least I will try."
msgstr ""
"我々は、共にこれを実行しますか？ そうでなければ、少なくとも自分はやってみる"
"つもりです。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:529
msgid "You have my support, boy."
msgstr "お前には私の支援がある、少年。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:533
msgid "Mine too. I've been with you this far, I'll not abandon you now."
msgstr "俺のもな。こんなに長い間一緒にいたんだ。今更見捨てはしないさ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:537
msgid ""
"I have nothing left to care about...other than the fate of my people. Galas, "
"you'll need my help, so I shall go with you too."
msgstr ""
"私には、心残りは何も無い…… 仲間の運命以外には。Galas、あなたには私の助け"
"が要るでしょう。それなら私もあなたと一緒に行くわ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:541
msgid "Erathan?"
msgstr "Erathan は？"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:545
msgid "I'd better think about this later."
msgstr "俺はこれについては後で考えたい。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:549
msgid ""
"You are free to choose to stay with your people. After all, we have not "
"known each other long so we are little more than strangers to you. I wish "
"you the best of luck in any case."
msgstr ""
"仲間と共に残る事を選ぶのも自由だ。結局、お互いに知り合ってから長くは無いの"
"だから、我々はあなた方に取って余所者と大差ない。いずれにせよ、あなたに幸運"
"を願っている。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:553
msgid "My thanks."
msgstr "ありがとう。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:574
msgid "No! The orcish chieftain has fallen!"
msgstr "ダメだ！ オークの酋長が倒れた！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg:578
msgid "Without the support of the orcs, this is hopeless..."
msgstr "オーク達の支援が無ければ、絶望だ……"

# ######################

#. [scenario]: id=16x_Interlude
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:4
msgid "Council of Destiny"
msgstr "運命の評議会"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:398
msgid ""
"After repelling the invaders, we returned as quickly as we could to Raelthyn "
"with the harsh news. The Council was immediately called upon after some of "
"their most stubborn members heard our message of chaos."
msgstr ""
"侵入者を撃退した後、我々は不快な知らせと共に、出来るだけ早く Raelthyn へと引"
"き返した。混沌に関する我々の伝言を、最も頑固な議員の内の何人かが耳にした後、"
"直ちに評議会が招集された。"

#. [message]: speaker=De'Arthian
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:148
msgid ""
"Welcome once again, friends. We received news that you were repelling the "
"enemy forces in the frontier with help of some orcs. What did you see? How "
"many of them were there?"
msgstr ""
"今一度歓迎する、友よ。我々は、お前達が幾らかのオークの助けと共に、辺境地域"
"で敵の軍勢を撃退したとの報せを受けた。お前達は何を見た？ 奴らはそこに何人居"
"た？"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:153
msgid "The group explains the situation to the Grand Council."
msgstr "一行は、最高評議会に状況を説明する"

#. [message]: speaker=Torancyn
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:157
msgid ""
"I maintain my point; this is suicidal, and if there was a better option I "
"would choose it instead."
msgstr ""
"私の見方は変わらない。これは自殺的だ。もし、もっと良い選択肢があるなら、私は"
"代わりにそちらを選ぶだろう。"

#. [message]: speaker=De'Arthian
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:161
msgid ""
"It is unfortunate, but there is no other alternative left to us. All "
"remaining free races of the Continent must face this together."
msgstr ""
"残念ながら、我々に他の選択肢は残されていない。これは、大陸に残された自由な"
"種族全てが、共に向き合わなければならない事だ。"

#. [message]: speaker=Aleazar
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:165
msgid ""
"Now that we have the orcs on our side, I daresay it is time for the war to "
"commence. Anyone opposed?"
msgstr ""
"現在、我々はオークを味方につけている。私は敢えて、戦争を始めるべき時だ、と"
"言おう。誰か反対する者は？"

#. [message]: speaker=Aleazar
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:174
msgid "I'll take that as a 'nay'."
msgstr "否だとしても、私は受け入れるだろう。"

#. [message]: speaker=Illana
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:178
msgid ""
"We must notify and prepare all able-bodied men and women today. Tomorrow, we "
"depart for war. May a glorious death be our fate, if not a glorious victory."
msgstr ""
"私達は今日、体が丈夫な男女の全てに通知して、準備しなければなりません。明日、"
"私達は戦争を始めます。私達の運命が、栄光の勝利では無くても、名誉の戦死であり"
"ます様に。"

#. [message]: speaker=Delarel
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:182
msgid "And so, the Council has spoken."
msgstr "では、評議会は決した。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:186
msgid ""
"And so we go to war. Lady and gentlemen of the Aragwaithi, it has been a "
"pleasure to have met you. May we see each other again in happier times."
msgstr ""
"それでは、我々は出征します。アラグウェイシ族の紳士淑女の皆さん、あなた達に出"
"会えた事は喜びでした。お互いがもっと幸せな時に再会出来ます様に。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:190
msgid ""
"If you don't mind, Galas, I'll stay with you. You might need some of my help."
msgstr ""
"Galas、もしお前が気にしないのなら、俺はお前達の元に留まろう。お前達には、何か"
"俺の助けが要るかもしれないだろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:194
msgid "As you wish, Erathan."
msgstr "お望みのままに、Erathan。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:198
msgid "Can I cut some orcish throats now?"
msgstr "私は今度、幾つかオークの喉笛を切れるかな？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:202
msgid "Malin..."
msgstr "Malin……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:206
msgid ""
"What? I'm just looking for a little entertainment! I'm weary of all this "
"chit-chat, you know."
msgstr ""
"何だ？ 私はただ、ちょっとしたお楽しみを期待しているだけだ！ こんなお喋りに"
"はうんざりしただろう。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg:212
msgid ""
"And so, the Great War began. But before the day had ended, Galas explained "
"his plan before the Grand Council and prepared everything for their final "
"mission..."
msgstr ""
"そうして、大戦争が始まった。但し、Galas はその日が終わる前に、最高評議会の"
"前で彼の計画を説明し、彼らの最終的な任務のための、全ての準備を調えた……"

# ######################

#. [scenario]: id=17_Dawn_of_the_Great_War
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:4
msgid "Dawn of the Great War"
msgstr "大戦の曙"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:407
msgid ""
"It has been recorded by our historians that elves seldom participated in "
"full-scale war; the few occasions being defense against an orcish invasion, "
"civil war amongst our forefathers, a war against a great Necromancer, and "
"the final doom of the Wesmere Elves led by Zhangor - a fact that was taught "
"to me by Elynia and Anlindë unwillingly."
msgstr ""
"我々の歴史家によって、エルフは滅多に全面戦争に参加しなかったと記録されてい"
"る。幾つかの機会が存在し、オークの侵略に対する防戦、我々の祖先達の間の内戦、"
"卓越した黒魔術師に対する戦争、そして最後に、Zhangor に率いられた、Wesmere "
"のエルフ達の破滅 ─ 真相は、Elynia と Anlindë によって、渋々ながら私に教え"
"られた。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:410
msgid ""
"Now I had the honor of leading our warriors to war - a war to regain our "
"place on the Continent, a war for recovering lost peace, and for "
"obliterating the demon menace once and for all."
msgstr ""
"今、私には、我々の戦士を率いて戦う栄誉がある ─ 大陸に我々の土地を取り戻す"
"ための戦い、失われた平和を回復し、そして、これを最後に悪鬼の脅威を消滅させ"
"るための戦いだ。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:413
msgid ""
"The beginning of the end. The dawn of the Great War, and the dusk of the "
"Empire of Chaos."
msgstr "終わりの始まり。大戦の曙。そして、混沌の帝国の黄昏。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:373
msgid "Rendezvous with your allies."
msgstr "同盟者達と落ち合う"

#. [event]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:478
msgid "Ivancyn"
msgstr "Ivancyn"

#. [event]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:479
msgid "Zirshe"
msgstr "Zirshe"

#. [event]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:481
msgid "Sel"
msgstr "Sel"

#. [event]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:482
msgid "Zulthor"
msgstr "Zulthor"

#. [event]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:483
msgid "Lyrcan"
msgstr "Lyrcan"

#. [event]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:484
msgid "Dargon"
msgstr "Dargon"

# msgstr ""
#. [objectives]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:557
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:571
msgid ""
"Sneak past enemy lines and make it to the mountain pass. (Southern Map "
"Border)"
msgstr "敵の戦線を潜り抜け、山道に辿り着く（マップの南端）"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:558
msgid "Defeat all enemy leaders. (Bonus)"
msgstr "全ての敵のリーダーを倒す（ボーナス）"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:559
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:572
msgid "Defeat of all your allies"
msgstr "全てのあなたの同盟者の敗北"

#. [message]: speaker=Zirshe
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:602
msgid "There, in those mountains, the chaos hordes have set encampments!"
msgstr "そこだ、あの山の中に、混沌の軍勢が野営地を設けている！"

#. [message]: speaker=Ivancyn
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:606
msgid ""
"This shall be an easy start as they will be unprepared for a direct strike. "
"But be wary, it may become harder with time. We ought to defeat this "
"frontline before they have time to call upon reinforcements!"
msgstr ""
"奴らは、直接的な攻撃に対する準備が出来ていない様だから、最初は簡単だろう。"
"だが、時間の経過と共により困難になるだろう事に注意しろ。我々は、奴らが援軍"
"を呼び寄せる時間を得る前に、この戦線を破るべきだ！"

#. [message]: speaker=Zirshe
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:610
msgid "Charge!"
msgstr "突撃せよ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:614
msgid "So it begins..."
msgstr "では、始まりだ……"

#. [event]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:616
msgid ""
"The beginning of your personal vengeance, elf? It would have been easier for "
"you if you had joined our side at the start of your journey. You could have "
"kept your old home; your people would have been safe under my service."
msgstr ""
"エルフよ、お前の個人的な復讐の始まりか？ もしお前が、旅路の最初から我らの"
"側に加わっていたなら、より簡単だっただろうに。お前は懐かしい故郷を保つ事が"
"出来た。お前の仲間達は、私の軍の下で安全だっただろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:619
msgid "What..."
msgstr "何が……"

#. [event]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:621
msgid ""
"Could it be you fear to admit the truth, Galas? The truth that would betray "
"your true feelings about your 'friends'? Your thirst for blood and revenge "
"is not something you shall ever conceal from me; I can sense everything in "
"the air, everything in the earth. Everything that lives and crawls upon this "
"land is under my sight..."
msgstr ""
"Galas、お前は真実を認めるのが怖いのか？ お前の「友人」についての、お前の本"
"当の気持ちを裏切るかもしれない真実が？ 血と復讐に対する渇望は、お前が私から"
"絶対に隠さなければならないものではない。私は、大気の中の全てを、大地の中の"
"全てを感じる事が出来る。生きてこの大地を這い回る者は、全て私の視界の中にあ"
"る……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:624
msgid "Galas?"
msgstr "Galas？"

#. [event]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:626
msgid ""
"I grant you another opportunity. Choose your destiny and those of your "
"kinsmen before it is too late! Come with me - I can give you all protection, "
"knowledge, wealth, unlimited power, or anything else you could ever desire!"
msgstr ""
"お前に別な機会を与えよう。手遅れになる前に、お前とお前の血族の運命を選べ！ "
"私と共に来い ─ 私はお前に全てを、保護、知識、無限の力、その他これまでにお"
"前が望んだであろうものは、何でも与える事が出来るのだ！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:629
msgid "Galas? Is something wrong?"
msgstr "Galas？ どうかした？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:633
msgid "Nothing's wrong, Elynia. I think..."
msgstr "いいえ、Elynia。何でもないと思います……"

#. [event]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:635
msgid "Take your time, elf..."
msgstr "ゆっくり考えろ、エルフよ……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:638
msgid "Galas, if you feel ill or otherwise, remember that I can aid you."
msgstr ""
"Galas、もし具合が悪いとかそんな事なら、私が助けられるって事を思い出して。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:642
msgid "I'm fine, Elynia. Really."
msgstr "私は元気です、Elynia。本当に。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:646
msgid ""
"So, what are we going to do? Run across the battlefield with wild abandon?"
msgstr "それで、我々はどうする？ 狂った様な奔放さで戦場を走り抜けるとかか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:650
msgid ""
"Well, our priority is to sneak past the enemy lines and make it to the "
"mountain pass. We are not supposed to participate in this battle, but "
"helping our allies in the process would be beneficial for everyone."
msgstr ""
"えぇ、我々の優先事項は、敵の戦線を潜り抜けて、山道に到達する事です。我々は、"
"この戦いに参加する事を前提としてはいません。しかし、過程において同盟者を助"
"ける事は、いずれにせよ有益でしょう。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:654
msgid "Let us see if we can..."
msgstr "出来るだけ配慮しましょう……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:668
msgid ""
"I truly never thought I would end up like this... Fighting with orcs as "
"allies... And elves as friends... (sighs)"
msgstr ""
"結局こんな事をする羽目になるとは、本当に思ってもみなかったな…… 同盟者とし"
"てオークと共に戦うとは…… しかもエルフも味方だとは……（ため息）"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:672
msgid ""
"I never thought I would find myself fighting with corpses and skeletons by "
"my side, either. For centuries you have been our enemies a countless number "
"of times. I guess this is a change to be made in history for future "
"generations. I am not saying that all necromancers are good, but then, not "
"all elves were good, as Elynia has said of the Wesmere inhabitants."
msgstr ""
"私は、死体や骸骨の、どちらか一方でも味方にして戦っている自分を発見する事に"
"なるとは、決して思いませんでした。あなたは数世紀の間、数えきれない程の回数、"
"我々の敵でした。私は、これが後世にとって歴史上の変化になるだろうと思います。"
"私は、全ての黒魔術師が善良であるとは言いません。その一方、Elynia が Wesmere "
"の住民について話した様に、全てのエルフが善良だった訳でも無い。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:676
msgid "Indeed."
msgstr "確かにな。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:685
msgid "Erathan, is it just me, or are you avoiding me?"
msgstr "Erathan、ちょっと私の事だけど、つまり、あなたは私を避けてるの？"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:689
msgid "Hm, indeed I am. But it's nothing personal."
msgstr "うー、その通りだ。だが、悪く思わないでくれ。"

#. [message]: race=aragwaith
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:846
msgid ""
"They are burning the villages of our people! May our wrath fall upon them, "
"for the sake of our fallen ones!"
msgstr ""
"奴らは俺達の仲間の村を焼いている！ 殺された者のために、俺達の怒りが奴らの上に"
"降りかかります様に！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:912
msgid "Those monsters are destroying the forest! How cruel..."
msgstr "あの怪物達は、森を破壊しているわ！ 何て残酷な……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:916
msgid "They are going to pay for this atrocity."
msgstr "奴らは、この非道な行いの報いを受けるだろう。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1107
msgid "We're almost there..."
msgstr "もう一息……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1128
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1151
msgid ""
"All of our allies have fallen on the battlefield! Our mission has failed, "
"and now we'll have to retreat and call for reinforcements!"
msgstr ""
"我々の全ての同盟者が戦場に倒れた！ 我々の任務は失敗した。今や後退して、援軍を"
"呼ばなければならない！"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1162
msgid ""
"I've decided to stay with you, Galas. Your courage has shown me it'd be "
"foolish not to follow you on your errand."
msgstr ""
"Galas、俺はお前の元に留まると決めた。お前の勇気は、お前に付いて、その下で働"
"かないのは愚かだと明らかにした。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1166
msgid "Thanks Erathan, I appreciate your support."
msgstr "有難う、Erathan。私は、あなたの支援に感謝する。"

#. [message]: role=talking_elf
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1183
msgid ""
"Captain, we can't just say farewell and let you go on alone. We'll follow "
"you to the very end of this world, if need be."
msgstr ""
"隊長、我々はただお別れの挨拶をして、あなたを一人で行かせるなんて事は出来ま"
"せん。必要ならば、我々はこの世の果てまであなたに付いて行くつもりです。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1187
msgid ""
"I suppose I cannot convince you otherwise. You may come with us if you "
"desire to, but be warned that safety will not be on our path."
msgstr ""
"それ以外で、お前達を説得する事は出来そうにないな。望むなら我々と共に行く事"
"を許可するが、我々の道に安全は無いと警告しておく。"

#. [message]: role=talking_elf
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1191
msgid "We know, sir, and we'll face the consequences should we have to."
msgstr ""
"知っております。そして、我々はそうすべきであるなら、結末に直面するつもりで"
"す。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1200
msgid ""
"You can no longer recruit Aragwaithi or elves. However, those who have "
"already fought by your side will still follow you, and therefore will be "
"available for recalling."
msgstr ""
"あなたは最早、アラグウェイシやエルフを雇用する事は出来ません。しかしながら、"
"既にあなたの側で戦った者達は、依然としてあなたに付いて行くでしょう。従って、"
"これから先もなお、召喚は有効です。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1202
msgid ""
"You are bold for coming to my domain. But then, could you resist the "
"temptation?"
msgstr "私の領地に来るとは、お前は勇敢だ。とは言え、誘惑に抵抗出来るかな？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1205
msgid "We'll see...what fate has in store for us."
msgstr "直に分かるだろう…… 如何なる運命が我々を待っているか。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1260
msgid "Aiyeee!!!"
msgstr "アイィィィ！！！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1286
msgid "What was that? I have never seen anything like it before!"
msgstr ""
"あれは何だったんだ？ 私は、未だかつてあれに似たものは見た事が無い！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1290
msgid ""
"These new foes seem to have an immense, destructive strength. We ought to "
"keep at a safe distance from them if we can't kill them immediately!"
msgstr ""
"この新しい敵は、破壊的で巨大な力を持っている様ね。速やかに殺す事が出来ない"
"のなら、私達は奴らから安全な距離を保つべきよ！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg:1292
msgid ""
"Do you see the might of my fiercest creations? Wouldn't you enjoy commanding "
"them at your own will, to unleash your inner instincts?"
msgstr ""
"お前は、私の凄まじい創造の力を見たか？ 内なる本能を解き放つために、お前自身"
"の意思でそれらに命じて楽しみたくはないか？"

# ######################

#. [scenario]
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:3
msgid "Voices of the Armageddon"
msgstr "最終戦争の呼び声"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:422
msgid ""
"All of the civilians were therefore left behind, and given the order to make "
"a settlement in the Aragwaithi country and its environs, given that almost "
"all of the orcish tribes were now allied with us. Those who did not accept "
"the treaty, were quickly forced to surrender. There was now enough room left "
"for elves in those peaceful lands . . . for however long that peace would "
"last."
msgstr ""
"こうして、全ての民間人は後方に残され、今や殆ど全てのオークの部族が我々の味"
"方である事に鑑みて、アラグウェイシ族の国と、その周辺に住み処を定める様に命"
"じられた。盟約を受け入れなかった者達は、直ちに降伏を強制された。それらの平"
"和な土地には、エルフのための余地が現在十分に残されていた…… 平和が続く限"
"りは。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:425
msgid ""
"But as it was, the Chaos armies were forced to hold their positions on their "
"own territory in order to resist the alliance's invasion. If we could banish "
"their presence in the Aragwaithi countryside then peace would certainly "
"return there with time."
msgstr ""
"とは言え、実の所混沌の軍勢は、同盟軍の侵入に対抗するため、彼ら自身の領土の"
"中にその位置を保つ事を余儀なくされた。もし我々が彼らの存在を、アラグウェイ"
"シの辺境から遠ざける事が出来れば、時間と共に平和がそこに戻るだろう事は間違"
"いない。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:428
msgid ""
"We marched towards the frying pan, toward the Heart of the Empire, accessed "
"only by a mountain pass that was difficult to locate and traverse, according "
"to Erathan. And indeed it was."
msgstr ""
"我々は鍋の中へ、Erathan によれば、見付ける事も行き来する事も困難な山道から"
"のみ近付ける、帝国の中心へと向かった。そして、それは事実だった。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:122
msgid "Ha, ha! You cannot even hope to destroy me!"
msgstr "ハッハ！ お前達には、私を滅ぼそうと望む事すら出来ない！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:123
msgid "You are helpless against me!"
msgstr "お前達は、私に対してどうする事も出来ない！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:124
msgid "Attacking me is futile!"
msgstr "私を攻撃しても無駄だ！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:125
msgid "What? Did you want to *kill* me?"
msgstr "何だ？ 私を「殺し」たかったのか？"

#. [event]
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:126
msgid "Ha, ha, ha! Your end is nigh!"
msgstr "ハッハッハ！ お前達の最期は近い！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:127
msgid "Such a subcreature cannot destroy me!"
msgstr "その様な従属種が、私を滅ぼす事は出来ない！"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:142
msgid "Defeat all your opponents."
msgstr "全ての敵を倒せ"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:156
msgid ""
"A loud screeching sound is heard echoing along the mountain pass, as if it "
"was made by a gigantic creature."
msgstr ""
"まるで巨大な生き物が叫んでいる様な甲高い音が、峠の山腹に沿って谺するのが聞"
"こえる。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:164
msgid "Yes..."
msgstr "あぁ……"

#. [event]: (id=Mal Hekuba) purple}
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:173
msgid "Kalazar"
msgstr "Kalazar"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:189
msgid "A giant made of flesh and bones!"
msgstr "骨と肉で作られた巨人だ！"

#. [message]: speaker=boss3
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:193
msgid ""
"You are finished. Although the Shadow Master would have been pleased to meet "
"you, I'm afraid it is my duty to crush you and make the sands your grave."
msgstr ""
"お前達はお終いだ。影の主は、お前達に会えれば喜ぶだろうが、残念ながら、お前達"
"を叩き潰して、砂漠をお前達の墓にするのが私の任務だ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:197
msgid ""
"The Shadow Master? Is that then the name of the obnoxious ruler of the "
"Empire?"
msgstr "影の主だと？ それは帝国の不快な支配者の、名前にあたるのか？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:201
msgid ""
"Brute force alone is not enough to defeat us! All of your attempts have been "
"in vain!"
msgstr ""
"馬鹿力だけじゃ、私達には勝てないわ！ お前のした事は、全部無駄だった！"

#. [message]: speaker=boss3
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:205
msgid ""
"You have not seen the full power of the Empire. There will be nothing left "
"of you by the end of this day, pitiful fairy! A shame, since the Master "
"likes to 'entertain' His most persistent enemies in His own keep..."
msgstr ""
"お前達は、帝国の全力を見ていない。哀れな妖精よ、この日の終わりに、お前達に"
"残されたものは何も無いだろう！ 遺憾な事だ。主は、彼自身が取っておいた、最も"
"粘り強い敵を「楽しませる」のがお好きだからな……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:209
msgid "Hah! You are the one who'll bid farewell before a new dawn breaks!"
msgstr "はっ！ 新たな夜が明ける前に、別れの挨拶をするのがお前だ！"

#. [message]: speaker=Mal Hekuba
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:299
msgid "I seriously doubt that will happen."
msgstr "そんな事が起きるか、私は真剣に疑問に思う。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:303
msgid "Who called this idiot? Destroy him!"
msgstr "この馬鹿を呼んだのは誰だ？ 奴を滅ぼせ！"

#. [message]: speaker=Mal Hekuba
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:307
msgid ""
"You are no more than a taint on the long line of grand necromancers that "
"have ever existed, Mal Keshar. Allying with these heathens only weakens you."
msgstr ""
"Mal Keshar、お前は、かつて存在した偉大な黒魔術師達の長い系譜の中で、汚点以"
"上のものではない。こんな異教徒共と同盟しても、お前は弱くなるだけだ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:311
msgid ""
"I'm not the mindless parasite to a criminal cause like you; I have my own "
"will, and I have chosen my destiny!"
msgstr ""
"私は、お前の様な、犯罪の原因となる者の無思慮な寄生虫ではない。私には、自身の"
"意思がある。私は、自分の運命を選んだのだ！"

#. [message]: speaker=Mal Hekuba
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:315
msgid "So it seems."
msgstr "そうらしいな。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:319
msgid "Let's put an end to this folly. Destroy them!"
msgstr "この愚行を終わらせよう。奴らを滅ぼせ！"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:323
msgid "You do realize that we are surrounded - don't you?"
msgstr "お前は俺達が囲まれてる事には気付いてる ─ そうだろう？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:327
msgid ""
"That does not matter. Anyone who dares to oppose us will taste our wrath!"
msgstr ""
"それは重要ではない。敢えて我々に敵対する者は、誰であろうと我々の怒りを味わ"
"うだろう！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:331
msgid "Uhm... Sure, Galas. Did you hit your head recently?"
msgstr "うぅむ…… もちろんだ、Galas。お前は最近、頭を打たなかったか？"

#. [event]: (id=Mal Hekuba) purple}
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:333
msgid ""
"You don't dare tell them, do you? Could it be you fear treason on the part "
"of your 'friends'? That is normal enough - in this harsh, new world "
"friendship has not the value it used to have in the past. But there is "
"another way..."
msgstr ""
"お前には、彼らに伝える勇気が無いんだろう？ やはりお前の「友人」側の反逆が怖"
"いのか？ それは十分に正常だ ─ この厳しい新世界では、友情には過去に持ってい"
"たような値打ちは無いのだ。しかし、別のやり方がある……"

#. [message]: speaker=Mal Hekuba
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:355
msgid ""
"This is not the day you see us fall, heretics. No one can oppose the power "
"of the Iron Triad's fist and survive for very long!"
msgstr ""
"異端者共、今日のこの日は、私が倒されるのをお前達が見るべき日ではない。三つ"
"の鉄の拳の力に対抗し、長く生き延びる事が出来る者はいない！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:394
msgid "Blast it all! He did it once again!"
msgstr "忌々しい！ またしても奴は逃げた！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:398
msgid "I swear that this is the last time he escapes his deserved punishment."
msgstr "私はこれが、受けて当然の罰から奴が逃れる、最後の時だって事を誓うわ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:500
msgid "And so passes the biggest imp ever seen..."
msgstr "そうして、今までに見た中で一番大きな子鬼が消え去った……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:514
msgid ""
"Let's not further delay our mission now. It's time to advance to the south, "
"but beware - we don't know exactly what we'll face in the Chaos domain."
msgstr ""
"今は我々の任務をさらに遅らせないようにしましょう。南へ進むべき時ですが、用"
"心して下さい ─ 混沌の領域で、我々が何に直面するのか、正確には分からないか"
"らです。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg:516
msgid ""
"Yes. Come to my domain of darkness; wherever darkness is, I shall be to "
"torment you. Be warned, Galas, you cannot escape my influence now."
msgstr ""
"そうだ。私の闇の領域へ来い。どこに闇があろうとも、私はお前を苦しめるだろう。"
"警告するぞ、Galas。今やお前は、私の影響力から逃れる事は出来ない。"

# ######################

#. [scenario]: id=19_Legend_of_Wesmere
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:4
msgid "Legend of Wesmere"
msgstr "Wesmere の伝説"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:438
msgid ""
"We set camp in the middle of the mountains to rest and sleep. Sleeping was "
"not an easy task, however, for we assigned half of our companions to stand "
"watch over the others in rotating shifts. In this way, there was always an "
"alert pair of eyes watching for the safety of their partner."
msgstr ""
"我々は、睡眠し休息するため、山の中腹に野営した。とは言え、眠る事は簡単な仕"
"事では無かった。他の者達を見守るため、仲間達の半分を交代で割り当てたからだ。"
"そんな訳で、相棒の安全に注意している一組の目が常に存在した。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:441
msgid ""
"After drawing lots, I was assigned to stand watch first for my partner. Once "
"my shift was up fatigue sent me immediately to my tent, to fall asleep as "
"soon as I touched the floor."
msgstr ""
"くじ引きの後、私は最初に自分の相棒のための見張り番に割り当てられた。一旦自"
"分の順番が終わった後、疲労が即座に私を天幕へ行かせ、横になった途端に寝入っ"
"てしまった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:444
msgid ""
"When I awoke that morning I found Elynia lying by my side. I did not know "
"when she had come into my tent, but there she was, peacefully sleeping. Nor "
"did I remember whatever else had happened that night, but I hoped that that "
"was all - for I would not have liked to offend the memory of Argan by "
"usurping his place by her side."
msgstr ""
"その朝目覚めた時、私は Elynia が私の側で横たわっているのに気付いた。いつの"
"間に私の天幕に来たのか分からなかったが、彼女はそこに居て、穏やかに眠ってい"
"た。その夜、他に何が起きたのか、それもまた覚えてはいないが、私はそれが全て"
"であった事を望んだ ─ 彼女の側の Argan の場所を奪う事で、彼の思い出に傷を"
"付けたくは無かったからだ。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:447
msgid ""
"The next day we were at the march once again. Another full day until we "
"reached the end of the pass. From the top of one of the highest mountains we "
"beheld a disturbing, desolated landscape."
msgstr ""
"その翌日、我々は再び進軍した。我々が峠の終わりに辿り着くまでに、もう丸一日。"
"我々は高い山の頂きから、不穏で荒廃した景色をじっくりと見た。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:134
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:402
msgid ""
"Move Galas, Mal Keshar, or Elynia to the cavern in the southeastern corner "
"of the map."
msgstr ""
"Galas、Mal Keshar、Elynia のいずれかを地図の南東の端に有る洞窟へ移動させる"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:147
msgid "Wesmere Forest, the accursed place that was once Inferno on earth."
msgstr "Wesmere の森だ。かつて地上の地獄であった、呪われた場所だ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:151
msgid "So this is it. It is quite...desolated now."
msgstr "ここがそうなのか。今では…… 完全に荒れ果てている。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:155
msgid ""
"Nothing was left of the former glory of the local elves after that fateful "
"night. Trees, elves, and forest creatures...even human and orcish wanderers "
"were all burned alive, leaving no corpses which we could bury in a proper "
"way."
msgstr ""
"運命の夜の後、現地のエルフ達のかつての繁栄は、何も残されなかった。木もエル"
"フも、森の生き物達も…… 人間やオークの放浪者達でさえ、全て生きたまま焼かれ"
"て、きちんとした方法で葬るための遺体も、何も残ってはいなかった。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:159
msgid ""
"Well, we didn't come here to weep for the fallen of wars past. Where should "
"we head to?"
msgstr ""
"さて、俺達はここへ、過去の戦争の死者のために泣きに来た訳じゃない。どっち"
"へ向かうべきなんだ？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:163
msgid ""
"I am not sure if it's still there, but there was a secret cave back then, in "
"the southeastern hills, which served as shortcut to the lands of Wesnoth. If "
"we can find it, it could serve to keep us hidden until we locate the capital."
msgstr ""
"まだそこに有るかどうか確かには分からないけど、当時は南東の丘に Wesnoth の地"
"への近道として使われていた、秘密の洞窟が存在したの。もし私達がそれを発見す"
"る事が出来れば、首都を見つけるまでの間、私達を隠す役に立ってくれるでしょう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:167
msgid "Capital? Where would that be?"
msgstr "首都ですか？ それはどこに有るんです？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:171
msgid ""
"I suspect that the Empire of Chaos was formed upon the ruins of the old "
"Empire of Wesnoth. Weldyn was the old capital, established in a valley in "
"the midlands, crossed by a river coming from the north. If the land has "
"flourished once again, that would be the best place to establish a new "
"empire. If not, it would not be strange and surprising that the humans "
"established a new base on top of its remains, to dig the place in an attempt "
"to recover the lost knowledge and artifacts stored within the ancient city."
msgstr ""
"私は、混沌の帝国は、Wesnoth の古帝国の遺跡の上に作られたんじゃないかと思っ"
"てるの。Weldyn は古い首都で、中部地方の谷の中に築かれて、北から流れる川が"
"横断していた。再び土地が栄えたなら、そこは新しい帝国を建設するための、最高"
"の場所でしょうね。そうじゃなくても、人間達がその場所に穴を掘って、古代の都"
"市の中に保存された、失われた知識と遺物を回収する計画のために、残された遺跡"
"の天辺に新しい拠点を作った事は、奇妙でも驚くべき事でもないわ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:175
msgid ""
"An excellent theory, but I would not count on it. If the Emperor is not in "
"the lands of ancient Weldyn, we might arrive there only to be trapped "
"without an exit."
msgstr ""
"結構な意見だが、私はそれを当てにしたくは無い。もし、皇帝が古の Weldyn の地"
"に居なければ、我々は、出口無しの罠に掛けられるためだけに、そこに到着するの"
"かも知れん。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:179
msgid "It is a risk we'll have to take, unfortunately."
msgstr "それは、私達が冒さなければならない危険よ。残念ながらね。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:183
msgid "Let's move, then."
msgstr "では、行きましょう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:207
msgid ""
"We cannot leave yet! If we do, these monsters will alert the loyalists and "
"send them to pursue us! All would be lost then."
msgstr ""
"我々はまだ、退く事は出来ない！ もし我々がそうしたら、この怪物共は王党派に"
"警告して、我々を追跡するために奴らが送られるだろう！ そうなれば、全ては失"
"われる。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:221
msgid "Here it is, the entrance to the underground!"
msgstr "ここだ、地下への入口だ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:225
msgid ""
"Make haste, before these blasted creatures manage to regroup and follow us!"
msgstr "急げ、この呪われた怪物共が再編をしてのけて、我々を追う前に！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:231
msgid ""
"You will succumb to the power of Chaos, eventually. No elf or human has ever "
"resisted for long."
msgstr ""
"結局、お前は混沌の力に屈服するだろう。どんなエルフも人間も、長い間抵抗する"
"事は無かった。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:238
msgid ""
"It should have been dawn by now - the moon has fled and Naia should have "
"already appeared in the sky."
msgstr "今頃は、夜明けのはずだ ─ 月は隠れ、Naia は既に空に現れているはずだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:242
msgid ""
"Long ago, this place was cursed to eternal darkness. No matter what we do, "
"the night will not end here. This makes it especially dangerous when facing "
"the fiendish inhabitants of these lands."
msgstr ""
"遥か昔、ここは永遠の闇に呪われたの。私達が何をしようと、ここで夜が終わる事"
"は無い。これは、この土地の悪魔のような住民を、私達にとって特に危険にするで"
"しょう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:250
msgid "This has really slowed our progress."
msgstr "これは実際、我々の前進を遅くしている。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:254
msgid "Look! A huge swarm of drones approaches!"
msgstr "見ろ！ 無人機の巨大な群れが近付いて来る！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:258
msgid ""
"We're not equipped to handle such a threat... We will be surely vanquished "
"now!"
msgstr ""
"そんな脅威に対処する用意は出来ていない…… 我々は今、間違いなく打ち負かさ"
"れるだろう！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:284
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:307
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:309
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:329
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:330
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:331
msgid "unit_name^Drone"
msgstr "無人機"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:288
msgid ""
"Look! Those creatures have just popped out of these holes in the ground!"
msgstr "見ろ！ あの生き物はたった今、この地面の穴から飛び出して来たぞ！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:292
msgid "They must live inside them, like ants."
msgstr "彼らは蟻の様に、その中に住んでいるに違いないわ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:296
msgid "I just hope they're not similar in number to those of real ants."
msgstr "奴らの数が、本物の蟻と同様ではない事を祈るのみだ。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:314
msgid "Oops, I've just awakened one of these monsters."
msgstr "おっと、この怪物を一匹起こしてしまった。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:318
msgid "Next time watch your step!"
msgstr "次からは足元を見ろ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:335
msgid "Darn it."
msgstr "しまった。"

#. [unit]: type=Blood Imp, id=Oz
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:356
msgid "Oz"
msgstr "Oz"

#. [event]
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:365
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:366
msgid "udesc^Imp"
msgstr "子鬼"

#. [message]: speaker=Oz
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:370
msgid ""
"What is this? The rebels, but...how did they make it through the frontier?!"
msgstr ""
"これは何だ？ 反逆者か、しかし…… 奴らはどうやって国境を越えて辿り着く事が"
"出来たんだ？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:378
msgid ""
"Oh no, they have discovered us! I had hoped they would not realize our "
"presence here with the war distracting them in the North."
msgstr ""
"嫌だ、奴らに見つかったわ！ 北での戦争が奴らの気を散らして、ここでの私達の"
"存在には気付かない事を期待してたんだけど。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:382
msgid ""
"This is not good. We must kill them before they alert the entire empire, or "
"all will be lost!"
msgstr ""
"これは良くない。我々は、奴らが帝国全体に警告を発する前に、殺さなければならな"
"い。さもなければ、全てが失われるだろう！"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:387
msgid "Defeat Oz before entering the cavern."
msgstr "洞窟に入る前に Oz を倒す"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:411
msgid "Phew! That was a close call."
msgstr "ヒュウ！ 危機一髪だったわね。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:415
msgid ""
"Remaining unnoticed in these lands will be very hard. It's a shame there is "
"no other way."
msgstr ""
"この土地で、気付かれないままでいる事は、極めて難しいだろう。他に方法が無い"
"のは残念な事だ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:460
msgid ""
"There may not be any trees alive in this place, but it seems those things "
"are acting as a replacement."
msgstr ""
"この場所には、生きた木々は無いのかも知れないが、それらのものが代替品として"
"働いている様だ。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:464
msgid ""
"They look like portions of a bigger creature, and fairly resemble those "
"creeping horrors in the empire's army."
msgstr ""
"奴らは、より大きな化け物の一部の様だし、帝国軍の、あのぞっとする恐ろしさと"
"相当に似てもいる。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:468
msgid "They're probably related..."
msgstr "恐らく、奴らは関係しているのだろう……"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:482
msgid ""
"There's something very wrong going on here. There are undead tree-folk "
"wandering around these plains."
msgstr ""
"ここでは何か、本当に悪い事が起きている。アンデッドの木の一族が、この平野を"
"彷徨いている。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:486
msgid ""
"They are some of the innocent victims of the events on that fateful night. "
"They were cursed by the demon lord to stay on the earth for the rest of "
"eternity, trapped between death and life."
msgstr ""
"彼らは、あの運命の夜の出来事による、罪の無い犠牲者達の一部よ。悪鬼の支配者"
"によって、生と死の間に捕えられ、永遠に地上に留まる様に呪われたの。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:490
msgid "Then let us help to give them a final rest."
msgstr "では、彼らを助けて、最終的な休息を与えましょう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:504
msgid "Is that the corpse of a dragon?"
msgstr "それは竜の死体ですか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:508
msgid ""
"Yes and no. There once was a race, descended from the legendary dragons, "
"called the 'Drakes'. They quite resembled small dragons, and most of them "
"could fly and breath fire as well, but they were different in various other "
"ways."
msgstr ""
"どうかな。かつて伝説の竜の末裔がいて、「ドレーク」と呼ばれていた。彼らは小"
"さな竜と非常に似ていて、大部分は飛ぶ事が出来、その上火も噴いた。しかし彼ら"
"は、様々な点で異なっていた。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:512
msgid "They 'were'? Then is their race extinct?"
msgstr "「かつて呼ばれていた」？ では、彼らの種族は絶滅したのですか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:516
msgid ""
"I don't know, but it is unlikely that they survived the chaos of the Fall."
msgstr "分からんが、彼らが「滅び」の混沌を乗り切った事は有りそうもないな。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:520
msgid ""
"I wouldn't think so. They had proven numerous times they could adapt to new "
"environments and situations. I would say they went to the safer corners of "
"our world instead of perishing. If they survived the Fall, then it's very "
"likely that their race has thrived ever since, due to the new cycle of day "
"and night."
msgstr ""
"私はそうは思わない。彼らは何度も、新しい環境と状況に適応出来ると証明して来"
"た。彼らは滅びるどころか、私達の世界の、より安全で人目に付かない所へ行った"
"と私は言いたいわね。もし彼らが「滅び」を乗り切れば、新たな昼と夜の循環のお"
"かげで、それ以降彼らの種族が繁栄する可能性は非常に高そうよ。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:524
msgid ""
"Actually, small groups of them have been spotted flying over the seas on "
"many occasions."
msgstr "実の所、彼らの小集団が海を越えて飛んでいるのが多くの機会で見られた。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:528
msgid ""
"That confirms it. It is a shame that we have no means to communicate with "
"them, as they have always preferred to isolate themselves from the other "
"major races of this continent. Majestic creatures indeed, but not friendly "
"except in rare circumstances."
msgstr ""
"それで確認されたわね。彼らは常に、この大陸の他の主要な種族から孤立するのを"
"好んでいたから、私達には彼らと連絡する手段が全然無いのは残念ね。本当に堂々"
"とした生き物だけど、まれな状況を除いて友好的じゃないのよね。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:544
msgid ""
"It seems that this chasm has no bottom, for I cannot see anything but a "
"dense darkness inside. A current of hot air also rises from it."
msgstr ""
"内部の深い闇を除いて何も見る事が出来ないのだから、この割れ目は底無しの様だ。"
"そこからは、熱気の流れも昇って来ている。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:548
msgid "Well that explains why this place is so warm with the lack of sunlight."
msgstr ""
"日光が不足しているにも関わらず、この場所が非常に暖かい理由が、それで分かっ"
"た。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg:552
msgid ""
"The same night we fought the demon lord, the earth opened and engulfed many "
"with its infernal flames. I had thought these chasms would be closed by now "
"after all this time, but I suppose it will take even longer before this "
"place returns to normal."
msgstr ""
"私達が悪鬼の支配者と戦った同じ夜、地面が開いて、地獄の炎が沢山のものを飲み"
"込んだわ。その後私は今まで、これらの割れ目は既に閉じただろうと思っていたけ"
"れど、この場所が普通の状態に戻るには、もっと長い時間がかかるでしょうね。"

# ######################

#. [scenario]: id=20_Under_the_Sands
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:5
msgid "Under the Sands"
msgstr "砂の下で"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:457
msgid ""
"The darkness. . . . Somehow I felt even more vulnerable than the last time "
"we were underground. I was not certain if it was because of Anlindë's "
"absence, whose sacrifice spared our lives, or if there was something else "
"behind it."
msgstr ""
"暗闇…… なぜか私は、我々が最後に地下に居た時よりもずっと無防備だと感じた。"
"それが、我々の命を救うために犠牲となった、Anlindë の不在によるものなのか、"
"それとも他の何かがここに潜んでいるためなのか、はっきりとは分からなかったが。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:460
msgid ""
"The caves closer to the entrance appeared ordinary as they should have, yet "
"as we went further in we started to notice what was wrong with the "
"place . . . everything. Everything looked evil, corrupted, and unnatural. "
"The rocks were as red as the lava, and strange pulsating roots could be seen "
"inside some of the gaps in the walls. The very bedrock seemed to stir with "
"life."
msgstr ""
"洞窟の入口付近は、平凡な、有るべき姿に見えた。しかし奥に進むにつれ、我々は"
"この場所は何かがおかしい事に気付き始めた。…… 全てが。全てが、不吉で腐敗"
"し、不自然に思えた。岩は溶岩の様に赤く、幾つかの壁の裂け目の中には、奇妙に"
"脈打つ根を見る事が出来た。その岩盤は正に、命を持って動き出しそうだった。"

#. [side]: type=Chaos Razerman, id=Renan
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:49
msgid "Renan"
msgstr "Renan"

#. [side]: type=Verlissh Matrix Core, id=Matrix1
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:66
msgid "Alien Matrix"
msgstr "エイリアンの母体"

#. [side]: type=Verlissh Matrix Core, id=Matrix1
#. [side]: type=Shaxthal Protector Drone
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:73
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:163
msgid "team_name^Monsters"
msgstr "怪物"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:313
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:948
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1082
msgid ""
"Find an exit (possibly south from your starting location) and move Mal "
"Keshar or Elynia there."
msgstr ""
"（恐らく開始地点から南の）出口を見付け、Mal Keshar か Elynia をそこへ移動させ"
"る"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:326
msgid "These noxious caves smell worse than a skunk's burrow."
msgstr "この体に悪そうな洞窟は、スカンクの巣穴より酷い臭いがする。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:330
msgid ""
"That's a minor annoyance. There is something worser still in this place, "
"something that I cannot easily describe with words. The air, the rocks, "
"everything is unnatural."
msgstr ""
"それはちょっとした苛立ちだな。ここにはまだ何らかの、言葉では簡単に説明出来"
"ない、もっと良くないものがある。空気も岩も、全てが不自然だ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:334
msgid ""
"We have come down to the realm of chaos and corruption. The demons seem to "
"be capable of corrupting our world with their very presence, and this is "
"proof of it. If we don't stop them soon, the entire continent will be "
"covered in eternal darkness, and all living beings will succumb to the power "
"of Chaos."
msgstr ""
"私達は、混沌と腐敗の領域に降りて来たのよ。悪鬼は、正に奴らが存在する事で私"
"達の世界を崩壊させる事が出来る様に思える。そして、これはその証拠よ。私達が"
"直ちに奴らを止めなければ、大陸全体が永遠の暗黒に覆われて、全ての生き物が混"
"沌の力に屈するでしょう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:338
msgid "Ugh... I..."
msgstr "うっ…… わた……"

