#########################################
## Strings for entity TextDescriptions ##
#########################################

00001_A_MEGALOMANIAC_CRIMINAL_MASTERMIND
<BEGIN>
A megalomaniac criminal mastermind.
<END>

00002_A_LADY_MEGALOMANIAC_CRIMINAL_MASTERMIND
<BEGIN>
A lady megalomaniac criminal mastermind.
<END>

00003_DRAGON_VAN_DEN_DRIESSCHE
<BEGIN>
A mysteriously mystical maniacal man.
<END>

00100_CONSTRUCTION_WORKER
<BEGIN>
Construction Worker.
<END>

00101_GOOD_AT_SHOOTIN_UP_STUFF
<BEGIN>
Good at shootin' up stuff.
<END>

00102_A_VALET_MINION
<BEGIN>
A valet minion.
<END>

00103_A_TECHNICIAN_MINION
<BEGIN>
A technician minion.
<END>

00104_A_GUARD_MINION
<BEGIN>
A guard minion.
<END>

00105_A_BIOCHEMIST_MINION
<BEGIN>
A biochemist minion.
<END>

00106_A_SCIENTIST_MINION
<BEGIN>
A scientist minion.
<END>

00107_A_SPINDOCTOR_MINION
<BEGIN>
A spindoctor minion.
<END>

00108_A_SOLDIER_OF_FORTUNE
<BEGIN>
A soldier of fortune.
<END>

00109_A_DIPLOMAT_TRAINED_MINION
<BEGIN>
A diplomat trained minion.
<END>

00110_PLAYBOY_OF_THE_WESTERN_WORLD
<BEGIN>
Playboy of the western world.
<END>

00111_A_MINION_TRAINED_IN_THE_MARTIAL_ARTS
<BEGIN>
A minion trained in the martial arts.
<END>

00112_A_MINION_TRAINED_IN_SCIENCE_OF_QUANTUM_PHYSICS
<BEGIN>
A minion trained in science of quantum physics.
<END>

00200_CHEEKY_MONKAY
<BEGIN>
Cheeky Monkay.
<END>

00201_A_DISARMINGLY_CUTE_MONKEY
<BEGIN>
A disarmingly cute monkey.
<END>

00301_HOT_HOT_CHICK
<BEGIN>
Bodyguard.
<END>

00302_HOT_HOT_CHICK
<BEGIN>
Bodyguard.
<END>

00303_ON_THE_RUN_FROM_P_A_T_R_I_O_T
<BEGIN>
On the run from P.A.T.R.I.O.T.
<END>

00304_A_BOUNTY_HUNTER
<BEGIN>
A Bounty Hunter.
<END>

00305_A_TRAITOROUS_BLACK_MARKET_THIEF
<BEGIN>
A traitorous black market thief.
<END>

00306_A_SUSPICIOUS_TOURIST
<BEGIN>
A suspicious tourist.
<END>

00307_A_RECOVERY_SQUAD_MEMBER
<BEGIN>
A recovery squad member.
<END>

00308_HOWARD_PONDER_A_WALKING_DISASTER_AREA
<BEGIN>
Howard Ponder. A walking disaster area.
<END>

00309_UGO_MBENGO_CRUISING_AROUND
<BEGIN>
Ugo Mbengo, cruising around.
<END>

00310_PTANG_PTUNG_A_NIMBLE_NINJA
<BEGIN>
Ptang Ptung, a nimble ninja.
<END>

00311_A_SAILOR
<BEGIN>
A sailor.
<END>

00312_BOSS1
<BEGIN>
Armand Krishnan - Indian Crime Lord.
<END>

00313_BOSS2
<BEGIN>
Marvin de Luca - American Mafia Don.
<END>

00314_BOSS3
<BEGIN>
The inscrutable Lei Ying Lo - Yakuza.
<END>

00315_NUMBER2
<BEGIN>
The indispensable Number 2.
<END>

00316_A_FEEBLE_INVESTIGATOR
<BEGIN>
A feeble investigator.
<END>

00317_BOSS4
<BEGIN>
Nikita Leonov - Russian Supercriminal.
<END>

00318_BOSS5
<BEGIN>
Nigel Ewing - Rogue CIA arms dealer.
<END>

00319_BOSS6
<BEGIN>
Bob 'Barking' Caine Kingpin of London's east end.
<END>

00320_ENEMYMINION
<BEGIN>
An Enemy Minion.
<END>

00321_A_MERCENARY_SCIENTIST
<BEGIN>
A mercenary scientist.
<END>

00322_A_COSMONAUT
<BEGIN>
A Cosmonaut.
<END>

00323_A_POOR_LOCAL_SOLDIER
<BEGIN>
A poor S.M.A.S.H. Soldier.
<END>

00324_A_POOR_RUSSIAN_BURGLAR
<BEGIN>
A poor H.A.M.M.E.R. Burglar.
<END>

00325_A_POOR_AMERICAN_SABOTEUR
<BEGIN>
A poor P.A.T.R.I.O.T. Saboteur.
<END>

00326_A_POOR_EUROPEAN_AGENT
<BEGIN>
A poor S.A.B.R.E. Agent.
<END>

00327_A_POOR_CHINESE_AGENT
<BEGIN>
A poor A.N.V.I.L. agent.
<END>

00328_A_POOR_LOCAL_AGENT
<BEGIN>
A poor S.M.A.S.H. Agent.
<END>

00329_UNALIGNEDVIP
<BEGIN>
SMASH Ambassador.
<END>

00330_USAVIP
<BEGIN>
PATRIOT Ambassador.
<END>

00331_RUSSIANVIP
<BEGIN>
HAMMER Ambassador.
<END>

00332_EUROPEANVIP
<BEGIN>
SABRE Ambassador.
<END>

00333_CHINESEVIP
<BEGIN>
ANVIL Ambassador.
<END>

00334_A_MAID
<BEGIN>
A humble maid.
<END>

00335_A_MENTOR
<BEGIN>
A Mentor to a Super Agent.
<END>

00336_A_CLONE_OF_A_MEGALOMANIAC_CRIMINAL_MASTERMIND
<BEGIN>
A clone of an Evil Genius.
<END>

00337_A_CLONE_OF_A_LADY_MEGALOMANIAC_CRIMINAL_MASTERMIND
<BEGIN>
A clone of an Evil Genius.
<END>

00338_A_CLONE_OF_DRAGON_VAN_DEN_DRIESSCHE
<BEGIN>
A clone of an Evil Genius.
<END>

00339_ACCOUNTANT
<BEGIN>
An accountant.
<END>

00340_ACCOUNTANT
<BEGIN>
An accountant.
<END>

00341_ACCOUNTANT
<BEGIN>
An accountant.
<END>

00342_ACCOUNTANT
<BEGIN>
An accountant.
<END>

00343_ACCOUNTANT
<BEGIN>
An accountant.
<END>

00344_ACCOUNTANT
<BEGIN>
An accountant.
<END>

00345_ACCOUNTANT
<BEGIN>
An accountant.
<END>

00346_ACCOUNTANT
<BEGIN>
An accountant.
<END>

00347_CLONE_ASSASSIN
<BEGIN>
An Evil Genius-hunting assassin.
<END>

00400_HOT_HOT_DUDE
<BEGIN>
Bodyguard.
<END>

00401_HOT_HOT_DUDE
<BEGIN>
Bodyguard.
<END>


00500_MOKO_THE_BIG_STRONG_DUMB_ONE
<BEGIN>
Moko the big strong dumb one.
<END>

00501_JUBEI_THE_SAMURAI_SWORDSMAN_AND_SUSHI_MASTER
<BEGIN>
Jubei the Samurai swordsman and sushi master.
<END>

00502_ELI_THE_HARD_HITTING_FAST_TALKING_GANGSTER
<BEGIN>
Eli the hard-hitting, fast-talking gangster.
<END>

00503_IVAN_THE_PSYCHO_GREEN_BERET
<BEGIN>
Red Ivan, always ready for action.
<END>

00504_PAPA_LAZAROU_THE_VOODOO_MAN
<BEGIN>
Montezuma, the dark and sinister voodoo man.
<END>

00505_MEAN_MAMA_MATRON
<BEGIN>
The Matron - isn't it past your bedtime?
<END>

00506_THE_FREAK
<BEGIN>
Representing the pinnacle of evil scientific achievements.
<END>

00507_KAISER_SOZE
<BEGIN>
Lord Kane, the arch-conspirator himself.
<END>

00508_PSYCHO_SURGEON
<BEGIN>
That looks nasty, would you like me to take a closer look?
<END>

00509_HYPNOTIST
<BEGIN>
Look into my eye, you are feeling sleepy...
<END>

00510_GENIUS_OR_MADNESS_WHO_KNOWS
<BEGIN>
The charming Dr Neurocide, insane or genius ahead of her time?
<END>

00511_HUNTER
<BEGIN>
Colonel Blackheart, he has your trail.
<END>

00511_THE_FREAK
<BEGIN>
Look what we cooked up in the lab!
<END>


00700_A_PATHETIC_EUROPEAN_INVESTIGATOR
<BEGIN>
A pathetic S.A.B.R.E. Investigator.
<END>

00701_A_POOR_EUROPEAN_INVESTIGATOR
<BEGIN>
A poor S.A.B.R.E. Investigator.
<END>

00702_A_GOOD_EUROPEAN_INVESTIGATOR
<BEGIN>
A good S.A.B.R.E. Investigator.
<END>

00703_AN_EXCEPTIONAL_EUROPEAN_INVESTIGATOR
<BEGIN>
An exceptional S.A.B.R.E. Investigator.
<END>

00705_A_PATHETIC_EUROPEAN_AGENT
<BEGIN>
A pathetic S.A.B.R.E. Agent.
<END>

00706_A_POOR_EUROPEAN_AGENT
<BEGIN>
A poor S.A.B.R.E. Agent.
<END>

00707_A_GOOD_EUROPEAN_AGENT
<BEGIN>
A good S.A.B.R.E. Agent.
<END>

00708_AN_EXCEPTIONAL_EUROPEAN_AGENT
<BEGIN>
An exceptional S.A.B.R.E. Agent.
<END>

00710_A_PATHETIC_EUROPEAN_BURGLAR
<BEGIN>
A pathetic S.A.B.R.E. Burglar.
<END>

00711_A_POOR_EUROPEAN_BURGLAR
<BEGIN>
A poor S.A.B.R.E. Burglar.
<END>

00712_A_GOOD_EUROPEAN_BURGLAR
<BEGIN>
A Good S.A.B.R.E. Burglar.
<END>

00713_AN_EXCEPTIONAL_EUROPEAN_BURGLAR
<BEGIN>
An Exceptional S.A.B.R.E. Burglar.
<END>

00715_A_PATHETIC_EUROPEAN_THIEF
<BEGIN>
A pathetic S.A.B.R.E. Thief.
<END>

00716_A_POOR_EUROPEAN_THIEF
<BEGIN>
A poor S.A.B.R.E. Thief.
<END>

00717_A_GOOD_EUROPEAN_THIEF
<BEGIN>
A Good S.A.B.R.E. Thief.
<END>

00718_AN_EXCEPTIONAL_EUROPEAN_THIEF
<BEGIN>
An Exceptional S.A.B.R.E. Thief.
<END>

00720_A_PATHETIC_EUROPEAN_INFILTRATOR
<BEGIN>
A pathetic S.A.B.R.E. Infiltrator.
<END>

00721_A_POOR_EUROPEAN_INFILTRATOR
<BEGIN>
A poor S.A.B.R.E. Infiltrator.
<END>

00722_A_GOOD_EUROPEAN_INFILTRATOR
<BEGIN>
A good S.A.B.R.E. Infiltrator.
<END>

00723_AN_EXCEPTIONAL_EUROPEAN_INFILTRATOR
<BEGIN>
An exceptional S.A.B.R.E. Infiltrator.
<END>

00725_A_PATHETIC_EUROPEAN_SABOTEUR
<BEGIN>
A pathetic S.A.B.R.E. Saboteur.
<END>

00726_A_POOR_EUROPEAN_SABOTEUR
<BEGIN>
A poor S.A.B.R.E. Saboteur.
<END>

00727_A_GOOD_EUROPEAN_SABOTEUR
<BEGIN>
A good S.A.B.R.E. Saboteur.
<END>

00728_AN_EXCEPTIONAL_EUROPEAN_SABOTEUR
<BEGIN>
An exceptional S.A.B.R.E. Saboteur.
<END>

00730_A_PATHETIC_EUROPEAN_SOLDIER
<BEGIN>
A pathetic S.A.B.R.E. Soldier.
<END>

00731_A_POOR_EUROPEAN_SOLDIER
<BEGIN>
A poor S.A.B.R.E. Soldier.
<END>

00732_A_GOOD_EUROPEAN_SOLDIER
<BEGIN>
A good S.A.B.R.E. Soldier.
<END>

00733_AN_EXCEPTIONAL_EUROPEAN_SOLDIER
<BEGIN>
An exceptional S.A.B.R.E. Soldier.
<END>

00735_A_PATHETIC_EUROPEAN_VETERAN
<BEGIN>
A pathetic S.A.B.R.E. Veteran.
<END>

00736_A_POOR_EUROPEAN_VETERAN
<BEGIN>
A poor S.A.B.R.E. Veteran.
<END>

00737_A_GOOD_EUROPEAN_VETERAN
<BEGIN>
A good S.A.B.R.E. Veteran.
<END>

00738_AN_EXCEPTIONAL_EUROPEAN_VETERAN
<BEGIN>
An exceptional S.A.B.R.E. Veteran.
<END>

00740_A_PATHETIC_CHINESE_INVESTIGATOR
<BEGIN>
A pathetic A.N.V.I.L. Investigator.
<END>

00741_A_POOR_CHINESE_INVESTIGATOR
<BEGIN>
A poor A.N.V.I.L. Investigator.
<END>

00742_A_GOOD_CHINESE_INVESTIGATOR
<BEGIN>
A good A.N.V.I.L. Investigator.
<END>

00743_AN_EXCEPTIONAL_CHINESE_INVESTIGATOR
<BEGIN>
An exceptional A.N.V.I.L. Investigator.
<END>

00745_A_PATHETIC_CHINESE_AGENT
<BEGIN>
A pathetic A.N.V.I.L. Agent.
<END>

00746_A_POOR_CHINESE_AGENT
<BEGIN>
A poor A.N.V.I.L. agent.
<END>

00747_A_GOOD_CHINESE_AGENT
<BEGIN>
A good A.N.V.I.L. Agent.
<END>

00748_AN_EXCEPTIONAL_CHINESE_AGENT
<BEGIN>
An exceptional A.N.V.I.L. Agent.
<END>

00750_A_PATHETIC_CHINESE_BURGLAR
<BEGIN>
A pathetic A.N.V.I.L. Burglar.
<END>

00751_A_POOR_CHINESE_BURGLAR
<BEGIN>
A poor A.N.V.I.L. Burglar.
<END>

00752_A_GOOD_CHINESE_BURGLAR
<BEGIN>
A good A.N.V.I.L. Burglar.
<END>

00753_AN_EXCEPTIONAL_CHINESE_BURGLAR
<BEGIN>
An exceptional A.N.V.I.L. Burglar.
<END>

00755_A_PATHETIC_CHINESE_THIEF
<BEGIN>
A pathetic A.N.V.I.L. Thief.
<END>

00756_A_POOR_CHINESE_THIEF
<BEGIN>
A poor A.N.V.I.L. Thief.
<END>

00757_A_GOOD_CHINESE_THIEF
<BEGIN>
A good A.N.V.I.L. Thief.
<END>

00758_AN_EXCEPTIONAL_CHINESE_THIEF
<BEGIN>
An exceptional A.N.V.I.L. Thief.
<END>

00760_A_PATHETIC_CHINESE_INFILTRATOR
<BEGIN>
A pathetic A.N.V.I.L. Infiltrator.
<END>

00761_A_POOR_CHINESE_INFILTRATOR
<BEGIN>
A poor A.N.V.I.L. Infiltrator.
<END>

00762_A_GOOD_CHINESE_INFILTRATOR
<BEGIN>
A good A.N.V.I.L. Infiltrator.
<END>

00763_AN_EXCEPTIONAL_CHINESE_INFILTRATOR
<BEGIN>
An exceptional A.N.V.I.L. Infiltrator.
<END>

00765_A_PATHETIC_CHINESE_SABOTEUR
<BEGIN>
A pathetic A.N.V.I.L. Saboteur.
<END>

00766_A_POOR_CHINESE_SABOTEUR
<BEGIN>
A poor A.N.V.I.L. Saboteur.
<END>

00767_A_GOOD_CHINESE_SABOTEUR
<BEGIN>
A good A.N.V.I.L. Saboteur.
<END>

00768_AN_EXCEPTIONAL_CHINESE_SABOTEUR
<BEGIN>
An exceptional A.N.V.I.L. Saboteur.
<END>

00770_A_PATHETIC_CHINESE_SOLDIER
<BEGIN>
A pathetic A.N.V.I.L. Soldier.
<END>

00771_A_POOR_CHINESE_SOLDIER
<BEGIN>
A poor A.N.V.I.L. Soldier.
<END>

00772_A_GOOD_CHINESE_SOLDIER
<BEGIN>
A good A.N.V.I.L. Soldier.
<END>

00773_AN_EXCEPTIONAL_CHINESE_SOLDIER
<BEGIN>
An exceptional A.N.V.I.L. Soldier.
<END>

00775_A_PATHETIC_CHINESE_VETERAN
<BEGIN>
A pathetic A.N.V.I.L. Veteran.
<END>

00776_A_POOR_CHINESE_VETERAN
<BEGIN>
A poor A.N.V.I.L. Veteran.
<END>

00777_A_GOOD_CHINESE_VETERAN
<BEGIN>
A good A.N.V.I.L. Veteran.
<END>

00778_AN_EXCEPTIONAL_CHINESE_VETERAN
<BEGIN>
An exceptional A.N.V.I.L. Veteran.
<END>

00780_A_PATHETIC_AMERICAN_INVESTIGATOR
<BEGIN>
A pathetic P.A.T.R.I.O.T. Investigator.
<END>

00781_A_POOR_AMERICAN_INVESTIGATOR
<BEGIN>
A poor P.A.T.R.I.O.T. Investigator.
<END>

00782_A_GOOD_AMERICAN_INVESTIGATOR
<BEGIN>
A good P.A.T.R.I.O.T. Investigator.
<END>

00783_AN_EXCEPTIONAL_AMERICAN_INVESTIGATOR
<BEGIN>
An exceptional P.A.T.R.I.O.T. Investigator.
<END>

00785_A_PATHETIC_AMERICAN_AGENT
<BEGIN>
A pathetic P.A.T.R.I.O.T. Agent.
<END>

00786_A_POOR_AMERICAN_AGENT
<BEGIN>
A poor P.A.T.R.I.O.T. Agent.
<END>

00787_A_GOOD_AMERICAN_AGENT
<BEGIN>
A good P.A.T.R.I.O.T. Agent.
<END>

00788_AN_EXCEPTIONAL_AMERICAN_AGENT
<BEGIN>
An exceptional P.A.T.R.I.O.T. Agent.
<END>

00790_A_PATHETIC_AMERICAN_BURGLAR
<BEGIN>
A pathetic P.A.T.R.I.O.T. Burglar.
<END>

00791_A_POOR_AMERICAN_BURGLAR
<BEGIN>
A poor P.A.T.R.I.O.T. Burglar.
<END>

00792_A_GOOD_AMERICAN_BURGLAR
<BEGIN>
A good P.A.T.R.I.O.T. Burglar.
<END>

00793_AN_EXCEPTIONAL_AMERICAN_BURGLAR
<BEGIN>
An exceptional P.A.T.R.I.O.T. Burglar.
<END>

00795_A_PATHETIC_AMERICAN_THIEF
<BEGIN>
A pathetic P.A.T.R.I.O.T. Thief.
<END>

00796_A_POOR_AMERICAN_THIEF
<BEGIN>
A poor P.A.T.R.I.O.T. Thief.
<END>

00797_A_GOOD_AMERCIAN_THIEF
<BEGIN>
A good P.A.T.R.I.O.T. Thief.
<END>

00798_AN_EXCEPTIONAL_AMERICAN_THIEF
<BEGIN>
An exceptional P.A.T.R.I.O.T. Thief.
<END>

00800_A_PATHETIC_AMERICAN_INFILTRATOR
<BEGIN>
A pathetic P.A.T.R.I.O.T. Infiltrator.
<END>

00801_A_POOR_AMERICAN_INFILTRATOR
<BEGIN>
A poor P.A.T.R.I.O.T. Infiltrator.
<END>

00802_A_GOOD_AMERICAN_INFILTRATOR
<BEGIN>
A good P.A.T.R.I.O.T. Infiltrator.
<END>

00803_AN_EXCEPTIONAL_AMERICAN_INFILTRATOR
<BEGIN>
An exceptional P.A.T.R.I.O.T. Infiltrator.
<END>

00805_A_PATHETIC_AMERICAN_SABOTEUR
<BEGIN>
A pathetic P.A.T.R.I.O.T. Saboteur.
<END>

00806_A_POOR_AMERICAN_SABOTEUR
<BEGIN>
A poor P.A.T.R.I.O.T. Saboteur.
<END>

00807_A_GOOD_AMERICAN_SABOTEUR
<BEGIN>
A good P.A.T.R.I.O.T. Saboteur.
<END>

00808_AN_EXCEPTIONAL_AMERICAN_SABOTEUR
<BEGIN>
An exceptional P.A.T.R.I.O.T. Saboteur.
<END>

00810_A_PATHETIC_AMERICAN_SOLDIER
<BEGIN>
A pathetic P.A.T.R.I.O.T. Soldier.
<END>

00811_A_POOR_AMERICAN_SOLDIER
<BEGIN>
A poor P.A.T.R.I.O.T. Soldier.
<END>

00812_A_GOOD_AMERICAN_SOLDIER
<BEGIN>
A good P.A.T.R.I.O.T. Soldier.
<END>

00813_AN_EXCEPTIONAL_AMERCIAN_SOLDIER
<BEGIN>
An exceptional P.A.T.R.I.O.T. Soldier.
<END>

00815_A_PATHETIC_AMERICAN_VETERAN
<BEGIN>
A pathetic P.A.T.R.I.O.T. Veteran.
<END>

00816_A_POOR_AMERICAN_VETERAN
<BEGIN>
A poor P.A.T.R.I.O.T. Veteran.
<END>

00817_A_GOOD_AMERICAN_VETERAN
<BEGIN>
A good P.A.T.R.I.O.T. Veteran.
<END>

00818_AN_EXCEPTIONAL_AMERICAN_VETERAN
<BEGIN>
An exceptional P.A.T.R.I.O.T. Veteran.
<END>

00820_A_PATHETIC_RUSSIAN_INVESTIGATOR
<BEGIN>
A pathetic H.A.M.M.E.R. Investigator.
<END>

00821_A_POOR_RUSSIAN_INVESTIGATOR
<BEGIN>
A poor H.A.M.M.E.R. Investigator.
<END>

00822_A_GOOD_RUSSIAN_INVESTIGATOR
<BEGIN>
A good H.A.M.M.E.R. Investigator.
<END>

00823_AN_EXCEPTIONAL_RUSSIAN_INVESTIGATOR
<BEGIN>
An exceptional H.A.M.M.E.R. Investigator.
<END>

00825_A_PATHETIC_RUSSIAN_AGENT
<BEGIN>
A pathetic H.A.M.M.E.R. Agent.
<END>

00826_A_POOR_RUSSIAN_AGENT
<BEGIN>
A poor H.A.M.M.E.R. Agent.
<END>

00827_A_GOOD_RUSSIAN_AGENT
<BEGIN>
A good H.A.M.M.E.R. Agent.
<END>

00828_AN_EXCEPTIONAL_RUSSIAN_AGENT
<BEGIN>
An exceptional H.A.M.M.E.R. agent.
<END>

