#################################################################################
## 				Evil Genius Strings
#################################################################################

## Lines prefaced with ## are comments and do not need to be localised.
## Entry names and <END> tags should not be localised.
## Look out for more informative comments later in the file!

#include Strings_TT.txt
#include Strings_Objective_1.txt
#include Strings_Objective_2.txt
#include Strings_Objective_3.txt
#include Strings_Objective_4.txt
#include Strings_Objective_5.txt
#include Strings_Objective_6.txt
#include Strings_Objective_8.txt
#include Strings_Objective_7.txt
#include Strings_Objective_9.txt
#include Strings_Objective_10.txt
#include Strings_Objective_15.txt
#include Strings_Objective_16.txt
#include Strings_Objective_17.txt
#include Strings_Henchman_Recruit.txt
#include Strings_Research.txt
#include Strings_DefeatSA.txt
#include Strings_AOI_Notoriety.txt
#include Strings_AOI_Hostages.txt
#include Strings_WorldDomination.txt
#include Strings_Status.txt
#include Strings_Agent_Status.txt
#include Strings_GUI.txt
#include Strings_Hints.txt
#include Strings_CharNames.txt

APP_NAME
<BEGIN>
Evil Genius
<END>

NOT_ENOUGH_RAM
<BEGIN>
This PC does not have the minimum RAM requirement (128MB). The game will continue but performance may be impacted.
<END>

PROGRESS_BAR_LOADING
<BEGIN>
Loading...
<END>

GROUPAI_ENEMYSPOTTED
<BEGIN>
Enemy Spotted
<END>

GROUPAI_ENEMYKILLED
<BEGIN>
Enemy Terminated
<END>

GROUPAI_ENEMYLOST
<BEGIN>
Lost Track of Enemy
<END>

GROUPAI_TAKECOVER
<BEGIN>
Run for Cover
<END>

GROUPAI_FOLLOWINGENEMY
<BEGIN>
Tracking Enemy
<END>

GROUPAI_OBJECTINVESTIGATED
<BEGIN>
Object Investigated
<END>

GROUPAI_OBJECTDESTROYED
<BEGIN>
Sabotage Complete
<END>

GROUPAI_OBJECTSTOLEN
<BEGIN>
Item Stolen
<END>

## Leave this one as it is, please.
ABILITY_EPREQUIRED_FMT
<BEGIN>
%s
(%d)
<END>

ABILITYNAME_SUPERHEADSHOT
<BEGIN>
Super Head Shot
<END>

ABILITYNAME_MEDITATE
<BEGIN>
Meditate
<END>

ABILITYNAME_ROAR
<BEGIN>
Roar
<END>

ABILITYNAME_WORKETHIC
<BEGIN>
Work Ethic
<END>

ABILITYNAME_DEDUCTION
<BEGIN>
Deduction
<END>

ABILITYNAME_GATHERRETINUE
<BEGIN>
Gather Minions
<END>

ABILITYNAME_GRENADEJIG
<BEGIN>
Cossack Grenade Jig
<END>

ABILITYNAME_MONKEYPOUND
<BEGIN>
Monkey Pound
<END>

ABILITYNAME_ELECTROSHOCK
<BEGIN>
Electro Shock Therapy
<END>

ABILITYNAME_MINEFIELD
<BEGIN>
Mine Field
<END>

ABILITYNAME_POISONPOURHOMME
<BEGIN>
Poison Pour Homme
<END>

ABILITYNAME_WINDWALK
<BEGIN>
Wind Walk
<END>

ABILITYNAME_VOODOOPUPPETRY
<BEGIN>
Voodoo Puppetry
<END>

ABILITYNAME_VOODOOMINDFOG
<BEGIN>
Voodoo Mind Fog
<END>

ABILITYNAME_EVISCERATE
<BEGIN>
Eviscerate
<END>

ABILITYNAME_GHETTOPOSSE
<BEGIN>
Ghetto Posse
<END>

ABILITYNAME_PSYCHICTERROR
<BEGIN>
Psychic Terror
<END>

ABILITYNAME_SMOOTHOPERATOR
<BEGIN>
Smooth Operator
<END>

ABILITYNAME_TELEPATHICMINDCONTROL
<BEGIN>
Telepathic Mind Control
<END>

ABILITYNAME_WILLPOWERDRAIN
<BEGIN>
Willpower Drain
<END>

ABILITYNAME_FACADEOFNORMALITY
<BEGIN>
Facade of Normality
<END>

ABILITYNAME_HALLUCINOGENICPOWDER
<BEGIN>
Hallucinogen Powder
<END>

ABILITYNAME_MOTHERLYLOVE
<BEGIN>
Motherly Love
<END>

ABILITYNAME_TERRORTACTICS
<BEGIN>
Terror Tactics
<END>

ABILITYNAME_MANTRAPS
<BEGIN>
Man Traps
<END>

ABILITYNAME_PENDRAGON
<BEGIN>
Pendragon
<END>

NEWALERTS_NOWAVAILABLE
<BEGIN>
Now available
<END>

EVENT_BEGINGAME
<BEGIN>
Click to learn about the MAIN INTERFACE BAR.
<END>

EVENT_ATTACK
<BEGIN>
Fighting Alert!
Forces on the island are engaged in fighting! Click to go to the incident.
<END>

EVENT_ATTACKGENIUS
<BEGIN>
EVIL GENIUS under ATTACK!
Your Avatar is being attacked! Click to go to the incident.
<END>

EVENT_GENIUS_TARGETTED
<BEGIN>
EVIL GENIUS is being THREATENED!
Your Avatar is in danger! Click to go to the incident.
<END>

EVENT_SETONFIRE
<BEGIN>
Fire Alert!
Your base is on fire! Click to go to the incident.
<END>

EVENT_TAG_WEAKEN
<BEGIN>
Click to learn about the WEAKEN TAG.
<END>

EVENT_TAG_CAPTURE
<BEGIN>
Click to learn about the CAPTURE TAG.
<END>

EVENT_TAG_KILL
<BEGIN>
Click to learn about the KILL TAG.
<END>

EVENT_HENCHMAN_SPECIALABILITYAVAILABLE
<BEGIN>
{char} levelled up!
{Char} can learn a new special ability!
<END>

EVENT_HENCHMANABILITY_SUPERHEADSHOT
<BEGIN>
Click for info on Eli's SUPER HEAD SHOT.
<END>

EVENT_HENCHMANABILITY_MEDITATE
<BEGIN>
Click for info on Jubei's MEDITATE.
<END>

EVENT_HENCHMANABILITY_ROAR
<BEGIN>
Click for info on Moko's ROAR.
<END>

EVENT_ASSIGNCREW
<BEGIN>
Click to learn about room OVERSEERS.
<END>

EVENT_SECURITYCAMERATRIGGERED
<BEGIN>
Intruder Alert! Click to learn about SECURITY CAMERAS.
<END>

EVENT_SECURITYCAMERA_DISCOVERED_REPLAY
<BEGIN>
Intruder Alert! Entry Detected.
<END>

EVENT_UI_ORDER_OBJECTMOVE
<BEGIN>
Click for information on OBJECT MOVING.
<END>

EVENT_UI_ORDER_OBJECTDELETE
<BEGIN>
Click for information on OBJECT DELETION.
<END>

EVENT_BUILDOBJECTS
<BEGIN>
Click to learn how minions BUILD STUFF!
<END>

EVENT_STATSMINION
<BEGIN>
Click to learn about the MINION PANE.
<END>

EVENT_STATSHENCHMAN
<BEGIN>
Click to learn about the HENCHMAN PANE.
<END>

EVENT_STATSAGENT
<BEGIN>
Click to learn about the AGENT PANE.
<END>

EVENT_STATSTOURIST
<BEGIN>
Click to learn about the TOURIST PANE.
<END>

EVENT_STATSOBJECT
<BEGIN>
Click to learn about the OBJECT PANE.
<END>

EVENT_LINKMODE
<BEGIN>
Click to learn about LINK MODE.
<END>

EVENT_BUILDROOM_DIALOG
<BEGIN>
Click to learn about the BUILD ROOM PANE.
<END>

EVENT_MISSION_DIALOG
<BEGIN>
Click to learn about the WORLD DOMINATION PANE.
<END>