#. [event]
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:340
msgid ""
"Yes, Galas, I can do more than merely speak to you. I can touch your mind, "
"or crush it like an insect if I wish. You will not last very long if you "
"continue to stay in my domain."
msgstr ""
"そうだ、Galas。私は、単にお前と話す以上の事が出来る。私が望めば、お前の心に"
"触れ、それを虫けらの様に潰す事も出来る。お前が私の領域に留まり続ければ、そ"
"れほど長く持ち堪える事は出来ない。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:354
msgid "Argh, it...hurts..."
msgstr "あぁっ…… 苦しい……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:358
msgid "Galas!?"
msgstr "Galas！？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:373
msgid "Ahhh... Help...mee!!"
msgstr "アァァーッ…… 誰か…… 助けてくれ！！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:377
msgid ""
"Something is trying to contaminate and possess his mind. Elynia, invoke the "
"power of Light and dispel the shadows from his body, or we'll lose him!"
msgstr ""
"何かが彼の心を汚染して、取り憑こうとしている。Elynia、光の力を使って彼の体か"
"ら影を追い払え。さもなければ、我々は彼を失う事になる！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:396
msgid "Galas, please don't die, we need you!"
msgstr "Galas、お願いだから死なないで。私達にはあなたが必要なのよ！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:400
msgid "Don't despair, girl. He is still alive, just unconscious right now."
msgstr "あきらめるな、少女よ。彼はまだ生きている。今は気を失っているだけだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:404
msgid "What should I do now?"
msgstr "今、私は何をすべきかしら？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:408
msgid ""
"Lead the other living people until Galas regains consciousness. He will need "
"to rest, but make sure he is not left alone in the darkness, for that would "
"allow the shadows to contaminate him again."
msgstr ""
"Galas が意識を回復するまでの間、他の生きている連中を率いてくれ。彼には休息が"
"必要だが、影が再び汚染する事を許さぬ様、絶対に闇の中に彼を放って置かない様に"
"しろ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:448
msgid ""
"I'm getting nervous. We should leave this place soon - we are too vulnerable "
"in the darkness and the corruption of these haunted caves."
msgstr ""
"私は、神経質になってる。私達は早くここから出なければならない ─ この暗くて"
"腐敗した化け物の洞窟の中では、私達は弱過ぎるから。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:456
msgid ""
"Were these tunnels our only option, Elynia? I'm beginning to think I would "
"have preferred fighting on the surface than here."
msgstr ""
"Elynia、この隧道が、俺達の唯一の選択肢だったのか？ 俺はここより地上で戦った"
"方がマシだったんじゃないかと思い始めてる。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:460
msgid ""
"We could have done that, if we wanted to expose our location to the friends "
"of that gigantic imp."
msgstr ""
"あの巨大な子鬼のお友達に、自分達の位置を暴露したければ、そうしていたでしょう"
"ね。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:464
msgid "Perhaps you have a point..."
msgstr "多分、お前言う通りなんだろう……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:472
msgid "This is taking too long, and I'm getting impatient. Make haste, fools!"
msgstr "これは長くかかり過ぎるし、私はしびれを切らした。急げ、馬鹿共！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:480
msgid "Except you, lass, of course."
msgstr "お嬢さん、あなたは除く。もちろんだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:492
msgid ""
"No!! We tarried here for too long, and now the drones have found and "
"surrounded us! We are trapped between them and the cave walls. This is the "
"end..."
msgstr ""
"しまった！ 私達はここに長く留まり過ぎた。無人機が私達を見付けて取り囲んでる！"
" 私達は、奴らと洞窟の壁の間に捕まった。お終いだわ……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:500
msgid "What in name of goodness is that thing?"
msgstr "神の名にかけて、あれは何だ？"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:504
msgid ""
"Look out! It seems to be a matrix filled with the larvae of those "
"abominations. Perhaps if we can destroy it they will abandon the pursuit."
msgstr ""
"用心しろ！ あの忌まわしい幼生が一杯詰まった母体らしいぞ。多分、それを破壊出"
"来れば、奴らは追撃を諦めるだろう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:508
msgid "That sounds like a decent plan. Let's smash it then."
msgstr "それは悪くない考えだ。それでは破壊しよう。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:563
msgid ""
"Please remember we have a mission to complete; we did not come down here to "
"kill every foe we spot. We must keep moving."
msgstr ""
"俺達には、やり遂げなければならない任務がある事を、どうか思い出してくれ。俺"
"達はここに、見付けた敵を全て殺すために降りて来たんじゃないんだ。俺達は、動"
"き続けなけりゃならない。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:567
msgid ""
"Right, but it appears it is going to be impossible to remain unnoticed in "
"these caves. We will be struck down by its inhabitants if we rush through "
"carelessly."
msgstr ""
"正しいが、気付かれずにこの洞窟の中に居続けるのは、不可能だと思う。もし迂闊"
"にも急いで通り抜けようとすれば、我々は、棲息している者達によって倒されるだ"
"ろう。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:571
msgid ""
"I fear that Mal Keshar is right. We have to get out of here, and I doubt "
"we'll be able to without fighting with the natives."
msgstr ""
"Mal Keshar が正しい事が怖いわね。私達はここから出なくちゃならない。そして私"
"は、私達が原住民と戦わずにいられるとは思わない。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:575
msgid "So, the plan has failed."
msgstr "それなら、計画は失敗だ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:579
msgid "I still hope all this noise will not alert the Emperor."
msgstr "それでも私は、この雑音は皇帝の注意を惹かないだろうと期待してる。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:660
msgid "When is the lad going to wake up? This is starting to worry me."
msgstr "若いのはいつ目を覚ますんだ？ 心配になって来たな。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:664
msgid "Galas..."
msgstr "Galas……"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:672
msgid "A whisper..."
msgstr "囁く声が……"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:680
msgid "And a light..."
msgstr "そして光が……"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:701
msgid "Master Galas! I'm really happy seeing ya alright!"
msgstr "Galas！ 無事なお前さんを見られて、本当に良かったさ！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:705
msgid "Galas, oh, I almost thought we had lost you!"
msgstr "Galas、あぁ、もう少しで私達はあなたを失ったと思う所だったわ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:709
msgid "Elynia...what happened? Where are we?"
msgstr "Elynia…… 何があったんですか？ 我々が居るのはどこです？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:713
msgid ""
"'What happened?' Why the hell are you asking us?! What happened to *you*, is "
"the question!?"
msgstr ""
"「何があったか」だと？ 一体全体、何故お前が質問をしているのか？！ 「お前に」"
"何があったかが問題だろう！？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:717
msgid ""
"Galas, you almost made us think you had died! But what happened to you "
"shortly after entering the cave, is what we want to know."
msgstr ""
"Galas、あなたはもう少しで私達に、あなたは死んだのだ、と思わせる所だったの"
"よ！ それより、洞窟に入った直後に、あなたに何があったのかが知りたいわね。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:721
msgid ""
"No, you would not believe me if I told you. You would think I was insane, or "
"that I had been possessed by the enemy!"
msgstr ""
"いや、話しても、あなた方は信じないでしょう。私が狂ったか、敵に取り憑かれて"
"いると思うでしょう！"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:725
msgid ""
"Galas, really, there is nothing to hide. We witnessed the shadows trying to "
"absorb your unconscious body."
msgstr ""
"Galas、本当に、何も隠す事など無いぞ。俺達は、気絶したお前の体を、影が取り込"
"もうとしているのを目撃したんだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:729
msgid ""
"Galas, please tell us. We are your friends, and will support you in any case."
msgstr ""
"Galas、お願いだから話して。私達はあなたの仲間だし、どんな場合でも、あなた"
"を支えるつもりよ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:733
msgid "Aye. Tell us."
msgstr "そうだ。話せ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:737
msgid ""
"It seems that I'm too weak-minded. The Chaos lord attempted to invade and "
"destroy my mind, ranting and boasting about his power in the darkness... He "
"tried to convince me to slay you... He tempted me... He almost..."
msgstr ""
"私は、弱気に過ぎた様だ。混沌の支配者は、暗闇の中での奴の力について、大げさ"
"に自慢して、私の心に侵入し破壊しようとしたんだと思います。奴は、あなた達を"
"殺す様に私を説得しようとしました…… 奴は私を誘いました…… 奴は殆ど……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:741
msgid ""
"Galas, don't feel guilty. If he had managed to access my mind, he could have "
"even possessed me. But it seems his powers are severely diminished by my "
"light, as that is what I used to save you."
msgstr ""
"Galas、罪悪感を感じないで。もし、奴が私の心に触れてのけたなら、奴は、私に"
"取り憑きさえしたかも知れない。でも、あなたを救うために使った私の光で、奴の"
"力は大幅に減少した様な気がするの。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:745
msgid ""
"The light? That makes sense, he said he is stronger in the darkness of the "
"caves - even stronger than he is here, his own domain."
msgstr ""
"光ですか？ それで辻褄が合いました。奴は、自分は洞窟の暗闇の中ではより強い"
"のだと言いました ─ ここに、自分自身の領域にいるよりも、なお一層強いのだ、"
"と。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:749
msgid ""
"Increased powers in the darkness of his territory... That fat imp said "
"something about a so-called 'Shadow Master'. All those goons mention their "
"'Master' in every sentence they speak. It seems that this guy must have "
"strong psychic powers, as strong as his control of the shadows; all of his "
"minions are probably just enslaved minds under his direction. But, Elynia..."
"you mentioned that your fiancé fell during an earthquake, am I right?"
msgstr ""
"奴の縄張りの闇の中で増加した力…… あの太った子鬼が、所謂「影の主」に関し"
"て何か言っていたな。あの間抜け共は、奴らが話す全ての文章の中で「主」の事を"
"持ち出す。こいつには、影を操るのと同じ位強い、霊的な力がある事は間違いない"
"らしい。恐らく、奴の手下全てが、正に心を虜にされ、命令されているのだろう。"
"ただ、Elynia…… お前は、許婚が地震の最中に姿を消した、と言っていたように"
"思うのだが？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:753
msgid "Yes, you are. But what has that to do with this problem?"
msgstr "ええ、そうよ。でも、それがこの問題とどう関係するの？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:757
msgid ""
"I am starting to wonder... Could there be a correlation? Could it be that "
"this 'Shadow Master' is actually your fiancé, Argan?"
msgstr ""
"私は、疑問に思い始めている…… 関係があるのではないだろうか？ この「影の主"
"」とは、実はお前の許婚、Argan だ、と言う事が有り得るのではないか？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:761
msgid "What?! No, impossible! Where did you get such an idea, fool!"
msgstr ""
"何ですって？！ いいえ、有り得ない！ どこでそんな考えを拾って来たの、この馬"
"鹿！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:765
msgid ""
"Think about the connections... Both of them have a grand control over "
"Darkness. One of them, Argan, disappeared; the other one, this Shadow "
"Master, then appeared out of nowhere. Couldn't it be that Argan became "
"possessed by an evil force in the very depths of the earth, an evil force of "
"darkness, and it turned him against the world? I now understand why you were "
"not affected by the corruption of such places, Elynia, and it is yourself; "
"your own internal light protects you and those around you. But Argan himself "
"was a being of darkness, and very prone to corruption."
msgstr ""
"関連について考えて見ろ…… 双方共に、闇についての大きな支配力を持つ。彼ら"
"の一人、Argan は姿を消した。もう一人の、この影の主は、その後どこからともな"
"く現れた。Argan は世界の正しく深層で、邪悪な力に取り憑かれ、それが彼をこの"
"世の敵に回させた、と言う事は有り得ないのか？ 今私は、お前が何故その様な場"
"所の腐敗による影響を受けなかったのか、理解出来る。Elynia、それは、お前自身"
"によるものだ。お前自身の内的な光が、お前と周囲を守ったのだ。しかし、Argan "
"自身は、非常に堕落し易い闇の存在だ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:769
msgid ""
"No, it can't be! The exact reason we became engaged was because he had saved "
"me with the powers of darkness for good. He is not evil. He cannot be turned "
"to evil. Mal Keshar, you are a lich, I cannot trust your word, nor can I "
"accept your reasoning."
msgstr ""
"いいえ、そんな筈は無いわ！ 私達がなぜ婚約したのか、その正確な理由は、彼が"
"闇の力で私を永遠に救ったからだわ。彼は邪悪じゃない。彼は邪悪になる事が出来"
"ないのよ。Mal Keshar、あなたはリッチで、私はあなたの言葉を信じる事も、あな"
"たの推理を受け入れる事も出来ない。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:773
msgid "Ah. Sorry then, girl. I hope that I am proven wrong, in any case."
msgstr ""
"あぁ。では謝罪する、少女よ。いずれにせよ、私が間違っていると証明される事"
"を望む。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:777
msgid ""
"And Galas, I'll make sure this does happen a second time. I'll protect you "
"from the darkness constantly from now on."
msgstr ""
"それから Galas、私は絶対に、二度とこんな事が起きないようにするわ。私は今後、"
"いつでも常にあなたを闇から守るつもりよ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:781
msgid "Thank you, Elynia."
msgstr "ありがとうございます、Elynia。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:785
msgid "Now, we have some work to finish."
msgstr "さて、俺達には達成しなければならない任務がある。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:789
msgid "Yes, indeed..."
msgstr "確かにその通り……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:837
msgid "Wait! We can't leave Elynia behind in the alien hive!"
msgstr ""
"待て。Elynia を化け物の巣に残しておく事は出来ない！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:843
msgid "Wait! We can't leave Mal Keshar behind in the alien hive!"
msgstr ""
"待って。Mal Keshar を化け物の巣に残しておく事は出来ないわ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:851
msgid "Are we ready to exit these caverns?"
msgstr "この洞窟から出る準備は？"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:887
msgid ""
"Where are you going? We didn't come here to fight against all of these "
"creeps. If you enter their nest we'll have to wait for you to come back out "
"before leaving this cursed place!"
msgstr ""
"お前達はどこへ行くつもりなんだ？ 俺達は、こんな化け物を相手に戦うために、こ"
"こに来たんじゃないぞ。もし、お前達が奴らの巣へ入るなら、俺達はこの呪われた"
"場所を出る前に、お前達が出て来るのを待たなきゃならなくなるだろう！"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:954
msgid "Bring Elynia to ($x1|,$y1|) in order to activate the mysterious glyph."
msgstr "謎の標を起動させるため、Elynia を($x1|,$y1|)まで移動させる"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:962
msgid "Master, master! I have found a giant crystal object floating in here!"
msgstr ""
"ご主人様、ご主人様！ 私はここで、巨大な結晶体が浮かんでいるのを見付けまし"
"た！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:966
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1003
msgid ""
"Sounds similar to those we found while looking for Elynia in the depths of "
"the Unknown. Can you describe it?"
msgstr ""
"我々が未知の深層で Elynia を探している間に見付けたものと良く似ている様だな。"
"それについて説明してくれるか？"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:970
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1007
msgid ""
"Well, it is giant, it glows brightly with a blueish color, and it "
"illuminates the chamber completely, as if it was a powerful torch. I can "
"barely stand to look at it for very long."
msgstr ""
"そうですね、巨大で、明るく青っぽく光っていて、強力な松明の様にこの洞窟の隅"
"々まで照らしています。私は、側に立って長い時間見ていられません。"

#. [then]
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:978
#msgid ""
#"NOTE FOR TRANSLATORS: the 'translated' bat messages should sound clumsy in "
#"any language, as if it was a Troll speaking for the bat."
#msgstr ""
#"翻訳者のためのメモ： 翻訳されたコウモリのメッセージは、どんな言語でも、ま"
#"るでトロルがコウモリのために話したかの様にぎこちなく聞こえなければならない。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:981
msgid ""
"Neep, neep! (Translated from bat's language: 'master, giant crystal here, "
"flies around, must see it'.)"
msgstr ""
"キィーッ、キィーッ！（コウモリ語からの翻訳：「ご主人様、ここにおっきな結晶"
"が。まわりを飛んで、絶対見て」）"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:985
msgid ""
"The bat has found something, and it seems to be one of those crystal glyphs "
"that we found while looking for Elynia in the depths of the Unknown."
msgstr ""
"コウモリが何か見付けた様だ。我々が未知の深層で Elynia を探している間に見か"
"けた、あの結晶碑の一つの様だな。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:989
msgid "You can speak with the bat!?"
msgstr "お前はコウモリと話せるのか！？"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:993
msgid ""
"Neep, neep, neeep! (Translated from bat's language: 'great, glows blue, "
"bright as sunlight, blinds me'.)"
msgstr ""
"キィーッ、キィーッ、キィーーッ！（コウモリ語からの翻訳：「おっきくて、青く"
"光ってる、太陽みたいにまぶしくて、目が眩む」）"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:999
msgid ""
"Whew, talking about strange things down here... Hey all, I've found a large, "
"hovering crystalline object in this section of the cave!"
msgstr ""
"へぇ、不思議な物と言えば、この下だ…… ほら皆、ここの洞窟で巨大な結晶体が"
"浮いてるのを見付けたぞ！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1015
msgid "It is definitely one of those magic crystals."
msgstr "それは間違いなく、魔法の結晶碑の一つだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1019
msgid "I sense...something calling me from there. I must see this glyph."
msgstr ""
"感じる…… 何かがそこから私を呼んでいる。私はこの標を見なければならない。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1023
msgid ""
"Oh really? Go ahead if you desire. And you, my loyal rats, follow Elynia and "
"make sure the boy is being kept illuminated!"
msgstr ""
"おぉ、そうなのか？ 望むなら行くが良い。そしてお前だ、我が忠実な鼠よ、Elynia "
"について行って、少年が間違いなく彼女に照らされ続けるようにしろ！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1029
msgid "Yes, master!"
msgstr "はい、ご主人様！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1036
msgid ""
"Remember that you must bring Elynia to the amulet's location in order to use "
"it."
msgstr ""
"それを使うためには、Elynia を御守りの位置まで移動させなくてはならない事を覚え"
"ておいて下さい。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1057
msgid "Aahh... I can feel energy flowing through my veins."
msgstr "あぁ…… 私の血管を通って、力が満ちて来るのを感じる。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1065
msgid "What is that?"
msgstr "あれは何だ？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1069
msgid ""
"This chamber has a large crystal glyph floating at its center, illuminating "
"everything with a blueish glow. And the energy that flows from it and "
"beckons me is...somehow familiar."
msgstr ""
"この部屋の中央には、大きな結晶碑が浮かんでいるわ。青っぽい光で全てを照らして"
"る。そして、そこから流れて私を招く力を…… なぜだか、知っている。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1073
msgid ""
"It sounds like one of those crystals we found in the depths of the Unknown. "
"Be careful, at any rate. We don't know what it's made for."
msgstr ""
"我々が未知の深層で見付けた結晶の内の一つのようだな。とにかく気を付けろ。我々"
"は、それが何のために作られたのか知らないのだ。"

# Keshar
#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1091
msgid "Just be careful, alright?"
msgstr "まぁちょっと慎重にな、良いか？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1097
msgid ""
"On a nearby pedestal there is a scroll. I'll open and read it. It will "
"possibly explain something about this chamber."
msgstr ""
"すぐ傍の台座に巻物がある。開いて読んでみるわ。多分、この洞窟について、何か"
"説明をしてくれるでしょう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1101
msgid "Careful, lass, it could be a trap."
msgstr "注意しろ、お嬢さん。それは罠かも知れん。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1105
msgid "No, I'm sure it is not."
msgstr "いいえ、絶対違うわ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1109
msgid ""
"(reading the scroll) 'Faeries are known for their <i>glamour</i>, the "
"ability to cast illusions to confuse their enemies, or even their victims. "
"However, its power is limited to a simple visual illusion - other senses are "
"not affected by it. Touch the glyph and use the spell stored within to "
"enhance your power and acquire the ability to perform a complete "
"metamorphosis rather than a mere illusion'."
msgstr ""
"（巻物を読む）「妖精は、彼らの敵や被害者をも同様に混乱させるため、幻影を投"
"げかける能力、<b>変身</b>で知られている。しかしながら、その力は単純な錯視に"
"制限されている ─ 他の感覚はそれによって影響を受ける事はない。標に触れ、そ"
"の内部に蓄えられた呪文を使えば、その力を高め、単なる幻影の代わりに、完全な"
"変身を果たす能力を手に入れられるだろう」"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1113
msgid "'Note: Only faeries can receive and use the spell from the glyph.'"
msgstr "「注意：妖精だけが標からの呪文を受け取って使う事が出来る」"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1117
msgid "Interesting."
msgstr "面白いわ。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1121
msgid ""
"'Victims', hah. I was tricked by a faerie once, when I was nothing but a "
"whelp of a lad. She tricked me to satisfy her instincts then abandoned me, "
"only to find me again some time later causing me endless trouble."
msgstr ""
"「被害者」か、ふん。俺が向こう見ずな餓鬼以外の何者でも無かった頃、一度妖精"
"に騙された事が有る。彼女は本能を満たすために俺を騙し、次に俺を捨てた。そし"
"て、しばらくしてから戻って来て、もう一度俺を見つけたが、際限無く面倒を引き"
"起こしただけだった。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1125
msgid "Things like that happen. Elynia, what are you going to do?"
msgstr "そんな事もあるだろう。Elynia、どうするつもりだ？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1129
msgid "I think we could use it. Who knows when it will come in handy."
msgstr ""
"私は使えるんじゃないかと思う。これがいつ役に立つか、誰にも分からないでしょ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1133
msgid ""
"I am not so familiar with the faerie world to have a proper opinion on this, "
"but I'll say that it sounds perilous. How can you be sure that you will get "
"your original body back after metamorphosing? It also seems like you would "
"gain new weaknesses in the morphed state."
msgstr ""
"私は、これに関して妥当な意見が言えるほど、妖精の世界に馴染みは無いが、しか"
"し、それは危険に思える、と言う事が出来る。お前が変身した後で、元の体を確実"
"に取り戻せると、どうして確信出来る？ しかも、変身した状態では、新しい弱点を"
"得る事になりそうだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1137
msgid ""
"Indeed it does, and I'm actually unsure about the other part. But I'll take "
"the risk."
msgstr ""
"確かにそうでしょうね。そして実は、他の部分に付いても確信は無いの。でも、私は"
"危険を冒すつもりよ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1141
msgid ""
"Hmph. Fine, then. I hope you don't endanger Galas by losing your ability of "
"illumination in the process."
msgstr ""
"うーむ、では良いだろう。光を投げかける力をいつの間にやら失って、Galas を危"
"険に晒さない様に願うぞ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1145
msgid "I'll be alright, calm down. You are too nervous."
msgstr "私は大丈夫、落ち着いて。あなたは神経質過ぎる。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1149
msgid "I am *not* nervous! Argh."
msgstr "私は神経質では＊無い＊ぞ！ あぁ－っ。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1153
msgid "Faeries."
msgstr "妖精だからな。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1162
msgid ""
"Elynia ascends and approaches the glyph, touching it with a hand. "
"Immediately the glyph disintegrates and becomes a fine golden dust, covering "
"her for a few moments..."
msgstr ""
"Elynia は標に上がり、近付いて手でそれに触れます。たちまち標は崩れて、金色の"
"塵に変わり、しばらくの間彼女を覆います……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1171
msgid "Well, now I am really starting to get nervous."
msgstr "さて、私は今度こそ本当に、神経質になり始めている。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1204
msgid ""
"...until that too suddenly vanishes away. Yet, there is no noticeable "
"difference to Elynia's appearance."
msgstr ""
"……そして、それは突然消え失せました。けれども、Elynia の外見には、目立った"
"変化は何も有りませんでした。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1245
msgid "Do I look any different?"
msgstr "何か違って見えるかしら？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1249
msgid "Besides the golden flecks on your skin, not a bit."
msgstr "お前の肌の、金色の斑点以外には、何の違いも無いな。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1253
msgid "I guess I should try the spell first."
msgstr "まず、呪文を試してみるべきなんでしょうね。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg:1258
msgid ""
"Elynia can transform into other lifeforms with the enhanced spell of "
"Glamour! Be aware, though, that you must let her rest for a turn before "
"being able to change her state. Read the ability's description for more "
"information."
msgstr ""
"Elynia は、強化された変身の呪文によって、他の生命体へと変身する事が出来ま"
"す！ とは言え、彼女の状態を変える事が可能になる前に、彼女を1ターン休ませな"
"ければならない事を承知しておいて下さい。詳細に関しては、能力の解説を読んで"
"下さい。"

# #####################
#. [scenario]: id=20x_Interlude
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:4
msgid "The Plot"
msgstr "謀議"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:469
msgid ""
"And so we looked down upon the surrounding landscape from our position among "
"the tall hills, already a great distance from Wesmere."
msgstr ""
"そうして我々は、Wesmere からは既に遠い、高い丘に囲まれた場所から周囲の景色"
"を見下ろした。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:472
msgid ""
"If one had seen only that view for their entire life they would have thought "
"nothing else existed in the world - nothing other than the decay and "
"desolation of the Lands of Chaos. With such brutal scenery, the valley of "
"Elynia, the country of the Aragwaithi, or even the caverns of Knalga would "
"have appeared to be a blissful paradise."
msgstr ""
"誰かがその生涯にこの光景だけを見たとしたら、彼はこの世界には他に何も存在し"
"ないと思っただろう ─ 混沌の大地の、腐敗と荒廃以外には何も。そんな酷い景観"
"のため、Elynia の谷やアラグウェィシの国、Knalga の洞窟でさえも、至上の天国"
"であるように思えた。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:475
msgid ""
"Since we had seen and lived in those pleasant places, these lands by "
"comparison were nothing but a revolting nightmare."
msgstr ""
"我々は、それらの心地よい場所を見、住んできたので、この土地は比較すると、不"
"快な悪夢以外の何者でも無かった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:478
msgid ""
"Elynia managed to determine our current location from the few landmarks that "
"were still familiar to her. According to those, we were very close to the "
"ancient capital of the Empire of Wesnoth - just separated by a string of "
"mountains. We purposefully headed southeast along the high roads."
msgstr ""
"Elynia は、彼女にまだ心当たりのある、数少ない目印から、何とか我々の現在地"
"を割り出した。それによると、我々は古代 Wesnoth 帝国の首都、そのすぐ側に居"
"た ─ ちょうど一つの山列によって隔てられていた。我々は固い決意を持ち、高い"
"道に沿って南東へと向かった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:481
msgid ""
"On one of those days as dawn broke, we were surprised by some old "
"friends. . . ."
msgstr "そんな日々の中、夜が明けた時、我々は幾人かの旧友に驚かされた……"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:92
msgid "Elynia! Ye look as fair as the last time I saw ye."
msgstr ""
"Elynia、あなたは、最後に会った時と変わらず美しい。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:96
msgid "Thank you, Althurin."
msgstr "ありがとう、Althurin。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:100
msgid "Greetings, King Asthorgar."
msgstr "ご挨拶申し上げます、Asthorgar陛下。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:104
msgid ""
"Hail, Galas. It is well that we found ye. After we received word from the "
"Aragwaithi people of yer courageous quest, we decided to come and lend ye "
"our strength."
msgstr ""
"おぉ、Galas。お前達を見つけられて良かった。アラグウェイシの人々からお前達の"
"勇敢な探索について知らせを受け取った後、儂らは、お前達に力を貸そうと決めた"
"のだ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:108
msgid "My thanks, Your Majesty, but I did not ask them to enlist your aid."
msgstr ""
"感謝します、陛下。とは言え、私は彼らに、あなた達の協力を得る様には頼まなか"
"ったのですが。"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:112
msgid ""
"Oh ho! But they know, as well as we, that ye wouldn't last for long without "
"some help! What, tryin' to reach the Dark Fortress? Nay, ye couldn't do it "
"alone. We've seen it, and 'tis a very well guarded fortress."
msgstr ""
"おいおい！ だが、俺達だけでなく、彼らもお前達が何かの助けなしに長くは持たな"
"い事を知っている！ 何と、暗黒の要塞へ行こうとしているとか？ いいや、単独で"
"は無理だ。俺達はそれを見た。あれは、非常に上手く守られている要塞だ。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:116
msgid "In fact, we are quite astonished that ye managed to come this far."
msgstr ""
"実を言えば、儂らはお前達がどうにかこんな所まで来た事に、かなり驚いている。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:120
msgid ""
"Yes, but please, Your Majesty, you have seen it? Where is this 'fortress'?"
msgstr ""
"えぇ。それはともかく、陛下、あなたはそれを見たんですか？ その要塞は、どこに"
"あるんですか？"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:124
msgid "South from here, right after the end of this pass."
msgstr "ここから南の、この峠を越えてすぐの所だ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:128
msgid "Yes, we did it! We have finally found their wretched capital!"
msgstr "そうか、やったな！ ついに我々は、奴らの惨めな首都を発見した！"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:132
msgid ""
"Er, as Althurin said, 'tis not a child's playground. Nasty, unspeakable "
"things happen there, and the guards are a plague that infests every corner "
"of the Dark Valley. You ought to see it for yourself, 'tis a horrible sight "
"for a sober dwarf. What d'ye plan, lad? Invasion, or infiltration, perchance?"
msgstr ""
"あー、Althurin が言う様に、そこは子供の遊び場ではないぞ。言い知れぬ程に酷い"
"事が起こっているし、暗い谷の隅々にまで蔓延っている見張りも厄介だ。お前はそ"
"れを自分の目で確かめるべきだが、冷静なドワーフにとっても恐ろしい光景だぞ。"
"若いの、お前の計画は？ 攻め込むか、ひょっとすると潜入するのか？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:136
msgid ""
"The latter, I believe. We will sneak into their keep and slay the mastermind "
"of this evil plot, putting an end to his rule, to the demonic invasion, and "
"to this war!"
msgstr ""
"後者であると信じています。我々は奴らの砦に潜入し、この様な邪悪な計画の首謀"
"者を殺して、彼の支配と、悪魔の様な侵略と、そしてこの戦争に終止符を打つつも"
"りです！"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:140
msgid "I was certain he had that in mind."
msgstr "彼はそうするつもりだろうと、俺は確信してました。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:144
msgid ""
"Ye're a brave bunch, indeed. But it takes more than courage, necromancy, or "
"a nicely-worded speech to get there and strike effectively. Ye'll need a "
"decoy to distract the main defenses while ye find a way in. Ye need us."
msgstr ""
"お前達は、本当に勇敢な集団だ。しかし、お前達がそこへ到達して効果的に攻撃す"
"るためには、勇気や黒魔術、もしくは上手な演説以上のものが必要だ。お前達が入"
"り口を見つけるまでの間、主要な防御を撹乱するための囮が必要だろう。お前達に"
"は儂らが必要なのだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:148
msgid "You would distract them? Are you sure?"
msgstr "あなた達が奴らの気を逸らすの？ 本気なの？"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:152
msgid ""
"We've already discussed this. We want to put an end to this era as much as "
"ye. An' since we don't have the magic craft required to defeat the Dark "
"Emperor, it shall be yer task to put that force to work inside the Heart of "
"the Empire. The least we could do is serve as a distraction, bait for the "
"Chaos army. Not a pleasant thought to be sure, but my axe needs the exercise."
msgstr ""
"これに関しては既に話し合った。儂らはお前達と同じ位、この時代を終わらせたい"
"と思っている。そして、儂らは暗黒の皇帝を倒すのに必要な魔法の技術を持ってい"
"ないから、帝国の心臓部の中でその力を働かせるのは、お前達の仕事だろう。儂ら"
"に出来るせめてもの事は、混沌の軍勢の餌として奴らの気を逸らし、役立つ事だ。"
"確かに愉快な考えでは無いが、儂の斧も運動を必要としている。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:156
msgid ""
"Fair enough. But who should enter the keep? I think only Elynia and I, as "
"any others would be putting their lives at great risk to come with us."
msgstr ""
"それで結構です。しかし、誰が砦に入るべきでしょう？ 私達と共に来れば、命を"
"非常な危険に晒す事になるので、私は、Elynia と私だけでやるべきだと思います。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:160
msgid "I cannot let you go and have all the fun, lad. I'm going in."
msgstr ""
"若いの、お前を行かせて、お楽しみを独り占めさせる事は出来んな。私は行くつもり"
"だ。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:164
msgid ""
"I have been with you this far, Galas. And I cannot stand by to observe from "
"a safe hill, either; therefore, I shall go to the castle, too."
msgstr ""
"Galas、俺はこんなに遠くまでお前と来たんだ。どのみち安全な丘から眺めるために、"
"傍に立っている事は出来ない。従って、お前と一緒に城にも行く。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:168
msgid ""
"You have well protected me this far, and in exchange, I have protected you "
"too. I don't think I can go back now, nor wait outside without the lady's "
"company. I'll go with you too."
msgstr ""
"お前はこんな所まで良く俺を守ってくれた。お返しに、俺もお前を守って来た。今さ"
"ら引き返せるとは思わんし、ご婦人の同伴無しで、外で待つ事も出来んと思う。俺も"
"一緒に行くよ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg:172
msgid "Very well. Let's get in there then."
msgstr "良いでしょう。それでは、乗り込みましょう。"

# ######################

#. [scenario]: id=21_The_Heart
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:4
msgid "The Heart"
msgstr "心臓部"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:490
msgid ""
"That night we arrived at the Valley of Darkness, where the main fortress of "
"the Chaos Empire was located. The only light that trespassed the pitch-black "
"darkness was Elynia's aura, and the eyes - if one could call them such - of "
"the dark drones that patrolled the corridors. It was a very well-protected "
"fortress indeed."
msgstr ""
"その夜、我々は暗黒の谷に、混沌の帝国の主たる要塞が位置する場所へ到着した。"
"Elynia の霊気と、要塞を巡回する陰気な無人機の ─ それをそんな風に呼ぶ事が出"
"来るのならば ─ 目は、真っ黒な闇に侵入した、唯一の光だった。そう、実際それ"
"は、非常に上手く守られた要塞だった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:493
msgid ""
"Many times during the long journey from our valley, I had hesitated to "
"continue, for fear of risking our civilization's survival. But now, we were "
"safe in the northern lands - hopefully. I no longer had any fear, for I was "
"not forcing anyone to follow my path. All of my companions up to that moment "
"had chosen to fight by my side knowing the perils involved, and they refused "
"to let me continue alone even if that meant losing their lives."
msgstr ""
"我々の谷から始まった長い旅の間、我々の文明の存続を危険に晒す事を恐れ、私は"
"幾度となく進み続ける事を躊躇してきた。しかし、今や我々は北の地方で安全にな"
"った ─と思いたい。私には最早恐怖は無かった。なぜなら、私は誰にも私の後を付"
"いて来るよう強制しなかったからだ。私の仲間は全員、危険が伴う事を理解しなが"
"ら、この時までに私の側で戦う事を選択した。そして彼らは、それが一命を落とす"
"事を意味したとしても、私を一人で行かせる事を拒否したのだ。"

#: Invasion_from_the_Unknown/macros/storytxt.cfg:496
msgid ""
"This so-called Emperor would feel my wrath. He would pay dearly for what he "
"did to Anlindë, to my lord Lédinor, and to our brethren of our former home."
msgstr ""
"いわゆる「皇帝」は、私の憤怒を悟るだろう。彼は、Anlindë に対して、我が主君 "
"Lédinor に対して、そして故郷で我らの同胞に対して彼がした事の報いを受けるだ"
"ろう。"

#. [side]: type=Hell Overlord, id=Qualshezif
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:74
msgid "Qualshezif"
msgstr "Qualshezif"

#. [side]: type=Hell Guardian, id=Limzer
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:92
msgid "Limzer"
msgstr "Limzer"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:477
msgid "Move Galas, Elynia, or Mal Keshar into the dark keep."
msgstr "Galas、Elynia、Mal Keshar のいずれかを、暗黒の砦へ移動させる"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:491
msgid ""
"Distract the enemy while Galas, Elynia, or Mal Keshar enter the dark keep."
msgstr ""
"Galas、Elynia、Mal Keshar のいずれかが暗黒の砦へ入るまでの間、敵の気を逸"
"らす"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:513
msgid "So this is it... We have finally arrived at our target."
msgstr "そう、これがそうだ…… 我々はついに目標に到達した。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:518
msgid ""
"Now it should be matter of getting inside and destroying the emperor. Is "
"everyone ready for this?"
msgstr "今度は、内部に侵入して皇帝を倒す事が問題ね。みんな、準備は良い？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:523
msgid "I am."
msgstr "あぁ。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:533
msgid "Yeah! I'm ready!"
msgstr "イェイ！ 良いぜ！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:538
msgid "So am I. Galas?"
msgstr "そう、私はもちろん。Galas？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:544
msgid ""
"Let's go, my friends. May we free these lands from the shade of Chaos or "
"perish in the attempt. May future generations remember this as the day we "
"either ended an era of dread and darkness, or as the day we valiantly tried "
"to do so."
msgstr ""
"行こう、我が友よ。我々がこれらの土地を混沌の影から解放するか、もしくは努力"
"の内に死ねます様に。我々が恐怖と暗黒の時代を終わらせた日として、もしくは果"
"敢にそうしようとした日として、未来の世代がこの日を記憶します様に。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:549
msgid ""
"Lads, lady, ye make haste as fast as ye can to the fortress. Gain an "
"entrance and we shall protect yer back with all our might. Althurin, ready?"
msgstr ""
"若いの、ご婦人、お前達は出来るだけ早く、急いで要塞に取り付け。入口を確保し"
"ろ、そうすれば儂らは全力でお前達の背中を守る。Althurin、準備は良いか？"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:554
msgid "Aye. Today many skulls shall be crushed by my hammer."
msgstr "はい。今日は沢山の頭蓋骨が俺の鎚で潰されるでしょう。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:559
msgid "Then the assault is on. Charge!"
msgstr "では、攻撃開始だ。突撃！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:564
msgid "Charge!!"
msgstr "突撃だ！！"

#. [message]: speaker=Qualshezif
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:578
msgid ""
"Look, the elf and his group of fools have arrived - and they don't have the "
"faintest idea the Master knew exactly when and where they would appear. "
"Prepare for battle, men!"
msgstr ""
"見ろ、エルフと愚か者の集団が到着した ─ 奴らが現れると、主が正確に知ってい"
"た時と場所に、ぼんやりとも考えずにな。皆の者、戦闘準備だ！"

#. [message]: speaker=Limzer
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:583
msgid "For Yechnagoth!"
msgstr "Yechnagoth のために！"

#. [unit]: type=Hell Guardian, id=Arzhul
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:596
msgid "Arzhul"
msgstr "Arzhul"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:655
msgid "What is this? We have been ambushed!"
msgstr "これは何？ 私達は待ち伏せされた！"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:660
msgid ""
"It seems despite all our efforts, the enemy was waiting for us. But how did "
"they learn of our plan?"
msgstr ""
"儂らの努力にも関わらず、敵は儂らを待っていた様だな。しかし、奴らはどうやっ"
"て儂らの計画を知ったのだろう？"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:665
msgid ""
"The great noise we caused underground must have alerted them. I knew that "
"was a bad idea."
msgstr ""
"俺達が地下で引き起こした大きな騒音が、奴らに警戒させたに違いない。俺はそれ"
"が間違っていると知っていた。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:670
msgid "It is too late for regrets. Remove that maggot from his keep!"
msgstr "後悔しても手遅れだ。奴らの砦から蛆虫を駆除しろ！"

#. [message]: speaker=second_unit
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:682
msgid "Ah! Get away foul monster!"
msgstr "あぁ！ あっちへ行きなさい、汚らわしい化け物！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:710
msgid "Quickly! We have no time to waste."
msgstr "早く！ 無駄に出来る時間は無い！"

#. [message]: speaker=Althurin
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:804
msgid ""
"I can't help but wonder what foe that courageous bunch will stumble upon "
"down there."
msgstr ""
"あの勇敢な一団が、下の方でどんな敵に出くわすのかと思わずにはいられません。"

#. [message]: speaker=King Asthorgar
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:809
msgid ""
"It is a pity, indeed, that we cannot follow them. Alas, 'tis up to us to "
"defend the valley against enemy reinforcements!"
msgstr ""
"儂らが付いて行く事が出来ないのは本当に残念だ。まぁ、敵の援軍に対して谷を守"
"れるかどうかは、儂ら次第だ！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg:819
msgid ""
"This is hopeless. We have lingered here too long, now enemy reinforcements "
"are coming from all directions."
msgstr ""
"これは絶望的だわ。私達はここにあまりにも長く留まり続けた。今、あらゆる方向"
"から敵の援軍がやって来る。"

# ######################

#. [scenario]: id=22A_Innuendo
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:4
msgid "Innuendo"
msgstr "皮肉"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:505
msgid ""
"I did not understand. The entrance halls were completely deserted - the "
"guards were either absent or they were planning to ambush us in the silent "
"darkness. Certainly not a pleasant thought."
msgstr ""
"私には理解出来なかった。入口の広間は完全に無人だった ─ 番兵は留守か、また"
"は静かな闇の中で我々待ち伏せする計画か、どちらかだった。間違いなく、愉快な"
"考えではなかった。"

#. [side]: type=Elvish Hero, id=Galas
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:38
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:31
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:28
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:39
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:38
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:36
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:36
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:61
msgid "team_name^Galas"
msgstr "Galas"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:433
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:549
msgid ""
"Explore and descend deeper underground with Galas, Elynia, or Mal Keshar."
msgstr "Galas、Elynia、または Mal Keshar が地下深くへ下り、探索する"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:438
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:555
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:646
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1398
msgid ""
"Your troops will not be available for recalling or recruiting once the first "
"turn is over, so you should choose your units carefully and try to keep them "
"alive until the end of the mission."
msgstr ""
"最初のターンが終了した後、あなたの兵士達は召喚も雇用も出来なくなるので、慎"
"重にユニットを選択し、任務の終わりまで彼らを生かす様にすべきです。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:465
msgid ""
"A presence... A strong, dark presence fills this whole place. This is not "
"just a citadel; there is something wrong with the place itself. The floor, "
"the ceiling, the walls...they seem alive."
msgstr ""
"存在が…… 強大な闇の存在がここの全てを満たしている。これは単なる要塞じゃな"
"い。場所自体に邪悪な何かが存在する。床、天井、壁も……生きてるみたい。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:470
msgid "Quickly! Someone must close the gates!"
msgstr "急げ！ 誰かが扉を閉じなければならない！"

#. [message]
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:475
msgid "Airz kalfa thor! Kalfa thor!"
msgstr "Airz kalfa thor! Kalfa thor!"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:480
msgid ""
"No! We cannot waste time with that! Onwards! We must find our way to the..."
msgstr ""
"否！ そんな事で時間を無駄には出来ん！ 前進だ！ 我々は道を発見しなければなら"
"ん……"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:483
msgid ""
"And then you dare to enter my stronghold... You are more foolish than I "
"first imagined, but never mind. I have been waiting for you, especially for "
"Galas and... Elynia..."
msgstr ""
"そしてお前達は、敢えて私の要塞へ入って来た…… お前達は、当初私が思ったより"
"も愚かだが、気にする事はない。私はお前達を待っていた。特に Galas と…… "
"Elynia を……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:489
msgid "Reveal yourself, you coward who hides in the darkness! Who are you?"
msgstr "正体を見せなさい、暗闇に隠れる臆病者！ お前は何者なの？"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:495
msgid "It doesn't look like he wants to answer your questions!"
msgstr "奴は質問に答えたがってないみたいだな！"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:500
msgid ""
"Whatever creature he is, he does not sound very natural with that metallic "
"voice."
msgstr ""
"奴がいかなる生物であろうと、あの金属的な声は全然自然には聞こえない。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:505
msgid ""
"I suppose he will continue hiding from us until the end. Know that we will "
"get our answers very soon!"
msgstr ""
"最後まで私達から隠れ続けるつもりなんでしょう。私達は直ぐに答えを見付けると、"
"知っておきなさい！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:510
msgid "We will have to find a way to open those gigantic iron gates."
msgstr "我々は、この巨大な鉄の門を開く方法を見付けなければならない。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:515
msgid ""
"Oh please, this is not grandma's house. Just blow them up or beat them down "
"- courtesy is wasted in a place like this."
msgstr ""
"頼むぞ、おい。これはお婆ちゃんの家ではないぞ。ちょいと吹き飛ばすとか、叩き"
"潰すとかしろ ─ こんな所で礼儀は無用だ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:520
msgid ""
"Galas, it would seem that some of our comrades could not resist the "
"temptation to come inside with us."
msgstr ""
"Galas、仲間の何人かが、私達と一緒に入りたいと言う誘惑に耐えられなかったみた"
"い。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:525
msgid ""
"We cannot do anything to stop them, but we cannot go all together. The bulk "
"of our forces should remain here and stop any enemy reinforcements that may "
"arrive."
msgstr ""
"彼らを止めるために出来る事は何も無いが、我々は全員一緒に進む事も出来ない。"
"軍勢の大半はここに残って、来る筈の敵の援軍を止めなければならないでしょう。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:531
msgid ""
"Choose your recruits and recalls carefully. They won't require income, but "
"you should try to keep them alive for as long as possible."
msgstr ""
"雇用や召喚は、慎重に選択して下さい。彼らは収入を必要としないでしょうが、出来"
"るだけ長く彼らを生かしておくようにすべきです"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:609
msgid "My lord, Lédinor! But...what have these beasts done to you?!"
msgstr "Lédinor 閣下！ しかし…… この野獣共は、あなたに何をしたんですか？！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:614
msgid "He looks awfully weak and tortured. Come, this shall heal you."
msgstr "彼は酷く弱ってて、拷問されたように見える。来て、これは治療しなくちゃ。"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:630
msgid ""
"Ah... Thanks... I feel...much better. I thought my life would slowly end..."
"in these dark dungeons... Why did you come here? This is a very dangerous "
"place..."
msgstr ""
"あぁ…… ありがとう…… ずっと良くなった。私の命は、この暗い地下牢で…… ゆ"
"っくり終わると思っていた…… お前達は何故ここへ来た？ ここは危険な場所だ……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:635
msgid "We'll tell you on the way. It's a long story."
msgstr "道々お話しするつもりです。それは長い物語です。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:640
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1393
msgid "Search for prisoners and set them free."
msgstr "囚人を探し、彼らを解放せよ"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:677
msgid "Rurhló"
msgstr "Rurhló"

#. [message]: speaker=Rurhló
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:688
msgid ""
"Thank you for freeing me, noble ones. In exchange, I'll join you on your "
"quest!"
msgstr ""
"私を自由の身にしてくれてありがとう、高貴な御方。お返しに、私はあなた達の探"
"索に加わりましょう！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:721
msgid "Garg"
msgstr "Garg"

#. [message]: speaker=Garg
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:733
msgid ""
"Garg is thankful to you, good ones. Garg will follow you and get revenge on "
"the evil ones."
msgstr ""
"善人達、Garg はお前達に感謝する。Garg はお前達について行って、悪人共に復讐す"
"る。"

#. [scenario]: id=22A_Innuendo
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:742
msgid ""
"It is a strength potion. The flask contains only enough for one living "
"being, but surely it will be very helpful as we descend deeper into this "
"damned fortress. Who should take it?"
msgstr ""
"これは強さの秘薬だ。瓶には、生きている者一人に対して足りる分だけしか入って"
"いないが、この呪われた要塞の中を、より深く降りる時、それは間違いなく役に立"
"つだろう。誰がそれを飲むべきだろうか？"

#. [object]: id=strength_potion_25_1
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:749
msgid ""
"This potion has increased the drinker's strength until the end of this "
"mission. Their hitpoints are increased by 8, and their melee attacks deal 1 "
"extra damage point."
msgstr ""
"この秘薬は、飲んだ者の体力をこの任務の終わりまで増加させます。彼の HP は8増"
"え、格闘攻撃では余分に1ダメージポイントを加えます。"

#. [scenario]: id=22A_Innuendo
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:787
msgid ""
"Interesting. I have heard of special potions that increase the agility of "
"living beings in various ways, but I never imagined one could be hidden in "
"these chambers. I wonder how much of it has been supplied to the enemy "
"troops."
msgstr ""
"興味深い。私は、様々な方法で生きている者の俊敏さを増すという、特別な秘薬の"
"事を聞いた事があったが、その内の一つがこの洞窟に隠されているとは、思っても"
"見なかった。どれ程の量が敵の軍勢に供給されたのだろうか。"

#. [object]: id=deftness_potion_25_1
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:791
msgid "Potion of Deftness"
msgstr "器用さの秘薬"

#. [object]: id=deftness_potion_25_1
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:794
msgid ""
"This magic potion will increase the drinker's movement points by one "
"(quick), and increase the inflicted base damage of its ranged attacks by one "
"(dextrous), if applicable."
msgstr ""
"この魔法の秘薬は、飲んだ者の移動力を1増加させ（敏捷）、もし適用出来るなら、"
"遠距離攻撃で加える基本的なダメージを1増加させます（器用）。"

#. [scenario]: id=22A_Innuendo
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:831
msgid ""
"Oh, an amulet and a scroll. Let's see here... 'This amulet will imbue long-"
"range missiles shot by the bearer with arcane energy, casting fear and "
"despair upon their unholy enemies.' Those goons probably hid it in this well-"
"guarded place because they could not figure out how to use it properly - but "
"perhaps we'll have more luck."
msgstr ""
"おぉ、御守りと巻物が。読んでみよう…… 「この御守りは、身に着けた者によって"
"発射された、長距離の弾に秘術の力を染み込ませ、汚らわしい敵に対して恐怖と絶"
"望を投げかけます」。あの間抜けな連中は、恐らくこれを上手く使う方法を思い付"
"けなかったので、この良く守られた場所に隠したのだろうが、多分我々には、もっ"
"と多くの運がある。"

#. [object]: id=amulet_25_1
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:835
msgid "Amulet of the Arcane Flows"
msgstr "秘術の流れの御守り"

#. [object]: id=amulet_25_1
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:838
msgid ""
"This amulet will grant the bearer arcane power to their ranged attacks, and "
"increases their resistance to arcane damage by 10%."
msgstr ""
"この御守りは、身に着けた者の秘術の力を投射攻撃に与え、その者の秘術に対する"
"抵抗力を10%増加させる。"

#. [object]: id=amulet_25_1
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:839
msgid ""
"This amulet can only be used by living beings that are not faeries or bats. "
"Let another unit take it."
msgstr ""
"この御守りは、妖精とコウモリ以外の生きた者にのみ使う事が出来ます。他のユニ"
"ットに取らせて下さい。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:898
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1060
msgid "Find the touchgem trigger to deactivate this magic forcefield."
msgstr "この魔法の力場を停止させるために、石の仕掛けの引き金を探せ。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:951
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1027
msgid "Touchgem triggered. A magic forcefield is deactivated."
msgstr "石の仕掛けが起動し、魔法の力場は停止した。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:959
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1035
msgid "Touchgem already triggered."
msgstr "石の仕掛けは、既に起動している。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1089
msgid ""
"We can't keep going without searching for prisoners in the dungeon and "
"freeing them!"
msgstr "地下牢の囚人を探して解放せずに、先に進む事は出来ない！"

#. [unit]: id=Hell Gatekeeper, type=Armageddon Imp
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1109
msgid "Hell Gatekeeper"
msgstr "地獄の門番"

#. [unit]: id=shaxthal1, type=Shaxthal Sentry Drone
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1118
msgid "Hive Sentinel"
msgstr "巣の見張り"

#. [unit]: id=shaxthal2, type=Shaxthal Assault Drone
#. [unit]: type=Shaxthal Protector Drone
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1126
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1133
msgid "Hive Defender"
msgstr "巣の防護者"

#. [unit]: type=Shaxthal Runner Drone
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1140
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1161
msgid "Biomechanical Drone"
msgstr "生体機械の無人機"

#. [unit]: type=Automaton
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1154
msgid "Metallic Guardian"
msgstr "金属の監視者"

#. [unit]: type=Psy Crawler
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1168
msgid "Crawling Horror"
msgstr "這い回る恐怖"

#. [unit_type]: id=Shadow Minion, race=undead
#. [unit]: type=Shadow Minion
#: Invasion_from_the_Unknown/units/undead/Shadow_Minion.cfg:5
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1196
msgid "Shadow Minion"
msgstr "影の手下"

#. [message]: speaker=Hell Gatekeeper
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1204
msgid ""
"Your foolishness ends here with your death, enemies of the Master! We were "
"sent to stop you from reaching the Gate of Inferno by the Shadow Master, and "
"this time there is no escape."
msgstr ""
"主の敵よ、お前達の愚かさはお前達の死と共にここで終わる！ 我々は、お前達が地"
"獄の門へ到達するのを止めるために、影の主によって遣わされた。今度は逃げ道は"
"無いぞ。"