00830_A_PATHETIC_RUSSIAN_BURGLAR
<BEGIN>
A pathetic H.A.M.M.E.R. Burglar.
<END>

00831_A_POOR_RUSSIAN_BURGLAR
<BEGIN>
A poor H.A.M.M.E.R. Burglar.
<END>

00832_A_GOOD_RUSSIAN_BURGLAR
<BEGIN>
A good H.A.M.M.E.R. Burglar.
<END>

00833_AN_EXCEPTIONAL_RUSSIAN_BURGLAR
<BEGIN>
An exceptional H.A.M.M.E.R. Burglar.
<END>

00835_AN_PATHETIC_RUSSIAN_THIEF
<BEGIN>
An pathetic H.A.M.M.E.R. Thief.
<END>

00836_AN_POOR_RUSSIAN_THIEF
<BEGIN>
A poor H.A.M.M.E.R. Thief.
<END>

00837_A_GOOD_RUSSIAN_THIEF
<BEGIN>
A good H.A.M.M.E.R. Thief.
<END>

00838_AN_EXCEPTIONAL_RUSSIAN_THIEF
<BEGIN>
An exceptional H.A.M.M.E.R. Thief.
<END>

00840_A_PATHETIC_RUSSIAN_INFILTRATOR
<BEGIN>
A pathetic H.A.M.M.E.R. Infiltrator.
<END>

00841_A_POOR_RUSSIAN_INFILTRATOR
<BEGIN>
A poor H.A.M.M.E.R. Infiltrator.
<END>

00842_A_GOOD_RUSSIAN_INFILTRATOR
<BEGIN>
A good H.A.M.M.E.R. Infiltrator.
<END>

00843_AN_EXCEPTIONAL_RUSSIAN_INFILTRATOR
<BEGIN>
An exceptional H.A.M.M.E.R. Infiltrator.
<END>

00845_A_PATHETIC_RUSSIAN_SABOTEUR
<BEGIN>
A pathetic H.A.M.M.E.R. Saboteur.
<END>

00846_A_POOR_RUSSIAN_SABOTEUR
<BEGIN>
A poor H.A.M.M.E.R. Saboteur.
<END>

00847_AN_GOOD_RUSSIAN_SABOTEUR
<BEGIN>
A good H.A.M.M.E.R. Saboteur.
<END>

00848_AN_EXCEPTIONAL_RUSSIAN_SABOTEUR
<BEGIN>
An exceptional H.A.M.M.E.R. Saboteur.
<END>

00850_A_PATHETIC_RUSSIAN_SOLDIER
<BEGIN>
A pathetic H.A.M.M.E.R. Soldier.
<END>

00851_A_POOR_RUSSIAN_SOLDIER
<BEGIN>
A poor H.A.M.M.E.R. Soldier.
<END>

00852_A_GOOD_RUSSIAN_SOLDIER
<BEGIN>
A good H.A.M.M.E.R. Soldier.
<END>

00853_AN_EXCEPTIONAL_RUSSIAN_SOLDIER
<BEGIN>
An exceptional H.A.M.M.E.R. soldier.
<END>

00855_A_PATHETIC_RUSSIAN_VETERAN
<BEGIN>
A pathetic H.A.M.M.E.R. Veteran.
<END>

00856_AN_POOR_RUSSIAN_VETERAN
<BEGIN>
A poor H.A.M.M.E.R. Veteran.
<END>

00857_A_GOOD_RUSSIAN_VETERAN
<BEGIN>
A good H.A.M.M.E.R. Veteran.
<END>

00858_AN_EXCEPTIONAL_RUSSIAN_VETERAN
<BEGIN>
An exceptional H.A.M.M.E.R. Veteran.
<END>

00860_A_PATHETIC_LOCAL_INVESTIGATOR
<BEGIN>
A pathetic S.M.A.S.H. Investigator.
<END>

00861_A_POOR_LOCAL_INVESTIGATOR
<BEGIN>
A poor S.M.A.S.H. Investigator.
<END>

00862_A_GOOD_LOCAL_INVESTIGATOR
<BEGIN>
A good S.M.A.S.H. Investigator.
<END>

00863_AN_EXCEPTIONAL_LOCAL_INVESTIGATOR
<BEGIN>
An exceptional S.M.A.S.H. Investigator.
<END>

00865_A_PATHETIC_LOCAL_AGENT
<BEGIN>
A pathetic S.M.A.S.H. Agent.
<END>

00866_A_POOR_LOCAL_AGENT
<BEGIN>
A poor S.M.A.S.H. Agent.
<END>

00867_A_GOOD_LOCAL_AGENT
<BEGIN>
A good S.M.A.S.H. Agent.
<END>

00868_AN_EXCEPTIONAL_LOCAL_AGENT
<BEGIN>
An exceptional S.M.A.S.H. Agent.
<END>

00870_A_PATHETIC_LOCAL_BURGLAR
<BEGIN>
A pathetic S.M.A.S.H. Burglar.
<END>

00871_A_POOR_LOCAL_BURGLAR
<BEGIN>
A poor S.M.A.S.H. Burglar.
<END>

00872_A_GOOD_LOCAL_BURGLAR
<BEGIN>
A good S.M.A.S.H. Burglar.
<END>

00873_AN_EXCEPTIONAL_LOCAL_BURGLAR
<BEGIN>
An exceptional S.M.A.S.H. Burglar.
<END>

00875_AN_PATHETIC_LOCAL_THIEF
<BEGIN>
A pathetic S.M.A.S.H. Thief.
<END>

00876_AN_POOR_LOCAL_THIEF
<BEGIN>
A poor S.M.A.S.H. Thief.
<END>

00877_AN_GOOD_LOCAL_THIEF
<BEGIN>
A good S.M.A.S.H. Thief.
<END>

00878_AN_EXCEPTIONAL_LOCAL_THIEF
<BEGIN>
An exceptional S.M.A.S.H. Thief.
<END>

00880_A_PATHETIC_LOCAL_INFILTRATOR
<BEGIN>
A pathetic S.M.A.S.H. Infiltrator.
<END>

00881_A_POOR_LOCAL_INFILTRATOR
<BEGIN>
A poor S.M.A.S.H. Infiltrator.
<END>

00882_A_GOOD_LOCAL_INFILTRATOR
<BEGIN>
A good S.M.A.S.H. Infiltrator.
<END>

00883_AN_EXCEPTIONAL_LOCAL_INFILTRATOR
<BEGIN>
An exceptional S.M.A.S.H. Infiltrator.
<END>

00885_A_PATHETIC_LOCAL_SABOTEUR
<BEGIN>
A pathetic S.M.A.S.H. Saboteur.
<END>

00886_A_POOR_LOCAL_SABOTEUR
<BEGIN>
A poor S.M.A.S.H. Saboteur.
<END>

00887_A_GOOD_LOCAL_SABOTEUR
<BEGIN>
A good S.M.A.S.H. Saboteur.
<END>

00888_AN_EXCEPTIONAL_LOCAL_SABOTEUR
<BEGIN>
An exceptional S.M.A.S.H. Saboteur.
<END>

00890_A_PATHETIC_LOCAL_SOLDIER
<BEGIN>
A pathetic S.M.A.S.H. Soldier.
<END>

00891_A_POOR_LOCAL_SOLDIER
<BEGIN>
A poor S.M.A.S.H. Soldier.
<END>

00892_A_GOOD_LOCAL_SOLDIER
<BEGIN>
A good S.M.A.S.H. Soldier.
<END>

00893_AN_EXCEPTIONAL_LOCAL_SOLDIER
<BEGIN>
An exceptional S.M.A.S.H. Soldier.
<END>

00895_A_PATHETIC_LOCAL_VETERAN
<BEGIN>
A pathetic S.M.A.S.H. Veteran.
<END>

00896_A_POOR_LOCAL_VETERAN
<BEGIN>
A poor S.M.A.S.H. Veteran.
<END>

00897_A_GOOD_LOCAL_VETERAN
<BEGIN>
A good S.M.A.S.H. Veteran.
<END>

00898_AN_EXCEPTIONAL_LOCAL_VETERAN
<BEGIN>
An exceptional S.M.A.S.H. Veteran.
<END>

00900_A_SIGHTSEER
<BEGIN>
A sightseer.
<END>

00901_A_SIGHTSEER
<BEGIN>
A sightseer.
<END>

00902_A_HOSTAGE_VALET
<BEGIN>
A hostage valet.
<END>

00903_A_HOSTAGE_TECHNICIAN
<BEGIN>
A hostage technician.
<END>

00904_A_HOSTAGE_GUARD
<BEGIN>
A hostage guard.
<END>

00905_A_HOSTAGE_MARKSMAN
<BEGIN>
A hostage marksman.
<END>

00906_A_WELL_DRESSED_FEMALE_TOURIST
<BEGIN>
A well dressed female tourist.
<END>

00907_A_WELL_DRESSED_SIGHTSEER
<BEGIN>
A well dressed sightseer.
<END>

00910_A_VACATIONING_COSMONAUT
<BEGIN>
A vacationing Cosmonaut.
<END>

00911_A_HOSTAGE_MERCENARY
<BEGIN>
A hostage mercenary.
<END>

00912_A_HOSTAGE_SPIN_DOCTOR
<BEGIN>
A hostage spin-doctor.
<END>

00913_A_HOSTAGE_SCIENTIST
<BEGIN>
A hostage scientist.
<END>

00915_AN_AMERICAN_TOURIST
<BEGIN>
A Tourist from P.A.T.R.I.O.T. controlled territory.
<END>

00916_A_CHINESE_TOURIST
<BEGIN>
A Tourist from A.N.V.I.L. controlled territory.
<END>

00917_AN_EUROPEAN_TOURIST
<BEGIN>
A Tourist from S.A.B.R.E. controlled territory.
<END>

00918_A_NON_ALIGNED_TOURIST
<BEGIN>
A Tourist from S.M.A.S.H. controlled territory.
<END>

00919_A_RUSSIAN_TOURIST
<BEGIN>
A Tourist from H.A.M.M.E.R. controlled territory.
<END>

00920_AN_AMERICAN_TOURIST
<BEGIN>
A Tourist from P.A.T.R.I.O.T. controlled territory.
<END>

00921_A_CHINESE_TOURIST
<BEGIN>
A Tourist from A.N.V.I.L. controlled territory.
<END>

00922_AN_EUROPEAN_TOURIST
<BEGIN>
A Tourist from S.A.B.R.E. controlled territory.
<END>

00923_A_NON_ALIGNED_TOURIST
<BEGIN>
A Tourist from S.M.A.S.H. controlled territory.
<END>

00924_A_RUSSIAN_TOURIST
<BEGIN>
A Tourist from H.A.M.M.E.R. controlled territory.
<END>

00925_AN_HOSTAGE_MARTIALARTIST
<BEGIN>
A hostage Martial Artist.
<END>

00926_AN_HOSTAGE_BIOCHEMIST
<BEGIN>
A hostage Biochemist.
<END>

00927_AN_HOSTAGE_PLAYBOY
<BEGIN>
A hostage Playboy.
<END>

00928_AN_HOSTAGE_DIPLOMAT
<BEGIN>
A hostage Diplomat.
<END>

00929_AN_HOSTAGE_QUANTUM_PHYSICIST
<BEGIN>
A hostage Quantum Physicist.
<END>

00950_SUPER_COOL_DUDE
<BEGIN>
A S.A.B.R.E. Super Agent!
<END>

00951_WANNA_FIGHT_FIGHT_ME
<BEGIN>
An A.N.V.I.L. Super Agent!
<END>

00952_RAMBO
<BEGIN>
A P.A.T.R.I.O.T. Super Agent!
<END>

00953_ICE_QUEEN
<BEGIN>
A H.A.M.M.E.R. Super Agent!
<END>

00954_AMAZONIAN_WARRIOR_QUEEN
<BEGIN>
A S.M.A.S.H. Super Agent!
<END>

00955_AMAZONIAN_WARRIOR_QUEEN
<BEGIN>
A Disgusting Blob!
<END>

00960_FREAK
<BEGIN>
A Freak.
<END>

00961_SA_FREAK
<BEGIN>
SuperAgent turned Freak.
<END>


00980_TEST_DUMMY
<BEGIN>
Crash Test Dummy
<END>

00998_SUPER_COOL_DUDE
<BEGIN>
Super Cool Dude.
<END>

00999_SUPER_SEXY_BABE
<BEGIN>
Super Sexy Babe.
<END>

01000_CORRIDOR_ROOM_ENTITY
<BEGIN>
Corridor room entity.
<END>

01001_STRONGROOM_ENTITY
<BEGIN>
Strongroom entity.
<END>

01002_BARRACKS_ROOM_ENTITY
<BEGIN>
Barracks room entity.
<END>

01003_CONTROL_ROOM_ROOM_ENTITY
<BEGIN>
Control Room room entity.
<END>

01005_OUTDOORS_ROOM_ENTITY
<BEGIN>
Outdoors room entity.
<END>

01006_MESSHALL_ROOM_ENTITY
<BEGIN>
MessHall room entity.
<END>

01007_TRAININGROOM_ROOM_ENTITY
<BEGIN>
Training Room room entity.
<END>

01008_ARCHIVES_ROOM_ENTITY
<BEGIN>
Archives room entity.
<END>

01009_ARMOURY_ROOM_ENTITY
<BEGIN>
Armory room entity.
<END>

01010_INFIRMARY_ROOM_ENTITY
<BEGIN>
Infirmary room entity.
<END>

01011_LABORATORY_ROOM_ENTITY
<BEGIN>
Laboratory room entity.
<END>

01012_STAFFROOM_ROOM_ENTITY
<BEGIN>
StaffRoom room entity.
<END>

01013_HANGAR_ROOM_ENTITY
<BEGIN>
Hangar room entity.
<END>

01015_INNER_SANCTUM_ROOM_ENTITY
<BEGIN>
Inner Sanctum room entity.
<END>

01017_POWERPLANT_ROOM_ENTITY
<BEGIN>
PowerPlant room entity.
<END>

01018_HOTELCASINO_ROOM_ENTITY
<BEGIN>
HotelCasino room entity.
<END>

01019_HOTELLOBBY_ROOM_ENTITY
<BEGIN>
HotelLobby room entity.
<END>

01020_HOTELLOUNGE_ROOM_ENTITY
<BEGIN>
HotelLounge room entity.
<END>

01021_FREEZER_ROOM_ENTITY
<BEGIN>
Freezer room entity.
<END>

01100_JUNGLE_MINED_ROOM_ENTITY
<BEGIN>
Jungle Mined Room Entity.
<END>

01101_JUNGLE_UNMINED_ROOM_ENTITY
<BEGIN>
Jungle Unmined Room Entity.
<END>

01102_OCEAN
<BEGIN>
Ocean.
<END>

01103_UNMINEDDIRT
<BEGIN>
Unmined Dirt.
<END>

01104_ROCK
<BEGIN>
Rock - you can't build here.
<END>

01105_CAVE_LAGOON_WALLS
<BEGIN>
Cave Lagoon Walls.
<END>

01106_HANGAR_EMPTY_SPACE
<BEGIN>
Hangar Empty Space.
<END>

01107_UNMINEDHOTEL
<BEGIN>
Unmined Hotel.
<END>

01108_ROCKET_CAVE_WALLS
<BEGIN>
Rocket Cave Walls.
<END>

01109_DESERT_UNMINED_ROOM_ENTITY
<BEGIN>
Desert Unmined Room Entity.
<END>

01110_DESERT_MINED_ROOM_ENTITY
<BEGIN>
Desert Mined Room Entity.
<END>

01111_HANGAR_SOLID_SPACE
<BEGIN>
Hangar Solid Space.
<END>

01400_AN_ORDER_TO_BUILD_THE_ROOM_NOW_DAMMIT
<BEGIN>
An order to build the room now dammit.
<END>

01401_ALERT_RADIUS
<BEGIN>
Alert Radius.
<END>

01402_LOOK_AWAY_YOU_SHOULDN_T_BE_READING_THIS_IN_GAME
<BEGIN>
Look away! You shouldn't be reading this in-game!
<END>

01410_RESEARCH_CATEGORY_TRAP
<BEGIN>
You can't read this.
<END>

01411_RESEARCH_CATEGORY_RESEARCH
<BEGIN>
You can't read this.
<END>

01412_RESEARCH_CATEGORY_UTILITY
<BEGIN>
You can't read this.
<END>

01413_RESEARCH_CATEGORY_MINIONCARE
<BEGIN>
You can't read this.
<END>

01414_RESEARCH_CATEGORY_SECURITY
<BEGIN>
You can't read this.
<END>

01415_RESEARCH_CATEGORY_UPGRADES
<BEGIN>
You can't read this.
<END>

01416_RESEARCH_FURNITURE_PLACEHOLDER
<BEGIN>
You can't read this.
<END>

01450_GAMESUBSYSTEM_RESEARCH
<BEGIN>
Research capability.
<END>

01451_GAMESUBSYSTEM_WORLDMAP
<BEGIN>
World Domination capability.
<END>

01500_A_GROUP_OF_AGENTS
<BEGIN>
A group of Agents.
<END>

01501_A_GROUP_OF_AGENTS
<BEGIN>
A group of Agents.
<END>

01502_A_GROUP_OF_CONSPIRATORS_UNDER_PLAYER_CONTROL
<BEGIN>
A group of Conspirators under player control.
<END>

01503_A_GROUP_OF_CONSPIRATORS_EXPLORING
<BEGIN>
A group of Conspirators exploring.
<END>

01504_A_GROUP_OF_CONSPIRATORS_AIMLESSLY_WANDERING
<BEGIN>
A group of Conspirators aimlessly wandering.
<END>

01505_A_GROUP_OF_CONSPIRATORS_WITH_A_PURPOSE
<BEGIN>
A group of Conspirators with a purpose.
<END>

01506_A_GROUP_OF_CONSPIRATORS_WITH_A_PURPOSE
<BEGIN>
A group of Conspirators with a purpose.
<END>

01507_A_GROUP_OF_CONSPIRATORS_WITH_A_PURPOSE
<BEGIN>
A group of Conspirators with a purpose.
<END>

01508_GROUP_OF_AGENTS
<BEGIN>
A group of Agents.
<END>

01550_P_A_T_R_I_O_T
<BEGIN>
P.A.T.R.I.O.T.
<END>

01551_S_A_B_R_E
<BEGIN>
S.A.B.R.E.
<END>

01552_H_A_M_M_E_R
<BEGIN>
H.A.M.M.E.R.
<END>

01553_A_N_V_I_L
<BEGIN>
A.N.V.I.L.
<END>

01554_S_M_A_S_H
<BEGIN>
S.M.A.S.H.
<END>

01600_A_NASTY_SWARM_OF_ATTENTION_DRAINING_BEES
<BEGIN>
A Nasty swarm of Attention draining Bees.
<END>

01601_BEES_THAT_CAN_REDUCE_YOUR_SMARTS
<BEGIN>
Bees that can reduce your Smarts.
<END>

01602_LOYALTY_LOWERING_BEES
<BEGIN>
Loyalty lowering bees.
<END>

01603_ENDURANCE_ATTACKING_BEES
<BEGIN>
Endurance attacking bees.
<END>

01604_BEES_THAT_ARE_BAD_FOR_YOUR_HEALTH
<BEGIN>
Bees that are bad for your health.
<END>

02000_A_COLLAPSING_PILLAR
<BEGIN>
A collapsing pillar.
<END>

02001_MINING_BLAST_FLASH
<BEGIN>
Mining Blast Flash.
<END>

02002_MINING_BLAST_RUBBLE_A
<BEGIN>
Mining Blast Rubble (A).
<END>

02003_MINING_BLAST_RUBBLE_B
<BEGIN>
Mining Blast Rubble (B).
<END>

02004_MINING_BLAST_RUBBLE_C
<BEGIN>
Mining Blast Rubble (C).
<END>

02005_MONKEY_POUND_DUST_WAVE
<BEGIN>
Monkey Pound Dust Wave.
<END>

02006_MONKEY_POUND_DUST_PARTICLES
<BEGIN>
Monkey Pound Dust Particles
<END>

02100_AN_ESCAPE_HOLE_FOR_OUTSIDE
<BEGIN>
An escape hole for outside
<END>

02101_AN_ESCAPE_HOLE_FOR_INSIDE
<BEGIN>
An escape hole for inside
<END>

02102_AN_ESCAPE_HOLE_FOR_INSIDE
<BEGIN>
An escape hole for inside
<END>

02103_CIRCUIT_PANEL
<BEGIN>
Circuit Panel
<END>

02200_PINK_ELEPHANT_A
<BEGIN>
A Flying Pink Elephant
<END>

10000_A_CRATE_FULL_OF_DYNAMITE_HANDLE_CAREFULLY
<BEGIN>
A crate full of dynamite - handle carefully
<END>

10001_A_BRIEFCASE_FULL_OF_MONEY
<BEGIN>
A briefcase full of money
<END>

10002_A_CRATE_CONTAINING_MATERIALS_USED_TO_BUILD_AN_OBJECT
<BEGIN>
A crate containing materials used to build an object
<END>

10003_AN_OBJECT_PACKED_UP_TO_BE_MOVED_TO_A_NEW_LOCATION
<BEGIN>
An object packed up to be moved to a new location
<END>

10004_A_REMOTE_DETONATOR_DEVICE
<BEGIN>
A remote detonator device.
<END>

10005_A_CAMERA
<BEGIN>
A Camera.
<END>

10006_A_SODA_BOTTLE
<BEGIN>
A Soda Bottle.
<END>

10007_A_CHEF_S_HAT
<BEGIN>
A chef's hat.
<END>

10008_A_CONSTRUCTION_WORKER_S_HARD_HAT
<BEGIN>
A construction worker's hard hat.
<END>

10009_A_DRILL_INSTRUCTOR_S_HAT
<BEGIN>
A drill instructor's hat.
<END>

10010_A_MARKSMAN_S_HAT
<BEGIN>
A marksman's hat.
<END>

10011_A_REMOTE
<BEGIN>
A Remote.
<END>

10012_A_TABLE_TENNIS_PADDLE
<BEGIN>
A table tennis paddle.
<END>

10013_A_CODEBREAKER
<BEGIN>
A codebreaker.
<END>

10014_A_SPATULA_FOR_FLIPPING_BURGERS
<BEGIN>
A spatula for flipping burgers.
<END>

10015_A_BIG_SPOON_FOR_STIRRING_SOUP
<BEGIN>
A big spoon for stirring soup.
<END>

10016_A_SURGEON_S_HAT
<BEGIN>
A Surgeon's hat.
<END>

10017_A_BIG_SYRINGE_OUCH
<BEGIN>
A big syringe - ouch!
<END>

10018_ELECTRIC_PADDLES_FOR_SHOCKING_MINIONS
<BEGIN>
Electric paddles for shocking minions.
<END>

10019_A_BOOK_INNIT
<BEGIN>
A Book, innit?
<END>

10020_A_GUARD_S_SOFT_HELMET
<BEGIN>
A guard's soft helmet.
<END>

10021_A_SCIENCE_TEACHER_S_PIECE
<BEGIN>
A Science Teacher's piece.
<END>

10022_A_CONTROL_ROOM_HAT
<BEGIN>
A Control Room hat.
<END>

10023_A_SOCIAL_CLASSROOM_HAT
<BEGIN>
A Social Classroom hat.
<END>

10024_AN_ARCHIVE_HAT
<BEGIN>
An Archive hat.
<END>

10025_A_SOCIAL_TRAINING_HAT
<BEGIN>
A Social Training hat.
<END>

10026_A_VALET_S_HAT
<BEGIN>
A Valet's hat.
<END>

10027_AN_INFIRMARY_TECHNICIAN_S_HAT
<BEGIN>
An Infirmary Technician's hat.
<END>

10028_A_SURGEON_S_HAT
<BEGIN>
A Surgeon's hat.
<END>

10029_A_LIST_OF_RESEARCH_TASKS
<BEGIN>
A List of research tasks.
<END>

10030_A_GRAPPLING_HOOK_LAUNCHER
<BEGIN>
A grappling hook launcher.
<END>

10031_A_DEPLOYED_GRAPPLING_HOOK
<BEGIN>
A deployed grappling hook.
<END>

10032_A_GOLD_BAR
<BEGIN>
A gold bar.
<END>

10033_GRIMALDI_S_CROWN_JEWELS
<BEGIN>
Grimaldi's Crown Jewels!
<END>

10034_THIS_IS_GOOD_FOR_PUTTING_OUT_FIRES
<BEGIN>
This is good for putting out fires.
<END>