EVENT_UI_ORDER_BUILDROOM
<BEGIN>
How do minions BUILD ROOMS? Click to find out.
<END>

EVENT_UI_ORDER_MISSION
<BEGIN>
Click for information on ACTS OF INFAMY.
<END>

EVENT_MISSION_SUCCEEDED
<BEGIN>
Mission Succeeded!
Act of infamy {Mission} succeeded!
<END>

EVENT_MISSION_FAILED
<BEGIN>
Mission Failed!
Act of infamy {Mission} failed.
<END>

EVENT_RESEARCH_DIALOG
<BEGIN>
Click to learn about the the RESEARCH PANE.
<END>

EVENT_RESEARCH_LOSECASHINCENTIVES
<BEGIN>
Information from cash incentives will be lost. Are you sure you want to do this?
<END>

EVENT_MINIONS_OVER_ORDERED
<BEGIN>
You have ordered more minions than you can have.
<END>

EVENT_UI_ORDER_RESEARCH
<BEGIN>
How do minions RESEARCH? Click to find out.
<END>

EVENT_HENCHMAN_RETURNED
<BEGIN>
Henchman returned!
Your loyal servant, {Char} has returned from the wilderness.
<END>

EVENT_HENCHMAN_DIED
<BEGIN>
Henchman Killed!
{char} has been killed by a Super Agent. Your evil plans will have to progress without them.
<END>

EVENT_WORLDMAP
<BEGIN>
Click to learn about the WORLD DOMINATION mode.
<END>

EVENT_TORTURE_CANCELLED
<BEGIN>
Torture device unavailable!
Torture order cancelled as the object is no longer accessible.
<END>

EVENT_ROOM_BUILD_TOO_NARROW
<BEGIN>
Illegal room!
Room corridor is too narrow.
<END>

EVENT_ROOM_BUILD_SPLIT
<BEGIN>
Illegal room!
The room is split up - build one room at a time.
<END>

EVENT_ROOM_BUILD_NO_ENTRANCE
<BEGIN>
Illegal room!
There's no entrance to your new room!
<END>

EVENT_ROOM_BUILDING_DELAYED_BY_OBJECT
<BEGIN>
Illegal room!
An object is blocking this room, it must be moved or destroyed.
<END>

EVENT_ROOM_BUILDING_START_DELAYED_BY_OBJECT
<BEGIN>
Illegal room!
An object is blocking this room, it must be moved or destroyed before construction can start.
<END>

EVENT_BUILD_AREA_BLOCKED
<BEGIN>
Object blocked!
This object is blocked, your minions are unable to build it. Remove offending objects to proceed.
<END>

EVENT_ROOM_NOT_SAFE_TO_DELETE
<BEGIN>
Unable to destroy room!
Not possible to destroy Room. Try moving objects out of it.
<END>

EVENT_OUT_OF_MONEY
<BEGIN>
Insufficient funds!
You cannot afford the {EntType}.
<END>

EVENT_OUT_OF_MONEY_RECRUITMENT
<BEGIN>
Insufficient funds!
You cannot afford to recruit minions at the current rate. Rate has been reset.
<END>

EVENT_MONEY_UNDELIVERABLE
<BEGIN>
Funds frozen!
Your minions cannot reach a Strongroom to deposit your funds or they are all full. Allow access to or build a Strongroom to receive your funds.
<END>

EVENT_DESERTION
<BEGIN>
Minion deserted!
{EntType} {Char} has deserted your evil organization due to low loyalty.
<END>

EVENT_TORTURE_IN_USE
<BEGIN>
Torture device unavailable!
Object interrogation facilities are already in use.
<END>

EVENT_TORTURE_BOOKED
<BEGIN>
Torture device unavailable!
Object interrogation facilities are already booked.
<END>

EVENT_TORTURE_INACCESSIBLE
<BEGIN>
Torture device unavailable!
Object interrogation facilities are inaccessible.
<END>

EVENT_HENCHMANABILITY_SUPERHEADSHOT
<BEGIN>
Henchman levelled up!
Henchman {Char} has learned to deliver a Super Head-Shot!
<END>

EVENT_HENCHMANABILITY_MEDITATE
<BEGIN>
Henchman levelled up!
Henchman {Char} has learned to Meditate!
<END>

EVENT_HENCHMANABILITY_ROAR
<BEGIN>
Henchman levelled up!
Henchman {Char} has learned to Roar ferociously!
<END>

EVENT_HENCHMANABILITY_WORKETHIC
<BEGIN>
Henchman levelled up!
Henchman {Char} has learned to improve minions' Work Ethic!
<END>

EVENT_HENCHMANABILITY_EVISCERATE
<BEGIN>
Henchman levelled up!
Henchman {Char} has learned how to Eviscerate enemies!
<END>

EVENT_RESEARCH_FAILED
<BEGIN>
Research failed!
Science minions investigated {ResearchSubject} but nothing happened.
<END>

EVENT_DISCOVERED_REPLAY
<BEGIN>
Entrance Uncovered!
You've uncovered an entry.
<END>

EVENT_NO_REPLAY_DISCOVERED
<BEGIN>
{Char}'s sleuthery uncovered nothing.
<END>

OBJECTIVE_DOOMSDAY
<BEGIN>
Doomsday device finished!
The time has come. Create a weapon so terrifying in it's ability and ridiculousness that the entire world will stoop on bended knee to your every whim.
<END>

OBJECTIVE_NEW
<BEGIN>
New Objective!
A new objective is available. Go to the Objective Pane for more details.
<END>

SUBOBJECTIVE_NEW
<BEGIN>
New Sub-Objective!
A new sub-objective is available, go to the objective Pane for more details.
<END>

AOI_NEW
<BEGIN>
New Act of Infamy!
A new Act of Infamy has been discovered. Go to the World Domination Pane for more details.
<END>

TUT_TUT
<BEGIN>
Complete your evil training.
<END>

TUT_BASE
<BEGIN>
Locate and enter the base.
<END>

TUT_RECRUIT
<BEGIN>
Recruit 8 more minions.
<END>

TUT_AGENT
<BEGIN>
Capture a guard trainer.
<END>

TUT_AGENT2
<BEGIN>
Torture the agent using the interrogation chair in the security room.
<END>

TUT_GUARDS
<BEGIN>
Train another guard using the training punchbags in the training room.
<END>

TUT_BARRACKS
<BEGIN>
Build a barracks and place at least one bunk bed in it.
<END>

TUT_PUNCHBAGS
<BEGIN>
Move a punchbag so it is no longer inaccessible.
<END>

TUT_TRAP
<BEGIN>
Build a wind trap and pressure pad, and link them.
<END>

TUT_MISSION
<BEGIN>
Complete the mission found on the world map.
<END>

TUT_HENCHMEN
<BEGIN>
Double-click on Eli to learn more about henchmen.
<END>

TUT_POWER
<BEGIN>
Move your genius into the power plant to learn more about power.
<END>

MB_CONTINUE
<BEGIN>
Continue
<END>

MB_BACK
<BEGIN>
Back
<END>

MB_EXAMPLE
<BEGIN>
Example
<END>

MB_TITLE
<BEGIN>
Message Box
<END>

MB_YES
<BEGIN>
Yes
<END>

MB_NO
<BEGIN>
No
<END>

MB_CANCEL
<BEGIN>
Cancel
<END>

MB_NONE
<BEGIN>

<END>

MB_TESTALERT
<BEGIN>
Meester... Do you sicken?
<END>

MB_TESTOUTCOME
<BEGIN>
Ah, Meester, I so sorry.
<END>

MB_ROOMDETONATIONTITLE
<BEGIN>
Room Detonation
<END>

MB_ROOMDETONATIONQUESTION
<BEGIN>
Are you sure you want to destroy the entire room and its contents?
<END>