#. [message]: speaker=shaxthal1
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1209
msgid "Ssslay... ssslash... flesshhh..."
msgstr "ニクを…… キッて…… コロす……"

#. [message]: speaker=shaxthal2
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1214
msgid "Shriak! Greeeeshaaaahhhh..."
msgstr "シャーッ！ グリィイイアァァアア……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1219
msgid ""
"Ah, the Shadow Master! I cannot wait to meet him face to face, if he dares "
"to show his face..."
msgstr ""
"あぁ、影の主か！ 私は奴と面と向かって会うのが待ちきれない。もし奴が恐れず"
"に顔を出すのならだが……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1224
msgid "Get back, vile creatures!"
msgstr "引っ込んでなさい、下劣な化け物！"

#. [message]: speaker=Hell Gatekeeper
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1229
msgid "Never! You will not pass without killing the last of us!"
msgstr "まさか！ 我々全員を殺さずに、通る事は出来ないぞ！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1235
msgid ""
"Is this our curse? Could there be an unlimited source of enemy bosses with "
"death wishes?"
msgstr ""
"これが呪いか？ 敵には死にたがりの幹部の、無限の供給源があるとでも言うのか？"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1240
msgid "Aaargh, get out of our way, monsters!"
msgstr "あぁーっ、そこを退け、化け物！"

#. [message]
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1296
msgid "Get back, filthy rebels! No living beings should trespass these gates!"
msgstr "戻れ、薄汚い反逆者共！ 生者はこの門に侵入してはならん！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1301
msgid "Aha, the entrance hall of Inferno!"
msgstr "あぁ成程、地獄の入口か！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1306
msgid ""
"This place must have been severely corrupted to cause this anomaly that "
"connects our world with the demonic homeland."
msgstr ""
"この場所は、私達の世界と悪魔の故国を接続すると言う、この異常が原因で、酷く"
"汚染されてしまったに違いないわ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1311
msgid "Can you close it?"
msgstr "閉じられますか？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1316
msgid ""
"No, it is not safe until we discover who did this. Besides, bending our "
"space-time to build this connection requires great powers; I don't think I "
"could destroy it alone. And I certainly wouldn't doubt those evil sorcerers "
"could reopen the connection from the other side if we closed it."
msgstr ""
"いいえ、私達がこれを行った者を見つけるまで、それは安全じゃない。おまけに、"
"この接続を作るために私達の時空を歪めるには巨大な力が必要で、私一人で破壊出"
"来るとは思えない。そして、もし私達が接続を閉じたとしても、邪悪な魔術師が、"
"反対側から接続を開きなおす事が出来る事は疑いようが無い。"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1331
msgid "This is a very wicked place. It is frightening."
msgstr "ここは非常に邪悪な場所だ。恐ろしい。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1341
msgid "And it really stinks like a whole army of corpses."
msgstr "それに実際、まるごと死体の軍勢みたいな悪臭もする。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1346
msgid "Should I take that as an insult?"
msgstr "それは侮辱と見做すべきかな？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1353
msgid ""
"The deeper we go, and the walls seem more and more alive. Those floating "
"creatures in metallic armor... This cannot be just the craft of the evil "
"humans or demons. There is something much more powerful and complicated "
"going on here. But I know not what it is."
msgstr ""
"私達が深く進むにつれて、壁はますます生きてるみたいに見える。あの、金属の鎧"
"に包まれ、浮いている生き物…… これは全く、邪悪な人間や悪鬼の技術ではあり"
"得ないわね。この先には、もっと遥かに強力で、複雑な何かが存在する。でも、私"
"にはそれが何なのかは分からない。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1358
msgid "Onward! Let us see what else we find here."
msgstr "前進だ！ ここで他に何を発見する事になるのか、見てみよう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1371
msgid "I think I've just heard a voice, calling for help."
msgstr "今、助けを呼ぶ声が聞こえたと思う。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1376
msgid ""
"And? We cannot explore the entire place now, we lack the necessary time for "
"that."
msgstr ""
"それで？ 我々は今、全ての場所を調査する事は出来ん。そのために必要な時間が不"
"足しているからな。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1381
msgid ""
"Yes, but if it's a prisoner, it would be cruel on our part to leave them "
"abandoned in these dungeons."
msgstr ""
"えぇ、しかし、もしあれが囚人だとすると、この地下牢の中に見捨てるのは、我々"
"の一部に取って残酷でしょう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1386
msgid "(sighs) Alright, search for them..."
msgstr "（ため息）いいだろう、探せ……"

#. [scenario]: id=22A_Innuendo
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1402
msgid "The Dungeon"
msgstr "地下牢"

#. [unit]: type=Psy Mindraider, id=Irdelkazeg
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1418
msgid "Irdelkazeg"
msgstr "Irdelkazeg"

#. [message]: speaker=Irdelkazeg
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1475
msgid "Intruders! Kill them! They must not gain access to the lower corridor!"
msgstr "侵入者だ！ 殺せ！ 奴らを下への通路に近付てはならん！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg:1480
msgid "Persistent scum."
msgstr "しつこいカス共だ。"

#####################################

#. [scenario]: id=22B_Face_of_the_Enemy
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:4
msgid "Face of the Enemy"
msgstr "敵の素顔"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:514
msgid ""
"Finding our lord Lédinor was certainly good for morale among the few elves "
"who had made it this far. Yet I could not help but wish that fate had been "
"as merciful to Anlindë, so that we could have found her alive as well. But "
"the little evidence we had of her death was not enough to stop me from "
"wondering whether I would find her abandoned in those alien mazes of the "
"Heart. I would not rest until an end was put to the life of the foul slayer "
"Benthos had mentioned."
msgstr ""
"我らが主君、Lédinor を見つけた事は、我々、はるか遠くまで来た少数のエルフ達"
"の士気に取っては、もちろん良い事だった。けれども私は、同じ様に Anlindë が"
"生きているのを見つける事が出来る様、運命が彼女に対しても十分に慈悲深ければ"
"と願わざるを得なかった。しかし、我々が得た彼女の死に関する数少ない証拠は、"
"異国の心臓部の迷宮に彼女が遺棄されているのを見つけられるか、疑問を感じる事"
"を止めるためには十分では無かった。Benthos が言っていた、薄汚い殺人者の命に"
"終止符が打たれるまで、私は休むつもりは無い。"

#. [side]
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:179
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:105
msgid "team_name^Hive dwellers"
msgstr "巣の住人"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:280
msgid ""
"Explore and find your way to the main keep with Galas, Elynia, or Mal Keshar."
msgstr "Galas、Elynia、または Mal Keshar と共に本丸への道を調査し、発見する"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:382
msgid ""
"This place smells of death and decay, but not the kind I enjoy. Something "
"seriously evil goes on in this...warren? Hive? Thing?"
msgstr ""
"ここは、死と腐敗の臭いがするが、私が喜ぶ種類のものではないな。中では、何やら"
"ただならぬ邪悪が進行中だ。この…… 繁殖地か？ 巣か？ 物体か？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:387
msgid ""
"Given that those creatures float and have poison in their jaws, I'd call it "
"a hive."
msgstr "あの顎に毒を持った化け物が浮かんでいるとなると、巣と呼びたい所ですね。"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:392
msgid ""
"This place is simply wrong! The air, the walls... Everything is unnatural! "
"It is as if..."
msgstr ""
"ここは、全くおかしい！ 空気も壁も…… 全てが不自然だ！ まるで……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:397
msgid ""
"...we are no longer in our own world. Not even Wesmere's underground tunnels "
"can compare to this. There is a dark energy in the air; I would not be "
"surprised if it tried to possess or destroy any of us at any moment."
msgstr ""
"……私達は、既に自分の世界にいないかの様ね。Wesmere の地下の隧道でさえ、こ"
"れとは比較にならない。空気の中に闇の力がある。それが、いつ何時私達に取り憑"
"こうとしたり、滅ぼそうとしたりしても、私は驚かないわ。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:405
msgid "Look out! We have just become prey to a swarm of them!"
msgstr "気を付けろ！ 俺達は正に、奴らの群れの獲物になってるぞ！"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:411
msgid "Look out! We have just become targets to a swarm of them!"
msgstr "警戒せよ！ 我々は正に、奴らの群れの的になっている！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:418
msgid "Let's give them a lesson to remember."
msgstr "奴らに忘れられない教訓を与えてやろう。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:423
msgid ""
"A presence... That presence... I felt it when we were escaping from Knalga."
msgstr ""
"存在…… この存在は…… 私達が Knalga から脱出する時に感じたものだわ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:428
msgid "Could it possibly be related to whoever orchestrated that invasion?"
msgstr "それはもしかすると、この侵略を画策した者に関係するのか？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:433
msgid "Perhaps."
msgstr "多分。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:438
msgid "If it is, then he will feel my wrath for what he did to Anlindë."
msgstr "もしそうなら、奴は Anlindë にした事に対する私の怒りを感じるだろう。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:466
msgid "Eh? Are those...pools of lava?"
msgstr "おや？ これは…… 溶岩の池か？"

#. [message]: speaker=Erathan
#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:474
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:480
msgid "They probably need the warmth to incubate. Like chicken eggs."
msgstr "多分、奴らは成長するのにその暖かさを必要とするのだろう。鶏の卵の様に。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:527
msgid "Oh, great. A welcoming party, indeed."
msgstr "おぉ、素晴らしい。本物の歓迎会だ。"

#. [message]: type=Chaos Lore
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:532
msgid ""
"Distract them, we must make some time before the Warlord arrives to finish "
"them off!"
msgstr ""
"奴等の気を逸らせ。奴等に止めを刺すために将軍が到着するまで、いくらか時間を稼"
"がなくてはならん！"

#. [message]: type=Iron Golem
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:537
msgid "Prepare yourself, intruder!"
msgstr "覚悟しろ、侵入者め！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:542
msgid ""
"The Chaos Warlord is coming here? That overlord, Benthos, told us that "
"Anlindë last fought against the Warlord... That fell assassin shall not go "
"unpunished! Brace yourselves!"
msgstr ""
"混沌の将軍がここに来るだと？ あの巨頭、Benthos は、Anlindë は最後に将軍と戦"
"ったと言っていた…… その堕落した暗殺者は、罰を免れないだろう！ 覚悟せよ！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:547
msgid ""
"I am not sure this is a good idea... I sense a great power heading toward "
"this place. It's coming from beyond those gates!"
msgstr ""
"これが名案とは思えない…… 私は、巨大な力がここに向かって来ているのを感じる。"
"あの門を越えて来るわ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:570
msgid ""
"What else can we do? Run like cowards? Never! We made it this far, there is "
"no turning back."
msgstr ""
"我々に、他に何が出来るでしょう？ 臆病者の様に逃げますか？ まさか！ 我々はこ"
"れ程遠くまで来たし、引き返せません。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:575
msgid "That's true..."
msgstr "その通りね……"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:580
msgid "Get out of our path, churls!"
msgstr "我々の進路から消え失せろ、卑しい奴め！"

#. [message]: type=Chaos Lore
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:585
msgid "You shall not pass!"
msgstr "お前達は通れない！"

#. [side]: type=Chaos Warlord, id=Elyssa
#. [unit]: type=Chaos Warlord, id=Elyssa
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:163
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:616
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1009
msgid "Elyssa"
msgstr "Elyssa"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:640
msgid "The warlord is a female!"
msgstr "将軍は女だったのか！"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:645
msgid "I guess those creatures couldn't tell..."
msgstr "あの化け物共は、喋れなかっただろうしな……"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:650
msgid ""
"Galas, the elvish leader. You have no idea how long I have been waiting for "
"this moment - to see terror consume your soul as I squash you like an "
"insect. To squash you in the same manner the witch did with me."
msgstr ""
"Galas、お前がエルフの指導者か。お前には分からないだろう。私がどれほどこの瞬"
"間を待っていたか ─ 私がお前を虫の様に踏み潰すにつれて、恐怖がお前の魂を喰"
"らい尽くすのを見るために。あの魔女が私にしたのと同じやり方で、お前を潰すた"
"めに。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:655
msgid ""
"So you are the monster that killed Anlindë. You shall pay for that, and I'll "
"make sure that no part of your body remains to resurrect you!"
msgstr ""
"では、お前が Anlindë を殺した化け物か。お前はその報いを受けるだろう。そして"
"今度は絶対に、お前が復活するための体を、一欠片も残すつもりは無い！"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:660
msgid ""
"Fool, there is no weapon or magical power left in this world to destroy me "
"permanently. You will only be wasting your last minutes of life!"
msgstr ""
"愚か者め。私を永久に破壊するための、武器も魔力もこの世に残ってはいない。お前"
"は、人生の最後の数分間を無駄にするだけだ！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:665
msgid ""
"No, we will prevail. You are the one who will waste her last minutes of life."
msgstr "いいえ、私達は勝つ。人生の最後の数分間を無駄にするのは、お前よ。"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:670
msgid ""
"Ah, the formidable Lady of Light... Hm hm hm, you are nothing but a brash, "
"insignificant creature without the help of your beloved. You should be "
"taught not to defy the powers of Uria."
msgstr ""
"あぁ、厄介な光の淑女か…… ふふん、お前は伴侶の助けが無ければ、生意気なだけ"
"の、取るに足りない生き物に過ぎない。Uria の力は拒めないと、学ぶべきだろう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:675
msgid "You'll find nothing but slow learners in that regard..."
msgstr "それについては、お前は物覚えが悪い者だけを発見するだろう……"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:680
msgid ""
"We have been distracted by more important matters than your pitiful war - "
"you are almost beneath notice. You can try, and keep trying, but the Empire "
"will never fall before you."
msgstr ""
"我々は、お前達の惨めな戦争よりも、もっと重要な事柄に気を取られていた ─ お"
"前達の事は眼中に無いのだと言っても良い。お前達は努力する事が出来るし、努力"
"し続ける事も出来るが、お前達の前に帝国が倒れる事は、絶対に無い。"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:685
msgid ""
"It was a grave mistake to come here, invading our own fortress. Although my "
"Master had an interest in dealing with you personally, I fear that I cannot "
"allow myself to let your insolence go unpunished. Meet your end, now!"
msgstr ""
"ここに来た事、我々の砦に侵入した事は、致命的な失敗だった。我が主は、お前達"
"に対処する事に個人的に興味を持っていたとは言え、罰も無しにお前達に横柄な態"
"度を取らせたままでは、私が自分自身を許せない恐れがある。自分達の最後を直視"
"しろ。今直ぐに！"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:690
msgid "Defeat the Chaos Warlord."
msgstr "混沌の将軍を倒せ"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:719
msgid "Long live the Machine!"
msgstr "機械万歳！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:749
msgid ""
"You are not capable of activating this sealed glyph. Perhaps you should send "
"Elynia or Mal Keshar to it instead."
msgstr ""
"あなたは、この封印された標を起動させる事は出来ません。恐らく、その代わりに "
"Elynia か Mal Keshar を送るべきでしょう。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:767
msgid ""
"We, the Argazar people, fiddled perilously with the pillars of all "
"lifeforms. And we created unspeakable abominations that we were forced to "
"enhance and mass-produce, as we were losing a war with the planet Rythé."
msgstr ""
"我ら Argazar の者達は、全ての生命体の支柱を危険なほどに弄んだ。そして惑星 "
"Rythé との戦争に負けていたが故に、我らは強化し、大量生産する事を強いられ、"
"言い知れぬ忌まわしきものを作り出した。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:768
msgid ""
"Those were the Shaxthals. With our great knowledge, we could select the best "
"characteristics of every natural lifeform, add to them great strength and "
"resistance, and then join them together in a single, perfect lifeform. The "
"Biomechanicals, or 'Shaxthals' - which in our ancient tongue meant "
"'Invincibles'."
msgstr ""
"それが Shaxthal である。我らの偉大な知識により、我らは全ての自然な生命体の"
"最高の特性を選択し、強大な体力と抵抗力を加えて、それらを単一の、完全な生命"
"体へと結合させる事が出来た。生体機械、もしくは「Shaxthal」 ─ 我らの古い言"
"葉で「無敵」を意味する。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:769
msgid ""
"However, a cataclysm destroyed all our civilization and creations, except "
"for a few of us who survived long enough to set a secret city underground."
msgstr ""
"しかしながら、地下に秘密の都市を建設出来る程長く生き延びた僅かな者達を除き、"
"大災害は我らの文明と創造物の全てを破壊した。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:770
msgid "The Rythenians thought we were gone."
msgstr "Rythé の者達は、我らが消えたと思った。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:771
msgid "But the Shaxthals had their own survival system."
msgstr "しかし、Shaxthal には、それ自身の生存機構があった。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:772
msgid ""
"Most of the biomechanicals that were on the planet's surface during the "
"cataclysm were probably destroyed, but a small number of them survived with "
"us underground. However, we forgot an important detail: their instincts."
msgstr ""
"大災害の間に、惑星表面にあった生体機械の大部分は破壊されただろうが、我らと"
"共に地下にあった少数は生き延びた。けれども、我らは重要な部分を忘れていた。"
"それらの本能だ。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:773
msgid ""
"Their instincts prevailed, and drove them to begin consuming our "
"civilization - taking our bodies and integrating them into their own image. "
"They possessed an advanced assimilation system which allowed them to merge "
"into new environments, or alter them to suit their needs."
msgstr ""
"本能が勝ち、我らの文明を喰らい尽くす様にそれらに命じた。我らの体を取り込み、"
"自身の姿形と融合せよと。それらには、新しい環境に適合するための、もしくは、"
"それらの必要性を満たすために環境を改変する、進化した同化機構があったからだ。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:774
msgid ""
"Not just environments, but their organisms as well. The Shaxthals had the "
"same knowledge of technology we had, but not the knowledge of genetics or "
"magic. Yet, that was more than enough to convert our comrades into mindless "
"servants of their 'system'."
msgstr ""
"環境ばかりでは無く、それらの有機体をも同様に。Shaxthal には、我らと同じ技術"
"的知識が有ったが、我らと同じ遺伝学や魔術の知識は無かった。それでも、それは"
"我らの同胞を、それらの「機構」の無思慮な奉仕者に変えるには、十二分に足りて"
"いた。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:775
msgid ""
"Although we tried to make sure their hive could not grow bigger, we noticed "
"that they had developed their own means of reproduction. Their numbers were "
"increasing quickly."
msgstr ""
"我らは、それらの巣が絶対にそれ以上大きくならぬ様にしようとしたが、我らは、そ"
"れらが自身の再生法を開発した事に気付いた。それらの数は、急速に増えて行った。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:776
msgid ""
"With barely a few dozen of us left, we figured out a way to destroy the "
"Shaxthals. The strongest ones, few as they were, survived. Our elders "
"decided to keep them in cryogenic pods instead of destroying them forever, "
"as they believed they could still be our last hope of survival."
msgstr ""
"我らの内、辛うじて二〜三十人が残された状態で、我らは Shaxthal を破壊する方"
"法を見付け出した。最も強い者達が、僅かではあるが生き延びた。我らの年長者達"
"は、それらが、生き残るための最後の希望で有るかもしれないと考え、それらを永"
"遠に破壊する代わりに、極低温の繭に入れ保存すると決定した。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:777
msgid ""
"But we eventually disappeared. We, as animals, finally arrived at a dead "
"end, with no means of reproduction. Our attempts to reproduce our species in "
"a way similar to that of the Shaxthals were futile."
msgstr ""
"しかし結局の所、我らは滅んだ。動物として、我らは再生の手段を無くし、最終的"
"に袋小路へ行き着いた。Shaxthal のそれと同様の方法で、我らの種を再生させよう"
"という試みは無駄だった。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:778
msgid ""
"Only our knowledge survived, in the form of these glyphs. And in the form of "
"the pods that contained the remaining Shaxthals."
msgstr ""
"我らの知識のみが、これらの標の形で生き残った。そして、残された Shaxthal が繭"
"に入った形で。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:779
msgid ""
"It is our final hope that all this accumulated knowledge, technology, and "
"history are not used for malign purposes."
msgstr ""
"これら全ての蓄積された知識と技術、歴史が、有害な目的に使われない事が、我ら"
"の最後の願いだ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:783
msgid "That's one heck of a history - it will take some time to digest."
msgstr "これは、大変な歴史だ ─ 消化するにはかなりの時間がかかるだろう。"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:787
msgid "Really? Do you have a stomach in there?"
msgstr "本当か？ お前には胃があるのか？"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:791
msgid "Eeeeew."
msgstr "いぃぃぃーっ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:795
msgid ""
"I guess this explains the strange lifeforms we have found in here. So "
"someone must have unleashed them from their container pods."
msgstr ""
"これで私達がここで奇怪な生命体を見つけた事の説明がつきそうね。そして誰かが、"
"この生き物達をそれが入っていた容器から解き放ったに違いない。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:799
msgid ""
"One would think that whoever did should have been smart enough to find this "
"history first, right? That means he or she did it on purpose. Perhaps it "
"would have been better if that person had been assimilated by these "
"creatures too."
msgstr ""
"それをやった者が誰であれ、真っ先にこの歴史を見付ける事が出来る程度には賢か"
"った筈だ、そうでしょう？ それは、彼もしくは彼女が、故意にそうした事を意味し"
"ます。出来れば、その人物もこの化け物共に同化された方が良かったのに。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:803
msgid "Perhaps they already have."
msgstr "恐らく、奴らは既にそうなっただろう。"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:883
msgid ""
"What? No! It is... It is impossible! You have summoned the power of the "
"Union!!"
msgstr ""
"何？ 否！ これは……有り得ない！ お前達が同盟の力を呼び出すとは！"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:888
msgid "Use the 'Union' with Elynia or Mal Keshar to vanquish the Warlord."
msgstr ""
"将軍を打ち負かすため、Elynia か Mal Keshar で「同盟」攻撃を使って下さい"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:901
msgid "Protect them!"
msgstr "彼らを守れ！"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:906
msgid ""
"Distract the Warlord for two turns, during which Elynia and Mal Keshar will "
"not be able to move or attack."
msgstr ""
"将軍の気を2ターン逸らす。Elynia と Mal Keshar は、その間移動も攻撃もしてはな"
"らない"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:958
msgid "I'll be back!"
msgstr "私は戻って来る！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:982
msgid "She is fleeing to the deeper passages! We can't let her escape!"
msgstr "彼女は、より深くへの通路へ逃げた！ 彼女を脱出させる訳には行かん！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:987
msgid "Onwards then! She must pay for her evil deeds."
msgstr "では前進だ！ 彼女は、悪行の報いを受けなければならない。"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1034
msgid "I told you so, fools. I am immortal!"
msgstr "愚か者め。私は不滅だと言った筈だ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1039
msgid ""
"If none of you can think of a good idea, this is surely our end! Our backs "
"are surrounded by lava, and it seems that no matter what we try, we can't "
"defeat her!"
msgstr ""
"誰も名案を思いつかないのなら、間違いなく我々はお終いだ！ 我々の背後は溶岩に"
"囲まれているし、我々が何をしようと、彼女を倒す事は出来そうに無い！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1044
msgid ""
"I... There is nothing that we can do against this unnatural power. If only "
"Argan were still with us... Unless... I... I have an idea..."
msgstr ""
"私は…… この異常な力に対して、私達が出来る事は何も無い。Argan さえ側に居て"
"くれたら…… そうでなければ…… 私は…… 私には考えがある……"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1049
msgid "Let's hear it, then."
msgstr "ならば、聞きましょう。"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1054
msgid "Anything is better than nothing now!"
msgstr "今じゃ何だって、無いよりはマシだよ！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1059
msgid ""
"It is highly risky...and I'll need Malin's help. Malin, can I trust you and "
"place our lives in your hands?"
msgstr "凄く危険で、Malin の助けが要るの。Malin、あなたを信じて、私達の命を"
"あなたの手に委ねても良い？ "

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1064
msgid "Eh... your lives? What do you have in mind?"
msgstr "何を…… お前達の命だと？ お前は何を考えてる？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1069
msgid "We need to put our hands together and concentrate."
msgstr "私達は手を取り合って、集中する必要がある。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1074
msgid ""
"When you chose this unlife for yourself, you bound yourself to the ways of "
"Darkness for the rest of eternity. There is nothing that can be done to "
"remedy that now. However, the powers of Darkness are not necessarily evil by "
"themselves; they *can* be put to good use. If we work together, I am sure we "
"can call upon the ultimate balance of Light and Darkness, and use it to turn "
"this fight to our advantage."
msgstr ""
"あなたが自分で、この生きていない状態を選んだ時から、あなたは未来永劫、自分"
"自身を闇の道に縛った。今はそれを救済するために出来る事は無いけれど、闇の力"
"は、それ自体が必然的に邪悪であると言う訳じゃない。それは、良い目的にも使う"
"事が「出来る」の。もし私達が一緒に取り組めば、私達は、光と闇の究極の平衡を"
"求める事が出来て、この戦いを私達の有利に変えるために使えると、私は確信して"
"る。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1079
msgid ""
"We will try to call upon the power of the Union using your mastery of "
"Darkness to replace Argan's."
msgstr ""
"私達は Argan の代わりに、あなたの闇に対する支配力を使って、同盟の力を呼び起"
"こすのよ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1084
msgid ""
"We will WHAT?! No, no, wait! I am no hero! I...am not supposed to do this... "
"I am supposed to kill you, and be on my merry way to eternal damnation..."
msgstr ""
"我々が何をするだと？！ 駄目だ、いや、待て！ 私は英雄ではないぞ！ 私は…… "
"これをしようとは思わん……私はお前を殺して、永遠の苦しみへの、愉快な道に乗"
"る事になるだろう……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1089
msgid ""
"Malin, you did many things in the past, many wrong things. But you also did "
"us a great good - you guided Galas and his loyal followers to the deepest "
"parts of Irdya, awoke me from my long slumber, and opened my blind eyes to "
"the new order. You cannot say you are not suited for this task anymore. It "
"is your fate, after all. Would you prefer to remain hidden underground like "
"a rat, or would you rather fight for a just cause a final time?"
msgstr ""
"Malin、あなたは過去に沢山の事をして来た。沢山の間違った事を。でもあなたは、"
"私達に凄く良い事もした ─ あなたは Galas と彼の忠実な部下を Irdya の最深部"
"まで導いて、私の長い微睡を覚まし、私の見えない目を新しい使命に向けさせた。"
"あなたは、もうこれ以上、自分はこの仕事に相応しくないとは言えない筈よ。結局"
"の所、それがあなたの運命なの。隠された地下に、鼠の様に留まる事を選ぶのか、"
"それともあなたは、最後の時に正しい理由のために戦う事を望む？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1094
msgid "Pah, alright. As you wish, Elynia..."
msgstr "ふぅ。確かにな。Elynia、お前の望むままにしよう……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1099
msgid ""
"We must not be interrupted! You'll have to find a way to distract the "
"Warlord for now, Galas."
msgstr ""
"私達は、中断する事が出来ない！ Galas、あなたは今の所、将軍の気を逸らす方法を"
"見付けなくちゃならない。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1104
msgid "So we shall."
msgstr "では、そうしましょう。"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1114
msgid "Aye!"
msgstr "賛成！"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1119
msgid "Yeah!"
msgstr "イェイ！"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1124
msgid "Move Elynia and Mal Keshar so that they are on adjacent hexes."
msgstr ""
"Elynia と Mal Keshar が、隣接するヘックスに居るように彼らを移動させて下さい"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg:1125
msgid "Distract the Warlord."
msgstr "将軍の気を逸らせ"

###############################

#. [scenario]: id=22C_Dark_Hive
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:5
msgid "The Dark Hive"
msgstr "暗い巣"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:352
msgid "Find Elyssa and defeat her with Elynia or Mal Keshar."
msgstr "Elyssa を探し出し、Elynia、または Mal Keshar で倒す"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:395
msgid ""
"The coward entered one of those tunnels. Which one do we want to follow?"
msgstr ""
"あの臆病者は、その隧道のどれかに入った。我々はどちらに進む？"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:400
msgid ""
"She is trying desperately to gain additional time to regroup her minions and "
"send them after us..."
msgstr ""
"彼女は、手下を再編して我々の背後に送るために、必死に余分な時間を稼ごうとし"
"ている……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:405
msgid ""
"... since the power of the Union is too overwhelming for her alone. Let's "
"choose a path and try to find her."
msgstr ""
"……彼女一人では、同盟の力はあまりに圧倒的だからでしょうね。道を選んで、彼女"
"を探してみましょう。"

#. [message]: speaker=$tmp_speaker
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:490
msgid ""
"We should avoid those dark and windy passages. With such evil creatures "
"lurking around, we might get cornered and trapped in there."
msgstr ""
"我々は、それらの暗くて風の強い道は避けるべきだ。あの様な邪悪な化け物が周"
"囲に潜んでいては、我々は追い詰められ、そこで捕らえられるかもしれない。"

#. [message]
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:512
msgid "Shaxthal lifeforms"
msgstr "Shaxthal の生命体"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:515
msgid ""
"The earliest modern Shaxthal design is basically a mundane creature covered "
"in armor, though mangled, rid of its limbs and tail, when applicable. An "
"onboard computer is embedded into its brain and controls it with the help of "
"a neural interface. However, this model was deprecated due to its high "
"maintenance and development costs."
msgstr ""
"近代的 Shaxthal の最初期の設計は、切り刻まれる事もあるとは言え、基本的に四肢"
"と尾を除いて鎧で覆われた、ありふれた生き物である。搭載された電子頭脳は、脳に"
"埋め込まれ、神経接点の助けを借りてそれを制御する。しかしながらこの形式は、高"
"い維持費と開発費のために非難された。"

# life cycle→life history
#. [event]
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:516
msgid ""
"Instead, a basic genetic template for modifying, and even creating, living "
"creatures to use as the biological basis of Shaxthal lifeforms was designed. "
"It involves fixating metallic elements into several proteins used to develop "
"an exoskeleton during the larval stage of their life cycles."
msgstr ""
"それに代わって Shaxthal 生命体の、生物学的な基礎に使用するための生物を修正"
"し、もしくは作り出しさえするための、基本的な遺伝子の鋳型が設計された。それ"
"らの生活史における幼生期の間、外骨格を発達させるために使われるいくつかの蛋"
"白質に、金属原子を固定する事が必要である。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:517
msgid ""
"This new design allows for easy reproduction and control over the creatures. "
"Their nerve system is genetically modified to be partially remote-controlled "
"when necessary, but the hard-coded instincts in their DNA are intended to "
"serve most general purposes automatically, without need of direct "
"intervention on the creatures."
msgstr ""
"この新しい設計では、その生物の容易な再生と制御が考慮されている。それらの神経"
"系は、必要に応じて外部から制御するため、部分的に遺伝子が書き換えられている。"
"しかし、それらの DNA に焼き付けられた本能は、生物に直接介入する必要無しに、殆"
"どの一般的な目的に自動的に役立つ事を意図している。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:518
msgid ""
"Shaxthal lifeforms are raised in specially built reticuli where they get all "
"the necessary support for their development. The creatures' adaptability "
"should allow them to build new reticuli in new environments as well. "
"Moreover, they can modify the genetics of foreign lifeforms and generate new "
"Shaxthal development trees. This has been reported to be successful in "
"underground or underwater environments, rather than surface level."
msgstr ""
"Shaxthal 生命体は、それらが成長するために必要とする、全ての支援を得られる様、"
"特別に作られた網で育てられる。それらの、生物としての適応性は、新しい環境で新"
"しい網を作る事を可能とするだろう。さらに、それらは異質な生命体の遺伝子を修正"
"して、Shaxthal の新しい開発分岐を生み出す事も出来る。これは、地表よりもむしろ"
"地下や水中の環境で成功していると報告されている。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:519
msgid ""
"Their exoskeleton is mostly composed of a modified keratin - protein - with "
"light metallic elements fixated in strings. The result is a highly "
"resistant, yet very flexible armor, which is even more versatile thanks to "
"the arthropoda-inspired overall structure."
msgstr ""
"それらの外骨格は、大部分が軽い金属原子を繊維に固定する様に改良されたケラチ"
"ン ─蛋白質─ で出来ている。その結果、非常に抵抗力があり、しかし非常に柔軟"
"な、さらには関節に着想された全体的な構造のために、融通の利く鎧となった。"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:568
msgid ""
"Despite all the obstacles set just for you in the hive, you still think you "
"can continue and slay the Shadow Master in his own lair. I underestimated "
"your stupidity."
msgstr ""
"巣の中には、あらゆる障害が正にお前達のために用意されているにも関わらず、こ"
"のまま進み続け、彼自身の隠れ家の中で影の主を殺せると、未だに考えているとは。"
"私は、お前達の愚かさを過小評価していた。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:573
msgid "Quit your chatter and finish your fight with us, coward!"
msgstr "お喋りは止めて、我々との戦いに決着を付けろ、臆病者！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:626
msgid "She escaped again!"
msgstr "彼女は、またしても逃げた！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:631
msgid ""
"Phaw, are we going to have to chase her through each of these damned tunnels?"
msgstr ""
"ふぅ。我々は、この忌々しい隧道を一つ一つ通って、彼女を追いかけねばならんの"
"か？"

#. [event]
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:684
msgid "Zilqui"
msgstr "Zilqui"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:716
msgid "Oh, no! More of them!"
msgstr "うわ！ もっと出てきた！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:721
msgid ""
"It would seem that for every vanquished foe, three more appear to replace it."
msgstr "負けた敵は全部、三倍になって現れるみたいね。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:726
msgid "They will die all the same. Prepare to fight!"
msgstr "それでも奴らが死ぬ事に変わりは無い。戦闘準備！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:809
msgid "What the...?! Look, this place is floating over the infinite void!"
msgstr "何が……？！ 見ろ、この場所は果てしない虚空に浮いているぞ！"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:814
msgid "Dear Lords of Light!"
msgstr "光の主よ！"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:819
msgid "Aaargh, I feel dizzy now!"
msgstr "あー、眩暈がする！"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:824
msgid "Most certainly we are not on our world any longer."
msgstr "ほぼ間違いなく、我々は既に、自分達の世界には居ない。"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:863
msgid "You don't know when to give up, eh?"
msgstr "お前達は、いつ諦めればいいのか、分からないんだろう？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:868
msgid ""
"And you don't know when to admit defeat. The power of the Union can destroy "
"you easily. Accept your fate, instead of running away like a rat!"
msgstr ""
"それならお前は、いつ敗北を認めればいいのかを分かっていない。同盟の力は、お"
"前を簡単に滅ぼす事が出来る。鼠の様に逃げ回らずに、お前の運命を受け入れろ！"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:873
msgid "Pathetic creatures..."
msgstr "哀れな生き物め……"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:906
msgid "What happened to those undead minions?"
msgstr "あのアンデッドの下僕に、何がおこったのだ？"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:912
msgid "What happened to that undead minion?"
msgstr "あのアンデッドの下僕に、何がおこったのだ？"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:921
msgid "It's time for somebody to kill you for good, wretched wench!"
msgstr "惨めな売女め、善なるもののために、誰かがお前を殺す時だ！"

#. [message]: id=$temp_speaker
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1049
msgid ""
"There's no point on attacking her directly! She will absorb all damage "
"unless Mal Keshar or Elynia can destroy her first!"
msgstr ""
"彼女を直接攻撃しても効果が無い！ Mal Keshar か Elynia が彼女を滅ぼさない限"
"り、彼女は全ての損害を吸収してしまう！"

#. [unstore_unit]
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1104
msgid "female^weakened"
msgstr "弱体化した"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1112
msgid "Ahhhh... It burns!!"
msgstr "あぁーっ…… 燃えてしまう！！"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1128
msgid "I cannot believe it... I have fallen, and failed my Master..."
msgstr "信じられない…… 我が主よ、私はしくじり、倒されました……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1133
msgid "Who are you?"
msgstr "あなたは何者？"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1138
msgid ""
"I am Elyssa. Before stumbling upon the Chaos Empire, I wandered over the "
"sands, studying the remnants of the ancient Empire's history. But the Shadow "
"Master... He taught me things you could not believe! He showed me the powers "
"of the grand Uria! He...they, they converted me to their side, turning me "
"into a demon...and then, the witch tried to kill me. She could not do it, "
"but she severely damaged my body nonetheless. Thanks to His mastery of the "
"arcane craft, I was rescued and restored..."
msgstr ""
"私は Elyssa。混沌の帝国に巡り会う前は、古代の帝国の歴史の遺物を研究して砂漠"
"を放浪していた。しかし、闇の主が…… 彼は私に、お前達には信じられないだろう"
"事物を教えてくれた！ 彼は、偉大なる Uria の力を私に見せた！ 彼…… 彼らだ、"
"彼らは、私を彼らの側に改宗させ、私を悪鬼に変えた…… それから、魔女が私を殺"
"そうとした。彼女にそれは出来なかったが、それでもなお、彼女は私の体に、重大な"
"損傷を与えた。彼の熟達した秘術のおかげで、私は救い出され、回復した……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1143
msgid "A converted sorceress, then. Can you tell us where your master hides?"
msgstr ""
"では転向した魔女よ、あなたは私達に、主がどこに隠れているか話す事は出来る？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1148
msgid "She shall not answer. Off with her head!"
msgstr "彼女は答えんだろう。頭ごと消せ！"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1153
msgid ""
"No, wait! I...I can tell you... But only if you swear you will spare my life "
"and let me flee. I won't trouble you anymore."
msgstr ""
"違う、待て！ 私…… 私は話す事が出来る…… お前達が私の命を助け、逃すと誓う"
"のなら。私は、これ以上お前達と揉め事を起こすつもりは無い。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1158
msgid ""
"Don't listen to her lies, Elynia! You know these creatures cannot be trusted!"
msgstr ""
"Elynia、彼女の嘘に耳を貸さないで下さい！ あなたも知っての通り、これらの化け"
"物は信用出来ません！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1164
msgid ""
"Elynia looked Elyssa directly in the eyes for some time. Finally, she "
"responded to the defeated enemy's plea."
msgstr ""
"暫くの間、Elynia は Elyssa の目を直視していました。最終的に、彼女は破れた敵"
"の懇願に応じました。"

# あなたがあなたに残された命を保つ事が出来る→あなたの命を奪わないと
#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1169
msgid ""
"Tell me what you know and I swear you can keep what life you have left. Just "
"get out of my sight as quickly as you can. Now out with it."
msgstr ""
"知っている事を話しなさい。そうすれば、私はあなたの命を奪わないと誓いましょ"
"う。そして出来るだけ早く私の視界から立ち去る事。さぁ、白状して。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1174
msgid "But she..."
msgstr "しかし彼女は……"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1186
msgid "See those gates?"
msgstr "あの門が見えるか？"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1199
msgid ""
"The dark road there goes through the limit between our worlds, and enters "
"the cold Inferno. If you continue across the snow following the tip of the "
"road, you should be able to find the entrance to his lair and the lower hive."
msgstr ""
"あそこの暗い道は、我々の世界との境界を通過し、冷たい地獄へと入る。もしお前"
"達が雪原を横断して、道の先端の方へと進み続ければ、彼の隠れ家と、地下の巣へ"
"の入口を発見する事になる筈だ。"

#. [message]: speaker=Elyssa
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1204
msgid ""
"But be warned - his lair is well guarded by demonic commanders. And even if "
"you manage to get past them, you'll still have to fight his most exotic "
"creations in the Lair."
msgstr ""
"だが、警告しておく ─ 彼の隠れ家は、悪鬼の指揮官達によって上手く守られてい"
"る。そして、もしお前達がどうにか彼らを切り抜けても、お前達はさらに、彼の最"
"も風変わりな作品と、巣の中で戦う事になるだろう。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1209
msgid "Fine. Now, go."
msgstr "結構ね。では、行きなさい。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1225
msgid "Why? She is the only cause for Anlindë's death!"
msgstr "何故です？ 彼女は Anlindë の死の、唯一の原因です！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1230
msgid ""
"I cannot allow myself to kill someone so dramatically weaker than myself. It "
"would be unfair, and cruel. Only this enemy is capable of acting that way. "
"Should we become foul-minded creatures to fight the evil?"
msgstr ""
"私は、自分自身よりも劇的に弱い誰かを殺す事を、自分に許す事は出来ないわ。そ"
"れは卑怯だし、残酷でもある。そんな風に行動する事が出来るのは、この敵だけよ。"
"私達は邪悪と戦うために、心の汚れた生き物にならなければいけないのかしら？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg:1235
msgid ""
"I'll answer for you: no. But enough talk, let's continue down that road."
msgstr ""
"あなたのために答えましょう。否よ。とにかく、お話は充分、あの道を下り続けま"
"しょう。"

# ######################

#. [scenario]: id=23A_Frozen_Hell
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:5
msgid "The Frozen Hell"
msgstr "凍った地獄"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:530
msgid ""
"'There are things more important than life itself, and things worse than "
"death.'"
msgstr "「命よりも大切なものがある。そして、死ぬよりももっと酷い事がある」"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:533
msgid ""
"Those were the words of Elynia, when we found ourselves defending the entire "
"dwarvish realm against the invaders of Chaos. Words of wisdom that I did not "
"fully comprehend until I saw the atrocities that inhabited the Shaxthal "
"hives. Mangled bodies, crawling horrors . . . a nightmarish picture that I "
"had never imagined before."
msgstr ""
"これは、我々が混沌からの侵略者に対してドワーフの王国全体を守る事になった時"
"の Elynia の言葉だ。shaxthal の巣に存在した非道を見るまで、私が完全には理解"
"していなかった、賢者の言葉である。切り刻まれた死体、這い回る恐怖…… 私が以"
"前には決して想像しなかった、悪夢のような光景。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:536
msgid ""
"It was completely futile to help the tortured creatures down there. All of "
"them were somehow turned into mindless beasts, loyal only to their foul "
"masters or to their inherent desire to kill. At the beginning of our "
"journey, I had believed there was no foe worse than the race of demons. "
"Those infernal mercenaries were a joke compared to the creatures dwelling in "
"the hive."
msgstr ""
"下の方で拷問された生き物を助ける事は、完全な無駄だった。どうしたものか、彼"
"ら全員が、薄汚い主人の命令か、彼らが生まれつき持っている殺しの欲求だけに忠"
"実な、物思わぬ獣へと変えられていたのだ。私は旅の初めに、悪鬼の種族以上に悪"
"い敵など存在しないと信じていた。それらの地獄の傭兵は、巣に住んでいる化け物"
"に比べれば、お笑い種でしかなかった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:539
msgid ""
"So far, we had luck on our side and passed almost unnoticed through the "
"complex. But I feared for the warriors who were fighting against the dark "
"hordes on the surface. They were ignorant of the terrifying forces kept here "
"by the Empire, its fury waiting to be unleashed to obliterate the last "
"remnants of the formerly green and beautiful world."
msgstr ""
"これまでの所は、我々の側に運があって、殆ど気付かれること無く施設を通過して"
"来た。しかし私は、地表で暗黒の軍団と戦っていた戦士の事を心配していた。彼ら"
"は、帝国によってここに維持されていた恐るべき軍勢、かつては緑に溢れ美しかっ"
"た世界の、最後に残された部分を完全に破壊するために待っていた、その猛威につ"
"いて無知だった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:542
msgid ""
"My anger towards the mastermind of this evil scheme only intensified as we "
"went further down, heading for the very home of Uria."
msgstr ""
"我々が Uria の本拠地へ向かって、さらに降りて行くに連れ、この邪悪な計画の首謀"
"者に対する私の怒りは、大きくなる一方だった。"

#. [side]
#. [side]: id=Yradella, type=Demon Zephyr
#. [side]: id=Zarleth, type=Shadow Courier
#. [side]: type=Chimera, id=Chimera
#. [side]: type=Shadow Courier, id=El'tan
#. [side]: type=Shaxthal Sentry Drone, id=Jaleh
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:25
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:42
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:60
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:135
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:164
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:189
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:30
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:52
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:77
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:75
msgid "team_name^Lair guards"
msgstr "隠れ家の衛兵"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:280
msgid ""
"Locate and enter the Lair of the Shadow Master with Galas, Elynia, or Mal "
"Keshar."
msgstr ""
"Galas、Elynia、または Mal Keshar が闇の主の隠れ家を突き止め、中へ入る"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:294
msgid "Brrr, I'm freezing!"
msgstr "ぶるるる。凍っちまうよ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:299
msgid "So this is Inferno... It is rather cold..."
msgstr "そうか、これが地獄か…… 予想以上に寒いな……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:304
msgid ""
"I don't think this is even a tenth of this...land, if we can even call it "
"that. The ancient legends indicate that this ought to be a much bigger place."
msgstr ""
"私は、これが ─ もし私達がこれをそんな風に穏やかに呼んでもいいのなら ─ こ"
"の土地の、十分の一であるとさえ思わないわ。古代の伝説が示すには、ここはもっ"
"と、遥かに広い場所の筈よ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:309
msgid ""
"If what that fiend said is true, we should follow the tip of the road across "
"the snow to find the emperor's lair. But I'm starting to have my doubts. "
"What if all this is just a trap set by Elyssa or her master?"
msgstr ""
"あの鬼畜の言った事が本当なら、我々は皇帝の隠れ家を見付けるために、雪原を横"
"断し、道の先端の方へと進まなければなりません。しかし、私は疑い始めています。"
"この全てが、単に Elyssa か彼女の主によって仕掛けられた罠だとしたら、どうな"
"りますか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:314
msgid ""
"We'll step on the trap and manage to escape from it, as always. Is that a "
"good enough plan?"
msgstr ""
"我々は罠を踏みつけ、何とかそこから逃げ出すさ。いつもの様にな。結構な計画だ"
"ろう？"

#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:319
msgid "Well, it's very good for someone who lacks a brain..."
msgstr "そうだな、脳が足りない誰かにとっては、非常に良いな……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:324
msgid "Fair enough. Let's not waste time here or we'll freeze to death."
msgstr ""
"同意する。ここで時間を浪費するのは止めましょう。さもなければ凍えて死ぬわ。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg:348
msgid "Welcome to my lair, foolish creatures."
msgstr "ようこそ私の隠れ家へ。愚かな生き物達よ。"

# ##################

#. [scenario]: id=arena_23B_01
#. [scenario]: id=23B_Welcome_to_the_Lair
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:4
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:4
msgid "Welcome to the Lair"
msgstr "隠れ家へようこそ"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg:45
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:87
msgid "Find the Shadow Master and put a definitive end to his evil empire."
msgstr "影の主を見つけ、邪悪な帝国に止めを刺せ"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:151
msgid "Mwaaahahahahahaha!"
msgstr "ワーッハッハッハッハッハッハ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:158
msgid ""
"Come out of your hiding, villain! Your rule of doom is about to come to an "
"end!"
msgstr ""
"悪党め、隠れてないで出て来い！ お前の恐怖による支配は、終わろうとしている！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:168
msgid "Nothing."
msgstr "反応無しか。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:206
msgid ""
"Gah! The doors behind us have been replaced by a solid wall! We are trapped "
"in this lair, probably so he can torment us with his fiendish games."
msgstr ""
"くそ！ 後ろの扉が硬い壁に変わったぞ！ 我々はこの隠れ家で、罠にかけられた。"
"恐らくは、奴が残酷なお遊びで嬲り者に出来る様にだ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:211
msgid "Then let's be on guard."
msgstr "それでは、油断しないようにしましょう。"