10035_A_TOOLBOX_NOT_BIG_ENOUGH_FOR_POWER_TOOLS_BUT_GOOD_FOR_SPANNERS
<BEGIN>
A toolbox, not big enough for power tools, but good for spanners.
<END>

10036_A_PARACHUTE
<BEGIN>
A parachute.
<END>

10037_THIS_IS_A_DR_WHO_SCARF_IN_PROGRESS
<BEGIN>
This is a Dr Who scarf in progress.
<END>

10038_A_BODY_BAG
<BEGIN>
A Body Bag.
<END>

10039_AN_ELEGANT_WAY_TO_KEEP_YOUR_CIGGYS
<BEGIN>
An elegant way to keep your ciggys.
<END>

10040_A_FLAT_PACKED_CRATE_FROM_ACME_USING_THE_INFLATABLE_POLYGON_ENGINE
<BEGIN>
A flat-packed crate from ACME, using the Inflatable Polygon Engine.
<END>

10041_A_BIOCHEMIST_S_GOLDFISH_BOWL
<BEGIN>
A Biochemist's Goldfish Bowl.
<END>

10042_CARD_FOR_GAMBLING
<BEGIN>
Card for Gambling.
<END>

10043_A_LOVELY_BOTTLE_OF_MERLOT
<BEGIN>
A lovely bottle of Merlot.
<END>

10044_A_COCKTAIL_SHAKER
<BEGIN>
A cocktail shaker.
<END>

10045_A_TRAY
<BEGIN>
A tray.
<END>

10046_A_BOTTLE_OF_LAPHROIG
<BEGIN>
A bottle of Laphroig.
<END>

10047_A_CHILLED_BOTTLE_OF_CHAMPERS
<BEGIN>
A chilled bottle of vintage Champagne.
<END>

10048_GREAT_MOGUL_DIAMOND
<BEGIN>
Great Mogul Diamond.
<END>

10049_THE_COSMOS_60_CARRIES_A_16_CHANNEL_NAI_TL_SCINTILLATOR_40_X_40_MM_IN_SIZE_IT_IS_SURROUNDED_IN_A_CHARGED_PARTICLE_REJECTION_SCINTILLATOR_THE_SPACECRAFT_WEIGHS_1600_KG_AND_THE_DETECTOR_IS_SENSITIVE_TO_0_5_2_0_MEV_PHOTONS
<BEGIN>
The Cosmos 60 carries a 16-channel NaI(Tl) scintillator 40 x 40 mm in size. It is surrounded in a charged particle rejection scintillator. The spacecraft weighs 1600 kg and the detector is sensitive to 0.5-2.0 MeV photons.
<END>

10050_A_PORTABLE_MINING_LASER
<BEGIN>
A portable mining laser.
<END>

10051_A_JETPACK
<BEGIN>
A Jetpack.
<END>

10052_A_DRAMATIC_REPRESENTATION_OF_A_WARRIOR_SPIRIT_THIS_AMULET_OR_PENDANT_IS_ADORNED_WITH_THE_IMAGE_OF_TONIATU_OR_TONIATUH_THE_AZTEC_GOD_OF_THE_SUN_AND_WAR
<BEGIN>
A dramatic representation of a warrior spirit, this amulet or pendant is adorned with the image of Toniatu or Toniatuh, the Aztec god of the Sun and War.
<END>

10053_A_BAG_FOR_LOOT
<BEGIN>
A bag for Loot.
<END>

10054_GIVE_THIS_TO_ANY_MINIONS_VENTURING_INTO_SPACE_TO_STOP_THEM_EXPLODING_LIKE_BALLOONS_IN_THE_COLD_VACUUM_OF_SPACE
<BEGIN>
Give this to any minions venturing into space to stop them exploding like balloons in the cold vacuum of space.
<END>

10055_DETAILED_CONSTRUCTION_BLUEPRINTS_FOR_BUILDING_A_SPACE_ROCKET
<BEGIN>
Detailed construction blueprints for building a space rocket!
<END>

10056_SUPERSPLURGER_MUD_GUN
<BEGIN>
SuperSplurger Mud Gun.
<END>

10057_A_CAMERA_OFTEN_SEEN_AROUND_TOURISTS_NECKS
<BEGIN>
A Camera often seen around tourists necks.
<END>

10058_A_MICROPHONE_USED_FOR_SPEAKING_INTO
<BEGIN>
A microphone, used for speaking into.
<END>

10059_MONEY_USED_TO_BUY_THINGS_NICE_THINGS
<BEGIN>
Money. Used to buy things. Nice things.
<END>

10060_THE_HEART_OF_MAN
<BEGIN>
The Heart of Man.
<END>

10061_A_NICE_MELLOW_SMOKE
<BEGIN>
A nice mellow smoke.
<END>

10062_A_SHOVEL_FOR_DIGGING_HOLES
<BEGIN>
A shovel for digging holes.
<END>

10063_A_BEAKER
<BEGIN>
A beaker.
<END>

10064_ANOTHER_BEAKER
<BEGIN>
Another beaker.
<END>

10065_ANOTHER_BEAKER
<BEGIN>
Another beaker.
<END>

10066_RULE_OF_THE_SLIDE
<BEGIN>
Rule of the Slide.
<END>

10067_A_JET_BACKPACK_USED_BY_AGENTS
<BEGIN>
A jet backpack used by agents.
<END>

10068_BADDA_BOOM_BADDA_BOOM
<BEGIN>
Badda boom badda boom.
<END>

10069_A_BODY_BAG
<BEGIN>
A Body Bag.
<END>

10070_A_BODY_BAG
<BEGIN>
A Body Bag.
<END>

10071_A_BODY_BAG
<BEGIN>
A Body Bag.
<END>

10072_A_BODY_BAG
<BEGIN>
A Body Bag.
<END>

10073_A_BODY_BAG
<BEGIN>
A Body Bag.
<END>

10074_ARTHUR_S_SWORD_EXCALIBUR
<BEGIN>
Arthur's sword, Excalibur.
<END>

10075_THE_SHRINK_RAYED_EIFFEL_TOWER
<BEGIN>
The shrink-rayed Eiffel Tower.
<END>

10076_A_MILLION_DOLLAR_BILL
<BEGIN>
A million dollar bill.
<END>

10077_A_SUIT_OF_SAMURAI_ARMOUR
<BEGIN>
A suit of samurai armor.
<END>

10078_A_MUMMY_S_SARCOPHAGUS
<BEGIN>
A mummy's sarcophagus.
<END>

10079_A_RELIC_BEARING_ARK
<BEGIN>
A relic bearing ark.
<END>

10080_TRAP_MONKEY_INTERFACE
<BEGIN>
Trap/monkey interface.
<END>

10081_A_GUN
<BEGIN>
A Gun.
<END>

10082_CODEX_OF_KNOWLEDGE
<BEGIN>
Codex of Knowledge.
<END>

10083_A_CLIPBOARD
<BEGIN>
A clipboard.
<END>

10084_A_RESOURCE_CONTAINER
<BEGIN>
A crate full of toxic chemicals.
<END>

10085_THE_RESTORED_TOTEM_POLE
<BEGIN>
The restored totem pole.
<END>

10086_A_SECTION_OF_THE_CURSED_TOTEM_POLE
<BEGIN>
A section of the cursed totem pole.
<END>

10087_A_SECTION_OF_THE_CURSED_TOTEM_POLE
<BEGIN>
A section of the cursed totem pole.
<END>

10088_A_SECTION_OF_THE_CURSED_TOTEM_POLE
<BEGIN>
A section of the cursed totem pole.
<END>

10089_A_SECTION_OF_THE_CURSED_TOTEM_POLE
<BEGIN>
A section of the cursed totem pole.
<END>

10090_A_SWEATY_TOWEL
<BEGIN>
A sweaty towel.
<END>

10091_AN_AMERICAN_HIGH_TECH_LOOT_ITEM
<BEGIN>
An American high tech loot item.
<END>

10092_A_EUROPEAN_HIGH_TECH_LOOT_ITEM
<BEGIN>
A European high tech loot item.
<END>

10093_A_CHINESE_HIGH_TECH_LOOT_ITEM
<BEGIN>
A Chinese high tech loot item.
<END>

10094_MR_SNUGGLES
<BEGIN>
Mr Snuggles.
<END>

10095_A_GHETTOBLASTER
<BEGIN>
A Ghetto Blaster!
<END>

10096_US_BACKPACK
<BEGIN>
A bag for Loot for an American agent.
<END>

10097_EUROPE_BACKPACK
<BEGIN>
A bag for Loot for an European agent.
<END>

10098_CHINA_BACKPACK
<BEGIN>
A bag for Loot for a Chinese agent.
<END>

10099_RUSSIA_BACKPACK
<BEGIN>
A bag for Loot for a Russian agent.
<END>

10100_NON_ALIGNED_BACKPACK
<BEGIN>
A bag for Loot for a non aligned agent.
<END>

10101_A_KNIFE
<BEGIN>
A knife.
<END>

10102_MERCURY_MIRROR
<BEGIN>
A highly reflective, cutting edge mercury mirror.
<END>

10103_PETE_BOG
<BEGIN>
An early hominid, perfectly preserved in peat.
<END>

10104_SONIC_GENERATOR
<BEGIN>
A prototype machine that generates concentrated pulses of sound.
<END>

10105_CHAMELEON_CLOTH
<BEGIN>
Now you see it, now you don't! A sample of material that changes to look like the background.
<END>

10106_ANTIQUE_CANNON
<BEGIN>
An ancient but powerul cannon. Used in some battle somewhere.
<END>

10120_A_PARACHUTE
<BEGIN>
P.A.T.R.I.O.T. Parachute.
<END>

10121_A_PARACHUTE
<BEGIN>
A.N.V.I.L. Parachute.
<END>

10122_A_PARACHUTE
<BEGIN>
S.A.B.R.E. Parachute.
<END>

10123_A_PARACHUTE
<BEGIN>
S.M.A.S.H. Parachute.
<END>

10124_A_PARACHUTE
<BEGIN>
H.A.M.M.E.R. Parachute.
<END>

10125_ROMAN_GALLEY
<BEGIN>
A stolen Roman Galley model.
<END>

10126_THRONE_LOOT
<BEGIN>
A stolen throne.
<END>

10127_PERSIAN_RUG
<BEGIN>
A stolen Persian Rug.
<END>

10128_A_KITE
<BEGIN>
A Kite.
<END>

10129_A_KITE
<BEGIN>
A Kite.
<END>

10130_A_GLIDER
<BEGIN>
A Glider.
<END>
10131_A_GLIDER
<BEGIN>
A Glider.
<END>
10132_A_GLIDER
<BEGIN>
A Glider.
<END>
10133_A_GLIDER
<BEGIN>
A Glider.
<END>
10134_A_GLIDER
<BEGIN>
A Glider.
<END>

10135_A_CHARIOT
<BEGIN>
A Chariot.
<END>

10136_A_WOMANS_COMPACT
<BEGIN>
A woman's compact.
<END>

10137_A_PERFUME_BOTTLE
<BEGIN>
A Perfume Bottle.
<END>

10138_KNIVES_PAIR
<BEGIN>
A Pair of knives.
<END>

10139_BRIEFCASE
<BEGIN>
A Briefcase.
<END>

10140_KNIVES_JUGGLING
<BEGIN>
Juggling Knives
<END>

10141_DAGGER
<BEGIN>
Dagger
<END>

10142_CIGGY
<BEGIN>
Alexis Ciggy
<END>

10143_MONKEY
<BEGIN>
Monkey
<END>

10144_MANTRAP
<BEGIN>
Mantrap
<END>

10145_MONKEY
<BEGIN>
Monkey
<END>

10146_AN_ARCHIVE_HAT
<BEGIN>
An Archive Hat
<END>

10147_A_CHEF_S_HAT
<BEGIN>
A Chef's Hat
<END>

10148_A_CHEF_S_HAT
<BEGIN>
A Chef's Hat
<END>

10149_A_CONTROL_ROOM_HAT
<BEGIN>
A Control Room Hat
<END>

10150_A_CONTROL_ROOM_HAT
<BEGIN>
A Control Room Hat
<END>

10151_A_SCIENCE_TEACHER_HAT
<BEGIN>
Science Teacher Hat
<END>

10152_A_SURGEON_S_HAT
<BEGIN>
A Surgeon's Hat
<END>

10153_A_SURGEON_S_HAT
<BEGIN>
A Surgeon's Hat
<END>

10154_DUMMY_RESEARCHCARD
<BEGIN>
Dummy research Card
<END>

10155_ICEBUCKET
<BEGIN>
Ice Bucket
<END>

10156_MONKEYCYMBALS
<BEGIN>
Cymbals
<END>

12006_A_DEPOT
<BEGIN>
A Depot.
<END>

12007_THE_WAY_IN_FOR_AGENTS
<BEGIN>
Helipad.
<END>

12008_A_BASIC_SECURITY_DOOR
<BEGIN>
A basic security door.
<END>

12010_JUNGLE_EXTERIOR_DOOR_DIRT_PLUG
<BEGIN>
Jungle Exterior Door Dirt Plug.
<END>

12011_AN_ENTRANCE_TO_YOUR_JUNGLE_BASE
<BEGIN>
An entrance to your secret base.
<END>

12012_BEACH_LANDING_POINT
<BEGIN>
Beach landing point.
<END>

12013_THE_WAY_IN_FOR_AGENTS
<BEGIN>
Grassy Helipad.
<END>

12014_A_HEAVY_SECURITY_DOOR
<BEGIN>
A heavy security door
<END>

12017_A_NATIVE_S_HUT
<BEGIN>
A native's hut.
<END>

12018_CAMOUFLAGED_DOOR_DISGUISED_AS_A_JUNGLE_HUT
<BEGIN>
Camouflaged door, disguised as a jungle hut.
<END>

12019_A_RUSTIC_OUTDOOR_LIGHT
<BEGIN>
A rustic outdoor light.
<END>

12020_A_BIG_JUNGLE_BONFIRE
<BEGIN>
A big jungle bonfire.
<END>

12021_PARACHUTE_LANDING_POINT
<BEGIN>
Parachute landing point.
<END>

12022_DEPOTCOMBO_SPAWN_POINT
<BEGIN>
DepotCombo Spawn point.
<END>

12023_THE_JUNGLE_DOCK_DEPOT
<BEGIN>
The Jungle Dock Depot.
<END>

12024_THE_JUNGLE_PORT_DEPOT
<BEGIN>
The Jungle Port/Depot.
<END>

12025_A_BASIC_DOOR_FOR_THE_HOTEL
<BEGIN>
A basic door for the hotel.
<END>

12028_HOTEL_ROOM_TO_GET_CHANGED_OR_SLEEP_IN
<BEGIN>
Hotel Room to get changed or sleep in.
<END>

12029_HIGH_SECURITY_DOOR_WITH_FIELD_BARRIER
<BEGIN>
High security door with field barrier.
<END>

12030_A_DESERT_FOUNTAIN
<BEGIN>
Quench your thirst here, but watch out for the goldfish.
<END>

12031_A_DESERT_HOUSE_A
<BEGIN>
A desert dwelling.
<END>

12032_A_DESERT_HOUSE_B
<BEGIN>
A desert dwelling.
<END>

12033_CAMOUFLAGED_DOOR_DISGUISED_AS_A_DESERT_HUT
<BEGIN>
Camouflaged door, disguised as a desert hut.
<END>

12034_EXTERNAL_STRONGROOM_DOOR_3M
<BEGIN>
Reinforced door for an external strongroom.
<END>

12035_A_TERMITE_MOUND
<BEGIN>
A termite mound.
<END>

12036_A_RUSTIC_DESERT_LIGHT
<BEGIN>
A rustic desert light.
<END>

12037_A_CAMEL_SKELETON
<BEGIN>
The distressing remains of a once noble camel.
<END>

12038_A_JETPACK_SPAWN
<BEGIN>
A Jetpack Spawn.
<END>
12039_A_KITE_SPAWN
<BEGIN>
A Kite Spawn.
<END>
12040_A_GLIDER_SPAWN
<BEGIN>
A HangGlider Spawn.
<END>
12041_A_CHARIOT_SPAWN
<BEGIN>
A Flying Chariot Spawn.
<END>


13000_A_CHAIR
<BEGIN>
A chair.
<END>

13001_A_PATHOLOGY_TABLE
<BEGIN>
A Pathology Table.
<END>

13002_A_BUNKBED
<BEGIN>
A Bunk bed.
<END>

13003_A_DRINKS_MACHINE
<BEGIN>
A drinks machine.
<END>

13004_A_COUCH
<BEGIN>
A couch.
<END>

13005_A_CONTROL_PANEL
<BEGIN>
A control panel.
<END>

13006_A_TIME_CLOCK
<BEGIN>
A time clock.
<END>

13007_A_STACK_OF_GOLD
<BEGIN>
A stack of gold.
<END>

13008_A_MEMORY_BANK
<BEGIN>
A memory bank.
<END>

13009_A_SHELF_FOR_STORING_BRIEFCASES
<BEGIN>
A rack for storing briefcases.
<END>

13010_A_CABINET_MADE_TO_HOLD_RIFLES
<BEGIN>
A cabinet, made to hold rifles.
<END>

13011_KITCHEN_COUNTER
<BEGIN>
Kitchen counter.
<END>

13012_LABORATORY_RESEARCH_MACHINE
<BEGIN>
Laboratory Research Machine.
<END>

13016_A_STALL_FOR_THE_SHOOTING_RANGE
<BEGIN>
A stall for the shooting range.
<END>

13017_TABLE_TENNIS_TABLE
<BEGIN>
A table tennis table.
<END>

13018_A_SUSPICIOUS_LOOKING_BOOKCASE
<BEGIN>
A Suspicious-looking set of bookcases.
<END>

13019_A_READING_TABLE
<BEGIN>
A reading table.
<END>

13020_A_LOCKER
<BEGIN>
A locker.
<END>

13021_INFIRMARY_WORKTOP
<BEGIN>
Infirmary Worktop.
<END>

13022_AN_X_RAY_MACHINE
<BEGIN>
An X-Ray machine.
<END>

13023_A_LABORATORY_DESK
<BEGIN>
A laboratory desk.
<END>

13024_A_MOUSE_MAZE
<BEGIN>
A mouse maze.
<END>

13025_A_WORKTOP_FOR_TRAINING_TECHNICIANS
<BEGIN>
A Worktop for training technicians.
<END>

13026_PINBALL_MACHINE
<BEGIN>
Pinball machine.
<END>

13027_INFIRMARY_CHAIR
<BEGIN>
Examination Chair.
<END>

13028_MICROFILM_TABLE
<BEGIN>
Microfilm Table.
<END>

13029_CONTROL_ROOM_INFORMATION_SCREEN
<BEGIN>
Control room information screen.
<END>

13030_CHALKBOARD
<BEGIN>
Chalkboard.
<END>

13031_A_SECURITY_CAMERA
<BEGIN>
A security camera.
<END>

13032_A_HOLDING_CELL
<BEGIN>
A Holding Cell.
<END>

13033_ARCHIVES_WORKTOP
<BEGIN>
Archives Worktop.
<END>

13034_AN_OVERHEAD_PROJECTOR
<BEGIN>
An overhead projector.
<END>

13035_A_SCHOOL_STUDY_DESK
<BEGIN>
A School Study Desk.
<END>

13036_A_HUGE_CRANE
<BEGIN>
A Huge Crane.
<END>

13037_A_CABINET_MADE_TO_HOLD_HANDGUNS
<BEGIN>
A cabinet, made to hold handguns.
<END>

13038_A_PUNCHBAG
<BEGIN>
A Training Punchbag.
<END>

13039_A_GENERATOR
<BEGIN>
A power generator.
<END>

13040_AN_INTIMIDATING_DESK
<BEGIN>
An impressive desk, suitable for an inner sanctum.
<END>

13041_A_SCIENCE_CLASSROOM_TIME_CLOCK
<BEGIN>
A science classroom time clock.
<END>

13042_A_MILITARY_CLASSROOM_TIME_CLOCK
<BEGIN>
A military classroom time clock.
<END>

13043_A_LABORATORY_TIME_CLOCK
<BEGIN>
A laboratory time clock.
<END>

13044_A_SOCIAL_CLASSROOM_TIME_CLOCK
<BEGIN>
A social classroom time clock.
<END>

13045_A_GIANT_LASER_FOR_RESEARCH
<BEGIN>
A giant laser for research.
<END>

13046_A_SECURITY_DESK
<BEGIN>
A security desk.
<END>

13048_KITCHEN_COUNTER_WITH_BIG_MIXER_BOWL
<BEGIN>
Kitchen counter with big mixer bowl.
<END>

13049_A_BEAUTIFUL_STATUE
<BEGIN>
A beautiful statue.
<END>

13050_A_LOCKER_CONTAINING_A_FIRE_EXTINGUISHER_FOR_PUTTING_OUT_FIRES
<BEGIN>
A locker containing a fire extinguisher for putting out fires.
<END>

13051_A_SINISTER_CONFERENCE_TABLE
<BEGIN>
A sinister conference table.
<END>

13052_A_BEAUTIFUL_BABYLONIAN_VASE
<BEGIN>
A beautiful Babylonian vase.
<END>

13053_A_BEAUTIFUL_GRECIAN_URN
<BEGIN>
A beautiful Grecian urn.
<END>

13054_A_BEAUTIFUL_ETRUSCAN_VASE
<BEGIN>
A beautiful Etruscan vase.
<END>

13055_A_LOVELY_PAINTING
<BEGIN>
A lovely painting.
<END>

13056_A_MARVELLOUS_MASTERPIECE
<BEGIN>
A marvellous masterpiece.
<END>

13057_A_LOVELY_CHAIR
<BEGIN>
A lovely chair.
<END>

13058_AN_EVIL_ATRIUM
<BEGIN>
An evil Atrium, for soothing one's evil nerves.
<END>

13059_AN_EVIL_CABINET
<BEGIN>
An Evil Cabinet.
<END>

13060_A_ROULETTE_TABLE
<BEGIN>
A Roulette table.
<END>

13061_A_BACCARAT_TABLE
<BEGIN>
A Baccarat table.
<END>

13062_A_CRAPS_TABLE
<BEGIN>
A craps table.
<END>

13063_A_GRAND_PIANO
<BEGIN>
A grand piano.
<END>

13064_THE_LOBBY_COUNTER
<BEGIN>
The lobby counter.
<END>

13065_THE_HOTEL_BENCH
<BEGIN>
The hotel bench.
<END>

13066_THE_TIKI_BAR_WHERE_TOURISTS_GET_DRUNK_AND_DISORDERLY
<BEGIN>
The tiki bar where tourists get drunk and disorderly.
<END>

13067_A_DANCE_FLOOR_WHERE_TOURISTS_STRUT_THEIR_FUNKY_STUFF
<BEGIN>
A dance floor where tourists strut their funky stuff.
<END>

13068_A_TABLE_IN_THE_LOUNGE
<BEGIN>
A table in the lounge.
<END>

13069_A_BACKUP_TO_THE_BASE_POWERSUPPLY
<BEGIN>
A backup to the base powersupply.
<END>