MB_STRONGROOMDETONATIONQUESTION
<BEGIN>
Are you sure you want to destroy the entire strongroom? If you do, your gold will be automatically moved to another strongroom.
<END>

MB_ROOMDETONATIONUNSAFE
<BEGIN>
This room cannot be deleted. Try moving any valuable objects in it elsewhere first.
<END>

OBJECTIVE_HINT_TITLE
<BEGIN>
Hint!
<END>


MESSAGE_HENCHMEN
<BEGIN>
New Henchmen discovered!
New Henchmen have been discovered. Go to the World Domination Pane for more details
<END>

#################################################################
## Names of default saves. These must not contain any characters which are
## illegal in filenames.
#################################################################

GUI_DEFAULT_SAVE_NAME
<BEGIN>
Devious Plan
<END>

GUI_AUTO_SAVE_NAME
<BEGIN>
Auto Save
<END>

GUI_QUICK_SAVE_NAME
<BEGIN>
Quick Save
<END>

#################################################################

GUI_NEW_SAVE_GAME
<BEGIN>
New save game
<END>

GUI_RELOAD_REQUIRED_FOR_OPTIONS
<BEGIN>
Changes to shadow detail will take effect next time a save game or level is loaded.
<END>

GUI_RESTART_REQUIRED_FOR_OPTIONS
<BEGIN>
Changes will take effect next time the game is restarted.
<END>

GUI_PRESS_NEW_KEY_FOR_FUNCTION
<BEGIN>
Press the new key combination for this function.
<END>

GUI_SOME_CHANGES_WILL_BE_LOST
<BEGIN>
Some options have changed. Are you sure you want to discard changes?
<END>

GUI_OLD_GAME_WILL_BE_LOST
<BEGIN>
The current game will be lost. Are you sure you want to do this?
<END>

GUI_OLD_GAME_WILL_BE_OVERWRITTEN
<BEGIN>
Are you sure you want to overwrite the old game in this slot? If you click yes the game will be gone forever...
<END>

GUI_SAVE_GAME_NAME_IS_INVALID
<BEGIN>
The save game you have entered is not valid. Avoid characters like ?, /, etc.
<END>

GUI_SAVE_GAME_ALREADY_EXISTS
<BEGIN>
That save game already exists. To save over a game first select it then click save.
<END>

GUI_SAVE_NOT_ENOUGH_SPACE
<BEGIN>
Foiled! There was not enough disk space remaining to save the game. Free some up and try again.
<END>

GUI_SAVE_COULD_NOT_OPEN_FILE
<BEGIN>
Foiled! It was not possible to open the specified save file. Is it set to read-only?
<END>

GUI_LOAD_FILE_NOT_FOUND
<BEGIN>
Foiled! Could not find the save file specified.
<END>

GUI_LOAD_UNKNOWN_REASON
<BEGIN>
Foiled! Could not load the save file.
<END>

GUI_SAVE_UNKNOWN_REASON
<BEGIN>
Foiled! Could not save the file.
<END>

GUI_OLD_GAME_WILL_BE_DELETED
<BEGIN>
Are you sure you want to delete the old game in this slot? If you click yes the game will be gone forever...
<END>

GUI_ARE_YOU_SURE_YOU_WANT_TO_QUIT
<BEGIN>
Are you sure you want to quit the game?
<END>

GUI_ISLAND_TRANSFER_IS_FINAL
<BEGIN>
Once the island transfer procedure is initiated it cannot be aborted.

Are you sure it's time to abandon your diabolical home?
<END>

GUI_ISLAND_TRANSFER_PROCESS
<BEGIN>
Your minions will now start to evacuate the base. They will pack up loot items and make their way to the depots.
 
When you are ready to leave select your Evil Genius and right-click on the depot. Your Evil Genius will make their way to the depot.
 
When your Evil Genius reaches the depot they will leave the island with everyone and everything in the depot. Anyone left behind will be lost.
<END>

GUI_CONFIRM_GENIUS_EVACUATION
<BEGIN>
Are you sure you want to leave? Everything left behind on the island will be lost.
<END>

#################################################################
## Names of localised versions - probably want to stay in their native version
#################################################################

GUI_LOCALE_ENGLISH_UK
<BEGIN>
English
<END>

GUI_LOCALE_FRENCH
<BEGIN>
Français
<END>

GUI_LOCALE_GERMAN
<BEGIN>
Deutsch
<END>

GUI_LOCALE_SPANISH
<BEGIN>
Español
<END>

#################################################################

GUI_LOCALE_USE_USER_LOCALE
<BEGIN>
System Default
<END>

TUTORIAL_CAMHEAD1
<BEGIN>
Camera Control (1/3)
<END>

TUTORIAL_CAMERAINS
<BEGIN>
Scroll the view by moving the pointer to the edges of the screen or by using the arrow keys. Try scrolling in each of the four possible directions.
<END>

TUTORIAL_CAMHEAD2
<BEGIN>
Camera Control (2/3)
<END>

TUTORIAL_CAMERAORD
<BEGIN>
Zoom in and out by rolling the mouse wheel up and down, or by holding down the shift key and pressing the up and down arrow keys.
<END>

TUTORIAL_CAMHEAD3
<BEGIN>
Camera Control (3/3)
<END>

TUTORIAL_CAMROTATE
<BEGIN>
Rotate the view by holding down the mouse wheel button and moving the mouse horizontally, or by holding down the shift key and pressing the left or right arrow keys.
<END>

TUTORIAL_WELHEAD
<BEGIN>
Greetings
<END>

TUTORIAL_WELCOME
<BEGIN>
Welcome to the training island, where you will learn the basic skills needed for your bid to take over the world.
<END>

TUTORIAL_PANEHEAD
<BEGIN>
Character Information
<END>

TUTORIAL_PANE
<BEGIN>
Left-click the mouse to select people, furniture, equipment and items. Double-clicking [or pressing enter with a character selected] will display information on the object. There are different options available depending on the type of object you have selected.
<END>

TUTORIAL_CHARHEAD
<BEGIN>
Character Information
<END>

TUTORIAL_SELEG
<BEGIN>
Select your evil genius avatar.
<END>

TUTORIAL_SELECTEG
<BEGIN>
Open your evil genius's character pane.
<END>

TUTORIAL_ATTRIHEAD
<BEGIN>
Attributes
<END>

TUTORIAL_ATTRIBUTES
<BEGIN>
Each character has a set of attributes displayed as stat bars in the character pane. These attributes will wear down as the minions go about their evil chores.
<END>

TUTORIAL_TAGHEUR
<BEGIN>
Tags (1/2)
<END>

TUTORIAL_TAGS
<BEGIN>
Tags are generally used to manipulate objects in the game world and are used on people, furniture and items alike.
<END>

TUTORIAL_TAGINSHEAD
<BEGIN>
Tags (2/2)
<END>

TUTORIAL_TAGSINS
<BEGIN>
Right-click on either a person or an object.
<END>

TUTORIAL_CHARTAGHEAD
<BEGIN>
Character Tags
<END>

TUTORIAL_CHARTAG
<BEGIN>
Tagging a person changes the way your minions and henchmen react to the tagged character.
<END>

TUTORIAL_OBJECTTAGHEAD
<BEGIN>
Object Manipulation
<END>

TUTORIAL_OBJECTTAG
<BEGIN>
This menu bar allows you to destroy or move items. Click continue then move the punchbag to a more suitable location.
<END>