#. [message]: type=Chimera
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:216
msgid "Hyaaaaargh!!!"
msgstr "ヒャアァァァァーッ！！！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:221
msgid "That didn't sound very nice."
msgstr "素晴らしく上品だ、とは思えないな。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:243
msgid "Log entry 1393 - Mal-Zagarn"
msgstr "日誌記載 1393 ─ Mal-Zagarn"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:245
msgid ""
"Eventually, the raiding battalion lead by Mal-Si'ah managed to find the "
"remains of an underground city that was inhabited by the Argazar "
"civilization eons ago. After lengthy and tedious excavations they gained "
"access to their repositories of knowledge, in which they recorded the design "
"plans of one of their most powerful technological creations: the Shaxthals."
msgstr ""
"ついに Mal-El'zah に率いられた侵入隊が、遥か昔に Argazar 文明が居住していた"
"地下都市をどうにか発見した。彼らは長期に渡る退屈な発掘の後、その最も強力な技"
"術的創造物の設計計画を記録した、知識の集積所へ接近する事が出来た。Shaxthals "
"だ。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:247
msgid ""
"Mal-Si'ah found the remains of some of those creatures amidst the ruins of "
"the city. It would seem that they were guarding the city against possible "
"invaders before starving and dying."
msgstr ""
"Mal-Si'ah は、都市の遺跡の中で、それらの生物の死体を幾つか発見した。飢えて"
"死ぬ前、それらは有り得べき侵入者から、都市を守っていた様に思える。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:249
msgid ""
"After hours of investigating the corpses and the design plans recorded in "
"the crystal glyphs--"
msgstr ""
"死体と結晶碑に記録された設計計画を調査した数時間後に─"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:251
msgid "I/O error reading log entry."
msgstr "日誌の読み込み異常。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:253
msgid "Log entry 1398 - Mal-Zagarn"
msgstr "日誌記載 1398 ─ Mal-Zagarn"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:255
msgid ""
"I cannot completely understand why, but the preserved prototypes' design is "
"not usable to produce a functional living organism. For now, I shall "
"investigate how to use existing living organisms to build new biomechanical "
"systems."
msgstr ""
"私には全く理由が理解出来ない。しかし、保存されていた原型の設計は、生きて機"
"能する有機体を生産するのには使えない。当分の間、新しい生体機械系を構築する"
"ため、既存の生物を使う方法を調査しようと思う。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:257
msgid "Log entry 1399 - Mal-Zagarn"
msgstr "日誌記載 1399 ─ Mal-Zagarn"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:259
msgid ""
"I borrowed three prisoners from the southwestern hunters for my experiments "
"- two males and a female. Unfortunately, mangling them shortened the males' "
"lives, and they did not last long enough to test."
msgstr ""
"私は、南西の猟師達から実験のために三人の囚人を借りた ─ 男を二人と女を一人。"
"残念ながら、男達を切り刻む事で寿命を縮めたため、彼らは実験に十分な程長持ち"
"しなかった。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:261
msgid ""
"However, the female had an impressive resistance to damage and injury, so I "
"could finally remove her limbs and most of her vital systems once her trunk "
"was connected to a support system. And so I managed to connect the mangled "
"body into the new drone prototype; however, I forgot a very important detail "
"- her nervous system was still sentient. Once the effect of the anesthetics "
"faded, awareness returned and the drone went out of control."
msgstr ""
"とは言え、女の方は痛みと損傷に印象的な抵抗を示したので、一旦彼女の胴体が支"
"持機構に接続された後、最終的に彼女の四肢と、重要な組織の大部分を取り外す事"
"が出来た。そこで、切断された体を、どうにか新しい無人機の試作品に接続したが、"
"私は大変重要な細部を忘れていた ─ 彼女の神経系には、まだ感覚があったのだ。"
"麻酔の効果が薄れると直ぐに意識が戻り、無人機は制御出来なくなった。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:265
msgid "Perhaps I'd prefer not to know any more of it."
msgstr "多分、それに付いては、これ以上知らない方が良さそうだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:270
msgid ""
"Actually, I would like to extract all possible information from the glyph."
msgstr "実を言えば、標から可能な限り、全ての情報を抜き出したいわね。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:275
msgid ""
"Ehm, say again? Elynia, I don't really like the idea either - did you think "
"that I created ghouls from enjoyment? I just did it because some invisible "
"force drove me to."
msgstr ""
"ゴホン、もう一度言ってくれないか？ Elynia、私は本当にどちらの考えも気に入ら"
"ない。お前は私が喜んでグールを作ったとでも思ったのか？ 私はただ、いくつかの"
"目に見えない力に強制されたからそうしたのだ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:280
msgid ""
"Sorry, but I do know about these things better than any of you. Just let me "
"extract the glyph's contents; I know exactly how to do it."
msgstr ""
"御免ね、でも私はこの事について、あなた達の誰よりも良く知ってるの。ちょっと"
"私に標の内容を抜き出させて頂戴。どうすればいいのか、私は正確な方法を知って"
"るの。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:321
msgid ""
"I miss your lips, your voice\n"
"I think of them\n"
"But thoughts cannot fill\n"
"The silent and painful void\n"
"Where any value is nil\n"
"But yours, which I feel\n"
" \n"
"This hopeless wait\n"
"Mixture of rage and pain\n"
"Floods my mind\n"
"And lacking the might\n"
"I sit down\n"
"Contemplate the wind\n"
"And drown in despair"
msgstr ""
"君の唇、君の声が恋しい\n"
"私はそれらを思う\n"
"だけど考えても満たされない\n"
"静かで辛い空間\n"
"何の値打ちもない場所\n"
"けれど君を感じる所\n"
" \n"
"この絶望的な待ち時間\n"
"怒りと痛みが入り混じり\n"
"心を溢れさせる\n"
"力も足りず\n"
"私は座り込む\n"
"じっと風を見つめ\n"
"そして絶望に溺れる"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg:332
msgid ""
"Embrace you I want\n"
"Yet I cannot even see\n"
"Further where you are\n"
"So I shall wait\n"
"Just a bit more\n"
"Thinking of your face\n"
"And our former rejoice\n"
"Trying to forget\n"
"The silent and painful void\n"
"Which your absence brought"
msgstr ""
"君を抱きしめたい\n"
"けれど見る事さえ出来ない\n"
"だから待たなければならない\n"
"もう少しだけ\n"
"君の顔を思う\n"
"そしてかつての我々の喜びを\n"
"忘れようとしたけれど\n"
"静かで辛い空間\n"
"それは君がいなくなったから"

#. [event]: (type=Cockatrice)}
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:14
msgid "Hey, what do we have here... Cockatrices! Cockatrices are coming!"
msgstr "おい、ここに居るのは…… コッカトリスだ！ コッカトリスが来る！"

#. [event]: (type=Cockatrice)}
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:15
msgid "Cocka-what?"
msgstr "コッカ─ 何ですって？"

#. [event]: (type=Cockatrice)}
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:16
msgid ""
"Bird-like reptilian creatures which are said to be able to turn any living "
"thing to stone with a single glance of their eyes. It is also said that they "
"do not exist unless summoned by magical means."
msgstr ""
"鳥みたいな爬虫類で、その目の一睨みは、どんな生き物でも石に変える事が出来る"
"と言われてる化け物よ。魔術的な手段で召喚されない限り、存在しないはずだとも"
"言われてる。"

#. [event]: (type=Cockatrice)}
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:17
msgid "Yes, yes - alright, attention everyone! Do not look upon their eyes!"
msgstr "そうそう ─ その通りだ。全員気をつけろ！ 奴らの目を見てはならん！"

#. [event]: (type=Cockatrice)}
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:18
msgid "I think I can remove the effects of their magic with a spell."
msgstr "私は、呪文でその魔法の効果を除去出来ると思う。"

#. [event]: (type=Cockatrice)}
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:19
msgid ""
"That will be a great help against these beasts. We should be able to dispel "
"their magic if we can find the object to which they are bound. All "
"cockatrices must be bound to a physical object when created. So..."
msgstr ""
"この獣に対するには、大いなる助けだな。奴らが封じられている物体を見付ける事"
"が出来れば、それらの魔法を打ち消す事も出来る筈だ。全てのコッカトリスは、作"
"られた時に物理的な実体に封じられている筈だ。従って……"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:23
msgid ""
"Find the object which holds the magic of the Cockatrices and destroy it."
msgstr "コッカトリスの魔法が封じられている物体を発見し破壊せよ"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:26
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:53
msgid "Elynia is petrified by the Chimera or a Cockatrice"
msgstr "Elynia は、キメラまたはコッカトリスによって石化させられます"

#. [event]: (type=Chimera)}
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:42
msgid "What the hell is that thing?"
msgstr "一体全体あれは何だ？"

#. [event]: (type=Chimera)}
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:43
msgid ""
"It appears to be a creature made from parts of assorted monsters. Not a "
"pleasant thought..."
msgstr ""
"様々な怪物の部分から作られた生き物のようだな。嬉しい考えではないが……"

#. [event]: (type=Chimera)}
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:44
msgid ""
"How can it be... Everyone listen to me! The power of these creatures seems "
"to come from that abomination!"
msgstr ""
"どうすればそんな事が…… 皆、良く聞け！ この生き物達の力は、あの忌まわしきもの"
"から来ているらしいぞ！"

#. [event]: (type=Chimera)}
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:45
msgid "Are you sure? No one has ever bound the stone to the living!"
msgstr ""
"正気？ 生き物を石に封じるだなんて事をした人は、今まで誰もいなかったのに！"

#. [event]: (type=Chimera)}
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:46
msgid "There is always a first time."
msgstr "何にでも最初の時はある。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:50
msgid "Kill the Chimera."
msgstr "キメラを殺せ"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:65
msgid "I can't...hold against it..."
msgstr "私は…… 持ち堪えられない……"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:79
msgid "Look!"
msgstr "見ろ！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:87
msgid ""
"As you suspected, Malin. The death of the chimera caused all the other "
"cockatrices to collapse."
msgstr ""
"あなたの思った通りね、Malin。キメラの死が、全てのコッカトリス達の崩壊の原因と"
"なった。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:88
msgid ""
"Certainly. The creator must have bound them to the leading chimera. Odd, for "
"cockatrices must be bound to an object which has their dreaded power. There "
"has never been a case in which this object was a similar creature, up till "
"now. This could only be done by an uncannily powerful magic."
msgstr ""
"確かにな。造り主は、そいつらを指揮するキメラと結びつけたに違いない。コッカト"
"リスが、その恐るべき力を秘めた物体に封じられねばならなかったのは奇妙だ。今ま"
"での所、こんな物体が生き物同様であった等という事例は無かった。こんな事は、薄"
"気味の悪い、強力な魔術にしか出来ないだろう。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:89
msgid "Those gates..."
msgstr "あの門は……"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:92
msgid "I wonder what is awaiting behind them."
msgstr "あの裏で何が待っているのだろう。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:93
msgid "There is only one way to find out."
msgstr "答えを出すには、たった一つしか方法が無いわ。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg:96
msgid ""
"Find the Shadow Master and put a definitive end to his empire of evilness."
msgstr "影の主を発見し、邪悪の帝国に止めを刺せ"

#. [side]: type=Chimera, id=Chimera
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:28
msgid "udesc^Chimera"
msgstr "キメラ"

#. [side]: type=Shadow Courier, id=El'tan
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:50
msgid "El'tan"
msgstr "El'tan"

#. [side]: type=Shaxthal Sentry Drone, id=Jaleh
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:75
msgid "Jaleh"
msgstr "Jaleh"

#. [side]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:80
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg:115
msgid "team_name^Lair hive"
msgstr "隠れ家の巣"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/trigger.cfg:56
msgid "Touchplate triggered. A magic gate opens."
msgstr "仕掛けが起動した。魔法の門が開く。"

#############################

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:13
msgid ""
"There is something not right here. We seem to have entered the heart of the "
"Dark Hive, but...where is the Shadow Master?"
msgstr ""
"ここには何か、正しくないものがある。我々は暗い巣の中心部に入った様だが…… "
"闇の主はどこだ？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:18
msgid ""
"He's probably hiding somewhere, awaiting a moment to ambush us. This foe "
"likes to play demented games with his prey."
msgstr ""
"彼は多分、どこかに隠れて、私達を待ち伏せする瞬間を待っているんでしょう。こ"
"の敵は、自分の獲物と狂った遊びをするのを好んでる。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:140
msgid ""
"I was certain you would not fail your word, Galas. You have made it to my "
"lair, overcoming all the obstacles that I set in your way."
msgstr ""
"Galas、お前は言葉を違えないだろうと私は確信していた。お前は私がお前の進路に"
"置いた全ての障害を打ち砕き、私の隠れ家へ辿り着いた。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:142
msgid "So we have. Now it's down to you and us, cruel monster!"
msgstr "いかにも我々はそうした。さぁ、決着をつけよう、残忍な化け物め！"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:144
msgid "Finally, you dare to fight us face to face!"
msgstr "ようやく、私達と面と向かって戦う勇気が出たのね！"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:147
msgid ""
"Mwa ha. Face to face? Not exactly, as I cannot control the hunger of my pets."
msgstr ""
"ハッハ。面と向かって？ 私のペットの飢えを制御出来なくなっているから、それ"
"は現実的ではないな。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:189
msgid "Who in truth are you? Reveal your identity, villain."
msgstr "お前は本当は何者だ？ 正体を現せ、悪党め。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:191
msgid "Elynia, has all this been enough for you to trust me now?"
msgstr "Elynia、こういった事は、今君が私を信じるのに十分じゃないのか？"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:193
msgid "I don't know you - what are you talking about? Why should I trust you?"
msgstr ""
"私はお前を知らない ─ 何を言ってるの？ どうして私がお前を信じなければならな"
"いの？"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:195
msgid ""
"Such harsh words from you deeply disappoint me. Elynia, even though my "
"appearance has changed significantly from the time we last saw each other, "
"you can still feel my heart. Can you not?"
msgstr ""
"君のそんな邪険な言葉は、私を酷くがっかりさせる。Elynia、例え私の外見が最後"
"にお互いを見た時から著しく異なっていたとしても、君は私の心を感じられるだろ"
"う？"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:197
msgid "You...you... Impossible..."
msgstr "あなた…… あなたは…… 有り得ない……"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:199
msgid ""
"Don't listen to his filthy words, Elynia! He tries to deceive you, to trick "
"you into doing his will!"
msgstr ""
"Elynia、汚らわしい言葉に耳を傾けるな！ 奴はお前を誑かし、騙して奴の意思に従わ"
"せようとしている！"

# shyde→shied
#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:201
msgid ""
"I humbly admit this petty lich is correct in his sentiments. Yet again, "
"Elynia, you know you should listen to me and trust my words. I saved your "
"life before you became a shyde, I protected you for centuries, and now I "
"have built this glorious empire of power for the both of us."
msgstr ""
"私は謙虚に、このちっぽけなリッチの言葉が正しい事を認めよう。そしてもう一度、"
"Elynia、君は私の話を聞いて、私の言葉を信じるべきだと分かってる。君が引き籠"
"もる前、私は君の命を救った。私は君を、何世紀もの間護っていた。そして今、私"
"は我々二人のために、この輝ける力の帝国を築いた。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:203
msgid "No... It cannot be..."
msgstr "いいえ…… そんな筈は無い……"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:205
msgid "Aye, it can be, dear."
msgstr "いいや、そんな筈はあるさ、愛しい人。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:207
msgid ""
"As he pronounced those words, he lifted his mask from his face and let it "
"fall to the floor, shattering to pieces and producing the only sound that "
"could be heard; for all those present looked in dread upon the face of their "
"probable fate."
msgstr ""
"その言葉を発した時、彼は顔から仮面を持ち上げ、床へ落とした。その場に居あわ"
"せた、有り得べき運命の様相を不安気に覗き込む者達には、それが粉々に砕ける音"
"だけが聞こえた。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:246
msgid ""
"Beneath the metallic mask was Argan, not the Shadow Master. But he was no "
"longer a living, natural being. His face had various metallic objects "
"embedded within and his skin was mostly gone, except for a few traces of it, "
"along with his hair. Were it not for the conversation taking place at that "
"moment, one would have thought it was just a larger Shaxthal drone."
msgstr ""
"金属製の仮面の下にあったのは、影の主ではなく Argan だった。しかし、彼は最早、"
"自然の生き物ではなかった。彼の顔には様々な金属が埋め込まれ、幾許かの痕跡と毛"
"髪を除いて、皮膚は大部分が失われていた。もしもその時会話が行われていなけれ"
"ば、それは単に大きな Shaxthal の無人機だと、誰もが思っただろう。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:248
msgid ""
"And judging by a single look at his face, what lay beneath his robes was "
"obvious. Argan, the Master of Darkness, was in fact the Shadow Master."
msgstr ""
"そして、彼の顔を一目見て判断するなら、ローブの下にあったものは明らかだった。"
"暗闇の精通者 Argan は、間違いなく影の主であった。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:250
msgid "I cannot...believe it."
msgstr "これは…… 信じられん。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:252
msgid "How could you..."
msgstr "どうしてこんな……"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:254
msgid ""
"Surprised? I expected that. And you may hate me for my choices, but I did "
"all of this only for you. But you can come to my side once again, and I'll "
"protect you as I did before - this time from our enemies that want to slay "
"us, the treacherous ones that call themselves your 'friends'..."
msgstr ""
"驚いたかい？ そうじゃないかと思った。それに、君は私の選択を嫌ってるかも知れ"
"ない。でも、これは全て君のためにした事なんだ。それでも君は、もう一度私の側"
"へ来る事が出来る。そして私は、以前の様に君を守るつもりだ ─ 今度は、自分で"
"君の「友人」を名乗る、信用出来ない者達、我々を殺したがっている敵から……"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:256
msgid "Argan, how could you..."
msgstr "Argan、どうしてこんな事が……"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:258
msgid ""
"Foul impostor! You are no longer Argan, the Lord of Darkness! You are "
"nothing but the remains of his body turned into an accursed machine of evil!"
msgstr ""
"薄汚い詐欺師め！ お前は最早、闇の主 Argan ではない！ お前は呪われた邪悪な機"
"械へと変えられた、彼の体の残骸以外の何者でもない！"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:260
msgid ""
"Prepare to die, again if necessary, you forsaken wretch! You'll pay for each "
"and every one of your heinous deeds. Your empire of evilness, treachery, and "
"cruelty shall end today. Here. Now."
msgstr ""
"見捨てられた惨めな奴め、必要ならもう一度死ぬ準備をしろ！ お前は、お前の憎む"
"べき行いの全てに、一つ残らず報いを受けるだろう。この日、お前の邪悪と、裏切"
"りと、残酷の帝国は終わるだろう。今。ここで。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:263
msgid ""
"You amuse me, pitiful buffoons. The power you may or may not possess is "
"nothing compared to the forces of Chaos, of which I am the living "
"incarnation! And my loyal pets... Yes, they will teach you a lesson you will "
"never forget. The lesson may be harsh, slow, and painful to learn, but you "
"shall have plenty of time for digesting it in Inferno! Drones, attack now!"
msgstr ""
"哀れな道化師よ、お前は私を楽しませてくれる。お前が持っているかどうかも分か"
"らない力など、混沌の力の、生きた化身である私とは比べ物にならない！ そして、"
"我が忠実なペットが…… そう、彼らがお前に、永遠に忘れられない教訓を与える"
"だろう。厳しく、退屈で、学ぶのに苦痛を伴う教訓だろうが、地獄にはお前がそれ"
"を身に付けるための時間はたっぷりあるだろう！ 無人機共、直ちに攻撃せよ！"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:268
msgid "As you command, Master."
msgstr "仰せのままに、主よ。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:271
msgid ""
"You amuse me, pitiful buffoons. The power you may or may not possess is "
"nothing compared to the forces of Chaos, of which I am the living "
"incarnation! Now, it is time I teach you a lesson you shall never forget. "
"The lesson may be harsh, slow, and painful to learn, but you shall have "
"plenty of time for digesting it in Inferno! Ha, ha, ha!"
msgstr ""
"哀れな道化師よ、お前は私を楽しませてくれる。お前が持っているかどうかも分か"
"らない力など、混沌の力の、生きた化身である私とは比べ物にならない！ さて、"
"お前に永遠に忘れられない教訓を与える時間だ。厳しく、退屈で、学ぶのに苦痛を"
"伴う教訓だろうが、地獄にはお前がそれを身に付けるための時間はたっぷりあるだ"
"ろう！ ハッハッハ！"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:274
msgid ""
"By now, you have very likely learned there are things worse than death. "
"Destruction, but of soul and mind, not of body and matter."
msgstr ""
"これまでにお前達は、死ぬよりももっと酷い事が有ると、恐らく学んだ事だろう。"
"破壊だ。肉体と物質ではなく、魂と精神の。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:276
msgid ""
"If someone is to be destroyed this day, it is you, not us. We have the power "
"of the Union on our side, and you have nothing but your mastery of the "
"vilest arts. You chose to give up the Union, and now you'll face the "
"consequences."
msgstr ""
"もしこの日に破壊される者が居るとすれば、それはお前だ。我々ではなくな。我々"
"の側には同盟の力がある。そしてお前にあるのは、卑しむべき技術を習得している"
"事だけだ。お前は同盟の放棄を選択した。そして今、その結果に直面するだろう。"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:280
msgid "What is happening?"
msgstr "何が起きているんだ？"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:401
msgid ""
"Their power is incredibly great. I have never seen anything like this in my "
"entire life!"
msgstr ""
"彼らの力は信じられないほど大きい。俺は、今までの人生でこんなものを見た事は"
"一度も無い！"

#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:405
msgid "I call upon you, Death Knight. Come and help us in our time of need!"
msgstr "私はお前を呼び出す、死の騎士よ。この難局に来て我々を助けよ！"

#. [unit]: id=Death Knight
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:410
msgid "Death Knight"
msgstr "死の騎士"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:432
msgid "Destroy Argan and put a definitive end to his evil empire."
msgstr "Argan を滅ぼし、邪悪な帝国に止めを刺せ"

#. [unstore_unit]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:454
msgid "absorbed damage"
msgstr "損害が吸収された"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:464
msgid "You are just feeding me, fools!"
msgstr "馬鹿め、お前達は私に食べさせているだけだ！"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:467
msgid "Then what blasted thing is your body made of?!"
msgstr "それにしても、お前の体は一体どんなろくでもない物で出来ているんだ？！"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:469
msgid ""
"Uria dismantled my original body, and rebuilt it to be stronger and "
"deadlier, to serve her cause as her blessed messenger of Chaos. No one can "
"oppose me now - and those who dare, end like the drones around you."
msgstr ""
"Uria は私の元の体を解体し、より強く致命的な、聖なる混沌の使者として彼女の役に"
"立つ様作り直した。今や誰も私に敵対する事は出来ない ─ 敢えてそうしようとする"
"者は、お前達の周囲の無人機の同類として終わる。"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:471
msgid "So, you did this? You did this perversion to them?"
msgstr ""
"そう、これはあなたがやったのね？ あなたが、この道理に外れた事を彼らにしたの"
"ね？"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:473
msgid ""
"Aye, but they are nothing more than cheap imitations of my own body's "
"design. I am far more powerful than any of them. Don't you see? All that is "
"natural in this world is destined to perish with time, but my arts will "
"allow us to enlengthen the lifespan of everyone, without going through the "
"decay and consequences of necromancy!"
msgstr ""
"あぁ、但し、彼らは私自身の体の設計の、けちな模造品以外の何物でもない。私は彼"
"らのどれより遥かに強力だ。解るだろう？ この世の自然なものの全ては、やがて死"
"ぬ運命にある。だが私のやり方は、黒魔術の、腐敗と汚らわしい成り行きを経る事無"
"しに、全ての者の寿命を伸ばす事を可能にする！"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:475
msgid ""
"No... You are a monster now, an abomination. Not worthy of my love. I can "
"hardly believe I spent so much time with you, not knowing what you'd become "
"later!"
msgstr ""
"いいえ…… 今やあなたは怪物よ。忌まわしき者。私の愛には値しないわ。あなたと"
"一緒に、とても多くの時を過ごした事も、あなたが後で何になるか分かっていなかっ"
"た事も、私には到底信じられない！"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:477
msgid "What are you saying? You know you are not being serious!"
msgstr "何を言ってるんだい？ 自分でも本気じゃないって分かってるだろう！"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:479
msgid ""
"I am being serious. Mal Keshar, let's finish with this once and for all!"
msgstr "私は本気よ。Mal Keshar、これできっぱりと終わりにしましょう！"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:481
msgid "As you command, my lady. Let's do it."
msgstr "仰せのままに、お嬢様。そうしよう。"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:483
msgid ""
"I was the one who granted you life in first place, when you were nothing. I "
"sacrificed everything for you, and this is how you repay me?! No... NO! If "
"you really want to suffer the same fate as the others, to be enslaved by my "
"power, then so be it. You have made your choice, and the Union cannot save "
"you... Not without me!"
msgstr ""
"私は、君が何者でも無かった時に、第一に君に命を与えた者だ。私は君のために全て"
"を犠牲にした。それなのに、これが君の報い方なのか？！ 否…… 否！ もし君が、"
"本気で他の者達と同じ運命に苦しみたいと、私の力によって奴隷にされたいと言うの"
"なら、勝手にするがいい。君は選んだ。そして同盟は君を助けない…… 私無しでは"
"な！"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:485
msgid "Hmm. Probably wrong about that last part."
msgstr "ふむ。恐らく、最後の部分で間違っているな。"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:487
msgid ""
"The power that was granted to you shall now be removed. For the sake of the "
"Irdya's future... I... I must do this..."
msgstr ""
"今、あなたに与えられた力を除去しなければならない。Irdya の未来のために…… 私"
"は…… 私がこれをやらなければならない……"

#. [then]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:489
msgid ""
"No, you shall never defeat me! I am invincible! I am far superior to the "
"power of the Union!!"
msgstr ""
"いいや、お前達は私を破る事は出来ない！ 私は無敵だ！ 私は、同盟の力よりも遥か"
"に上だ！"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:495
msgid ""
"Use the Union to destroy Argan and put a definitive end to his evil empire."
msgstr "「同盟」を用いて Argan を滅ぼし、邪悪な帝国に止めを刺せ"

#. [event]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:574
msgid "What's this? Look out, drones emerge from his body with each hit!"
msgstr "これは何だ？ 用心しろ、命中する度に奴の体から無人機が出て来るぞ！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:679
msgid ""
"Aaaah! The power... My power, is... It is tearing me apart! You'll pay for "
"this! Aaargh!!"
msgstr ""
"アァァーッ！ 力が…… 私の力が…… 私をバラバラに引き裂いている！ お前達は"
"この報いを受けるだろう！ アァァアーッ！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:1032
msgid "What happened?"
msgstr "何が起きた？"

#. [event]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:1034
msgid ""
"It seems that Argan's death has invalidated the power of the Union, and "
"Elynia and Mal Keshar are back to normal."
msgstr ""
"Argan の死が、同盟の力を無効にしたようだな。それで Elynia と Mal Keshar は普"
"通に戻った。"

#. [event]
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:1036
msgid "The prophecy has just been broken."
msgstr "今まさに、予言が的中したって事ね。"

#. [side]: id=Yradella, type=Demon Zephyr
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:152
msgid "Yradella"
msgstr "Yradella"

#. [side]: id=Zarleth, type=Shadow Courier
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:178
msgid "Zarleth"
msgstr "Zarleth"

#. [unit]: id=Enzal, type=Shaxthal Rayblade
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg:209
msgid "Enzal"
msgstr "Enzal"

###########################################

#. [scenario]: id=23Bx_E4_Finale_A
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:5
msgid "Agony of Body and Soul"
msgstr "心と体の痛み"

#. [side]: type=The Shadow Master is Dead, id=Argan
#. [event]: race=shaxthal
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:52
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg:217
msgid "Argan"
msgstr "Argan"

#. [message]: speaker=Argan
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:74
msgid "Elynia... you betrayed... me..."
msgstr "Elynia…… 君は…… 私を裏切った……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:78
msgid ""
"(crying) No, it is you who betrayed my trust...and my heart... You betrayed "
"all our people too, all those who we had protected...and swore to defend "
"till the end of time. You betrayed our cause, and ultimately betrayed "
"yourself."
msgstr ""
"（泣きながら）違うわ。裏切ったのはあなた…… 私の信頼を…… 私の心を…… あ"
"なたは私達の仲間を、私達が守って来た…… そして、この世の終わりまで守ると誓"
"った、全ての人々をも裏切った。あなたは私達の大義を裏切り、そして究極的には、"
"自分自身を裏切ったのよ。"

#. [message]: speaker=Argan
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:82
msgid ""
"Heh... nothing but... a matter of your point... of view... and choices... I "
"chose my fate. I guess this is what I deserved from the beginning..."
msgstr ""
"ふっ…… 考え方と、選択の問題に…… 過ぎない…… 私は、自分の運命を選んだ。"
"私は元々、こんな報いを受けても当然だったんだろう……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:86
msgid ""
"No, you never deserved this until you chose to cause harm to us all. None of "
"this...none of this would have happened if I..."
msgstr ""
"いいえ、私達全てに危害を加える事を選ぶまでは、あなたは絶対、報いを受けて当然"
"なんかじゃ無かった。こんな事……こんな事は起こる筈じゃなかった。もし私が……"

#. [message]: speaker=Argan
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:90
msgid "If you want... to do me a last... favor... don't blame yourself..."
msgstr ""
"もし、君が…… 私の最後の願いを…… 叶えても良いと思うなら…… 自分を責める"
"な……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:96
msgid ""
"You said something like Uria did all of this to you. Is she our real enemy "
"then?"
msgstr ""
"お前は、Uria がこの全てをお前に対して行った様な事を言っていたな。では、彼女"
"が我々の真の敵なのか？"

#. [message]: speaker=Argan
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:100
msgid ""
"Yes... she... will avenge me... that's for sure. Don't even... try to defeat "
"her... she's very well hidden... in the heart of Inferno... and the prophecy "
"of the Union has been... broken. Now the power of the Union... is gone... "
"nothing can destroy her now... (ack)"
msgstr ""
"そうだ…… 彼女は…… 私の事で報復するだろう…… それは確かだ。彼女を倒そう"
"と…… 試みる事さえするな…… 彼女は地獄の中心に…… 非常に上手く隠れている"
"…… そして同盟の預言は崩れた。現在、同盟の力は…… 失われ…… 今彼女を滅ぼ"
"す事は出来ない……（クッ）"

#. [message]: speaker=Argan
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:104
msgid ""
"Elynia... I... apologize... I let myself fall under... the evil influence "
"of... Uria. I wish that... never happened... promise me that it shall... not "
"happen to... you... ever..."
msgstr ""
"Elynia…… 私は…… 済まない…… 私は Uria の…… 邪悪な影響力によって…… "
"自分を滅ぼした。そんな事が…… 決して起きないよう願う…… 私と約束してくれ…"
"… 君には…… 絶対に…… そんな事は起こらないと……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:108
msgid "I...I promise."
msgstr "私…… 約束する。"

#. [message]: speaker=Argan
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:112
msgid ""
"Then I may depart... in peace. Galas... take care of her... for me... "
"please..."
msgstr ""
"では、私は、安らかに…… 逝ける。Galas…… どうか…… 私のために…… 彼女"
"を頼む……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:121
msgid "Argan... Argan, no! I...I can save you! Please resist!"
msgstr ""
"Argan…… Argan、ダメよ！ 私は…… 私はあなたを助ける事が出来る！ お願いだ"
"から耐えて！"

# innevitable→inevitable
#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:126
msgid ""
"Elynia tries to heal Argan's critical wounds to no avail, for the "
"innevitable has happened to him already."
msgstr ""
"Elynia は Argan の致命的な傷を治そうとしたが、既に避けられない事が彼には起"
"こっていたので、無駄だった。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:134
msgid "You can't be gone yet, you're just unconscious..."
msgstr "あなたはまだ逝ったりしない。単に意識を失っているだけよ……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:138
msgid "Elynia..."
msgstr "Elynia……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:146
msgid ""
"It's over. He has passed, in peace. You can not heal the dead, and my powers "
"are not enough to resurrect the Lord of Darkness, should you wish me to "
"attempt it."
msgstr ""
"もう終わった。彼は亡くなった。安らかにな。お前には死者を癒す事は出来ないし、"
"お前が私にそれを試みる様に望んだとしても、私の力は闇の主を復活させるには足"
"りない。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg:155
msgid "(silence, only interrupted by Elynia's cries...)"
msgstr "（静寂が、唯一 Elynia の泣き声によって破られる……）"

# ##################

#. [scenario]: id=23Bx_E4_Finale_B
#. [scenario]: id=23C_Broken_Heart
#: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:5
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:5
msgid "Broken Heart"
msgstr "傷心"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:551
msgid ""
"The eerie silence that followed was disturbing. All I could do was to stare "
"in wonder at the dramatic scene as, one by one, all of the nearby drones "
"collapsed to the floor like broken eggs. Mal Keshar remained very still, "
"possibly meditating on his past acts and crimes, while Elynia wept silently."
msgstr ""
"後に続いた不気味な沈黙が不安だった。付近の全ての無人機が、次々に割れた卵の"
"様に床に潰れた時、私に出来たのは、驚いて劇的な瞬間を見つめる事だけだった。"
"Elynia が静かに泣いている間、Mal Keshar はじっと動かないままで、もしかする"
"と、過去の彼の行いと罪について、思いを巡らせていたのかもしれない。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:554
msgid ""
"And suddenly I felt the overriding need to embrace her, and console her. And "
"I was unable to stop myself from doing so. But then again, Argan was gone, "
"and no one was left to take care of Elynia. His very last words had been "
"that I should replace him."
msgstr ""
"それから突然、私は、何よりも彼女を抱いて慰める必要性を感じた。そして、そう"
"する事を止める事は出来なかった。それどころか、Argan は死に、Elynia に心を配"
"る者は、誰も残されてはいなかった。彼の最期の言葉は、私が代わりを務めるべき"
"だと言うものだった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:557
msgid ""
"It may have been a silly thought, but I wondered for a moment whether Mal "
"Keshar had ever felt something like these emotions during his mortal life or "
"not."
msgstr ""
"馬鹿げた考えかもしれないが、暫くの間、死を免れぬ生物であった時、Mal Keshar "
"は、この感情と似た何かを感じた事があるのかどうか、知りたいものだと思った。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:80
msgid "Argan's journal - it was hidden beneath his robes."
msgstr "Argan の日記だ ─ ローブの下に隠されていた。"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:85
msgid ""
"Elynia, my lady, if you'll allow me to say so: we should keep it, as it may "
"prove to be useful for what is to happen next."
msgstr ""
"Elynia、御前、お許しを得て申し上げます。我々は、それを保管すべきです。次に"
"何かが起きた時に、それが役に立つ事が分かるかも知れません。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:90
msgid "Very well... But it is I who should keep it, no other."
msgstr ""
"いいでしょう…… でも、それは他の誰でもなく、私が保管するべきね。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:123
msgid ""
"The cave ceiling is starting to crumble! If we don't leave this place "
"immediately we will be trapped or killed!"
msgstr ""
"洞窟の天井が崩れ始めた！ 直ちにこの場を離れなければ、我々は閉じ込められるか、"
"死ぬ事になるだろう！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg:128
msgid "At least Argan will have a proper burial."
msgstr "少なくとも、Argan は適切に葬られる事になるだろう。"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:154
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:694
msgid "Proceed to the fortress's surface exit."
msgstr "要塞の地上出口へと進め"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:216
msgid ""
"We shouldn't waste any more of our time here, unless we want to be buried "
"alive by the rocks!"
msgstr ""
"岩石で生き埋めになりたくなければ、これ以上、ここで時間を無駄にするべきではな"
"いぞ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:220
msgid "Elynia, don't look back."
msgstr "Elynia、振り返ってはいけません。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:224
msgid "I...I shall try not to."
msgstr "私は…… そうしなきゃね。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:334
msgid "Ah, terrific. This place is burning with lava!"
msgstr "あぁ、大変だ。ここは溶岩で燃えている！"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:339
msgid "So it is not just an earthquake, but rather a volcanic eruption."
msgstr "従って、これはただの地震ではないし、かと言って火山の噴火でもない。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:344
msgid ""
"Not quite, it is more like the inverse of the process. The earth is "
"swallowing this place back into the depths."
msgstr ""
"ちょっと違うわね。その作用の逆に近いわ。大地がこの場所を奥底へと飲み込んでい"
"るのよ。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:349
msgid ""
"Come on! We must run as fast as possible to the exit! Let's not be "
"distracted by any foes that may be roaming about!"
msgstr ""
"さぁ行こう！ 我々は出来るだけ速く出口へ走らなければ！ 敵が辺りを彷徨いている"
"だろうが、惑わされない様に！"

#. [event]
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:354
msgid "NOOO, MY EMISSARY!!! I WILL HAVE MY REVENGE!!!"
msgstr "馬鹿な、我が使者が！！！ 復讐してやる！！！"

# Torancyn, Keshar
#. [message]: speaker=Erathan
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:359
msgid "What the hell?"
msgstr "何が起きた？"

#. [message]: speaker=Igor
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:366
msgid "What is happening nooow??!"
msgstr "うぉい、何が起きたんだ？？！"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:373
msgid ""
"The voice of Uria! Quickly, we must abandon this place as soon as possible!"
msgstr ""
"Uria の声だ！ 急げ、我々は出来るだけ早くこの場を退去しなければならない！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:385
msgid "Lédinor, how do you know that it is Uria?"
msgstr "Lédinor、どうしてそれが Uria だと分かったのだ？"

#. [message]: speaker=Lédinor
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:390
msgid ""
"It is... Why do you ask, necromancer? It is just a feeling, of course. I "
"cannot really explain it..."
msgstr ""
"それは…… 黒魔術師よ、何故私に尋ねる？ 無論、そう感じただけだ。実際に説明"
"する事など出来はしない……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:456
msgid "No! The roof will crush us!"
msgstr "そんな！ 天井に潰される！"

#. [unit]: type=Death Knight, id=Lord Mizgill
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:505
msgid "Lord Mizgill"
msgstr "Lord Mizgill"

#. [unit]: type=Death Baron, id=Darius
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:519
msgid "Darius"
msgstr "Darius"

#. [unit]: type=Death Baron, id=Durstrag
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:532
msgid "Durstrag"
msgstr "Durstrags"

#. [message]: speaker=Lord Mizgill
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:549
msgid "The Iron Council has sent me to stop you, heathens!"
msgstr "異教徒共、鉄の議会はお前達を止めるために、私を送った！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:554
msgid "(shakes head) Not again..."
msgstr "（首を振りながら）またか……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:559
msgid ""
"Your precious emperor has been reduced to nothing but a memory. The Iron "
"Council cannot stop us now. Flee and don't trouble us further or we shall "
"have to destroy you."
msgstr ""
"お前の大事な皇帝は、記憶だけの存在へと帰した。鉄の議会は、今や我々を止める"
"事は出来ない。立ち去れ。そして我々の邪魔をするな。さもなければ、我々はお前"
"達を滅ぼすしかなくなるだろう。"

#. [message]: speaker=Lord Mizgill
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:564
msgid ""
"So you are not willing to listen to the commands of your betters. Very well "
"then!"
msgstr ""
"そうか、目上の者の命令に耳を傾ける気は無いと言うのか。それなら良かろう！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:569
msgid ""
"It is time to give this human a final rest before he delays us any longer."
msgstr "これ以上遅らされる前に、この人間に永遠の休息を与えるべき時ね。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:616
msgid "What was... No! It cannot be true! My lord!"
msgstr "何が…… そんな！ これが真実の筈が無い！ 閣下！"

#. [message]: speaker=Corrupted Lédinor
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:621
msgid ""
"Your lord is gone, fool! At the very moment this creature entered my world, "
"I took control over his body!"
msgstr ""
"愚か者め、お前の閣下など居ない！ 私は、この生き物が私の世界に入った、正に"
"その瞬間、彼の体の支配を奪ったのだ！"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:626
msgid "But...how could I fail to sense the evil inside of him?"
msgstr "だけど…… どうして私は、彼の内部の邪悪を感じられなかったのかしら？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:631
msgid ""
"This is not an ordinary showcase of demonic powers. That is Uria who tries "
"to destroy us!"
msgstr ""
"これは、普通の悪魔の力の見本ではないぞ。これは、我々を滅ぼそうとしている "
"Uria に因るものだ！"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:636
msgid "We must make sure she stops using his body for her unnatural magic!"
msgstr ""
"我々は、異常な魔術で彼の体を使わせる事を、絶対に止めさせなければならない！"

#. [objectives]
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:641
msgid "Give Lédinor a final rest."
msgstr "Lédinor に最後の眠りを与えよ"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:656
msgid "How could this happen?"
msgstr "どうすればこんな事になるんだ？"

#. [message]: speaker=Corrupted Lédinor
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:661
msgid ""
"You have seen nothing yet. This is just the beginning! There will be no "
"peace for those who challenge me! Ha, ha, aaarrgh..."
msgstr ""
"お前はまだ、何も見てはいない。これは始まりに過ぎない！ 私に挑む者に、平穏は"
"全く存在しないのだ！ ハ、ハ、アーッ……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:673
msgid ""
"Argh, eh? Die once and for all! We do not need to hear any more words from "
"that wicked creature."
msgstr ""
"「アーッ」だと？ きっぱりと死ね！ 我々はこれ以上、あの不快な化け物の言葉を"
"聞く必要が無い。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:678
msgid "Galas, I failed to protect him. I..."
msgstr "Galas、私は彼を守れなかった。私は……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg:683
msgid ""
"No one would have foreseen this. After all, it isn't an ordinary demon. But "
"we'll have time for talking later. We must get out of these caves before "
"anyone else gets possessed by that being!"
msgstr ""
"こんな事は、誰も予見出来ませんでした。結局、あれは普通の悪鬼では無かった。"
"とにかく、この事は後ほど話す時間もあるでしょう。他の誰かがあの存在に取り憑"
"かれる前に、我々はこの洞窟から出なければなりません！"

# ######################

#. [scenario]: id=24_Epilogue
#. [scenario]: id=23Cx_Finale
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:5
#: Invasion_from_the_Unknown/scenarios/23Cx_Finale.cfg:4
msgid "Epilogue"
msgstr "エピローグ"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:570
msgid ""
"The Dark Hive collapsed shortly after Argan's sad death, making the earth "
"shake and the entire Valley of Darkness crumble, sending a shock wave in all "
"directions. A message for the world - signaling the end of the evil "
"Emperor's rule of the Continent."
msgstr ""
"Argan の哀れな死の直後、暗い巣は崩壊し、大地は震え、暗黒の谷全体が粉々に崩"
"れ、あらゆる方向へ衝撃波が発生した。世界への通告 ─ 邪悪な皇帝が支配した大"
"陸の、終わりの合図だ。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:573
msgid ""
"Many demons were crushed alive by the falling structures or by the "
"subsequent explosions. The weaker demons and imps who survived the disaster "
"met their end at the hands of the dwarves - those who escaped the fall of "
"the dark fortress. Apparently, the few stronger foes not killed by the "
"destruction were also smart enough to flee from the valley."
msgstr ""
"多くの悪鬼が、落ちてきた構造体やその後の爆発によって、生きたまま潰された。"
"災厄を生き延びた、より弱い悪鬼や子鬼も、暗黒の要塞の崩壊から脱出したドワー"
"フの手によって最期を遂げた。どうやら、崩壊で死ななかった少数の強力な敵も、"
"谷から避難する程度には賢かったらしい。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:576
msgid ""
"The eternal darkness of the Lands of Chaos ended with the disintegration of "
"the black clouds that had restrained the sunlight. The fog dissipated like a "
"memory lost in time."
msgstr ""
"混沌の大地の永遠の闇は、日の光を遮っていた黒い雲の崩壊と共に終わった。霧は、"
"過ぎ去りし時の記憶の様に消散した。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:582
msgid ""
"We had barely escaped the earthquake, losing some of the few men that had "
"followed us and had survived the last fight. One of them, unfortunately, was "
"Erathan. I shall never forget his support on our journey. We would have "
"never been able to come this far if it wasn't for him and his kinsmen."
msgstr ""
"我々は辛うじて地震から逃れたが、我々の後を追い、最後の戦いを生き延びた数少"
"ない男達を何人か失った。残念な事に、彼らの中の一人は、Erathan だった。私は、"
"我々の旅に対する彼の支援を、絶対に忘れない。もし、彼と彼の親類の支援が無け"
"れば、我々は決して、こんなに遠くまで来る事は出来なかっただろう。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:585
msgid ""
"I bitterly wished we could have saved them from that disaster. Alas, nothing "
"remained of the valley except for a gigantic abyss of unknown depth, and "
"Argan's journal, which Mal Keshar had seized from his robes before the place "
"was swallowed by the earth."
msgstr ""
"彼らを災厄から救う事が出来たならと、私は苦く思った。あぁ、谷に残ったのは、"
"底知れぬ深さの巨大な穴と、そして、そこが大地に飲み込まれる前に、Mal Keshar "
"が Argan のローブから取り上げた、彼の日記だけだった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:590
msgid ""
"We had barely escaped the earthquake, losing some of the few men that had "
"followed us and had survived the last fight. Alas, we could not go to their "
"rescue for nothing remained of the valley except for a gigantic abyss of "
"unknown depth, and Argan's journal, which Mal Keshar had seized from his "
"robes before the place was swallowed by the earth."
msgstr ""
"我々は辛うじて地震から逃れたが、我々の後を追い、最後の戦いを生き延びた数少"
"ない男達を何人か失った。悲しいかな、我々は彼らを助けに行く事が出来ず、谷に"
"残ったのは、底知れぬ深さの巨大な穴と、そして、そこが大地に飲み込まれる前に、"
"Mal Keshar が Argan のローブから取り上げた、彼の日記だけだった。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:595
msgid ""
"Although we had hoped that defeating the Emperor would quickly end the war, "
"we later realized that we had just unleashed the wrath of the real enemies. "
"By descending into Inferno and slaying Uria's best commander in her own "
"dominion, we have called upon her full attention. Now we suspect that the so-"
"called Iron Triad is planning something greater."
msgstr ""
"皇帝を倒す事が、戦争を早く終わらせる事を望んでいたとは言え、我々は後になっ"
"て、本当の敵の怒りを解き放ったのだと理解した。地獄に降り、Uria の最良の指揮"
"官を、彼女自身の領土で殺す事により、我々は、完全に彼女の注意を引き寄せた。"
"今我々は、所謂鉄の三人組が、より大きな何かを計画しているのではないかと疑っ"
"ている。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:598
msgid ""
"I replaced Argan as Elynia's companion. I hoped that I would not share in "
"his fate, to fall into Darkness. But then, I was not the Master of Darkness; "
"I was just a soldier with no magical skill, so I suppose it was not possible "
"at all for an individual like me to be tempted by those forces."
msgstr ""
"私は、Argan の代わりに Elynia の仲間となった。私の運命が、彼の様に闇に堕ち"
"る事ではない様、私は願った。とは言え、私は暗闇の精通者ではなかった。私は、"
"魔法に関する技能は何一つ持っていない兵士に過ぎず、従って、私の様な一個人が、"
"奴らの軍勢に誘われる等と言う事は、全くありそうに無いと思う。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:601
msgid ""
"Mal Keshar did not reach the state of Master of Darkness, incidentally, as "
"the Union was broken by the death of Argan. Therefore, the godlike powers "
"granted to Argan, Elynia, and temporarily to Mal Keshar, disappeared like "
"the snow which melts in the light of our suns."
msgstr ""
"ちなみに、Mal Keshar は暗闇の精通者の状態に達しなかった。Argan の死によって"
"「同盟」は分解したけれども。その結果、Argan と Elynia、そして一時的に Mal "
"Keshar に与えられた神の如き力は、日の光に融ける雪の様に消え失せた。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:604
msgid ""
"Elynia offered him a chance to have his final rest, but he rejected the "
"offer arguing that he still had many things left to see and do in this "
"world, which he had come to realize during our journey."
msgstr ""
"Elynia は、彼に最終的な休息を得る機会を提供したが、彼は、この世には未だ見る"
"べきもの、やるべき事が多く残されている、そしてそれは、我々との旅の間に気付"
"いたのだと主張して、申し出を断った。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:607
msgid ""
"Darker days are coming, and it will take time and our best efforts to put an "
"end to this war and restore the world's former greatness and beauty."
msgstr ""
"暗い日々が来ている。この戦争に終止符を打ち、以前の偉大で美しい世界を取り戻す"
"ためには、時間と我々の最大限の努力を必要とする。"