13070_A_CASINO_TIME_CLOCK
<BEGIN>
A hotel time clock.
<END>

13071_A_LOUNGE_TIME_CLOCK
<BEGIN>
A lounge time clock.
<END>

13072_A_HEAVY_STALL_FOR_THE_SHOOTING_RANGE
<BEGIN>
A heavy stall for the shooting range.
<END>

13073_LABORATORY_BIOTANK
<BEGIN>
Chemical tanks for dangerous biological experiments.
<END>

13074_A_CABINET_MADE_TO_HOLD_HEAVY_MACHINEGUNS
<BEGIN>
A cabinet, made to hold heavy machineguns.
<END>

13075_AN_EVIL_TV_STUDIO
<BEGIN>
A dummy TV studio for training spindoctors.
<END>

13076_A_CAMOUFLAGED_SECURITY_CAMERA
<BEGIN>
A camouflaged security camera.
<END>

13077_THE_RESEARCH_DATA_BANK
<BEGIN>
The Databank, to hold valuable experimental data.
<END>

13078_MARTIAL_ARTS_TRAINING_EQUIPMENT
<BEGIN>
Martial arts training equipment.
<END>

13079_TANNOY_SPEAKERS_FOR_SECURITY_ANNOUNCEMENTS
<BEGIN>
Loudspeaker for security announcements.
<END>

13080_AN_OUTDOOR_SECURITY_CAMERA
<BEGIN>
An outdoor security camera.
<END>

13081_A_FREEZER_RACK
<BEGIN>
A freezer rack.
<END>

13082_A_LABORATORY_CENTRIFUGE
<BEGIN>
A laboratory centrifuge.
<END>

13083_A_CHAIR_USED_TO_INTERROGATE_AGENTS
<BEGIN>
A chair used to interrogate agents.
<END>

13084_A_FAKE_RESEARCH_MACHINE
<BEGIN>
A fake Research Machine.
<END>

13085_AN_PROJECTOR_USED_FOR_TRAINING_SOCIAL_MINIONS
<BEGIN>
A projector used for training social minions.
<END>

13086_AN_EGG_CHAIR
<BEGIN>
A chair shaped like an egg.
<END>

13087_MESSHALL_AUTOMAT
<BEGIN>
An automatic food serving machine.
<END>

13088_PLAYBOY_TRAINING_EQUIPMENT
<BEGIN>
Playboy training equipment.
<END>

13089_AN_ELECTRON_MICROSCOPE_USED_FOR_TRAINING_QUANTUM_PHYSICISTS
<BEGIN>
An electron microscope used for training quantum physicists.
<END>

13090_A_MACHINE_USED_FOR_KEEPING_WATCH_ON_THE_STOCKMARKET
<BEGIN>
A machine used for keeping watch on the stockmarket.
<END>

13091_A_CELL_FOR_PARTICULARLY_TROUBLESOME_AGENTS
<BEGIN>
A cell for particularly troublesome agents.
<END>

13092_RADIO_TANNOY_SPEAKERS_FOR_SECURITY_ANNOUNCEMENTS
<BEGIN>
Radio Loudspeaker for security announcements.
<END>

13093_A_SENTRY_GUN
<BEGIN>
A sentry gun.
<END>

13094_A_DISGUISED_SENTRY_GUN
<BEGIN>
A disguised sentry gun.
<END>

13095_A_DISGUISED_HOLDING_CELL
<BEGIN>
A disguised holding cell.
<END>

13096_A_HEAVY_DUTY_TANNOY
<BEGIN>
A Heavy Duty Loudspeaker for security announcements.
<END>

13097_A_TANNOY_TO_CALL_VALETS
<BEGIN>
A Loudspeaker to call Valets.
<END>

13098_A_TANNOY_USED_TO_CALL_SPINDOCTORS
<BEGIN>
A Loudspeaker used to call spindoctors.
<END>

13099_A_TANNOY_USED_TO_CALL_DIPLOMATS
<BEGIN>
A Loudspeaker used to call diplomats.
<END>

13100_A_TANNOY_USED_TO_CALL_PLAYBOYS
<BEGIN>
A Loudspeaker used to call playboys.
<END>

13101_A_DISGUISED_WEAPONS_CABINET
<BEGIN>
A disguised rifle cabinet.
<END>

13102_A_MULTI_GYM
<BEGIN>
A Multi Gym.
<END>

13103_A_RACK_WHERE_MINIONS_STORE_EQUIPMENT
<BEGIN>
A rack where minions store equipment.
<END>

13104_A_CRYGENIC_CHAMBER_FOR_THE_MINIONS
<BEGIN>
A cryogenic chamber to replenish minions.
<END>

13105_A_SALAD_BAR_FOR_HEALTHY_MINIONS
<BEGIN>
A salad bar for healthy minions.
<END>

13106_A_RECLINING_CHAIR_FOR_MINIONS_TO_RELAX_IN
<BEGIN>
A reclining chair for minions to relax in.
<END>

13107_A_WIDESCREEN_TV_TO_KEEP_MINIONS_OCCUPIED
<BEGIN>
A widescreen TV to keep minions occupied.
<END>

13108_AN_ARCADE_MACHINE_TO_KEEP_MINIONS_LOYAL
<BEGIN>
An arcade machine to keep minions loyal.
<END>

13109_A_POWERFUL_CONTROL_PANEL
<BEGIN>
A powerful control panel.
<END>

13110_A_POWERFUL_COMMUNICATIONS_TOOL
<BEGIN>
A powerful communications interception device.
<END>

13111_A_MACHINE_USED_FOR_KEEPING_WATCH_ON_THE_ART_WORLD
<BEGIN>
A huge database of schematics to help your technicians keep your base working more efficiently.
<END>

13112_A_MACHINE_USED_FOR_WASHING_BRAINS
<BEGIN>
A machine used for washing brains.
<END>

13113_A_MACHINE_USED_FOR_IMPROVING_MINIONS_MINDS
<BEGIN>
A machine used for improving minions minds.
<END>

13114_A_WAY_OF_EDUCATING_MINIONS_ABOUT_THE_WORLD
<BEGIN>
A way of educating minions about the world.
<END>

13115_A_PHARMACY_BOOTH_TO_SUPPLY_THE_MINIONS_WITH_MEDICINE
<BEGIN>
A pharmacy booth to supply the minions with medicine.
<END>

13116_AN_AUTOMATED_SURGICAL_MACHINE
<BEGIN>
An automated surgical machine.
<END>

13117_A_NUCLEAR_POWERED_POWER_GENERATOR
<BEGIN>
A nuclear powered power generator.
<END>

13118_A_DSGUISED_POWER_GENERATOR
<BEGIN>
A disguised power generator.
<END>

13119_A_CAPACITOR_WITH_EXCEPTIONAL_CAPACITY
<BEGIN>
A capacitor with exceptional capacity.
<END>

13120_A_MACHINE_USED_FOR_TRAINING_DIPLOMATS
<BEGIN>
A machine used for training diplomats.
<END>

13121_A_MACHINE_USED_FOR_ENHANCING_GOLD
<BEGIN>
A machine used for enhancing gold.
<END>

13122_A_SUPER_COMPUTER_FOR_COMPUTING_SUPER_COMPUTATIONS
<BEGIN>
A supercomputer, capable of terrifying feats of mathematics.
<END>

13123_A_MACHINE_FOR_USE_IN_THE_LABORATORY
<BEGIN>
A machine for use in the laboratory.
<END>

13124_A_FACILITY_FOR_ORGANIC_RESEARCH
<BEGIN>
A facility for organic research.
<END>

13125_A_MACHINE_USED_FOR_EXPERIMENTING_WITH_RADIATION
<BEGIN>
A machine used for experimenting with radiation.
<END>

13126_A_MACHINE_USED_FOR_EXPERIMENTING_WITH_ATOMS
<BEGIN>
A machine used for experimenting with atoms.
<END>

13127_A_MACHINE_USED_FOR_FUSING_THINGS_TOGETHER_AT_AN_ELEMENTAL_LEVEL
<BEGIN>
A machine used for fusing things together at an elemental level.
<END>

13128_A_MACHINE_USED_FOR_TESTING_IMPACT_STRESS
<BEGIN>
A machine used for testing impact stress.
<END>

13129_A_CAMERA_WITH_A_USEFUL_ZOOM_ABILITY
<BEGIN>
A camera with a useful zoom ability.
<END>

13130_A_WORKTOP_FOR_TRAINING_BIOCHEMISTS
<BEGIN>
A Worktop for training Biochemists.
<END>

13131_A_RACK_MADE_TO_HOLD_A_FLAME_THROWER
<BEGIN>
A rack, made to hold a flamethrower.
<END>

13132_ENTRANCE_TO_THE_ROCKET_CAVE
<BEGIN>
Entrance to the rocket cave.
<END>

13133_A_DUMMY_OBJECT_USED_TO_INDICATE_THAT_THE_GREENHOUSE_HAS_BEEN_UNLOCKED
<BEGIN>
A Dummy Object, used to indicate that the GreenHouse has been unlocked.
<END>

13134_A_DUMMY_OBJECT_USED_TO_INDICATE_THAT_THE_ENVIRONMENT_CHAMBER_HAS_BEEN_UNLOCKED
<BEGIN>
A Dummy Object, used to indicate that the Environment Chamber has been unlocked.
<END>

13135_A_DUMMY_OBJECT_USED_TO_INDICATE_THAT_THE_AI_COMPUTER_HAS_BEEN_UNLOCKED
<BEGIN>
A Dummy Object, used to indicate that the AI computer has been unlocked.
<END>

13136_A_DUMMY_OBJECT_USED_TO_INDICATE_THAT_THE_AI_SUPERWEAPON_PAYLOAD_HAS_BEEN_CHOSEN
<BEGIN>
A Dummy Object, used to indicate that the AI superweapon payload has been chosen.
<END>

13137_A_DUMMY_OBJECT_USED_TO_INDICATE_THAT_THE_ENVIRONMENT_CHAMBER_SUPERWEAPON_PAYLOAD_HAS_BEEN_CHOSEN
<BEGIN>
A Dummy Object, used to indicate that the environment chamber superweapon payload has been chosen.
<END>

13138_A_DUMMY_OBJECT_USED_TO_INDICATE_THAT_THE_GREENHOUSE_SUPERWEAPON_PAYLOAD_HAS_BEEN_CHOSEN
<BEGIN>
A Dummy Object, used to indicate that the greenhouse superweapon payload has been chosen.
<END>

13139_TRANSMITTER_AERIALS
<BEGIN>
Transmitter aerials.
<END>

13150_AN_EVIL_TV_STUDIO
<BEGIN>
An evil TV studio for broadcasting your ultimatum.
<END>

13151_A_BUTTON_TO_START_THE_ROCKET_LAUNCH_SEQUENCE
<BEGIN>
A button to start the rocket launch sequence.
<END>

13155_A_CATWALK_CONSOLE
<BEGIN>
A catwalk console.
<END>

13156_TEST_DUMMY_CREATOR
<BEGIN>
A test dummy machine.
<END>

13158_A_CRYGENIC_CHAMBER_FOR_THE_MINIONS
<BEGIN>
A cloning chamber for creating Evil Genius decoys.
<END>

15000_A_GUN
<BEGIN>
A Gun.
<END>

15001_A_RIFLE
<BEGIN>
A Rifle.
<END>

15002_KATANA_SWORD
<BEGIN>
Katana sword.
<END>

15003_A_FRIGGIN_ROCKET_LAUNCHER
<BEGIN>
A Friggin Rocket Launcher.
<END>

15004_A_HARPOON_GUN
<BEGIN>
A Harpoon Gun.
<END>

15005_ELI_S_SPECIAL_HANDGUN
<BEGIN>
Eli's Special Handgun.
<END>

15007_A_GUN
<BEGIN>
A Gun.
<END>

15008_ELI_S_SPECIAL_HANDGUN_SUPER_HEAD_SHOT_MODE
<BEGIN>
Eli's Special Handgun (Super Head Shot mode).
<END>

15009_A_DOLL
<BEGIN>
A Doll.
<END>

15010_A_MACE
<BEGIN>
A Mace.
<END>

15011_PINKY_AND_PERKY_THE_FAMOUS_PAIR_OF_NINJA_SWORDS
<BEGIN>
Pinky and Perky, the famous pair of Ninja swords.
<END>

15012_A_PAIR_OF_ORDINARY_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
A pair of ordinary fists, equiped with knuckles.
<END>

15013_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
A pair of good fists, equiped with knuckles.
<END>

15014_A_PAIR_OF_REALLY_HARD_FISTS_EQUIPED_WITH_KNUCKLE_DUSTERS
<BEGIN>
A pair of really hard fists, equiped with knuckle dusters.
<END>

15015_A_PAIR_OF_BASIC_HENCHMAN_FISTS_EQUIPED_WITH_KNUCKLE_DUSTERS
<BEGIN>
A pair of basic henchman fists, equiped with knuckle dusters.
<END>

15016_A_PAIR_OF_DECENT_HENCHMAN_FISTS_EQUIPED_WITH_KNUCKLE_DUSTERS
<BEGIN>
A pair of decent henchman fists, equiped with knuckle dusters.
<END>

15017_A_PAIR_OF_REALLY_HARD_HENCHMAN_FISTS_EQUIPED_WITH_KNUCKLE_DUSTERS
<BEGIN>
A pair of really hard henchman fists, equiped with knuckle dusters.
<END>

15018_HULK_SMAAASSHH
<BEGIN>
Hulk SMAAASSHH.
<END>

15019_THROWING_STARS
<BEGIN>
Throwing Stars.
<END>

15020_GRENADES
<BEGIN>
Grenades.
<END>

15021_A_HEAVY_MACHINE_GUN
<BEGIN>
A Heavy Machine Gun.
<END>

15022_A_SNIPER_RIFLE
<BEGIN>
A Sniper Rifle.
<END>

15023_A_RIFLE
<BEGIN>
A Rifle.
<END>

15024_A_RIFLE
<BEGIN>
A Rifle.
<END>

15025_A_RIFLE
<BEGIN>
A Rifle.
<END>

15026_A_RIFLE
<BEGIN>
A Rifle.
<END>

15027_A_RIFLE
<BEGIN>
A Rifle.
<END>

15028_TRUSTY_CATTLE_PROD
<BEGIN>
Trusty Cattle Prod.
<END>

15029_A_FLAMETHROWER
<BEGIN>
A Flamethrower.
<END>

15030_AN_ASSASSIN_GUN
<BEGIN>
An Assassin Gun.
<END>

15031_A_PAIR_OF_ORDINARY_FISTS_EQUIPPED_WITH_KNUCKLES
<BEGIN>
A pair of ordinary fists, equipped with knuckles.
<END>

15032_BRUCE_S_FISTS_WHEN_ANGRY
<BEGIN>
Bruce's Fists when Angry.
<END>

15033_BRUCE_S_FISTS
<BEGIN>
Bruce's Fists.
<END>

15034_HENCHMAN_HYPNOTIST_FISTS_DESC
<BEGIN>
Hypnotists Fists.
<END>

15035_A_GUN
<BEGIN>
A Gun.
<END>

15036_A_HEAVY_MACHINE_GUN
<BEGIN>
A Heavy Machine Gun.
<END>

15037_HARD_FISTS
<BEGIN>
Hard as Nails Fists.
<END>

15038_DAGGER
<BEGIN>
A Dagger.
<END>

15039_KNIVES
<BEGIN>
A pair of Knives.
<END>

15040_HENCHMANFISTS_MOKO
<BEGIN>
Fists.
<END>

15041_HENCHMANFISTS_ELI
<BEGIN>
Fists.
<END>

15042_HENCHMANFISTS_IVAN
<BEGIN>
Fists.
<END>

15043_HENCHMANFISTS_VOODOO
<BEGIN>
Fists.
<END>

15044_HENCHMANFISTS_KAISER
<BEGIN>
Fists.
<END>

15045_HENCHMANFISTS_MADSCI
<BEGIN>
Fists.
<END>

15046_MINIONFISTS_MARKSMAN
<BEGIN>
Fists.
<END>

15047_MINIONFISTS_MERCENARY
<BEGIN>
Fists.
<END>

15048_MINIONFISTS_GUARD
<BEGIN>
Fists.
<END>

15049_MINIONFISTS_VALET
<BEGIN>
Fists.
<END>

15050_MINIONFISTS_TECHNICIAN
<BEGIN>
Fists.
<END>

15051_MINIONFISTS_SCIENTIST
<BEGIN>
Fists.
<END>

15052_MINIONFISTS_BIOCHEM
<BEGIN>
Fists.
<END>

15053_MINIONFISTS_QUANTUMPHYS
<BEGIN>
Fists.
<END>

15054_MINIONFISTS_SPINDOCTOR
<BEGIN>
Fists.
<END>

15055_MINIONFISTS_PLAYBOY
<BEGIN>
Fists.
<END>

15056_MINIONFISTS_DIPLOMAT
<BEGIN>
Fists.
<END>

15057_PINKY_AND_PERKY_THE_FAMOUS_PAIR_OF_NINJA_SWORDS_B
<BEGIN>
Swords.
<END>

15058_PINKY_AND_PERKY_THE_FAMOUS_PAIR_OF_NINJA_SWORDS_C
<BEGIN>
Swords.
<END>

15059_PINKY_AND_PERKY_THE_FAMOUS_PAIR_OF_NINJA_SWORDS_D
<BEGIN>
Swords.
<END>

15060_A_RIFLE
<BEGIN>
Rifle.
<END>

15061_A_RIFLE
<BEGIN>
Rifle.
<END>

15062_A_RIFLE
<BEGIN>
Rifle.
<END>

15063_A_RIFLE
<BEGIN>
Rifle.
<END>

15064_A_RIFLE
<BEGIN>
Rifle.
<END>

15065_A_RIFLE
<BEGIN>
Rifle.
<END>

15066_A_RIFLE
<BEGIN>
Rifle.
<END>

15067_A_RIFLE
<BEGIN>
Rifle.
<END>

15068_A_RIFLE
<BEGIN>
Rifle.
<END>

15069_A_RIFLE
<BEGIN>
Rifle.
<END>

15070_A_RIFLE
<BEGIN>
Rifle.
<END>

15071_A_RIFLE
<BEGIN>
Rifle.
<END>

15072_A_RIFLE
<BEGIN>
Rifle.
<END>

15073_A_RIFLE
<BEGIN>
Rifle.
<END>

15074_A_RIFLE
<BEGIN>
Rifle.
<END>

15075_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15076_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15077_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15078_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15079_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15080_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15081_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15082_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15083_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15084_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15085_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15086_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15087_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15088_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15089_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15090_A_PAIR_OF_GOOD_FISTS_EQUIPED_WITH_KNUCKLES
<BEGIN>
Fists.
<END>

15091_PENDRAGON
<BEGIN>
Pendragon
<END>

15092_BLUNDERBUSS
<BEGIN>
Blunderbuss
<END>

15500_ROCKET
<BEGIN>
Rocket.
<END>

15500_A_ROCKET
<BEGIN>
A Rocket.
<END>

15501_A_GRENADE
<BEGIN>
A Grenade.
<END>

15502_SOME_PLASTIC_EXPLOSIVE
<BEGIN>
Some Plastic Explosive.
<END>

15503_A_NINJA_THROWING_STAR
<BEGIN>
A Ninja Throwing Star.
<END>

15504_A_GRENADE
<BEGIN>
A Grenade.
<END>

15505_SUPER_KATANA_SWORD
<BEGIN>
Super katana sword.
<END>

15506_A_PAIR_OF_UNUSUALLY_HAIRY_FISTS
<BEGIN>
A pair of unusually hairy fists.
<END>

15507_A_PERFUME_BOTTLE
<BEGIN>
A bottle of perfume used as a weapon.
<END>

15508_DAGGER
<BEGIN>
A lethal looking dagger.
<END>

15509_A_GUN
<BEGIN>
A standard issue pistol.
<END>

15510_AGENT_FISTS
<BEGIN>
Standard agent fists.
<END>

15511_AGENT_FISTS_GOOD
<BEGIN>
Good agent fists.
<END>

15512_BRUCE_S_FISTS
<BEGIN>
Martial Artist Fists.
<END>

15513_PENDRAGON
<BEGIN>
Pendragon
<END>

15514_A_HARPOON_BOLT
<BEGIN>
A Harpoon Bolt
<END>

15515_A_GUN
<BEGIN>
A pistol
<END>

15516_A_GUN
<BEGIN>
A pistol
<END>

15517_A_GUN
<BEGIN>
A pistol
<END>

15518_A_GUN
<BEGIN>
A pistol
<END>

15519_A_HARPOON_GUN
<BEGIN>
A Harpoon Gun.
<END>

15520_A_PAIR_OF_REALLY_HARD_FISTS_EQUIPED_WITH_KNUCKLE_DUSTERS
<BEGIN>
A pair of really hard fists, equiped with knuckle dusters.
<END>

15521_A_PAIR_OF_REALLY_HARD_FISTS_EQUIPED_WITH_KNUCKLE_DUSTERS
<BEGIN>
A pair of really hard fists, equiped with knuckle dusters.
<END>

15522_A_GUN
<BEGIN>
A pistol
<END>

15523_A_GUN
<BEGIN>
A pistol
<END>

16000_JUNGLE_TREE_A
<BEGIN>
Jungle Tree A.
<END>

16001_JUNGLE_TREE_B
<BEGIN>
Jungle Tree B.
<END>

16002_JUNGLE_TREE_C
<BEGIN>
Jungle Tree C.
<END>

16003_JUNGLE_TREE_D
<BEGIN>
Jungle Tree D.
<END>

16004_JUNGLE_TREE_E
<BEGIN>
Jungle Tree E.
<END>

16005_JUNGLE_TREE_F
<BEGIN>
Jungle Tree F.
<END>

16006_JUNGLE_TREE_G
<BEGIN>
Jungle Tree G.
<END>

16007_JUNGLE_TREE_H
<BEGIN>
Jungle Tree H.
<END>

16008_AN_IMPOSING_STATUE
<BEGIN>
An imposing Statue.
<END>

16009_A_REALLY_IMPOSING_STATUE
<BEGIN>
A really imposing Statue.
<END>

16010_A_DIRT_PATH_AROUND_THE_NORTH_OF_THE_ISLAND
<BEGIN>
A dirt path around the north of the island.
<END>

16011_A_DIRT_PATH_AROUND_THE_SOUTH_OF_THE_ISLAND
<BEGIN>
A dirt path around the south of the island.
<END>

16012_A_DIRT_PATH_AROUND_THE_EAST_OF_THE_ISLAND
<BEGIN>
A dirt path around the east of the island.
<END>

16013_A_DIRT_PATH_AROUND_THE_WEST_OF_THE_ISLAND
<BEGIN>
A dirt path around the west of the island.
<END>

16014_A_DIRT_PATH_AROUND_THE_VILLAGE_OF_THE_ISLAND
<BEGIN>
A dirt path around the village of the island.
<END>

16015_MONKEY_TREE
<BEGIN>
Monkey Tree.
<END>

16016_JUNGLE_TREE_J
<BEGIN>
Jungle Tree J.
<END>

16017_JUNGLE_TREE_K
<BEGIN>
Jungle Tree K.
<END>

16018_JUNGLE_TREE_L
<BEGIN>
Jungle Tree L.
<END>

16100_DESERT_TREE_A
<BEGIN>
Desert Tree A.
<END>

16101_DESERT_TREE_B
<BEGIN>
Desert Tree B.
<END>

16102_DESERT_TREE_C
<BEGIN>
Desert Tree C.
<END>

16103_DESERT_TREE_D
<BEGIN>
Desert Tree D.
<END>

16104_DESERT_TREE_E
<BEGIN>
Desert Tree E.
<END>

16105_DESERT_TREE_F
<BEGIN>
Desert Tree F.
<END>

17000_JAWS
<BEGIN>
Jaws.
<END>

17001_MANTARAY
<BEGIN>
Manta Ray.
<END>

17100_A_LASER_BEAM_SENSOR
<BEGIN>
A laser beam trip sensor.
<END>

17101_A_PRESSURE_PAD_SENSOR
<BEGIN>
A pressure pad sensor.
<END>

17102_BADDA_BOOM_BADDA_BOOM
<BEGIN>
Badda boom badda boom.
<END>

17103_A_SENSOR_THAT_DETECTS_MOVEMENT
<BEGIN>
A sensor that detects movement.
<END>