TUTORIAL_WELLDONE
<BEGIN>
Well Done
<END>

TUTORIAL_OBJECTTAGFIN
<BEGIN>
Now right-click on a character
<END>

TUTORIAL_CHARTAGFIN
<BEGIN>
Now right-click on an object
<END>

TUTORIAL_CHAROKHEAD
<BEGIN>
Character OK
<END>

TUTORIAL_CHAROK
<BEGIN>
Removes tag.
<END>

TUTORIAL_CHARKILLHEAD
<BEGIN>
Kill Character
<END>

TUTORIAL_CHARKILL
<BEGIN>
Kill tagged character.
<END>

TUTORIAL_CHARINCAPHEAD
<BEGIN>
Incapacitate Character
<END>

TUTORIAL_CHARINCAP
<BEGIN>
Capture tagged character.
<END>

TUTORIAL_CHARCONFHEAD
<BEGIN>
Confuse Character
<END>

TUTORIAL_CHARCONF
<BEGIN>
Weaken tagged character.
<END>

TUTORIAL_OBJECTDELHEAD
<BEGIN>
Remove Object
<END>

TUTORIAL_OBJECTDEL
<BEGIN>
Destroy object. 
<END>

TUTORIAL_OBJECTMOVHEAD
<BEGIN>
Move Object
<END>

TUTORIAL_OBJECTMOV
<BEGIN>
Move Object.
<END>

TUTORIAL_EGGHEAD
<BEGIN>
Your Evil Genius
<END>

TUTORIAL_EG
<BEGIN>
The Evil Genius avatar is your representation in the game world - you are physically weak, so ensure you are protected at all costs. The Evil Genius is the only character that you have full control of, although you do not get your hands dirty; that is why you have minions. Your genius has a circle of influence, which can be used to keep nearby lackeys productive.
<END>

TUTORIAL_HENCHHEAD1
<BEGIN>
Henchman
<END>

TUTORIAL_HENCH
<BEGIN>
This is Eli Barracuda, your right-hand man. He is one of several henchmen you may employ.
<END>

TUTORIAL_HENCHHEAD2
<BEGIN>
Activating Henchmen
<END>

TUTORIAL_HENCH2
<BEGIN>
The 'active' button allows you to take direct control of a henchman for a period of time, and is the only way to use their unique abilities.
<END>

NTUTORIAL_DCHEAD_1
<BEGIN>
Direct Control (1/2)
<END>

NTUTORIAL_DCHEAD_2
<BEGIN>
Direct Control (2/2)
<END>

NTUTORIAL_DIRECT_CONTROL_1
<BEGIN>
Select your Evil Genius with a left-click. Note that left-clicking on empty ground clears the selection.
<END>

NTUTORIAL_DIRECT_CONTROL_2
<BEGIN>
Right-click on the spot you want to move to. Notice that the walking icon is struck out if you mouse over impassable terrain.
<END>

TUTORIAL_MOVEORD
<BEGIN>
Move your Evil Genius into the base, which is situated behind Eli.
<END>

TUTORIAL_RHEAD
<BEGIN>
The Evil Lair
<END>

TUTORIAL_ROOM
<BEGIN>
The lair is the hub of your evil operations, built into a hollowed-out volcano for reasons of secrecy. A lot of your time will be spent building rooms and expanding the lair.
<END>

TUTORIAL_RHEAD1
<BEGIN>
Room Building (1/2)
<END>

TUTORIAL_ROOM1
<BEGIN>
Every Evil Genius needs an evil lair. This is the section that shows you how to design and build yours.
<END>

TUTORIAL_RHORD
<BEGIN>
Room Building (2/2)
<END>

TUTORIAL_ROOMORD
<BEGIN>
Build a barracks for your minions to rest in by right-clicking on unmined rock to bring up the room selection sidebar, then dragging out a room blueprint.
<END>

TUTORIAL_ROOMH
<BEGIN>
Room Construction Toolbar
<END>

TUTORIAL_ROOMD
<BEGIN>
With these buttons you can edit the room blueprint and add equipment.
<END>

TUTORIAL_RCANCEL
<BEGIN>
Cancels the room.
<END>

TUTORIAL_ROOMGO
<BEGIN>
Begins construction of room.
<END>

TUTORIAL_RBACKHEAD
<BEGIN>
The Back Button
<END>

TUTORIAL_RBACK
<BEGIN>
Returns to the blueprint phase.
<END>

TUTORIAL_ROBJECTHEAD
<BEGIN>
The Place Object Button
<END>

TUTORIAL_ROBJECT
<BEGIN>
Object placement.
<END>

TUTORIAL_RSENSORHEAD
<BEGIN>
The Place Sensor Button
<END>

TUTORIAL_RSENSOR
<BEGIN>
Sensor placement.
<END>

TUTORIAL_RTRAPHEAD
<BEGIN>
The Place Trap Button
<END>

TUTORIAL_RTRAP
<BEGIN>
Trap placement.
<END>

TUTORIAL_ROOMCOMP
<BEGIN>
Room Building In Progress.
<END>

TUTORIAL_OBJECTSHEAD
<BEGIN>
Object Placement
<END>

TUTORIAL_OBJECTS
<BEGIN>
Good object placement is important. Certain objects have access spots where characters interact with them - if blocked, they will not be accessible.
<END>

TUTORIAL_INTHEAD
<BEGIN>
The Main Interface Bar
<END>

TUTORIAL_INTERFACE
<BEGIN>
This bar offers a quick and easy way of accessing information on what is happening in the game. 
<END>

TUTORIAL_POWERBHEAD
<BEGIN>
The Power Bar
<END>

TUTORIAL_POWERB
<BEGIN>
The power bar displays the amount of power available to your base. Green indicates surplus power, orange warns that power consumption is nearing critical levels, and red denotes a power failure and blackout.
<END>

TUTORIAL_OBJECTIVEHEAD
<BEGIN>
Objectives Button
<END>

TUTORIAL_OBJECTIVE
<BEGIN>
Open the objectives screen, where you can see your current and completed objectives.
<END>

TUTORIAL_MINIONMANHEAD
<BEGIN>
Minion Management Button
<END>

TUTORIAL_MINIONMAN
<BEGIN>
Open the minion management screen, in order to control the training and recruitment of minions in your evil organization.
<END>

TUTORIAL_HENCHMENHEAD
<BEGIN>
Henchmen Button
<END>

TUTORIAL_HENCHMEN
<BEGIN>
Cycles through any henchmen you have on the island.
<END>

TUTORIAL_LINKMHEAD
<BEGIN>
Link Mode Button
<END>

TUTORIAL_LINKM
<BEGIN>
Switches between link mode and normal mode.
<END>

TUTORIAL_RALERTHEAD
<BEGIN>
Alerts
<END>

TUTORIAL_RALERT
<BEGIN>
These buttons control the way your minions react to outsiders in and around your base.
<END>

TUTORIAL_WORLDMHEAD
<BEGIN>
World Map Button
<END>

TUTORIAL_WORLDM
<BEGIN>
Opens the world map, from here you can examine how the global territories view your evil organization.
<END>

TUTORIAL_AHEAD
<BEGIN>
Island Visitors
<END>

TUTORIAL_AGENTS
<BEGIN>
This section covers the various characters you may find visiting your island.
<END>

TUTORIAL_TOURHEAD
<BEGIN>
Tourists
<END>

TUTORIAL_TOUR
<BEGIN>
Tourists are naive individuals who happily go holidaying to the most remote locations with complete disregard for their own safety. They pose no real threat to your operation until they see something suspicious. They are weak but nosey, and tend to panic at the sight of anything remotely hostile. When they return home they will report anything amiss to their local authorities.
<END>

TUTORIAL_AGEHEAD
<BEGIN>
Agents
<END>

TUTORIAL_AGE
<BEGIN>
Agents are the tools of the global defense coalitions, seeking out injustice and evil wherever they find it. All five global territories send out their own agents, and each agent has a different agenda depending on their class. Investigators seek evidence, saboteurs blow things up, thieves steal loot, and soldiers stage assaults. The agents you encounter will gradually become more and more skilled, culminating in showdowns with super-agents.
<END>