#. [part]
#: Invasion_from_the_Unknown/macros/storytxt.cfg:610
msgid ""
"And so, our initial journey to vanquish the Chaos ended, but not without a "
"bitter conclusion. And so I, Galas, former leader of the elvish people of "
"the Valley of Elynia, end these chronicles.'"
msgstr ""
"そうして、混沌を打ち負かすための、我々の最初の旅は終わったが、苦い結論無し"
"とは行かなかった。故に、私 Galasは、Elynia の谷のエルフの元指導者は、記録を"
"終える。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:91
msgid ""
"I understand that you wish to travel with me, Mal Keshar. But, what about "
"you Galas? What will you do?"
msgstr ""
"Mal Keshar、あなたが私と一緒に旅をしたいと思ってるのは分かってるわ。でも、"
"Galas は？ あなたはどうするつもり？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:96
msgid ""
"I have served my people long enough, I would say. To be honest, it was "
"Anlindë and Mal Keshar who led and protected them until we left them in the "
"North; they proved to be better leaders than I. Now that they have "
"established a new home, they can protect themselves - as for a leader... I "
"am sure they can choose someone better than me."
msgstr ""
"私は同胞のために、十分長い間務めたつもりです。正直な所、北部に残すまでの間、"
"彼らを守り導いたのは、Anlindë と Mal Keshar でしたが。彼らは私より良い指導"
"者だと分かりました。同胞達が新しい住み処を定めた今では、彼らは自分達で身を"
"守れます ─ 指導者についても…… 私より良い誰かを選ぶ事が出来る事は、間違い"
"ありません。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:101
msgid "What do you mean, boy?"
msgstr "若いの、お前は何を言ってるんだ？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:106
msgid ""
"I was made their leader only because I was the last hunting party commander "
"left at the time, and because Anlindë forced me to that title."
msgstr ""
"私が彼らの指導者にされたのは、その時残されていた最後の狩猟隊の指揮官だった"
"事が唯一の理由だし、Anlindë が無理矢理肩書きを付けたからです。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:111
msgid "So?"
msgstr "そうかしら？"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:116
msgid ""
"Now I have no cause left to serve. Would it be alright if I travel with you?"
msgstr ""
"今では務めを果たす理由も残っていません。あなた達と一緒に旅をしても、問題は無"
"いでしょうか？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:121
msgid ""
"Of course, if this is what you want. There is a place I would like to visit "
"now - the island Althurin mentioned, Zocthanol."
msgstr ""
"勿論よ。それがあなたの望みならね。今は行ってみたい所があるの ─ Althurin が"
"言っていた、Zocthanol 島よ。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:126
msgid ""
"Since the Heart Fortress was destroyed and buried deep into the ground, we "
"cannot investigate it and determine the nature and origins of Yechnagoth and "
"her relatives. However, there is still that island left, where the Quenoth "
"elves had once established a home. I want to examine the place and obtain "
"further information from Tanuil's lore-keepers."
msgstr ""
"中央の要塞が破壊されて地中深くに埋まったから、私達はそれを調査する事も、"
"Yechnagoth と、その身内の性質や起源を判断する事も出来なかったでしょう。でも、"
"Quenoth エルフ族が以前に住み着いたと言うその島は、まだ残ってる。私は、その"
"場所を調べて、Tanuil の伝承を守っている人から、もっと詳しい話を聞いてみたい"
"と思うの。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:131
msgid "That seems a fair plan. But, how are we going to make it there?"
msgstr "正しい計画だと思います。しかし、どうやってそこに行くんですか？"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:136
msgid ""
"Uh, sailing, I guess. Surely our northern friends won't mind if we borrow a "
"ship or two and head out for the open ocean."
msgstr ""
"そうだな、船で、だろうな。我々が一隻か二隻船を借りて外洋に向かっても、我らが"
"北の友人達は、きっと気にしないだろう。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:141
msgid ""
"Something still disturbs me, though. We set Argan free from his suffering, "
"as we did with Lédinor. We expected the demons to be vanquished once the "
"connection with Inferno was cut...and although we literally buried it, that "
"did not happen. If Elyssa somehow survived that disaster..."
msgstr ""
"もっとも、依然として何かが私の心を騒がせている。我々は、Argan を苦しみから"
"解放した。Lédinor についても同様だ。一旦地獄との接続を打ち切ってしまえば、"
"悪鬼は破られると我々は期待していた…… そして、我々は文字通り奴らを埋葬した"
"ものの、それは起こらなかった。もし、Elyssa がどうにかあの災厄を生き延びたと"
"したら……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:146
msgid "We'll have to deal with her again, eventually. I know."
msgstr "結局私達は、もう一度彼女に対処しなければならない。分かってるわ。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:151
msgid ""
"And then there's Mal Hekuba and the Iron Council. I suspect they won't give "
"up that easily."
msgstr ""
"その上、Mal Hekuba と鉄の議会がある。奴らが簡単に諦めるとは思えない。"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:156
msgid ""
"However, now that the war has started, those foes will be a problem that the "
"northern races will have to face themselves. I believe that learning about "
"Yechnagoth's nature, and anything else we can find in Zocthanol connected to "
"the Chaos Empire, is more important than playing with an unknown enemy."
msgstr ""
"けれど、戦争が始まった今、その辺の敵は、北の種族が自分達自身で対処すべき問題"
"でしょう。Yechnagoth の性質について学ぶ事や、Zocthanol で私達が見付けるかも"
"しれない、混沌の帝国に関係があるどんなものでも、正体不明の敵と対戦するよりも"
"重要だと、私は信じてる。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:161
msgid ""
"Let's travel back to the northern lands then. I want to visit our people as "
"well..."
msgstr "では、北の土地へと戻りましょう。私は、ついでに同胞を訪ねたいですし……"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg:168
msgid ""
"And so, the group embarked upon a new journey; not for blood, but for "
"knowledge. After the storm..."
msgstr ""
"そうして、一行は新しい旅に乗り出した。戦いのためにではなく、知識のために。"
"嵐の後に……"

# ####################

#: Invasion_from_the_Unknown/scenarios/01_Border_Patrol.cfg
#: Invasion_from_the_Unknown/scenarios/02_A_Real_Confrontation.cfg
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg
#: Invasion_from_the_Unknown/scenarios/05a_Crossfire.cfg
#: Invasion_from_the_Unknown/scenarios/05b_Cursed_Plateau.cfg
#: Invasion_from_the_Unknown/scenarios/06_The_Moon_Valley.cfg
#: Invasion_from_the_Unknown/scenarios/07_The_Elf_and_Goliath.cfg
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg
#: Invasion_from_the_Unknown/scenarios/08x_A_Royal_Meeting.cfg
#: Invasion_from_the_Unknown/scenarios/09_The_Library.cfg
#: Invasion_from_the_Unknown/scenarios/10_The_Source_of_Light.cfg
#: Invasion_from_the_Unknown/scenarios/11_Strike_on_New_Knalga.cfg
#: Invasion_from_the_Unknown/scenarios/12_The_Escape.cfg
#: Invasion_from_the_Unknown/scenarios/12x_Outside.cfg
#: Invasion_from_the_Unknown/scenarios/13_Face_your_Fate.cfg
#: Invasion_from_the_Unknown/scenarios/13x_Inter.cfg
#: Invasion_from_the_Unknown/scenarios/14_Bye_and_Behold.cfg
#: Invasion_from_the_Unknown/scenarios/14xA_The_Aragwaithi.cfg
#: Invasion_from_the_Unknown/scenarios/14xB_The_Aragwaithi.cfg
#: Invasion_from_the_Unknown/scenarios/15_Shadows_of_Time.cfg
#: Invasion_from_the_Unknown/scenarios/16_Arrival_of_the_Battalion.cfg
#: Invasion_from_the_Unknown/scenarios/16x_Council_of_Destiny.cfg
#: Invasion_from_the_Unknown/scenarios/17_Dawn_of_the_Great_War.cfg
#: Invasion_from_the_Unknown/scenarios/18_Armageddon.cfg
#: Invasion_from_the_Unknown/scenarios/19_Legend_of_Wesmere.cfg
#: Invasion_from_the_Unknown/scenarios/20_Under_the_Sands.cfg
#: Invasion_from_the_Unknown/scenarios/20x_The_Plot.cfg
#: Invasion_from_the_Unknown/scenarios/21_The_Heart.cfg
#: Invasion_from_the_Unknown/scenarios/22A_Innuendo.cfg
#: Invasion_from_the_Unknown/scenarios/22B_Face_of_the_Enemy.cfg
#: Invasion_from_the_Unknown/scenarios/22C_Dark_Hive.cfg
#: Invasion_from_the_Unknown/scenarios/23A_Frozen_Hell.cfg


#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair.cfg
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/chimera_fight.cfg
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/enemies.cfg
#: Invasion_from_the_Unknown/scenarios/23B_Welcome_to_the_Lair/trigger.cfg

#: Invasion_from_the_Unknown/scenarios/arenas/23B_01.cfg
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/battle.cfg
#: Invasion_from_the_Unknown/scenarios/arenas/23B_01/sides.cfg

#: Invasion_from_the_Unknown/scenarios/23Bx_Agony_of_Body_and_Soul.cfg
#: Invasion_from_the_Unknown/scenarios/23By_Broken_Heart.cfg

#: Invasion_from_the_Unknown/scenarios/23C_Broken_Heart.cfg
#: Invasion_from_the_Unknown/scenarios/23Cx_Finale.cfg
#: Invasion_from_the_Unknown/scenarios/24_Epilogue.cfg

#: Invasion_from_the_Unknown/scenarios/dehydration/_final.cfg



#: Invasion_from_the_Unknown/scenarios/dehydration/dehydration.cfg
#: Invasion_from_the_Unknown/scenarios/dehydration/description.cfg
#: Invasion_from_the_Unknown/scenarios/dehydration/hydration.cfg


######################

# 01_Border_Patrol.cfg
# 02_A_Real_Confrontation.cfg
# 03_Memories_from_the_Depths.cfg
# 04_Over_the_Sands.cfg
# 05a_Crossfire.cfg
# 05b_Cursed_Plateau.cfg
# 06_The_Moon_Valley.cfg
# 07_The_Elf_and_Goliath.cfg
# 08a_Errand_of_Hope.cfg
# 08b_Secret_City.cfg
# 08x_Interlude.cfg
# 09_The_Library.cfg
# 10_The_Source_of_Light.cfg
# 11_Strike_on_New_Knalga.cfg
# 12_The_Escape.cfg
# 12x_Outside.cfg
# 13_Face_your_Fate.cfg
# 13x_Inter.cfg
# 14_Bye_and_Behold.cfg
# 14x_A_The Aragwaithi_Part_A.cfg
# 14x_B_The Aragwaithi_Part_B.cfg
# 15_Shadows_of_Time.cfg
# 16_Arrival_of_the_Battalion.cfg
# 16x_Council_of_Destiny.cfg
# 17_Dawn_of_the_Great_War.cfg
# 18_Armageddon.cfg
# 19_Legend_of_Wesmere.cfg
# 20_Under_the_Sands.cfg
# 20x_The_Plot.cfg
# 21_The_Heart.cfg
# 22A_Innuendo.cfg
# 22B_Gauntlet.cfg
# 22C_The_Backyard.cfg
# 23A_Interim.cfg
# 23B_Welcome_to_the_Lair.cfg
# 23Bx_Finale_A.cfg
# 23By_Finale_B.cfg
# 23C_Broken_Heart.cfg
# 23Cx_Finale.cfg
# 24_Epilogue.cfg
# Border patrol 国境警備
# A real confrontation 本当の衝突
# Memories from the depths 深層からの記憶
# Over the sands 砂漠を越えて or 砂漠の上で
# Crossfire 十字砲火
# Cursed plateau 呪われた高原
# The Moon Valley 月の谷
# The Elf versus Goliath エルフ対巨人
# An Errand of Hope 希望の使い
# The Secret City 秘密の都市
# A Royal Meeting 王との対面
# The Library 図書館
# The Source of Light 光の源
# Strike on New Knalga 新しい Knalga への攻撃
# The Escape 脱出
# Outside 外へ
# Face your Fate 運命と向き合え
# Invasion from the Unknown 未知よりの侵略
# Bye and Behold さよなら、そして注視せよ
# The Aragwaithi アラグウェイシ族
# Shadows of Time 時の影
# Arrival of the Battalion 大部隊の到着
# Council of Destiny 運命の評議会
# Dawn of the Great War 大戦の曙
# Voices of the Armageddon 決戦の呼び声
# Legend of Wesmere Wesmereの伝説
# Under the Sands 砂の下で
# The Plot 謀議
# The Heart 心臓部
# Innuendo 皮肉
# The Gauntlet 篭手
# Interim 合間
# The Backyard 裏庭
# Welcome to the Liar 隠れ家へようこそ
# Agony of Body and Soul 心と体の痛み
# Broken Heart 傷心
# Epilogue エピローグ

#. [then]
#: Invasion_from_the_Unknown/scenarios/dehydration/hydration.cfg:35
#: Invasion_from_the_Unknown/scenarios/dehydration/_final.cfg:160
msgid "female^refreshed"
msgstr "回復した"

#. [else]
#: Invasion_from_the_Unknown/scenarios/dehydration/hydration.cfg:38
#: Invasion_from_the_Unknown/scenarios/dehydration/_final.cfg:163
msgid "refreshed"
msgstr "回復した"

#. [then]
#: Invasion_from_the_Unknown/scenarios/dehydration/dehydration.cfg:97
msgid "female^dehydrated"
msgstr "渇いた"

#. [else]
#: Invasion_from_the_Unknown/scenarios/dehydration/dehydration.cfg:100
msgid "dehydrated"
msgstr "渇いた"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/scenarios/dehydration/description.cfg:8
msgid ""
"During the daytime (Dawn, Morning, Mid-day, Afternoon, and Dusk) at the "
"beginning of each your turns, every unit in sand, road, dune, hills or "
"mountains hexes will suffer from thirst. Each turn of thirst reduces a "
"unit's attack damage and causes $dehydration_loss hitpoints of damage. Only "
"by being cared for by a healer or refreshing at villages or non-swamp water "
"hexes at the start of your turn will your units regain full attack strength."
msgstr ""
"昼間（夜明け、朝、昼、午後、夕暮れ）の間、各ターンの始めに、砂漠、道、砂丘、"
"丘または山のヘックスに居るユニットは、渇きに苦しむ事になるでしょう。渇きは、"
"各ターン毎にユニットの攻撃力を低下させ、$dehydration_loss HP の体力低下を引"
"き起こします。ターンの始めに癒し手の世話になっているか、村か、沼ではない水の"
"ヘックスで回復する事だけが、あなたのユニットに完全な攻撃力を取り戻させるでし"
"ょう。"

#. [set_menu_item]: id=wmi_dehydration_helptxt
#: Invasion_from_the_Unknown/scenarios/dehydration/description.cfg:21
msgid "Dehydration"
msgstr "脱水症状"

#. [terrain_type]: id=overlay-campfire
#: Invasion_from_the_Unknown/terrain-virtual.cfg:41
msgid "Campfire"
msgstr "焚き火"

#. [terrain_type]: id=overlay-gate-se
#. [terrain_type]: id=overlay-gate-sw
#: Invasion_from_the_Unknown/terrain-virtual.cfg:65
#: Invasion_from_the_Unknown/terrain-virtual.cfg:74
msgid "Gate"
msgstr "門"

#. [terrain_type]: id=wasteland
#: Invasion_from_the_Unknown/terrain.cfg:15
msgid "Wasteland"
msgstr "荒れ地"

# ######################

#. [race]: id=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh.cfg:5
msgid "race^Verlissh"
msgstr "ベルリッシ"

#. [race]: id=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh.cfg:6
msgid "race+female^Verlissh"
msgstr "ベルリッシ"

#. [race]: id=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh.cfg:7
msgid "race^Verlisshi"
msgstr "ベルリッシ"

#: Invasion_from_the_Unknown/units/alien-verlissh.cfg:10
msgid ""
"The main attack force of the Chaos Empire relies on alien creatures that "
"come from the outer Unknown, said to have fallen from the skies at the "
"commands of the Chaos lores.\n"
"\n"
"The few blessed ones who have survived one of these horrors' attacks, can "
"only describe the fear they felt when they were facing the multiple eyes and "
"slimy jaws of these creatures, thinking that it would be the last time they "
"would see the sunlight."
msgstr ""
"混沌の帝国は主たる攻撃力として、未知の外部から混沌の教えに命じられ、空から"
"降って来たと言われる、異星の生物を当てにしています。\n"
"\n"
"それらの恐ろしい攻撃を生き延びた数少ない幸運な者も、この生き物の、複数の目と"
"ぬめった顎に対面して、太陽を見るのはこれが最後だと思った時に感じた恐怖につい"
"て述べる事が出来ただけでした。"

#. [unit_type]: id=Verlissh Heavy Assault Trooper, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Assault_Trooper_Heavy.cfg:5
msgid "Heavy Assault Trooper"
msgstr "重攻撃兵"

#. [unit_type]: id=Aragwaith Ancient Banner, race=aragwaith
#. [unit_type]: id=Verlissh Heavy Assault Trooper, race=verlissh
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Ancient_Banner.cfg:30
#: Invasion_from_the_Unknown/units/alien-verlissh/Assault_Trooper_Heavy.cfg:23
msgid "TODO"
msgstr "書きかけ"

#. [unit_type]: id=Verlissh Light Assault Trooper, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Assault_Trooper_Light.cfg:5
msgid "Light Assault Trooper"
msgstr "軽攻撃兵"

#. [unit_type]: id=Verlissh Light Assault Trooper, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Assault_Trooper_Light.cfg:21
msgid ""
"These beasts act as hunters for the armies of Chaos. Having acquired more "
"skill and accuracy at throwing spears at their victims, their threat is "
"increased by the nets they carry to entangle opponents, leaving them "
"defenseless and ready to be finished by a blow from their pointy spears."
msgstr ""
"これらの獣は、混沌の軍勢において猟師の役割を果たす。犠牲者に槍を投げる事に"
"おいて、技術と正確性を取得し、その脅威は、彼らが相手を縺れさせ、鋭い槍の一"
"撃に対して無防備にし、止めを刺す準備が出来たままにするために運んでいる、網"
"によって増加する。"

#. [unit_type]: id=Verlissh Matrix Core, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Core.cfg:12
msgid "Matrix Core"
msgstr "組織の核"

#. [unit_type]: id=Verlissh Matrix Core, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Core.cfg:63
msgid ""
"This thing is impossible to describe, no one has seen anything like it "
"before."
msgstr ""
"この物体を説明する事は不可能です。以前にこの様なものを見た者は誰もいません。"

#. [attack]: type=cold
#: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Flow_System.cfg:69
#: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Core.cfg:67
#: Invasion_from_the_Unknown/units/alien-verlissh/Psy_Crawler.cfg:33
msgid "energy ray"
msgstr "エネルギー光線"

#. [attack]: type=fire
#: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Core.cfg:76
msgid "hot goo"
msgstr "熱い粘液"

#. [unit_type]: id=Verlissh Matrix Flow System, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Flow_System.cfg:13
msgid "Matrix Flow System"
msgstr "組織の流動体"

#. [unit_type]: id=Verlissh Matrix Flow System, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Flow_System.cfg:65
msgid ""
"No one knows for sure what kind of creature has this sort of thing instead "
"of arms and legs. But what is known for sure is that they cannot move "
"around, and are restricted to stay still in a single place. However, this "
"does not mean that they do not have any manner of defense from external "
"attacks."
msgstr ""

#. [attack]: type=pierce
#: Invasion_from_the_Unknown/units/alien-verlissh/Matrix_Flow_System.cfg:78
msgid "goo"
msgstr "粘液"

#. [unit_type]: id=Prong Bug, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Prong_Bug.cfg:5
msgid "Prong Bug"
msgstr "尖り虫"

#. [unit_type]: id=Prong Bug, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Prong_Bug.cfg:20
msgid ""
"Amongst the Verlissh attack forces, some people have spotted strange "
"creatures that resemble beetles, except for being larger than a wolf. "
"Fortunately enough, these creatures' performance in battle is nothing to "
"fear, and their only apparent purpose seems to be scouting."
msgstr ""

#. [unit_type]: id=Psy Crawler, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Psy_Crawler.cfg:5
msgid "Psy Crawler"
msgstr "心を這う者"

#. [unit_type]: id=Psy Crawler, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Psy_Crawler.cfg:20
msgid ""
"The Psy Crawlers are the grunt attack force of the Verlissh. Albeit being "
"rather slow and weak, they are a true menace for unexperienced fighters."
msgstr ""

#. [unit_type]: id=Psy Mindraider, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Psy_Mindraider.cfg:5
msgid "Psy Mindraider"
msgstr "心を読む者"

#. [unit_type]: id=Psy Mindraider, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Psy_Mindraider.cfg:21
msgid ""
"Out of the cruelest things found serving the Chaos Empire, the Psy "
"Mindraiders are one of the worst. Their psychic powers are what gives them "
"this reputation, as they easily crush the mind of their foes and somehow "
"absorb knowledge and vitality from their poor victim. In addition, they are "
"also somewhat adequate with physical combat due to the vast number of "
"tentacles they posses.\n"
"\n"
"After seeing the awesome power of these creatures, many people think of what "
"deadlier beings could possibly exist under the control of the Chaos Empire."
msgstr ""

#. [attack]: type=arcane
#: Invasion_from_the_Unknown/units/alien-verlissh/Psy_Mindraider.cfg:36
msgid "psychic raid"
msgstr "精神侵入"

#. [unit_type]: id=Verlissh Spearbearer, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Spear_Bearer.cfg:5
msgid "Spearbearer"
msgstr "槍運び"

#. [unit_type]: id=Verlissh Spearbearer, race=verlissh
#: Invasion_from_the_Unknown/units/alien-verlissh/Spear_Bearer.cfg:21
msgid ""
"Amongst the Verlissh, fighters are very rare, for they are the result of "
"evolution from the primitive crawlers which is not prone to happen. However, "
"when such event takes place, the product is a strong and resistent fighter "
"capable of bearing high amounts of damage without requiring armor or other "
"kinds of support. And most importantly, it can use a crude spear with great "
"effectiveness, to inflict great piercing damage to oponents.\n"
"\n"
"Incredibly, in the process of evolving to this new from, their eyes are "
"reduced to a pair of them, and their body is adapted to have a human-like "
"shape."
msgstr ""

#: Invasion_from_the_Unknown/units/demons-and-imps.cfg:8
msgid ""
"Abalam,Abbadon,Abigor,Adanor,Aderius,Adramalech,Agaliarept,Agares,Aim,Akvan,"
"Alastar,Aldebaran,Alocer,Amducious,Amdusias,Amon,Ananiel,Andhaka,Andras,"
"Andrealphus,Andromalius,Antares,Apep,Arael,Araqiel,Arioch,Arkanthor,Armaros,"
"Asael,Asag,Asb'el,Ash,Asmodeus,Astaroth,Azazel,Baal,Baalberith,Balam,"
"Balberith,Babeal,Baphomet,Baraqel,Barbas,Barbatos,Batariel,Bathin,Beball,"
"Beelzebub,Behamoth,Behemoth,Beleth,Belial,Beliel,Belphegore,Belthazor,"
"Belzebuth,Beowulf,Berith,Beur,Bezaliel,Bifrons,Botis,Buer,Bune,Caim,Calan,"
"Camal,Carniveau,Caror,Castor,Cerberus,Chamos,Chazaqiel,Chul,Corson,"
"Daalberith,Dagon,Daniel,Dantalion,Decarabia,Deimos,Delchor,Demogorgon,Devan,"
"Dubhor,Dumah,Dun,Edan,Edoru,El,Elan,Eligos,Espro,Espreon,Eurynomous,"
"Fomalhaut,Flauros,Flereous,Focalor,Foras,Forcas,Forneus,Furcas,Furfur,Gaap,"
"Gader'el,Glasya-Labolas,Gusion,Gwiti,Haagenti,Hal,Hade,Hades,Humbaba,"
"Hyperion,Iblis,Idoru,Ivan,Ixthal,Izilen,Ipos,Jetral,Jetrel,Jevan,Jevyan,"
"Jutas,Juvart,Kabhanda,Kain,Kairus,Kakko,Kari,Kariel,Karo,Kasadya,Kasdaye,"
"Kimaris,Kobal,Kokabiel,Krin,Kuno,Kuro,Landar,Lasaroth,Legion,Lempo,Lenthar,"
"Lenvan,Leonard,Leraje,Lix Tetrax,Lor,Lorath,Loriel,Lorez,Lucifer,Lucifuge "
"Rofocale,Maeglhir,Maeglhor,Magnus,Malal,Malphas,Malthus,Mammon,Marchocias,"
"Maricha,Mastema,Melchom,Melchor,Mephisto,Mephistopholes,Mesphito,Merihim,"
"Merloc,Moloch,Morax,Murdoc,Mulciber,Murmur,Naberius,Nale,Name,Nate,Nati,"
"Nebiros,Neqa'el,Nergal,Nisroch,Noy,Noyga,Noyra,Noyze,Oeillet,Olivier,Optimus,"
"Orcus,Orias,Ornias,Orobas,Ose,Oulotep,Pan,Paimon,Pazuzu,Penemue,Phlegathon,"
"Phenex,Phobos,Pinem'e,Pithius,Piru,Pluto,Procell,Pruflas,Purson,Pytho,Python,"
"Pythos,Rahab,Rahovart,Ramiel,Raum,Ravanal,Raven,Razakel,Regent,Regulus,"
"Rimmon,Rhotomago,Ronove,Ronwe,Rosier,Sabnock,Sahaqel,Saleos,Samael,Samigina,"
"Samyaza,Sariel,Satan,Satanachia,Satariel,Seir,Sephiroth,Sephit,Shaitan,"
"Shamsiel,Shax,Shezmu,Sid,Sidragasum,Sin,Sith,Sitri,Sonnillon,Sorum,Soufflet,"
"Spar,Stolas,Surgat,Tabaet,Taliz,Tamiel,Tannin,Tar,Taurus,Teeraal,Temeluchus,"
"Thammuz,Theracar,Thor,Thorin,Thurin,Triel,Troy,Turiel,Turin,Turon,Umbriel,"
"Urobach,Val,Valac,Valefar,Vapula,Vassago,Verrine,Vine,Vual,Xan,Xandros,"
"Xaphan,Xen,Yael,Yanqui,Yeqon,Yeter'el,Yhangor,Yomiel,Zagan,Zama,Zaqiel,Zepar,"
"Zet,Zeth,Zhan,Zhangor,Zhunol,Zort,Zorg,Zudo,Zuno"
msgstr ""

#: Invasion_from_the_Unknown/units/demons-and-imps.cfg:9
msgid ""
"Aba,Ada,Aderi,Agiel,Agrat-bat-mahlaht,Alie,Aly,Alya,Ammit,Amy,Ania,Analia,"
"Anadea,Anadya,Anna,Ariel,Ashtaroth,Astarte,Astoreth,Azura,Bellatrix,Beryla,"
"Bruxe,Charis,Charybdis,Charon,Charusse,Chi,Chia,Dana,Dane,Dara,Darma,Dela,"
"Delepitore,Delirya,Deluna,Demona,Deth,Devila,Devira,Devyan,Drama,Dul,Duna,"
"Eisheth Zenunil,Elandra,Elenia,Elestria,Eloh,Elyna,Elynea,Elynia,Elyra,"
"Elyria,Elyssa,Elyza,Empusa,Enea,Eryssa,Ethea,Euryale,Evila,Evira,Fae,Faira,"
"Fania,Faria,Gaia,Gremory,Gresil,Hecate,Ira,Irda,Irdya,Irene,Iridya,Iril,"
"Iruel,Isa,Issyl,Ivana,Ivyel,Izara,Jarla,Jevyan,Juno,Kaia,Kalah,Kalari,Kaleh,"
"Kali,Kana,Karma,Kazen,Kendria,Kia,Kindite,Kuna,Kyrah,Lamashtu,Lamia,Lara,"
"Leliel,Leviathan,Lilia,Lilim,Lilin,Lilith,Lilitu,Lilya,Listra,Liza,Lua,Lucia,"
"Lucile,Luna,Lyda,Lyla,Lyra,Magna,Maia,Mara,Medusa,Melia,Melchiresa,Melusine,"
"Midara,Mir,Mir Kaleh,Mistra,Moira,Moria,Musah,Myria,Naamah,Nadia,Naia,Nala,"
"Nara,Narya,Nebula,Neura,Neuralger,Nidia,Nika,Nirvana,Nirvenia,Nora,Norma,"
"Nyada,Nystra,Nyxa,Onoskelis,Pia,Prosperpine,Rangda,Rusalka,Sabata,Satana,"
"Sela,Shar,Share,Sharael,Sheol,Selene,Shia,Sonnielion,Stheno,Sul,Summa,Sunna,"
"Sycorax,Syl,Sylestria,Sylin,Sylith,Symia,Syn,Synara,Synestria,Tada,Talah,"
"Talam,Taweret,Thea,Thia,Thiana,Thiara,Tial,Tora,Tundra,Turen,Tzitzimime,Uma,"
"Umbria,Unarya,Unia,Unsere,Uria,Uzza,Vena,Verna,Verrier,Vepar,Vulpecula,"
"Xandar,Xana,Xandria,Xeth,Xia,Xindra,Xindar,Yun,Yuna,Yuni,Zana,Zephyr,Zhul,"
"Zidya,Zilla,Zuna,Zynara,Zythara"
msgstr ""

#. [race]: id=demon
#: Invasion_from_the_Unknown/units/demons-and-imps.cfg:14
msgid "race^Demon"
msgstr "悪鬼"

#. [race]: id=demon
#: Invasion_from_the_Unknown/units/demons-and-imps.cfg:15
msgid "race+female^Demoness"
msgstr "悪鬼"

#. [race]: id=demon
#: Invasion_from_the_Unknown/units/demons-and-imps.cfg:16
msgid "race^Demons"
msgstr "悪鬼"

#. [race]: id=demon
#: Invasion_from_the_Unknown/units/demons-and-imps.cfg:17
msgid ""
"Legend has it that, when the world and its inhabitants were born, there were "
"powerful creatures, called 'demons', able to control all the inferior "
"species. They quite resembled normal humans, except for being tougher and "
"usually more beautiful. Supposedly, because of the danger they cause for the "
"magic balance of the world, the Lords of Light and Darkness restricted them "
"to a separate plane, were they would be trapped with no posibility to get "
"out or in, unless a portal from the mortal plane was deliberately opened. "
"Fortunately, nobody ever figured out how to open such a portal, until now."
msgstr ""

#. [race]: id=imps
#: Invasion_from_the_Unknown/units/demons-and-imps.cfg:26
msgid "race^Imp"
msgstr "子鬼"

#. [race]: id=imps
#: Invasion_from_the_Unknown/units/demons-and-imps.cfg:27
msgid "race+female^Imp"
msgstr "子鬼"

#. [race]: id=imps
#: Invasion_from_the_Unknown/units/demons-and-imps.cfg:28
msgid "race^Imps"
msgstr "子鬼"

#. [race]: id=imps
#: Invasion_from_the_Unknown/units/demons-and-imps.cfg:29
msgid ""
"Frequently considered lesser parents of demons, the Imps are usually "
"underestimated due to their usually small size and lack of intellect. It is "
"to note, however, that a swarm of them is not a threat to ignore, even for "
"an experienced soldier."
msgstr ""

#. [unit_type]: id=Demon Grunt, race=demon
#: Invasion_from_the_Unknown/units/demons/Grunt.cfg:5
msgid "Demon Grunt"
msgstr ""

#. [unit_type]: id=Demon Grunt, race=demon
#: Invasion_from_the_Unknown/units/demons/Grunt.cfg:25
msgid ""
"The best of demons are noted by their greater strength and resilience, along "
"with their lack of fear to sunlight. This turns them into living, if that "
"can be said, weapons for their masters, weapons that listen and obey with no "
"complaints to them. They are given armour and better weapons to help them "
"endure in battle, as the Chaos lores are aware of how valuable such grunts "
"are in the battlefield."
msgstr ""

#. [attack]: type=cold
#: Invasion_from_the_Unknown/units/shaxthal/Boss_Master_of_Darkness.cfg:53
#: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Lore.cfg:48
#: Invasion_from_the_Unknown/units/demons/Warrior.cfg:41
#: Invasion_from_the_Unknown/units/demons/Grunt.cfg:39
#: Invasion_from_the_Unknown/units/demons/Shadow_Courier.cfg:42
msgid "infernal chill"
msgstr "地獄の冷気"

#. [female]
#: Invasion_from_the_Unknown/units/demons/Grunt.cfg:121
msgid "female^Demoness Grunt"
msgstr ""

#. [unit_type]: id=Demon, race=demon
#: Invasion_from_the_Unknown/units/demons/Regular.cfg:5
msgid "Demon"
msgstr "悪鬼"

#. [unit_type]: id=Demon, race=demon
#: Invasion_from_the_Unknown/units/demons/Regular.cfg:23
msgid ""
"Legend has it that, when the world and its inhabitants were born, there were "
"powerful creatures, called 'demons', able to control all the inferior "
"species. Supposedly, the Lords of Light and Darkness restricted them to a "
"separate plane, were they would be trapped with no possibility to get out or "
"in, unless a portal from the mortal plane was deliberately opened. "
"Fortunately for people of former times, nobody ever figured out how to open "
"that portal, until now.\n"
"\n"
"Demons are nimble and quite tough creatures, who don't need armor or "
"clothing to protect themselves from physical damage. Nevertheless, their "
"appearance resembles that of a human. Most of them carry some kind of "
"weapon, although their claws and ability to throw fireballs at their enemies "
"usually fit better their purpose of seeking suffering and blood in their "
"opponents."
msgstr ""

#. [female]
#: Invasion_from_the_Unknown/units/demons/Regular.cfg:108
msgid "female^Demoness"
msgstr "悪鬼"

# ######################

#. [unit_type]: id=Shadow Courier, race=demon
#: Invasion_from_the_Unknown/units/demons/Shadow_Courier.cfg:5
#, fuzzy
msgid "Shadow Courier"
msgstr "時の影"

#. [unit_type]: id=Shadow Courier, race=demon
#: Invasion_from_the_Unknown/units/demons/Shadow_Courier.cfg:25
msgid ""
"A few chosen ones from the ranks of the Chaos Lores are given knowledge and "
"abilities that are forbidden to the common followers; they are the closest "
"to the Emperor that anyone has ever been, and serve him as their right-"
"hands. Although physically weak and slow after turning into demons, their "
"magic skills more than compensate for such lack, making them opponents that "
"should never be fought directly if possible."
msgstr ""

#. [attack]: type=arcane
#: Invasion_from_the_Unknown/units/shaxthal/Boss_Master_of_Darkness.cfg:65
#: Invasion_from_the_Unknown/units/demons/Shadow_Courier.cfg:54
msgid "noctum"
msgstr "闇"

#. [unit_type]: id=Demon Warrior, race=demon
#: Invasion_from_the_Unknown/units/demons/Warrior.cfg:5
msgid "Demon Warrior"
msgstr "悪鬼の戦士"

#. [unit_type]: id=Demon Warrior, race=demon
#: Invasion_from_the_Unknown/units/demons/Warrior.cfg:27
msgid ""
"The few men, elves or orcs that have dared underestimate the might of "
"demonic warriors have recieved a long and painful death in exchange. The "
"power of the Chaos lords lies partially in their wisdom to select the best "
"of the grunts to serve them loyally and unconditionally. There are few "
"demons granted the rank below the overlords, but those few, although rarely "
"seen on the battlefield, bring sure defeat, and afterwards, obliteration, to "
"their enemies."
msgstr ""

#. [female]
#: Invasion_from_the_Unknown/units/demons/Warrior.cfg:127
msgid "female^Demoness Warrior"
msgstr "悪鬼の戦士"

#. [unit_type]: id=Demon Zephyr, race=demon
#: Invasion_from_the_Unknown/units/demons/Zephyr.cfg:5
msgid "Demon Zephyr"
msgstr ""

#. [unit_type]: id=Demon Zephyr, race=demon
#: Invasion_from_the_Unknown/units/demons/Zephyr.cfg:24
msgid ""
"Some demons don't develop their destructive power further, but instead "
"develop leathery wings, and the ability to fly large distances with them. "
"Since weapons and armor prove to be heavy and inadequate for flying high, "
"they drop them and rely in their natural toughness and sharp claws instead. "
"In any case, while their brethren's ranged power relies on the ability to "
"call upon the icy winds of inferno, these fearsome flying monsters attack "
"using their improved skills on creating fireballs which they throw at their "
"oponent."
msgstr ""

#. [female]
#: Invasion_from_the_Unknown/units/demons/Zephyr.cfg:108
msgid "female^Demoness Zephyr"
msgstr ""

#. [unit_type]: id=Dwarvish Arcanister, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Arcanister.cfg:5
msgid "Dwarvish Arcanister"
msgstr ""

#. [unit_type]: id=Dwarvish Arcanister, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Arcanister.cfg:24
msgid ""
"The most powerful of all the runecrafters, the Dwarvish Arcanister destroys "
"wounded enemies almost instantly, and rarely fails to cause a wound when "
"that is his intent. His skill in runecrafting is unrivaled, and the glyphs "
"he carves into his weapons and armor deflect the blows of his enemies."
msgstr ""

#. [unit_type]: id=Dwarvish Flamethrower, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Flamethrower.cfg:5
msgid "Dwarvish Flamethrower"
msgstr ""

#. [unit_type]: id=Dwarvish Flamethrower, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Flamethrower.cfg:23
msgid ""
"It is said that the Dwarven Flamethrowers have strange staves of wood and "
"iron, similar to those of the Thunderguards; but instead of making a "
"thunderous noise shooting a projectile, their weapon generates a continous "
"tongue of flame."
msgstr ""

#. [attack]: type=fire
#: Invasion_from_the_Unknown/units/dwarves/Flamethrower.cfg:38
msgid "firestick"
msgstr ""

#. [unit_type]: id=Dwarvish Gyrocopter, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Gyrocopter.cfg:5
msgid "Gyrocopter"
msgstr "ジャイロコプター"

#. [unit_type]: id=Dwarvish Gyrocopter, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Gyrocopter.cfg:21
msgid ""
"Some dwarves have crafted strange vehicles which they call 'Gyrocopters'. "
"Capable of flight, they need space to maneouver, thus they cannot be used "
"underground. These machines are hard to control and are not suited for close "
"combat; instead, their drivers throw strange eggs they call 'bombs', that "
"explode with the sound of thunder. Noone knows what strange beast lays such "
"eggs."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/dwarves/Gyrocopter.cfg:38
#: Invasion_from_the_Unknown/units/dwarves/Steamcopter.cfg:38
msgid "bombs"
msgstr "爆弾"

#. [unit_type]: id=Dwarvish Runemaster_alt, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Runemaster.cfg:26
msgid ""
"Except for those with almost supernatural skill, the highest rank a "
"runecrafter can rise to is that of the Dwarvish Runemaster. Striking blows "
"nearly as powerful as those of the best warriors, they would be fearsome "
"without their craft, but with it they are also nigh on invincible, since "
"their runes cause the physical blows of their enemies to deal less damage "
"than would be expected."
msgstr ""

#. [unit_type]: id=Dwarvish Runesmith, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Runesmith.cfg:5
msgid "Dwarvish Runesmith"
msgstr ""

#. [unit_type]: id=Dwarvish Runesmith, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Runesmith.cfg:27
msgid ""
"Dwarvish runesmiths, now practiced at their craft, carve arcane runes into "
"their weapons and armor. These runes infuse the runesmith's blows with power "
"and accuracy, and disrupt the blows of their enemies, causing them to strike "
"softly, weakly and on the armor of the defender."
msgstr ""

#. [unit_type]: id=Dwarvish Steamcopter, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Steamcopter.cfg:5
msgid "Steamcopter"
msgstr ""

#. [unit_type]: id=Dwarvish Steamcopter, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Steamcopter.cfg:21
msgid ""
"With the aid of steam genies, Steamcopters are able to move faster and carry "
"more bombs than Gyrocopters."
msgstr ""

#. [unit_type]: id=Dwarvish Steamwheel, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Steamwheel.cfg:5
msgid "Steamwheel"
msgstr ""

#. [unit_type]: id=Dwarvish Steamwheel, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Steamwheel.cfg:21
msgid ""
"Some Dwarves use strange vehicles that can move fast without a horse. It is "
"said that these great wheeled vehicles are powered by invisible steam "
"genies, thus they are called 'Steamwheels'."
msgstr ""

#. [unit_type]: id=Dwarvish Thunderwheel, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Thunderwheel.cfg:5
msgid "Thunderwheel"
msgstr ""

#. [unit_type]: id=Dwarvish Thunderwheel, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Thunderwheel.cfg:20
msgid ""
"With the help of one more steam genie, these noisy vehicles are able to move "
"faster than horses."
msgstr ""

#. [unit_type]: id=Dwarvish Warwheel, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Warwheel.cfg:5
msgid "Warwheel"
msgstr ""

#. [unit_type]: id=Dwarvish Warwheel, race=dwarf
#: Invasion_from_the_Unknown/units/dwarves/Warwheel.cfg:21
msgid ""
"Warwheels are faster and more heavily armored than Steamwheels, and can "
"breach enemy lines with their fearsome charge."
msgstr ""

#. [unit_type]: id=Anlinde Elvish Ascetic, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Ascetic.cfg:5
msgid "female^Elvish Ascetic"
msgstr "エルフの苦行者"

#. [unit_type]: id=Anlinde Elvish Ascetic, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Ascetic.cfg:25
msgid ""
"Some elves have studied varieties of magic better suited for offensive "
"purposes. Whence their knowledge and mastery of such arts came is not known, "
"and they do not reveal their secrets. All that is known of their training is "
"that they may spend long time alone in the wilderness, not to appear for "
"years, or in extreme cases, centuries.\n"
"\n"
"For these ascetics, knowledge may be a curse at times, as their people tend "
"to expect from them more that what they can offer without violating their "
"own principles. Nonetheless, they may use their mastery of magic to lend a "
"hand to fate--or to twist it. They possess good knowledge of both offensive "
"and defensive spells. They often also have basic notions of medicine, and "
"can cure other creatures from the effects of poison."
msgstr ""

#. [attack]: type=arcane
#: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Mystic.cfg:54
#: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Ascetic.cfg:54
#, fuzzy
msgid "ethereal zephyr"
msgstr "霊破"

#. [unit_type]: id=Anlinde Elvish Avatar, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Avatar.cfg:5
#, fuzzy
msgid "female^Elvish Avatar"
msgstr "エルフの女猟師"

#. [unit_type]: id=Anlinde Elvish Avatar, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Avatar.cfg:27
msgid ""
"One of the forces most dreaded by enemies of elves is the power that some "
"mystics can gain. After a long path of learning, which is often a complete "
"lifetime, these avatars of wind and storm master the natural elements, and "
"are capable of commanding them at their will. With that in mind, enemies "
"often surrender or flee of sheer panic at the tremendous possibilities of "
"such power.\n"
"\n"
"Needless to say, those abilities could put an end to the elvish civilization "
"if they were used for evil deeds. This is why avatars are respected, and "
"even feared by their own people. Power is both a gift and a curse- how to "
"endure this weight without giving it up, is perhaps one of the few "
"challenges left for these mystics."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Avatar.cfg:35
msgid "faerie touch"
msgstr "妖精の接触"

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Avatar.cfg:48
msgid "gossamer"
msgstr "蜘蛛の巣"

#. [attack]: type=arcane
#: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Avatar.cfg:60
#, fuzzy
msgid "ethereal storm"
msgstr "霊破"

#. [unit_type]: id=Anlinde Elvish Mystic, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Mystic.cfg:5
#, fuzzy
msgid "female^Elvish Mystic"
msgstr "エルフの女猟師"

#. [unit_type]: id=Anlinde Elvish Mystic, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Anlinde_Mystic.cfg:24
msgid ""
"Experienced mystics are of great value in the new Elvish society. Their "
"great knowledge of history and magic, tolerance and fair judgement is what "
"is sought for in a leader or advisor. In times of need, they are in charge "
"of assisting their lords with worthy advice or even support in the "
"battlefield. But they have not finished learning yet, and still wander about "
"the world, seeking for new questions to answer."
msgstr ""

#. [unit_type]: id=Elvish Civilian, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Civilian.cfg:21
msgid ""
"Since elves are not warlike by nature, most of their population is composed "
"by civilians, who learn, at very early age, basic usage of swords and bows, "
"so that they can defend themselves, or their homes, in times of need, "
"forming a fairly skilled militia. However, if you are hurling civilians at "
"your foes, you're clearly out of superior forces."
msgstr ""
"エルフは生来戦いを好まず、彼らの人口の大部分は、民間人によって構成されていま"
"す。そして、必要な時には自分達自身と彼らの家を守れるよう、非常に若い時から剣"
"と弓の基本的な使い方を学び、かなり熟練した民兵を形成します。とは言え、民間人"
"を敵にぶつけるならば、あなたは明らかに不可抗力から逸脱しています。"

#. [attack]: type=pierce
#: Invasion_from_the_Unknown/units/elves-wood/Civilian.cfg:34
#: Invasion_from_the_Unknown/units/humans/Chaos_Longbowman.cfg:36
#: Invasion_from_the_Unknown/units/humans/Chaos_Longbowman_Heavy.cfg:37
#: Invasion_from_the_Unknown/units/humans/Chaos_Bowman.cfg:38
msgid "bow"
msgstr "弓"

#. [female]
#: Invasion_from_the_Unknown/units/elves-wood/Civilian.cfg:139
msgid "female^Elvish Civilian"
msgstr "エルフの市民"

#. [unit_type]: id=Elvish Hunter, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Hunter.cfg:5
msgid "Elvish Hunter"
msgstr "エルフの猟師"

# oponents→opponents
#. [unit_type]: id=Elvish Hunter, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Hunter.cfg:31
msgid ""
"The elvish militia is mainly composed of civilians who have dropped their "
"bows in favour of entangling unwary oponents using their bolas, and then "
"finish them off with their swords. They are trained to scour the woods, "
"hills and mountains for prey and enemies."
msgstr ""
"エルフの民兵は、弓を捨て投げ縄を使って不注意な敵をもつれさせ、そして剣で止め"
"を刺す事がお気に入りの、民間人で主に構成されます。彼らは、獲物と敵を求めて、"
"森や丘、そして山を捜索するよう訓練されます。"

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/elves-wood/Trapper.cfg:47
#: Invasion_from_the_Unknown/units/elves-wood/Prowler.cfg:51
#: Invasion_from_the_Unknown/units/elves-wood/Hunter.cfg:46
msgid "bolas"
msgstr "投げ縄"

#. [female]
#: Invasion_from_the_Unknown/units/elves-wood/Hunter.cfg:149
msgid "female^Elvish Hunter"
msgstr "エルフの女猟師"

#. [unit_type]: id=Elvish Prowler, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Prowler.cfg:5
msgid "Elvish Prowler"
msgstr "エルフの放浪者"

#. [unit_type]: id=Elvish Prowler, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Prowler.cfg:37
msgid ""
"The best hunters learn to take advantage of their surroundings to attack "
"unwary enemies by surprise. Camouflage is the most frightening ability of "
"these masters of elusive strategies, as an unwary foe could be struck down "
"by them with ease. It has been recorded that entire raiding parties have "
"been decimated by Prowlers, in matter of a few minutes, even seconds.\n"
"\n"
"This is one of the various reasons that the wood elves are respected and "
"feared by most races."
msgstr ""
"最高の猟師は、環境を利用して、油断している敵の不意を突く事を学びます。偽装"
"は、これらの「捕まらない戦略」の達人達の最も驚くべき能力で、油断した敵を容易"
"に倒す事が出来ます。襲撃して来た部隊の全てが、分と言うよりは秒の問題で放浪者"
"達に壊滅させられた記録があります。\n"
"\n"
"これは、森のエルフが大部分の種族に尊敬され、恐れられている様々な理由の内の一"
"つです。"

#. [female]
#: Invasion_from_the_Unknown/units/elves-wood/Prowler.cfg:131
msgid "female^Elvish Prowler"
msgstr "エルフの女放浪者"

#. [unit_type]: id=Elvish Trapper, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Trapper.cfg:5
msgid "Elvish Trapper"
msgstr "エルフの罠猟師"

# oponents→opponents
#. [unit_type]: id=Elvish Trapper, race=elf
#: Invasion_from_the_Unknown/units/elves-wood/Trapper.cfg:33
msgid ""
"Elvish Trappers have increased their expertise on patrolling and defending "
"their bases, having learned the value of confusing their enemies and "
"backstabbing them. These skirmishers have become more skilled with the short "
"sword, having less need of using their bolas to beat their oponents."
msgstr ""
"エルフの罠猟師は、彼らの基地を巡回し、守る事に関する専門技術を向上させ、そし"
"て、敵を混乱させ、背後を襲う事の価値を学びました。これらの散兵は、より短剣に"
"習熟するようになり、敵を倒すために投げ縄を使う必要は、少なくなりました。"

#. [female]
#: Invasion_from_the_Unknown/units/elves-wood/Trapper.cfg:127
msgid "female^Elvish Trapper"
msgstr "エルフの女罠猟師"


# ######################

#. [race]: id=fairy
#: Invasion_from_the_Unknown/units/faeries.cfg:5
msgid "race^Faerie"
msgstr "妖精"

#. [race]: id=fairy
#: Invasion_from_the_Unknown/units/faeries.cfg:6
msgid "race+male^Faerie"
msgstr "妖精"

#. [race]: id=fairy
#: Invasion_from_the_Unknown/units/faeries.cfg:7
msgid "race^Fairies"
msgstr "妖精"

#. [race]: id=fairy
#: Invasion_from_the_Unknown/units/faeries.cfg:8
msgid ""
"Great, dark forests and caves are excellent places for mysterious creatures "
"to live and hide in. Rarely seen, the mischievous fairies are some of the "
"most beautiful beings who inhabit those parts. Their protective attitude "
"towards nature make them friends of the elves who often share their "
"territory, but their whimsical personality and control over the fire element "
"are characteristics that any creature foreign to their forests should fear "
"and respect."
msgstr ""