17104_A_SENSOR_THAT_DETECTS_MOVEMENT_OUTSIDE
<BEGIN>
A sensor that detects movement outside.
<END>

17105_MANTRAP
<BEGIN>
A deadly venus plant capable of consuming a man.
<END>

17200_POISON_GAS_CAGE_TRAP
<BEGIN>
Poison Gas Cage Trap.
<END>

17201_KNOCKOUT_GAS_CAGE_TRAP
<BEGIN>
Knockout Gas Cage Trap.
<END>

17202_GAS_CAGE_TRAP_SHADOW
<BEGIN>
Gas Cage Trap Shadow.
<END>

17203_PALM_TREE_RUPTURE_NUT_LAUNCHER
<BEGIN>
Palm tree rupture-nut launcher.
<END>

17204_A_BACK_BLASTING_VENTILLATOR_MACHINE
<BEGIN>
A back-blasting Ventillator machine.
<END>

17205_A_SOREMASTER_DELUXE_MACHINE
<BEGIN>
A SoreMaster Deluxe machine.
<END>

17206_A_SPRING_LOADED_SHOOTING_TARGET_DESIGNED_TO_CONFUSE
<BEGIN>
A spring-loaded shooting target designed to confuse.
<END>

17207_DO_NOT_PRESS_TRAP_WITH_A_BIG_RED_BUTTON
<BEGIN>
Do Not Press Trap with A Big Red Button.
<END>

17208_A_CHARGE_CANNON_TRAP
<BEGIN>
A high voltage electroshock cannon trap.
<END>

17209_A_CLASSIC_PIT_TRAP_INSPIRED_BY_YOUR_CHILDHOOD_D_D_GAMES
<BEGIN>
A classic pit trap, inspired by your childhood fantasy roleplay games.
<END>

17210_A_CLASSIC_PIT_TRAP_INSPIRED_BY_YOUR_CHILDHOOD_D_D_GAMES
<BEGIN>
A classic pit trap, inspired by your childhood fantasy roleplay games.
<END>

17211_THE_WORM_BIT
<BEGIN>
The worm bit.
<END>

17212_SATAN_S_CHIMNEY_A_FIENDISH_FIRE_PIT
<BEGIN>
Satan's Chimney, a fiendish fire-pit.
<END>

17213_SATAN_S_CHIMNEY_A_FIENDISH_FIRE_PIT
<BEGIN>
Satan's Chimney, a fiendish fire-pit.
<END>

17214_A_HIVE_OF_BEES_THAT_ATTACK_ATTENTION
<BEGIN>
A hive of bees that attack Attention.
<END>

17215_THE_DEADLY_DESTRUCTIVE_DREADMILL
<BEGIN>
The deadly destructive Dreadmill.
<END>

17216_A_PROMETHEUS_REVENGE_TRAP
<BEGIN>
A Prometheus Revenge Trap.
<END>

17217_LOOK_AWAY_IT_S_THE_MISDIRECTION_TRAP
<BEGIN>
Look away, it's the Misdirection trap.
<END>

17218_A_VENUS_MAN_TRAP
<BEGIN>
A venus man trap.
<END>

17219_A_DEADLY_PIRANHA_TANK
<BEGIN>
A deadly piranha tank.
<END>

17220_A_SUCKER_TRAP
<BEGIN>
A giant magnet trap.
<END>

17221_A_MONEY_MADNESS_TRAP
<BEGIN>
A money madness trap.
<END>

17222_A_MONEY_MADNESS_TRAP
<BEGIN>
A money madness trap.
<END>

17224_A_TRAP_INVOLVING_DAMMED_DAMSELS
<BEGIN>
A trap involving dammed damsels.
<END>

17225_MONKEY_INNA_BOX
<BEGIN>
Monkey-Inna-Box.
<END>

17228_A_MONKEY_TRAP_TO_TRAP_MONKEYS
<BEGIN>
A caged chimp called Oliver.
<END>

17229_LAUGHING_GAS_CAGE_TRAP
<BEGIN>
Laughing Gas Cage Trap.
<END>

17230_LOYALTY_DRAIN_GAS_CAGE_TRAP
<BEGIN>
Hallucinogen Gas Cage Trap.
<END>

17231_STUPID_GAS_CAGE_TRAP
<BEGIN>
Nerve Gas Cage Trap.
<END>

17232_A_HIVE_OF_BEES_THAT_ATTACK_SMARTS
<BEGIN>
A hive of bees that attack Smarts.
<END>

17233_A_HIVE_OF_BEES_THAT_ATTACK_LOYALTY
<BEGIN>
A hive of bees that attack loyalty.
<END>

17234_A_HIVE_OF_BEES_THAT_ATTACK_ENDURANCE
<BEGIN>
A hive of bees that attack endurance.
<END>

17235_A_HIVE_OF_BEES_THAT_ATTACK_HEALTH
<BEGIN>
A hive of bees that attack Health.
<END>

17236_NUT_RUPTURE
<BEGIN>
A Nut Rupture Flash Bang Trap
<END>

17300_A_CARGO_HELICOPTER
<BEGIN>
A cargo helicopter.
<END>

17301_A_MILITARY_STEALTH_RAFT
<BEGIN>
A military stealth raft.
<END>

17304_A_CARGO_BOAT
<BEGIN>
A Cargo Boat.
<END>

17305_A_CARGO_HELICOPTER
<BEGIN>
A cargo helicopter.
<END>

17306_A_SUBMARINE
<BEGIN>
A Submarine.
<END>

17307_A_FLYING_CHARIOT
<BEGIN>
A Flying Chariot.
<END>

17400_HOTEL_HUB
<BEGIN>
Hotel Hub.
<END>

17401_HOTEL_WING
<BEGIN>
Hotel Wing.
<END>

17402_EXTERNAL_STRONGROOM
<BEGIN>
Topside Shack.
<END>

17403_EXTERNAL_STRONGROOM_CUTAWAY
<BEGIN>
External Strongroom Top.
<END>

17500_BUSTED
<BEGIN>
Busted.
<END>

17600_THE_EVIL_GENIUS_SUBMARINE
<BEGIN>
The Evil Genius Submarine.
<END>

17601_THE_EVIL_GENIUS_SUBMARINE_UNDERSIDE
<BEGIN>
The Evil Genius Submarine underside.
<END>

17602_STAGE_1_OF_YOUR_MASTER_PLAN
<BEGIN>
Stage 1 of your Master Plan.
<END>

17603_STAGE_2_OF_YOUR_MASTER_PLAN
<BEGIN>
Stage 2 of your Master Plan.
<END>

17604_STAGE_3_OF_YOUR_MASTER_PLAN
<BEGIN>
Stage 3 of your Master Plan.
<END>

17605_STAGE_4_OF_YOUR_MASTER_PLAN
<BEGIN>
Stage 4 of your Master Plan.
<END>

17606_STAGE_5_OF_YOUR_MASTER_PLAN
<BEGIN>
Stage 5 of your Master Plan.
<END>

17607_CARRIER_FOR_STAGE_1_OF_YOUR_MASTER_PLAN
<BEGIN>
Carrier for Stage 1 of your Master Plan.
<END>

17608_CARRIER_FOR_STAGE_2_OF_YOUR_MASTER_PLAN
<BEGIN>
Carrier for Stage 2 of your Master Plan.
<END>

17609_CARRIER_FOR_STAGE_3_OF_YOUR_MASTER_PLAN
<BEGIN>
Carrier for Stage 3 of your Master Plan.
<END>

17610_CARRIER_FOR_STAGE_4_OF_YOUR_MASTER_PLAN
<BEGIN>
Carrier for Stage 4 of your Master Plan.
<END>

17611_CARRIER_FOR_STAGE_5_OF_YOUR_MASTER_PLAN
<BEGIN>
Carrier for Stage 5 of your Master Plan.
<END>

17612_A_ROCKET_SILO
<BEGIN>
A rocket silo.
<END>

17613_THRUSTERS
<BEGIN>
Thrusters.
<END>

17614_GOING_TO_SEND_YOU_INTO_SPACE_MAN
<BEGIN>
Doomsday Device.
<END>

17615_A_RAILCAR_FOR_THE_ROCKET_SATELLITE
<BEGIN>
A railcar for the rocket satellite.
<END>

17616_AN_OVERHEAD_CRANE
<BEGIN>
An overhead crane.
<END>

17617_AN_EVIL_ROCKET
<BEGIN>
An evil rocket.
<END>

17618_GOING_TO_SEND_YOU_INTO_SPACE_MAN
<BEGIN>
Doomsday Device.
<END>

17619_GOING_TO_SEND_YOU_INTO_SPACE_MAN
<BEGIN>
Doomsday Device.
<END>

17620_DUMMY_FREAK
<BEGIN>
Freak Production Available
<END>

20000_UNMINED_DIRT
<BEGIN>
Unmined dirt.
<END>

20001_UNMINED_ROCK_FOUR_SIDES
<BEGIN>
Unmined Rock (four sides).
<END>

20002_UNMINED_ROCK_ONE_SIDE
<BEGIN>
Unmined Rock (one side).
<END>

20003_UNMINED_ROCK_TWO_SIDES
<BEGIN>
Unmined Rock (two sides).
<END>

20004_UNMINED_ROCK_THREE_SIDES
<BEGIN>
Unmined Rock (three sides).
<END>

20005_UNMINED_ROCK_TWO_SIDES_OPPOSITE
<BEGIN>
Unmined Rock (two sides opposite).
<END>

20006_UNMINED_ROCK_CEILING
<BEGIN>
Unmined Rock (ceiling).
<END>

20007_TRANSPARENT_DIRT_3M
<BEGIN>
Transparent dirt (3m).
<END>

20008_TRANSPARENT_DIRT_4M
<BEGIN>
Transparent dirt (4m).
<END>

20009_TRANSPARENT_DIRT_5M
<BEGIN>
Transparent dirt (5m).
<END>

20010_GLOBAL_CUSTOM_MOUNTAINTOP_PIECE_36X36M
<BEGIN>
Global Custom MountainTop piece (36x36m).
<END>

20011_GLOBAL_CUSTOM_MOUNTAINEDGE_36X36
<BEGIN>
Global Custom MountainEdge 36x36.
<END>

20019_UNMINED_DIRT
<BEGIN>
Unmined dirt.
<END>

20020_UNMINED_DIRT
<BEGIN>
Unmined dirt.
<END>

20021_UNMINED_DIRT
<BEGIN>
Unmined dirt.
<END>

20022_UNMINED_DIRT
<BEGIN>
Unmined dirt.
<END>

20023_UNMINED_DIRT
<BEGIN>
Unmined dirt.
<END>

20024_UNMINED_DIRT
<BEGIN>
Unmined dirt.
<END>

20025_UNMINED_DIRT
<BEGIN>
Unmined dirt.
<END>

20026_UNMINED_DIRT
<BEGIN>
Unmined dirt.
<END>

20027_UNMINED_DIRT
<BEGIN>
Unmined dirt.
<END>

20028_UNMINED_DIRT
<BEGIN>
Unmined dirt.
<END>

20029_UNMINED_ROCK_FOUR_SIDES
<BEGIN>
Unmined Rock (four sides).
<END>

20030_UNMINED_ROCK_FOUR_SIDES
<BEGIN>
Unmined Rock (four sides).
<END>

20031_UNMINED_ROCK_FOUR_SIDES
<BEGIN>
Unmined Rock (four sides).
<END>

20032_UNMINED_ROCK_ONE_SIDE
<BEGIN>
Unmined Rock (one side).
<END>

20033_UNMINED_ROCK_ONE_SIDE
<BEGIN>
Unmined Rock (one side).
<END>

20034_UNMINED_ROCK_ONE_SIDE
<BEGIN>
Unmined Rock (one side).
<END>

20035_UNMINED_ROCK_TWO_SIDES
<BEGIN>
Unmined Rock (two sides).
<END>

20036_UNMINED_ROCK_TWO_SIDES
<BEGIN>
Unmined Rock (two sides).
<END>

20037_UNMINED_ROCK_TWO_SIDES
<BEGIN>
Unmined Rock (two sides).
<END>

20038_UNMINED_ROCK_THREE_SIDES
<BEGIN>
Unmined Rock (three sides).
<END>

20039_UNMINED_ROCK_THREE_SIDES
<BEGIN>
Unmined Rock (three sides).
<END>

20040_UNMINED_ROCK_THREE_SIDES
<BEGIN>
Unmined Rock (three sides).
<END>

20041_UNMINED_ROCK_TWO_SIDES_OPPOSITE
<BEGIN>
Unmined Rock (two sides opposite).
<END>

20042_UNMINED_ROCK_TWO_SIDES_OPPOSITE
<BEGIN>
Unmined Rock (two sides opposite).
<END>

20043_UNMINED_ROCK_TWO_SIDES_OPPOSITE
<BEGIN>
Unmined Rock (two sides opposite).
<END>

20044_UNMINED_ROCK_TWO_SIDES_OPPOSITE
<BEGIN>
Unmined Rock (two sides opposite).
<END>

20045_UNMINED_DIRT_EDGE_1_SIDE_A
<BEGIN>
Unmined Dirt edge (1 side A).
<END>

20046_UNMINED_DIRT_EDGE_CORNERIN
<BEGIN>
Unmined Dirt edge (CornerIn).
<END>

20047_UNMINED_DIRT_EDGE_CORNEROUT
<BEGIN>
Unmined Dirt edge (CornerOut).
<END>

20048_UNMINED_DIRT_EDGE_CORNEROUT_L
<BEGIN>
Unmined Dirt edge (CornerOut L).
<END>

20049_UNMINED_DIRT_EDGE_CORNEROUT_R
<BEGIN>
Unmined Dirt edge (CornerOut R).
<END>

20100_GLOBAL_CUSTOM_MOUNTAINEDGE_128X184_A
<BEGIN>
Global_Custom_MountainEdge_128X184_A.
<END>

20101_GLOBAL_CUSTOM_MOUNTAINTOP_PIECE_128X184M
<BEGIN>
Global Custom MountainTop piece (128x184m).
<END>

20102_110X176_MOUNTAIN_EDGE_SECTION
<BEGIN>
110X176 Mountain Edge section.
<END>

20103_2X10_MOUNTAIN_EDGE_SECTION
<BEGIN>
2X10 Mountain Edge section.
<END>

20107_20X10_MOUNTAIN_EDGE_SECTION
<BEGIN>
20X10 Mountain Edge section.
<END>

20108_CORNER_OUT_MOUNTAIN_EDGE_SECTION
<BEGIN>
Corner Out Mountain Edge section.
<END>

20109_CORNER_IN_MOUNTAIN_EDGE_SECTION
<BEGIN>
Corner In Mountain Edge section.
<END>

20110_GLOBAL_CUSTOM_MOUNTAINTOP_SKIRT_PIECE_128X184M
<BEGIN>
Global Custom MountainTop skirt piece (128x184m).
<END>

20112_MOUNTAIN_EDGE_CORNERIN_A
<BEGIN>
Mountain Edge CornerIn A.
<END>

20113_MOUNTAIN_EDGE_CORNERIN_B
<BEGIN>
Mountain Edge CornerIn B.
<END>

20114_GLOBAL_MOUNTAINEDGE_CORNEROUT_A
<BEGIN>
Global_MountainEdge_Cornerout_A.
<END>

20115_GLOBAL_MOUNTAINEDGE_CORNEROUT_B
<BEGIN>
Global_MountainEdge_Cornerout_B.
<END>

20116_GLOBAL_MOUNTAINEDGE_CORNEROUT_C
<BEGIN>
Global_MountainEdge_Cornerout_C.
<END>

20117_GLOBAL_MOUNTAINEDGE_CORNEROUT_D
<BEGIN>
Global_MountainEdge_Cornerout_D.
<END>

20118_GLOBAL_MOUNTAINEDGE_CORNEROUT_E
<BEGIN>
Global_MountainEdge_Cornerout_E.
<END>

20119_GLOBAL_MOUNTAINEDGE_CORNEROUT_F
<BEGIN>
Global_MountainEdge_Cornerout_F.
<END>

20120_GLOBAL_DOUBLE_DOOR_WALL_L_3M
<BEGIN>
Global Double Door Wall L (3m).
<END>

20121_GLOBAL_DOUBLE_DOOR_WALL_L_4M
<BEGIN>
Global Double Door Wall L (4m).
<END>

20122_GLOBAL_DOUBLE_DOOR_WALL_L_5M
<BEGIN>
Global Double Door Wall L (5m).
<END>

20123_GLOBAL_DOUBLE_DOOR_WALL_3M
<BEGIN>
Global Double Door Wall (3m).
<END>

20124_GLOBAL_DOUBLE_DOOR_WALL_4M
<BEGIN>
Global Double Door Wall (4m).
<END>

20125_GLOBAL_DOUBLE_DOOR_WALL_5M
<BEGIN>
Global Double Door Wall (5m).
<END>

20126_GLOBAL_DOUBLE_DOOR_CORNEROUT_L_3M
<BEGIN>
Global Double Door CornerOut L (3m).
<END>

20127_GLOBAL_DOUBLE_DOOR_CORNEROUT_L_4M
<BEGIN>
Global Double Door CornerOut L (4m).
<END>

20128_GLOBAL_DOUBLE_DOOR_CORNEROUT_L_5M
<BEGIN>
Global Double Door CornerOut L (5m).
<END>

20129_GLOBAL_DOUBLE_DOOR_CORNEROUT_R_3M
<BEGIN>
Global Double Door CornerOut R (3m).
<END>

20130_GLOBAL_DOUBLE_DOOR_CORNEROUT_R_4M
<BEGIN>
Global Double Door CornerOut R (4m).
<END>

20131_GLOBAL_DOUBLE_DOOR_CORNEROUT_R_5M
<BEGIN>
Global Double Door CornerOut R (5m).
<END>

20132_GLOBAL_HEAVY_DOOR_WALL_L_3M
<BEGIN>
Global Heavy Door Wall L (3m).
<END>

20133_GLOBAL_HEAVY_DOOR_WALL_L_4M
<BEGIN>
Global Heavy Door Wall L (4m).
<END>

20134_GLOBAL_HEAVY_DOOR_WALL_L_5M
<BEGIN>
Global Heavy Door Wall L (5m).
<END>

20135_GLOBAL_HEAVY_DOOR_WALL_3M
<BEGIN>
Global Heavy Door Wall (3m).
<END>

20136_GLOBAL_HEAVY_DOOR_WALL_4M
<BEGIN>
Global Heavy Door Wall (4m).
<END>

20137_GLOBAL_HEAVY_DOOR_WALL_5M
<BEGIN>
Global Heavy Door Wall (5m).
<END>

20138_GLOBAL_HEAVY_DOOR_CORNEROUT_L_3M
<BEGIN>
Global Heavy Door CornerOut L (3m).
<END>

20139_GLOBAL_HEAVY_DOOR_CORNEROUT_L_4M
<BEGIN>
Global Heavy Door CornerOut L (4m).
<END>

20140_GLOBAL_HEAVY_DOOR_CORNEROUT_L_5M
<BEGIN>
Global Heavy Door CornerOut L (5m).
<END>

20141_GLOBAL_HEAVY_DOOR_CORNEROUT_R_3M
<BEGIN>
Global Heavy Door CornerOut R (3m).
<END>

20142_GLOBAL_HEAVY_DOOR_CORNEROUT_R_4M
<BEGIN>
Global Heavy Door CornerOut R (4m).
<END>

20143_GLOBAL_HEAVY_DOOR_CORNEROUT_R_5M
<BEGIN>
Global Heavy Door CornerOut R (5m).
<END>

20144_GLOBAL_CUSTOM_MOUNTAINTOP_PIECE_72X82M
<BEGIN>
Global Custom MountainTop piece (72x82m).
<END>

20145_GLOBAL_CUSTOM_MOUNTAINTOP_SKIRT_PIECE_72X82M
<BEGIN>
Global Custom MountainTop skirt piece (72x82m).
<END>

20146_2X10_BALD_MOUNTAIN_EDGE_SECTION
<BEGIN>
2X10 Bald Mountain Edge section.
<END>

20150_GLOBAL_LASER_DOOR_CORNEROUT_L
<BEGIN>
Global Laser Door CornerOut L.
<END>

20151_GLOBAL_LASER_DOOR_CORNEROUT_R
<BEGIN>
Global Laser Door CornerOut R.
<END>

20152_GLOBAL_LASER_DOOR_WALL_L
<BEGIN>
Global Laser Door Wall L.
<END>

20153_GLOBAL_LASER_DOOR_WALL_R
<BEGIN>
Global Laser Door Wall R.
<END>

20154_GLOBAL_CUSTOM_MOUNTAINTOP_PIECE_156X234M
<BEGIN>
Global_Custom_MountainTop_156x234_A.
<END>

20155_GLOBAL_CUSTOM_MOUNTAINTOP_SKIRT_PIECE_156X234M
<BEGIN>
Global_Custom_MountainTop_Skirt_156x234_A.
<END>

20156_GLOBAL_EXTERNAL_STRONGROOM_DOOR_WALL_L
<BEGIN>
External Strongroom Door Wall L.
<END>

20157_GLOBAL_EXTERNAL_STRONGROOM_DOOR_WALL_R
<BEGIN>
External Strongroom Door Wall R.
<END>

20158_STRONGROOM_UNMINED
<BEGIN>
Unmined Strongroom.
<END>

20159_STRONGROOM_MINED
<BEGIN>
Mined Strongroom.
<END>

20200_GLOBAL_CUSTOM_MOUNTAINTOP_PIECE_72X82
<BEGIN>
Global Custom MountainTop piece (72x82).
<END>