TUTORIAL_AGEHEAD1
<BEGIN>
Dealing with Intruders
<END>

TUTORIAL_AGE1
<BEGIN>
Intruders do not always have to be dealt with - if your base is secure enough, they may not be a threat. If they are, however, intruders can either be killed, captured or psychologically weakened. Killing can be done directly with tags, or indirectly with traps. Weakening requires social minions to perform their psychological attacks. Try experimenting with these methods later, but for now you'll see how to torture a captured intruder.
<END>

TUTORIAL_CAPORDHEAD
<BEGIN>
Capture an agent
<END>

TUTORIAL_CAPORD
<BEGIN>
Capture an agent, but remember that you will need an empty cell to hold the agent in until you decide what you want to do with him.
<END>

TUTORIAL_MINIONHEAD
<BEGIN>
Minions
<END>

TUTORIAL_MINION
<BEGIN>
Minions are your faceless lackeys that do your bidding; they are totally expendable.
<END>

TUTORIAL_CONSHEAD
<BEGIN>
The Construction Worker
<END>

TUTORIAL_CONSTRUCT
<BEGIN>
The construction worker is your basic minion, and the only one capable of building and destroying rooms. He can become a specialist minion through classroom training with an existing advanced minion, or by torturing a captured character to extract the relevant skills, a process called 'torture training'.
<END>

TUTORIAL_GUARDHEAD
<BEGIN>
The Guard
<END>

TUTORIAL_GUARD
<BEGIN>
The lowest class of military minion is the guard. He is a good fighter who can wield a rifle if an armory and gun racks are built. He can be trained up to become a heavy rifle toting mercenary. 
<END>

TUTORIAL_TRAININGHEAD
<BEGIN>
Minions
<END>

TUTORIAL_TRAINING
<BEGIN>
Construction workers can be trained up into advanced minions in one of three different professions:

Military - what they lack in grey matter they make up for with brute force.
Social - eloquent and charming, social minions care for your base and other minions, and can confuse enemies with psychological attacks.
Science - intelligent and practical, science minions will perform base maintenance and research new technologies.
<END>

TUTORIAL_CLASSRHEAD
<BEGIN>
Classroom Training
<END>

TUTORIAL_CLASSR
<BEGIN>
Minions can be tutored to advanced levels through the use of specialist furniture available in the classroom. 
<END>

TUTORIAL_TORTURHEAD
<BEGIN>
Torture Training
<END>

TUTORIAL_TORTUR
<BEGIN>
Once you have some advanced minions, they can teach their skills to others via the training room. At first, however, you will not have any advanced minions - you must capture an unfortunate victim by completing the relevant mission, then order a construction worker to torture them. Torturing the victim will prompt them to reveal their secrets, instantly transforming the construction worker into the relevant advanced minion. 
<END>

TUTORIAL_TORTUREHEAD
<BEGIN>
Torture
<END>

TUTORIAL_TORTURE
<BEGIN>
Double-click on the cell to open the information panel.
<END>

TUTORIAL_TORFREEHEAD
<BEGIN>
Free Prisoner
<END>

TUTORIAL_TORFREE
<BEGIN>
Frees the prisoner.
<END>

TUTORIAL_TORKILLHEAD
<BEGIN>
Kill Prisoner
<END>

TUTORIAL_TORKILL
<BEGIN>
Executes the prisoner.
<END>

TUTORIAL_TTORTUREHEAD
<BEGIN>
Torture Prisoner
<END>

TUTORIAL_TTORTURE
<BEGIN>
Torture the Prisoner.
<END>

TUTORIAL_TORTUREORD
<BEGIN>
Torture this prisoner by left-clicking the torture icon and then right-clicking the interrogation chair.
<END>

TUTORIAL_SECHEAD
<BEGIN>
Security
<END>

TUTORIAL_SEC
<BEGIN>
Keeping your base secure can often be a tricky task, revolving around sensors, traps, minions and timing.
<END>

TUTORIAL_TRAPHEAD
<BEGIN>
Traps and Sensors
<END>

TUTORIAL_TRAPS
<BEGIN>
Traps, in conjunction with sensors, are the key to effective base defense. Sensors are not always triggered - your own minions and careful, skilled enemies can pass through safely.
<END>

TUTORIAL_TRAPORDHEAD
<BEGIN>
Build a trap
<END>

TUTORIAL_TRAPORD
<BEGIN>
Right-click, then build a wind machine trap and a pressure pad sensor next to the existing ones.
<END>

TUTORIAL_TLINKHEAD
<BEGIN>
Linking
<END>

TUTORIAL_TLINK
<BEGIN>
Linking is used to combine security elements together. There are two different link modes - one is for trap linking, the other for security network linking. Sensors are linked to traps, and security desks must be linked to cameras and loudspeakers.
Activate trap link mode by clicking the highlighted button.
<END>

TUTORIAL_TLINKHEAD1
<BEGIN>
More On Linking
<END>

TUTORIAL_TLINK1
<BEGIN>
Link your new sensor to both the new wind trap and the existing sawblades trap, by left-clicking and holding down inside the sensor circle and dragging the arrow to a trap circle. 
<END>

TUTORIAL_TRAPDEMOHEAD
<BEGIN>
Let's see those traps in action!
<END>

TUTORIAL_TRAPDEMO
<BEGIN>
Now, when an enemy agent (or hapless minion) approaches the sensor...
<END>

TUTORIAL_RESOURCEHEAD
<BEGIN>
The World
<END>

TUTORIAL_RESOURCE
<BEGIN>
There are 3 main resources in the world of Evil Genius:
Gold: Hard currency.
Heat: How seriously each global territory takes you and your demands. Heat influences how many agents each territory will send after you, and how skilled they are.
Notoriety: How well known your evil exploits are. Evil individuals such as henchmen take heed of notoriety, and will only join you if you have enough.
<END>

TUTORIAL_MISSINHEAD
<BEGIN>
Missions
<END>

TUTORIAL_MISSIN
<BEGIN>
A successful mission will bring one of many potential rewards: money, loot, advanced minions or objective-critical items. Completing missions will also increase your notoriety in that particular territory.
<END>

TUTORIAL_MISCLICK
<BEGIN>
Select a mission
<END>

TUTORIAL_MISRESHEAD
<BEGIN>
Briefing Controls
<END>

TUTORIAL_MISRES
<BEGIN>
The box above shows minions available for this mission.
Press the 'mission brief' button to display the playing field.
<END>

TUTORIAL_MISMAINHEAD
<BEGIN>
Mission Briefing
<END>

TUTORIAL_MISMAIN
<BEGIN>
The briefing provides a context for the mission, delivering information which may help you decide on what resources to commit to the mission.
<END>

TUTORIAL_MISORD
<BEGIN>
Click on the minion icons to add them to the mission team. Add some construction workers and guards, then click on the green GO button to launch the mission.
<END>

TUTORIAL_MISRULESHEAD
<BEGIN>
The Mission Game
<END>

TUTORIAL_MISRULES
<BEGIN>
The aim of the mission game is to get at least one minion to the target location.
Minions move faster when they are on their own, but they have a greater chance of survival if they are in a group. Only the person at the head of the column takes damage in a conflict, but all characters in the column pool their offensive hitpoints against the leading enemy.
<END>

TUTORIAL_MISSPAWNHEAD
<BEGIN>
Minion Spawn
<END>

TUTORIAL_MISSPAWN
<BEGIN>
Your minions enter the game through these entrances.
Clicking on minion icons in the 'Assigned to Mission' box adds them to a combat group. Clicking on an entrance when a combat group has been created dispatches the group.
<END>

TUTORIAL_MISENEMYSPAWNHEAD
<BEGIN>
Enemy Spawn
<END>

TUTORIAL_MISENEMYSPAWN
<BEGIN>
Enemy units enter the mission through these entrances.
<END>

TUTORIAL_MISNODEHEAD
<BEGIN>
Movement
<END>

TUTORIAL_MISNODE
<BEGIN>
All units follow these paths to navigate the battlefield. Clicking on arrows changes the direction your minions will move in when they reach that intersection.
<END>