#. [unit_type]: id=Faerie Dryad, race=fairy
#: Invasion_from_the_Unknown/units/fairies/Dryad.cfg:5
msgid "Dryad"
msgstr "木の精"

# afinity→affinity
#. [unit_type]: id=Faerie Dryad, race=fairy
#: Invasion_from_the_Unknown/units/fairies/Dryad.cfg:35
msgid ""
"The beautiful nymphs that secretly live in forests have been named Dryads, "
"because of their afinity with vegetation. These faerie beings are beautiful "
"enough to often fool enemies, who mistake them for innocent ladies, until "
"they see themselves being consumed with their mystic fire. This is yet "
"another reason to avoid entering elvish territory without permission."
msgstr ""
"森の中に密かに住んでいる精霊は、植物との密接な関係から、木の精と名付けられま"
"した。これらの妖精は、敵がしばしば自分自身が神秘の炎で焼き尽くされるのを見る"
"まで、無垢な乙女と間違え、騙されるほどに美しいです。これは、許可無しにエルフ"
"の領地に入る事を避ける、さらに別の理由です。"

#. [attack]: type=fire
#: Invasion_from_the_Unknown/units/fairies/Spirit.cfg:45
#: Invasion_from_the_Unknown/units/fairies/Fire.cfg:31
#: Invasion_from_the_Unknown/units/fairies/Sprite.cfg:30
#: Invasion_from_the_Unknown/units/fairies/Dryad.cfg:41
msgid "fire aura"
msgstr "炎のオーラ"

#. [attack]: type=fire
#: Invasion_from_the_Unknown/units/fairies/Spirit.cfg:57
#: Invasion_from_the_Unknown/units/fairies/elynia/Sylvan_Warden.cfg:67
#: Invasion_from_the_Unknown/units/fairies/Fire.cfg:40
#: Invasion_from_the_Unknown/units/fairies/Sprite.cfg:39
#: Invasion_from_the_Unknown/units/fairies/Dryad.cfg:50
msgid "mystic fire"
msgstr "神秘の炎"

#. [unit_type]: id=Fire Faerie, race=fairy
#: Invasion_from_the_Unknown/units/fairies/Fire.cfg:5
msgid "Fire Faerie"
msgstr "炎の妖精"

#. [unit_type]: id=Fire Faerie, race=fairy
#: Invasion_from_the_Unknown/units/fairies/Fire.cfg:25
msgid ""
"Faeries are rarely seen in a battlefield, as they are usually pacific "
"creatures when not disturbed. And they are rarely disturbed, as most races "
"know already what can the consequences be, if they dare defy a faerie, thus "
"choosing to respect them and their homes. However, it is said that in times "
"of war and great need they can become powerful allies to those who protect "
"nature as much as they do. And the best race for that purpose are the forest "
"elves.\n"
"\n"
"The most experienced faeries have developed a fearsome mastery of the fire "
"element, which they can use to throw powerful fireballs to their oponents at "
"long range, or to burn them at close range with a single touch of their "
"hands. It is said that their very bodies start to burn, eventually leading "
"them to become non-corporeal spirits of nature, made of pure fire."
msgstr ""
"妖精は、邪魔さえ入らなければ普通は平和的な生き物なので、戦場では滅多に見られ"
"ません。そして大部分の種族は、敢えて妖精に逆らっても、結局は彼らと彼らの家を"
"尊重する事を選ぶ結果になる事を既に知っているので、彼らは滅多に邪魔されませ"
"ん。しかしながら、戦争や非常な必要性がある時には、彼らは彼らがそうするのと同"
"じ位自然を守る者達の、強力な同盟者となる事が出来ると言われています。そして、"
"その目的のための最高の種族が森のエルフ達です。\n"
"\n"
"最も経験豊富な妖精達は、強力な火の玉を遠距離から彼らの敵に投げつけたり、ある"
"いは近距離では、彼らが一瞬手を触れるだけで敵を燃え上がらせたりするために火の"
"元素を使う事が出来る、恐ろしい支配権を持つようになりました。彼らの、正に体が"
"燃え始め、やがては、純粋な炎で創られた、非肉体的な自然の妖精になると言われて"
"います。"

#. [unit_type]: id=Faerie Spirit, race=fairy
#: Invasion_from_the_Unknown/units/fairies/Spirit.cfg:5
msgid "Forest Spirit"
msgstr "森の妖精"

#. [unit_type]: id=Faerie Spirit, race=fairy
#: Invasion_from_the_Unknown/units/fairies/Spirit.cfg:39
msgid ""
"Faeries may eventually become one with the fire element, turning into "
"spirits of flame and might, which they will use to relentlessly protect the "
"forests they inhabit or people to which they have swore allegiance. However, "
"seeing one of these spirits is more rare than stumbling upon a Wose, even "
"for elves."
msgstr ""
"結局の所妖精達は、火の元素によって炎の精に変わり、彼らが住む森や、彼らが忠誠"
"を誓った人々を容赦なく守るために使う力によって一つになるのかもしれません。と"
"は言え、この妖精を目撃するのは、エルフにとってさえウーズを偶然発見するよりも"
"稀な事です。"

#. [unit_type]: id=Faerie Sprite, race=fairy
#: Invasion_from_the_Unknown/units/fairies/Sprite.cfg:5
msgid "Sprite"
msgstr "妖精"

#. [unit_type]: id=Faerie Sprite, race=fairy
#: Invasion_from_the_Unknown/units/fairies/Sprite.cfg:24
msgid ""
"Mischievous in nature, these fiery fairies are pranksters at heart, with a "
"sense of humor that is often called nymph-like. While their command of the "
"fire element remains a mystery, it has been rumored that these fairies are "
"cousins to the imp.  However, their protective attitude of nature and "
"whimsical personality make them fast friends to the elves."
msgstr ""
"これら火の妖精達は、しばしばニンフの様だと言われるユーモアのセンスを持った、"
"生まれながらに腕白で、心底からのいたずら者です。火の元素に対する彼らの支配権"
"が謎のまま残されていた間、これらの妖精達は子鬼の親類だと噂されていました。し"
"かしながら、自然に対する保護的な態度と気まぐれな性格は、彼らをエルフの忠実な"
"友人にします。"

#. [unit_type]: id=Lady of Light, race=fairy
#: Invasion_from_the_Unknown/units/fairies/elynia/Lady_of_Light.cfg:6
msgid "female^Lady of Light"
msgstr "光の淑女"

#. [unit_type]: id=Lady of Light, race=fairy
#: Invasion_from_the_Unknown/units/fairies/elynia/Lady_of_Light.cfg:34
#, fuzzy
msgid ""
"Unknown origins and paths led this sylvan nymph, who presumably was a common "
"elven lady in the past, to gain a mysterious power capable of keeping the "
"balance between Light and Darkness in this world. Actually, nobody is sure "
"whether she always had this power or not.\n"
"\n"
"She has been known under many names given by different races, including the "
"Sylvan Essence, the Source of Light, the Lady of Light and Eloh.\n"
"\n"
"Very little is what common people know about her true source of power, which "
"relies in the Union of the Darkness and Light in a single, balanced power. "
"However, she has no ability herself to control the powers of darkness, yet "
"she controls the Light at such point that her skin shines with it; this "
"suggests she needs the support of someone else to call upon the Union. That "
"was, according to an ancient elvish legend, what vanquished the greatest -up "
"to now- evil from this world."
msgstr ""
"不明な発端と経過がこの森の少女を導き、この世界で光と闇の間の平衡を保つ事の出"
"来る不思議な力を得るまで、彼女は昔は普通のエルフの女性であったと思われます。"
"実際彼女に常にこの力があったのかどうかはっきりと知る者は一人もいません。\n"
"\n"
"それでも、彼女は全ての自然、特に森林の永遠の庇護者です。そこでは彼女は植物自"
"身の様に生きます。それ故に彼女は異なる種族によって、森の精、光の源、光の淑"
"女、そして Eloh を含む、様々な名前で知られていました。しかしながら、現在、長"
"い月日 ─ 数世紀 ─ を地下で眠って費やしたため、彼女の力の大部分は使えません。"
"したがって、それらを学び取り戻すためには、瞑想と経験が必要になるでしょう。\n"
"\n"
"彼女の力の本当の源が、闇と光の同盟による、たった一つの平衡した力に依存してい"
"る事について、普通の人々が知っている事はほんの僅かです。しかしながら、彼女自"
"身は、闇の力を制御する能力を持っていません。それでも彼女は肌を輝かせるなどの"
"点で、光を支配してはいます。これは、彼女が同盟を呼び起こすために、他の誰かの"
"支えを必要としている事を示唆します。古のエルフの伝説によれば、それは、この世"
"界の ─ これまでの所では ─ 最も巨大な邪悪に打ち勝ったと言う事です。"

# ######################

#. [unit_type]: id=Sylvan Warden, race=fairy
#: Invasion_from_the_Unknown/units/fairies/elynia/Sylvan_Warden.cfg:6
#, fuzzy
msgid "female^Sylvan Warden"
msgstr "森の妖精"

#. [unit_type]: id=Sylvan Warden, race=fairy
#: Invasion_from_the_Unknown/units/fairies/elynia/Sylvan_Warden.cfg:26
#, fuzzy
msgid ""
"Although she is more known for the power of the Union which she formerly "
"wielded, her mastery of faerie magic is great enough to compensate the loss. "
"She is guardian of the forests, and will do anything to stop those who dare "
"disturb peace on them."
msgstr ""
"彼女は、以前に振るい、そして手放した同盟の力によってよりよく知られているとは"
"言え、彼女の熟達した妖精の魔法は、損失を補うのに十分な程偉大です。彼女は自然"
"環境の庇護者であり、それらの平和を敢えて乱す者を止めるためになら、何でもする"
"でしょう。"

#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:8
msgid "elynia_glamour+female^Falcon"
msgstr ""

#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:17
msgid "It is as majestic as a falcon, yet not a falcon."
msgstr "隼と同じ位堂々としているけれど、隼ではありません。"

#. [attack]: type=pierce
#. [attack]: type,range=pierce,melee
#. [attack]: type=blade
#: Invasion_from_the_Unknown/units/shaxthal/Thunderbird.cfg:31
#: Invasion_from_the_Unknown/units/shaxthal/Razorbird.cfg:31
#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:22
#: Invasion_from_the_Unknown/units/monsters/NPC_Crow.cfg:26
#: Invasion_from_the_Unknown/units/monsters/NPC_Falcon.cfg:25
msgid "beak"
msgstr "嘴"

#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:82
msgid "elynia_glamour+female^Rabbit"
msgstr ""

#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:91
msgid "It may look like a mighty rabbit, but it isn't."
msgstr "素晴らしい兎の様に見えるかも知れないけれど、そうではありません。"

#. [attack]: type,range=pierce,melee
#. [attack]: type=pierce
#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:96
#: Invasion_from_the_Unknown/units/monsters/NPC_Rabbit.cfg:27
msgid "incisors"
msgstr "門歯"

#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:118
msgid "elynia_glamour+female^Imp"
msgstr ""

#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:126
#, fuzzy
msgid "It may look like a treacherous Imp, but it isn't."
msgstr "子鬼の様に見えるかも知れないけれど、そうではありません。"

#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:171
msgid "elynia_glamour+female^Tiger"
msgstr ""

#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:180
msgid "It may look like a Tiger, but it isn't."
msgstr "虎の様に見えるかも知れないけれど、そうではありません。"

#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:254
msgid "elynia_glamour+female^Shaxthal Drone"
msgstr ""

#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:263
msgid "It may look like a Shaxthal Drone, but it isn't."
msgstr "Shaxthal の無人機の様に見えるかも知れないけれど、そうではありません。"

#. [attack]: type=impact
#. [attack]: type,range=impact,ranged
#: Invasion_from_the_Unknown/units/shaxthal/Drone_Runner.cfg:47
#: Invasion_from_the_Unknown/units/shaxthal/Drone.cfg:56
#: Invasion_from_the_Unknown/units/shaxthal/Drone_Protector.cfg:45
#: Invasion_from_the_Unknown/units/shaxthal/Drone_Sentry.cfg:56
#: Invasion_from_the_Unknown/units/shaxthal/Drone_Assault.cfg:49
#: Invasion_from_the_Unknown/units/fairies/elynia/glamour-variations/_final.cfg:287
msgid "energy shock"
msgstr "エネルギー衝撃"

#. [unit_type]: id=Steppe Flanker, race=goblin
#: Invasion_from_the_Unknown/units/goblins-steppe/Flanker.cfg:5
msgid "Steppe Flanker"
msgstr ""

#. [unit_type]: id=Steppe Flanker, race=goblin
#: Invasion_from_the_Unknown/units/goblins-steppe/Flanker.cfg:19
msgid ""
"Some goblins have discovered that the skills gained on the hunt can be put "
"to use on the battlefield. While goblins are not overly welcome among the "
"raiding parties, they are undeniably useful and so their presence is "
"tolerated, if grudgingly."
msgstr ""

#. [attack]: type=pierce
#: Invasion_from_the_Unknown/units/goblins-steppe/Striker.cfg:39
#: Invasion_from_the_Unknown/units/goblins-steppe/Hunter.cfg:33
#: Invasion_from_the_Unknown/units/goblins-steppe/Flanker.cfg:33
msgid "harpoon"
msgstr ""

#. [unit_type]: id=Steppe Hunter, race=goblin
#: Invasion_from_the_Unknown/units/goblins-steppe/Hunter.cfg:5
msgid "Steppe Hunter"
msgstr ""

#. [unit_type]: id=Steppe Hunter, race=goblin
#: Invasion_from_the_Unknown/units/goblins-steppe/Hunter.cfg:19
msgid ""
"The cruel life on the steppes tends to weed out the weak early on and harden "
"those that remain. For this reason goblins are nowhere near as common on the "
"steppe as they are elsewhere. Those that do survive often make themselves "
"useful as scouts or scavengers. In hunting parties they specialise in the "
"use of barbed harpoons to lame prey, allowing an easier kill for their "
"larger orcish bretheren."
msgstr ""

#. [unit_type]: id=Steppe Striker, race=goblin
#: Invasion_from_the_Unknown/units/goblins-steppe/Striker.cfg:5
msgid "Steppe Striker"
msgstr ""

#. [unit_type]: id=Steppe Striker, race=goblin
#: Invasion_from_the_Unknown/units/goblins-steppe/Striker.cfg:22
msgid ""
"Rather then weaken foes for others to finish off, Strikers seek the killing "
"blow themselves. However they do not possess the physique to survive long in "
"a straight fight. Instead they dart around the main fracas, seeking to "
"surprise distracted enemies."
msgstr ""

#. [unit_type]: id=Sleeping Gryphon, race=gryphon
#: Invasion_from_the_Unknown/units/gryphons/Sleeping.cfg:5
msgid "Sleeping Gryphon"
msgstr ""

# ######################

#. [race]: id=aragwaith
#: Invasion_from_the_Unknown/units/humans.cfg:6
msgid "race^Aragwaith"
msgstr "アラグウェイシ族"

#. [race]: id=aragwaith
#: Invasion_from_the_Unknown/units/humans.cfg:7
msgid "race+female^Aragwaith"
msgstr "アラグウェイシ族"

#. [race]: id=aragwaith
#: Invasion_from_the_Unknown/units/humans.cfg:8
msgid "race^Aragwaithi"
msgstr "アラグウェイシ族"

#. [race]: id=aragwaith
#: Invasion_from_the_Unknown/units/humans.cfg:16
msgid ""
"During most of the Golden Age, the humans who inhabited the Great Continent "
"were mostly Wesnothians, divided across various territories such as the "
"Northlands, Elensefar and the kingdom of Wesnoth itself. However, there was "
"once a time of great strife during which a new race of humans started to "
"appear from nowhere. They were the 'Aragwaithi', which meant 'noble' in "
"their native language.\n"
"\n"
"It has been since then rumored that they came from the Vast Sea to settle in "
"Wesnoth. They mostly lived as mercenaries in that time, until the Fall. "
"After that, they supposedly moved to the northmost lands of the Continent, "
"were the sands could not reach, and the green could survive.\n"
"\n"
"Albeit being humans, many of their customs and racial features are "
"incredibly different to the standards, to the point it puts them close to "
"elves in terms of their dexterity with bows. Their wisemen have a mastery of "
"magic not to be underestimated in the battlefield, for it has surprised and "
"overseded the best magi often."
msgstr ""
"黄金時代の殆どの期間、巨大な大陸に居住する人間は、北部や Elensefar、Wesnoth "
"王国自体など、様々な地域に分かれてはいましたが、大部分が Wesnoth 人でした。と"
"は言え、新しい人間の一族がどこからともなく現れ始めた、大きな争いの時期が以前"
"にありました。彼らが「アラグウェイシ」であり、彼ら自身の言葉で、「高貴な者」"
"を意味します。\n"
"\n"
"その時以来、彼らは Wesnoth に住み着くために、広大な海から来たのだと噂されてい"
"ます。「破滅」までのその時代、彼らは大部分を、傭兵として暮らしていました。そ"
"の後、彼らは砂漠化が及ばず、緑が生き残る事の出来た、大陸の最北部へ移動したと"
"言われています。\n"
"\n"
"実在する人間であるにも関わらず、彼らの習慣や人種的特徴の多くは、信じられない"
"程に標準と異なっていて、肝心なのは、弓矢に関する器用さという面で、彼らはエル"
"フの近くに置かれると言う点です。彼らの賢者達は、戦場で過小評価されない程、魔"
"法に熟達しています。しばしば最高の魔法使いを驚かし、譲らなかったために。"

#. [unit_type]: id=Aragwaith Ancient Banner, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Ancient_Banner.cfg:5
msgid "Ancient Banner"
msgstr ""

#. [unit_type]: id=Aragwaith Archer, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Archer.cfg:5
msgid "Archer"
msgstr ""

#. [unit_type]: id=Aragwaith Archer, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Archer.cfg:19
msgid ""
"The Aragwaithi are a noble people, fragile in body, but their training makes "
"them among the more deadly denizens of this world. Their archers are no "
"exception. Their skills with a bow are comparable to those of some elves, "
"and they are remarkably quick with their daggers."
msgstr ""

#. [unit_type]: id=Aragwaith Captain, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Captain.cfg:5
msgid "Captain"
msgstr ""

# #: frozen_hell.cfg:133 frozen_hell.cfg:134 frozen_hell.cfg:135
# msgid "Shaxthal Wyrm"
# msgstr ""
#. [unit_type]: id=Aragwaith Eagle Master, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Eagle_Master.cfg:5
#, fuzzy
msgid "Eagle Master"
msgstr "影の主"

#. [unit_type]: id=Aragwaith Eagle Master, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Eagle_Master.cfg:20
msgid ""
"With experience, Eagle riders become more skilled and the relation with "
"their winged friend become so strong that they act as one. As Eagle masters, "
"they no longer need to give orders to their mounts, those anticipate them."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Eagle_Rider.cfg:37
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Eagle_Master.cfg:38
msgid "prey crush"
msgstr ""

#. [unit_type]: id=Aragwaith Eagle Rider, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Eagle_Rider.cfg:5
msgid "Eagle Rider"
msgstr ""

#. [unit_type]: id=Aragwaith Eagle Rider, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Eagle_Rider.cfg:20
msgid ""
"Some Aragwaithi youths take young eagles as a pet. These are not the common "
"eagles, but a race of noble, giant birds of prey. When they are grown "
"enough, they usually willing to serve as a mount for their best friend, and "
"their young mates learn the art of riding these giant birds."
msgstr ""

#. [unit_type]: id=Aragwaith Flagbearer, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Flagbearer.cfg:5
#, fuzzy
msgid "Flagbearer"
msgstr "槍運び"

#. [unit_type]: id=Aragwaith Greatbow, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Greatbow.cfg:5
msgid "Greatbow"
msgstr ""

#. [unit_type]: id=Aragwaith Greatbow, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Greatbow.cfg:20
msgid ""
"Finally moving on from the dirk and dagger to the sword, the Greatbow is "
"superior to the Strongbow in melee combat, but not as powerful as the "
"Slayer. Their bow, however, is a masterpiece of military design. Several "
"months are spent crafting a single bow, and each bow is crafted by the user, "
"to his individual specifications. Due to the incredible strength required to "
"pull these bows, anyone but the crafter who attempts to draw it could suffer "
"serious injury."
msgstr ""

#. [unit_type]: id=Aragwaith Guard, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Guard.cfg:5
#, fuzzy
msgid "Guard"
msgstr "死の衛兵"

#. [unit_type]: id=Aragwaith Guard, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Guard.cfg:23
msgid ""
"Chosen from the toughest Swordsmen, Guards willingly forgo some of thier "
"mobility for the advantages of armor. Whether in ceremonial posts during "
"peace, or on the battlefield in times of war, their role is always the same: "
"defending the Warlock nobilty."
msgstr ""

#. [unit_type]: id=Aragwaith Guardian, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Guardian.cfg:5
#, fuzzy
msgid "Guardian"
msgstr "金属の監視者"

#. [unit_type]: id=Aragwaith Lancer, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Lancer.cfg:5
#, fuzzy
msgid "Lancer"
msgstr "隊長？"

#. [unit_type]: id=Aragwaith Longswordsman, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Longswordsman.cfg:5
#, fuzzy
msgid "Longswordsman"
msgstr "剣士"

#. [unit_type]: id=Aragwaith Longswordsman, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Longswordsman.cfg:18
msgid ""
"While Aragwaithi Swordsmen seem uncannily skilled to blade-wielders of other "
"races, the Aragwaithi reserve their own admiration for Longswordsmen. These "
"warriors have become so adept at the arts of thrust and parry that they have "
"adopted a longer blade than the Swordsmen, yet they are able to wield it "
"with equal grace and skill."
msgstr ""

#. [attack]: type=blade
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Swordmaster.cfg:78
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Longswordsman.cfg:41
#, fuzzy
msgid "long sword"
msgstr "剣"

#. [unit_type]: id=Aragwaith Pikeman, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Pikeman.cfg:5
msgid "Pikeman"
msgstr ""

#. [unit_type]: id=Aragwaith Scout, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Scout.cfg:5
msgid "Scout"
msgstr ""

# #: 07_The_Elf_and_Goliath.cfg:255
# msgid "Kyra"
# msgstr ""
# #: 07_The_Elf_and_Goliath.cfg:266
# msgid "Zilla"
# msgstr ""
# #: 07_The_Elf_and_Goliath.cfg:277
# msgid "Kairus"
# msgstr ""
#. [unit_type]: id=Aragwaith Shield Guard, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Shield_Guard.cfg:5
#, fuzzy
msgid "Shield Guard"
msgstr "室内警備"

#. [unit_type]: id=Aragwaith Shield Guard, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Shield_Guard.cfg:24
msgid ""
"These warriors wear the old shields of their ancients. These ancients could "
"hold the line in the great battles until the reinforcements arrived, but "
"they paid a high price, not many survived the battle and many others died "
"through their strong wounds. Now only the best warriors are allowed to carry "
"these ancient shields to remind the world and to honor these brave man and "
"their sacrifice."
msgstr ""

#. [unit_type]: id=Aragwaith Silver Shield, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Silver_Shield.cfg:5
#, fuzzy
msgid "Silver Shield"
msgstr "巣の見張り"

#. [unit_type]: id=Aragwaith Slayer, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Slayer.cfg:7
msgid "Slayer"
msgstr ""

#. [unit_type]: id=Aragwaith Slayer, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Slayer.cfg:22
msgid ""
"While improving only marginally on the power of their bow, the Slayer "
"abandons the blade in favor of training with a glaive, improving his skills "
"in hand-to-hand combat. He is not as rugged as others of comparable skill, "
"but far deadlier."
msgstr ""

#. [attack]: type=blade
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Slayer.cfg:28
msgid "glaive"
msgstr ""

#. [unit_type]: id=Aragwaith Sorcerer, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Sorcerer.cfg:5
#, fuzzy
msgid "Sorcerer"
msgstr "槍運び"

#. [unit_type]: id=Aragwaith Sorcerer, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Sorcerer.cfg:20
msgid ""
"The mighty Aragwaith Sorcerers are gracile like wind. They can confuse their "
"oponents by standing in fron of them, seemingly defenseless; after the "
"attacker hits, they notice their victim is behind them, ready to perform his "
"own killing strike. On the battlefield these sorcerers are fearsome enemies; "
"even their comrades keep an eye on them, carefully, from a safe distance. "
"And so it happens that even the Royal orders of Wesnothian magi treat these "
"noble lores with respect and caution."
msgstr ""

#. [female]
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Sorcerer.cfg:95
#, fuzzy
msgid "female^Sorceress"
msgstr "装甲された"

#. [female]
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Sorcerer.cfg:98
msgid ""
"The mighty Aragwaith Sorceresses are gracile like wind. They can confuse "
"their oponents by standing in fron of them, seemingly defenseless; after the "
"attacker hits, they notice their victim is behind them, ready to perform her "
"own killing strike. On the battlefield these sorceresses are fearsome "
"enemies; even their comrades keep an eye on them, carefully, from a safe "
"distance. And so it happens that even the Royal orders of Wesnothian magi "
"treat these noble lores with respect and caution."
msgstr ""

#. [unit_type]: id=Aragwaith Spearman, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Spearman.cfg:5
#, fuzzy
msgid "Spearman"
msgstr "槍運び"

#. [unit_type]: id=Aragwaith Spearman, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Spearman.cfg:19
msgid ""
"The less dextrous and stronger Aragwaith take up the spear. Useful in "
"hunting, this weapon is also deadly on the battlefield. Many impetuous "
"knights have found themselves or their mounts impaled on the point of an "
"Aragwaithi spear."
msgstr ""

#. [unit_type]: id=Aragwaith Strongbow, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Strongbow.cfg:5
msgid "Strongbow"
msgstr "強弓兵"

#. [unit_type]: id=Aragwaith Strongbow, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Strongbow.cfg:42
msgid ""
"By wielding a stronger bow and training almost constantly, the Aragwaith "
"Strongbow fires a far deadlier shot than the average archer. Their dirks are "
"longer than the daggers used by the typical archer, and they wield them far "
"more effectively."
msgstr ""

#. [unit_type]: id=Aragwaith Swordmaster, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Swordmaster.cfg:5
#, fuzzy
msgid "Swordmaster"
msgstr "剣士"

#. [unit_type]: id=Aragwaith Swordmaster, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Swordmaster.cfg:21
msgid ""
"Swordmasters do not get their title from one day to another. They have "
"endured years of rigorous Aragwaithi military training, and survived many "
"ferocious battles. Their skill with their blades is spoken of with awe among "
"those few foes who have witnessed it - and lived.\n"
"\n"
"Having earned their title, Swordmasters take responsibility for instructing "
"the young, passing by generation on generation the proud Aragwaithi martial "
"traditions."
msgstr ""

#. [unit_type]: id=Aragwaith Swordsman, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Swordsman.cfg:5
msgid "Swordsman"
msgstr "剣士"

#. [unit_type]: id=Aragwaith Swordsman, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Swordsman.cfg:19
msgid ""
"While the Aragwaithi are slight of body, they are also fast and nimble. "
"These abilites, coupled with the intensive training given to the Agarwaithi "
"military, make for superb swordsmen. Swordsmen are clad in light chain mail "
"- the better to resist the blades of their enemies."
msgstr ""

#. [unit_type]: id=Aragwaith Warlock, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Warlock.cfg:5
msgid "Warlock"
msgstr ""

#. [unit_type]: id=Aragwaith Warlock, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Warlock.cfg:23
msgid ""
"The magically inclined ones among the Aragwaith recieve not only the martial "
"training so common in Aragwaithi society, but also in the art of healing, "
"and of course in magic. Wielding powerful fire, competent with their staves, "
"possessing a healing touch, Warlocks are the noblest of a noble people."
msgstr ""

#. [female]
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Warlock.cfg:105
#, fuzzy
msgid "female^Warlock"
msgstr "装甲された"

#. [unit_type]: id=Aragwaith Wizard, race=aragwaith
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Wizard.cfg:5
msgid "Wizard"
msgstr ""

#. [female]
#: Invasion_from_the_Unknown/units/humans/Aragwaith_Wizard.cfg:102
#, fuzzy
msgid "female^Wizard"
msgstr "装甲された"

#. [unit_type]: id=Chaos Bowman, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Bowman.cfg:5
msgid "Chaos Bowman"
msgstr ""

#. [unit_type]: id=Chaos Bowman, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Bowman.cfg:25
msgid ""
"The backbones of most armies are soldiers capable of using ranged weapons of "
"sorts. The bow is the cheapest, yet effective, weapon that a military can "
"afford for beginners in their lines. Bowmen are usually given a short sword "
"to defend themselves if that should ever be necessary; they are instructed "
"not to engage enemies in close combat.\n"
"\n"
"Bowmen serving the forces of Chaos are trained for moving and attacking "
"covered by the black shroud of night. This causes great difficulty to most "
"adversaries, as they are often adapted to fight under the light of the two "
"suns, over the sands; their lack of protection against the freezing cold of "
"night is also an advantage for Chaos Bowmen."
msgstr ""

#. [attack]: type=blade
#: Invasion_from_the_Unknown/units/humans/Chaos_Bowman.cfg:29
#, fuzzy
msgid "short sword"
msgstr "剣"

#. [unit_type]: id=Chaos Cataphract, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Cataphract.cfg:5
msgid "Cataphract"
msgstr ""

#. [unit_type]: id=Chaos Cataphract, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Cataphract.cfg:20
msgid ""
"At the zenith of their career, mounted soldiers of Chaos go through unknown "
"rituals and are ascended to the top of the hierarchy. They seem to have "
"become, as their mounts, living, blood-thirsty killer machines. Although "
"just respectable soldiers on their own, a few groups of Cataphracts at night "
"are certainly enough to take over a large town."
msgstr ""

#. [attack]: type=blade
#: Invasion_from_the_Unknown/units/humans/Chaos_Raider.cfg:40
#: Invasion_from_the_Unknown/units/humans/Chaos_Cataphract.cfg:33
#: Invasion_from_the_Unknown/units/humans/Chaos_Longbowman.cfg:27
#: Invasion_from_the_Unknown/units/humans/Chaos_Cavalier.cfg:34
#: Invasion_from_the_Unknown/units/humans/Chaos_Longbowman_Heavy.cfg:28
msgid "sword"
msgstr "剣"

#. [attack]: type=pierce
#: Invasion_from_the_Unknown/units/humans/Chaos_Cataphract.cfg:42
#: Invasion_from_the_Unknown/units/humans/Chaos_Cavalier.cfg:43
msgid "crossbow"
msgstr ""

#. [unit_type]: id=Chaos Cavalier, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Cavalier.cfg:5
#, fuzzy
msgid "Chaos Cavalier"
msgstr "混沌の侵略者"

#. [unit_type]: id=Chaos Cavalier, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Cavalier.cfg:21
msgid ""
"With time, Chaos Raiders are ascended to higher ranks of the military, given "
"better weapons, armor and mount. The mount plays an essential role in the "
"effectiveness of these units. Horses are, by nature, prone to be scared in "
"the battlefield; when this occurs, the soldier mounting it is usually "
"injured or killed by the confused animal.\n"
"\n"
"The mounts used by Chaos Cavaliers, however, are not known to have ever "
"reacted in such ways to the battle action. Their behavior suggests that they "
"have been well trained for the horrors they face. Another possibility is "
"that they are simply possessed by some demonic force, as are many other "
"creatures under the control of these men."
msgstr ""

#. [unit_type]: id=Chaos Crossbowman, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Crossbowman.cfg:5
msgid "Crossbowman"
msgstr ""

#. [unit_type]: id=Chaos Crossbowman, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Crossbowman.cfg:27
msgid ""
"Unlike their comrades, the Chaos Longbowmen, who only seek greater power "
"with their bows, these archers decide to seek power in a more balanced "
"fashion. Due to this, they are trained to be adept with both their axes and "
"their crossbows.\n"
"\n"
"Such training results in a warrior adept with fighting at both close and "
"ranged combat, and are especially dangerous at night, due to the fact that "
"they were trained to fight in the freezing night."
msgstr ""

#. [unit_type]: id=Chaos Advanced Crossbowman, race=human, description=FIXME
#: Invasion_from_the_Unknown/units/humans/Chaos_Crossbowman_Advanced.cfg:5
msgid "Advanced Crossbowman"
msgstr ""

#. [unit_type]: id=Dark Knight, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Dark_Knight.cfg:5
msgid "Knight of Chaos"
msgstr ""

#. [unit_type]: id=Dark Knight, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Dark_Knight.cfg:24
msgid ""
"Tougher than the average Chaos follower, the Dark Knight attempts to confuse "
"it's opponent by wielding a different weapon in each hand. He lets his style "
"on combat alter depending on the situation, which makes him a tough warrior "
"to fight."
msgstr ""

#. [unit_type]: id=Doom Guard, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Doom_Guard.cfg:5
msgid "Doom Guard"
msgstr "死の衛兵"

#. [unit_type]: id=Doom Guard, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Doom_Guard.cfg:21
msgid ""
"Demons know well that the only thing which can stop a tidal wave is a "
"powerful wall. Doom Guards are such a wall, made of living flesh and steel. "
"Devoid of bloodlust, their aggression is changed into fanatic loyalty. Doom "
"Guards are not the ones to fight, they are the ones to stand against every "
"possible enemy, until they are wounded enough to die instantly."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/humans/Chaos_Hell_Guardian.cfg:36
#: Invasion_from_the_Unknown/units/humans/Chaos_Doom_Guard.cfg:35
#, fuzzy
msgid "shield"
msgstr "回復した"

#. [unit_type]: id=Chaos Headhunter, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Headhunter.cfg:5
msgid "Headhunter"
msgstr ""

#. [unit_type]: id=Chaos Headhunter, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Headhunter.cfg:27
msgid ""
"The Chaos Hordes rely heavily on the appeal of their philosophy to attract "
"more practitioners and recruit new adepts. Some of those adepts do not have "
"the magic skills to join the Invoker orders, but instead are used as "
"messengers of doom. These warriors are given a club, a small supply of "
"javelins, and freedom from the burden of their souls via the darkest arts "
"known only by the demonic masters. They are then sent to spread fear and "
"despair amongst their victims, decimating their defenses before the demons "
"are unleashed and sent to finish the job. Their fanaticism leads them to "
"eschew any form of proper defense, leaving them rather weak and vulnerable, "
"but it also incites them to kill their opponents even if that would mean "
"their own death."
msgstr ""

#. [unit_type]: id=Hell Guardian, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Hell_Guardian.cfg:5
#, fuzzy
msgid "Hell Guardian"
msgstr "金属の監視者"

#. [unit_type]: id=Hell Guardian, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Hell_Guardian.cfg:22
msgid ""
"Only the toughest of armorers are worthy of the most effective armors and "
"weapons, forged by the best demonic blacksmiths, and blessed by unlawful "
"magic. It is said that they could stand against an avalanche with ease, if "
"they were commanded to do so."
msgstr ""

#. [unit_type]: id=Hell Overlord, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Hell_Overlord.cfg:5
msgid "Overlord"
msgstr ""

#. [unit_type]: id=Hell Overlord, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Hell_Overlord.cfg:23
msgid ""
"Gigantic warriors, completely armored and masked - to the point it is oft "
"doubted whether there is a living being inside that armor - are the main "
"commanders of Chaos, attack forces and defensive groups by equal. Their "
"almost mechanical acts and thirst of blood suggests that their souls have "
"been completely removed, turning their bodies into killing machines, fiercer "
"and tougher than the infamous orcs, who are instead compared to puppies "
"against these overlords."
msgstr ""

#. [unit_type]: id=Chaos Invader, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Invader.cfg:5
msgid "Chaos Invader"
msgstr "混沌の侵略者"

#. [unit_type]: id=Chaos Invader, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Invader.cfg:28
msgid ""
"Chaos warriors share the common belief that any government and any god is "
"corrupt by default, even before being recruited. This is exactly what their "
"future masters look for, making them easy to win over to dark causes. Driven "
"by these beliefs, they do the bidding of the lords of Chaos, who do not "
"disguise their motives and let their men face the harsh truth."
msgstr ""

#. [unit_type]: id=Chaos Invoker, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Invoker.cfg:5
msgid "Chaos Invoker"
msgstr "混沌の召喚師"

#. [unit_type]: id=Chaos Invoker, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Invoker.cfg:26
msgid ""
"These are dark cultists whose mastery of chaos magic is impressive, called "
"'Chaos Invokers' by their opponents. Often spotted amongst the first line of "
"an attack formation protected by small groups of warriors, these cultists "
"command the vanguard hordes of chaos, seeking the best opportunity to "
"advance in their ranks and become more powerful, willing to rid themselves "
"of their mortal souls in the process."
msgstr ""

#. [attack]: type=arcane
#: Invasion_from_the_Unknown/units/shaxthal/Boss_Warlord.cfg:52
#: Invasion_from_the_Unknown/units/humans/Chaos_Invoker.cfg:47
#: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Magus.cfg:48
#: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Lore.cfg:60
msgid "ethereal blast"
msgstr "霊破"

#. [unit_type]: id=Chaos Lore, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Lore.cfg:5
#, fuzzy
msgid "Chaos Lore"
msgstr "混沌の召喚師"

#. [unit_type]: id=Chaos Lore, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Lore.cfg:27
msgid ""
"The mastery of demons lies in the changing into demon oneself. Chaos Lores "
"are demonic minds entrapped in human body. What is left of human in these "
"creatures are only bodies and memories of invokers and magi, who finally "
"achieved the true power of their lords."
msgstr ""

#. [unit_type]: id=Chaos Magus, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Magus.cfg:5
msgid "Chaos Magus"
msgstr ""

#. [unit_type]: id=Chaos Magus, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Invoker_Magus.cfg:27
msgid ""
"Chaos Magi rally the larger groups of chaos warriors, supporting them with "
"magic. As demonic essence touches chaotic mages, they gain a sharpness of "
"mind and way of thinking that resembles that of demons more than human "
"beings. Trapped between humanity and demon-hood, they seek not to turn back, "
"but aspire to ultimately rid themselves of all mortal bounds, including "
"their vulnerable souls. This mutation process has some important side "
"effects on them; as they turn into demons, their resistance to arcane "
"attacks is gradually reduced to equal that of a true demon."
msgstr ""

#. [unit_type]: id=Chaos Longbowman, race=human, description=FIXME
#: Invasion_from_the_Unknown/units/humans/Chaos_Longbowman.cfg:5
msgid "Chaos Longbowman"
msgstr ""

#. [unit_type]: id=Chaos Heavy Longbowman, race=human, description=FIXME
#: Invasion_from_the_Unknown/units/humans/Chaos_Longbowman_Heavy.cfg:5
msgid "Heavy Longbowman"
msgstr ""

#. [unit_type]: id=Chaos Marauder, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Marauder.cfg:5
msgid "Marauder"
msgstr ""

#. [unit_type]: id=Chaos Marauder, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Marauder.cfg:26
msgid ""
"It is said that experience makes real warriors. Unfortunately, that is true "
"even for the Chaos vanguard forces and their messengers, which usually are "
"not warriors in the beginning. They don't even wield real weapons - except "
"for a club and a few javelines to throw - in that stage of their training, "
"in which many die or get converted into undead, or demons. But the bright "
"ones who get to survive and gain experience become skilled enough to wield "
"an axe. They are still far from mastering the use of battle axes, but that "
"interim level is more than enough to cause trouble, death and destruction on "
"the oponents of Chaos, which is why they are titled the 'Marauders' by "
"survivors to their deadly assaults."
msgstr ""

#. [unit_type]: id=Chaos Raider, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Raider.cfg:5
#, fuzzy
msgid "Chaos Raider"
msgstr "混沌の侵略者"

#. [unit_type]: id=Chaos Raider, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Raider.cfg:20
msgid ""
"These are the most basic mounted soldiers of Chaos. Albeit they do not have "
"great experience, their versatility is of importance; they can serve as "
"scouts, messengers, or even deathly warriors at the vanguard of large hordes."
msgstr ""

#. [unit_type]: id=Chaos Razerman, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Razerman.cfg:5
#, fuzzy
msgid "Chaos Razerman"
msgstr "混沌の侵略者"

#. [unit_type]: id=Chaos Razerman, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Razerman.cfg:28
msgid ""
"Knights of the legions of Chaos seem to take a demon-like delight in tearing "
"apart their victims. This suggests that they no longer have a soul, or that "
"they have been turned into demons already. Nevertheless, this delight and "
"blood lust is the symbol of the philosophy of Chaos, their defining "
"characteristic."
msgstr ""

#. [unit_type]: id=Chaos Soulhunter, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Soulhunter.cfg:5
#, fuzzy
msgid "Soulhunter"
msgstr "エルフの猟師"

#. [unit_type]: id=Chaos Soulhunter, race=human
#: Invasion_from_the_Unknown/units/humans/Chaos_Soulhunter.cfg:29
msgid ""
"The most dreadful part of the training of the messengers of doom is being "
"rid of their souls by their masters. However, the resultant warrior is a mix "
"of endurance, agility, accuracy and skill. Warriors that don't need armor, "
"for they don't fear death at all, and prefer to wear just the necessary "
"clothes and wield a minimal set of weaponry. Although they can be killed "
"with ease by experienced and lucky oponents, the great damage that they can "
"deal before dying is enough to compensate the loss for the Chaos hordes.\n"
"\n"
"Since they have been rid of their souls, it is often rumored that they kill "
"and destroy searching for their lost soul, or for a soul that can replace "
"its place in that empty shell called 'body'. Rumor that gave them the title "
"of 'Soulhunters'."
msgstr ""

#. [attack]: type=blade
#: Invasion_from_the_Unknown/units/humans/Chaos_Soulhunter.cfg:42
#: Invasion_from_the_Unknown/units/orcs-steppe/Khan.cfg:41
msgid "battle axe"
msgstr "戦斧"

#. [attack]: type=pierce
#: Invasion_from_the_Unknown/units/humans/Chaos_Soulhunter.cfg:51
msgid "javelin"
msgstr "投げ槍"

#. [unit_type]: id=Armageddon Imp, race=imps
#: Invasion_from_the_Unknown/units/imps/Armageddon.cfg:5
#, fuzzy
msgid "Armageddon Imp"
msgstr "最終戦争"

#. [unit_type]: id=Armageddon Imp, race=imps
#: Invasion_from_the_Unknown/units/imps/Armageddon.cfg:20
msgid ""
"The rumors about Imps big as a tree have been, unfortunately, confirmed. "
"Never seen before, the Imps of Armageddon are the masterminds of Chaos, and "
"albeit usually hidden at safe distance from the battlefield, they sometimes "
"decide to charge themselves against the unwary enemies, who are nothing but "
"dirt compared to these gigantic beasts. That, and their unnatural strength "
"and endurance, is why their are feared, not only by the opponents of the "
"Chaos Empire, but also by lesser imps and most demons of the same band.\n"
"\n"
"If you ever get to face one of these colossal brutes, escape as soon as "
"possible from the battefield or be known to you that death is certain to "
"arrive."
msgstr ""

#. [attack]: type=blade
#: Invasion_from_the_Unknown/units/imps/Armageddon.cfg:30
msgid "blade of doom"
msgstr ""

#. [attack]: type=pierce
#: Invasion_from_the_Unknown/units/imps/Gutwrencher.cfg:42
#: Invasion_from_the_Unknown/units/imps/Armageddon.cfg:42
msgid "slime spit"
msgstr ""

#. [unit_type]: id=Blood Imp, race=imps
#: Invasion_from_the_Unknown/units/imps/Blood.cfg:5
msgid "Blood Imp"
msgstr ""

#. [unit_type]: id=Blood Imp, race=imps
#: Invasion_from_the_Unknown/units/imps/Blood.cfg:17
msgid ""
"Some Imps grow stronger, bigger and more violent. That leads people to call "
"them 'Blood' Imps. They can even be a menace to an lonely experienced "
"fighter if he or she is alone."
msgstr ""

#. [unit_type]: id=Gutwrencher Imp, race=imps
#: Invasion_from_the_Unknown/units/imps/Gutwrencher.cfg:5
msgid "Gutwrencher Imp"
msgstr ""

#. [unit_type]: id=Gutwrencher Imp, race=imps
#: Invasion_from_the_Unknown/units/imps/Gutwrencher.cfg:21
msgid ""
"It is not usual for an Imp to grow much above the size they had when born, "
"nor to acquire intellect, in any sense. However, the unusual happens, and "
"then it is possible for some of them to grow stronger and smarter in their "
"attacks, to the point that they, instead of being cannon-fodder or suicidal "
"attack force of demons, get to lead small groups of them, not having any "
"armor or weapons other than their natural toughness and brute strength. As "
"they delight in tearing their prey to pieces, they have been titled the "
"'Gutwrenchers' by those who have survived the horrendous event.\n"
"\n"
"With time, they have developed a new dreadful attack weapon: acid slime, "
"which can melt a human, or even orc, in matter of seconds. They spit it "
"towards they victim, wait until it has consumed most of its body, and then "
"finish the job swallowing the remaining flesh and bones. Worse than worse, "
"they can now drain vital energy from their victims at close contact.\n"
"\n"
"Fortunately, abominations such as these are rarely seen in greater numbers. "
"It is also said that there are Imps bigger than a full-grown Troll, but the "
"rumors have not been confirmed... yet."
msgstr ""

#. [unit_type]: id=Imp, race=imps
#: Invasion_from_the_Unknown/units/imps/Imp.cfg:5
msgid "Imp"
msgstr "子鬼"

#. [unit_type]: id=Imp, race=imps
#: Invasion_from_the_Unknown/units/imps/Imp.cfg:18
msgid ""
"Frequently considered lesser relatives of demons, the Imps are often "
"underestimated due to their small size and lack of intellect. It is "
"noteworthy, however, that a swarm of them is not a threat to ignore, even "
"for an experienced soldier. They are mainly used by demonic attack forces as "
"cannon-fodder to distract the enemy while the battle lords prepare the "
"actual strike. However, it is rumored that some of these imps have grown "
"bigger and stronger, enough to be a real strike force by themselves, which "
"automatically promotes them to a higher level in the military ranks of Chaos."
msgstr ""

#. [unit_type]: id=Minor Imp, race=imps
#: Invasion_from_the_Unknown/units/imps/Minor.cfg:5
msgid "Minor Imp"
msgstr ""

#. [unit_type]: id=Minor Imp, race=imps
#: Invasion_from_the_Unknown/units/imps/Minor.cfg:18
msgid ""
"The recently born hatchlings of imps are called 'minor' by their enemies. "
"Although they are rarely little more than a lesser annoyance in most "
"situations, with time and proper raising, they can turn into real enemies, "
"the medium-sized Imps."
msgstr ""

#. [unit_type]: id=Automaton, race=mechanical
#: Invasion_from_the_Unknown/units/mechanical/Automaton.cfg:7
#, fuzzy
msgid "Automaton"
msgstr "巨大な自動人形"

#. [unit_type]: id=Automaton, race=mechanical
#: Invasion_from_the_Unknown/units/mechanical/Automaton.cfg:36
msgid ""
"These small metallic beasts seem not to need food or suchlike to live, very "
"similar to undead. However, they cannot be such, since their resistance to "
"fire, cold and arcane attacks is surprisingly high. Heavily armored, "
"wielding a perilous steel mace and a rectangular shield, these 'automatons' "
"are the new grunt attack and defense force of the evil forces that have "
"taken over the known world. They somehow move rather quickly for their "
"weight, a mystery that no one has been able yet to decipher. Their only "
"drawback is their apparent lack of practice at moving in rough terrains such "
"as hills and mountains."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/mechanical/Automaton.cfg:53
msgid "rectangular shield"
msgstr "四角い盾"

#. [unit_type]: id=Door, race=mechanical
#: Invasion_from_the_Unknown/units/mechanical/Door.cfg:5
msgid "Door"
msgstr "ドア　"

#. [unit_type]: id=Door, race=mechanical
#: Invasion_from_the_Unknown/units/mechanical/Door.cfg:21
msgid ""
"The door will open only to those who are allied with its owners, unless "
"struck down by their enemies first."
msgstr ""

#. [unit_type]: id=Goliath, race=mechanical
#: Invasion_from_the_Unknown/units/mechanical/Goliath.cfg:14
msgid "Mechanical Goliath"
msgstr ""