21000_OCEAN_TILE
<BEGIN>
Ocean Tile.
<END>

21001_SEABED
<BEGIN>
SeaBed.
<END>

21002_BEACH_CLIFF_CORNEROUT
<BEGIN>
Beach_Cliff_CornerOut.
<END>

21003_BEACH_CLIFF_1SIDE_A
<BEGIN>
Beach_Cliff_1side_A.
<END>

21004_BEACH_CLIFF_CORNERIN
<BEGIN>
Beach_Cliff_CornerIn.
<END>

21005_BEACH_CLIFF_1_SIDE_B
<BEGIN>
Beach Cliff 1 side B.
<END>

21006_BEACH_SLOPE_LEADIN_A
<BEGIN>
Beach_Slope_LeadIn_A.
<END>

21007_BEACH_SLOPE_1SIDE_A
<BEGIN>
Beach_Slope_1side_A.
<END>

21008_BEACH_SLOPE_LEADOUT_A
<BEGIN>
Beach_Slope_LeadOut_A.
<END>

21009_BEACH_NOTREES_SLOPE_1SIDE_A
<BEGIN>
Beach_NoTrees_Slope_1side_A.
<END>

21010_BEACH_CLIFF_CORNERINB
<BEGIN>
Beach_Cliff_CornerInB.
<END>

21011_BEACH_CLIFF_CORNEROUTB
<BEGIN>
Beach_Cliff_CornerOutB.
<END>

21012_BEACH_SLOPE_1SIDE_DIVIDED_A
<BEGIN>
Beach_Slope_1side_Divided_A.
<END>

21013_BEACH_SLOPE_1SIDE_8M_A
<BEGIN>
Beach_Slope_1side_8m_A.
<END>

21014_BEACH_CLIFF_1SIDE_C
<BEGIN>
Beach_Cliff_1side_C.
<END>

21015_BEACH_CLIFF_CORNERINC
<BEGIN>
Beach_Cliff_CornerInC.
<END>

21016_BEACH_CLIFF_CORNEROUTC
<BEGIN>
Beach_Cliff_CornerOutC.
<END>

21017_BEACH_SLOPE_1SIDE_8M_C
<BEGIN>
Beach_Slope_1side_8m_C.
<END>

21018_BEACH_SLOPE_1SIDE_C
<BEGIN>
Beach_Slope_1side_C.
<END>

21019_BEACH_SLOPE_1SIDE_DIVIDED_C
<BEGIN>
Beach_Slope_1side_Divided_C.
<END>

21020_BEACH_SLOPE_LEADIN_C
<BEGIN>
Beach_Slope_LeadIn_C.
<END>

21021_BEACH_SLOPE_LEADOUT_C
<BEGIN>
Beach_Slope_LeadOut_C.
<END>

21100_OCEAN_TILE
<BEGIN>
Ocean Tile.
<END>

21101_OCEAN_TILE
<BEGIN>
Ocean Tile.
<END>

21102_OCEAN_TILE
<BEGIN>
Ocean Tile.
<END>

21103_OCEAN_TILE
<BEGIN>
Ocean Tile.
<END>

21104_OCEAN_TILE
<BEGIN>
Ocean Tile.
<END>

21105_OCEAN_TILE
<BEGIN>
Ocean Tile.
<END>

21106_OCEAN_TILE
<BEGIN>
Ocean Tile.
<END>

21107_OCEAN_TILE
<BEGIN>
Ocean Tile.
<END>

21108_OCEAN_TILE
<BEGIN>
Ocean Tile.
<END>

21200_SEABED_N
<BEGIN>
SeaBed (N).
<END>

21201_SEABED_NE
<BEGIN>
SeaBed (NE).
<END>

21202_SEABED_E
<BEGIN>
SeaBed (E).
<END>

21203_SEABED_SE
<BEGIN>
SeaBed (SE).
<END>

21204_SEABED_S
<BEGIN>
SeaBed (S).
<END>

21205_SEABED_SW
<BEGIN>
SeaBed (SW).
<END>

21206_SEABED_W
<BEGIN>
SeaBed (W).
<END>

21207_SEABED_NW
<BEGIN>
SeaBed (NW).
<END>

21500_JUNGLE_FLOOR_UNMINED_1X1
<BEGIN>
Jungle Floor Unmined (1x1).
<END>

21501_JUNGLE_FLOOR_MINED_1X1
<BEGIN>
Jungle Floor Mined (1x1).
<END>

21504_JUNGLE_FLOOR_MINED_2X2
<BEGIN>
Jungle Floor Mined (2x2).
<END>

21505_JUNGLE_FLOOR_MINED_3X3
<BEGIN>
Jungle Floor Mined (3x3).
<END>

21506_JUNGLE_FLOOR_MINED_4X4
<BEGIN>
Jungle Floor Mined (4x4).
<END>

21507_JUNGLE_FLOOR_UNMINED_2X2
<BEGIN>
Jungle Floor Unmined (2x2).
<END>

21508_JUNGLE_FLOOR_UNMINED_3X3
<BEGIN>
Jungle Floor Unmined (3x3).
<END>

21509_JUNGLE_FLOOR_UNMINED_4X4
<BEGIN>
Jungle Floor Unmined (4x4).
<END>

21510_JUNGLE_FLOOR_MINED_1X2
<BEGIN>
Jungle Floor Mined 1x2.
<END>

21511_JUNGLE_FLOOR_MINED_1X3
<BEGIN>
Jungle Floor Mined 1x3.
<END>

21512_JUNGLE_FLOOR_MINED_1X4
<BEGIN>
Jungle Floor Mined 1x4.
<END>

21513_JUNGLE_FLOOR_MINED_L_SHAPE
<BEGIN>
Jungle Floor Mined L-shape.
<END>

21514_JUNGLE_FLOOR_UNMINED_1X2
<BEGIN>
Jungle Floor Unmined 1x2.
<END>

21515_JUNGLE_FLOOR_UNMINED_1X3
<BEGIN>
Jungle Floor Unmined 1x3.
<END>

21516_JUNGLE_FLOOR_UNMINED_1X4
<BEGIN>
Jungle Floor Unmined 1x4.
<END>

21517_JUNGLE_FLOOR_UNMINED_L_SHAPE
<BEGIN>
Jungle Floor Unmined (L-shape).
<END>

22000_CORRIDOR_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
Corridor wall piece (one side) 3m.
<END>

22003_CORRIDOR_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
Corridor wall piece (CornerIn L) 3m.
<END>

22006_CORRIDOR_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
Corridor wall piece (CornerIn R) 3m.
<END>

22009_CORRIDOR_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
Corridor wall piece (CornerIn Both) 3m.
<END>

22012_CORRIDOR_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
Corridor wall piece (CornerOut L) 3m.
<END>

22015_CORRIDOR_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
Corridor wall piece (CornerOut R) 3m.
<END>

22018_CORRIDOR_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
Corridor wall piece (CornerOut Both) 3m.
<END>

22021_CORRIDOR_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
Corridor wall piece (CornerOut L CornerIn R) 3m.
<END>

22024_CORRIDOR_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
Corridor wall piece (CornerOut R CornerIn L) 3m.
<END>

22029_CORRIDOR_FLOOR_PIECE_EMPTY
<BEGIN>
Corridor floor piece (empty).
<END>

22030_CORRIDOR_CORNERIN_PLUG
<BEGIN>
Corridor CornerIn Plug.
<END>

22031_CORRIDOR_2X2_FLOOR_PIECE
<BEGIN>
Corridor 2x2 floor piece.
<END>

22032_CORRIDOR_3X3_FLOOR_PIECE
<BEGIN>
Corridor 3x3 floor piece.
<END>

22033_CORRIDOR_4X4_FLOOR_PIECE
<BEGIN>
Corridor 4x4 floor piece.
<END>

22034_CORRIDOR_WALL_PIECE_ONE_SIDE_3M_X2
<BEGIN>
Corridor wall piece (one side) 3m (x2).
<END>

22035_CORRIDOR_WALL_PIECE_ONE_SIDE_3M_X3
<BEGIN>
Corridor wall piece (one side) 3m (x3).
<END>

22036_CORRIDOR_WALL_PIECE_ONE_SIDE_3M_X4
<BEGIN>
Corridor wall piece (one side) 3m (x4).
<END>

22037_CORRIDOR_WALL_PIECE_ONE_SIDE_3M_X8
<BEGIN>
Corridor wall piece (one side) 3m (x8).
<END>

22500_STRONGROOM_FLOOR_PIECE_EMPTY
<BEGIN>
StrongRoom floor piece (empty).
<END>

22501_STRONGROOM_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
StrongRoom wall piece (one side) 3m.
<END>

22504_STRONGROOM_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
StrongRoom wall piece (CornerIn L) 3m.
<END>

22507_STRONGROOM_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
StrongRoom wall piece (CornerIn R) 3m.
<END>

22510_STRONGROOM_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
StrongRoom wall piece (CornerIn Both) 3m.
<END>

22513_STRONGROOM_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
StrongRoom wall piece (CornerOut L) 3m.
<END>

22516_STRONGROOM_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
StrongRoom wall piece (CornerOut R) 3m.
<END>

22519_STRONGROOM_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
StrongRoom wall piece (CornerOut Both) 3m.
<END>

22522_STRONGROOM_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
StrongRoom wall piece (CornerOut L CornerIn R) 3m.
<END>

22525_STRONGROOM_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
StrongRoom wall piece (CornerOut R CornerIn L) 3m.
<END>

22528_STRONGROOM_CORNERIN_PLUG
<BEGIN>
StrongRoom CornerIn Plug.
<END>

22531_STRONGROOM_2X2_FLOOR_PIECE
<BEGIN>
StrongRoom 2x2 floor piece.
<END>

22532_STRONGROOM_3X3_FLOOR_PIECE
<BEGIN>
StrongRoom 3x3 floor piece.
<END>

22533_STRONGROOM_4X4_FLOOR_PIECE
<BEGIN>
StrongRoom 4x4 floor piece.
<END>

22534_STRONGROOM_WALL_1_SIDE_3M_X2
<BEGIN>
StrongRoom Wall 1 Side 3m (x2).
<END>

22535_STRONGROOM_WALL_1_SIDE_3M_X3
<BEGIN>
StrongRoom Wall 1 Side 3m (x3).
<END>

22536_STRONGROOM_WALL_1_SIDE_3M_X4
<BEGIN>
StrongRoom Wall 1 Side 3m (x4).
<END>

22537_STRONGROOM_WALL_1_SIDE_3M_X8
<BEGIN>
StrongRoom Wall 1 Side 3m (x8).
<END>

23000_BARRACKS_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
Barracks wall piece (one side) 3m.
<END>

23003_BARRACKS_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
Barracks wall piece (CornerIn L) 3m.
<END>

23006_BARRACKS_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
Barracks wall piece (CornerIn R) 3m.
<END>

23009_BARRACKS_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
Barracks wall piece (CornerIn Both) 3m.
<END>

23012_BARRACKS_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
Barracks wall piece (CornerOut L) 3m.
<END>

23015_BARRACKS_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
Barracks wall piece (CornerOut R) 3m.
<END>

23018_BARRACKS_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
Barracks wall piece (CornerOut Both) 3m.
<END>

23021_BARRACKS_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
Barracks wall piece (CornerOut L CornerIn R) 3m.
<END>

23024_BARRACKS_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
Barracks wall piece (CornerOut R CornerIn L) 3m.
<END>

23029_BARRACKS_FLOOR_PIECE_EMPTY
<BEGIN>
Barracks floor piece (empty).
<END>

23030_BARRACKS_CORNERIN_PLUG
<BEGIN>
Barracks CornerIn Plug.
<END>

23031_BARRACKS_2X2_FLOOR_PIECE
<BEGIN>
Barracks 2x2 floor piece.
<END>

23032_BARRACKS_3X3_FLOOR_PIECE
<BEGIN>
Barracks 3x3 floor piece.
<END>

23033_BARRACKS_4X4_FLOOR_PIECE
<BEGIN>
Barracks 4x4 floor piece.
<END>

23034_BARRACKS_WALL_1_SIDE_3M_X2
<BEGIN>
Barracks Wall 1 Side 3m (x2).
<END>

23035_BARRACKS_WALL_1_SIDE_3M_X3
<BEGIN>
Barracks Wall 1 Side 3m (x3).
<END>

23036_BARRACKS_WALL_1_SIDE_3M_X4
<BEGIN>
Barracks Wall 1 Side 3m (x4).
<END>

23037_BARRACKS_WALL_1_SIDE_3M_X8
<BEGIN>
Barracks Wall 1 Side 3m (x8).
<END>

23500_CONTROLROOM_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
ControlRoom wall piece (one side) 3m.
<END>

23503_CONTROLROOM_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
ControlRoom wall piece (CornerIn L) 3m.
<END>

23506_CONTROLROOM_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
ControlRoom wall piece (CornerIn R) 3m.
<END>

23509_CONTROLROOM_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
ControlRoom wall piece (CornerIn Both) 3m.
<END>

23512_CONTROLROOM_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
ControlRoom wall piece (CornerOut L) 3m.
<END>

23515_CONTROLROOM_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
ControlRoom wall piece (CornerOut R) 3m.
<END>

23518_CONTROLROOM_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
ControlRoom wall piece (CornerOut Both) 3m.
<END>

23521_CONTROLROOM_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
ControlRoom wall piece (CornerOut L CornerIn R) 3m.
<END>

23524_CONTROLROOM_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
ControlRoom wall piece (CornerOut R CornerIn L) 3m.
<END>

23529_CONTROLROOM_FLOOR_PIECE_EMPTY
<BEGIN>
ControlRoom floor piece (empty).
<END>

23530_CONTROLROOM_CORNERIN_PLUG
<BEGIN>
ControlRoom CornerIn Plug.
<END>

23531_CONTROLROOM_2X2_FLOOR_PIECE
<BEGIN>
ControlRoom 2x2 floor piece.
<END>

23532_CONTROLROOM_3X3_FLOOR_PIECE
<BEGIN>
ControlRoom 3x3 floor piece.
<END>

23533_CONTROLROOM_4X4_FLOOR_PIECE
<BEGIN>
ControlRoom 4x4 floor piece.
<END>

23534_CONTROLROOM_WALL_1_SIDE_3M_X2
<BEGIN>
ControlRoom Wall 1 Side 3m (x2).
<END>

23535_CONTROLROOM_WALL_1_SIDE_3M_X3
<BEGIN>
ControlRoom Wall 1 Side 3m (x3).
<END>

23536_CONTROLROOM_WALL_1_SIDE_3M_X4
<BEGIN>
ControlRoom Wall 1 Side 3m (x4).
<END>

23537_CONTROLROOM_WALL_1_SIDE_3M_X8
<BEGIN>
ControlRoom Wall 1 Side 3m (x8).
<END>

24000_MESSHALL_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
MessHall wall piece (one side) 3m.
<END>

24003_MESSHALL_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
MessHall wall piece (CornerIn L) 3m.
<END>

24006_MESSHALL_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
MessHall wall piece (CornerIn R) 3m.
<END>

24009_MESSHALL_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
MessHall wall piece (CornerIn Both) 3m.
<END>

24012_MESSHALL_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
MessHall wall piece (CornerOut L) 3m.
<END>

24015_MESSHALL_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
MessHall wall piece (CornerOut R) 3m.
<END>

24018_MESSHALL_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
MessHall wall piece (CornerOut Both) 3m.
<END>

24021_MESSHALL_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
MessHall wall piece (CornerOut L CornerIn R) 3m.
<END>

24024_MESSHALL_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
MessHall wall piece (CornerOut R CornerIn L) 3m.
<END>

24029_MESSHALL_FLOOR_PIECE_EMPTY
<BEGIN>
MessHall floor piece (empty).
<END>

24030_MESSHALL_CORNERIN_PLUG
<BEGIN>
MessHall CornerIn Plug.
<END>

24031_MESSHALL_2X2_FLOOR_PIECE
<BEGIN>
MessHall 2x2 floor piece.
<END>

24032_MESSHALL_3X3_FLOOR_PIECE
<BEGIN>
MessHall 3x3 floor piece.
<END>

24033_MESSHALL_4X4_FLOOR_PIECE
<BEGIN>
MessHall 4x4 floor piece.
<END>

24034_MESSHALL_WALL_1_SIDE_3M_X2
<BEGIN>
MessHall Wall 1 Side 3m (x2).
<END>

24035_MESSHALL_WALL_1_SIDE_3M_X3
<BEGIN>
MessHall Wall 1 Side 3m (x3).
<END>

24036_MESSHALL_WALL_1_SIDE_3M_X4
<BEGIN>
MessHall Wall 1 Side 3m (x4).
<END>

24037_MESSHALL_WALL_1_SIDE_3M_X8
<BEGIN>
MessHall Wall 1 Side 3m (x8).
<END>

24500_TARPAULIN_WALL_PIECE_ONE_SIDE
<BEGIN>
Tarpaulin wall piece (one side).
<END>

24501_TARPAULIN_WALL_PIECE_ONE_SIDE
<BEGIN>
Tarpaulin wall piece (one side).
<END>

24502_TARPAULIN_WALL_PIECE_ONE_SIDE
<BEGIN>
Tarpaulin wall piece (one side).
<END>

24503_TARPAULIN_WALL_PIECE_TWO_SIDES
<BEGIN>
Tarpaulin wall piece (two sides).
<END>

24504_TARPAULIN_WALL_PIECE_TWO_SIDES
<BEGIN>
Tarpaulin wall piece (two sides).
<END>

24505_TARPAULIN_WALL_PIECE_TWO_SIDES
<BEGIN>
Tarpaulin wall piece (two sides).
<END>

24506_TARPAULIN_CEILING_PIECE
<BEGIN>
Tarpaulin ceiling piece.
<END>

24507_TARPAULIN_CEILING_PIECE
<BEGIN>
Tarpaulin ceiling piece.
<END>

24508_TARPAULIN_CEILING_PIECE
<BEGIN>
Tarpaulin ceiling piece.
<END>

24509_TARPAULIN_WALL_PIECE_TWO_SIDES_OPPOSITE
<BEGIN>
Tarpaulin wall piece (two sides opposite).
<END>

24510_TARPAULIN_WALL_PIECE_TWO_SIDES_OPPOSITE
<BEGIN>
Tarpaulin wall piece (two sides opposite).
<END>

24511_TARPAULIN_WALL_PIECE_TWO_SIDES_OPPOSITE
<BEGIN>
Tarpaulin wall piece (two sides opposite).
<END>

24512_TARPAULIN_WALL_PIECE_THREE_SIDES
<BEGIN>
Tarpaulin wall piece (three sides).
<END>

24513_TARPAULIN_WALL_PIECE_THREE_SIDES
<BEGIN>
Tarpaulin wall piece (three sides).
<END>

24514_TARPAULIN_WALL_PIECE_THREE_SIDES
<BEGIN>
Tarpaulin wall piece (three sides).
<END>

24515_TARPAULIN_WALL_PIECE_FOUR_SIDES
<BEGIN>
Tarpaulin wall piece (four sides).
<END>

24516_TARPAULIN_WALL_PIECE_FOUR_SIDES
<BEGIN>
Tarpaulin wall piece (four sides).
<END>

24517_TARPAULIN_WALL_PIECE_FOUR_SIDES
<BEGIN>
Tarpaulin wall piece (four sides).
<END>

25000_GLOBAL_ARCH_CORNER_2SIDES_3M
<BEGIN>
Global arch corner 2sides (3m).
<END>

25003_GLOBAL_ARCH_CORNER_3SIDES_3M
<BEGIN>
Global arch corner 3sides (3m).
<END>

25006_GLOBAL_ARCH_CORNER_4SIDES_3M
<BEGIN>
Global arch corner 4sides (3m).
<END>

25012_GLOBAL_ARCH_CENTRAL_3M
<BEGIN>
Global arch central (3m).
<END>

25015_GLOBAL_ARCH_END_3M
<BEGIN>
Global arch end (3m).
<END>

25018_GLOBAL_ARCH_END_3M
<BEGIN>
Global arch end (3m).
<END>

25021_GLOBAL_ARCH_CORNER_2SIDES_3M
<BEGIN>
Global arch corner 2sides (3m).
<END>

25024_GLOBAL_ARCH_CORNER_2SIDES_3M
<BEGIN>
Global arch corner 2sides (3m).
<END>

25027_GLOBAL_ARCH_CORNER_2SIDES_3M
<BEGIN>
Global arch corner 2sides (3m).
<END>

25030_GLOBAL_ARCH_CORNER_4SIDES_3M
<BEGIN>
Global arch corner 4sides (3m).
<END>

25033_GLOBAL_ARCH_CORNER_4SIDES_3M
<BEGIN>
Global arch corner 4sides (3m).
<END>

25036_GLOBAL_ARCH_CORNER_4SIDES_3M
<BEGIN>
Global arch corner 4sides (3m).
<END>

25039_GLOBAL_ARCH_CORNER_3SIDES_3M
<BEGIN>
Global arch corner 3sides (3m).
<END>

25042_GLOBAL_ARCH_CORNER_3SIDES_3M
<BEGIN>
Global arch corner 3sides (3m).
<END>

25045_GLOBAL_ARCH_CORNER_3SIDES_3M
<BEGIN>
Global arch corner 3sides (3m).
<END>

25048_GLOBAL_ARCHCORNER_4SIDES_3M_CAP_A
<BEGIN>
Global_ArchCorner_4sides_3m_Cap_A.
<END>

25053_BLUEPRINT_ARCH_LEFT_END_3M
<BEGIN>
Blueprint arch left end (3m).
<END>

25056_GLOBAL_ARCH_END_RIGHT_3M
<BEGIN>
Global arch end right (3m).
<END>

25059_BLUEPRINT_ARCH_CORNER_2SIDES_OUT_3M
<BEGIN>
Blueprint arch corner 2sides out (3m).
<END>

25062_BLUEPRINT_ARCH_CORNER_2SIDES_3M
<BEGIN>
Blueprint arch corner 2sides (3m).
<END>

25065_BLUEPRINT_ARCH_CENTRAL_3M
<BEGIN>
Blueprint arch central (3m).
<END>

25100_GLOBAL_DEPTHBORDER_3M
<BEGIN>
Global DepthBorder (3m).
<END>

25200_TRAININGROOM_FLOOR_PIECE_EMPTY
<BEGIN>
TrainingRoom floor piece (empty).
<END>

25201_TRAININGROOM_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
TrainingRoom wall piece (one side) 3m.
<END>

25204_TRAININGROOM_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
TrainingRoom wall piece (CornerIn L) 3m.
<END>

25207_TRAININGROOM_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
TrainingRoom wall piece (CornerIn R) 3m.
<END>

25210_TRAININGROOM_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
TrainingRoom wall piece (CornerIn Both) 3m.
<END>

25213_TRAININGROOM_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
TrainingRoom wall piece (CornerOut L) 3m.
<END>

25216_TRAININGROOM_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
TrainingRoom wall piece (CornerOut R) 3m.
<END>

25219_TRAININGROOM_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
TrainingRoom wall piece (CornerOut Both) 3m.
<END>

25222_TRAININGROOM_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
TrainingRoom wall piece (CornerOut L CornerIn R) 3m.
<END>

25225_TRAININGROOM_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
TrainingRoom wall piece (CornerOut R CornerIn L) 3m.
<END>

25228_TRAININGROOM_CORNERIN_PLUG
<BEGIN>
TrainingRoom CornerIn Plug.
<END>

25231_TRAININGROOM_2X2_FLOOR_PIECE
<BEGIN>
TrainingRoom 2x2 floor piece.
<END>

25232_TRAININGROOM_3X3_FLOOR_PIECE
<BEGIN>
TrainingRoom 3x3 floor piece.
<END>

25233_TRAININGROOM_4X4_FLOOR_PIECE
<BEGIN>
TrainingRoom 4x4 floor piece.
<END>

25234_TRAININGROOM_WALL_1_SIDE_3M_X2
<BEGIN>
TrainingRoom Wall 1 Side 3m (x2).
<END>

25235_TRAININGROOM_WALL_1_SIDE_3M_X3
<BEGIN>
TrainingRoom Wall 1 Side 3m (x3).
<END>

25236_TRAININGROOM_WALL_1_SIDE_3M_X4
<BEGIN>
TrainingRoom Wall 1 Side 3m (x4).
<END>

25237_TRAININGROOM_WALL_1_SIDE_3M_X8
<BEGIN>
TrainingRoom Wall 1 Side 3m (x8).
<END>

25400_ARCHIVES_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
Archives wall piece (one side) 3m.
<END>

25403_ARCHIVES_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
Archives wall piece (CornerIn L) 3m.
<END>

25406_ARCHIVES_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
Archives wall piece (CornerIn R) 3m.
<END>

25409_ARCHIVES_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
Archives wall piece (CornerIn Both) 3m.
<END>

25412_ARCHIVES_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
Archives wall piece (CornerOut L) 3m.
<END>

25415_ARCHIVES_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
Archives wall piece (CornerOut R) 3m.
<END>

25418_ARCHIVES_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
Archives wall piece (CornerOut Both) 3m.
<END>

25421_ARCHIVES_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
Archives wall piece (CornerOut L CornerIn R) 3m.
<END>

25424_ARCHIVES_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
Archives wall piece (CornerOut R CornerIn L) 3m.
<END>