TUTORIAL_MISOBSHEAD
<BEGIN>
Military Obstacle
<END>

TUTORIAL_MISOBS
<BEGIN>
Military minions can pass through military obstacles easily but for others it could take some time. Other missions may contain science and social obstacles too.
<END>

TUTORIAL_WORLDMAPHEAD
<BEGIN>
World Domination Pane.
<END>

TUTORIAL_WORLDMAP
<BEGIN>
This is the World Domination pane. From here you can check your heat and notoriety ratings and access missions.
<END>

TUTORIAL_HEATHEAD
<BEGIN>
Global Territories
<END>

TUTORIAL_HEAT
<BEGIN>
The green bar indicates territorial notoriety.
The red bar indicates heat, which affects how many agents will be dispatched to your island from this territory.
<END>

TUTORIAL_NOTORIETYHEAD
<BEGIN>
Global Notoriety
<END>

TUTORIAL_NOTORIETY
<BEGIN>
Gaining notoriety is the aim of the game. As your global notoriety rises, new henchmen, missions and objectives become available.
<END>

TUTORIAL_MINIMAPHEAD
<BEGIN>
MiniMap
<END>

TUTORIAL_MINIMAP
<BEGIN>
The MiniMap provides a limited overview of the area around the camera.
<END>

TUTORIAL_MESSAGEBAR
<BEGIN>
The message bar scrolls general information concerning your progress. When new missions and equipment becomes available, it is displayed here. Minion status reports and glossary references will also appear here. The button next to the message bar opens a list of recent messages.
<END>

TUTORIAL_MESSHEAD
<BEGIN>
Messages
<END>

TUTORIAL_MINMANHEAD
<BEGIN>
Minion Management
<END>

TUTORIAL_MINMAN
<BEGIN>
This screen provides two distinct ways of managing minion numbers in your base.

1)   Recruitment Control

2)   Training Control
<END>

TUTORIAL_MINMAN1HEAD
<BEGIN>
Recruitment Management
<END>

TUTORIAL_MINMAN1
<BEGIN>
Only construction workers may be recruited directly - all other minions can only be gained through training.
<END>

TUTORIAL_MINSLIDER
<BEGIN>
The slider bar controls how quickly new construction workers are hired.
<END>

TUTORIAL_MINMAN2HEAD
<BEGIN>
Information
<END>

TUTORIAL_MINMAN2
<BEGIN>
These elements show you the current recruitment environment, with the number of recruits, the time interval between recruitment and the cost of recruiting each minion.
<END>

TUTORIAL_MINMAN3HEAD
<BEGIN>
Recruitment/Training Management
<END>

TUTORIAL_MINMAN3
<BEGIN>
Using the '+' and '-' buttons in each box sets how many of a particular minion you want.
<END>

TUTORIAL_MINMAN4HEAD
<BEGIN>
Minion Numbers
<END>

TUTORIAL_MINMAN4
<BEGIN>
The top figure displays the number of that particular type of minion currently in your base.

The bottom figure controls how many of that type of minion you WANT to have, and it is this figure that is manipulated by the '+' and '-' buttons.

To recruit more construction workers, click the '+' button in the relevant box to order more. To train up more guards, for example, click the '+' button in the guard's box so that the bottom figure exceeds the top figure by however many new guards you wish to train.
<END>

TUTORIAL_MINMAN5HEAD
<BEGIN>
Further Training
<END>

TUTORIAL_MINMAN5
<BEGIN>
A construction worker can become a guard, valet or technician. When this happens they cease to be a construction worker and you will need to recruit another.
<END>

TUTORIAL_CLASSORDERHEAD
<BEGIN>
Training Orders
<END>

TUTORIAL_CLASSORDER
<BEGIN>
Train another guard, using the available punchbags in the training room.
<END>

TUTORIAL_POWERHEAD
<BEGIN>
Power
<END>

TUTORIAL_POWER
<BEGIN>
Power is a valuable resource, needed to provide traps and important equipment with juice. A power plant complete with generators must be built to meet the base's power requirements.
<END>

TUTORIAL_POWER1
<BEGIN>
Capacitors are empty when built, but their power reserves slowly increase over time, as long as there is a generator is to charge them up. If your base loses its main power from the generators, your capacitors kick in, acting as giant batteries and powering the base until their power supply has run out. When there is no generator and the capacitors have gone flat, your base will suffer a total blackout.
<END>

TUTORIAL_POWER2
<BEGIN>
Once your power runs out completely, all your security doors open, traps and sensors cease to work and any piece of furniture which requires power ceases to function.
<END>

TUTORIAL_GOALHEAD
<BEGIN>
The Prize
<END>

TUTORIAL_GOAL
<BEGIN>
Once a minion touches the mission goal, the mission is completed. The reward is delivered to your base by the returning minions.
<END>

TUTORIAL_GENERAL
<BEGIN>

<END>

TUTORIAL_MANCOST
<BEGIN>
The price it will cost you to recruit one minion at this frequency.
<END>

TUTORIAL_MANCOUNT
<BEGIN>
The number of minions that will be recruited at each frequency.
<END>

TUTORIAL_MANTIME
<BEGIN>
How frequently you will recruit the above number of minions.
<END>

TUTORIAL_ENDHEAD
<BEGIN>
Congratulations!
<END>

TUTORIAL_END
<BEGIN>
Now you are ready to play Evil Genius!
<END>

TUTORIAL_HEALTH
<BEGIN>
Health
<END>

TUTORIAL_LOYALTY
<BEGIN>
Loyalty
<END>

TUTORIAL_INTEL
<BEGIN>
Smarts
<END>

TUTORIAL_ENDURANCE
<BEGIN>
Endurance
<END>

TUTORIAL_ATTENTION
<BEGIN>
Attention
<END>

TUTORIAL_DUMMYHEAD
<BEGIN>
Punchbags
<END>

TUTORIAL_DUMMY
<BEGIN>
These punchbags have been poorly placed. Right-click on them and select the move icon, then move them so that they're all accessible.
<END>

TUTORIAL_CONGO
<BEGIN>
Click Me To Build the Room
<END>

TUTORIAL_HENCHGATHER
<BEGIN>
Use this ability near minions to gather a squad.
<END>

TUTORIAL_HENCHORD
<BEGIN>
Guide Eli out of your base by left-clicking to select him and right-clicking outside.
<END>

TUTORIAL_INTERCHAIR
<BEGIN>
This is the Interrogation chair, one of the many torture devices at your disposal.
<END>

TUTORIAL_INTERCHAIRHEAD
<BEGIN>
Torture Devices
<END>

TUTORIAL_KILL
<BEGIN>
Use this tag to kill a character.
<END>

TUTORIAL_PRACSLIDERHEAD
<BEGIN>
Using the Recruitment Slider
<END>

TUTORIAL_PRACSLIDER
<BEGIN>
Try moving the slider up and down, noting the effect on the recruitment rate.
<END>

NTUTORIAL_NOTHING
<BEGIN>
Implement !!!ME!!!
<END>

NTUTORIAL_DIRECT1
<BEGIN>
Select your Evil Genius with a left-click, then right-click on the spot you want to move to.
<END>

NTUTORIAL_DIRECT2
<BEGIN>
Left-click on Eli to select him and right-click to move him.
<END>

NTUTORIAL_COMBAT
<BEGIN>
First deselect Eli by left-clicking on empty ground. Then right-click on the enemy agent and select the Kill tag.
<END>

NTUTORIAL_DIRECT3
<BEGIN>
Move your Evil Genius away from the depot building and into the safety of the underground base.
<END>

NTUTORIAL_MINIPOP
<BEGIN>
Currently we have 2 construction workers. We want to recruit 8 more. Do this by increasing the wanted number to 10.
<END>

NTUTORIAL_RERECRUIT
<BEGIN>
Recruit at least 5 construction workers.
<END>

NTUTORIAL_MOVE
<BEGIN>
Direct Control
<END>

NTUTORIAL_MOVEINS
<BEGIN>
To move a character you have direct control over, simply use a left-click to select them, then right-click on the spot you want them to move to.
<END>