#. [unit_type]: id=Goliath, race=mechanical
#: Invasion_from_the_Unknown/units/mechanical/Goliath.cfg:45
msgid ""
"Giant metallic beasts under the command of the forces of Chaos, the "
"Mechanical Goliaths can crush any man, skeleton, or even troll, in a matter "
"of seconds. They seem to be immune to poison, drain, and other hazards that "
"would normally have some effect on a living being, which suggests that they "
"are magically animated statues of iron and steel, or some sort of shell for "
"a living creature that is weak on its own.\n"
"\n"
"To make things even worse, it is said that they can destroy entire armies "
"from a distance with a sudden flash of red light, in an attack that is both "
"powerful and accurate."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/mechanical/Goliath.cfg:62
msgid "plasma bomb"
msgstr "プラズマ爆弾"

#. [unit_type]: id=Iron Golem, race=mechanical
#: Invasion_from_the_Unknown/units/mechanical/Iron_Golem.cfg:5
msgid "Iron Golem"
msgstr "鉄のゴーレム"

#. [unit_type]: id=Iron Golem, race=mechanical
#: Invasion_from_the_Unknown/units/mechanical/Iron_Golem.cfg:33
msgid ""
"Some automatons mysteriously increase in size from overnight, gaining "
"strength in a training process that is unknown to except in the darkest "
"lores of the Chaos Empire. They drop their rectangular shield and mace, as "
"their metallic skin is tighter and more resistant to damage, their giant "
"fists -capable of crushing a rock, as big as an adult man, with minimal "
"effort- compensating for the lack of weapon. They also adopt a strange "
"tubular weapon that resembles the firesticks that some Dwarven lords wield "
"with pride. It is said that these Iron Golems could easily defeat a dwarven "
"fire master in a fair fight, one to one."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/mechanical/Iron_Golem.cfg:50
msgid "torpedo"
msgstr ""

#. [unit_type]: id=Sentry Tower, race=mechanical
#: Invasion_from_the_Unknown/units/mechanical/Sentry_Tower.cfg:5
msgid "Sentry Tower"
msgstr ""

#. [unit_type]: id=Sentry Tower, race=mechanical
#: Invasion_from_the_Unknown/units/mechanical/Sentry_Tower.cfg:35
msgid ""
"These towers were designed to be difficult to strike down, making of them "
"great defense facilities. On their tops dual light turrets are installed, "
"which can stab, or even burn, oponents in less time than it takes to say "
"'touché'."
msgstr ""

#. [attack]: type=pierce
#. [attack]: type=fire
#: Invasion_from_the_Unknown/units/mechanical/Sentry_Tower.cfg:41
#: Invasion_from_the_Unknown/units/mechanical/Sentry_Tower.cfg:50
msgid "dual laser cannon"
msgstr "連装レーザー砲"

#. [unit_type]: id=Worker Droid, race=mechanical
#: Invasion_from_the_Unknown/units/mechanical/Worker_Droid.cfg:5
msgid "Worker Droid"
msgstr ""

#. [unit_type]: id=Worker Droid, race=mechanical
#: Invasion_from_the_Unknown/units/mechanical/Worker_Droid.cfg:35
msgid ""
"These tiny metal gnomes are known as the 'worker droids' by the Chaos "
"overlords. It is not known what nature drives their acts; in fact, nobody "
"knows, aside from their creators, if they are living beings, undead, or "
"animated rocks."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/mechanical/Worker_Droid.cfg:43
msgid "oil"
msgstr "油"

#. [unit_type]: id=Abomination, race=monster
#: Invasion_from_the_Unknown/units/monsters/Abomination.cfg:5
msgid "Abomination"
msgstr ""

#. [unit_type]: id=Abomination, race=monster
#: Invasion_from_the_Unknown/units/monsters/Abomination.cfg:20
msgid ""
"These nightmarish creatures seem to have been former humans, orcs, dwarves "
"or trolls that were somehow mutated to their current aspect. They are rarely "
"found, and only underground in the darkest and deepest places."
msgstr ""

#. [unit_type]: id=Chimera, race=monster
#: Invasion_from_the_Unknown/units/monsters/Chimera.cfg:5
msgid "Chimera"
msgstr "キメラ"

#. [unit_type]: id=Chimera, race=monster
#: Invasion_from_the_Unknown/units/monsters/Chimera.cfg:19
msgid ""
"Only a wicked evil wizard could have taken the characteristics of various "
"monsters and have put them together in a single weapon of their cause. With "
"three tails, a pair of feathery wings, the body of a gigantic bird and the "
"eyes of a fearsome Cockatrice, this Chimera is not a foe to play with. Its "
"ability to turn its oponents to stone is probably the major threat it "
"imposes over its victims. Use extreme caution, and never look directly to "
"its eyes."
msgstr ""

#. [attack]: type=cold
#. [attack]: type=arcane
#: Invasion_from_the_Unknown/units/monsters/Cockatrice.cfg:37
#: Invasion_from_the_Unknown/units/monsters/Eyestalk.cfg:64
#: Invasion_from_the_Unknown/units/monsters/Chimera.cfg:46
msgid "gaze"
msgstr "凝視"

#. [unit_type]: id=Cockatrice, race=monster
#: Invasion_from_the_Unknown/units/monsters/Cockatrice.cfg:5
msgid "Cockatrice"
msgstr "コッカトリス"

#. [unit_type]: id=Cockatrice, race=monster
#: Invasion_from_the_Unknown/units/monsters/Cockatrice.cfg:19
msgid ""
"Sometimes known as 'basilisks', these mystical creatures are said to be able "
"to turn the living to stone. Needless to say, this makes them extremely "
"dangerous."
msgstr ""

#. [unit_type]: id=Eyestalk, race=monster
#: Invasion_from_the_Unknown/units/monsters/Eyestalk.cfg:6
msgid "Eyestalk"
msgstr ""

#. [unit_type]: id=Eyestalk, race=monster
#: Invasion_from_the_Unknown/units/monsters/Eyestalk.cfg:46
msgid ""
"Named 'Eyestalks' for obvious reasons, these plant-like creatures can focus "
"their gaze onto an unsuspecting victim to draw life energy straight out of "
"them to replenish their own. While almost defenseless against melee attacks, "
"its deadly gaze from afar is not to be underestimated."
msgstr ""

# Anlinde
#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/monsters/Eyestalk.cfg:53
#, fuzzy
msgid "smash"
msgstr "しーっ。"

#. [unit_type]: id=Fungoid, race=monster
#: Invasion_from_the_Unknown/units/monsters/Fungoid.cfg:5
msgid "Fungoid"
msgstr ""

#. [unit_type]: id=Fungoid, race=monster
#: Invasion_from_the_Unknown/units/monsters/Fungoid.cfg:31
msgid ""
"Fungoids are mushroom-like creatures that can multiply very quickly. Soft "
"and weak, they don't represent a real threat to most races. Yet, adventurers "
"appear from time to time swearing they have seen a fungoid bigger than them. "
"This myth has never been proved true, however."
msgstr ""

#. [unit_type]: id=Giant Ant, race=monster
#: Invasion_from_the_Unknown/units/monsters/Giant_Ant.cfg:5
#, fuzzy
msgid "Giant Ant"
msgstr "うろつく蟻"

#. [unit_type]: id=Giant Ant, race=monster
#: Invasion_from_the_Unknown/units/monsters/Giant_Ant.cfg:20
msgid ""
"Ants are common in almost any environment, from caverns deep under the earth "
"to the tops of tall mountains. Those that live deep underground tend to grow "
"up over their normal size. Though normally not hostile, they can bite at "
"close range, dealing more damage than a normal-sized ant."
msgstr ""

#. [unit_type]: id=Lesser Giant Spider, race=monster
#: Invasion_from_the_Unknown/units/monsters/Giant_Spider_Lesser.cfg:5
msgid "Lesser Giant Spider"
msgstr ""

#. [unit_type]: id=Lesser Giant Spider, race=monster
#: Invasion_from_the_Unknown/units/monsters/Giant_Spider_Lesser.cfg:18
msgid ""
"Smaller and weaker Giant Spiders are very common underground. They usually "
"prey on single insects roaming around, but sometimes it is possible to find "
"dwarven or human corpses trapped in their webs, which suggests they have "
"little problem in eating big individuals fool enough to fall in their traps."
msgstr ""

#. [unit_type]: id=Chaos Hound, race=monster
#: Invasion_from_the_Unknown/units/monsters/Hound_Chaos.cfg:5
msgid "Hound of Chaos"
msgstr ""

#. [unit_type]: id=Chaos Hound, race=monster
#: Invasion_from_the_Unknown/units/monsters/Hound_Chaos.cfg:19
msgid ""
"Quite fragile in combat, the Hounds of Chaos are directly affected by the "
"magic of the chaos magi, resulting in them listening and obeying every "
"command of their masters. The results are mindless effective assassins. "
"Though they are easily taken care of by a tougher adversary, their nimble "
"bodies allow them to penetrate far into enemy lines and severely damage "
"their support units."
msgstr ""

#. [unit_type]: id=Demonic Hound, race=monster
#: Invasion_from_the_Unknown/units/monsters/Hound_Demonic.cfg:5
msgid "Demonic Hound"
msgstr ""

#. [unit_type]: id=Demonic Hound, race=monster
#: Invasion_from_the_Unknown/units/monsters/Hound_Demonic.cfg:25
msgid ""
"Hounds who serve the power of Chaos are slowly consumed by its essence, just "
"like their human masters and comrades. Aside from the involved removal of "
"their souls and the increased bodily strength, demonic hounds acquire a more "
"developed intellect, which turns them into more perilous foes who will not "
"stop at anything but the accomplishment of their purpose and desire of "
"bloodbath."
msgstr ""

#. [unit_type]: id=Hellhound, race=monster
#: Invasion_from_the_Unknown/units/monsters/Hound_Hell.cfg:5
msgid "Hellhound"
msgstr ""

#. [unit_type]: id=Hellhound, race=monster
#: Invasion_from_the_Unknown/units/monsters/Hound_Hell.cfg:26
msgid ""
"These creatures are no longer the loyal companions of demonic assault "
"parties. They turn into their leaders by the dread they inspire into other "
"followers of Chaos, and the intelligence they have developed as heartless "
"half-demons. Because it is not common for these hounds to acquire enoguh "
"experience to evolve this further, as their frantic attacks usually harms "
"them to death. Thus, at this point they are respected and treated as heroes "
"by their comrades."
msgstr ""

#. [unit_type]: id=Leech, race=monster
#: Invasion_from_the_Unknown/units/monsters/Leech.cfg:5
msgid "Leech"
msgstr ""

#. [unit_type]: id=Leech, race=monster
#: Invasion_from_the_Unknown/units/monsters/Leech.cfg:49
msgid ""
"Leeches are universally known for their common diet, the warm blood of "
"various bigger creatures. However, this is exactly why they are often used "
"for medicinal purposes.\n"
"\n"
"Although not directly related, the same name is applied to groups of strange "
"worms attached to the ground, found under caves, who are not a great danger "
"as they cannot move around to search for prey. Instead, they await unwary "
"victims who get close enough for them to be able to trap them in their "
"deadly tentacles and then swallow their blood, which increases their "
"strength and heals their wounds.\n"
"\n"
"It is fortunate that they have not developed legs; otherwise, they would be "
"an almost unstoppable menace to explorers and dwellers of the caves they "
"inhabit."
msgstr ""

#. [attack]: type=pierce
#: Invasion_from_the_Unknown/units/monsters/Leech_Brain_Drainer.cfg:31
#: Invasion_from_the_Unknown/units/monsters/Leech_Giant.cfg:30
#: Invasion_from_the_Unknown/units/monsters/Leech.cfg:58
msgid "drainer"
msgstr ""

#. [unit_type]: id=Brain Drainer, race=monster
#: Invasion_from_the_Unknown/units/monsters/Leech_Brain_Drainer.cfg:5
msgid "Brain Drainer"
msgstr ""

#. [unit_type]: id=Brain Drainer, race=monster
#: Invasion_from_the_Unknown/units/monsters/Leech_Brain_Drainer.cfg:24
msgid ""
"Giant Leeches grow up after draining enough blood, becoming a extremely "
"dangerous threat for any living creature. As they drain blood, they "
"regenerate, healing their wounds and growing in size.\n"
"\n"
"Since they have acquired the habit of attacking their prey's head first, "
"they have been named 'brain-drainers'. This does not mean that they actually "
"feed on their prey's brain. They just crush its cranium with their powerful "
"mouth in order to gain easy and fast access to the blood in the remaining "
"body of the poor victim."
msgstr ""

#. [unit_type]: id=Giant Leech, race=monster
#: Invasion_from_the_Unknown/units/monsters/Leech_Giant.cfg:5
msgid "Giant Leech"
msgstr ""

#. [unit_type]: id=Giant Leech, race=monster
#: Invasion_from_the_Unknown/units/monsters/Leech_Giant.cfg:23
msgid ""
"Leeches are well known for their habit of draining the blood out of bigger "
"creatures. It is fortunate that they are smaller than a man's thumb.\n"
"\n"
"However, in certain places, deep underground, giant eyeless reptilians that "
"behave as leeches have been spotted, thus leading people to call them 'Giant "
"Leeches'. It is not known what these beings actually are, or how they got to "
"have this body structure and habits. Rumor has it that they are eternally "
"thirsty for fresh blood."
msgstr ""

#. [unit_type]: id=Mother Mudcrawler, race=monster
#: Invasion_from_the_Unknown/units/monsters/Mother_Mudcrawler.cfg:24
msgid ""
"As mudcrawlers are nothing but magical constructs of soil and water, they "
"can merge into a single bigger entity when it is necessary to defeat a tough "
"foe. Obviously this represents great danger, as with the adequate number "
"they can form a major mudcrawler big as a tree, more than enough to crush a "
"brave mounted warrior with a single strike of their composite fist."
msgstr ""

#. [unit_type]: id=Crow, race=monster
#: Invasion_from_the_Unknown/units/monsters/NPC_Crow.cfg:5
msgid "Crow"
msgstr ""

#. [unit_type]: id=Crow, race=monster
#: Invasion_from_the_Unknown/units/monsters/NPC_Crow.cfg:21
msgid ""
"Crows are carrion birds which will eat anything dead. Larger ones such as "
"this have been also known to feed upon living preys when food is scarce."
msgstr ""

#. [unit_type]: id=Falcon, race=monster
#: Invasion_from_the_Unknown/units/monsters/NPC_Falcon.cfg:5
msgid "Falcon"
msgstr ""

#. [unit_type]: id=Falcon, race=monster
#: Invasion_from_the_Unknown/units/monsters/NPC_Falcon.cfg:20
msgid ""
"Majestic birds of prey, falcons are the fastest flying creatures in the "
"world. Even though these wild falcons have escaped from their keepers, they "
"continue to hunt with their razor-sharp claws."
msgstr ""

#. [unit_type]: id=Rabbit, race=monster
#: Invasion_from_the_Unknown/units/monsters/NPC_Rabbit.cfg:5
msgid "Rabbit"
msgstr ""

#. [unit_type]: id=Rabbit, race=monster
#: Invasion_from_the_Unknown/units/monsters/NPC_Rabbit.cfg:22
msgid ""
"The rabbit is a cute creature which lives in fields and forests. In its "
"gnawing attack, striking from powerful incisors, resides country farmers' "
"greatest fear. Alas, rabbits are victims of the appetite of many bigger "
"creatures, like wolves or even humans, for their flesh is used in one of the "
"most delicious dishes ever known.\n"
"\n"
"Legend has it that they follow a king rabbit by the name of Cédric, whose "
"location is yet unknown."
msgstr ""

#. [unit_type]: id=Tux, race=monster
#: Invasion_from_the_Unknown/units/monsters/NPC_Tux.cfg:5
msgid "Tux the Penguin"
msgstr ""

#. [unit_type]: id=Tux, race=monster
#: Invasion_from_the_Unknown/units/monsters/NPC_Tux.cfg:19
msgid ""
"Nobody knows where the Tux came from. Rumour has it that it's the avatar of "
"the destruction wind in this world."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/monsters/NPC_Tux.cfg:22
msgid "kernel panic"
msgstr ""

#. [unit_type]: id=Tiger, race=monster, description=Tigers are aggressive, fast and tough individualist felines. With their large fangs, they can pierce the skin and bones of their prey causing great damage. To make things even worse, their sharp claws can slice victims to make them easier to feed upon. They are very known for the great delight and satisfaction they have in torturing their preys.
#: Invasion_from_the_Unknown/units/monsters/Tiger.cfg:5
msgid "Tiger"
msgstr ""

#. [unit_type]: id=Steppe Bladesman, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Bladesman.cfg:5
msgid "Steppe Bladesman"
msgstr ""

#. [unit_type]: id=Steppe Bladesman, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Bladesman.cfg:18
msgid ""
"Those orcs who excel in the use of the battle axe are informally known to "
"their brethren as Bladesmen. Disregarding all flair or style, Bladesman "
"fight with simple and brutal strength, hacking directly at whatever stands "
"before them. Any skill gained through battle only builds on what nature has "
"already granted them."
msgstr ""

#. [unit_type]: id=Steppe Drover, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Drover.cfg:5
msgid "Icewind Drover"
msgstr ""

#. [unit_type]: id=Steppe Drover, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Drover.cfg:20
msgid ""
"A Herder of sufficiant ability can become what the Steppe Orcs call a "
"Drover, the elite of the IceWind order. With age and experience in the "
"control of elemental magics. Some have claimed to be capable of summoning "
"forth fierce blizzards from a clear sky, an unlikely feat unconfirmed by "
"outsiders. When asked about the mechanics of their abilities they often "
"answer by refering to themselves as 'conduits'. Just what it is that they "
"channel is never revealed.\n"
"\n"
"The tribespeople claim to notice a blue tinge that begins to pervade their "
"normally brown complexion and a crystalline hardness of their skin. Other "
"steppe orcs whisper that this is because their hearts pump not blood, but "
"ice."
msgstr ""

#. [attack]: type=cold
#: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Master.cfg:40
#: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Herder.cfg:46
#: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Drover.cfg:41
msgid "frostbite"
msgstr ""

#. [unit_type]: id=Steppe Herder, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Herder.cfg:5
msgid "Icewind Herder"
msgstr ""

#. [unit_type]: id=Steppe Herder, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Herder.cfg:25
msgid ""
"There is an old tale about the creation of the the IceWind order: A gang of "
"children were fishing when a very young female, hooking something bigger "
"then she could land, was dragged into the subzero waters. She did not "
"reappear. Two days later, by which time the tribe had nearly forgotton the "
"loss, a sentry witnessed an unnerving spectacle. The very same girl, "
"delirious with exhaustion and deathly pale, was spotted dragging herself "
"from the pond.\n"
"\n"
"After the incident, the girl, whose name is a closely guarded secret, was "
"never the same. The tribespeople told stories of seeing her freeze a bear "
"solid, simply by looking at it, others claimed that she went out by night to "
"converse with unseen things that moved in the water. Nobody dared approch "
"her about these rumours, lest they prove to be true.\n"
"\n"
"She became the founder of the IceWind order, every year she would select "
"children from the tribe to train. Whatever she taught them, it granted them "
"a mysterious influence over the elements of their habitat. The Herders "
"themselves describe this influence as 'union'. Within her lifetime the order "
"became an accepted part of the clan.\n"
"\n"
"The child refused outright to reveal what had happened in the frozen pool "
"and when she died many years later the secret died with her."
msgstr ""

#. [unit_type]: id=Steppe Master, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Master.cfg:5
msgid "Icewind Master"
msgstr ""

#. [unit_type]: id=Steppe Master, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Icewind_Master.cfg:19
msgid ""
"Masters are a rare thing indeed, especially in a race with little aptitude "
"for magic. There is almost never more then one in each generation and, as "
"often as not, no Masters will emerge for decades. Those that do reach this "
"pinnacle of their order are often of reclusive nature, as their power "
"seperates them from the main clan. However the reasons for their "
"estrangement also grant them great respect from their brethren."
msgstr ""

#. [unit_type]: id=Steppe Juggernaut, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Juggernaut.cfg:5
msgid "Steppe Juggernaut"
msgstr ""

#. [unit_type]: id=Steppe Juggernaut, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Juggernaut.cfg:19
msgid ""
"Some of the Steppe Orcs aspiring to power realise that they actually have a "
"certain aptitude for the charge. Abandoning the pursuit of leadership, these "
"Juggernauts fling themselves on the enemy with utterly ferocious "
"recklessness. In one legendary incident, likely made greater with each "
"telling, an entire squad of elves scattered and ran at the sight of a single "
"Juggernaut bearing down on them."
msgstr ""

#. [unit_type]: id=Steppe Juggernaut, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Juggernaut.cfg:19
#, fuzzy
msgid ""
" When used on the offensive the intimidation of a Juggernauts charging flail "
"attack decreases the damage he takes in retaliation. This only effects "
"enemies of equal or lesser level."
msgstr ""
" このユニットの恐ろしい力が攻撃に使われる時、それは報復される事によって被るか"
"もしれない損害を軽減します。ただし犠牲者のレベルが同じか、より低い場合に限り"
"ます。"

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/orcs-steppe/Spearhead.cfg:24
#: Invasion_from_the_Unknown/units/orcs-steppe/Juggernaut.cfg:24
#: Invasion_from_the_Unknown/units/orcs-steppe/Khan.cfg:29
#: Invasion_from_the_Unknown/units/orcs-steppe/Vanguard.cfg:26
msgid "flail"
msgstr ""

#. [unit_type]: id=Steppe Khan, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Khan.cfg:5
msgid "Steppe Khan"
msgstr ""

#. [unit_type]: id=Steppe Khan, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Khan.cfg:24
#, fuzzy
msgid ""
" When used on the offensive the intimidation of a Khans charging flail "
"attack decreases the damage he takes in retaliation. This only effects "
"enemies of equal or lesser level."
msgstr ""
" このユニットの恐ろしい力が攻撃に使われる時、それは報復される事によって被るか"
"もしれない損害を軽減します。ただし犠牲者のレベルが同じか、より低い場合に限り"
"ます。"

#. [unit_type]: id=Steppe Khan, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Khan.cfg:24
msgid ""
"The steppe chieftains are titled Khans, serving as both statesmen and "
"generals. They have discovered the advantages of leading from behind, urging "
"their fellows on before them. Before a battle it is customary for them to "
"mingle with the soldiers, goading them on with threats, promises, insults or "
"just primal bellows. Anything to spur them into a towering rage. Nearly "
"everyone who has fought the orcs of the steppe has spoke of the unnerving "
"roars of the orcish leaders.\n"
"\n"
"Despite this, Khans are more then ready to enter the fray against any "
"especially audacious enemy that seeks to challenge them. Often, while "
"retaining their flail, they focus on using the axe as they are considered "
"too valuable an asset to risk in daredevil charges."
msgstr ""

#. [unit_type]: id=Steppe Massif, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Massif.cfg:5
msgid "Steppe Massif"
msgstr ""

#. [unit_type]: id=Steppe Massif, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Massif.cfg:19
msgid ""
"Clad in crude armour with full-face helms and swinging weapons too heavy for "
"many humans to lift, the hulking Massifs are a terrifying spectacle. They "
"invariably continue their use of the battleaxe, with fearful results."
msgstr ""

#. [unit_type]: id=Steppe Outcast, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Outcast.cfg:5
msgid "Steppe Outcast"
msgstr ""

#. [unit_type]: id=Steppe Outcast, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Outcast.cfg:20
msgid ""
"Not all initiates to the IceWind order are successful. Some lack the "
"necessary patience, others are found wanting in mental edurance. However "
"being excluded from the order cannot make them forget what they have "
"learned.\n"
"\n"
"When the Outcasts first began performing supposedly forbidden magic on their "
"own, the IceWind order raised an uproar in the tribal council. Under threat "
"of exile the Outcasts were forced to ceace their activities. But their order "
"survived, albeit in a different form. Rather then mimic their counterparts, "
"they developed a parallel sect that exists on the fringes of the tribe. The "
"magics worked by the Outcasts are undeniably crude, but have great practicle "
"use. However they are denied the mystical union with their icy home, that is "
"a right reserved for the Herders."
msgstr ""

#. [attack]: type=cold
#: Invasion_from_the_Unknown/units/orcs-steppe/Outcast.cfg:25
#: Invasion_from_the_Unknown/units/orcs-steppe/Pariah.cfg:24
msgid "frigid touch"
msgstr ""

#. [unit_type]: id=Steppe Pariah, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Pariah.cfg:5
msgid "Steppe Pariah"
msgstr ""

#. [unit_type]: id=Steppe Pariah, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Pariah.cfg:19
msgid ""
"Those rejects of the IceWind order who achieve veteran status in their art "
"are looked upon as akin to minor criminals. However not even the Herders can "
"deny that they are more then a little useful. Pariahs have little loyalty to "
"the clan and rarely fight except for an incentive. When they do, they "
"specialise in flushing foes from fortified positions or difficult terrain."
msgstr ""

#. [unit_type]: id=Steppe Rigid, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Rigid.cfg:5
msgid "Steppe Rigid"
msgstr ""

#. [unit_type]: id=Steppe Rigid, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Rigid.cfg:18
msgid ""
"Aptly named, the Rigid are a near unbreakable foe. They often form fall-back "
"positions behind the battle lines. Many a time the Rigid have been "
"sacrificed, delaying the enemy while the main force recovers and regroups "
"behind their unyielding wall of flesh, bone and iron. Their role is hardly a "
"glorious one and usually comes to an end jammed into a choke point against "
"hopeless odds."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/orcs-steppe/Shieldbearer.cfg:30
#: Invasion_from_the_Unknown/units/orcs-steppe/Stoic.cfg:30
#: Invasion_from_the_Unknown/units/orcs-steppe/Rigid.cfg:29
msgid "shield bash"
msgstr ""

#. [unit_type]: id=Steppe Savage, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Savage.cfg:5
msgid "Steppe Savage"
msgstr ""

#. [unit_type]: id=Steppe Savage, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Savage.cfg:19
msgid ""
"Unlike humans or elves, most orcs find a barbaric thrill in the chaos and "
"blood of battle. Some so much so that the experience pushes their psyche, "
"unstable and voilent at the best of times, dangerously close to the brink. "
"Teetering on the fine edge between sanity and burning instinct, they are "
"feared nearly as much by their comrades as by their enemies. Hurling "
"themselves bodily into the fray, they attack enemies solely with their fists "
"and teeth. Savages cease to use armour at all, allowing them greater speed "
"and ease of movement but sacrificing the protection it gives. Few have been "
"known to survive beyond early adulthood."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/orcs-steppe/Savage.cfg:42
msgid "frenzy"
msgstr ""

#. [unit_type]: id=Steppe Shieldbearer, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Shieldbearer.cfg:5
#, fuzzy
msgid "Steppe Shieldbearer"
msgstr "槍運び"

#. [unit_type]: id=Steppe Shieldbearer, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Shieldbearer.cfg:19
msgid ""
"Some soldiers are given a special role, quite different from any of their "
"comrades. Shieldbearers carry no real weapon at all. Their unique duty is to "
"protect the wounded, patch up holes in the line and, if all looks to be "
"lost, hold off the enemy long enough to cover their retreating army. It has "
"often been said by the Steppe Orcs that while the Shieldbearers have never "
"secured victory, they have numerous times prevented utter defeat."
msgstr ""

#. [unit_type]: id=Steppe Skewer, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Skewer.cfg:5
msgid "Steppe Skewer"
msgstr ""

#. [unit_type]: id=Steppe Skewer, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Skewer.cfg:19
msgid ""
"While orcs may not be renowned for their intellectual capacity, it is well "
"within their powers of thinking to realise that a longer spear will allow "
"them to impale an enemy from greater distance. In addition, Skewers delight "
"in crafting barbed heads for their spears, further increasing their grisly "
"effectiveness."
msgstr ""

#. [unit_type]: id=Steppe Spearhead, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Spearhead.cfg:5
msgid "Steppe Spearhead"
msgstr ""

#. [unit_type]: id=Steppe Spearhead, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Spearhead.cfg:19
msgid ""
"Any Steppe Orcs wishing to lead their comrades must first show their worth "
"in battle. Spearheads lead the charge into the enemy, seeking to crash a "
"hole in the battle lines of the foe. It is a dangerous profession to say the "
"least. Their eagerness to impress frequently results in a sticky end. Their "
"crude but often effective tactics are complemented by equally crude but "
"effective weapons. A weight attached to a chain makes a perfectly "
"serviceable flail."
msgstr ""

#. [unit_type]: id=Steppe Spearman, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Spearman.cfg:5
msgid "Steppe Spearman"
msgstr ""

#. [unit_type]: id=Steppe Spearman, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Spearman.cfg:18
msgid ""
"The orcs of the steppe learned early on that their axes were simply not "
"suitable against all foes. In accordance with this, some warriors forgo "
"further usage of the axe and take up short spears. While necessary, the "
"change is often somewhat awkward."
msgstr ""

#. [unit_type]: id=Steppe Stoic, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Stoic.cfg:5
msgid "Steppe Stoic"
msgstr ""

#. [unit_type]: id=Steppe Stoic, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Stoic.cfg:19
msgid ""
"The Stoic are embodiments of endurance, plain and simple. They are "
"characterized by sheer stubbornness and refusal to go down even under the "
"heaviest of blows. Time and again a foe has struck down a Stoic and thought "
"him dead, only to see the hardy orc lift himself from among the corpses of "
"the dead, raise his shield and reasume his position."
msgstr ""

#. [unit_type]: id=Steppe Vanguard, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Vanguard.cfg:5
msgid "Steppe Vanguard"
msgstr ""

#. [unit_type]: id=Steppe Vanguard, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Vanguard.cfg:21
msgid ""
"Having proven themselves in battle, Vanguards start to assert their "
"authority others. Their experience is put to use on the battlefield, where "
"they direct the actions of their comrades. Yet often in the fracas of battle "
"these subtleties are disregarded and the Vanguards live up to their name, "
"leading by example. They have however learnt some restraint, complementing "
"their flails with a standard battleaxe similar to that used by steppe "
"warriors."
msgstr ""

#. [unit_type]: id=Steppe Warrior, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Warrior.cfg:5
#, fuzzy
msgid "Steppe Warrior"
msgstr "恐怖"

#. [unit_type]: id=Steppe Warrior, race=orc
#: Invasion_from_the_Unknown/units/orcs-steppe/Warrior.cfg:19
msgid ""
"The rank and file Steppe Orc soldier epitomizes the qualities of his clan. "
"Hardened, resilient and, when necessary, desperately savage. However, while "
"loyal to their clan, they have little restraint and are often hard to "
"control. The inherent strength of their race and a harsh life of continuous "
"conflict take the place of formal training. Not known for their finesse, "
"Steppe Orcs fight with heavy two-handed battle axes."
msgstr ""

#. [race]: id=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal.cfg:5
msgid "race^Shaxthal"
msgstr ""

#. [race]: id=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal.cfg:6
#, fuzzy
msgid "race+female^Shaxthal"
msgstr "アラグウェイシ族"

#. [race]: id=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal.cfg:7
msgid "race^Shaxthals"
msgstr ""

#. [race]: id=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal.cfg:8
msgid ""
"Of the many monstrosities spotted in the Chaos Armies, strange metallic "
"creeps known as the 'Shaxthals' lead the front lines. Their attack strength "
"is the most fearsome one, and this has several implications. Firstly, most "
"of the few fools who dare oppose them directly have the misfortune of being "
"killed in a slow painful manner, as a red light beam coming from these "
"abominations' eyes crushes their victim's brain, literally; secondly, the "
"least of these few defiant people, have the opportunity to see what lies "
"beneath the shaxthal's armor, and afterwards, don't dare to say what they "
"have seen, at least not more than a single time. So dark must be the secret "
"behind their rising and breeding that not even the chaos Lores dare step "
"close to these messengers of pain and despair."
msgstr ""

#. [unit_type]: id=The Shadow Master is Dead, race=shaxthal, description=NOONE SHOULD BE READING THIS
#. [unit_type]: id=Master of Darkness, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Dead_Shadow_Master.cfg:5
#: Invasion_from_the_Unknown/units/shaxthal/Boss_Master_of_Darkness.cfg:5
msgid "Master of Darkness"
msgstr ""

#. [unit_type]: id=Master of Darkness, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Boss_Master_of_Darkness.cfg:31
msgid ""
"The Evil Emperor of Chaos, the Shadow Master, has finally revealed his "
"appearance - formerly known only to the highest Chaos lores - to the world, "
"revealing his identity as a Shaxthal. Half-living, half-machine, his magic "
"powers are yet far superior to the mightiest sorcerers, evil or good, of "
"this world. Which is in part the reason that he is feared by all, even by "
"his servants. Should they disobey his rule, their fate is the most horrible "
"of all, one that no one would ever wish for their enemies: they are turned "
"into mindless Shaxthals that are made to serve their master unconditionally, "
"as they are rid of their free will in the transformation process.\n"
"\n"
"No one has ever been able to defeat the Emperor, nor cause him any damage at "
"all. Fact that leads people to think that this is an immortal being that "
"will continue to rule over the World till the end of its very existence."
msgstr ""

#. [attack]: type=arcane
#: Invasion_from_the_Unknown/units/shaxthal/Boss_Master_of_Darkness.cfg:41
msgid "soul ripper"
msgstr ""

#. [unit_type]: id=Chaos Warlord, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Boss_Warlord.cfg:5
msgid "female^Chaos Warlord"
msgstr "混沌の将軍"

#. [unit_type]: id=Chaos Warlord, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Boss_Warlord.cfg:35
msgid ""
"The Chaos military is a very well organized one - the Great Continent has "
"not seen such kind of disciplined, massive hordes of blood-thirsty foes "
"since the times of the legendary Mal-Ravanal, responsible of the creation of "
"a long-lasting order of followers to his cause.\n"
"\n"
"It is suspected that, at the top of the hiearchy, above the Iron Triad and "
"below the Emperor of Chaos, lies the greatest commander of their ranks, "
"bestowed with supreme control over the army, their many strongholds and "
"their economy, research and production. Nobody knows with certainty what "
"kind of being is this hypothetical warlord, nor what his or her appearance "
"is, for they either stay in the safety of the Chaos fortresses overseeing "
"the strategic performance of the troops, or nobody who has met them in "
"reality has survived to spread the word."
msgstr ""

#. [attack]: type=fire
#: Invasion_from_the_Unknown/units/shaxthal/Boss_Warlord.cfg:64
msgid "burning inferno"
msgstr ""

#. [variation]
#: Invasion_from_the_Unknown/units/shaxthal/Boss_Warlord.cfg:271
msgid ""
"The Chaos military is a very well organized one - the Great Continent has "
"not seen such kind of disciplined, massive hordes of blood-thirsty foes "
"since the times of the legendary Mal-Ravanal, responsible of the creation of "
"a long-lasting order of followers to his cause.\n"
"\n"
"At the top of the hiearchy, above the Iron Triad and below the Emperor of "
"Chaos, lies the greatest commander of their ranks, bestowed with supreme "
"control over the army, their many strongholds, and their economy, research "
"and production. Her body has dried up over the time, after being "
"artificially repaired and modified to preserve her life, to continue serving "
"Uria for the rest of eternity. It is unknown what her purposes are, or how "
"loyal she is to the Shadow Master in truth.\n"
"\n"
"However, that little matters to anyone who may stumble upon her, for their "
"fate is already set..."
msgstr ""

#. [unit_type]: id=E2 Shaxthal Drone, race=shaxthal
#. [unit_type]: id=Shaxthal Drone, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Drone_E2.cfg:12
#: Invasion_from_the_Unknown/units/shaxthal/Drone.cfg:5
msgid "Drone"
msgstr "無人機"

#. [unit_type]: id=Shaxthal Drone, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Drone.cfg:28
msgid ""
"These shaxthal drones have not completely grown up, so they are considerably "
"weaker than their adult counterparts, close to larvary state. Incredibly, "
"when younger, these creatures' body is bigger, with most of it filled with "
"strange poisonous fluids. Although they are also slower than their adults, "
"their flexible exoskeleton allows them for good defense from their enemies."
msgstr ""

#. [unit_type]: id=Shaxthal Assault Drone, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Drone_Assault.cfg:5
#, fuzzy
msgid "Assault Drone"
msgstr "襲撃隊長"

#. [unit_type]: id=Shaxthal Assault Drone, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Drone_Assault.cfg:21
msgid ""
"Of all the horrors that have been witnessed by all those who oppose the "
"Chaos Empire and survive the time necessary to pass the story onto "
"generation by generation, the worst ever recorded might be these floating "
"metallic beasts that resemble nagas in shape, and insects in appearance, "
"that have big and strong claws, capable of cutting a man in half with small, "
"if not nought, effort. These abominations, called the 'Shaxthal' by the "
"witnesses, honor their name, derived from an ancient human dialect - which "
"would mean 'invincible' in the modern tongue -, by being fierce, seemingly "
"unstoppable and virtually invulnerable to physical weapons, for their body "
"is protected by an incredibly tough and thick shell-armor, of which the only "
"flaw would be the gaps of flesh in each joint, smelling like rotten flesh.\n"
"\n"
"By their resemblance to insects, they have also been titled the 'Drones' by "
"the rebel forces, but it is a name easily underestimated by unexperienced "
"fighters that have never seen them in reality. Those foolish ones only "
"survive long enough to be crushed alive, limb by limb, by a lightbeam coming "
"from the creature's eyes."
msgstr ""

#. [unit_type]: id=E2 Shaxthal Drone, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Drone_E2.cfg:37
msgid ""
"No description available. Nobody else has seen such a horrendous thing "
"before!"
msgstr ""

# Galas
#. [unit_type]: id=Shaxthal Protector Drone, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Drone_Protector.cfg:5
#, fuzzy
msgid "Protector Drone"
msgstr "彼らを守れ！"

#. [unit_type]: id=Shaxthal Protector Drone, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Drone_Protector.cfg:19
msgid ""
"Some drones develop their flexibility and deftness more than others. The "
"Protectors have chosen the path of endurance and attack strength, becoming "
"heavier and slower, yet really lethal weapons of mass destruction. However, "
"they have also developed a worrisome accuracy on their attacks of energy "
"shockwaves."
msgstr ""

#. [unit_type]: id=Shaxthal Runner Drone, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Drone_Runner.cfg:5
#, fuzzy
msgid "Runner Drone"
msgstr "無人機"

#. [unit_type]: id=Shaxthal Runner Drone, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Drone_Runner.cfg:22
msgid ""
"Some drones are known for their speed and visual agility and accuracy as the "
"'Runners'. They stand on only their lower pair of legs, which are very "
"strong and are designed with scouting performance in mind. They are not a "
"perilous threat alone on their own, but larger groups are, as with most "
"species, dangerous.\n"
"\n"
"Evidence indicates that their intelligence is very similar to that of "
"humans, dwarves or elves, albeit being as violent and unpredictable as orcs. "
"It is unfortunate that such features were put under the commands of the "
"forces of Chaos instead."
msgstr ""

#. [unit_type]: id=Shaxthal Sentry Drone, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Drone_Sentry.cfg:5
#, fuzzy
msgid "Sentry Drone"
msgstr "Shaxthal の無人機"

#. [unit_type]: id=Shaxthal Sentry Drone, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Drone_Sentry.cfg:28
msgid ""
"The Sentry Drones are weaker light-armored variants of the deadly Assault "
"Drones, reserved for surveiling Shaxthal bases and breeding hives. This "
"design is so optimized for defending their position rather than exposing "
"themselves in the outside for assaults, which usually means that when one of "
"these variants is lured out of its warren, it is easily defeated by swarms "
"of oponents."
msgstr ""

#. [unit_type]: id=Shaxthal Rayblade, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Rayblade.cfg:6
msgid "Rayblade"
msgstr ""

#. [unit_type]: id=Shaxthal Rayblade, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Rayblade.cfg:20
msgid ""
"Very few have survived the 'bladestorm' that the Rayblades perform in the "
"battlefield. In an unnatural manner, they can spin over their own bodies and "
"destroy their oponents by extending their arms, which instead of hands at "
"the end have sharp blades, during a fast spinning. Yet worse is that they "
"seem not to require air at all, being able to stay hours, or days, perhaps, "
"in the waters of the deepest rivers known."
msgstr ""

#. [attack]: type=blade
#: Invasion_from_the_Unknown/units/shaxthal/Rayblade.cfg:28
msgid "weapon^rayblade"
msgstr ""

#. [unit_type]: id=Shaxthal Razorbird, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Razorbird.cfg:5
msgid "Razorbird"
msgstr ""

#. [unit_type]: id=Shaxthal Razorbird, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Razorbird.cfg:19
msgid ""
"Beside the manufactured drones, other exotic lifeforms have developed and "
"evolved amongst the Shaxthals, lifeforms that start from a mundane basis, "
"such as birds. The shaxthal birds, however, are armored; this makes them "
"slower than natural birds, but also makes them more dangerous, as they have "
"the ability to throw some appendices of their armor that resemble feather-"
"shaped knives, knives that can be shot from safe distance to the victim, "
"inflicting great damage on it."
msgstr ""

#. [attack]: type=blade
#: Invasion_from_the_Unknown/units/shaxthal/Thunderbird.cfg:43
#: Invasion_from_the_Unknown/units/shaxthal/Razorbird.cfg:40
msgid "blade shower"
msgstr ""

#. [unit_type]: id=Shaxthal Thunderbird, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Thunderbird.cfg:5
msgid "Thunderbird"
msgstr ""

#. [unit_type]: id=Shaxthal Thunderbird, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Thunderbird.cfg:19
msgid ""
"The shaxthal Razorbirds can grow up even more, becoming threats that are "
"best avoided in open fields, as they can let themselves fall over their "
"victim piercing it with their powerful beak. And, in case that is not "
"enough, the sharpness of their throwing blades is enhanced by their common "
"practice of producing deadly electric sparks with them."
msgstr ""

#. [attack]: type=fire
#: Invasion_from_the_Unknown/units/shaxthal/Thunderbird.cfg:52
msgid "thunderbolt"
msgstr "電撃"

#. [unit_type]: id=Shaxthal Wyrm, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Wyrm.cfg:5
msgid "Wyrm"
msgstr "Wyrm"

#. [unit_type]: id=Shaxthal Wyrm, race=shaxthal
#: Invasion_from_the_Unknown/units/shaxthal/Wyrm.cfg:56
msgid ""
"These biomechanicals pretty much resemble the structure, appearance and "
"behavior of Water Serpents, except that they don't need to breath, they are "
"very strong and resistant to physical damage, and, most importantly, they "
"cannot move quickly on most dry terrains. In fact, moving on the surface can "
"be specially dangerous for them, as their lack of legs and excess of weight, "
"combinated, render them defenseless.\n"
"\n"
"In a dramatically big contrast, their performance on their natural "
"environments, the Shaxthal nests, is extremely dangerous for any intruders "
"that may stumble across with these sneaky prowlers."
msgstr ""

#. [race]: id=spirit
#: Invasion_from_the_Unknown/units/spirits.cfg:5
msgid "race^Spirit"
msgstr "精霊"

#. [race]: id=spirit
#: Invasion_from_the_Unknown/units/spirits.cfg:6
msgid "race+female^Spirit"
msgstr "精霊"

#. [race]: id=spirit
#: Invasion_from_the_Unknown/units/spirits.cfg:7
#, fuzzy
msgid "race^Spirits"
msgstr "精霊"

#. [race]: id=spirit
#: Invasion_from_the_Unknown/units/spirits.cfg:8
msgid ""
"Natural spirits are rarely seen in mundane places, although it is rumored "
"that they can only be, either summoned by magi, or protecting a great secret "
"of nature."
msgstr ""

#. [unit_type]: id=Fire Spirit, race=spirit
#: Invasion_from_the_Unknown/units/spirits/Fire_Spirit.cfg:5
#, fuzzy
msgid "Fire Spirit"
msgstr "森の妖精"

#. [unit_type]: id=Fire Spirit, race=spirit
#: Invasion_from_the_Unknown/units/spirits/Fire_Spirit.cfg:21
msgid ""
"Fire Guardians are spirits of smoke and flame. No one is exactly sure where "
"they come from, but they seem to be a common threat in the darkest unknown "
"depths of world. They might be the Fire itself, incarnate, or part of it."
msgstr ""

#. [attack]: type=fire
#: Invasion_from_the_Unknown/units/spirits/Fire_Spirit.cfg:25
msgid "fire claws"
msgstr "炎の鉤爪"

#. [unit_type]: id=Fire Wisp, race=spirit
#: Invasion_from_the_Unknown/units/spirits/Fire_Wisp.cfg:5
#, fuzzy
msgid "Fire Wisp"
msgstr "炎の妖精"

#. [unit_type]: id=Fire Wisp, race=spirit
#: Invasion_from_the_Unknown/units/spirits/Fire_Wisp.cfg:20
msgid ""
"Fire Wisps are minor spirits of flame. They like to frolic in pools of lava, "
"and take great delight in burning anything they can reach. They should not "
"be a great challenge to unexperienced fighters, except when found in swarms."
msgstr ""

#. [attack]: type=fire
#: Invasion_from_the_Unknown/units/spirits/Fire_Wisp.cfg:24
msgid "fire bash"
msgstr "炎の打撃"

#. [unit_type]: id=Animated Rock, race=spirit
#: Invasion_from_the_Unknown/units/spirits/Rock_Animated.cfg:5
msgid "Animated Rock"
msgstr "動く岩"

#. [unit_type]: id=Animated Rock, race=spirit
#: Invasion_from_the_Unknown/units/spirits/Rock_Animated.cfg:19
msgid ""
"Animated Rocks are rather slow creatures made out of solid, living rock. "
"They have a weak attack, but are incredibly hard to destroy. It is rumored "
"that these magical constructs can only be summoned by powerful magi."
msgstr ""

#. [unit_type]: id=Rock Golem, race=spirit
#: Invasion_from_the_Unknown/units/spirits/Rock_Golem.cfg:5
msgid "Rock Golem"
msgstr "岩のゴーレム"

#. [unit_type]: id=Rock Golem, race=spirit
#: Invasion_from_the_Unknown/units/spirits/Rock_Golem.cfg:20
msgid ""
"Rock Golems are giant, slow, and heavy creatures made out of solid, living "
"rock. Their fists can crush any skeleton in matter of seconds."
msgstr ""

#. [unit_type]: id=Water Spirit, race=spirit
#: Invasion_from_the_Unknown/units/spirits/Water_Spirit.cfg:5
#, fuzzy
msgid "female^Water Spirit"
msgstr "精霊"

#. [unit_type]: id=Water Spirit, race=spirit
#: Invasion_from_the_Unknown/units/spirits/Water_Spirit.cfg:22
msgid ""
"Tidal waves of water have been known to have acquired their own "
"consciousness and mind, and to set free from their summoners. Then, it turns "
"into a more corporeal being of water, that encarnates the might and "
"whimsical personality of water and its inhabitants."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/spirits/Water_Tidal.cfg:25
#: Invasion_from_the_Unknown/units/spirits/Water_Spirit.cfg:26
msgid "water punch"
msgstr ""

#. [unit_type]: id=Water Tidal, race=spirit
#: Invasion_from_the_Unknown/units/spirits/Water_Tidal.cfg:5
#, fuzzy
msgid "female^Water Tidal"
msgstr "潤った"

#. [unit_type]: id=Water Tidal, race=spirit
#: Invasion_from_the_Unknown/units/spirits/Water_Tidal.cfg:21
msgid ""
"It is said that the world is mostly composed of water. It would be natural, "
"then, to think that water may have its own will, and that its power can be "
"summoned by expert magi for bad purposes. Unfortunately, all that is true."
msgstr ""

#. [race]: id=elvish_spirits
#: Invasion_from_the_Unknown/units/undead.cfg:5
#, fuzzy
msgid "race^Elvish Spirit"
msgstr "森の妖精"

#. [race]: id=elvish_spirits
#: Invasion_from_the_Unknown/units/undead.cfg:6
#, fuzzy
msgid "race+female^Elvish Spirit"
msgstr "エルフの女罠猟師"

#. [race]: id=elvish_spirits
#: Invasion_from_the_Unknown/units/undead.cfg:7
#, fuzzy
msgid "race^Elvish Spirits"
msgstr "森の妖精"

#. [race]: id=elvish_spirits
#: Invasion_from_the_Unknown/units/undead.cfg:10
msgid ""
"Many mighty elven warriors of ancient have died in such a way that their "
"desire of fighting for a last time is not fulfilled. Thus, their souls "
"cannot rest in peace forever, and seek to return to this world for getting "
"their thirst quenched with a last glorious confrontation.\n"
"\n"
"However, they usually cannot do so without help of necromancy. Since elves "
"have always been opposed to allowing necromancy and their practicioners "
"amongst their people, their ancestors have not had the opportunity to return "
"to assist their kind, till now."
msgstr ""

#. [unit_type]: id=Elvish Ancestor, race=elvish_spirits
#: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Ancestor.cfg:5
#, fuzzy
msgid "Ancestor"
msgstr "門歯"