25429_ARCHIVES_FLOOR_PIECE_EMPTY
<BEGIN>
Archives floor piece (empty).
<END>

25430_ARCHIVES_CORNERIN_PLUG
<BEGIN>
Archives CornerIn Plug.
<END>

25431_ARCHIVES_2X2_FLOOR_PIECE
<BEGIN>
Archives Floor (2x2).
<END>

25432_ARCHIVES_3X3_FLOOR_PIECE
<BEGIN>
Archives Floor (3x3).
<END>

25433_ARCHIVES_4X4_FLOOR_PIECE
<BEGIN>
Archives Floor (4x4).
<END>

25434_ARCHIVES_WALL_1_SIDE_3M_X2
<BEGIN>
Archives Wall 1 Side 3m (x2).
<END>

25435_ARCHIVES_WALL_1_SIDE_3M_X3
<BEGIN>
Archives Wall 1 Side 3m (x3).
<END>

25436_ARCHIVES_WALL_1_SIDE_3M_X4
<BEGIN>
Archives Wall 1 Side 3m (x4).
<END>

25437_ARCHIVES_WALL_1_SIDE_3M_X8
<BEGIN>
Archives Wall 1 Side 3m (x8).
<END>

25600_ARMOURY_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
Armory wall piece (one side) 3m.
<END>

25603_ARMOURY_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
Armory wall piece (CornerIn L) 3m.
<END>

25606_ARMOURY_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
Armory wall piece (CornerIn R) 3m.
<END>

25609_ARMOURY_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
Armory wall piece (CornerIn Both) 3m.
<END>

25612_ARMOURY_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
Armory wall piece (CornerOut L) 3m.
<END>

25615_ARMOURY_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
Armory wall piece (CornerOut R) 3m.
<END>

25618_ARMOURY_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
Armory wall piece (CornerOut Both) 3m.
<END>

25621_ARMOURY_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
Armory wall piece (CornerOut L CornerIn R) 3m.
<END>

25624_ARMOURY_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
Armory wall piece (CornerOut R CornerIn L) 3m.
<END>

25629_ARMOURY_FLOOR_PIECE_EMPTY
<BEGIN>
Armory floor piece (empty).
<END>

25630_ARMOURY_CORNERIN_PLUG
<BEGIN>
Armory CornerIn Plug.
<END>

25631_ARMOURY_2X2_FLOOR_PIECE
<BEGIN>
Armory Floor (2x2).
<END>

25632_ARMOURY_3X3_FLOOR_PIECE
<BEGIN>
Armory Floor (3x3).
<END>

25633_ARMOURY_4X4_FLOOR_PIECE
<BEGIN>
Armory Floor (4x4).
<END>

25634_ARMOURY_WALL_1_SIDE_3M_X2
<BEGIN>
Armory Wall 1 Side 3m (x2).
<END>

25635_ARMOURY_WALL_1_SIDE_3M_X3
<BEGIN>
Armory Wall 1 Side 3m (x3).
<END>

25636_ARMOURY_WALL_1_SIDE_3M_X4
<BEGIN>
Armory Wall 1 Side 3m (x4).
<END>

25637_ARMOURY_WALL_1_SIDE_3M_X8
<BEGIN>
Armory Wall 1 Side 3m (x8).
<END>

25800_INFIRMARY_FLOOR_PIECE_EMPTY
<BEGIN>
Infirmary floor piece (empty).
<END>

25801_INFIRMARY_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
Infirmary wall piece (one side) 3m.
<END>

25804_INFIRMARY_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
Infirmary wall piece (CornerIn L) 3m.
<END>

25807_INFIRMARY_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
Infirmary wall piece (CornerIn R) 3m.
<END>

25810_INFIRMARY_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
Infirmary wall piece (CornerIn Both) 3m.
<END>

25813_INFIRMARY_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
Infirmary wall piece (CornerOut L) 3m.
<END>

25816_INFIRMARY_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
Infirmary wall piece (CornerOut R) 3m.
<END>

25819_INFIRMARY_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
Infirmary wall piece (CornerOut Both) 3m.
<END>

25822_INFIRMARY_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
Infirmary wall piece (CornerOut L CornerIn R) 3m.
<END>

25825_INFIRMARY_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
Infirmary wall piece (CornerOut R CornerIn L) 3m.
<END>

25828_INFIRMARY_CORNERIN_PLUG
<BEGIN>
Infirmary CornerIn Plug.
<END>

25831_INFIRMARY_2X2_FLOOR_PIECE
<BEGIN>
Infirmary 2x2 floor piece.
<END>

25832_INFIRMARY_3X3_FLOOR_PIECE
<BEGIN>
Infirmary 3x3 floor piece.
<END>

25833_INFIRMARY_4X4_FLOOR_PIECE
<BEGIN>
Infirmary 4x4 floor piece.
<END>

25834_INFIRMARY_WALL_1_SIDE_3M_X2
<BEGIN>
Infirmary Wall 1 Side 3m (x2).
<END>

25835_INFIRMARY_WALL_1_SIDE_3M_X3
<BEGIN>
Infirmary Wall 1 Side 3m (x3).
<END>

25836_INFIRMARY_WALL_1_SIDE_3M_X4
<BEGIN>
Infirmary Wall 1 Side 3m (x4).
<END>

25837_INFIRMARY_WALL_1_SIDE_3M_X8
<BEGIN>
Infirmary Wall 1 Side 3m (x8).
<END>

26000_LABORATORY_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
Laboratory wall piece (one side) 3m.
<END>

26003_LABORATORY_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
Laboratory wall piece (CornerIn L) 3m.
<END>

26006_LABORATORY_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
Laboratory wall piece (CornerIn R) 3m.
<END>

26009_LABORATORY_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
Laboratory wall piece (CornerIn Both) 3m.
<END>

26012_LABORATORY_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
Laboratory wall piece (CornerOut L) 3m.
<END>

26015_LABORATORY_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
Laboratory wall piece (CornerOut R) 3m.
<END>

26018_LABORATORY_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
Laboratory wall piece (CornerOut Both) 3m.
<END>

26021_LABORATORY_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
Laboratory wall piece (CornerOut L CornerIn R) 3m.
<END>

26024_LABORATORY_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
Laboratory wall piece (CornerOut R CornerIn L) 3m.
<END>

26029_LABORATORY_FLOOR_PIECE_EMPTY
<BEGIN>
Laboratory floor piece (empty).
<END>

26030_LABORATORY_CORNERIN_PLUG
<BEGIN>
Laboratory CornerIn Plug.
<END>

26031_LABORATORY_2X2_FLOOR_PIECE
<BEGIN>
Laboratory 2x2 floor piece.
<END>

26032_LABORATORY_3X3_FLOOR_PIECE
<BEGIN>
Laboratory 3x3 floor piece.
<END>

26033_LABORATORY_4X4_FLOOR_PIECE
<BEGIN>
Laboratory 4x4 floor piece.
<END>

26034_LABORATORY_WALL_1_SIDE_3M_X2
<BEGIN>
Laboratory Wall 1 Side 3m (x2).
<END>

26035_LABORATORY_WALL_1_SIDE_3M_X3
<BEGIN>
Laboratory Wall 1 Side 3m (x3).
<END>

26036_LABORATORY_WALL_1_SIDE_3M_X4
<BEGIN>
Laboratory Wall 1 Side 3m (x4).
<END>

26037_LABORATORY_WALL_1_SIDE_3M_X8
<BEGIN>
Laboratory Wall 1 Side 3m (x8).
<END>

26200_STAFFROOM_FLOOR_PIECE_EMPTY
<BEGIN>
StaffRoom floor piece (empty).
<END>

26201_STAFFROOM_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
StaffRoom wall piece (one side) 3m.
<END>

26204_STAFFROOM_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
StaffRoom wall piece (CornerIn L) 3m.
<END>

26207_STAFFROOM_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
StaffRoom wall piece (CornerIn R) 3m.
<END>

26210_STAFFROOM_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
StaffRoom wall piece (CornerIn Both) 3m.
<END>

26213_STAFFROOM_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
StaffRoom wall piece (CornerOut L) 3m.
<END>

26216_STAFFROOM_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
StaffRoom wall piece (CornerOut R) 3m.
<END>

26219_STAFFROOM_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
StaffRoom wall piece (CornerOut Both) 3m.
<END>

26222_STAFFROOM_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
StaffRoom wall piece (CornerOut L CornerIn R) 3m.
<END>

26225_STAFFROOM_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
StaffRoom wall piece (CornerOut R CornerIn L) 3m.
<END>

26228_STAFFROOM_CORNERIN_PLUG
<BEGIN>
StaffRoom CornerIn Plug.
<END>

26231_STAFFROOM_2X2_FLOOR_PIECE
<BEGIN>
StaffRoom 2x2 floor piece.
<END>

26232_STAFFROOM_3X3_FLOOR_PIECE
<BEGIN>
StaffRoom 3x3 floor piece.
<END>

26233_STAFFROOM_4X4_FLOOR_PIECE
<BEGIN>
StaffRoom 4x4 floor piece.
<END>

26234_STAFFROOM_WALL_1_SIDE_3M_X2
<BEGIN>
StaffRoom Wall 1 Side 3m (x2).
<END>

26235_STAFFROOM_WALL_1_SIDE_3M_X3
<BEGIN>
StaffRoom Wall 1 Side 3m (x3).
<END>

26236_STAFFROOM_WALL_1_SIDE_3M_X4
<BEGIN>
StaffRoom Wall 1 Side 3m (x4).
<END>

26237_STAFFROOM_WALL_1_SIDE_3M_X8
<BEGIN>
StaffRoom Wall 1 Side 3m (x8).
<END>

26400_30X78_CAVELAGOON_SECTION
<BEGIN>
30X78 CaveLagoon section.
<END>

26401_CAVELAGOON_TRANSITION_L_SEGMENT
<BEGIN>
CaveLagoon transition L segment.
<END>

26402_CAVELAGOON_TRANSITION_R_SEGMENT
<BEGIN>
CaveLagoon transition R segment.
<END>

26403_CAVELAGOON_WALL_1_SIDE
<BEGIN>
CaveLagoon wall (1 side).
<END>

26406_CAVE_LAGOON_FLOOR
<BEGIN>
Cave Lagoon Floor.
<END>

26407_CAVELAGOON_WALL_PLUG_3M
<BEGIN>
CaveLagoon wall plug (3m).
<END>

26410_44X60_CAVEROCKET_SECTION
<BEGIN>
A large cavern.
<END>

26411_44X60_DEVELOPED_CAVEROCKET_SECTION
<BEGIN>
Developed Rocket Cavern.
<END>

26412_CAVE_LAGOON_FLOOR
<BEGIN>
Cave Lagoon Floor.
<END>

26413_CAVELAGOON_WALL_1_SIDE
<BEGIN>
CaveLagoon wall (1 side).
<END>

26414_ENTRANCE_TO_THE_ROCKET_CAVE
<BEGIN>
Entrance to the rocket cave.
<END>

26600_HANGAR_CATWALK_FLOOR_PIECE_EMPTY
<BEGIN>
Hangar Catwalk floor piece (empty).
<END>

26601_HANGAR_CATWALK_WALL_1_SIDE
<BEGIN>
Hangar Catwalk wall 1 side.
<END>

26602_HANGAR_CATWALK_WALL_2_SIDES
<BEGIN>
Hangar Catwalk wall 2 sides.
<END>

26603_HANGAR_CATWALK_WALL_2_SIDES_OPPOSITE
<BEGIN>
Hangar Catwalk wall 2 sides opposite.
<END>

26604_HANGAR_CATWALK_WALL_3_SIDES
<BEGIN>
Hangar Catwalk wall 3 sides.
<END>

26605_HANGAR_CATWALK_WALL_4_SIDES
<BEGIN>
Hangar Catwalk wall 4 sides.
<END>

26606_HANGAR_CATWALK_WALL_CORNER_OUT_PIECE
<BEGIN>
Hangar Catwalk wall corner out piece.
<END>

26609_HANGAR_UNMINED_TILE
<BEGIN>
Hangar Unmined Tile.
<END>

26610_CAVELAGOON_WALL_CORNER_OUT_PLUG_3M
<BEGIN>
CaveLagoon wall corner out plug (3m).
<END>

26613_HANGAR_UNMINEABLE_TILE
<BEGIN>
Hangar Unmineable Tile.
<END>

27000_EGOFFICE_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
EGOffice wall piece (one side) 3m.
<END>

27003_EGOFFICE_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
EGOffice wall piece (CornerIn L) 3m.
<END>

27006_EGOFFICE_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
EGOffice wall piece (CornerIn R) 3m.
<END>

27009_EGOFFICE_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
EGOffice wall piece (CornerIn Both) 3m.
<END>

27012_EGOFFICE_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
EGOffice wall piece (CornerOut L) 3m.
<END>

27015_EGOFFICE_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
EGOffice wall piece (CornerOut R) 3m.
<END>

27018_EGOFFICE_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
EGOffice wall piece (CornerOut Both) 3m.
<END>

27021_EGOFFICE_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
EGOffice wall piece (CornerOut L CornerIn R) 3m.
<END>

27024_EGOFFICE_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
EGOffice wall piece (CornerOut R CornerIn L) 3m.
<END>

27029_EGOFFICE_FLOOR_PIECE_EMPTY
<BEGIN>
EGOffice floor piece (empty).
<END>

27030_EGOFFICE_CORNERIN_PLUG
<BEGIN>
EGOffice CornerIn Plug.
<END>

27031_EGOFFICE_2X2_FLOOR_PIECE
<BEGIN>
EGOffice 2x2 floor piece.
<END>

27032_EGOFFICE_3X3_FLOOR_PIECE
<BEGIN>
EGOffice 3x3 floor piece.
<END>

27033_EGOFFICE_4X4_FLOOR_PIECE
<BEGIN>
EGOffice 4x4 floor piece.
<END>

27400_POWERPLANT_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
PowerPlant wall piece (one side) 3m.
<END>

27403_POWERPLANT_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
PowerPlant wall piece (CornerIn L) 3m.
<END>

27406_POWERPLANT_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
PowerPlant wall piece (CornerIn R) 3m.
<END>

27409_POWERPLANT_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
PowerPlant wall piece (CornerIn Both) 3m.
<END>

27412_POWERPLANT_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
PowerPlant wall piece (CornerOut L) 3m.
<END>

27415_POWERPLANT_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
PowerPlant wall piece (CornerOut R) 3m.
<END>

27418_POWERPLANT_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
PowerPlant wall piece (CornerOut Both) 3m.
<END>

27421_POWERPLANT_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
PowerPlant wall piece (CornerOut L CornerIn R) 3m.
<END>

27424_POWERPLANT_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
PowerPlant wall piece (CornerOut R CornerIn L) 3m.
<END>

27429_POWERPLANT_FLOOR_PIECE_EMPTY
<BEGIN>
PowerPlant floor piece (empty).
<END>

27430_POWERPLANT_CORNERIN_PLUG
<BEGIN>
PowerPlant CornerIn Plug.
<END>

27431_POWERPLANT_2X2_FLOOR_PIECE
<BEGIN>
PowerPlant 2x2 floor piece.
<END>

27432_POWERPLANT_3X3_FLOOR_PIECE
<BEGIN>
PowerPlant 3x3 floor piece.
<END>

27433_POWERPLANT_4X4_FLOOR_PIECE
<BEGIN>
PowerPlant 4x4 floor piece.
<END>

27434_POWERPLANT_WALL_1_SIDE_3M_X2
<BEGIN>
PowerPlant Wall 1 Side 3m (x2).
<END>

27435_POWERPLANT_WALL_1_SIDE_3M_X3
<BEGIN>
PowerPlant Wall 1 Side 3m (x3).
<END>

27436_POWERPLANT_WALL_1_SIDE_3M_X4
<BEGIN>
PowerPlant Wall 1 Side 3m (x4).
<END>

27437_POWERPLANT_WALL_1_SIDE_3M_X8
<BEGIN>
PowerPlant Wall 1 Side 3m (x8).
<END>

27600_UNMINED_HOTEL
<BEGIN>
Unmined hotel.
<END>

27601_MINED_HOTEL
<BEGIN>
Mined hotel.
<END>

27602_HOTEL_HUB_TOP_CUTAWAY
<BEGIN>
Hotel Hub Top Cutaway.
<END>

27603_HOTEL_WING_TOP_CUTAWAY
<BEGIN>
Hotel Wing Top Cutaway.
<END>

27604_HOTEL_DOUBLE_DOOR_WALL_3M
<BEGIN>
Hotel Double Door Wall (3m).
<END>

27605_HOTEL_DOUBLE_DOOR_WALL_4M
<BEGIN>
Hotel Double Door Wall (4m).
<END>

27606_HOTEL_DOUBLE_DOOR_WALL_5M
<BEGIN>
Hotel Double Door Wall (5m).
<END>

27607_HOTEL_DOUBLE_DOOR_WALL_3M
<BEGIN>
Hotel Double Door Wall (3m).
<END>

27608_HOTEL_DOUBLE_DOOR_WALL_4M
<BEGIN>
Hotel Double Door Wall (4m).
<END>

27609_HOTEL_DOUBLE_DOOR_WALL_5M
<BEGIN>
Hotel Double Door Wall (5m).
<END>

27610_HOTEL_DOUBLE_DOOR_CORNEROUT_L_3M
<BEGIN>
Hotel Double Door CornerOut L (3m).
<END>

27611_HOTEL_DOUBLE_DOOR_CORNEROUT_L_4M
<BEGIN>
Hotel Double Door CornerOut L (4m).
<END>

27612_HOTEL_DOUBLE_DOOR_CORNEROUT_L_5M
<BEGIN>
Hotel Double Door CornerOut L (5m).
<END>

27613_HOTEL_DOUBLE_DOOR_CORNEROUT_R_3M
<BEGIN>
Hotel Double Door CornerOut R (3m).
<END>

27614_HOTEL_DOUBLE_DOOR_CORNEROUT_R_4M
<BEGIN>
Hotel Double Door CornerOut R (4m).
<END>

27615_HOTEL_DOUBLE_DOOR_CORNEROUT_R_5M
<BEGIN>
Hotel Double Door CornerOut R (5m).
<END>

27616_HOTEL_DOOR_PLUG_L
<BEGIN>
Hotel Door Plug L.
<END>

27617_HOTEL_DOOR_PLUG_R
<BEGIN>
Hotel Door Plug R.
<END>

27800_HOTELCASINO_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
HotelCasino wall piece (one side) 3m.
<END>

27803_HOTELCASINO_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
HotelCasino wall piece (CornerIn L) 3m.
<END>

27806_HOTELCASINO_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
HotelCasino wall piece (CornerIn R) 3m.
<END>

27809_HOTELCASINO_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
HotelCasino wall piece (CornerIn Both) 3m.
<END>

27812_HOTELCASINO_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
HotelCasino wall piece (CornerOut L) 3m.
<END>

27815_HOTELCASINO_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
HotelCasino wall piece (CornerOut R) 3m.
<END>

27818_HOTELCASINO_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
HotelCasino wall piece (CornerOut Both) 3m.
<END>

27821_HOTELCASINO_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
HotelCasino wall piece (CornerOut L CornerIn R) 3m.
<END>

27824_HOTELCASINO_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
HotelCasino wall piece (CornerOut R CornerIn L) 3m.
<END>

27829_HOTEL_CASINO_FLOOR_PIECE_EMPTY
<BEGIN>
Hotel Casino floor piece (empty).
<END>

27830_HOTEL_CASINO_CORNERIN_PLUG
<BEGIN>
Hotel Casino CornerIn Plug.
<END>

27831_HOTELCASINO_2X2_FLOOR_PIECE
<BEGIN>
Hotel Casino Floor (2x2).
<END>

27832_HOTELCASINO_3X3_FLOOR_PIECE
<BEGIN>
Hotel Casino Floor (3x3).
<END>

27833_HOTELCASINO_4X4_FLOOR_PIECE
<BEGIN>
Hotel Casino Floor (4x4).
<END>

28000_HOTELLOBBY_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
HotelLobby wall piece (one side) 3m.
<END>

28003_HOTELLOBBY_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
HotelLobby wall piece (CornerIn L) 3m.
<END>

28006_HOTELLOBBY_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
HotelLobby wall piece (CornerIn R) 3m.
<END>

28009_HOTELLOBBY_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
HotelLobby wall piece (CornerIn Both) 3m.
<END>

28012_HOTELLOBBY_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
HotelLobby wall piece (CornerOut L) 3m.
<END>

28015_HOTELLOBBY_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
HotelLobby wall piece (CornerOut R) 3m.
<END>

28018_HOTELLOBBY_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
HotelLobby wall piece (CornerOut Both) 3m.
<END>

28021_HOTELLOBBY_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
HotelLobby wall piece (CornerOut L CornerIn R) 3m.
<END>

28024_HOTELLOBBY_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
HotelLobby wall piece (CornerOut R CornerIn L) 3m.
<END>

28029_HOTEL_LOBBY_FLOOR_PIECE_EMPTY
<BEGIN>
Hotel Lobby floor piece (empty).
<END>

28030_HOTEL_LOBBY_CORNERIN_PLUG
<BEGIN>
Hotel Lobby CornerIn Plug.
<END>

28031_HOTELLOBBY_2X2_FLOOR_PIECE
<BEGIN>
Hotel Lobby Floor (2x2).
<END>

28032_HOTELLOBBY_3X3_FLOOR_PIECE
<BEGIN>
Hotel Lobby Floor (3x3).
<END>

28033_HOTELLOBBY_4X4_FLOOR_PIECE
<BEGIN>
Hotel Lobby Floor (4x4).
<END>

28200_HOTELLOUNGE_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
HotelLounge wall piece (one side) 3m.
<END>

28203_HOTELLOUNGE_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
HotelLounge wall piece (CornerIn L) 3m.
<END>

28206_HOTELLOUNGE_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
HotelLounge wall piece (CornerIn R) 3m.
<END>

28209_HOTELLOUNGE_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
HotelLounge wall piece (CornerIn Both) 3m.
<END>

28212_HOTELLOUNGE_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
HotelLounge wall piece (CornerOut L) 3m.
<END>

28215_HOTELLOUNGE_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
HotelLounge wall piece (CornerOut R) 3m.
<END>

28218_HOTELLOUNGE_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
HotelLounge wall piece (CornerOut Both) 3m.
<END>

28221_HOTELLOUNGE_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
HotelLounge wall piece (CornerOut L CornerIn R) 3m.
<END>

28224_HOTELLOUNGE_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
HotelLounge wall piece (CornerOut R CornerIn L) 3m.
<END>

28229_HOTEL_LOUNGE_FLOOR_PIECE_EMPTY
<BEGIN>
Hotel Lounge floor piece (empty).
<END>

28230_HOTEL_LOUNGE_CORNERIN_PLUG
<BEGIN>
Hotel Lounge CornerIn Plug.
<END>

28231_HOTELLOUNGE_2X2_FLOOR_PIECE
<BEGIN>
Hotel Lounge Floor (2x2).
<END>

28232_HOTELLOUNGE_3X3_FLOOR_PIECE
<BEGIN>
Hotel Lounge Floor (3x3).
<END>

28233_HOTELLOUNGE_4X4_FLOOR_PIECE
<BEGIN>
Hotel Lounge Floor (4x4).
<END>

28400_DIRT_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
Dirt wall piece (one side) 3m.
<END>

28429_DIRT_FLOOR_PIECE_EMPTY
<BEGIN>
Dirt floor piece (empty).
<END>

28431_DIRT_2X2_FLOOR_PIECE
<BEGIN>
Dirt 2x2 floor piece.
<END>

28432_DIRT_3X3_FLOOR_PIECE
<BEGIN>
Dirt 3x3 floor piece.
<END>

28433_DIRT_4X4_FLOOR_PIECE
<BEGIN>
Dirt 4x4 floor piece.
<END>

28600_FREEZER_WALL_PIECE_ONE_SIDE_3M
<BEGIN>
Freezer wall piece (one side) 3m.
<END>

28603_FREEZER_WALL_PIECE_CORNERIN_L_3M
<BEGIN>
Freezer wall piece (CornerIn L) 3m.
<END>