NTUTORIAL_RECHEAD
<BEGIN>
Recruitment
<END>

NTUTORIAL_RECSLIDER
<BEGIN>
Experiment with the recruitment slider.
<END>

NTUTORIAL_RBUILDHEAD
<BEGIN>
Room Building
<END>

NTUTORIAL_RBUILDINS
<BEGIN>
Right-click on unmined rock to bring up the room list, then select a room and drag out a blueprint. Click the arrow button when you are happy with the room layout.
<END>

NTUTORIAL_ROOMHEADER
<BEGIN>
Room Construction Toolbar
<END>

NTUTORIAL_ROOMDESC
<BEGIN>
With these buttons you can edit the room blueprint and add equipment.
<END>

NTUTORIAL_RCANCEL
<BEGIN>
Cancels the room.
<END>

NTUTORIAL_ROOMGO
<BEGIN>
Begins construction of room.
<END>

NTUTORIAL_RBACK
<BEGIN>
Returns to the blueprint phase.
<END>

NTUTORIAL_ROBJECT
<BEGIN>
Objects
<END>

NTUTORIAL_RSENSOR
<BEGIN>
Sensors
<END>

NTUTORIAL_RTRAP
<BEGIN>
Traps
<END>

NTUTORIAL_OBJPLACEMENT
<BEGIN>
Right-click to rotate objects.
<END>

NTUTORIAL_OBPLHEAD
<BEGIN>
Object Placement
<END>

NTUTORIAL_OBJPLACEMENT2
<BEGIN>
Left-click to place objects.
<END>

NTUTORIAL_RTHEAD
<BEGIN>
The Room Tag
<END>

NTUTORIAL_RTAG
<BEGIN>
Left-click the tag to toggle the room's pause status.
<END>

NTUTORIAL_HDOOR_1
<BEGIN>
Security Doors (1/2)
<END>

NTUTORIAL_HDOOR_2
<BEGIN>
Security Doors (2/2)
<END>

NTUTORIAL_DOOR_INS_1
<BEGIN>
Right-click on the floor of the training room (red room), and open the objects list.
<END>

NTUTORIAL_DOOR_INS_2
<BEGIN>
Select the security door from the objects list and place it at the entrance to the training room.
<END>

NTUTORIAL_OBJPROP
<BEGIN>
Right-click on a punchbag in the training room to bring up the manipulation options.
<END>

NTUTORIAL_OBJPROP2
<BEGIN>
Right-click to rotate the object and left-click to place it down. Move the punchbag so that its access points are unobstructed.
<END>

NTUTORIAL_OBJMOV
<BEGIN>
Right-click to rotate the object and left-click to place it down. Move the punch bags so that all their hotspots are accessible.
<END>

NTUTORIAL_RECTASK
<BEGIN>
Recruitment Task
<END>

NTUTORIAL_OBJDESTROY
<BEGIN>
Tags an Object for Destruction
<END>

NTUTORIAL_OBJMOVE
<BEGIN>
Attaches a Move Order to this object
<END>

NTUTORIAL_MARKER1
<BEGIN>
Minion Toggle
<END>

NTUTORIAL_MARKER2
<BEGIN>
Region Info Toggle
<END>

NTUTORIAL_MARKER3
<BEGIN>
Act Of Infamy Toggle
<END>

NTUTORIAL_WORLDHEAD
<BEGIN>
The World Map
<END>

NTUTORIAL_WORLDCLICK
<BEGIN>
Click on the World Map Button to proceed.
<END>

NTUTORIAL_NOTHEAD
<BEGIN>
Benefits of Notoriety
<END>

NTUTORIAL_NOTORIETY
<BEGIN>
Initially you will start off as an unknown in the underworld, but as you raise your notoriety, your criminal prominence will improve, making new henchmen, missions and objectives available.
<END>

AOI_PERFORM_NTUTORIAL
<BEGIN>
Acts of Infamy are the main way in which you gain Notoriety, as well as providing a variety of different rewards, including loot, henchmen and advanced minions. 

Each Act will have different minion requirements - you must have the required minions in the relevant region before you can begin the Act. Click Go to start the Act of Infamy.
<END>