#. [unit_type]: id=Elvish Ancestor, race=elvish_spirits
#: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Ancestor.cfg:29
msgid ""
"Revered warriors of old roam through the elven forests, visible only due to "
"their shining silver swords. They are only partially present in the mortal "
"realm, and wounds close as if they had never existed. Their voice can "
"whisper in the wind words that chill the hearts of their enemies, making "
"them, ocassionally, abandon the fight prematurely, or even die of sheer fear."
msgstr ""

#. [attack]: type=arcane
#: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Warrior.cfg:34
#: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Ancestor.cfg:33
#: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Forefather.cfg:34
msgid "ancient blade"
msgstr ""

#. [attack]: type=cold
#: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Ancestor.cfg:45
#: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Forefather.cfg:46
msgid "requiem"
msgstr "鎮魂"

#. [unit_type]: id=Elvish Forefather, race=elvish_spirits
#: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Forefather.cfg:5
msgid "Forefather"
msgstr ""

#. [unit_type]: id=Elvish Forefather, race=elvish_spirits
#: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Forefather.cfg:30
msgid ""
"The ancient elvish lords may come back to this world in times of great need, "
"to lead their people to glory once again. When attacking, they sing a "
"chilling death chant, which can freeze in terror their oponents; this has "
"been known to have caused a fair number of defeats at the hands of elven "
"armies, and to suddenly turn the fight in favor of them, when victory was "
"close to be achieved by those who dare oppose the almighty lords of the "
"forests."
msgstr ""

#. [unit_type]: id=Elvish Warrior Spirit, race=elvish_spirits
#: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Warrior.cfg:5
#, fuzzy
msgid "Warrior Spirit"
msgstr "森の妖精"

#. [unit_type]: id=Elvish Warrior Spirit, race=elvish_spirits
#: Invasion_from_the_Unknown/units/undead/Elvish_Spirit_Warrior.cfg:30
msgid ""
"The great elvish warriors of times past are not completely gone. They roam "
"around the forests which formerly served as their home, and wander about "
"their memories of glorious battles and wars, seeking to perform the feats of "
"arms they did in the past, and death is no obstacle for their purposes."
msgstr ""

#. [unit_type]: id=Errant Spirit
#: Invasion_from_the_Unknown/units/undead/Errant_Spirit.cfg:5
#, fuzzy
msgid "Errant Spirit"
msgstr "遍歴の妖精"

#. [unit_type]: id=Errant Spirit
#: Invasion_from_the_Unknown/units/undead/Errant_Spirit.cfg:16
msgid ""
"These lost souls wander the barren wastelands of Irdya ever since the Fall, "
"trapped in ethereal bodies that only vaguely resemble their former living "
"appearances."
msgstr ""

#. [unit_type]: id=Shadow Minion, race=undead
#: Invasion_from_the_Unknown/units/undead/Shadow_Minion.cfg:33
msgid ""
"This spawn of Darkness must have been summoned by a powerful evil warlock. "
"Although weak under the suns' light, the cover and protection of the grand "
"shadows of the night allows them to kill heavy and big preys with a single "
"stabbing strike on their backs. Combined with their high resistance to "
"physical damage, all this makes them enemies that should not be "
"underestimated when no person skilled in the magic arts is handy to help "
"with destroying these shady messengers of death."
msgstr ""

#. [unit_type]: id=Shadow Spawn, race=undead
#: Invasion_from_the_Unknown/units/undead/Shadow_Spawn.cfg:5
msgid "Shadow Spawn"
msgstr "影の卵"

#. [unit_type]: id=Shadow Spawn, race=undead
#: Invasion_from_the_Unknown/units/undead/Shadow_Spawn.cfg:21
msgid ""
"Only those adept in the arts of true darkness can create the abominations "
"known as the Shadow Spawn. A Shadow Spawn is essentially a spirit composed "
"of dark energy that is created by combining necromantic magic with magic of "
"true darkness. Like some undead, they possess the necromantic ability to "
"raise the corpses of those they kill to the cruel world of unlife."
msgstr ""

#. [unit_type]: id=Death Baron, race=undead
#: Invasion_from_the_Unknown/units/undead/Skele_Death_Baron.cfg:5
msgid "Death Baron"
msgstr "死の男爵"

#. [unit_type]: id=Death Baron, race=undead
#: Invasion_from_the_Unknown/units/undead/Skele_Death_Baron.cfg:39
msgid ""
"Sometimes the mightiest warriors and generals, cursed with hate and angst, "
"come back to this world as Death Knights. Death Barons serve them whilst "
"accruing enough unholy power to become Death Knights. In the process they "
"pick up a good deal of the Knight's power, including the ability to command "
"underlings."
msgstr ""

#. [unit_type]: id=Bone Knight, race=undead
#: Invasion_from_the_Unknown/units/undead/Skeleton_Knight.cfg:5
msgid "Bone Knight"
msgstr "骨の騎士"

#. [unit_type]: id=Bone Knight, race=undead
#: Invasion_from_the_Unknown/units/undead/Skeleton_Knight.cfg:26
msgid ""
"Once great warriors across the plains, these mounted riders atop their "
"skeletal horses were raised from the ground by unholy magic to spread fear "
"and destruction."
msgstr ""

#. [attack]: type=impact
#: Invasion_from_the_Unknown/units/undead/Skeleton_Knight.cfg:45
msgid "trample"
msgstr "踏みつけ"

#. [unit_type]: id=Skeleton Rider, race=undead
#: Invasion_from_the_Unknown/units/undead/Skeleton_Rider.cfg:5
msgid "Skeleton Rider"
msgstr ""

#. [unit_type]: id=Skeleton Rider, race=undead
#: Invasion_from_the_Unknown/units/undead/Skeleton_Rider.cfg:26
msgid ""
"Once great warriors thundering across the plains, these mounted riders atop "
"their skeletal horses were raised from the grave by unholy magic to spread "
"fear and destruction."
msgstr ""

# ######################

#: Invasion_from_the_Unknown/macros/abilities.cfg:12
msgid ""
"\n"
"\n"
"Notes: "
msgstr ""
"\n"
"\n"
"注意： "

#: Invasion_from_the_Unknown/macros/abilities.cfg:17
msgid ""
" Vegetated terrains are forest, great tree, farmland and mushroom grove "
"hexes."
msgstr ""
" 植物地形とは、森、巨大樹、農地、そしてキノコ林のヘックスです。"

#: Invasion_from_the_Unknown/macros/abilities.cfg:23
msgid "dauntless"
msgstr "勇敢"

# 豪胆、不屈
#: Invasion_from_the_Unknown/macros/abilities.cfg:26
msgid ""
"Dauntless:\n"
"While attacking, this unit's resistances are doubled, up to a maximum of 50. "
"Weaknesses are not affected."
msgstr ""
"勇敢：\n"
"攻撃時に、このユニットの抵抗力は倍にされ、その最大値は50です。弱点は影響を受"
"けません。"

#: Invasion_from_the_Unknown/macros/abilities.cfg:29
msgid "sylvan spark"
msgstr "森の煌めき"

#: Invasion_from_the_Unknown/macros/abilities.cfg:33
msgid ""
"Sylvan Spark:\n"
"While in vegetated terrains, the unit will heal itself 5 hp per turn. If it "
"is poisoned, it will remove the poison instead of healing."
msgstr ""
"森の煌めき：\n"
"植物地形にいる時、ユニットはターン毎にHPが5回復します。もし毒に中っていた場"
"合、回復の代わりに解毒されます。"

#: Invasion_from_the_Unknown/macros/abilities.cfg:56
msgid "protection"
msgstr "保護"

#: Invasion_from_the_Unknown/macros/abilities.cfg:58
msgid ""
"Protection:\n"
"Adjacent units of lower level from this side receive a +20% bonus to all "
"resistances (up to a maximum of 50%)."
msgstr ""
"保護：\n"
"隣接している、より低レベルの味方ユニットは、+20%の抵抗力をボーナスとして受け"
"取ります。（最大で50%まで）"

#. [illuminates]: id=obscure
#: Invasion_from_the_Unknown/macros/abilities.cfg:138
msgid "obscures"
msgstr "暗転"

#. [illuminates]: id=obscure
#: Invasion_from_the_Unknown/macros/abilities.cfg:142
msgid ""
"Obscures:\n"
"This unit darkens the surrounding area, making chaotic units fight better, "
"and lawful units fight worse.\n"
"\n"
"Any units adjacent to this unit will fight as if it were dusk when it is "
"day, and as if it were night when it is dusk."
msgstr ""
"暗転：\n"
"このユニットは周囲を暗くし、混沌のユニットをより上手く、秩序のユニットをより"
"酷く戦わせます。\n"
"\n"
"このユニットに隣接した全てのユニットは、昼には夕方の様に、夕方には夜の様に戦"
"うでしょう。"

#: Invasion_from_the_Unknown/macros/abilities.cfg:148
msgid "terror"
msgstr "恐怖"

#: Invasion_from_the_Unknown/macros/abilities.cfg:152
msgid ""
"Terror:\n"
"This unit can frighten enemy units that are next to it, making them fight "
"worse.\n"
"\n"
"Adjacent enemy units of lower level will do less damage in battle. When an "
"enemy unit of the same or lower level is adjacent and engages in combat, its "
"attacks do 15% less damage times the difference in their levels + 15%."
msgstr ""
"恐怖：\n"
"このユニットは、その隣の敵ユニットを怯えさせ、より酷く戦わせる事が出来ま"
"す。\n"
"\n"
"隣接している、より低レベルの敵ユニットは、戦闘において、より少ない損害を与え"
"るでしょう。同じか、より低レベルの敵ユニットが隣接し戦闘に従事する時、その攻"
"撃は15%少ない損害を与え、レベルの違いによって+15%が加算されます。"

#. [heals]: id=sylvan_essence_healing_nounion
#. [illuminates]: id=sylvan_essence_illum
#: Invasion_from_the_Unknown/macros/abilities.cfg:315
#: Invasion_from_the_Unknown/macros/abilities.cfg:352
msgid "sylvan essence"
msgstr "森の真髄"

#. [heals]: id=sylvan_essence_healing_nounion
#: Invasion_from_the_Unknown/macros/abilities.cfg:317
msgid ""
"Sylvan Essence:\n"
"This unit can heal and cure friendly units on adjacent hexes every turn, to "
"a base maximum of 8 HP. In vegetated terrains, it will conceal itself from "
"its enemies. It can also regenerate (but not unpoison) 3 HP per-turn, but "
"only in vegetated terrains."
msgstr ""
"森の真髄：\n"
"このユニットは、隣接するヘックスにいる味方ユニットをターン毎に最大8HPを基本に"
"回復させ、解毒も出来ます。植物地形では敵から身を隠します。また、ターン毎にHP"
"を3回復する事が出来ます（解毒は出来ません）ただし、植物地形にいる時に限りま"
"す。"

#. [illuminates]: id=sylvan_essence_illum
#: Invasion_from_the_Unknown/macros/abilities.cfg:356
msgid ""
"Sylvan Essence:\n"
"This unit illuminates the surrounding area, making lawful units fight "
"better, and chaotic units fight worse. Any units adjacent to this unit will "
"fight as if it were dusk when it is night, and as if it were day when it is "
"dusk.\n"
"\n"
"The unit also can heal and cure friendly units on adjacent hexes every turn, "
"to a base maximum of 8 HP. In vegetated terrains, it will conceal itself "
"from its enemies. It can also regenerate (but not unpoison) 4 HP per-turn, "
"but only in vegetated terrains."
msgstr ""
"森の真髄：\n"
"このユニットは周囲を照らし、秩序のユニットをより上手く、混沌のユニットをより"
"酷く戦わせます。このユニットに隣接した全てのユニットは、夜には夕方の様に、夕"
"方には昼の様に戦うでしょう。\n"
"\n"
"このユニットは、隣接するヘックスにいる味方ユニットをターン毎に最大8HPを基本に"
"回復させ、解毒も出来ます。植物地形では敵から身を隠します。また、ターン毎にHP"
"を4回復する事が出来ます（解毒は出来ません）ただし、植物地形にいる時に限りま"
"す。"

#. [advancement]: id=amla_strength_l1
#: Invasion_from_the_Unknown/macros/amla.cfg:200
msgid "Strength: hitpoints +5 <Max XP +30%>"
msgstr "強化： HP +5 〈必要経験値 +30%〉"

#. [advancement]: id=amla_strength_l2
#: Invasion_from_the_Unknown/macros/amla.cfg:216
msgid "Strength: melee damage +1 <Max XP +45%>"
msgstr "強化： 格闘ダメージ +1 〈必要経験値 +45%〉"

#. [advancement]: id=amla_strength_l3
#: Invasion_from_the_Unknown/macros/amla.cfg:232
msgid "Strength: melee strikes +1, <Max XP +60%>"
msgstr "強化： 格闘攻撃回数 +1 〈必要経験値 +60%〉"

#. [advancement]: id=amla_strength_l4
#: Invasion_from_the_Unknown/macros/amla.cfg:248
msgid "New attack: thorns (ranged/pierce 7-3, magical) <Max XP +75%>"
msgstr "新たな攻撃法： 棘（貫通7-3、魔法） 〈必要経験値 +75%〉"

# ############

#. [print]
#: Invasion_from_the_Unknown/macros/boss-utils.cfg:27
msgid "Enemy boss sighted!"
msgstr "敵のボスが見えた！"

#: Invasion_from_the_Unknown/macros/boss-utils.cfg:135
msgid "Defeat the enemy boss"
msgstr "敵のボスを倒せ"

#: Invasion_from_the_Unknown/macros/boss-utils.cfg:140
msgid ""
"This is a boss scenario. You may recruit or recall troops during the first "
"turn only, until all your recruitment space is used. Your per-turn income is "
"set to zero."
msgstr ""
"これは、ボスシナリオです。あなたは最初のターンだけ、あなたの雇用スペースが無"
"くなるまで、兵士を雇用か召喚する事が出来ます。ターン毎の収入はゼロに設定され"
"ます。"

#: Invasion_from_the_Unknown/macros/boss-utils.cfg:142
msgid ""
"Most enemies respawn two or more turns after you kill them, so try to get "
"away from their initial locations as quickly as possible."
msgstr ""
"敵のほとんどが、殺して2ターン以上後には再生成されるので、出来るだけ早く彼らの"
"初期位置から離れるようにして下さい。"

# ######################

#. [dummy]: id=glamour
#: Invasion_from_the_Unknown/macros/glamour.cfg:15
msgid "glamour"
msgstr "変身"

# amoumt→amount
#. [dummy]: id=glamour
#: Invasion_from_the_Unknown/macros/glamour.cfg:28
msgid ""
"Glamour:\n"
"All faeries can cast illusions on their enemies (or victims) that can be "
"used to cloak themselves. However, it is not properly suited for combat, as "
"it puts\n"
" the faerie in a weak state and exposes her to physical attack.\n"
"\n"
"A faerie may use the enhanced spell of glamour to transform herself "
"completely into other creature that she knows and has learned about its "
"anatomy and beha\n"
"vior. The unit that casts the spell during a turn, will not be able to morph "
"back into its original form or another target until the next turn at the "
"begin\n"
"of which the unit has been resting (that is, did not move or attack during "
"the previous turn). The movement points are set to half the amount left "
"before ca\n"
"sting the spell always. The original unit's traits and abilities are kept "
"only when applicable. AMLAs (After-Maximum-Level-Advancements) are always "
"discarde\n"
"d until the units morphs back into its original form.\n"
"\n"
"The metamorphed faerie's maximum health may differ from her normal amoumt, "
"depending on the target creature kind. This also applies when morphing back "
"into her original form.\n"
"\n"
"The experience points gained in the original form or a metamorphic form are "
"not related, and the later are always discarded, unlike the original "
"experience amount, which is stored between changes of state."
msgstr ""
"変身：\n"
"全ての妖精は、彼らの敵（あるいは被害者）に対して、自分自身を覆い隠すために使"
"える、幻影を投げかける事が出来ます。\n"
"とは言え、妖精を弱い状態に置く事になり、"
"彼女を物理的な攻撃に晒す事になるので、厳密には戦闘に相応しいものでは有りませ"
"ん。\n"
"\n"
"妖精は、彼女が知っていて、解剖学的構造や挙動を学んだ他の生き物に、彼女自身を"
"完全に変身させるため、強化された変身の呪文を使う事が出来ます。\n"
"呪文を唱えるユ"
"ニットは、ユニットが休んだ（つまり、前のターンで動いたり攻撃したりしなかっ"
"た）次のターンが始まるまで、1ターンの間に元に戻ったり、別の対象に変身する事は"
"出来ません。\n"
"移動力は常に、呪文を唱える前に残っていた量の半分に設定されます。"
"元のユニットの特性と能力は、適切な場合にのみ保たれます。\n"
"ユニットが変身して元"
"の姿に戻るまでの間、AMLA（最高位後昇進）は、常に捨てられます。\n"
"\n"
"目標の生物の種類によっては、変身した妖精の最大HPは、彼女の通常の量と異なる可"
"能性が有ります。\n"
"\n"
"また、彼女の元の姿へ変身して戻る時にも、これは当てはまります。元の姿と変身し"
"た姿で獲得した経験値には、関係が有りません。そして、元の経験値とは違い、状態"
"の変化の間に蓄えられた経験値は、常に捨てられます。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/glamour.cfg:252
msgid "Ahhhh! Back to normal."
msgstr "あぁぁあ！ 元に戻れ！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/macros/glamour.cfg:271
msgid ""
"You slowly feel like if your body was vanishing. And that is what it does "
"indeed. Your surroundings disappear for a moment, and there is silence..."
msgstr ""
"あなたは、ゆっくりと自分の体が消えていくような感覚を覚える。そしてそれは、実"
"際に起こる。あなたの周囲はしばらく見えなくなり、そしてそこには静寂が有る……"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/macros/glamour.cfg:290
msgid ""
"... and suddenly you can see again. But your body is not the same as before. "
"Its new structure is completely alien to you, and you do great struggle to "
"stand up."
msgstr ""
"…… そして突然、再びあなたは見えるようになった。しかし、あなたの体は以前と同じ"
"ものではない。その構造はあなたにとって完全に異質で、あなたは立ち上がるために"
"かなりの努力をする。"

#. [then]
#: Invasion_from_the_Unknown/macros/glamour.cfg:296
msgid "Oh... my... god. No, seriously, what wicked devilry is this?"
msgstr ""
"おぉ……神よ……。いや、真面目な話、これは何て途方もなく悪いいたずらなんだ？"

#. [then]
#: Invasion_from_the_Unknown/macros/glamour.cfg:297
msgid "Surely I have never seen anything like... like this."
msgstr "間違いなく、おれは一度も見た事が無い……こんなのは。"

#. [set_menu_item]: id=glamour_cmd_castspell
#: Invasion_from_the_Unknown/macros/glamour.cfg:310
msgid "Cast spell of glamour"
msgstr "変身の呪文を唱える"

#. [value]: speaker=narrator
#: Invasion_from_the_Unknown/macros/glamour.cfg:352
msgid "Spell of glamour"
msgstr "変身の呪文"

#. [value]: speaker=narrator
#: Invasion_from_the_Unknown/macros/glamour.cfg:353
msgid "What creature should this unit transform into?"
msgstr "このユニットは、どんな生物に変身すべきですか？"

#. [literal]
#: Invasion_from_the_Unknown/macros/glamour.cfg:385
msgid "Back to normal"
msgstr "元に戻る"

# ######################

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/items.cfg:51
msgid "Hey! I just found $temp_gold_found pieces of gold in this chest!"
msgstr "おい！ この箱の中に金貨が $temp_gold_found 枚あるのを見つけた！"

#. [set_variable]
#: Invasion_from_the_Unknown/macros/items.cfg:147
msgid ""
"Do you want to be healed?\n"
" \n"
"This magic glyph will completely restore this unit's health, also unslowing "
"and removing poison from it, if applicable."
msgstr ""
"回復したいですか？ この魔法の結晶碑は、このユニットの健康を完全に回復します。"
"また、必要なら非遅化と解毒もします。"

#. [set_variable]
#: Invasion_from_the_Unknown/macros/items.cfg:149
#: Invasion_from_the_Unknown/macros/items.cfg:161
msgid "Note: the glyph can do this only once, and when done it will fade out."
msgstr "注意： 結晶碑が使えるのは一度きりで、その後消えていきます。"

#. [set_variable]
#: Invasion_from_the_Unknown/macros/items.cfg:159
msgid "Do you want to be healed?"
msgstr "回復したいですか？"

#. [object]: id=healing_glyph_at_{_X}_{_Y}
#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/macros/items.cfg:167
#: Invasion_from_the_Unknown/macros/items.cfg:176
msgid "Crystal Glyph of Health"
msgstr "回復の結晶碑"

#. [object]: id=healing_glyph_at_{_X}_{_Y}
#: Invasion_from_the_Unknown/macros/items.cfg:178
msgid "The unit is fully healed, cured and unslowed."
msgstr "ユニットは回復し、解毒され、遅くなっていない。"

#. [then]
#: Invasion_from_the_Unknown/macros/items.cfg:187
msgid "female^healed"
msgstr "回復した"

#. [else]
#: Invasion_from_the_Unknown/macros/items.cfg:190
msgid "healed"
msgstr "回復した"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/macros/items.cfg:280
#: Invasion_from_the_Unknown/macros/items.cfg:343
msgid "Do you want this unit to pick up this item?"
msgstr "このユニットにアイテムを拾わせますか？"

#: Invasion_from_the_Unknown/macros/items.cfg:377
msgid ""
"Holy water! I have read that our ancestors used to put in on their weapons "
"for fighting undead, as it is imbued with arcane energy, the greatest bane "
"of those unnatural creatures. Of course, it could be used against our people "
"as well - but it is fortunate that undead horrors are not capable of bearing "
"its power. That is probably why they hid it in this secret chamber."
msgstr ""
"聖水だ！ 我々の先祖が、アンデッドとの戦いで武器に掛けて使ったと読んだ事があ"
"る。不思議な力が吹き込まれ、不自然な生き物にとって、最大級の破滅となると。も"
"ちろん、我々の同胞に対しても使う事が出来るだろう ─ しかし、幸いな事に、アン"
"デッドは怖がって、その力を身に着ける事は出来ない。多分、それが彼らがこの秘密"
"の部屋に隠した理由だろう。"

#: Invasion_from_the_Unknown/macros/items.cfg:417
msgid ""
"A gold ring, and there is a inscription on it. 'You who take this ring will "
"be swifter and more graceful, no matter what weight you carry on your back.' "
"This would be useful here, since we are not very used to moving in these "
"rough, dark caves."
msgstr ""
"金の指輪と、それに関する碑文がある。「この指輪を取る者は、迅速になり、さら"
"に、たとえ重い物を背負っていても恩恵がある」。我々は、この暗く荒い洞窟に、全"
"く慣れていないので、これは役に立つだろう。"

#. [object]
#: Invasion_from_the_Unknown/macros/items.cfg:423
msgid "Ring of Swiftness"
msgstr "迅速の指輪"

#. [object]
#: Invasion_from_the_Unknown/macros/items.cfg:424
msgid ""
"This ring will grant the bearer swift movement, increasing its maximum "
"movement by 2 units per turn."
msgstr ""
"この指輪は、身につけた者の迅速な移動を叶えるだろう。そのユニットの最大移動力"
"を、1ターンにつき2増加させる。"

#: Invasion_from_the_Unknown/macros/items.cfg:451
msgid ""
"An enchanted bow! I have read that ancient armies used to hire powerful "
"warlocks to grant mundane weapons special powers such as poisoning without "
"need of preparing them beforehand, which is the main lack of those dumb "
"orcish slayers. Well, this one seems to have such a power, judging by the "
"fine inscription on it."
msgstr ""
"魔法の弓だ！ 昔、古代の軍隊は、主にのろまなオークの殺し屋に欠けている、ありふ"
"れた武器にあらかじめ準備する必要の無い、毒の様な特別な力を与えるため、高位の"
"強力な魔法使いを雇っていたと読んだ事がある。さて、刻まれた立派な銘から判断す"
"るに、これもそういった力を持っている様だ。"

#. [object]
#: Invasion_from_the_Unknown/macros/items.cfg:457
msgid "Poisonous Bow"
msgstr "毒の弓"

#. [object]
#: Invasion_from_the_Unknown/macros/items.cfg:458
msgid ""
"This bow has been enchanted, and it will grant every arrow you shoot with it "
"the poison special."
msgstr ""
"この弓には、魔法がかけられていて、あなたが放つ全ての矢に毒の効果を与える。"

#. [object]
#: Invasion_from_the_Unknown/macros/items.cfg:459
msgid "I am not suited to use this weapon! Let someone else pick it up!"
msgstr ""
"私は、この武器を扱うには適任ではありません！ 誰か他の者に拾わせて下さい！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/macros/items.cfg:471
msgid ""
"The unit picks up the bow, and immediately feels a chilling energy coming "
"from it, flowing to their body. Albeit it looks like an ordinary bow, they "
"take an ordinary arrow and shoot it at a snake wandering nearby, dealing "
"great damage to it, and apparently poisoning it too."
msgstr ""
"ユニットが弓を拾うと、直ちにそこからぞっとするような力が来て、彼の体に注がれ"
"ます。平凡な弓の様に見えるにも関わらず、その辺をうろうろしていた蛇に普通の矢"
"を放つと大きな損害を与え、どうやら毒に犯されてもいるらしいです。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/macros/items.cfg:475
msgid ""
"We have never used poison on our weapons, or allowed its usage, but I guess "
"this situation will require it."
msgstr ""
"我々は、武器に毒を使った事はないし、それを許した事もないが、しかし、この状況"
"ではそれも必要なのだろう。"

#. [effect]: type=pierce
#: Invasion_from_the_Unknown/macros/items.cfg:481
msgid "poisonous bow"
msgstr "毒の弓"

#: Invasion_from_the_Unknown/macros/items.cfg:534
msgid ""
"How could this beautiful armor be abandoned in these deep caves? I suppose "
"someone dropped it during an evacuation or such, since it looks like it "
"hasn't been worn before - well preserved nevertheless. It would fit an "
"elvish or undead warrior of ours fine. We are rather short on battle gear "
"and I don't think its original owner would mind if we borrow and use it."
msgstr ""
"どうすればこの美しい鎧を、こんな深い洞窟の中に放置出来るのだろう？ 避難である"
"とか、そんな中で誰かが落としたのかも知れない。それ以来ずっと、誰も身に着けな"
"かった様に見える ─ それにしてはよく保存されているが。エルフや、我々のアンデッ"
"ドの戦士にぴったりと合うだろう。戦闘用の装備は、かなり不足しているし、我々が"
"借りて使っても元の持ち主は気にしないだろう。"

#. [object]: id={ID}
#: Invasion_from_the_Unknown/macros/items.cfg:538
msgid "Void Armor"
msgstr "虚無の鎧"

#. [object]: id={ID}
#: Invasion_from_the_Unknown/macros/items.cfg:540
msgid ""
"A beautiful chest plate crafted from shimmering black steel, the Void Armor "
"is virtually impenetrable to physical weapons!"
msgstr ""
"美しい胸甲は、微かに光る黒い鋼から作られていて、虚無の鎧は、物理的な武器に"
"は、殆ど突き通せません！"

#. [object]: id={ID}
#: Invasion_from_the_Unknown/macros/items.cfg:541
msgid "Only a powerful warrior may don this armor!"
msgstr "強力な戦士だけがこの鎧を身に着けられるでしょう！"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/macros/items.cfg:555
msgid ""
"You struggle to lift and don the heavy plate. Once worn, however, it is "
"amazingly comfortable. You have increased resistance to all physical damage!"
msgstr ""
"あなたは重い板を持ち上げ、身に着けるのに苦労します。とは言え、一旦身に着ける"
"と、それは驚くほど快適です。あなたは、全ての物理的な損害への抵抗力を増加させ"
"ました！"

#. [value]: id=void_armor
#: Invasion_from_the_Unknown/macros/items.cfg:571
msgid "void armor"
msgstr "虚無の鎧"

#. [value]: id=void_armor
#: Invasion_from_the_Unknown/macros/items.cfg:576
msgid ""
"The Void Armor grants the following resistances:\n"
"blade:  50%\n"
"pierce: 50%\n"
"impact: 60%\n"
"fire:  +10%"
msgstr ""
"虚無の鎧は、以下の抵抗力を与えます：\n"
"斬撃:  50%\n"
"貫通:  50%\n"
"打撃:  60%\n"
"火炎: +10%"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:74
msgid "Rise, rise from the ground!"
msgstr "起きろ、地面から立ち上がれ！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:216
msgid ""
"Argh... I have been destroyed before getting enough AMLAs to take over this "
"continent!"
msgstr ""
"あぁ…… この大陸を支配するために十分なだけの経験値を得る前に滅ぼされた！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:231
msgid "Alas. It's been my best time with thee, friends..."
msgstr "あぁ。お前らと一緒で、俺の最高の時だった、友よ……"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:235
msgid "He, he, he..."
msgstr "くっくっくっ……"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:239
msgid "No! Don't do it!"
msgstr "駄目よ！ 止めなさい！"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:243
msgid "Um... okay. May I ask you why?"
msgstr "うむ……いいだろう。理由を尋いても良いかな？"

#. [message]: speaker=Elynia
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:247
msgid ""
"He has been a great help for us this far. I'd prefer not to disturb his "
"death by rising his corpse to fight again."
msgstr ""
"彼はこの遠方で、我々にとって大いなる助けでした。私は、再び戦わせるために、彼"
"の死体を立ち上がらせて、彼の死を妨げない方が好いと思う。"

#. [message]: speaker=Mal Keshar
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:251
msgid "As you wish, lady. Hmph."
msgstr "お望みのままに、ご婦人。ふん。"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:257
msgid "Thee failed to protect me. Aargh..."
msgstr "お前らは俺を守っちゃくれなかった。あぁ……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:294
msgid ""
"Destroyed by these foul enemies... it should not have ended like this..."
msgstr "汚らわしい敵に滅ぼされるとは……こんな風に終わるはずではなかった……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:300
msgid "I am finished..."
msgstr "お終いだ……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:306
msgid "Well, at least I tried... *ugh*"
msgstr "よかろう、俺は少なくともやってみた……ウッ"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:312
msgid "The darkness... it is taking me away..."
msgstr "闇が……私を連れ去る……"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:316
msgid "Nooo! Elynia!"
msgstr "駄目です！ Elynia！"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:322
msgid "That hurts... *ugh*"
msgstr "痛い……ウッ"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:328
msgid "*Argh* I'm... defeated..."
msgstr "あぁーっ　私は……敗れた……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:334
msgid "Argh! This is the end for me."
msgstr "あぁーっ！ これが儂の終わりか。"

#. [message]: speaker=Galas
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:338
msgid "The dwarven King has died! How could we let such a thing happen?"
msgstr "ドワーフの王が亡くなった！ どうして我々はそんな事をさせたのだろう？"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:351
msgid "So this is the end of the story for me..."
msgstr "そう、これが私の物語の終わりだ……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:358
msgid "I wish I could finish this with you, friends..."
msgstr "お前達と共にこれを終わらせる事が出来れば良かったが。友よ……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:364
msgid "It is the end for me. At last I'll rest..."
msgstr "私の最後か。ついに休める……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:370
msgid "I have fallen. Hopefully you can finish our journey without me..."
msgstr "私は死にました。私無しでもあなたが私達の旅を終えられますように……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:376
msgid "No! I have much left to do yet..."
msgstr "そんな！ 私には、やらなければならない事がまだ沢山残っている……"

#. [message]: speaker=unit
#: Invasion_from_the_Unknown/macros/scenario-deaths.cfg:382
msgid "So close to put an end to this nightmare..."
msgstr "この悪夢に終止符を打てそうだ……"

# ######################

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/macros/scenario-utils.cfg:125
msgid "You retrieve $temp_gold_retrieval_amount pieces of gold."
msgstr "あなたは、$temp_gold_retrieval_amount 枚の金貨を回収した。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/macros/scenario-utils.cfg:144
msgid "You receive $temp_gold_retrieval_amount pieces of gold!"
msgstr "あなたは、$temp_gold_retrieval_amount 枚の金貨を受け取った！"

#. [objectives]
#: Invasion_from_the_Unknown/macros/scenario-utils.cfg:204
#: Invasion_from_the_Unknown/scenarios/08_Errand_of_Hope.cfg:802
#: Invasion_from_the_Unknown/scenarios/04_Over_the_Sands.cfg:999
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:250
#: Invasion_from_the_Unknown/scenarios/03_Memories_from_the_Depths.cfg:304
msgid "New objectives:"
msgstr "新しい目的："

#: Invasion_from_the_Unknown/macros/scenario-utils.cfg:207
msgid "Current objectives:"
msgstr "現在の目的："

#: Invasion_from_the_Unknown/macros/scenario-utils.cfg:210
msgid "Initial objectives:"
msgstr "初期の目的："

#: Invasion_from_the_Unknown/macros/scenario-utils.cfg:214
msgid "Scenario notes:"
msgstr "シナリオの注意："

#. [objective]: description=<span color='#ffffff'><small>, condition=win
#: Invasion_from_the_Unknown/macros/scenario-utils.cfg:234
msgid "or"
msgstr "もしくは"

# ######################

#. [time]: id=v_underground
#. [illuminated_time]: id=v_underground_illum
#: Invasion_from_the_Unknown/macros/schedules.cfg:25
#: Invasion_from_the_Unknown/macros/schedules.cfg:34
msgid "Volcanic underground"
msgstr "火山の地下"

#. [time]: id=indoors
#. [illuminated_time]: id=indoors_illum
#: Invasion_from_the_Unknown/macros/schedules.cfg:58
#: Invasion_from_the_Unknown/macros/schedules.cfg:64
msgid "Indoors"
msgstr "屋内"

#. [terrain_type]: id=overlay-pit
#. [time]: id=indoors_hive
#. [illuminated_time]: id=indoors_hive_illum
#. [terrain_type]: id=dark-hive-floor
#. [terrain_type]: id=dark-hive-surface
#. [terrain_type]: id=lair-floor
#: Invasion_from_the_Unknown/terrain-virtual.cfg:29
#: Invasion_from_the_Unknown/macros/schedules.cfg:73
#: Invasion_from_the_Unknown/macros/schedules.cfg:83
#: Invasion_from_the_Unknown/terrain.cfg:27
#: Invasion_from_the_Unknown/terrain.cfg:35
#: Invasion_from_the_Unknown/terrain.cfg:43
msgid "Dark Hive"
msgstr "暗い巣"

# ##################

#. [time]: id=frozen_hell
#. [illuminated_time]: id=frozen_hell_illum
#: Invasion_from_the_Unknown/macros/schedules.cfg:91
#: Invasion_from_the_Unknown/macros/schedules.cfg:100
msgid "Frozen Hell"
msgstr "凍った地獄"

#. [time]: id=neutral_tod
#: Invasion_from_the_Unknown/macros/schedules.cfg:108
msgid "Neutral time of day"
msgstr "中立の時刻"

#. [time]: id=dawn1
#: Invasion_from_the_Unknown/macros/schedules.cfg:121
msgid "First Dawn"
msgstr "最初の夜明け"

#. [time]: id=morning1
#: Invasion_from_the_Unknown/macros/schedules.cfg:134
msgid "First Morning"
msgstr "最初の朝"

#. [time]: id=midday1
#: Invasion_from_the_Unknown/macros/schedules.cfg:144
msgid "First Mid-Day"
msgstr "最初の昼"

#. [time]: id=afternoon1
#: Invasion_from_the_Unknown/macros/schedules.cfg:154
msgid "First Afternoon"
msgstr "最初の午後"

#. [time]: id=dusk1
#: Invasion_from_the_Unknown/macros/schedules.cfg:164
msgid "First Dusk"
msgstr "最初の夕暮れ"

#. [time]: id=short_dark
#: Invasion_from_the_Unknown/macros/schedules.cfg:177
msgid "The Short Dark"
msgstr "短い夜"

#. [time]: id=dawn2
#: Invasion_from_the_Unknown/macros/schedules.cfg:190
msgid "Second Dawn"
msgstr "二度目の夜明け"

#. [time]: id=morning2
#: Invasion_from_the_Unknown/macros/schedules.cfg:203
msgid "Second Morning"
msgstr "二度目の朝"

#. [time]: id=midday2
#: Invasion_from_the_Unknown/macros/schedules.cfg:213
msgid "Second Mid-Day"
msgstr "二度目の昼"

#. [time]: id=afternoon2
#: Invasion_from_the_Unknown/macros/schedules.cfg:223
msgid "Second Afternoon"
msgstr "二度目の午後"

#. [time]: id=dusk2
#: Invasion_from_the_Unknown/macros/schedules.cfg:233
msgid "Second Dusk"
msgstr "二度目の夕暮れ"

#. [time]: id=long_dark1
#: Invasion_from_the_Unknown/macros/schedules.cfg:246
msgid "The Long Dark - First Watch"
msgstr "長い夜 ─ 最初の当直"

#. [time]: id=long_dark2
#: Invasion_from_the_Unknown/macros/schedules.cfg:259
msgid "The Long Dark - Second Watch"
msgstr "長い夜 ─ 二番目の当直"

#. [time]: id=long_dark3
#: Invasion_from_the_Unknown/macros/schedules.cfg:272
msgid "The Long Dark - Third Watch"
msgstr "長い夜 ─ 三番目の当直"

#. [time]: id=long_dark4
#: Invasion_from_the_Unknown/macros/schedules.cfg:285
msgid "The Long Dark - Fourth Watch"
msgstr "長い夜 ─ 四番目の当直"

# ######################

#: Invasion_from_the_Unknown/macros/special-notes.cfg:5
msgid ""
" This unit darkens the surrounding area, making chaotic units fight better, "
"and lawful units fight worse."
msgstr ""
" このユニットは周囲を暗くし、混沌のユニットをより上手く、秩序のユニットをより"
"酷く戦わせます。"

#: Invasion_from_the_Unknown/macros/special-notes.cfg:11
msgid ""
" This unit's powers are increased by the Sylvan Essence (see this ability's "
"<ref>dst='ability_sylvan essence' text='full description'</ref> for details)."
msgstr ""
" このユニットの力は、森の精によって高められます（この能力に関する詳しい説明"
"は、<ref>dst='ability_sylvan essence' text='完全な解説'</ref>を参照して下さ"
"い）。"

#: Invasion_from_the_Unknown/macros/special-notes.cfg:14
msgid ""
" This unit's resistances are doubled during attack, up to a maximum of 50."
msgstr " このユニットは、攻撃の最中に抵抗力が倍になり、その最大値は50です。"

#: Invasion_from_the_Unknown/macros/special-notes.cfg:17
msgid ""
" Adjacent lower-level units of the same allegiance have their resistances "
"increased by the sole presence of this unit."
msgstr ""
" このユニットが単独で存在するだけで、隣接する同じ忠誠を持つ低レベルユニットの"
"抵抗力が増加します。"

#: Invasion_from_the_Unknown/macros/special-notes.cfg:20
msgid ""
" This unit can frighten enemy units that are next to it, making them fight "
"worse."
msgstr ""
" このユニットは、その隣の敵ユニットを怯えさせ、より酷く戦わせる事が出来ます。"

#: Invasion_from_the_Unknown/macros/special-notes.cfg:23
msgid ""
" This unit will regenerate 5 HP per turn in forest or mushroom grove "
"terrains."
msgstr ""
" このユニットは、森またはキノコの森のヘックスで、ターン毎にHPを5回復する事が"
"出来ます。"

#: Invasion_from_the_Unknown/macros/special-notes.cfg:26
msgid ""
" When this unit's dreadful attack is used on offensive, it decreases the "
"damage the unit may take in retaliation, but only if the victim is of equal "
"or lesser level."
msgstr ""
" このユニットの恐ろしい力が攻撃に使われる時、それは報復される事によって被るか"
"もしれない損害を軽減します。ただし犠牲者のレベルが同じか、より低い場合に限り"
"ます。"

#: Invasion_from_the_Unknown/macros/special-notes.cfg:29
msgid " Some of this unit's attacks are not available except on defense."
msgstr " このユニットの攻撃力の内のいくつかは、防御以外に使えません。"

#: Invasion_from_the_Unknown/macros/special-notes.cfg:32
msgid " Some of this unit's attacks are not available except on offense."
msgstr " このユニットの攻撃力の内のいくつかは、攻撃以外に使えません。"

#: Invasion_from_the_Unknown/macros/special-notes.cfg:35
msgid ""
" Due to its lack of weaponry, this unit cannot attack the enemy. When "
"defending however, it retaliates with heavy strikes with the front of its "
"shield."
msgstr ""
" 武器の類が不足しているため、このユニットは敵を攻撃出来ません。しかしながら防"
"御する時には、盾の前面を使って重い打撃で報復します。"

#: Invasion_from_the_Unknown/macros/special-notes.cfg:38
msgid ""
" This unit cannot move to terrains other than water, castle and villages."
msgstr " このユニットは、水、城、及び村以外の地形へ移動する事が出来ません。"

#. [message]: speaker=narrator
#: Invasion_from_the_Unknown/macros/first-time-help.cfg:15
msgid "UI^Character description"
msgstr "キャラクターの解説"

#: Invasion_from_the_Unknown/macros/first-time-help.cfg:25
msgid ""
"Galas is an Elvish Fighter. As such, he has two advancement choices from "
"level 1: Captain and Hero. Choose his development path wisely and carefully."
msgstr ""
"Galas はエルフの戦士です。 そうして、彼はレベル1から、2つの成長の選択肢を持っ"
"ています： 隊長か英雄です。彼の成長経路を、賢く、注意深く選択して下さい。"

#: Invasion_from_the_Unknown/macros/first-time-help.cfg:29
msgid ""
"Anlindë is an Ancient Elvish Ascetic. She has a vast experience with "
"offensive magic, but she also has the ability of curing allied units from "
"poison. Keep in mind that she is the only unit of her kind."
msgstr ""
"Anlindë は、古のエルフの修道僧です。彼女には、攻撃的な魔法の膨大な経験があり"
"ます。しかしまた、彼女は味方のユニットを解毒する能力も持っています。彼女は、"
"彼女の種類の中で、唯一のユニットである事を覚えておいて下さい。"

#: Invasion_from_the_Unknown/macros/first-time-help.cfg:33
msgid ""
"Mal Keshar is an Ancient Lich. Although he may be a virtually unstopable "
"weapon against most living units, keep in mind that he is weak against "
"impact, arcane and fire attacks, even more so at daytime!"
msgstr ""
"Mal Keshar は、古代のリッチです。彼は、殆どの生きているユニットに対して、実質"
"的に阻止不能な兵器であるかもしれませんが、とは言え、彼が打撃や秘術、炎による攻"
"撃に対して弱い事、ましてや昼間には尚更そうである事は、肝に銘じておいて下さい！"

# oponent→opponent
#: Invasion_from_the_Unknown/macros/first-time-help.cfg:37
msgid ""
"Elynia is the Lady of Light; she has great mobility, including the ability "
"to fly and confuse her oponents, bypassing their zones of control. Her "
"ability with the staff as a melee weapon is also remarkable, but never let "
"her alone when fighting well-armed oponents."
msgstr ""
"Elynia は、光の淑女です。彼女には、飛行して敵を混乱させ、その支配地域を迂回す"
"る能力を含む、素晴らしい移動力があります。武器としての杖による格闘の能力も注目"
"に値しますが、よく武装された敵と戦う時には、決して彼女を一人にさせないで下さい。"

#: Invasion_from_the_Unknown/macros/first-time-help.cfg:41
msgid ""
"Althurin is one of the best Dwarvish Runemasters of Knalga. His mastery of "
"such craft allows him to accurately deal great damage with his own hammer."
msgstr ""
"Althurin は、Knalga で最高のルーン使いの一人です。彼の熟達した技能は、ハンマー"
"によって巨大なダメージを正確に与える事を可能とします。"

#: Invasion_from_the_Unknown/macros/first-time-help.cfg:45
msgid ""
"Erathan is an Aragwaith Strongbow; his skill with the bow is not as great as "
"that of elvish archers, but he aspires to either improve it, or enhance his "
"ability with melee weapons and learn to use the glaive. Nonetheless, he is "
"not used to fighting in open fields, so be careful when deciding where he "
"should attack from!"
msgstr ""
"Erathan はアラグウェイシの強弓兵です。彼の弓の技量は、エルフの射手程に素晴ら"
"しいものではありませんが、彼は剣の使い方を学んで、格闘武器による技能をも改善"
"し、自分の能力を向上させる事を熱望しています。それでもなお、彼は開けた場所で"
"戦う事に慣れていないので、彼がどこから攻撃すべきかを決める時には注意して下さ"
"い！"

#. [trait]: id=spirit
#: Invasion_from_the_Unknown/macros/traits.cfg:10
msgid "spirit"
msgstr "精霊"

#. [trait]: id=spirit
#: Invasion_from_the_Unknown/macros/traits.cfg:11
msgid "female^spirit"
msgstr "精霊"

#. [trait]: id=spirit
#. [trait]: id=biomechanical
#: Invasion_from_the_Unknown/macros/traits.cfg:12
#: Invasion_from_the_Unknown/macros/traits.cfg:53
msgid "Immune to drain, poison and plague"
msgstr "吸収、毒、疫病に耐性を持つ"

#. [trait]: id=armored
#: Invasion_from_the_Unknown/macros/traits.cfg:24
msgid "armored"
msgstr "装甲された"

#. [trait]: id=armored
#: Invasion_from_the_Unknown/macros/traits.cfg:25
msgid "female^armored"
msgstr "装甲された"

#. [trait]: id=armored
#: Invasion_from_the_Unknown/macros/traits.cfg:26
msgid "+15% bonus for all resistances (except arcane), -1 movement points"
msgstr "全ての反撃に+15%のボーナス（秘術を除く）、移動力は-1"

#. [trait]: id=biomechanical
#: Invasion_from_the_Unknown/macros/traits.cfg:50
msgid "biomechanical"
msgstr "生体機械"

#. [trait]: id=biomechanical
#: Invasion_from_the_Unknown/macros/traits.cfg:51
msgid "female^biomechanical"
msgstr "生体機械"

# ######################

#. [attack]: type=arcane
#. [dummy]: id=union
#. [effect]: type=arcane
#: Invasion_from_the_Unknown/units/undead/Mal_Keshar.cfg:81
#: Invasion_from_the_Unknown/macros/union.cfg:11
#: Invasion_from_the_Unknown/macros/union.cfg:29
msgid "union"
msgstr "同盟"

#. [dummy]: id=union
#: Invasion_from_the_Unknown/macros/union.cfg:13
msgid ""
"Union:\n"
"This unit has the power of the Union."
msgstr ""
"同盟：\n"
"このユニットは、同盟の力を持つ。"

# ######################
#. [damage]: id=dread
#: Invasion_from_the_Unknown/macros/weapon-specials.cfg:6
#: Invasion_from_the_Unknown/macros/weapon-specials.cfg:7
msgid "dread"
msgstr "畏怖"

#. [damage]: id=dread
#: Invasion_from_the_Unknown/macros/weapon-specials.cfg:9
#: Invasion_from_the_Unknown/macros/weapon-specials.cfg:11
msgid ""
"Dread:\n"
"When this attack is used offensively, this unit takes one third less damage "
"in retaliation."
msgstr ""
"畏怖：\n"
"この攻撃法が攻撃的に使われた場合、このユニットは反撃による損害が三分の一以下"
"になります。"

#. [damage]: id=attack_only
#: Invasion_from_the_Unknown/macros/weapon-specials.cfg:26
#: Invasion_from_the_Unknown/macros/weapon-specials.cfg:27
msgid "attack only"
msgstr "攻撃のみ"

#. [damage]: id=attack_only
#: Invasion_from_the_Unknown/macros/weapon-specials.cfg:29
#: Invasion_from_the_Unknown/macros/weapon-specials.cfg:31
msgid ""
"Attack only:\n"
"This weapon will never be used on defense."
msgstr ""
"攻撃のみ：\n"
"この武器は、決して防御には使えません。"

#: Invasion_from_the_Unknown/macros/weapon-specials.cfg:45
#: Invasion_from_the_Unknown/macros/weapon-specials.cfg:46
msgid "defend only"
msgstr "防御のみ"

#: Invasion_from_the_Unknown/macros/weapon-specials.cfg:48
#: Invasion_from_the_Unknown/macros/weapon-specials.cfg:50
msgid ""
"Defend only:\n"
"This weapon will only be available for defense."
msgstr ""
"防御のみ：\n"
"この武器は、防御にだけ使う事が出来ます。"