28606_FREEZER_WALL_PIECE_CORNERIN_R_3M
<BEGIN>
Freezer wall piece (CornerIn R) 3m.
<END>

28609_FREEZER_WALL_PIECE_CORNERIN_BOTH_3M
<BEGIN>
Freezer wall piece (CornerIn Both) 3m.
<END>

28612_FREEZER_WALL_PIECE_CORNEROUT_L_3M
<BEGIN>
Freezer wall piece (CornerOut L) 3m.
<END>

28615_FREEZER_WALL_PIECE_CORNEROUT_R_3M
<BEGIN>
Freezer wall piece (CornerOut R) 3m.
<END>

28618_FREEZER_WALL_PIECE_CORNEROUT_BOTH_3M
<BEGIN>
Freezer wall piece (CornerOut Both) 3m.
<END>

28621_FREEZER_WALL_PIECE_CORNEROUT_L_CORNERIN_R_3M
<BEGIN>
Freezer wall piece (CornerOut L CornerIn R) 3m.
<END>

28624_FREEZER_WALL_PIECE_CORNEROUT_R_CORNERIN_L_3M
<BEGIN>
Freezer wall piece (CornerOut R CornerIn L) 3m.
<END>

28629_FREEZER_FLOOR_PIECE_EMPTY
<BEGIN>
Freezer floor piece (empty).
<END>

28630_FREEZER_CORNERIN_PLUG
<BEGIN>
Freezer CornerIn Plug.
<END>

28631_FREEZER_2X2_FLOOR_PIECE
<BEGIN>
Freezer 2x2 floor piece.
<END>

28632_FREEZER_3X3_FLOOR_PIECE
<BEGIN>
Freezer 3x3 floor piece.
<END>

28633_FREEZER_4X4_FLOOR_PIECE
<BEGIN>
Freezer 4x4 floor piece.
<END>

28634_FREEZER_WALL_1_SIDE_3M_X2
<BEGIN>
Freezer Wall 1 Side 3m (x2).
<END>

28635_FREEZER_WALL_1_SIDE_3M_X3
<BEGIN>
Freezer Wall 1 Side 3m (x3).
<END>

28636_FREEZER_WALL_1_SIDE_3M_X4
<BEGIN>
Freezer Wall 1 Side 3m (x4).
<END>

28637_FREEZER_WALL_1_SIDE_3M_X8
<BEGIN>
Freezer Wall 1 Side 3m (x8).
<END>

28800_DESERT_FLOOR_UNMINED_1X1
<BEGIN>
Desert Floor Unmined (1x1).
<END>

28801_DESERT_FLOOR_UNMINED_2X2
<BEGIN>
Desert Floor Unmined (2x2).
<END>

28802_DESERT_FLOOR_UNMINED_3X3
<BEGIN>
Desert Floor Unmined (3x3).
<END>

28803_DESERT_FLOOR_UNMINED_4X4
<BEGIN>
Desert Floor Unmined (4x4).
<END>

28810_DESERT_FLOOR_MINED_1X1
<BEGIN>
Desert Floor Mined (1x1).
<END>

28811_DESERT_FLOOR_MINED_2X2
<BEGIN>
Desert Floor Mined (2x2).
<END>

28812_DESERT_FLOOR_MINED_3X3
<BEGIN>
Desert Floor Mined (3x3).
<END>

28813_DESERT_FLOOR_MINED_4X4
<BEGIN>
Desert Floor Mined (4x4).
<END>

50021_WORLD_DOMINATION_MANAGER
<BEGIN>
World Domination Manager
<END>

50022_IT_S_A_TINY_HELICOPTER_AH_BLESS
<BEGIN>
It's a tiny helicopter. Ah, bless!
<END>

50023_MAN_DOWN
<BEGIN>
Man Down.
<END>

50024_ISLAND_2
<BEGIN>
Island 2.
<END>

50025_ISLAND_2
<BEGIN>
Island 2.
<END>

50026_ISLAND_2
<BEGIN>
Island 2.
<END>

50000_ANTARCTICA
<BEGIN>
Antarctica.
<END>

50001_AUSTRALASIA
<BEGIN>
Australasia.
<END>

50002_CENTRAL_ASIA
<BEGIN>
Central Asia.
<END>

50003_CENTRAL_RUSSIA
<BEGIN>
Central Russia.
<END>

50004_CUBA
<BEGIN>
Cuba.
<END>

50005_EAST_COAST
<BEGIN>
East Coast.
<END>

50006_EASTERN_BLOC
<BEGIN>
Eastern Bloc.
<END>

50007_EUROPE
<BEGIN>
Europe.
<END>

50008_MIDDLE_EAST
<BEGIN>
Middle East.
<END>

50009_MID_WEST
<BEGIN>
Mid-West.
<END>

50010_NORTH_AFRICA
<BEGIN>
North Africa.
<END>

50011_NORTH_CHINA
<BEGIN>
North China.
<END>

50012_PACIFIC_ALLIES
<BEGIN>
Pacific Allies.
<END>

50013_POLYNESIA
<BEGIN>
Polynesia.
<END>

50014_SIBERIA
<BEGIN>
Siberia.
<END>

50015_SOUTH_AFRICA
<BEGIN>
Southern Africa.
<END>

50016_SOUTH_AMERICA
<BEGIN>
South America.
<END>

50017_SOUTHEAST_ASIA
<BEGIN>
Southeast Asia.
<END>

50018_SUB_CONTINENT
<BEGIN>
The Indian Subcontinent.
<END>

50019_WEST_COAST
<BEGIN>
West Coast.
<END>

50100_AMERICAN_JUSTICE_PRESENCE
<BEGIN>
P.A.T.R.I.O.T. Justice Presence.
<END>

50101_EUROPEAN_JUSTICE_PRESENCE
<BEGIN>
S.A.B.R.E. Justice Presence.
<END>

50102_RUSSIA_JUSTICE_PRESENCE
<BEGIN>
H.A.M.M.E.R. Justice Presence.
<END>

50103_CHINESE_JUSTICE_PRESENCE
<BEGIN>
A.N.V.I.L. Justice Presence.
<END>

50104_UNALIGNED_JUSTICE_PRESENCE
<BEGIN>
S.M.A.S.H. Justice Presence.
<END>

50105_RAMBO
<BEGIN>
Dirk Masters
<END>

50106_SUPER_COOL_DUDE
<BEGIN>
John Steele
<END>

50107_ICE_QUEEN
<BEGIN>
Katerina Frostanova
<END>

50108_WANNA_FIGHT_FIGHT_ME
<BEGIN>
Jet Chan
<END>

50109_AMAZONIAN_WARRIOR_QUEEN
<BEGIN>
Mariana Mamba
<END>

50110_EVIL_MONKEY_TERRORISES_LONDON
<BEGIN>
Evil Monkey Terrorizes London
<END>

50301_TEST_ACT_OF_INFAMY
<BEGIN>
Tutorial Act of Infamy
<END>

50302_STEAL_THE_LIBRARY_BLUEPRINTS
<BEGIN>
Steal the Library Blueprints
<END>

50303_EUROPEAN_CRIME_LORD
<BEGIN>
Indian Crime Lord
<END>

50304_AMERICAN_CRIME_LORD
<BEGIN>
American Crime Lord
<END>

50305_ORIENTAL_CRIME_LORD
<BEGIN>
Oriental Crime Lord
<END>

50306_INTERNATIONAL_ARMS_CRIME_LORD
<BEGIN>
International Arms Crime Lord
<END>

50307_ORIENTAL_INVESTIGATION
<BEGIN>
Oriental Investigation
<END>

50308_FRIKKEN_LASER
<BEGIN>
Frikken Laser
<END>

50309_MAXIMUM_IMPACT
<BEGIN>
Maximum Impact
<END>

50310_SPINNING_AROUND
<BEGIN>
Spinning Around
<END>

50311_FOOL_THE_PRESS
<BEGIN>
Fool the Press
<END>

50312_MAID_KIDNAP
<BEGIN>
Kidnap Hotel Head Maid
<END>

50313_MAID_KIDNAP
<BEGIN>
Seize Hotel Head Maid
<END>

50314_HANDYMAN_KIDNAP
<BEGIN>
Abduct Repairman
<END>

50315_HANDYMAN_KIDNAP
<BEGIN>
Capture Technician
<END>

50316_SPINDOCTOR_KIDNAP
<BEGIN>
Abduct Spin-Doctor
<END>

50317_SPINDOCTOR_KIDNAP
<BEGIN>
Take Spin-Doctor Hostage
<END>

50318_SCIENTIST_KIDNAP
<BEGIN>
Snatch Science Specialist
<END>

50319_SCIENTIST_KIDNAP
<BEGIN>
Take Scientist Hostage
<END>

50320_QPHYS_KIDNAP
<BEGIN>
Kidnap Quantum Physicist
<END>

50321_QPHYS_KIDNAP
<BEGIN>
Abduct Quantum Physicist
<END>

50322_PLAYBOY_KIDNAP
<BEGIN>
Snatch Riviera Playboy
<END>

50323_PLAYBOY_KIDNAP
<BEGIN>
Seize Hollywood Playboy
<END>

50324_MERC_KIDNAP
<BEGIN>
Kidnap Militia Leader
<END>

50325_MERC_KIDNAP
<BEGIN>
Capture Mercenary Soldier
<END>

50326_MARTIAL_ARTIST_KIDNAP
<BEGIN>
Capture Martial Arts Master
<END>

50327_MARTIAL_ARTIST_KIDNAP
<BEGIN>
Kidnap Ancient Martial Artist
<END>

50328_MARKSMAN_KIDNAP
<BEGIN>
Capture Marksman Specialist
<END>

50329_MARKSMAN_KIDNAP
<BEGIN>
Seize Military Sniper
<END>

50330_GUARD_KIDNAP
<BEGIN>
Capture Guard
<END>

50331_GUARD_KIDNAP
<BEGIN>
Take Guard Hostage
<END>

50332_DIPLOMAT_KIDNAP
<BEGIN>
Capture Diplomatic Envoy
<END>

50333_DIPLOMAT_KIDNAP
<BEGIN>
Kidnap Diplomatic Envoy
<END>

50334_BIO_CHEM_KIDNAP
<BEGIN>
Seize a Biochemist
<END>

50335_BIO_CHEM_KIDNAP
<BEGIN>
Kidnap a Biochemist
<END>

50336_UBER_LOOT_EIFFEL_TOWER
<BEGIN>
Uber-Loot: Eiffel Tower
<END>

50337_UBER_LOOT_MILLION_DOLLAR_BILL
<BEGIN>
Uber-Loot: Million Dollar Bill
<END>

50338_UBER_LOOT_ARK_OF_THE_COVENANT
<BEGIN>
Uber-Loot: Ark of the Covenant
<END>

50339_UBER_LOOT_MUMMY_S_SARCOPHAGUS
<BEGIN>
Uber-Loot: Mummy's Sarcophagus
<END>

50340_UBER_LOOT_SAMURAI_ARMOUR
<BEGIN>
Uber-Loot: Samurai Armor
<END>

50341_UBER_LOOT_EXCALIBUR
<BEGIN>
Uber-Loot: Arthur's Excalibur
<END>

50342_CODEX_OF_KNOWLEDGE
<BEGIN>
Steal the Codex of Knowledge
<END>

50343_MERCENARY_SCIENTIST
<BEGIN>
Employ Mercenary Scientist
<END>

50344_MERCENARY_SCIENTIST
<BEGIN>
Entice Mercenary Scientist
<END>

50345_MERCENARY_SCIENTIST
<BEGIN>
Recruit Mercenary Scientist
<END>

50346_MERCENARY_SCIENTIST
<BEGIN>
Bribe Mercenary Scientist
<END>

50347_MERCENARY_SCIENTIST
<BEGIN>
Coerce Mercenary Scientist
<END>

50348_OBJECTIVE7_MOLE_EUROPE
<BEGIN>
Swindle a Seat on the S.A.B.R.E. Council
<END>

50349_OBJECTIVE7_MOLE_USA
<BEGIN>
Bribe a Place on the P.A.T.R.I.O.T. Council
<END>

50350_OBJECTIVE7_MOLE_CHINA
<BEGIN>
Blackmail a Seat on A.N.V.I.L. Council
<END>

50351_OBJECTIVE7_MOLE_RUSSIA
<BEGIN>
Plant an Agent on H.A.M.M.E.R. Council
<END>

50352_OBJECTIVE7_MOLE_UNALIGNED
<BEGIN>
Infiltrate and Coerce S.M.A.S.H.
<END>

50353_OBJECTIVE7_RESOURCE_EUROPE
<BEGIN>
Buyout De Laagers Diamond Mining Inc
<END>

50357_OBJECTIVE7_RESOURCE_UNALIGNED
<BEGIN>
Acquire Peruvian Titanium Source
<END>

50355_OBJECTIVE7_RESOURCE_CHINA
<BEGIN>
Infiltrate A.N.V.I.L's Top-secret Ore Mine 
<END>

50356_OBJECTIVE7_RESOURCE_RUSSIA
<BEGIN>
Steal Oil from ESKO Oil Refinery
<END>

50354_OBJECTIVE7_RESOURCE_USA
<BEGIN>
Takeover the Wyotech Advanced Polymers
<END>

50358_INFOONE
<BEGIN>
Acquire some Doomsday Device Data
<END>

50359_INFOTWO
<BEGIN>
Acquire some Doomsday Device Data
<END>

50360_INFOTHREE
<BEGIN>
Acquire some Doomsday Device Data
<END>

50361_COSMONAUT
<BEGIN>
Lure the Cosmonaut.
<END>

50362_ROCKET_ENGINE_PLANS
<BEGIN>
Steal the Rocket Engine Plans
<END>

50363_USA_DOOMSDAY_TECHNOLOGY
<BEGIN>
Steal the Gyroscopic Plasma Inducer
<END>

50364_EUROPEAN_DOOMSDAY_TECHNOLOGY
<BEGIN>
Steal the Electromagnetic Flux Transponder
<END>

50365_CHINESE_DOOMSDAY_TECHNOLOGY
<BEGIN>
Steal the Meteorite of Unfathomable Molecular Structure
<END>

50366_RECRUIT_ELI
<BEGIN>
Recruit Eli Barracuda
<END>

50367_RECRUIT_TOPHAT
<BEGIN>
Recruit Lord Kane
<END>

50368_RECRUIT_JUBEI
<BEGIN>
Recruit Jubei
<END>

50369_RECRUIT_MATRON
<BEGIN>
Recruit The Matron
<END>

50370_RECRUIT_IVAN
<BEGIN>
Recruit Red Ivan
<END>

50371_RECRUIT_VOODOO
<BEGIN>
Recruit Montezuma
<END>

50372_RECRUIT_FEMALESCI
<BEGIN>
Recruit Dr Neurocide
<END>

50373_RECRUIT_HYPNO
<BEGIN>
Recruit the Great Mesmero
<END>

50374_RECRUIT_MOKO
<BEGIN>
Recruit Moko
<END>

50375_RECRUIT_BUTCHER
<BEGIN>
Recruit The Butcher
<END>

50376_AOI_NTUTORIAL
<BEGIN>
A tutorial Act of Infamy
<END>

50377_DEFEATSA_ANVIL
<BEGIN>
Kidnap Jet Chan's Mentor
<END>

50378_DEFEATSA_PATRIOT
<BEGIN>
Infiltrate Dirk Master's Gym
<END>

50379_DEFEATSA_HAMMER
<BEGIN>
Steal Mr Snuggles
<END>

50380_OBJECTIVE15_CLONINGCHAMBER
<BEGIN>
Steal the cloning chamber
<END>

50381_HENCHMAN_RECRUIT_HUNTER
<BEGIN>
Recruit BONUS Henchman
<END>

50460_TOTEM1
<BEGIN>
Steal the first cursed totem pole section
<END>

50461_TOTEM2
<BEGIN>
Steal the second cursed totem pole section.
<END>

50462_TOTEM3
<BEGIN>
Steal the third cursed totem pole section.
<END>

50463_TOTEM4
<BEGIN>
Steal the fourth cursed totem pole section
<END>

50464_SOUTH_AFRICA_CASINO_UNLOCK
<BEGIN>
Gambling Pay Off
<END>

50465_MONKEY_BOX
<BEGIN>
Monkey Magic
<END>


####################################################
## 	    AOI Generic Notoriety Titles	  ##
####################################################

50400_AFRICA_5_EAR_PLUG_TITLE
<BEGIN>
Ear Plug
<END>

50401_MIDDLE_EAST_5_OIL_LEAK_TITLE
<BEGIN>
Oil Leak
<END>

50402_SOUTH_AMERICA_5_OILSEED_INFERNO_TITLE
<BEGIN>
Oilseed Inferno
<END>

50403_SOUTH_AFRICA_5_CHINESE_WHISPERS_TITLE
<BEGIN>
Chinese Whispers
<END>

50404_ANTARCTICA_5_COMING_IN_FROM_THE_COLD_TITLE
<BEGIN>
Coming In From The Cold
<END>

50405_POLYNESIAN_5_FISHY_BUSINESS_TITLE
<BEGIN>
Fishy Business
<END>

50406_CENTRAL_ASIA_5_MING_BLING_BLING_TITLE
<BEGIN>
Ming Bling Bling
<END>

50407_NORTH_ASIA_5_PHILOSOPHER_STONE_TITLE
<BEGIN>
Philosopher's Stone
<END>

50408_CENTRAL_ASIA_5_NOW_YOU_STEAL_IT_TITLE
<BEGIN>
Now you Steal It
<END>

50409_SOUTHEAST_ASIA_5_PHILANDERING_PANDA_TITLE
<BEGIN>
Philandering Panda
<END>

50410_SUBCONTINENT_5_FORGING_AHEAD_TITLE
<BEGIN>
Forging Ahead
<END>

50411_AUSTRALASIA_5_EYE_SPY_TITLE
<BEGIN>
Eye Spy
<END>

50412_SOUTH_AFRICA_5_GENERAL_DISARRAY_TITLE
<BEGIN>
General Disarray
<END>

50413_SUBCONTINENT_5_IN_THE_DRINK_TITLE
<BEGIN>
In the Drink
<END>

50414_EUROPE_5_ROYAL_RUMBLE_TITLE
<BEGIN>
Royal Rumble
<END>

50415_GULF_MEXICO_5_MISSILE_CRISIS_TITLE
<BEGIN>
Missile Crisis
<END>

50416_GULF_MEXICO_5_MINES_A_LARGE_ONE_TITLE
<BEGIN>
Mines a Large One
<END>

50417_CENTRAL_RUSSIA_5_THE_SOUND_OF_MUSIC_TITLE
<BEGIN>
The Sound of Music
<END>

50418_EASTERN_BLOC_5_ESPRIT_DE_CORPSE_TITLE
<BEGIN>
Esprit de Corpse
<END>

50419_SIBERIA_5_MAMMOTH_TASK_TITLE
<BEGIN>
Mammoth Task
<END>

50420_WEST_COAST_5_GOLDEN_OPPORTUNITY_TITLE
<BEGIN>
Golden Opportunity
<END>

50421_PACIFIC_ALLIES_5_SAMURAI_SWORD_SWINDLE_TITLE
<BEGIN>
Samurai Sword Swindle
<END>

50422_WEST_COAST_5_FELONIUS_FUND_RASIER_TITLE
<BEGIN>
Felonious Fund-Raiser
<END>

50423_EAST_COAST_5_POP_STAR_FRACAS_TITLE
<BEGIN>
Pop Star Fracas
<END>

50424_MID_WEST_5_WELL_SUITED_TITLE
<BEGIN>
Well Suited
<END>

50425_MIDDLE_EAST_10_DOUBLE_DOUBLE_OIL_AND_TROUBLE_TITLE
<BEGIN>
Double, Double Oil and Trouble
<END>

50426_SOUTH_AMERICA_10_COLLATERAL_DAMAGE_TITLE
<BEGIN>
Collateral Damage
<END>

50427_MIDDLE_EAST_10_SHEIKING_THE_RUG_TITLE
<BEGIN>
Sheiking the Rug
<END>

50428_AFRICA_10_ELEPHANT_GRAVEYARD_TITLE
<BEGIN>
Elephant's Graveyard
<END>

50429_SOUTH_AMERICA_10_GUATEMALAN_GOLD_RUSH_TITLE
<BEGIN>
Guatemalan Gold Rush
<END>

50430_ANTARCTICA_10_ICY_RECEPTION_TITLE
<BEGIN>
Icy Reception
<END>

50431_POLYNESIAN_ISLES_10_CONTRADICTION_TITLE
<BEGIN>
Contradiction
<END>

50432_NORTH_ASIA_10_AND_ANOTHER_MING_TITLE
<BEGIN>
And Another Ming
<END>

50433_CENTRAL_ASIA_10_BUDDHA_BARTER_TITLE
<BEGIN>
Buddha Buster
<END>

50434_SOUTHEAST_ASIA_10_CHAIRMAN_COUP_TITLE
<BEGIN>
Chairman Coup
<END>

50435_NORTH_ASIA_10_CLASS_ACT_TITLE
<BEGIN>
Class Act
<END>

50436_STEAL_VASE_C
<BEGIN>
Ming the Worthless
<END>

50437_BURN_NATIONAL_PARK
<BEGIN>
Burn National Park
<END>

50438_DESTROY_DIAMOND_MINE
<BEGIN>
Destroy Diamond Mine
<END>

50439_STEAL_WARGALLEY
<BEGIN>
Grab Priceless Model
<END>

50440_NICK_CROWN_JEWELS
<BEGIN>
Grab the Garibaldi Crown Jewels
<END>

50441_PILFER_ORLOV_DIAMOND
<BEGIN>
Pilfer Giant Diamond
<END>

50442_ADMINISTER_STEROIDS_TO_PAMPLONA_BULLS
<BEGIN>
Administer Steroids to Pamplona Bulls
<END>

50443_STEAL_PAINTING_B
<BEGIN>
Steal El Presidente's Painting
<END>

50444_RAID_SECRET_SUBMARINE_PENS
<BEGIN>
Raid Secret Submarine Pens
<END>

50445_HACK_INTO_AUTOMATED_DEFENCE_NETWORK
<BEGIN>
Hack into Automated Defense Network
<END>

50446_RAID_WAR_MUSEUM
<BEGIN>
Raid War Museum
<END>

50447_CONTROL_RAW_MATERIALS_NETWORK
<BEGIN>
Vodka Plot
<END>

50448_TAKE_THE_THRONE
<BEGIN>
Obtain Ancient Throne
<END>

50449_DESTABILIZE_STOCK_MARKET
<BEGIN>
Destabilize Stock Market
<END>

50450_DESTROY_SECRET_WEAPONS_RESEARCH_FACILITY
<BEGIN>
Out Clubbing
<END>

50451_OBLITERATE_NASHVILLE
<BEGIN>
Obliterate Nashville
<END>

50452_STEAL_PAINTING_A
<BEGIN>
Steal National Treasure
<END>

50453_CAUSE_NATIONAL_POWER_CUT
<BEGIN>
Cause National Power Cut
<END>

50454_SABOTAGE_JETPACK_RESEARCH
<BEGIN>
Sabotage Jetpack Flight Test
<END>

50455_SUPPORT_CRIMINAL_NATIONAL_COUP
<BEGIN>
Island Incursion
<END>

50456_SUPPORT_ROGUE_GENERAL_S_CAMPAIGN
<BEGIN>
Support Rogue General's Campaign
<END>

50457_ACQUIRE_THE_CODEBREAKER
<BEGIN>
Steal Prototype Automatic Decoder
<END>

50458_EASTERN_BLOC_ATTROCITY
<BEGIN>
Soviet Sugar Rush
<END>

50459_ASSASSINATE_MR_PRESIDENT
<BEGIN>
Assassinate Mr. President
<END>