NN_HAIRDRESSER
<BEGIN>
Harmless
<END>

NN_ESTATE_AGENT
<BEGIN>
Mostly Harmless
<END>

NN_BOSSMAN
<BEGIN>
Bossman
<END>

NN_SLY
<BEGIN>
Sly
<END>

NN_BAD
<BEGIN>
Bad
<END>

NN_ROTTEN
<BEGIN>
Rotten
<END>

NN_HATEFUL
<BEGIN>
Hateful
<END>

NN_TWISTED
<BEGIN>
Twisted
<END>

NN_MOULDERING
<BEGIN>
Mouldering
<END>

NN_MAD
<BEGIN>
Mad
<END>

NN_INSANE
<BEGIN>
Insane
<END>

NN_MANIPULATOR
<BEGIN>
Manipulator
<END>

NN_VOMITOUS
<BEGIN>
Vomitous
<END>

NN_RANCID
<BEGIN>
Rancid
<END>

NN_UNCATCHABLE
<BEGIN>
Uncatchable
<END>

NN_UNSTOPPABLE
<BEGIN>
Unstoppable
<END>

NN_TERRIFYING
<BEGIN>
Terrifying
<END>

NN_UNSPEAKABLE
<BEGIN>
Unspeakable
<END>

NN_EVIL_GENIUS
<BEGIN>
Evil Genius
<END>


SHORTCUT_QuickSave
<BEGIN>
Quick Save
<END>

SHORTCUT_SaveScreenShot
<BEGIN>
Save Screen Shot
<END>

SHORTCUT_QuickLoad
<BEGIN>
Quick Load
<END>

SHORTCUT_Game
<BEGIN>
Game
<END>

SHORTCUT_MoveObject
<BEGIN>
Move Selected Object
<END>

SHORTCUT_CycleHenchmenForwards
<BEGIN>
Select Next Henchman
<END>

SHORTCUT_CycleHenchmenBackwards
<BEGIN>
Select Previous Henchman
<END>

SHORTCUT_Pause
<BEGIN>
Pause/Resume
<END>

SHORTCUT_FindWorker
<BEGIN>
Find Associated Worker
<END>

SHORTCUT_LoadSaveGame
<BEGIN>
Load/Save Game
<END>

SHORTCUT_ActivateHenchmanAbility1
<BEGIN>
Activate 1st Henchman Ability
<END>

SHORTCUT_ActivateHenchmanAbility2
<BEGIN>
Activate 2nd Henchman Ability
<END>

SHORTCUT_CentreCameraOnGenius
<BEGIN>
Center Camera On Genius
<END>

SHORTCUT_ActivateHenchmanAbility3
<BEGIN>
Activate 3rd Henchman Ability
<END>

SHORTCUT_OpenGlossary
<BEGIN>
Open Glossary
<END>

SHORTCUT_SummonMinionDialog
<BEGIN>
Minion Management Pane
<END>

SHORTCUT_SummonObjectiveDialog
<BEGIN>
Objectives
<END>

SHORTCUT_SummonResearchDialog
<BEGIN>
Research
<END>

SHORTCUT_SummonEmpireStatsDialog
<BEGIN>
Empire Status
<END>

SHORTCUT_EnterSecurityLinkMode
<BEGIN>
Enter Security Link Mode
<END>

SHORTCUT_EnterTrapLinkMode
<BEGIN>
Enter Sensor/Trap Link Mode
<END>

SHORTCUT_SummonWorldMap
<BEGIN>
World Map
<END>

SHORTCUT_DeleteObject
<BEGIN>
Delete Selected Object
<END>

SHORTCUT_ZoomIn
<BEGIN>
Zoom In
<END>

SHORTCUT_ZoomOut
<BEGIN>
Zoom Out
<END>

SHORTCUT_MoveForwards
<BEGIN>
Move Forwards
<END>

SHORTCUT_MoveBackwards
<BEGIN>
Move Backwards
<END>


SHORTCUT_MoveLeft
<BEGIN>
Move Left
<END>


SHORTCUT_MoveRight
<BEGIN>
Move Right
<END>


SHORTCUT_LookUp
<BEGIN>
Look Up
<END>


SHORTCUT_LookDown
<BEGIN>
Look Down
<END>


SHORTCUT_LookLeft
<BEGIN>
Look Left
<END>


SHORTCUT_LookRight
<BEGIN>
Look Right
<END>


SHORTCUT_MouseLook
<BEGIN>
Mouse Look
<END>


SHORTCUT_SlowMovement
<BEGIN>
Move Slowly
<END>

SHORTCUT_ZoomToEntity
<BEGIN>
Zoom To Entity
<END>

SHORTCUT_StoreView1
<BEGIN>
Store 1
<END>

SHORTCUT_RestoreView1
<BEGIN>
Restore 1
<END>

SHORTCUT_StoreView2
<BEGIN>
Store 2
<END>

SHORTCUT_RestoreView2
<BEGIN>
Restore 2
<END>

SHORTCUT_StoreView3
<BEGIN>
Store 3
<END>

SHORTCUT_RestoreView3
<BEGIN>
Restore 3
<END>

SHORTCUT_StoreView4
<BEGIN>
Store 4
<END>

SHORTCUT_RestoreView4
<BEGIN>
Restore 4
<END>

SHORTCUT_StoreView5
<BEGIN>
Store 5
<END>

SHORTCUT_RestoreView5
<BEGIN>
Restore 5
<END>

SHORTCUT_StoreView6
<BEGIN>
Store 6
<END>

SHORTCUT_RestoreView6
<BEGIN>
Restore 6
<END>

SHORTCUT_StoreView7
<BEGIN>
Store 7
<END>

SHORTCUT_RestoreView7
<BEGIN>
Restore 7
<END>

SHORTCUT_StoreView8
<BEGIN>
Store 8
<END>

SHORTCUT_RestoreView8
<BEGIN>
Restore 8
<END>

SHORTCUT_StoreView9
<BEGIN>
Store 9
<END>

SHORTCUT_RestoreView9
<BEGIN>
Restore 9
<END>

SHORTCUT_StoreView10
<BEGIN>
Store 10
<END>

SHORTCUT_RestoreView10
<BEGIN>
Restore 10
<END>

SHORTCUT_ObjectsAndEntities
<BEGIN>
World
<END>

SHORTCUT_Dialogs
<BEGIN>
Dialogs
<END>

SHORTCUT_Bookmarks
<BEGIN>
Bookmarks
<END>

SHORTCUT_Camera
<BEGIN>
Camera
<END>

GUI_GENIUS_BRIEF_MAX
<BEGIN>
Take control as Maximilian!
Short, bad tempered and utterly insane you are the fabulously wealthy industrialist. Your ambition is to conquer the world through advanced research and technological supremacy.
<END>

GUI_GENIUS_BRIEF_ALEXIS
<BEGIN>
Take control as Alexis!
Elegant and beautiful you are the adorable multi-millionaire heiress - your beautiful countenance commands the utmost respect and loyalty from those who are fortunate enough to be chosen to be your minions. 
<END>

GUI_GENIUS_BRIEF_MING
<BEGIN>
Take control as Shen Yu!
Mystical and inscrutable you are the quixotic super-criminal, turned special agent, turned Evil Genius. Your powerful global network of conspirators ensures you have hidden influence over the governments of the world. 
<END>

EVENT_NO_PLACE_FOR_OBJECT
<BEGIN>
No appropriate place to position the {EntType}, here is {EntCost} instead to buy your own later
<END>

DEPOT_CONTENTS
<BEGIN>
Depot Contents
<END>

DEPOT_IS_EMPTY
<BEGIN>
Depot is empty
<END>

EVENT_GENERIC_LOOT_STOLEN
<BEGIN>
Loot Stolen!
One of your prized posessions has been stolen! You might be able to get it back again from those who stole it from you.
<END>

GUI_SPEAKERCONFIG_Mono
<BEGIN>
Mono
<END>

GUI_SPEAKERCONFIG_Stereo
<BEGIN>
Stereo
<END>

GUI_SPEAKERCONFIG_Headphones
<BEGIN>
Headphones
<END>

GUI_SPEAKERCONFIG_4.0_Quad
<BEGIN>
4.0 Quad
<END>

GUI_SPEAKERCONFIG_4.0_Surround
<BEGIN>
4.0 Surround
<END>

GUI_SPEAKERCONFIG_5.0_Surround
<BEGIN>
5.0 Surround
<END>

GUI_SPEAKERCONFIG_5.1_DTS
<BEGIN>
5.1 DTS
<END>

GUI_SPEAKERCONFIG_5.1_Dolby
<BEGIN>
5.1 Dolby
<END>

GUI_SPEAKERCONFIG_6.1_Surround	
<BEGIN>
6.1 Surround
<END>

GUI_SPEAKERCONFIG_7.1_Dolby	
<BEGIN>
7.1 Dolby
<END>

GUI_SPEAKERCONFIG_7.1_SDDS
<BEGIN>
7.1 SDDS
<END>

EVENT_PLAYTHING_AWARDED !
<BEGIN>
Bodyguard Arriving!
Your Evil deeds have attracted the services of a personal bodyguard.
<END>

EVENT_PLAYTHING_DEAD !
<BEGIN>
Personal Bodyguard killed!
Your personal bodyguard has been killed protecting your evil personage
<END>

# the %s here is the name of the relevant act of infamy

GUI_RADIO_BROADCAST_SUCCESS
<BEGIN>
%s 
SUCCEEDED - LIVE BROADCAST
<END>

GUI_RADIO_BROADCAST_FAILURE
<BEGIN>
%s 
FAILED - LIVE BROADCAST
<END>

GUI_LEAVE_TUTORIAL
<BEGIN>
Are you sure you want to leave the tutorial? There are important game play features left unrevealed...
<END>

GUI_NO_ACTIVE_PAUSE_IN_TUTORIAL
<BEGIN>
Although you can't in the tutorial, normally in Evil Genius you can still interact with the game while it is paused. You can use this to execute particularly nefarious schemes.
<END>

TT_RESEARCH_BEGIN
<BEGIN>
Click to begin research.
<END>

TT_RESEARCH_CLOSE
<BEGIN>
Click to close the research pane and return to the main game view.
<END>

TT_RESEARCH_NEXTCASHINCENTIVE
<BEGIN>
The cost of using the cash incentive button to eliminate one piece of experimental apparatus from the possible choices.
<END>

TT_RESEARCH_PAYNEXTCASHINCENTIVE
<BEGIN>
Click to pay a cash incentive to eliminate one piece of experimental apparatus from the possible choices.
<END>

TT_RESEARCH_REMAININGSLOTS
<BEGIN>
How many pieces of experimental apparatus will be needed to selected to begin research on the chosen object.
<END>

TT_RESEARCH_SCROLLHISTORY_BACK
<BEGIN>
scroll up the list of pending research or the research history.
<END>

TT_RESEARCH_SCROLLHISTORY_FWD
<BEGIN>
scroll down the list of pending research or the research history.
<END>

TT_RESEARCH_SCROLLSUGGESTIONS_BACK
<BEGIN>
scroll left through the list of suggested research subjects.
<END>

TT_RESEARCH_SCROLLSUGGESTIONS_FWD
<BEGIN>
scroll right through the list of suggested research subjects.
<END>

TT_RESEARCH_TOGGLEPENDINGANDHISTORY
<BEGIN>
Toggle between the list of discoveries you've made through research and the list of pending experiments.
<END>

CHEAT_MODE_CODE
<BEGIN>
HUMANZEE
<END>
